[HN Gopher] 'No One Lives Forever' turns 25 and you still can't ...
       ___________________________________________________________________
        
       'No One Lives Forever' turns 25 and you still can't buy it
       legitimately
        
       Author : speckx
       Score  : 137 points
       Date   : 2025-11-14 16:31 UTC (6 hours ago)
        
 (HTM) web link (www.techdirt.com)
 (TXT) w3m dump (www.techdirt.com)
        
       | ferguess_k wrote:
       | NOLF2 is one of best and interesting FPS I played. I wish they
       | remastered it.
        
       | shalmanese wrote:
       | So say someone decides to produce a remaster of NOLF. Does
       | Activision have to produce this piece of paper once they sue to
       | establish standing? If Activision's version of this piece of
       | paper was chewed up by rats in the 90s, does their ownership
       | stake vanish in a puff as well?
       | 
       | If the potential victory from a lawsuit is $20K and Activision
       | estimates it will cost them $50K to find this piece of paper, is
       | the company relatively safe from a lawsuit?
        
         | mandevil wrote:
         | They would need to prove that they have the rights to it to win
         | court, yes. The chances of Activision actually pulling the
         | trigger and suing if you made a remastered version are
         | definitely less than 50-50. They'd have to actually have owned
         | the rights in the first place, they still have the
         | documentation to prove it, and that they'd find a suit a
         | profitable idea? Let's say it's a 1/3 chance. That means if you
         | publish it, you'd have a 2/3 chance of not getting sued by
         | Activision, that can have a positive E(V) if you just go ahead
         | and YOLO it.
         | 
         | But the killer is that WB and Fox (now Disney) also are sitting
         | out there as maybe rights-holders. Let's say that each of them
         | also has a 1/3 chance of suing and that they are all
         | independent. Now you have a 8/27th chance of not getting sued-
         | less than 1/3. So the expected value has to be twice as large
         | as with a normal, single company situation to justify the
         | increased risk of lawsuit from one of three companies. And so
         | no one pencils out the choice as a good one, compared to the
         | opportunity cost of working on some other game with a clearer
         | rights situation.
        
           | shalmanese wrote:
           | Why would you set the probability at 1/3rd? It feels closer
           | to 1/100 at most.
           | 
           | They've admitted the documents, if they're anywhere, are
           | buried in a file cabinet at Iron Mountain. You can set a
           | lower limit on the amount of labor required to produce the
           | document. Activision is not going to go on this quest if the
           | labor required * chance of the document existing exceeds the
           | amount they can win in a lawsuit.
        
           | bluGill wrote:
           | It is reasonably sure that each party has a 90% chance of
           | suing if they have rights. There is a 90% chance someone will
           | send you a cease and desist just because all 3 are the type
           | that will do it if they think they have rights. There is a
           | reasonable chance more than 1 will send a cease and desist
           | (some weaselly "we are still checking rights but if we have
           | them your notice starts now - just enough to avoid fraud if
           | it turns out they don't have rights)
        
             | shalmanese wrote:
             | OK, but according to ChatGPT (so correct me if the AI is
             | wrong), if you ignore the cease and desist, then the
             | process goes into default judgement where the claimants now
             | need to prove standing to collect judgement. You now know
             | with 100% certainty that they need to hire someone to dig
             | through a file vault at Iron Mountain to collect judgment
             | and they're not going to bother doing that so the default
             | judgement means nothing and you can go about your merry way
             | ignoring their cease and desist.
        
               | bluGill wrote:
               | I'm not a lawyer, but I believe that is wrong. Still
               | consult a lawyer if you need real legal advice.
               | 
               | If you ignore the cease and desist their next step is to
               | sue you in court where the lawyers fight it out. They can
               | sue immediately, without a cease and desist at if they
               | want. However the reason to do a cease and desist is it
               | costs a lawyer just a few minutes to write one up, while
               | court often costs millions of dollars - thus if you just
               | stop doing something after the cheap letter it is
               | typically best for them to ignore the what they could
               | have got by taking you to court right away. They can
               | bring a cease and desist to court and show that they gave
               | you time to stop which looks good to the judge and can
               | influence how much the judge awards if they win (if they
               | lose the cease and desists is at best meaningless).
               | 
               | A default judgement is when they sue and nobody shows up
               | in court. Because you don't defend yourself the courts
               | just assume you are guilty (assuming the case isn't
               | completely absurd). Sometimes you can get a default
               | judgement when it is obvious someone is doing something
               | bad but not who, and then if you later identify who you
               | can collect immediately - but that person you accuse can
               | fight the default judgement in a lot of ways.
        
               | codingdave wrote:
               | They also will send a cease and desist when they know
               | there is no chance in hell of winning a court case, but
               | people might stop anyway because they are afraid of
               | getting sued.
               | 
               | Ignoring such letters will result in absolutely nothing.
               | The trick is to know which is which, and that is why you
               | ask an attorney.
        
               | nemomarx wrote:
               | How do you get to 100 percent certainty that they won't
               | do that, or that they need to go through the file vault
               | at all? What if someone just needs to find it in an email
               | server or etc?
        
               | bluGill wrote:
               | In the article: the documents in question was created
               | before email or digital storage was used for this. It is
               | believed that someone still has a copy in a file cabinet
               | somewhere - but it will take a lot of manual effort to
               | find it and nobody wants to do that if they don't have
               | to.
        
               | teddyh wrote:
               | > _OK, but according to ChatGPT_
               | 
               | Shut up.
               | 
               | If that's the best argument you have, then you've got
               | _nothing_.
               | 
               | I, like most people, don't come here to see AI slop
               | opinions. We can get that approximately everywhere else.
               | We don't need HN to be filled with AI confabulations, and
               | if it were to happen, we would _leave_.
        
           | mindslight wrote:
           | It feels like the right thing to do is to preemptively sue
           | all three for a declaratory judgement, similar to obtaining a
           | "quiet title" for a piece of real estate. Then they can put
           | up or shut up. The right thing to do if you're trying to
           | remaster the game, that is. The right thing to do if you just
           | want to play it is to pirate.
        
             | compiler-guy wrote:
             | How much should the preemptive-plaintiff be willing to
             | spend to get the declaratory judgement? And why would one
             | expect to win? It is very clear that some combination of
             | the three companies have the rights, and all they have to
             | do is agree collectively to win. Each firm individually
             | probably spends more on lawyers every month than normal
             | people do in their lifetime. They have lawyers on staff, so
             | their marginal cost of being hasslesome to you in court is
             | near zero.
             | 
             | It's all risk-adjusted cost/benefit, and there is almost no
             | practical benefit to taking the risk. Yes, it would be nice
             | to clear up the legal ownership rights and to have a non-
             | pirated version available. But as an economic matter, there
             | is almost no value.
        
               | mindslight wrote:
               | Yes, I get that the legal system can be horrible and adds
               | some pretty ridiculous overhead and costs. I was just
               | pointing out there is a path to actually clear this thing
               | up - a process to give the possible-rightsholders notice
               | that they have to actually respond with concrete evidence
               | or drop the matter, rather than lazily sending "we might
               | care" nastygrams. And doing that that would certainly be
               | much less than being on the receiving end of a lawsuit
               | with damages after paying for development.
        
             | mandevil wrote:
             | I'm sorry, you want to get into an IP lawsuit with the Walt
             | Disney Company, _by choice_? You think that _starting a
             | fight with the most fearsome collection of IP lawyers on
             | the planet_ is the right thing to do?
             | 
             | (Fox, one of the possible rights holders, was acquired by
             | Disney in 2019.)
        
         | bluGill wrote:
         | > Does Activision have to produce this piece of paper once they
         | sue to establish standing?
         | 
         | Yes, but see below.
         | 
         | > If Activision's version of this piece of paper was chewed up
         | by rats in the 90s, does their ownership stake vanish in a puff
         | as well?
         | 
         | No, but complex. Legally the contract is still valid, but they
         | still need to show the court what the details are. All parties
         | to a contracts get a copy, and so Activation can legally force
         | other people who should have a copy of the contract to produce
         | it, any copy is enough (or several partially rat eaten copies
         | may be enough to reproduce what the original said). Activision
         | has all the time they want to find copies of the contract
         | (unlike trademark, copyright isn't use it or lose it), so you
         | are risking the above for a long time. Sometimes enough
         | testimony in court of we did have a contract is enough - when
         | it is obvious there must have been a contract at one time the
         | court will put together obvious details which might be enough
         | to sue. In this case the 3 parties can agree that while they
         | don't know who as rights between the 3 of them the rights must
         | be contained and so they can agree to a 3-way split for
         | purposes of going to court - even if it latter turns out only
         | one party had rights, that party agreed to the split (though if
         | you years latter can prove a 4th party has rights they can sue
         | the other 3).
         | 
         | Of course if rats did eat all copies of the contract the lawyer
         | fees to figure this out are likely more than the game is worth
         | and so it probably isn't worthwhile to sue, so practically it
         | may be as if they no longer have rights to the game just
         | because they can't afford to enforce it. This is a very risky
         | take though and so nobody should risk it.
        
           | shalmanese wrote:
           | > This is a very risky take though and so nobody should risk
           | it.
           | 
           | People keep on insisting when it comes to these things that
           | various things are risky in a rather handwavey way but they
           | never fully come out and articulate the risks.
           | 
           | I asked this question to ChatGPT a bunch of ways and tried to
           | understand what the specifics are when people say this is
           | risky and I can't really seem to get to anything that is a
           | nuclear level risk, just a garden variety risk that you need
           | to manage amongst all the other garden variety risks involved
           | in running a business (when inputted with a reasonable set of
           | realistic assumptions, it's possible to create assumptions
           | where this is a nuclear level risk but that doesn't seem to
           | apply to the majority of real world cases, including this
           | one).
        
             | dbt00 wrote:
             | You're not going to to get a good answer to this, because
             | 1) 99% of people here aren't lawyers and 2) the ones who
             | are lawyers or know the law have better things to do than
             | argue with the nonsense machine, certainly not via proxy.
             | 
             | Willful copyright infringement means liability for
             | statutory damages, compensatory damages, claims on all
             | profits, and legal fees (yours and theirs).
             | 
             | (I am not a lawyer, I am not your lawyer, chatgpt is a very
             | bad lawyer).
        
             | bluGill wrote:
             | The risks are not something we can know. They are not we
             | put you on death row bad. The courts decide what to do.
             | Every country has their own laws and you could be taken to
             | court in more than one. You can get a better answer from a
             | real lawyer not me, but that will costs money.
             | 
             | The worse case is if they have a registered copyright which
             | means they get to charge triple damages. I'm not completely
             | clear on what triple damages mean. I think that means they
             | subtract your costs to publish the game and count only the
             | profits, but I'm not sure. I'm also not sure if they assume
             | your costs, or what they would have charged if they had
             | done this (that is if you sell the game for $50 but they
             | would charge $100) - you can bet their lawyers will argue
             | for whatever gets them the most, and may also ask for
             | lawyer fees.
             | 
             | For a small company the above will bankrupt you.
        
       | skibz wrote:
       | NOLF is actually source-available [0][1][2], and it has been
       | since not that long after its original release.
       | 
       | There's also a community-driven project [3] keeping it playable
       | on modern hardware - however, it hasn't seen any activity in
       | several years.
       | 
       | If you haven't played or heard of NOLF before, I highly encourage
       | checking it out. It's a fantastic title, even after all these
       | years.
       | 
       | 0:
       | https://web.archive.org/web/20020217233624/http://pc.ign.com...
       | 
       | 1:
       | https://web.archive.org/web/20010720053220/http://noonelives...
       | 
       | 2: https://github.com/osgcc/no-one-lives-forever
       | 
       | 3: https://github.com/haekb/nolf1-modernizer
        
         | dfxm12 wrote:
         | So you can't _buy_ it, but you can _play_ it, and the source is
         | available. Is this really a problem? I know the article
         | mentions this in passing, but preservation  & the ability to
         | actually play a 25 year old game is more important than its
         | capitalization, IMO.
        
           | voxic11 wrote:
           | They do mention that you can pirate it. But that is kind of
           | the point of the article, the only way to play the game is to
           | break the law.
        
             | dfxm12 wrote:
             | Oh, no! Anyway...
             | 
             | Seriously though, break a law that no one is interested in
             | enforcing? What are we doing here, exactly, carrying water
             | for a handful of companies that had nothing to do with the
             | original development of the game in the first place?
             | 
             | ETA: This aside from the fact that you can buy a used copy
             | and play it...
        
               | nemomarx wrote:
               | I assume the community goal would be to find out who owns
               | the rights and get them to either use them or give them
               | up formally and bless the community project?
               | 
               | Used copies won't be around forever, it would be better
               | to have a proper community version.
        
               | dfxm12 wrote:
               | What is "a proper community version"?
        
               | ascagnel_ wrote:
               | Something like what happened with UT99 and the original
               | Unreal: the source was made available to a dedicated
               | community group (who continue to push out patches for the
               | games), and when the games were no longer commercially
               | useful, they allowed them to be posted on the Internet
               | Archive for free access.
        
               | nemomarx wrote:
               | The rights holder can give permission to use the assets
               | and IP let the community basically own the game. Marathon
               | and Project Aleph is a good example of this where Bungie
               | gave it up, and so the open source version of the engine
               | has fixes and things now.
        
               | dfxm12 wrote:
               | Nothing from the article suggests that is on the table
               | here, but rather Nightdive wants the rights so they can
               | sell a remake of the game without the threat of getting
               | sued.
        
           | sharkjacobs wrote:
           | Well, no, you can't play it because the source code doesn't
           | include assets like the 3d models and textures and levels and
           | sound files. You need to acquire those some other way if you
           | want to build a playable version of the game.
           | 
           | It's like GZDoom, you have to supply your own copy of
           | DOOM.WAD
        
             | dfxm12 wrote:
             | I hope you aren't suggesting the only way to play the game
             | is to build it yourself first. This is not the case.
        
               | sidewndr46 wrote:
               | No he's stating that getting the executable is the easy
               | part.
        
               | babypuncher wrote:
               | That isn't at all what they are saying. They are saying
               | that you need to provide all the game assets. Exactly
               | like you do if you want to play the original Doom with
               | modern source ports. Since the game is not available to
               | buy, this means either pulling those assets from an
               | original retail copy, or pirating them.
        
               | dfxm12 wrote:
               | _Since the game is not available to buy, this means
               | either pulling those assets from an original retail copy,
               | or pirating them._
               | 
               | Even if you don't want to pirate it, there are lots of
               | copies for multiple platforms available to buy just on
               | eBay. -\\_(tsu)_/-
        
               | sharkjacobs wrote:
               | > preservation & the ability to actually play a 25 year
               | old game is more important than its capitalization
               | 
               | > Even if you don't want to pirate it, there are lots of
               | copies for multiple platforms available to buy just on
               | eBay.
               | 
               | This feels like a contradictory position.
               | 
               | On the one hand the important thing is the preservation
               | and availability of a work. On the other hand it's okay
               | if the it is only available as 20+ year old used copies
               | and pirated copies.
               | 
               | And any preservation or restoration project is under the
               | shadow of 3 companies (Warner Bros., Activision, and 20th
               | Century Fox) which have all recently "complained that
               | they may have rights to [NOLF] and may sue over it"
        
             | anthk wrote:
             | Except that you can get FreeDOOM as a replacement, even for
             | PWADs:
             | 
             | https://freedoom.github.io
             | 
             | Get a daily build.
        
       | lanthade wrote:
       | I loved NOLF and NOLF2. I was actually thinking about pulling
       | them off the shelf and loading them up again the other day. I had
       | no idea that the rights around them was such a mess.
        
       | croes wrote:
       | Everybody is waiting for HL3. I want NOLF3
        
         | hnarayanan wrote:
         | This. This was such a charming game series.
        
         | keyringlight wrote:
         | I'm torn about whether I'd want a direct continuation. It has
         | similarities to the changing tone of the spy shows/movies and
         | their satires that inspired it in that things change over time,
         | and the reception to the feminism angle would be different now.
         | A sequel would likely mean moving the time period on again
         | which has additional challenges.
         | 
         | I could definitely see starting over with a reboot, which would
         | also give the studio involved a chance to dodge all the rights
         | issues by doing a 'spiritual successor' and renaming
         | everything. 25 years later you're likely trying to attract
         | newcomers much more than you are fans of the old games that
         | want specifically more NOLF. I'd also be interested in a cold
         | war era spy thriller that played it straight, real spy history
         | has a lot to pull from that could be weaved into an intriguing
         | story to play through, and NOLF did touch on some of the issues
         | around spying like taking advantage of people.
        
       | visarga wrote:
       | Copyright kills works when rights cannot be negotiated, usually
       | because the rights holder is not to be found, but in this case
       | because the situation is just "complicated".
        
         | bluGill wrote:
         | I've long thought copyright should only apply if the work is
         | available for sale, or they are actively preparing another
         | printing so they can sell it again in the near future.
        
           | ianburrell wrote:
           | Then there would be digital stores where old works go to die.
           | Which might be better than now if price was reasonable and
           | support good. But could easily be expensive, unsupported, and
           | goes after pirates.
           | 
           | Authors already have problems with getting their books back
           | when out of print. Ebooks make it worse cause they can stay
           | in print with low effort.
           | 
           | I like idea of copyright with short span, like 10 years, and
           | then have to register and renew for every subsequent decade.
           | That would give registry of owners who are serious about
           | work. Would never see public domain movies, but there are
           | lots of obscure works that would be public domain.
        
             | NooneAtAll3 wrote:
             | > But could easily be expensive, unsupported, and goes
             | after pirates.
             | 
             | nothing stops that from happening even now, tho
        
         | PeaceTed wrote:
         | When Microsoft was first looking to do a remaster of Goldeneye
         | from N64, even they couldn't manage the legal trouble of that
         | one.
         | 
         | Microsoft had the original development team, Nintendo had the
         | software and Activision had the James Bond License. Microsoft
         | was willing to develop it for both Xbox 360 and Wii but they
         | simply couldn't get the rights between all three straightened
         | out.
         | 
         | If those three, companies that are no strangers to handling
         | legal issues cannot figure out, it doesn't look good for
         | smaller titles like this.
        
       | LarsDu88 wrote:
       | I remember playing the demos for NOLF and NOLF2 years ago. If I
       | had known it would be impossible to buy 25 years later, I would
       | have bought the game!
       | 
       | I also remember reading articles in Game Developer magazine about
       | how sophisticated the AI in NOLF2 was. Wish I could find that
       | article
        
       | EvanAnderson wrote:
       | A pertinent prior discussion:
       | https://news.ycombinator.com/item?id=43146581
        
       | Lammy wrote:
       | Fuck "buying it legitimately" anyway when it's old enough that it
       | would be Public Domain under a sane copyright regime.
       | 
       | Relevant: NOLF Revival Edition (same as mentioned in the article
       | and quoted article, but actual link):
       | 
       | - https://archive.org/details/no-one-lives-forever-trilogy
       | 
       | - https://news.ycombinator.com/item?id=43146581
        
         | xandrius wrote:
         | Totally agree, buying makes sense if it helps the creator(s),
         | if it is not possible or it is tainted, I'd say go to the high
         | seas and enjoy.
        
       | tavavex wrote:
       | No One Sells Forever, eh?
       | 
       | But seriously, the way the copyright system prevents people from
       | preserving and re-experiencing works as soon as the "rightful
       | owner" stops caring about them is a travesty. I say that when an
       | IP becomes orphaned, stops being claimed by a new rights-holder,
       | or some time after it stops being sold/used, it should be
       | forcibly removed from the grip of copyright and opened up for
       | everyone to use. Otherwise, we're heading to a world where only a
       | slim subset of well-performing properties are being offered,
       | while the rest lie in a gigantic graveyard of things-someone-
       | owns-but-will-never-use instead of being potentially put to use
       | by someone who would actually care.
        
       | RcouF1uZ4gsC wrote:
       | What is the downside to limiting all movie and software
       | copyrights to 10 years?
       | 
       | Source code and materials etc can remain trade secrets if
       | desired?
       | 
       | And all IP with a movie as well - including characters. This
       | would stop a studio from forever milking the same piece of IP
       | forever.
        
         | eastbound wrote:
         | No, the opposite. To be protected by copyright, sources must be
         | uploaded to a Library of Software.
         | 
         | Downside: Movies will be made to not last; Software will be
         | made to be incompatible with everything on a 10-year timeframe;
         | and the country who enabled this open mindset will displease
         | its copyright owners who will move to the other countries.
        
         | GloriousKoji wrote:
         | One downside is it would motivate companies to get intellectual
         | property registered under a trademark with indefinite
         | protection rather than copyright. Even with our current
         | lifetime + 70 year protection we have companies like Disney
         | getting characters registered as a trademark.
        
       | AdmiralAsshat wrote:
       | I struggle to understand why the (potential?) rights-holders are
       | so intransigent about this.
       | 
       | If a company came up to me and said "We have interest in reviving
       | an IP of yours. We will take on the development costs, we will
       | take on all the risk, all you have to do is say yes and you will
       | get a fixed percentage of every sale"--that seems like an easy
       | win-win, does it not? The only reasons I would imagine you would
       | say NO were if:
       | 
       | 1) Concern that the company will do a crappy job and tarnish the
       | brand's reputation (which, fair, but Nightreign studios and/or
       | GOG seem to have a pretty solid track record on this)
       | 
       | 2) Your company's bean-counters are both so greedy and risk-
       | averse such that their thinking is, "We only wish to allow
       | something if it will be a guaranteed hit...but if it _is_ a
       | guaranteed hit, we want to do it internally so that we get to
       | keep _all_ of the profits! " In which case, the requirements are
       | almost impossible to satisfy, since there is inevitably some
       | level of risk undertaken during the remaster/re-release effort.
        
         | compiler-guy wrote:
         | 3. They believe the IP may have potential that you won't
         | exploit to the fullest.
         | 
         | In other words, they believe that they may be able to do more
         | than you with it, if they ever get around to it.
         | 
         | If your potential market is tiny--and lets be honest, the
         | market for an unpirated version of this is quite small,most
         | people sufficiently interested have pirated it already--then
         | keeping it out of the public in favor of some unknown potential
         | later is a consideration.
        
         | TheJoeMan wrote:
         | I imagine there is a legal/admin cost, to locating the paper
         | contract in Iron Mountain/wherever. So if they wait for the
         | game to go ahead anyways, they could wait and see if its a
         | smashing success, then sue and have a budget for tracking the
         | docs down. Perhaps a lawyer could explain if sending a "cough
         | up the docs in 60 days or we are invalidating your claim" would
         | work.
        
         | CobrastanJorji wrote:
         | I think it's basically just "this is complicated, complicated
         | means corporate lawyers, corporate lawyers are expensive enough
         | and the potential profit is small enough that it's not worth
         | it." It's not just "will this be net positive," either. There's
         | an opportunity cost. Those corporate lawyers are needed for
         | other important projects that might make more money.
         | 
         | But also, I kind of think it becomes a thing where it's too
         | small potatoes for anybody senior enough to actually approve
         | all of the legal stuff to care enough to make happen. Sure,
         | it's basically free money, but it's not a lot of free money.
        
           | ascagnel_ wrote:
           | Also, it's not clear who actually owns the thing -- the
           | original game was developed by Monolith Productions and
           | published by Fox Interactive (PC) and Sierra (PS2). Following
           | the tree of deals, there's a bunch of different big
           | corporations that could have a claim on the IP:
           | 
           | - Fox Interactive was eventually sold to Vivendi, but most of
           | their library was listed as owned by 20th Century Fox, which
           | has since been acquired by Disney
           | 
           | - the second and third games in the series were published by
           | Sierra, who over the years have been owned by Comp-U-Card,
           | Vivendi, Activision, and eventually Microsoft
           | 
           | - Monolith Productions were eventually purchased by Warner
           | Bros., who shut the studio down earlier this year
           | 
           | Just from that list, there's a huge list of media
           | conglomerates that could have an ownership claim: News Corp,
           | Disney, Vivendi, Warner Bros., Microsoft
        
             | mrandish wrote:
             | Yeah, just reading that list of corporations and the long,
             | twisted IP ownership trail, I'd estimate figuring out who
             | has which rights would take at least a year and a couple
             | hundred grand in legal costs to get each potential
             | stakeholder's attorneys to locate, review and analyze the
             | documents and issue a binding legal opinion.
             | 
             | I've actually been the "business decision maker" in some
             | similar multi-law firm licensing confusion. It was a
             | situation where my company had no significant financial
             | stake in the outcome and was just trying to be the 'good
             | guy'. In fact, all the big companies were aligned on being
             | willing to just help out the small company trying to get
             | the thing to happen. Despite that sincere intent all
             | around, it was basically impossible to do what they needed
             | without significant expense or even potentially creating
             | new liability for ourselves where there was none. The moral
             | being: don't just assume "we can't have a nice things
             | because of big company assholes". That's sometimes the case
             | but not always. There are execs out there who'd be happy to
             | 'do the right thing' if they can. Over probably a dozen
             | similar situations, there were only a couple were I was
             | able to help a good thing happen - despite actively trying
             | to find a way to make it work.
        
           | zerocrates wrote:
           | The potential that you spend the money/time just to end up
           | proving that you _don 't_ own it is I think the main blocker.
        
           | mrandish wrote:
           | I agree with your points and would add one more: the TFA
           | gives a second-hand recounting of what the various company's
           | lawyers supposedly told the potential reboot licensor and
           | quotes the erstwhile licensor's conclusion they were
           | basically threatening legal action. But this isn't consistent
           | with the companies also indicating they weren't sure what
           | rights they may have (if any).
           | 
           | However, it IS consistent with a thing prudent lawyers would
           | typically do when discussing an unknown future hypothetical.
           | They'd reserve their client's rights should the client later
           | discover they have grounds and wish to pursue it. Depending
           | on how it's phrased, that could be confused with a 'legal
           | threat', but I suspect the lawyers may have just been careful
           | to not unintentionally relinquish any future rights.
           | 
           | I'm basing this on being involved in similar licensing
           | discussions between lawyers. While some lawyers and clients
           | are assholes, not all are. Even if they were trying to be
           | 'good guys', it's not clear they could be in this situation.
           | Since they don't even know if they have any rights, they
           | don't have grounds to grant any kind of permission (and doing
           | so in the absence of having any rights could make their
           | client liable - at least in theory).
        
         | dylan604 wrote:
         | We just saw an explosion of streaming platforms because of
         | their version of 2). Instead of continuing to license to
         | Netflix for a percentage, they decided to spend all of the
         | time/money to develop their own streaming platforms in hopes of
         | keeping _all_ of the proceeds. Maybe they have internal dialog
         | looking at this same comparison which has not settled out yet.
         | The streaming platforms have shown rolling your own is not a
         | guaranteed panacea.
        
         | toast0 wrote:
         | Many of these get stuck in contract hell. The original
         | developer may have had licensed software or assets and at the
         | very least needs to find the agreements and understand how they
         | work for new distribution. It's not uncommon for those
         | agreements to have been time limited, but if you want to renew
         | now you need to find the current successor/rightsholder and
         | negotiate.
         | 
         | Also, the developer/publisher/distributor/etc may have had
         | revenue sharing agreements with various parties. Those need to
         | be found and understood too. Sometimes those are in % of gross
         | income, % of net income, % of sales price, or a fixed amount
         | per copy sold. If anything needs addressing, you've got to find
         | those parties or their successors and negotiate. You should
         | also find those parties anyway, to pay royalties they're due,
         | but if you at least set up an escrow account, you'll be
         | prepared when they find you.
         | 
         | I would hope games contracts are a bit more forward looking
         | now, and try to address these things, but 25 years ago, you
         | would still get old games at computer surplus stores... A
         | handful of developers would put out old games collections, but
         | most games never came back.
        
         | jeffwask wrote:
         | Game Publishers hoard IP like Smaug. I can't even begin to
         | catalog the IP's in the EA, UBI, and Activision's vaults. In
         | many cases, the original creators can't even get the time of
         | day to ask to use the IP.
        
         | teddyh wrote:
         | What companies hear is, in effect, "Please make it easier for
         | me to create a competing product and take away business from
         | your existing IP:s that you are trying to create mindshare
         | for."
        
       | mattfrommars wrote:
       | off topic: My goodness, anyone feel the UI/UX of the website to
       | be really refreshing? I've lately been digging
       | compact/industrialized looking UI vs 'touch'/comfort view that
       | take up way too much real estate.
        
       | ChrisArchitect wrote:
       | No One Lives Forever is a game
       | https://en.wikipedia.org/wiki/The_Operative:_No_One_Lives_Fo...
       | 
       | Usual insanely wordy paragraphs and endless linked text hiding
       | everything on TechDirt.
        
       | marginalia_nu wrote:
       | This was a fun series of games. They are especially fun if you've
       | watched some of the source material they're constantly
       | referencing and alluding to, like The Man From U.N.C.L.E. (the
       | 1960s one, not the 2010s movie), Get Smart, etc. Still holds up.
        
       | zeppelin101 wrote:
       | I only played the first one, because the second one was more
       | finnicky and required newer hardware. But I must say, NOLF 1 is
       | one of the best and most unique FPS games ever. It should be far,
       | far more famous than it is.
        
       | DamnInteresting wrote:
       | I remember buying NOLF--it was at retail, in a big box off the
       | shelf at Media Play. I knew nothing about it, it just caught my
       | eye, and the description on the back sounded interesting. I miss
       | that kind of media discovery, our modern always-online world
       | tends to smother serendipity.
       | 
       | It was an excellent game. The idea of a continuation of the
       | series is appealing, but a lot of modern adaptations really
       | stink, so maybe it's better off in the amber of nostalgia.
        
         | PeaceTed wrote:
         | I did discover a lot of great stuff like that. The funny thing
         | is that there were a few titles that I discovered, absolutely
         | loved and yet apparently were considered bad games. Oh well, I
         | saw the good side of it.
         | 
         | One that I grabbed for $10 was Adrenix, a 'Descent' clone that
         | has very few mentions around and reviewed fairly averagely. I
         | loved it!
         | 
         | As for modern adaptions of games, if they can do it either like
         | 3D Realms retro style like with Ion Fury, or go into the full
         | re-imagined space like they did with Doom 2016. But any middle
         | ground seems to lead to disappointment.
        
         | EvanAnderson wrote:
         | I got it as a pack-in with a video card. I didn't expect it to
         | be anything good, being a pack-in. Talk about being wrong...
        
         | jeffwask wrote:
         | There is a team working on a "Spiritual Successor".
        
         | Goronmon wrote:
         | _I miss that kind of media discovery, our modern always-online
         | world tends to smother serendipity._
         | 
         | I don't really miss the time of having to choose games this
         | way. If you lucked out it was great, but you were also
         | potentially putting down upwards of $50+ bucks in 1995 dollars
         | on a game that you might end up really disliking.
        
       | caycep wrote:
       | this is true of a lot of indy films...I remember a talk by this
       | one director, Joe Swanberg, who mentioned a lot of his early
       | movies are in limbo and unwatchable because no one can figure out
       | who has the rights...
        
       | TMWNN wrote:
       | Reposting my proposals regarding copyright:
       | 
       | Any content, once published/distributed/broadcast in the US, that
       | is not made readily available to the public going forward loses
       | copyright protection. This includes revisions.
       | 
       | * A film, TV show, sound recording, book, or any other
       | copyrighted content must, once made available for public
       | purchase, always remain available. If the only streaming service
       | willing to pay to stream your movie has the smallest market
       | share, too bad; the market has spoken on the value of your
       | content. An ebook can fulfill this purpose for a print book;
       | streaming can fulfill this purpose for a theatrical or physical-
       | media film. But it must be available to maintain copyright.
       | 
       | * Compulsory licensing should apply; if Netflix wants to pay the
       | same amount of money as the above-mentioned small market-share
       | streaming service for the film, Netflix must be allowed to do so.
       | The film's rights owner can demand more, raising the price for
       | all, but if every outlet refuses, the film immediately goes into
       | public domain. This process is reversible, but it would set a
       | ceiling to prevent the owner from setting a ridiculously high
       | price to prevent its availability.
       | 
       | * If a Blu-ray of a film or TV show has excised or modified
       | scenes for whatever reason, and the original isn't also made
       | available (whether on a different "theatrical cut" release, or as
       | a different cut on the same disc), the entire original version
       | immediately goes into public domain.
       | 
       | * If NBC posts _Saturday Night Live_ skits on YouTube that have
       | removed  "problematic" scenes[1] without explaining the
       | differences--a diff file, basically--the entire original skit
       | loses copyright protection.
       | 
       | Separate issue, but also very worthwhile:
       | 
       | * Streaming services must make all data regarding their content
       | available in some standardized format. Consumers should be able
       | to use one application to access all content they have access to.
       | The creator of SmartTube (a very nice YouTube-compatible player)
       | should be able to add the appropriate API support to search for
       | and play Netflix/Prime Video/Disney+/Paramount+ content.
       | 
       | The above applies to software, too. Legalize abandonware!
       | 
       | [1] Something I understand already happens
        
       | gwbas1c wrote:
       | Makes me wonder if a good way to "reign in" on copyright abuse
       | and abandonware is to require copyright holders to pay a tax
       | based on some kind of formula.
       | 
       | More importantly: If no tax is paid, after a reasonable amount of
       | time, (1-3 years,) the work is considered abandoned and
       | _automatically moved to the public domain._
       | 
       | Even more importantly, if the work isn't available for general
       | consumption (rental and physical), at a reasonable cost, without
       | a subscription / ads, no copyright claims can be perused for non-
       | commercial piracy. (IE, it would become totally legal to torrent
       | a TV show if it's stuck in a streaming service that requires ads
       | / a subscription.)
        
         | gwd wrote:
         | Georgism [1] but applied to copyright: If you want to extend
         | your copyright past, say, 15 or 20 years, then you need to
         | estimate the value of that copyright and pay tax on it. You can
         | name any value you want, but someone can then buy it at that
         | value.
         | 
         | Maybe there can be different rules for copyrights owned by
         | humans vs corporations; 5 years free for corporations, 20 years
         | free for humans. Or maybe longer for humans, I dunno. But
         | having corporations sit on IP just because they can is
         | ridiculous.
         | 
         | [1] https://en.wikipedia.org/wiki/Georgism
        
           | thfuran wrote:
           | >If you want to extend your copyright past, say, 15 or 20
           | years,
           | 
           | If you want to extend your copyright past 20 years, too bad.
           | Come up with something new; that one's public domain now. Or
           | it should be at any rate.
        
             | gwbas1c wrote:
             | I agree in principal.
             | 
             | That being said: I think reforming copyright should allow
             | fair use and incentives for curation. There's nothing wrong
             | with the Beatles' heirs curating the Beatles recordings for
             | streaming, and remastering them; as long as there's no
             | prosecution for torrenting needle drops of old Beatles
             | records, torrenting rips of old Beatles CDs from the 1990s,
             | and making a streaming service of such recordings (the old
             | ones, not the remasters) without needing permission of the
             | heirs.
        
       | hiccuphippo wrote:
       | So they can't release a sequel, but they could make a new game
       | that has suspiciously similar vibes and call it "Some people
       | eventually dies or something".
        
       | aidenn0 wrote:
       | It seems like one could negotiate a price for "possible rights,"
       | no? I.e. I pay you $X and you relinquish any rights you may or
       | may not have to me.
        
       | kristianp wrote:
       | That Bobby Banilla story is nuts. So instead of paying $5.9m in
       | 2000, the Mets decided to defer the payments for 11 years! And
       | also to stretch them out over 25 years! Didn't the Mets realise
       | that just paying the full amount (with interest) 2 or 3 years
       | later cost them a lot less. On the other hand, $1.1m is probably
       | peanuts in terms of Mets expenses these days.
       | 
       | https://en.wikipedia.org/wiki/Bobby_Bonilla
       | 
       | On the other hand there are claims this allowed the Mets to free
       | up cash flow in the short term and also allowed them a draft pick
       | in the next season.
       | 
       | https://ftw.usatoday.com/story/sports/mlb/2015/07/01/new-yor...
        
       | expedition32 wrote:
       | I had to pirate Xenosaga and emualate a PS2.
       | 
       | The reality is that the vast majority of entertainment is
       | ephemeral. A videogame or movie get it's 5 minutes of fame. There
       | are a few weirdos like me who want to play a 20 year old
       | videogame but how much money can you get out of that and is it
       | worth the trouble?
        
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