[HN Gopher] Making a Small RPG
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       Making a Small RPG
        
       Author : ibobev
       Score  : 147 points
       Date   : 2025-11-21 13:23 UTC (9 hours ago)
        
 (HTM) web link (jslegenddev.substack.com)
 (TXT) w3m dump (jslegenddev.substack.com)
        
       | silveira wrote:
       | Awesome. I while ago I was playing around some JS graphic/game
       | engine/frameworks and came across Kaboom (now Kaplay) and it
       | stroke me as a really different approach to the whole thing. I am
       | now again playing with it and it's really impressive and fun.
       | 
       | Also, thank you for you tutorials. I have stumbled on some of
       | them too.
        
       | philipwhiuk wrote:
       | See previous discussion
       | https://news.ycombinator.com/from?site=jslegenddev.substack....
        
       | JodieBenitez wrote:
       | And I thought it was about rockets.
        
         | felineflock wrote:
         | https://www.youtube.com/watch?v=VqEMSzFDTLg
         | 
         | or
         | 
         | https://www.military.com/defensetech/2015/10/12/raytheon-dis...
        
           | JodieBenitez wrote:
           | I have spare black powder. Time for a weekend project.
        
             | AmbroseBierce wrote:
             | I bet "spare black powder" is one of those sentences that
             | automatically puts you in some kind of list at some 3
             | letter gov agency.
        
               | JodieBenitez wrote:
               | It's fine, my country only has 4 letters gov agencies ^^
        
               | AmbroseBierce wrote:
               | "Senora Benitez venga con nosotros... Que? A mi no me
               | importa cuantas letras tiene nuestra agencia? Inhalar
               | tanta polvora a debido de afectarle el cerebro!"
        
         | hammock wrote:
         | In my head I had already envisioned a bundle of matchsticks
         | being lit and launched out of a pvc tube !!
        
         | mhd wrote:
         | Next step, programmming and RPG with RPGs in RPG.
        
       | goody71 wrote:
       | Thanks for sharing. Hadn't heard of Kaplay. Loved how you broke-
       | down your process.
       | 
       | I also enjoyed your pixel art tips for programmers.
        
       | tuzemec wrote:
       | Nice!
       | 
       | A couple of years ago, I tried something in that direction[1]
       | using Phaser[2], and it was quite fun. I used Tiled Editor[3] to
       | create the map and some pixel art that I purchased from itch.io.
       | 
       | [1] - https://story.tuzemec.com (not very mobile friendly)
       | 
       | [2] - https://phaser.io
       | 
       | [3] - https://www.mapeditor.org/
        
         | Froztnova wrote:
         | Tiled is really great. I'm using it in a project that I
         | occasionally poke at as well, only with Love2D, and as a
         | sidescroller sort of project. I was impressed by how easy it
         | was to set it up to work with my game in spite of how generic
         | it is.
         | 
         | The functionality to export directly to lua source files was a
         | particular treat, though there are probably situations where
         | you'd want to still just use json or one of the other formats
         | supported by Tiled even when working in a lua project.
        
           | krapp wrote:
           | Anyone trying to implement the Tiled API probably needs to
           | reference this: https://eishiya.com/articles/tiled
           | 
           | It's a bit vague in some places (I'm still not _exactly_ sure
           | how parallax is supposed to be implemented) but absolutely
           | worthwhile.
        
             | Froztnova wrote:
             | I'm not sure if it's the proper method, but I actually did
             | implement parallax in my project, though I just did it by
             | essentially creating a layer which I marked as parallax and
             | then had my game draw it with a parallax offset from the
             | rest of the map depending on the camera position.
             | 
             | https://doc.mapeditor.org/en/latest/manual/layers/#parallax
             | -...
             | 
             | These docs do seem to go more in depth about the canonical
             | values related to parallax that Tiled offers though.
        
         | nonethewiser wrote:
         | yo im up here https://i.imgur.com/2wlE1FS.png
        
       | faebi wrote:
       | They had us in the first half, not gonna lie.
        
       | Tade0 wrote:
       | For those of you who, like me, have no graphical chops
       | whatsoever, I can't recommend Liberated Pixel Cup assets enough:
       | 
       | https://lpc.opengameart.org/
       | 
       | There's also a character generator with plenty of options to
       | choose from:
       | 
       | https://liberatedpixelcup.github.io/Universal-LPC-Spriteshee...
        
         | jamie_ca wrote:
         | I can counter-recommend Kenney's game assets, it's got sprites,
         | buildings, terrain, backgrounds, top-down, side-on,
         | isometric... Lots of variety for different genres and settings,
         | too.
         | 
         | https://kenney.itch.io/kenney-game-assets
        
       | stuckinhell wrote:
       | I'd love a 3d version of this
        
         | prewett wrote:
         | I think "3D" and "1-2 month project" are incompatible. 3D is a
         | big mess to do anything, whereas it's easy to blit some
         | sprites.
        
           | butlike wrote:
           | Yup. Collider/mesh math is where the really esoteric, fun-
           | killing bugs start to be introduced. 3D is cool, but on
           | another level (hehe, literally).
        
       | anonymousiam wrote:
       | The author should disambiguate his title. I had to click to see
       | if the post was about making a role playing game, or a rocket
       | propelled grenade.
        
       | mclau153 wrote:
       | Anything along the lines of Dragon Quest would be greatly
       | appreciated, Nintendo recently re-mastered Dragon Quest 1 and 2
       | as the formula is so impressive it still holds up
        
       | boznz wrote:
       | I made a small Role playing game for a random game night. No code
       | required, just a printer, a few friends, some beer or wine and
       | the ability to not take things seriously. Highly recommended.
       | [https://rodyne.com/?p=2855]
        
         | nonethewiser wrote:
         | the google docs link is broken
         | 
         | i scanned the site and pdf. looks cool
        
           | boznz wrote:
           | whoops! sometimes I'm my own worst enemy.
        
       | rdm0rris wrote:
       | Anyone else looking for a rocket propelled grenade guide?
        
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       (page generated 2025-11-21 23:00 UTC)