[HN Gopher] Blender Lab
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Blender Lab
Author : radeeyate
Score : 183 points
Date : 2025-11-13 13:38 UTC (9 hours ago)
(HTM) web link (www.blender.org)
(TXT) w3m dump (www.blender.org)
| raxxorraxor wrote:
| I think there is some problem loading CSS for this site. Could be
| my current network though...
|
| edit: you might need to auth yourself as human to cloudflare on
| blender.org for the site to display correctly.
| LukaD wrote:
| Yeah, it's indeed broken because of cloudflare... I directly
| navigated to the stylesheet that wouldn't load
| (https://www.blender.org/wp-
| content/themes/bthree/style.css?x...) and got the cloudflare
| captcha thing. Now all the assets are loading for me.
| ethmarks wrote:
| I had the same problem and authing on the main page fixed it.
|
| If they're going to block unauthed stylesheet requests, surely
| they could at least make sure that the CF authenticator shows
| up on every page.
| frustracean wrote:
| If anyone else is having trouble loading the CSS for the page, go
| to https://www.blender.org/wp-
| content/themes/bthree/style.css?x... to be Captcha'd by
| Cloudflare - it should load fine after that.
| blensor wrote:
| +1 on that. Works for me after that
| Joeboy wrote:
| Yeah the page is currently loading very quickly and is very
| easy to read due to an issue with Cloudflare.
|
| Edit: If I'm honest, I find this specific css fairly innocuous.
| I have a more general grudge that raw HTML is easy, free and
| accessible but we collectively insisted that it's not OK to use
| it.
| latexr wrote:
| I tested repeatedly, always clearing the cache, and there was
| essentially no speed difference in loading with or without
| the CSS. In one instance, loading with CSS was even faster.
| sim04ful wrote:
| It's actually funny, the lack of styling actually makes
| consuming the info alot easier.
| badosu wrote:
| Funny if not tragic. I was impressed at how good the
| styling of the page was until I realized the css did not
| load.
| yuters wrote:
| It is way more readable with CSS, I don't know what you're
| all on about.
|
| The font is bigger, the lines are shorter, the navigation
| doesn't take half the page. The only thing worse would be
| the contrast but it's not that bad.
| a2128 wrote:
| On mobile it's actually super readable and lines are a
| perfect length, and having to scroll past the top
| navigation doesn't affect readability much
| saretup wrote:
| The top navigation definitely put me off, I immediately
| came back without even scrolling down.
| hbosch wrote:
| The page is objectively and substantially better in every
| aspect of legibility with CSS loaded.
| catapart wrote:
| Hey, take it easy! It's not nice to pick on those poor
| developers who can only read text that has been piped
| into their preferred TUI.
| NewsaHackO wrote:
| Yea, "Minimalism is better!" is like a reflex for some
| people
| spiderice wrote:
| > objectively
|
| I do not think that word means what you think it means
| rendaw wrote:
| All art is a combination of objective and subjective
| aspects.
|
| The objective improvements from css here include: shorter
| lines are easier to read (per multiple legibility
| studies), the styling distinguishes navigation and
| secondary site elements from the main content (without
| css you get a half screen of navigation links), and the
| visual importance of in-page anchor links is reduced.
| amelius wrote:
| Except I like to have some margin. And since I have a wide
| screen, the number of words per line is too large.
| prmoustache wrote:
| That is a weird take. Having a wide screen doesn't force
| you to maximize the window.
| matthewaveryusa wrote:
| So what's the issue here (I know what the issue is in terms of
| the subresource not loading, a bit like an oauth redirect not
| executing properly if a user needs to log back in.)
|
| Is it because of a misconfiguration on blender's end that
| should allow css to passthrough without verification, the query
| param messing a cloudflare passthrough default, or something
| else?
| Scaevolus wrote:
| They might be allowing global public caching of their /news/
| blog posts (because WordPress is slow?), but not of the
| static /wp-content/ directory.
| lastdong wrote:
| Fixed it for me, much better than having the top navigation
| element unstyled as a list. In any case, the CSS is pretty much
| innocuous, feels almost like reader mode (which is my go to).
| Thanks!
| ModernMech wrote:
| Thanks it worked but... lol the style doesn't even add
| anything, it just makes it harder to read by lowering the
| contrast of the page.
| Archelaos wrote:
| Another option is to use Firefox and press [F9].
| nashashmi wrote:
| MS Edge does the same thing.
| nashashmi wrote:
| Normally I like CSS naked websites. But some of them have
| multiple SVG icons right at the top that take up the entire
| width of the page. And that hurts.
|
| Devs: please practice observing your site without css
| ncr100 wrote:
| As https://news.ycombinator.com/item?id=45918066 says, go to
| https://www.blender.org/lab/ instead.
| simgt wrote:
| If there are contributors to Blender from the industry, who are
| they? It's easy to understand how big tech can be contributing to
| Linux, data processing pipelines, web frameworks, compilers etc.
| but it's harder to see who has both the skills and incentives for
| design tools. Maybe some game studios have the necessary slack?
| Uehreka wrote:
| I recall Apple contributing a Metal backend for Cycles back
| when the M1 Pro/Max came out. That was a big deal, made it
| actually possible to do renders on a Mac in non-insane amounts
| of time.
| dagmx wrote:
| Apple, AMD , Intel, NVIDIA, ILM are companies who have
| contributed or continue to contribute to Blender development.
| jsheard wrote:
| What did ILM work on? I'm looking but I can't find anything
| regarding them even using Blender at any point, nevermind
| contributing back to it.
|
| Blender has seen more success than most open source art tools
| but it still seems to be relegated to individuals and small
| studios, while the ILMs of the world continue to be neck deep
| in commercial or bespoke tooling.
| dagmx wrote:
| ILM contributed some changes to the color wheel. Frederico
| highlighted it during their SIGGRAPH sessions.
| phkahler wrote:
| Pixar contributed OpenSubdiv and may have helped with
| integration?
| shrinks99 wrote:
| Pixar also ships Renderman support for Blender
| https://rmanwiki-26.pixar.com/space/RFB26
| lfaw wrote:
| I'm quite interested in the academic research aspect, especially
| since our computational geometry group uses or plans on using
| Blender. However, I'm unclear about the details of this
| announcement. Is it related to funding opportunities or
| suggesting experimental features?
| Duanemclemore wrote:
| Can I ask what group you're with? I'm an architecture professor
| who implements (and teaches undergrads to implement) geometry
| with computational tool and I'm always trying to keep tabs on
| who's out there doing interesting work.
| reactordev wrote:
| Man, to just be a fly on the wall. This is all so interesting
| to me. I hope these lab projects are open. I'd love to learn
| more about implementing computational geometry for
| architecture but lack the ability.
| DonHopkins wrote:
| This Blender Lab page "Beyond Mouse and Keyboard" page mentions
| the "wheel menu":
|
| https://code.blender.org/2025/07/beyond-mouse-keyboard/
|
| Here's an wonderful Blender extension, the Sculpt Wheel, that has
| concentric rings, and is deeply customizable (this video was
| posted 15 hours ago so it's fresh and current):
|
| Blender 4.5 Sculpt Wheel - Glyph+
|
| https://www.youtube.com/watch?v=IhO-aU512NE&t=1s
| hirako2000 wrote:
| What's the label "requires funding and stakeholders". I can't see
| any explanation of that in the announcement
| Kye wrote:
| It sounds like they're doing their own version of the
| experimental build thing that's long been popular in the Blender
| community. That's a good thing.
| xnx wrote:
| https://www.blender.org/lab/ might be the better link (especially
| given the CSS ssues)
| potac wrote:
| Not sure if I understood correctly. Can we as individuals
| contribute to any of these projects?
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(page generated 2025-11-13 23:00 UTC)