[HN Gopher] Making a Small RPG
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Making a Small RPG
Author : ibobev
Score : 147 points
Date : 2025-11-21 13:23 UTC (9 hours ago)
(HTM) web link (jslegenddev.substack.com)
(TXT) w3m dump (jslegenddev.substack.com)
| silveira wrote:
| Awesome. I while ago I was playing around some JS graphic/game
| engine/frameworks and came across Kaboom (now Kaplay) and it
| stroke me as a really different approach to the whole thing. I am
| now again playing with it and it's really impressive and fun.
|
| Also, thank you for you tutorials. I have stumbled on some of
| them too.
| philipwhiuk wrote:
| See previous discussion
| https://news.ycombinator.com/from?site=jslegenddev.substack....
| JodieBenitez wrote:
| And I thought it was about rockets.
| felineflock wrote:
| https://www.youtube.com/watch?v=VqEMSzFDTLg
|
| or
|
| https://www.military.com/defensetech/2015/10/12/raytheon-dis...
| JodieBenitez wrote:
| I have spare black powder. Time for a weekend project.
| AmbroseBierce wrote:
| I bet "spare black powder" is one of those sentences that
| automatically puts you in some kind of list at some 3
| letter gov agency.
| JodieBenitez wrote:
| It's fine, my country only has 4 letters gov agencies ^^
| AmbroseBierce wrote:
| "Senora Benitez venga con nosotros... Que? A mi no me
| importa cuantas letras tiene nuestra agencia? Inhalar
| tanta polvora a debido de afectarle el cerebro!"
| hammock wrote:
| In my head I had already envisioned a bundle of matchsticks
| being lit and launched out of a pvc tube !!
| mhd wrote:
| Next step, programmming and RPG with RPGs in RPG.
| goody71 wrote:
| Thanks for sharing. Hadn't heard of Kaplay. Loved how you broke-
| down your process.
|
| I also enjoyed your pixel art tips for programmers.
| tuzemec wrote:
| Nice!
|
| A couple of years ago, I tried something in that direction[1]
| using Phaser[2], and it was quite fun. I used Tiled Editor[3] to
| create the map and some pixel art that I purchased from itch.io.
|
| [1] - https://story.tuzemec.com (not very mobile friendly)
|
| [2] - https://phaser.io
|
| [3] - https://www.mapeditor.org/
| Froztnova wrote:
| Tiled is really great. I'm using it in a project that I
| occasionally poke at as well, only with Love2D, and as a
| sidescroller sort of project. I was impressed by how easy it
| was to set it up to work with my game in spite of how generic
| it is.
|
| The functionality to export directly to lua source files was a
| particular treat, though there are probably situations where
| you'd want to still just use json or one of the other formats
| supported by Tiled even when working in a lua project.
| krapp wrote:
| Anyone trying to implement the Tiled API probably needs to
| reference this: https://eishiya.com/articles/tiled
|
| It's a bit vague in some places (I'm still not _exactly_ sure
| how parallax is supposed to be implemented) but absolutely
| worthwhile.
| Froztnova wrote:
| I'm not sure if it's the proper method, but I actually did
| implement parallax in my project, though I just did it by
| essentially creating a layer which I marked as parallax and
| then had my game draw it with a parallax offset from the
| rest of the map depending on the camera position.
|
| https://doc.mapeditor.org/en/latest/manual/layers/#parallax
| -...
|
| These docs do seem to go more in depth about the canonical
| values related to parallax that Tiled offers though.
| nonethewiser wrote:
| yo im up here https://i.imgur.com/2wlE1FS.png
| faebi wrote:
| They had us in the first half, not gonna lie.
| Tade0 wrote:
| For those of you who, like me, have no graphical chops
| whatsoever, I can't recommend Liberated Pixel Cup assets enough:
|
| https://lpc.opengameart.org/
|
| There's also a character generator with plenty of options to
| choose from:
|
| https://liberatedpixelcup.github.io/Universal-LPC-Spriteshee...
| jamie_ca wrote:
| I can counter-recommend Kenney's game assets, it's got sprites,
| buildings, terrain, backgrounds, top-down, side-on,
| isometric... Lots of variety for different genres and settings,
| too.
|
| https://kenney.itch.io/kenney-game-assets
| stuckinhell wrote:
| I'd love a 3d version of this
| prewett wrote:
| I think "3D" and "1-2 month project" are incompatible. 3D is a
| big mess to do anything, whereas it's easy to blit some
| sprites.
| butlike wrote:
| Yup. Collider/mesh math is where the really esoteric, fun-
| killing bugs start to be introduced. 3D is cool, but on
| another level (hehe, literally).
| anonymousiam wrote:
| The author should disambiguate his title. I had to click to see
| if the post was about making a role playing game, or a rocket
| propelled grenade.
| mclau153 wrote:
| Anything along the lines of Dragon Quest would be greatly
| appreciated, Nintendo recently re-mastered Dragon Quest 1 and 2
| as the formula is so impressive it still holds up
| boznz wrote:
| I made a small Role playing game for a random game night. No code
| required, just a printer, a few friends, some beer or wine and
| the ability to not take things seriously. Highly recommended.
| [https://rodyne.com/?p=2855]
| nonethewiser wrote:
| the google docs link is broken
|
| i scanned the site and pdf. looks cool
| boznz wrote:
| whoops! sometimes I'm my own worst enemy.
| rdm0rris wrote:
| Anyone else looking for a rocket propelled grenade guide?
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