[HN Gopher] Blender 5.0
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       Blender 5.0
        
       Author : FrostKiwi
       Score  : 198 points
       Date   : 2025-11-18 21:39 UTC (1 hours ago)
        
 (HTM) web link (www.blender.org)
 (TXT) w3m dump (www.blender.org)
        
       | lwde wrote:
       | The first thing on the website is a Cloudflare Captcha box :/
        
         | blitzar wrote:
         | Looks like they picked a bad day to do a major release.
        
         | Uehreka wrote:
         | But after that, all the other things on the page are AWESOME!
         | I'm super stoked about the proper HDR support and all the new
         | node improvements.
        
           | adgjlsfhk1 wrote:
           | Yeah. the HDR support is very nice. ACES got their system
           | right the 2nd time around thankfully.
        
             | 1220512064 wrote:
             | Is this the first blender release where you can change the
             | working color space? I thought that you could in previous
             | versions but it caused issues with some nodes.
             | 
             | Now I want to look into it more, but I'd imagine that
             | "Blackbody" and sky generation nodes might still assume a
             | linear sRGB working space.
        
             | throwaway290 wrote:
             | why ACES and not something like P3?
        
         | edflsafoiewq wrote:
         | That's the whole internet now. That or Anubis.
        
           | kevin_thibedeau wrote:
           | Or do the rational thing and rate limit GET requests to human
           | speeds.
        
             | selbyk wrote:
             | Based on what fingerprint?
        
       | donutdan4114 wrote:
       | What's the consensus on the future of this type of 3D tool?
       | Especially for video animation/CGI in movies/tv/ads?
       | 
       | Seems like in 10 years AI will basically make it pointless to use
       | a tool like this at least for people working on average projects.
       | 
       | What do folks in the industry think? What's the long term
       | outlook?
        
         | HumanOstrich wrote:
         | "AI will make this pointless" is so exhausting.
        
         | simonask wrote:
         | If you don't work in the industry, you have zero chance of
         | accurately evaluating whether or not, or how, it will be
         | impacted by any new technology.
         | 
         | The fact that it "seems easy" is a great flag that it probably
         | isn't.
        
         | andrepd wrote:
         | Can there _please_ be one post on this godforsaken website
         | where there is no attempt to shoehorn it into the AI craze?
        
         | Razengan wrote:
         | What will AI train on?
        
           | amelius wrote:
           | 3D scans of the real world?
        
             | jacobgkau wrote:
             | I don't think the "what will it train on" argument is
             | bullet-proof, but animation and 3D art can encompass so
             | much more than just things that exist in the real world.
        
         | bena wrote:
         | You build apps for Shopify.
         | 
         | You are asking for industry predictions from industry
         | professionals in an industry you know nothing about while
         | assuming a lot about that industry.
         | 
         | Why do you think they should do all the heavy lifting for you?
         | 
         | You might as well ask ChatGPT what it thinks because it seems
         | you already have an idea of what you want the answer to be.
        
         | jacobgkau wrote:
         | As someone who's actually used Blender for small video
         | projects, I'm fairly confident you'll still need this type of
         | tool even with AI assistance doing some of the work in it,
         | especially for at least the next 10 years.
         | 
         | AI coding agents didn't make IDEs obsolete. They just added
         | plugins to some existing IDEs and spawned a few new ones.
        
         | jamilton wrote:
         | If AI is at the point where it is exactly as capable of your
         | average junior 3D professional in 10 years, it will probably
         | have automated a ton (double digit percentage?) of current jobs
         | such that nothing is safe. There's a lot of complexity, it's
         | fairly long time horizon, it's very visually detailed, it's
         | creative and subjective, and there's not a lot of easily
         | accessible high quality training data.
         | 
         | It's like 2D art with more complexity and less training data.
         | Non-AI 2D art and animation tools haven't been made irrelevant
         | yet, and don't look like they will be soon.
        
         | cogman10 wrote:
         | Directors spend a LOT of effort trying to keep continuity and
         | that's the weakest part of AI.
         | 
         | What blender and other CGI software gets for free is
         | continuity. The 3D model does not change without explicitly
         | making it change.
         | 
         | Until we get AI which can regenerate the same model from one
         | scene to the next, the use of AI in CGI will be severely
         | limited.
        
       | 1220512064 wrote:
       | I've been using blender since at least 2010; it's so exciting to
       | see how much progress it's making.
       | 
       | I'm very excited to see the addition of structs and
       | closures/higher-order functions to blender nodes! (I've also
       | glanced at the shader compiler they're using to lower it to GLSL;
       | neat stuff!) Not only is this practically going to be helpful,
       | the PL researcher in me is tickled by seeing these features get
       | added to a graphical programming language.
       | 
       | If you haven't heard of Blender before, or if you think AI will
       | replace all the work done in it, fair enough. But I'd still
       | strongly suggest looking into what it is and how it works.
        
       | thot_experiment wrote:
       | Very very sad that the adaptive subdivision is touted as a
       | Blender feature but unfortunately it's a Cycles feature.
       | 
       | Always nice to see these updates though, Blender has really come
       | a long long way.
        
         | 1220512064 wrote:
         | It might be possible to reproduce the same effect in EEVEE
         | using geometry nodes. I know people have done that for
         | automatic level of detail work. That being said, IDK if subsurf
         | as a geometry node will take a non-constant number of
         | iterations.
        
       | gehsty wrote:
       | I'd really like to see something like blender come for the 3D CAD
       | industry, at the moment it feels like the only people who would
       | lose out are AutoDesk. The amount of money that flows in and out
       | of 3D cad (as subscription and then value created) having a first
       | class open source kernel and tooling, would be giving big
       | industrial players freedom to modify and tailor to their needs as
       | well as smaller / hobbyists get started for free!
        
         | 1220512064 wrote:
         | IDK how they compare to professional CAD tools, but I've heard
         | good things about FreeCAD and OpenSCAD. I know that some people
         | use Blender for CAD work, and there are even some extensions to
         | make it easier, but I'm dubious that the representation of
         | meshes that Blender uses are well-suited for CAD applications.
        
         | daedrdev wrote:
         | Blender is a decent option for low effort 3d modeling for 3d
         | printing in my experience
        
         | k1musab1 wrote:
         | FreeCAD is the front-runner for me.
         | 
         | KiCAD was also a meh ECAD FOSS alternative 7-8 years ago, now
         | it is by far the tool of choice for regular ECAD designs. I can
         | see FreeCad getting there by 2030.
        
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