[HN Gopher] $1900 Bug Bounty to Fix the Lenovo Legion Pro 7 16IA...
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       $1900 Bug Bounty to Fix the Lenovo Legion Pro 7 16IAX10H's Speakers
       on Linux
        
       Author : rany_
       Score  : 160 points
       Date   : 2025-11-15 22:08 UTC (7 days ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
       | andix wrote:
       | I guess this here is what the title is describing:
       | https://github.com/nadimkobeissi/16iax10h-linux-sound-saga/b...
        
       | jokowueu wrote:
       | Oh it's written by Nadim Kobeissi, such a huge fan of his work
       | didn't expect him see him here
        
         | phoe-krk wrote:
         | In the README:
         | 
         |  _> Approximately 95% of the engineering work was done by
         | Lyapsus. Lyapsus improved an incomplete kernel driver, wrote
         | new kernel codecs and side-codecs, and contributed much more. I
         | want to emphasize his incredible kindness and dedication to
         | solving this issue. He is the primary force behind this fix,
         | and without him, it would never have been possible._
         | 
         |  _> I (Nadim Kobeissi) conducted the initial investigation that
         | identified the missing components needed for audio to work on
         | the 16IAX10H on Linux. Building on what I learned from Lyapsus
         | 's work, I helped debug and clean up his kernel code, tested
         | it, and made minor improvements. I also contributed the
         | solution to the volume control issue documented in Step 8, and
         | wrote this guide._
        
           | jjmarr wrote:
           | For those wondering:
           | 
           | > Sincere thanks to everyone who pledged a reward for solving
           | this problem. The reward goes to Lyapsus.
        
       | amitav1 wrote:
       | Title should be: $2000 Bug Bounty to Fix the Lenovoe Legion Pro 7
       | 16IAX10H's Speakers on Linux
        
       | AshamedCaptain wrote:
       | I wish there was an actual thriving business model like this --
       | just fixing most annoying bugs, for a price, of commonly used
       | desktop software. Why proprietary software companies cannot or do
       | not want to provide this service is over me. Perhaps I'm too much
       | used to consulting.
        
         | kgwxd wrote:
         | The paperwork.
        
         | kykat wrote:
         | I think that 2k is really really cheap for the expertise in
         | kernel development
        
           | AlotOfReading wrote:
           | It is, but it's amazing how cheap kernel expertise is
           | relative to comparable experience in other specialties like
           | frontend.
        
             | convolvatron wrote:
             | there are a lot more kernel programmers than kernel work
        
           | TZubiri wrote:
           | But also lots of kernel developers work for free, so the
           | average price of their work is very low
        
             | cyphar wrote:
             | "Lots" is a relative term, but the overwhelming majority of
             | kernel developers are employed and usually do kernel work
             | as part of their job (usually at least ~80% but it could be
             | argued as high as 97% depending on how you interpret the
             | breakdown done by LWN of each release[1]).
             | 
             | [1]: https://lwn.net/Articles/1038358/
        
               | pm215 wrote:
               | And I would guess that most of the kernel devs who are
               | "working for free" are doing the stuff they personally
               | enjoy and find satisfaction in working on, because it's a
               | hobby -- so many of them are probably not interested in
               | fixing random bugs for cash either.
        
         | Gigachad wrote:
         | People spam the most minimal viable patch to collect the bounty
         | and move on. And these days they are sending an AI slop
         | solution. It doesn't promote good code like actually hiring
         | someone.
        
         | layer8 wrote:
         | Given that "fixing this issue required weeks of intensive work
         | from multiple people", the price would have to be prohibitively
         | high.
         | 
         | More generally, software is really, really expensive to produce
         | and maintain. The economics only work at scale, in particular
         | for B2C. (Maybe AI will change that, if it becomes more
         | reliable.)
        
           | ffsm8 wrote:
           | Eh, I think you're underestimating some people perseverance.
           | 
           | You generally only need multiple people for timely action,
           | and it usually even slows you down (from the perspective of
           | total hours spent)
           | 
           | Like 2k bug bounty? I guarantee you some people would be
           | willing to spend _a lot_ of time for that. But yeah, people
           | which are gainfully employed and have a decent salary -
           | likely not.
        
             | layer8 wrote:
             | People will have fun spending their free time on such
             | projects. But it's virtually impossible to turn it into "an
             | actual thriving business model" that people can make a
             | living on.
        
             | nightshift1 wrote:
             | lt could become some sort of leetcode final boss and/or
             | something that you can put on your resume.
        
           | TrainedMonkey wrote:
           | For many large companies or even teams, there exists a class
           | of bugs / issues / features where dropping 5-10k on a bounty
           | is extremely cost efficient compared to working around the
           | issue or internal development. That might not fund
           | development outright, but at worst it would point out the
           | features people want and serve to inform what to work on
           | next. I think there are a couple reasons why that is not
           | prevalent. Most important one is that highly compensated
           | enterprise teams that would benefit the most from placing
           | bounties tend to avoid software that is lacking features or
           | has bugs. Secondary is not implemented here ego and general
           | disconnect between people in the trenches that know what
           | needs to be done and people controlling ability to place
           | bounties.
           | 
           | Imagine FAANG assigning $500 per engineer per year to
           | allocate to feature / bug bounties.
        
             | zozbot234 wrote:
             | Most larger companies would probably find it way easier and
             | more sensible to contract with some outside consultancy to
             | work on these issues than just posting a random bounty,
             | even if the latter might potentially be cheaper. See Google
             | Summer of Code projects for a very practical example of how
             | "just pay randos to work on issue X for cheap" can quite
             | often end up in failure.
        
           | 29athrowaway wrote:
           | And also scarce skills.
        
         | 1970-01-01 wrote:
         | Did you realize that you didn't include 'open source' in your
         | statement? This is exactly what the desktop OS makers
         | -Microsoft and Apple- do every single day. Their prices are
         | mostly B2B and therefore hidden, but there is a steady income
         | for each person involved in making the fix.
        
           | fragmede wrote:
           | and yet, Microsoft Teams is a total trash fire full of bugs
           | that users hate. So something is broken (Teams. It's Teams
           | that is busted).
        
             | dahcryn wrote:
             | it's the management structure that's broken. Plenty of
             | decent engineers around microsoft who could fix it, plenty
             | of customer and enterprises willing to pay, but they are
             | not allowed to work on it because of prioritization
             | bullshit, allegedly they could get more money elsewhere
             | 
             | That's literally the issue, management by KPI frameworks
        
               | snoman wrote:
               | I think it has more to do with bundling reducing the need
               | to compete to zero. Change that and the economics of
               | competition would take over and the changes would get
               | prioritized but nobody at Teams needs to sell a single
               | license, so the priorities become the bs like internal
               | status and visibility and not product success.
               | 
               | How many companies have Teams for basically free with
               | their 365 license but still pay for Slack? The marginal
               | value of Teams is nearly zero.
        
               | inopinatus wrote:
               | There is also a matter of selective effort by staff
               | senior enough to make their own choices. Many SDE3 (or
               | whatever MS equivalent is) wouldn't want to be associated
               | with a dumpster fire product like Teams.
        
             | firesteelrain wrote:
             | I have used it every day for past 3-4 years. What bugs? I
             | don't love it but I don't hate it either. I don't
             | understand the Teams hate
        
             | FridayoLeary wrote:
             | If you had made the same complaint about Win11 and you
             | wouldn't be so far off. Microsoft is great at driver
             | support which is the subject at hand.
        
         | pm215 wrote:
         | For small stuff, the cost is just going to be too much for
         | people to want to pay it. This bug had a $1900 bounty attached.
         | Let's put the cost of one software engineer (salary plus
         | overheads) at $200,000 a year, which I think is an
         | underestimate. That's $3850 a week, so unless your bug can
         | definitely be fixed (including getting any necessary hardware,
         | investigation, fixing, code review overhead, etc) in two or
         | three days it doesn't pay. And if it could obviously be done in
         | two days then it's likely somebody would have already done
         | that.
         | 
         | The above back of envelope maths ignores the overheads of
         | interacting with the people who posted the bounties to get them
         | to agree to pay up, and of the cost overruns on the class of
         | bugs that look like two day fixes but take two weeks.
        
           | jusssi wrote:
           | $200k is one expensive software engineer. On average, you can
           | get people to work for much less.
        
             | ssl-3 wrote:
             | I believe that the $200k figure was meant to express what
             | such a person might cost the company, not what that person
             | would be paid as salary.
             | 
             | (And it's just a placeholder. $200k seems like it's at
             | least in the direction of the right ballpark.)
        
             | pm215 wrote:
             | I assumed the commonly cited 2x markup, so that would be a
             | $100k salary, which is less than various websites say is
             | the average US software dev salary. You could probably find
             | cheaper elsewhere in the world, but even if you cut the
             | salary in half that's still "bug must be doable in a week",
             | which isn't going to cover many of the bugs people will
             | care about.
        
             | tstrimple wrote:
             | Paying for software developers is really weird. State
             | governments for example struggle to pay for a FTE that
             | makes $140k. But they can pay me over $200/hour for
             | consulting services for multiple years. The technical FTE
             | employees that they have generally aren't qualified to
             | evaluate their consulting needs so you get multi-million
             | dollar contracts with very little actual oversight. I was
             | really impressed with the folks I was working with at this
             | particular state government and looked into what it would
             | look like if I joined them full time as a FTE technology
             | leader. I would have to take almost a 50% pay cut. The top
             | senior IT position that oversees _all_ of the state
             | resources makes 70% of what I do. It 's crazy. Unless
             | you're working in medicine or sports, government pay sucks.
             | 
             | I've seen similar but less extreme examples play out in the
             | private sector. 16 year senior architect making less than
             | freshly hired software dev that was just an intern within
             | the same company. Software developer pay is largely based
             | on what you're demanding. In a lot of companies, there is a
             | wide range of pay for folks doing literally the same job.
             | They will hire a dev at $180k because that dev wouldn't go
             | lower and turn around and push back to get another dev at
             | $120k for the same level of unproven experience.
        
           | rowanG077 wrote:
           | $200k is on the extreme high-end of software engineers. For
           | example in eastern europe $30k is normal. And that's not even
           | the floor. You can go to india or africa to get even cheaper.
           | The problem with this bug bounty though is that it requires
           | pretty rare expertise. It's not a "throw any developer at it"
           | type of thing.
        
           | mrbombastic wrote:
           | 200k is a fairly high salaried software eng in expensive
           | markets, a bounty program like this would be open worldwide
           | and many people would be willing to work for a fraction of
           | that, quality control is another concern but take a look at
           | prices on sites like upwork and bids for this type of work
           | and realize 200k is nowhere near the lower baseline.
        
             | vel0city wrote:
             | $200k in cost to the company is a lot different than $200k
             | in salary. It probably relates to someone making like
             | $140k, depending on the various tax rates.
        
               | dahcryn wrote:
               | also, don't forget to include QA and release management
               | overhead, as well as projectmanagement etc...
               | 
               | the 60k buffer probably just covers the salaries of the
               | multiple layers of management and facilities (building,
               | cleaning...)
        
           | amelius wrote:
           | You are forgetting that typically many users want a bug
           | fixed.
        
         | tormeh wrote:
         | Yeah, you'd want some sort of micro-kickstarting website where
         | users can pool money that goes into paying for some fix or
         | feature if the committed money crosses a threshold.
        
         | IshKebab wrote:
         | I think the real issues are attributing work, and fear of doing
         | a ton of work only to be pipped at the post.
        
         | Razengan wrote:
         | I'd gladly pay a couple hundred to have Swift-like optionals in
         | Godot's GDScript, among other things that are just a pain to
         | convince all the random idiots on their official spaces of, but
         | GitHub doesn't have a way to offer that :(
        
         | drunner wrote:
         | I wish there was regulation that you have to sell and maintain
         | a working product, so that open source devs don't have to waste
         | their time fixing proprietary products.
        
       | jey wrote:
       | And the person who did the implementation, Lyapsus, did it
       | without access to the hardware??
       | https://github.com/nadimkobeissi/16iax10h-linux-sound-saga/i...
        
         | Nition wrote:
         | That thread is a fun (though frustrating for them!)
         | conversation to read through.
         | 
         | After about a hundred back-and-forths getting the guy with the
         | actual hardware to try different commands, I was thinking to
         | myself man, maybe he should just give him remote access to work
         | on the target PC, this is torture for both of them. And then I
         | see him comment:
         | 
         | > Honestly I'm thinking of this and maybe something insane like
         | organizing ssh access or something to quit torturing Nadim with
         | building and rebooting all the time
         | 
         | And Nadim replies:
         | 
         | > Haha, sorry, but there's no way I'm giving you SSH access!
         | 
         | > I'm fine with continuing with tests!
         | 
         | Which is fair enough! But was funny to see right when I was
         | thinking the same thing. Great perseverance from both of them.
         | 
         | Was slightly disappointing they they moved off GitHub to
         | Discord eventually so after all that, we miss the moment of
         | them actually getting it working!
        
       | jmakov wrote:
       | Where are LLMs now?
        
         | akatsutki wrote:
         | They're not useful for fixing things like this. Only frontend
         | React.js
        
           | hackyhacky wrote:
           | > Only frontend React.js
           | 
           | Good suggestion, but I discovered that React was not able to
           | fix my Linux kernel, either, for some reason.
        
             | mrbombastic wrote:
             | Have you tried asking an llm to use react to fix your Linux
             | kernel?
        
               | harvey9 wrote:
               | Could an AI agent kidnap Torvalds and force him to do it?
        
           | khannn wrote:
           | Vibe coder: "ChatGPT, please fix the Lenovo Legion Pro 7
           | 16IAX10H's Speakers on Linux"
           | 
           | Hal3000: "Great request--here is your React version 20XX*
           | TODO list"
           | 
           | *20XX is a year+ old version of React
        
         | jauntywundrkind wrote:
         | if there were data sheets available I expect they actually
         | could do a bunch of the work here.
        
       | 1970-01-01 wrote:
       | Patching up the kernel to get some sound coming out of the
       | speakers.. Very on brand for Linux.
        
         | oasisaimlessly wrote:
         | How do you know somebody has no idea what they're talking
         | about? They'll tell you.
        
           | transcriptase wrote:
           | Show us on the doll where they're wrong.
        
             | krackers wrote:
             | I'm guessing it's the fact that linux has in-tree drivers,
             | so you necessarily need to "patch the kernel" in order to
             | write/fix a driver for a non-standard compliant device?
        
               | realusername wrote:
               | How else is that supposed to work?
               | 
               | You either fix a driver in the kernel or a driver outside
               | the kernel, it's not going to make that big of a
               | difference to the person who has to fix it.
        
               | jdiff wrote:
               | The difference is that the end user doesn't have to do
               | it. Someone else is going to do it. Just like it is on
               | Windows.
        
               | AnotherGoodName wrote:
               | I can't see any blocker to publishing this as a prebuilt
               | kernel module honestly.
               | 
               | For driver developers the above where you rebuild the
               | kernel is a necessary step in developing the driver but
               | now the above is done someone should make the trivial
               | next step to make this into a prebuilt kernel module
               | which are trivial to install for end users with no
               | rebuild/reboot required. (I have built kernel modules
               | before but I don't have this laptop myself, sorry!).
        
           | balamatom wrote:
           | deep
        
         | AnotherGoodName wrote:
         | I agree. I can't see any reason this couldn't be packaged as a
         | prebuilt kernel module so end users can trivially install it.
         | The instructions and code here can be used to build the kernel
         | module.
         | 
         | I don't have this laptop but have built kernel modules in the
         | past to give context. It's a tiny step to publish this as a
         | kernel module so end users can trivially install this (this
         | reduces the instructions to downloading one file, running one
         | command, with no reboot or rebuild needed) so it's quite
         | reasonable to call this out and ask someone to do it.
         | 
         | It's a bit like publishing a windows driver as raw source code.
         | Great work but there's no reason not to ship the prebuilt
         | driver right?
        
           | zozbot234 wrote:
           | Some device classes can be supported in userspace because no
           | matter how an adversarial driver might get the device to
           | misbehave, it cannot possibly break the kernel's security
           | model. This might even apply to _some_ audio devices,
           | depending on how exactly they 're hooked up to the rest of
           | your system. But the more typical devices, especially those
           | in your average SoC and those connected to a PCIe bus or the
           | like, have full privileges within the system and will need
           | kernel-level support for the foreseeable future.
        
             | AnotherGoodName wrote:
             | Kernel modules absolutely run in kernel space though.
             | 
             | I've literally written kernel modules for high speed
             | networking devices that have full access to the memory bus
             | and enumerate pci devices. There's no userspace or kernel
             | space question here. It's merely a matter of someone
             | turning this into an easily installable kernel module
        
               | zozbot234 wrote:
               | Kernel modules are not going to be "easily installable"
               | anyway because their whole purpose is to poke at kernel-
               | internal structures that will change all the time as the
               | kernel evolves. With source code, you'll hopefully get
               | notified if there is breakage - the module fails to build
               | and you need to forward-port it to thr current kernel.
        
         | npteljes wrote:
         | That's how it works in Linux land for two reasons. One, drivers
         | live in the kernel (roughly). Two, Linux is aftermarket for
         | many hardware, in which cases there's hardware first, then the
         | support.
        
       | iamcreasy wrote:
       | Here is another[1] fine read that was post recently. Author fixed
       | media button issue for old 2005 Fujitsu keyboard and pushed it to
       | kernel.
       | 
       | [1] https://news.ycombinator.com/item?id=45490652
        
       | jauntywundrkind wrote:
       | Interestingly the Awinc aw88399 smart amplifier chip at the core
       | of this issue allegedly got supporting in 6.7, in 2023.
       | https://www.phoronix.com/news/Linux-6.7-Sound
       | 
       | I have a couple old-ish Samsung Galaxy Book x86 tablets that have
       | a similar issue, that I have never quite goaded myself into
       | trying to reverse engineer. I'd love some better material on
       | trying to reverse engineer windows drivers: presumably maybe
       | running windows in qemu with some kind of intercepting pass
       | through?
        
       | nubinetwork wrote:
       | If only people would do these bounties for ITE sensor hubs.
        
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