[HN Gopher] Blender 5.0
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Blender 5.0
Author : FrostKiwi
Score : 198 points
Date : 2025-11-18 21:39 UTC (1 hours ago)
(HTM) web link (www.blender.org)
(TXT) w3m dump (www.blender.org)
| lwde wrote:
| The first thing on the website is a Cloudflare Captcha box :/
| blitzar wrote:
| Looks like they picked a bad day to do a major release.
| Uehreka wrote:
| But after that, all the other things on the page are AWESOME!
| I'm super stoked about the proper HDR support and all the new
| node improvements.
| adgjlsfhk1 wrote:
| Yeah. the HDR support is very nice. ACES got their system
| right the 2nd time around thankfully.
| 1220512064 wrote:
| Is this the first blender release where you can change the
| working color space? I thought that you could in previous
| versions but it caused issues with some nodes.
|
| Now I want to look into it more, but I'd imagine that
| "Blackbody" and sky generation nodes might still assume a
| linear sRGB working space.
| throwaway290 wrote:
| why ACES and not something like P3?
| edflsafoiewq wrote:
| That's the whole internet now. That or Anubis.
| kevin_thibedeau wrote:
| Or do the rational thing and rate limit GET requests to human
| speeds.
| selbyk wrote:
| Based on what fingerprint?
| donutdan4114 wrote:
| What's the consensus on the future of this type of 3D tool?
| Especially for video animation/CGI in movies/tv/ads?
|
| Seems like in 10 years AI will basically make it pointless to use
| a tool like this at least for people working on average projects.
|
| What do folks in the industry think? What's the long term
| outlook?
| HumanOstrich wrote:
| "AI will make this pointless" is so exhausting.
| simonask wrote:
| If you don't work in the industry, you have zero chance of
| accurately evaluating whether or not, or how, it will be
| impacted by any new technology.
|
| The fact that it "seems easy" is a great flag that it probably
| isn't.
| andrepd wrote:
| Can there _please_ be one post on this godforsaken website
| where there is no attempt to shoehorn it into the AI craze?
| Razengan wrote:
| What will AI train on?
| amelius wrote:
| 3D scans of the real world?
| jacobgkau wrote:
| I don't think the "what will it train on" argument is
| bullet-proof, but animation and 3D art can encompass so
| much more than just things that exist in the real world.
| bena wrote:
| You build apps for Shopify.
|
| You are asking for industry predictions from industry
| professionals in an industry you know nothing about while
| assuming a lot about that industry.
|
| Why do you think they should do all the heavy lifting for you?
|
| You might as well ask ChatGPT what it thinks because it seems
| you already have an idea of what you want the answer to be.
| jacobgkau wrote:
| As someone who's actually used Blender for small video
| projects, I'm fairly confident you'll still need this type of
| tool even with AI assistance doing some of the work in it,
| especially for at least the next 10 years.
|
| AI coding agents didn't make IDEs obsolete. They just added
| plugins to some existing IDEs and spawned a few new ones.
| jamilton wrote:
| If AI is at the point where it is exactly as capable of your
| average junior 3D professional in 10 years, it will probably
| have automated a ton (double digit percentage?) of current jobs
| such that nothing is safe. There's a lot of complexity, it's
| fairly long time horizon, it's very visually detailed, it's
| creative and subjective, and there's not a lot of easily
| accessible high quality training data.
|
| It's like 2D art with more complexity and less training data.
| Non-AI 2D art and animation tools haven't been made irrelevant
| yet, and don't look like they will be soon.
| cogman10 wrote:
| Directors spend a LOT of effort trying to keep continuity and
| that's the weakest part of AI.
|
| What blender and other CGI software gets for free is
| continuity. The 3D model does not change without explicitly
| making it change.
|
| Until we get AI which can regenerate the same model from one
| scene to the next, the use of AI in CGI will be severely
| limited.
| 1220512064 wrote:
| I've been using blender since at least 2010; it's so exciting to
| see how much progress it's making.
|
| I'm very excited to see the addition of structs and
| closures/higher-order functions to blender nodes! (I've also
| glanced at the shader compiler they're using to lower it to GLSL;
| neat stuff!) Not only is this practically going to be helpful,
| the PL researcher in me is tickled by seeing these features get
| added to a graphical programming language.
|
| If you haven't heard of Blender before, or if you think AI will
| replace all the work done in it, fair enough. But I'd still
| strongly suggest looking into what it is and how it works.
| thot_experiment wrote:
| Very very sad that the adaptive subdivision is touted as a
| Blender feature but unfortunately it's a Cycles feature.
|
| Always nice to see these updates though, Blender has really come
| a long long way.
| 1220512064 wrote:
| It might be possible to reproduce the same effect in EEVEE
| using geometry nodes. I know people have done that for
| automatic level of detail work. That being said, IDK if subsurf
| as a geometry node will take a non-constant number of
| iterations.
| gehsty wrote:
| I'd really like to see something like blender come for the 3D CAD
| industry, at the moment it feels like the only people who would
| lose out are AutoDesk. The amount of money that flows in and out
| of 3D cad (as subscription and then value created) having a first
| class open source kernel and tooling, would be giving big
| industrial players freedom to modify and tailor to their needs as
| well as smaller / hobbyists get started for free!
| 1220512064 wrote:
| IDK how they compare to professional CAD tools, but I've heard
| good things about FreeCAD and OpenSCAD. I know that some people
| use Blender for CAD work, and there are even some extensions to
| make it easier, but I'm dubious that the representation of
| meshes that Blender uses are well-suited for CAD applications.
| daedrdev wrote:
| Blender is a decent option for low effort 3d modeling for 3d
| printing in my experience
| k1musab1 wrote:
| FreeCAD is the front-runner for me.
|
| KiCAD was also a meh ECAD FOSS alternative 7-8 years ago, now
| it is by far the tool of choice for regular ECAD designs. I can
| see FreeCad getting there by 2030.
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