[HN Gopher] Valve is about to win the console generation
       ___________________________________________________________________
        
       Valve is about to win the console generation
        
       Author : moonleay
       Score  : 553 points
       Date   : 2025-11-12 23:35 UTC (23 hours ago)
        
 (HTM) web link (xeiaso.net)
 (TXT) w3m dump (xeiaso.net)
        
       | miohtama wrote:
       | So no Half Life 3? (':
        
         | juris wrote:
         | Rumor has it that it'd be released with the VR set in 2026 ;)
        
           | embedding-shape wrote:
           | It'd be a good plan. Make HL3 a VR game since you built VR
           | experience by making Alyx, take it to the next level by
           | launching your own VR headset, everything is perfectly made
           | together and HL3 launch would be as big if not bigger than
           | GTA, and you optimize it for your own hardware.
        
             | Orygin wrote:
             | HL3 is most likely not a VR game as Valve said they aren't
             | working on a first party VR title (plus data mining seems
             | to confirm). Plus they already have Alyx as the
             | masterpiece, and it was already made with their own VR
             | headset in mind: the Valve Index.
             | 
             | Maybe HLX will have some kind of VR interaction possible,
             | as they want to push technology further with each Half life
             | game.
        
               | embedding-shape wrote:
               | Valve also said something like "ARM gaming won't be a
               | thing for us for a very long time", but seems tides can
               | change :) I wouldn't put too much weight into any
               | publisher/developer saying what they aren't doing, even
               | if they were working on HL3, they'd keep that under very
               | tight wraps.
        
               | Orygin wrote:
               | I mean, there are plenty of info available on the status
               | of HL3 (code named HLX) and all point to it not being a
               | VR title.
               | 
               | Also I don't think ARM is really a thing for them, even
               | now. They want to support running software on the
               | headset, and sure why not enable compatibility layers to
               | play some small games, but the end goal is clearly
               | streaming from a PC. Maybe if some good ARM cpu hit the
               | market they will pivot, but up until recently "ARM
               | gaming" meant mobile phones.
        
               | embedding-shape wrote:
               | > there are plenty of info available on the status of HL3
               | (code named HLX) and all point to it not being a VR title
               | 
               | Anything besides rumors? AFAIK, there is absolutely zero
               | official information beyond the rumor mill.
               | 
               | > Also I don't think ARM is really a thing for them, even
               | now.
               | 
               | I mean, then you're just looking the other way
               | intentionally, they're quite literally adding support for
               | ARM now,
               | https://www.gamingonlinux.com/2025/11/codeweavers-launch-
               | a-n... That's not something you do on a whim, it's a
               | calculated step towards something.
               | 
               | And they're clearly setting up the new VR head to both do
               | standalone gameplay for people without PCs, and to do
               | streaming from PC.
               | 
               | None of the Steam hardware seems to have only a single
               | use in fact, all of them are multipurpose, not sure why
               | the VR headset should be any different, especially when
               | what we know points to it also being multipurpose, quite
               | explicitly so at that.
        
           | utopiah wrote:
           | I wish... https://www.uploadvr.com/valve-isnt-currently-
           | working-on-a-n...
           | 
           | :(
        
         | qudat wrote:
         | Wasn't that Alyx?
        
           | accrual wrote:
           | Perhaps Alyx walked so HL3 could run.
        
         | attendant3446 wrote:
         | They announced 3 devices. 3! HL3 confirmed :D
        
       | thrownawaysz wrote:
       | >I think it's safe to say that Valve is about to win the next
       | console generation.
       | 
       | For that they need to outsell the Switch 2. 10m units in 6
       | months.
       | 
       | Good luck with that.
        
         | xena wrote:
         | Nintendo is in its own category in which the other competitor
         | is also Valve. For now Nintendo is winning there.
        
           | lawlessone wrote:
           | I love great graphics but , Nintendo carved a nice big niche
           | out for themselves by recognizing the constant drive for best
           | graphics is a bit of rat race.
        
             | esseph wrote:
             | Nintendo has a tiny library.
             | 
             | Steam does not.
        
               | neighbour wrote:
               | Steam Deck has a tiny install base.
               | 
               | Switch 2 does not.
               | 
               | I'm mostly a PC gamer but let's be real here.
        
               | taeric wrote:
               | Though, to be fair, my kids steal my Steam Deck from me
               | more often than I try to get the Switch from them. The
               | family share features of the Switch leave a lot to be
               | desired.
        
               | throwaway17_17 wrote:
               | Nintendo has Mario, Zelda, Kirby, Donkey Kong, Starfox,
               | Pokemon, and a few other less super famous and
               | internationally known IP franchises. The core games and
               | their spinoffs make more games than most children can
               | reasonably expected to play through childhood and early
               | adolescence. That the machine then collects dust doesn't
               | hurt Nintendo because they already sold it.
               | 
               | Yes Steam has huge library (my 'want to play' list is
               | over 100 titles at this point) full of games of all
               | genres, qualities, and niches. But Nintendo has more than
               | enough to do what they have done for years, i.e. sit
               | tight on their beloved IP and dole it out at varying
               | levels of quality on strictly low end hardware and watch
               | their earning go up.
        
           | SchemaLoad wrote:
           | They have enough first party games which only release on
           | their hardware that people are willing to buy a Switch for
           | nintendo games, and another gaming device for everything
           | else.
        
             | throwaway17_17 wrote:
             | Sad part is that I would be willing to pay a substantial
             | mark up to be able to play some of those first party titles
             | on my PC, but since my kids have a Switch I just settle for
             | using it. So even if I don't think I'd buy a console just
             | for their games, I'm gonna end up buying it anyway and
             | Nintendo still wins.
        
             | throw4847285 wrote:
             | Or the many people like myself who are willing to buy a
             | Switch for Nintendo games and that's their only console.
        
             | surgical_fire wrote:
             | Many times what happens is that people buy the Switch for
             | Nintendo games, but since third parties also publish there
             | they just buy games there anyway.
             | 
             | Funnily enough, I own a Switch and a PS5. I mostly buy and
             | play on the Switch while the PS5 main function is getting
             | covered in a thin layer of dust.
        
         | bsder wrote:
         | I'm on a Switch and will not move because of the "Game Key
         | Card" bullshit where you have a card but _still_ don 't get the
         | files you need to play them game.
         | 
         | However, Pokemon guarantees a certain amount of Switch 2 sales
         | --Pokemon ZA sold about 6 million units.
        
           | sunaookami wrote:
           | That's not an argument in the Steam Machine's case as you
           | have the same situation there (even worse because you can't
           | resell your games).
        
             | bsder wrote:
             | You aren't wrong.
             | 
             | However, the single digital service that hasn't killed my
             | digital library at some point is Steam. Games that I bought
             | many years ago are still fine. Sony, Microsoft, and
             | Nintendo all killed digital games that I bought.
             | 
             | That having been said: I've transferred a lot of my
             | purchasing to GoG. Steam doesn't get the benefit of the
             | doubt anymore.
        
               | sunaookami wrote:
               | >Sony, Microsoft, and Nintendo all killed digital games
               | that I bought.
               | 
               | No? All stores are still online. Some don't allow buying
               | new games anymore (DSi Shop, Wii Shop, PS3 store for
               | example) but redownloading still works.
        
       | theoldgreybeard wrote:
       | They announced 3 products guys. The first time Valve has counted
       | to 3.
       | 
       | Half Life 3 is coming.
        
         | preisschild wrote:
         | Maybe try Half Life Alyx :P
        
         | alexchantavy wrote:
         | Been a decade since I've seen a Half Life 3 joke on the
         | internet, thanks for this
        
       | altairprime wrote:
       | By making it immutable out of the box, VAC enforcement because
       | vastly easier and third-party multiplayer anti-cheating kernel
       | rootkits are replaced by "attest that you are unmodified", which
       | Steam Linux _and_ macOS /tvOS/iOS/iPadOS can do -- but not
       | Windows 10/11, because sealed boot functionality is behind
       | Microsoft's enterprise annual subscription fee paywall. This
       | positions Steam Linux as the monopoly provider of console-gaming
       | Linux, since no one else is doing sealed attestation Linux at
       | scale, and opens the door for multiplayer AAA games to target
       | _Steam_ Linux for their day-one releases as a competitive equal
       | to Xbox /PS5/Switch and as a _better_ defended console platform
       | than Windows PCs. The modifications described by OP are still
       | possible, but won't be compatible with multiplayer anti-cheating
       | enforcement, which is perfectly fine; boot to sealed for
       | competitive gaming, boot to custom for single player, everyone
       | wins _except_ Microsoft's Windows division. (If Microsoft hadn't
       | shot off their foot with Windows 10, they could have simply
       | enabled sealed booting for all 10 /11 installations and remained
       | competitive as a gaming platform, but I think they're done with
       | that business.) Nice to see my predictions pan out and I look
       | forward to buying one :)
        
         | SchemaLoad wrote:
         | Immutability doesn't provide this on it's own. You can load any
         | custom immutable image you want. What game devs want is full
         | boot chain attestation where every part of the OS is measured
         | and verified untampered with, and then to load their own
         | spyware at the highest level.
         | 
         | The only way immutability helps here is you could have two OS
         | images, the users own customisable one, and a clean one. Then
         | when you try to load an anti cheat game, the console could in
         | theory reboot in to the clean one, and pass all the
         | verification checks to load the game.
        
           | altairprime wrote:
           | I am, indeed, assuming that their immutable image can
           | generate attestations chained appropriately. If not, it's a
           | catastrophic business error on their part to put in all that
           | work, and I don't consider that degree of failure _likely_.
           | Definitely curious to see if they can enable the chain on
           | existing Steamdecks or not.
        
             | SchemaLoad wrote:
             | Immutable images provide many benefits that are unrelated
             | to DRM. The main one being that the entire fleet of Steam
             | Decks/Machines are all in a known state. Updates are a
             | matter of pushing a new OS image, you don't have to worry
             | about migrating files, conflicting configurations, strange
             | user changes. And if an update fails, the bootloader shows
             | a screen where you can boot a previous OS image that
             | worked.
             | 
             | It's like docker images for the whole OS. As far as I can
             | tell, the Steam Deck does not have secure boot or any kind
             | of attestation enabled. They have been very forward in
             | marketing it as an open and free system you can do anything
             | on. The hardware does have a TPM that is seemingly unused
             | currently, not sure if it supports some form of secure
             | boot.
        
               | altairprime wrote:
               | > _They have been very forward in marketing it as an open
               | and free system you can do anything on._
               | 
               | Attested sealed images and Open and Free systems have no
               | conflict with each other. Mod it all you want; sure,
               | it'll generate a different attestation than the shipping
               | sealed image, or if your customizations turn off
               | attestations and/or secure boot, none at all. You do you!
               | Source code releases will never include the private key
               | used to sign them, just as with all open source today, so
               | either the OS's attestation will be signed by Valve or by
               | you or by someone else. It takes me about sixty seconds
               | to add my own signing key to my PC BIOS today and it
               | would not surprise me to find Valve's BIOS implements the
               | same, as I'm pretty certain this is basic off-the-shelf
               | functionality on Zen4/Zen5. But, regardless, Free/Open
               | Source is wholly unconcerned by _whose_ release signing
               | key is used; otherwise it wouldn't be Free /Open! The
               | decision to care about whose release signature is live
               | right now is the gaming server's decision, not Steam
               | Linux's, and that decision is not restricted by any OSS-
               | approved license that I'm aware of.
               | 
               | Secure boot attestations plus sealed images _do_ enable
               | "unmodified Valve Linux release" checks to be performed
               | by multiplayer game _servers_ , without needing the user
               | to be locked out of making changes at all. This is
               | already demonstrated in macOS today with e.g. Wallet's
               | Apple Pay support; you can disable and mod the OS as much
               | as you wish, and certain server features whose
               | attestation requirements require an Apple release
               | signature on the booted OS will suspend themselves when
               | the attestation doesn't match. When you're ready to use
               | those servers, you secure boot to an OEM sealed
               | environment and they resume working immediately. This is
               | live, today, on every Apple Silicon (and T2 chipped
               | Intel) device worldwide, and has been available for
               | developers to use for years.
               | 
               | Attestations are, similarly, already _available_ on all
               | AMD devices with a TPM today, so long as the BIOS to OS
               | chain implements Secure Boot -- not requires, but
               | _implements_ , as there's no reason to deny users
               | unsigned OS booting once you're checking attestation
               | signatures server-side. As you note, it remains to be
               | seen if the Steam Box will make use of it. If they do, it
               | coexists just fine with full reputposability and
               | modifiable, because you can do whatever you like with the
               | device -- and, correspondingly, each game may choose to
               | require an unmodified environment to ensure a level
               | playing field without kernel or OS modifications.
               | 
               | It would be a lost opportunity for them if they were not
               | the first fully open OS with a fully secure multiplayer
               | environment that _prohibits_ both third-party cheating
               | mods _and_ third-party DRM rootkits. VAC becomes as
               | simple as a sysctl, and patches are still welcome. Open
               | source for the win, and one step further towards the
               | Linux desktop _finally_ overtaking residential Windows,
               | _and_ thr ability to play console-grade multiplayer
               | without the proliferation of on-device software-only
               | hacks? Yes, please.
               | 
               | (Note that manufacturers who use Secure Boot to _lock
               | out_ device modifications are not in-scope here; that
               | choice has _no effect_ on attestations. Secure Boot is
               | "the OS booted had this checksum and signature" with HSM
               | backing, so that the software can't lie. It is extremely
               | unlikely that Valve would _demand_ that the OS booted be
               | signed by Valve. That would be no different than Xbox
               | /PS5/Switch, and they'd be leaving a massive competitive
               | advantage over tvOS on the table: device
               | repurposeability.)
        
         | killingtime74 wrote:
         | There's hardware level (on a separate device) ability to
         | capture video and send key/mouse now. Impossible to be detected
         | by anticheat.
         | https://wiki.sipeed.com/hardware/en/kvm/NanoKVM_Pro/cua.html
        
           | altairprime wrote:
           | Yes, but that works just as readily on consoles as it does
           | PCs, so it doesn't affect immutable Steam any more or less
           | than any other gaming steam. Sealed protections are still
           | valuable regardless!
        
             | altairprime wrote:
             | gaming *system
        
             | Orygin wrote:
             | It affects console too, but watch game publishers disable
             | linux support, blaming cheaters while producing graphs that
             | don't support their arguments. While console packs and
             | cheats are rampant, and their game servers even being
             | hacked during competition.
        
               | altairprime wrote:
               | If the status quo doesn't change, then you'll be right to
               | have claimed here that the status quo you've described
               | won't change. But that would be worse for all of us.
               | Besides, Linux is an excellent platform for modding games
               | in realtime, no matter what their charts show -- so
               | certainly the sealed-attestation stuff would deny them a
               | plausible reason to deny Linux. If Microsoft offered
               | sealed Windows for free, they'd deny unsealed Windows as
               | fast as humanly possible, just to stem the tide of
               | software cheating. The next couple years will be very
               | interesting :)
        
               | Orygin wrote:
               | I totally agree with you, and I hope the status quo will
               | change. But I'm still skeptical after the Steam Deck
               | success where many games enabled anti cheat, but some did
               | roll back like I said previously.
               | 
               | Attestation could help, but I'm not sure if it goes in
               | the spirit of what Valve tries to do with their OS. The
               | system is open and you can easily access the desktop
               | (it's a first party feature) and thus do what you want.
               | Maybe with a separate verified boot state without desktop
               | but the user experience would not be great.
               | 
               | And in the end, like you said, they'd run to only support
               | sealed attested systems if they could. But cheats have
               | evolved past being run on the computer running the game.
               | Some use DMA or are in between the keyboard/mouse and the
               | usb port. Consoles also have their fair share of
               | cheaters. None of those would be solved by attestation.
               | 
               | Valve has shown recently that it's possible to fight
               | cheaters without kernel AC or attestation. It's just a
               | bit more difficult and intensive so other AC providers
               | won't go the same route.
        
               | Hikikomori wrote:
               | For good reason, anticheat on linux are basically
               | useless. Not that cheating isn't rampant on other
               | platforms, but you don't have to leave the door open on
               | purpose.
        
       | 29athrowaway wrote:
       | Steam Controller 1 wasn't good IMO and is now accumulating dust.
        
         | esseph wrote:
         | I asked a coworker today about those and he said it's the only
         | controller he cares to use at all, especially for FPS.
        
           | 29athrowaway wrote:
           | I don't know. I couldn't really get used to it, it has a
           | weird feeling to it.
        
         | Normal_gaussian wrote:
         | Its an odd one; the v1 controller feels cheap and definitely
         | isn't as high fidelity as a modern PS5 controller. It struggled
         | to match the quality of contemporary controllers at the same
         | price point. But the touchpads worked. They shouldn't work,
         | they should be abysmal, but with a little practice they're
         | fantastic.
        
           | 29athrowaway wrote:
           | The rumble is really weird.
        
         | somat wrote:
         | The main problem was the missing second stick. It was well
         | built, but for game where a controller is nice touch pads sort
         | of suck compared to a stick and for games where a mouse is nice
         | touch pads sort of suck compared to a mouse. So the only real
         | advantage a touch pad brings is in an environment where you
         | can't bring a mouse. I really liked the extra back buttons.
         | with two sticks that is where all the face buttons should be,
         | on the back.
         | 
         | Somewhat related, but I enjoy the topic. Is how freakishly good
         | the mouse is for FPS type games. If you asked anyone to design
         | a purpose built controller for a first person game they would
         | not come up with a mouse. But somehow despite all odds that
         | thing designed for moving a cursor around the screen is the
         | best controller yet for looking around. Probably something
         | about the huge throw distance compared to any other controller.
        
         | AngryData wrote:
         | I still use mine for any driving or flying in games, the stick
         | it does have is super accurate. And for watching movies its a
         | great remote when you arent at the keyboard. If you turn the
         | right pad to simulate a weighted track ball it is what I
         | consider the best Dark Souls controller.
        
         | lewispollard wrote:
         | It's the only controller I use (bar the Steam Deck's built in
         | controller) despite owning plenty of other conventional
         | controllers. Once you get used to it and make use of Steam
         | Input's per-game customisation and mapping it works really
         | well, especially if you treat it as a mouse-like input rather
         | than conventional gamepad.
         | 
         | The only place it suffers for me is games that aren't coded to
         | support simultaneous gamepad and mouse input, which you can
         | work around by mapping the joystick as a keyboard input.
         | Otherwise it's great.
        
       | mcphage wrote:
       | Win the console generation in what sense? In outselling the PS5?
       | The Switch 2? I have trouble picturing it being cheaper than
       | either.
        
         | m000 wrote:
         | It's the PC games library that will be the catalyst for
         | winning.
         | 
         | On a PC, for $15 a month you can get a HumbleBundle
         | subscription and get 5-6 Steam games to keep yours forever
         | (unlike Playstation Plus "free" games). Plus 3-4 free
         | games/month from Epic (an option, since Valve said they won't
         | lock the hardware). Plus 3-4 games from Amazon Prime Gaming if
         | you are a subscriber. Plus a ton of other discount websites.
         | 
         | Compare this to the average cost of a PS5 title and the walled
         | garden of the Playstation Store. Not to mention that your PS5
         | library probably won't be playable on PS6.
         | 
         | Yes, AAAA games will still be expensive, but for everything
         | else the Steam Machine will give consoles a run for their
         | money. Cost-conscious gamer are very likely to switch.
        
           | mcphage wrote:
           | > It's the PC games library that will be the catalyst for
           | winning.
           | 
           | How does the Steam Machine affect this at all, then?
        
       | itsdrewmiller wrote:
       | Love the enthusiasm but expensive versions of commodity products
       | with last gen specs are not going to win that generation or the
       | next one.
        
       | SchemaLoad wrote:
       | I think the hardest battle is going to be with anti cheat. The
       | anti cheat that developers want basically requires dystopian
       | levels of restrictions which are against everything valve has
       | done on SteamOS so far.
       | 
       | Personally I'd love if we all just went back to playing on
       | personal servers with your real life friends or people you
       | otherwise trust. But I don't think this is would go over well
       | with the average online gamer.
        
         | sedatk wrote:
         | If anti-virus software can function in user mode, anti-cheat
         | software can too.
         | https://www.theverge.com/news/692637/microsoft-windows-kerne...
        
           | Orygin wrote:
           | We know, and the game devs know too. But Kernel anti cheat is
           | not a solution but simply a marketing feature to make their
           | users think they try.
           | 
           | Just seeing all the gamers requesting a kernel AC for CS2,
           | saying VAC does not work; but now they have banned a lot of
           | cheaters and seem to have less cheaters than the new
           | Battlefield which has kernel AC.
        
         | throwaway17_17 wrote:
         | Hard agreement from me, but my 16 year old bricked his PC on
         | Sunday trying to enable Valorant's BS anti-cheat, secure boot
         | required crap. He even knew ahead of time that he couldn't
         | enable it, but the pull of online gaming turned off his brain.
         | I don't think we're gonna win this battle and the war is
         | probably done as well.
        
         | squigz wrote:
         | > I think the hardest battle is going to be with anti cheat.
         | The anti cheat that developers want basically requires
         | dystopian levels of restrictions which are against everything
         | valve has done on SteamOS so far.
         | 
         | If anyone is capable of moving things along in this space,
         | Valve should be it.
         | 
         | > Personally I'd love if we all just went back to playing on
         | personal servers with your real life friends or people you
         | otherwise trust. But I don't think this is would go over well
         | with the average online gamer.
         | 
         | It's not the gamers that don't want this - although, yes, I do
         | also want the option of matchmaking - it's the companies that
         | don't allow dedicated servers, or shut down the servers after
         | releasing that year's full-price version of the same game.
        
         | beeflet wrote:
         | It was fine like 10 years ago
        
         | Hikikomori wrote:
         | What restrictions are you talking about?
        
       | NelsonMinar wrote:
       | As the article says, "The only way that they could mess this up
       | is with the pricing. ... I'd expect the pricing to be super
       | aggressive." The price to beat is the $400-$500 price point of
       | PS5 and XBox. I'm guessing Valve is going to have a very hard
       | time matching that. We'll know soon enough.
        
         | nemomarx wrote:
         | Is that the price point of those anymore? I see 550 ish for the
         | base ps5 with a disc drive and closer to 750 for the pro.
         | 
         | I don't expect them to match either in volume but it seems like
         | microsoft is already backing out of the dedicated console
         | hardware space tho
        
         | cryzinger wrote:
         | They don't even necessarily have to beat the PS5/Xbox. I
         | already own the former but sometimes lament not being able to
         | play the many, many PC exclusives out there (or at least
         | nothing released in the past 10+ years since my daily driver
         | laptop has poor specs). Just recently I was wondering whether
         | one of those all-in-one Lenovo desktop boxes would have decent
         | enough specs to play current-gen PC games at halfway decent
         | settings, and my guess is that they don't, but I don't want to
         | go through the hassle of building a PC and definitely don't
         | want a tower with a huge footprint.
         | 
         | Turns out the Steam Machine is _exactly_ what I 'm looking for.
        
           | sedatk wrote:
           | Exactly. I have both PS5 and Xbox One X, but I still connect
           | my Steam Deck to TV to play Hades II because the game hasn't
           | come out on those two consoles yet.
        
           | hinkley wrote:
           | I bought a steam deck to play Age of Wonders 4. Briefly got
           | sucked into playing a Skyrim again.
        
         | throwaway17_17 wrote:
         | I think that realistically, Valve probably only need to be on
         | par with the top of Sony's offering hardware wise. The ability
         | to have Steam integration on the machine (including the large
         | amount of subpar but very cheap games) will prompt at least
         | some movement. I'd say $800 is probably the high-end of
         | reasonable for price point. I can certain say I'd rather just
         | buy my kids a StreamBox than have to deal with them want full
         | capability PCs.
        
           | hugocbp wrote:
           | I agree. Steam's prices on sales are still mostly unmatched
           | by consoles.
           | 
           | Even if it is a "pricier" PS5-like machine, I'd still buy it
           | and I bet I'd make up the difference in less than a year with
           | just the sales games (including older games I can't play on
           | either console).
           | 
           | I think most of the critiques for this are from people
           | expecting this to be aimed at PC gamers.
           | 
           | I don't think it is. I think it's aimed at people that
           | actually DON'T want to bother with building, buying,
           | upgrading PCs, but still want to play cheap games, older
           | games.
           | 
           | To this day, I can't make my PC turn on with a controller
           | (and I've tried). Making a PC wake up as fast as a Steam Deck
           | from sleep? Impossible.
           | 
           | Those little things will all add up to make this a very nice
           | option for the non-hardcode PC game crowd.
           | 
           | Valve is going to steal a lot of users from console, mostly
           | Xbox. Not PC Gaming enthusiast.
        
             | Normal_gaussian wrote:
             | Totally. SteamOS is everything here.
        
         | pixelatedindex wrote:
         | $699 (maybe 799 for a more premium model) seems to be a good
         | compromise given what it would take to build a sufficiently
         | similar PC while being close enough to the PS5/Switch. Xbox is
         | practically dead.
         | 
         | I don't think it needs to compete on price directly, if it can
         | deliver the polish of a console. It can also play up the angle
         | of being a full blown computer.
        
           | hinkley wrote:
           | You can tell XBox is cooked because Halo was released on the
           | PS5.
        
         | uoaei wrote:
         | With the specs these devices have I don't think it's far-
         | fetched to assume that pricing will be competitive. Maybe they
         | will charge a bit extra if they tout all the extra stuff you
         | can install on the Machine vs Xbox as a selling point, which
         | they are kind of doing, to justify a slightly higher price
         | point.
        
         | dagmx wrote:
         | They told press that it wouldn't be console pricing and would
         | match entry level PC. I think it's going to be $800
        
           | johnnyanmac wrote:
           | 800 is probably already too much for the compromises you need
           | to make. You happily make those compromises for a handheld
           | due to its nature. But a desktop is a harder sell.
        
         | nodja wrote:
         | All they have to do is market the fact you don't have to pay
         | for online.
         | 
         | PS5 + 3 years of PS Plus = $740
         | 
         | Steam Machine = $700
         | 
         | Add/remove more years of PS Plus if the SM turns out to be
         | more/less expensive.
         | 
         | If you add the fact that games on PC are usually cheaper and
         | have sales more often then it's a no brainer, but that won't
         | convince the FIFA and COD players.
        
           | Aeolun wrote:
           | Plus a game catalog that stretches back some 30 years?
        
             | wpm wrote:
             | And +X years, because you could write your own games for it
             | and install them without begging for permission from Valve.
        
             | pezezin wrote:
             | More like 50 years if you consider emulators (RetroArch is
             | available on Steam).
        
               | culi wrote:
               | It doesn't even need to be available on Steam to be fair.
               | You can run whatever games you want. You could even run a
               | Nintendo Switch emulator if you want
        
           | tapoxi wrote:
           | This system won't run FIFA, GTA Online, Battlefield, Valorant
           | or CoD, it's a nonstarter for many.
           | 
           | Sure you don't need to subscribe to PS+, but that's somewhat
           | easier to swallow since PS+ gives you games with the
           | subscription.
           | 
           | I'm still interested in this for playing older games but I
           | have a Steam Deck and it still isn't remotely as seamless as
           | my Switch or PS5.
        
             | cirelli94 wrote:
             | > This system won't run FIFA, GTA Online, Battlefield,
             | Valorant or CoD, it's a nonstarter for many.
             | 
             | That's largely known now but still a bummer. I wonder if
             | anything will ever change in this area and if Valve will be
             | able to pressure game editors or create an anti-cheat so
             | good and for any platform to be able to change something.
        
               | Hikikomori wrote:
               | Valve can't even do it for cs2 on windows.
        
               | johnnyanmac wrote:
               | Don't see why they'd risk it. They already had to reduce
               | their cut just to attract players like Activision and
               | Take Two onto their platform.
               | 
               | Also, making anti cheat on Linux feels like the most
               | Anti-Linux thing to do. But I don't play many multiplayer
               | games, so I have no skin in the game.
        
               | culi wrote:
               | Steam Machine is just a PC. You can dual boot or use a VM
               | or use Wine/Proton .
               | 
               | It can be involved but it's certainly possible
        
             | silveraxe93 wrote:
             | Why not? You can just install windows on it.
        
               | theshrike79 wrote:
               | "Just", YMMV.
               | 
               | It has a custom motherboard for example, which may or may
               | not be supported by Microsoft.
        
               | _flux wrote:
               | Windows works in SteamDeck, so I think it seems highly
               | likely that Valve will provide the drivers for this
               | device as well.
        
             | Sammi wrote:
             | *yet
        
           | whywhywhywhy wrote:
           | >All they have to do is market the fact you don't have to pay
           | for online.
           | 
           | All Sony and MS have to do it market that it can't play GTA6
           | at launch.
        
             | jijijijij wrote:
             | All Valve has to do is bundle it with Half-Life 3.
        
             | redwall_hp wrote:
             | Or Fortnite, Genshin Impact, Roblox, Marvel Rivals or any
             | other popular live service game. Which are the games most
             | people care about now.
        
         | culi wrote:
         | Hard disagree with that claim. The truth is anyone with a PC
         | and a steam machine basically already has a Steam Machine.
         | Steam doesn't _need_ to sell at a loss like most consoles.
         | Their only real goal is to prove that there 's nothing a
         | console can do that a PC can't do.
        
       | asadotzler wrote:
       | It won't outsell Quest 2, much less the real consoles, not in the
       | next half decade anyway.
        
       | ChrisArchitect wrote:
       | Related:
       | 
       | Steam Frame https://news.ycombinator.com/item?id=45903325
       | 
       | Steam Machine https://news.ycombinator.com/item?id=45903404
        
       | skissane wrote:
       | So, Steam is planning to sell these at a loss, but isn't planning
       | to lock out third party OS?
       | 
       | What's to stop people buying them to use for completely unrelated
       | use cases?
       | 
       | I guess it depends on how big the loss is... if it is small, it
       | might not be really worth it for most people; but any larger, I
       | wonder how sustainable this will be.
        
         | killingtime74 wrote:
         | Did they say they are selling at a loss?
        
           | TheRoque wrote:
           | I don't think they have, but it's the business model of most
           | consoles, to be able to be very affordable. So since the
           | headline is implying it'll do better than consoles, it's
           | implying it'll be sold at a loss too. But honestly, I find
           | that article BS.
        
           | Normal_gaussian wrote:
           | Valve haven't said that, but the article randomly claims it.
        
         | protimewaster wrote:
         | I think the explanation is that people love Valve beyond
         | reason, so a vast majority will just use Steam on it.
         | 
         | Plus, Steam is bordering on a monopoly for PC gaming anyway,
         | so, even if they install another OS, a user is probably going
         | to end up on Steam.
        
         | TheRoque wrote:
         | If that's what happens, then I'm buying one of these right away
         | for sure. I mean, I use steam a lot, but I certainly won't be
         | locked in their "SteamOS". Maybe they are betting that most
         | users will be too lazy to change the defaults and stick to
         | SteamOS (which might very well be the case, and they have a
         | hint of this thanks to the data they have on the Steam Deck)
        
         | opan wrote:
         | You can install Windows (or Bazzite, or whatever else) on a
         | Steam Deck as well.
        
         | raincole wrote:
         | > Steam is planning to sell these at a loss
         | 
         | Just a random blog's guess.
         | 
         | > What's to stop people buying them to use for completely
         | unrelated use cases?
         | 
         | Nothing. But it doesn't mean that Valve doesn't benefit from
         | it. Valve wants the whole gaming scheme to shift toward
         | SteamOS. Like Google wants the whole web browsing to shift to
         | Chrome, even you can use Chrome for stuff unrelated to Google.
        
         | ethmarks wrote:
         | What non-gaming use cases do you imagine people might use these
         | for?
         | 
         | For normal computer use (reading email, watching videos, doing
         | spreadsheets), there are much cheaper and better options
         | available. If somebody wanted a Steam Machine specifically,
         | it'd be for the GPU.
         | 
         | If you needed a _lot_ of GPU compute (for AI or blockchain or
         | whatever), it 'd be cheaper to buy or rent a dedicated server
         | with Nvidia H100s rather than buying dozens of Steam Machines.
         | 
         | So the only potential use cases are those that have a
         | significant but not _too_ significant GPU requirement. The only
         | ones I can think of are gaming (which is the intended use
         | case), video editing, and 3D rendering.
         | 
         | Video editing is less of a concern because neither Adobe
         | Premier nor Final Cut Pro will run on Linux (to my knowledge),
         | so you might as well buy a Mac that runs both of those very
         | efficiently and has decent hardware.
         | 
         | So we're left with 3D rendering. If people want to use Steam
         | Machines to render things in Blender, I say "let them", and I
         | assume that Valve does too.
        
           | bsder wrote:
           | > What non-gaming use cases do you imagine people might use
           | these for?
           | 
           | Media box under your TV? Right now I don't have a lot of
           | options that also don't inundate me with ads.
           | 
           | Sure, I can build one, but if Valve can put this out at a
           | price that makes me go "Nah. Not worth building it myself."
           | that's a win.
        
             | ethmarks wrote:
             | Couldn't you use a Raspberry Pi or a mini PC for this?
        
               | bsder wrote:
               | Sure? But RPi's are anemic and not cheap while refurb
               | mini PC's are $400.
               | 
               | So, there's quite a bit of pricing room.
        
               | lotyrin wrote:
               | I think the mini PCs they're talking about are more
               | likely to be N100 systems or similar that are sub 100
               | dollars new. Significantly less anemic, and their
               | hardware media decode (which is well supported by
               | software) is more than sufficient for realtime 4k
               | playback.
        
             | theshrike79 wrote:
             | You can get 100-200EUR Chinese mini (or micro?) PCs with an
             | Intel N97/N100 CPU that can do this perfectly.
             | 
             | No need to buy an almost 1000EUR massively overpowered
             | custom gaming machine for that.
        
             | James_K wrote:
             | You can run media from a potato. This will be at least 5x
             | the cost of a cheap mini-PC. And you can't forget power
             | draw. The Steam Machine has a 30W CPU, and I'd guess about
             | 60W RAM which would add up to something like $120+ annually
             | where a mini PC would cost closer to $7. 5 years later and
             | the Steam Machine has eaten it's cost in power. Assuming it
             | costs $500 like most consoles, you are looking at a total
             | 5-year cost of $1100 where a mini-PC would be $100-200.
        
         | xgulfie wrote:
         | What's stopping someone from using a steam deck for running
         | emulators, SuperTuxKart, and pirated games? This isn't their
         | first rodeo
        
           | SchemaLoad wrote:
           | I doubt the steam deck is sold at a loss.
        
         | micromacrofoot wrote:
         | no modern console is sold at a loss this is silly speculation
        
       | neilv wrote:
       | What is the multiplayer cheating situation like on Steam games?
       | 
       | (Technology, demographics, popularity?)
        
         | TheRoque wrote:
         | "steam games", doesn't really mean anything. Most games are on
         | steam nowadays. It mostly depends on the OS on which the games
         | run. Games with kernel anti cheat: low cheaters population,
         | runs on Windows but not Linux. Games without kernel anti cheat:
         | low to high (think counter strike official servers) cheaters
         | population.
        
       | Normal_gaussian wrote:
       | Valve certainly won't win it, but they're bringing the heat where
       | it wasn't before.
       | 
       | SteamOS is the important part here - if it is proven to be a good
       | console experience (which the deck has basically proven already)
       | then licensing of the OS to other manufacturers will put a lot of
       | pressure on integrated h/w s/w manufacturers.
       | 
       | Unlike the handheld format, the tvbox console is fairly easy to
       | manufacture and is tolerant of a lot of spec and price variety.
       | Any slip up by Sony and Microsoft in specs and price will result
       | in steam machine variants carving away market share, which could
       | force more frequent console releases.
       | 
       | The steam machine will almost certainly come in at a higher price
       | point than the PS5, but with no 'online' subscription charge and
       | reasonably priced storage upgrades we may see these revenue
       | streams disappear from the next console generation in order to
       | compete.
       | 
       | SteamOS isn't perfect, and the variety inherent in the platform
       | that is a strength is also a weakness. The core markets for
       | Nintendo and for Sony aren't going anywhere.
        
         | robomc wrote:
         | Yeah I mean... can I play Fortnite, BF6 or the upcoming GTA on
         | steamOS?
        
           | rvz wrote:
           | If any game has DRM or anti-cheat technology which BF6 does
           | and even most AAA games, then it cannot play it at all
           | without it.
           | 
           | That is going to be a no go for any SteamOS device when an
           | highly anticipated game gets released on day 1.
        
             | aaomidi wrote:
             | Market pressure can change game studios behavior.
        
               | LexiMax wrote:
               | Battlefield 6 might never run on the average Linux
               | desktop, but I could see a future where it would run on
               | Steam hardware in an end-to-end Secure Boot environment.
               | 
               | Gamers don't like playing with cheaters.
        
               | aaomidi wrote:
               | We're going to have to figure out a better way of dealing
               | with cheaters.
               | 
               | You could be playing against an AI model specifically
               | trained on that game. No anti cheat is going to detect
               | that.
        
               | cestith wrote:
               | A few anti-cheat systems rather than inspecting the local
               | machine look for things like impossibly fast target
               | acquisition in FPS games, or the server noticing when a
               | shot is taken on an opponent who's supposed to be totally
               | obscured. Those aren't perfect, but they don't require
               | kernel-level anticheat.
        
               | rangestransform wrote:
               | Cheating detection server side is expensive and
               | probabilistic at best, kernel level anti cheat is a
               | purely financial decision
        
               | LexiMax wrote:
               | I find it much more likely that Valve enables Secure Boot
               | on their Steam hardware.
               | 
               | I imagine that if this happens, it will be followed by
               | popular Linux distros finally becoming serious about
               | their Secure Boot implementations, instead of simply
               | shimming it or seen as a rarely-used feature reserved for
               | enterprise distros like RHEL.
               | 
               | Some of us actually think that having some sort of
               | validation that our OS hasn't been tampered with is a
               | feature and not a bug. It's only a problem when companies
               | parlay that validation into anti-consumer DRM - but
               | that's a political problem, not a technological one.
        
               | Hikikomori wrote:
               | Or rebooting to a secure mode where you can only run the
               | game and maybe discord.
        
             | hlfshell wrote:
             | ARC Raiders runs fine with anticheat on Linux. As does the
             | Finals.
        
             | ethmarks wrote:
             | I think that the idea is that if you get enough users on
             | Linux, it seems foolish from the game studio's perspective
             | not to add Linux support to their anticheat.
        
               | walletdrainer wrote:
               | Not necessarily, the anticheat will end up much easier to
               | defeat on Linux.
        
               | swiftcoder wrote:
               | This depends heavily on how customised the linux is. Back
               | in the day Amazon had to fork Android to add kernel-level
               | support for DRM, otherwise the studios weren't going to
               | permit streaming video on Fire tablets. One could imagine
               | Valve adding an optional kernel DRM module to solve the
               | same problem.
        
               | walletdrainer wrote:
               | You still lose because the dev team has to split their
               | attention.
               | 
               | And anyway I (and many other people!) have valid keys for
               | basically all widevine streams extracted from supposedly
               | secure android devices. That DRM approach ended up
               | failing miserably and torrent sites are full of WEB-DLs.
        
               | ethmarks wrote:
               | But you can still stream video on normal Android devices,
               | no? My Motorola phone supports Disney+. Why did studios
               | object to streaming on Fire tablets unless it had kernel
               | DRM but they're fine with streaming on easily-rootable
               | phones?
        
               | swiftcoder wrote:
               | Not at that time, no - this was several years before
               | Google decided to ship Widevine in Android
        
               | walletdrainer wrote:
               | FWIW rooting the phone is not enough to get you the
               | widevine keys.
               | 
               | Also some services will just downgrade you to a lower
               | quality stream if your device doesn't have the
               | appropriate keys.
        
               | ethmarks wrote:
               | It's possible that 'adding Linux support' would take the
               | form of just making the anticheat optional.
               | 
               | Maybe playing with the anticheat enabled makes you immune
               | to being reported for cheating (because they can verify
               | down to the kernel level that you aren't), but you can
               | still play without it (but without the immunity from
               | being reported).
               | 
               | Obviously they wouldn't do this in today's market because
               | there's no incentive to do so, but if a significant
               | portion of gamers moved to Linux, offering a Linux
               | solution might become a reasonable choice for game
               | studios.
        
               | pbronez wrote:
               | Optional anti-cheat could be really interesting. Make it
               | a matchmaking option; let the players decide who they
               | want to play with. This effectively makes "PC without
               | Anti-cheat" a new platform in cross-platform match
               | making.
               | 
               | I can imagine a whole scene popping up where everyone
               | cheats to the max, creating whole new game modes.
        
               | ethmarks wrote:
               | > I can imagine a whole scene popping up where everyone
               | cheats to the max, creating whole new game modes.
               | 
               | That would be very interesting. I also bet that people
               | would start developing bots that play the game better
               | than a human could and eventually it would essentially
               | turn into digital BattleBots.
        
             | fulafel wrote:
             | Not the case - lots of games including AAA ones have these
             | things on the Steam Deck.
        
             | johnny22 wrote:
             | anti-cheat is one thing, but i'm not aware of any DRM that
             | doesn't work on linux? I know denuvo is one of the most
             | popular ones and it definitely does
        
           | Normal_gaussian wrote:
           | Probably not. Kernel level anti cheat is the problem. I know
           | BF6 isn't proton safe. Fortnite is the same.
           | 
           | GTA VI will probably run single player on proton fine, GTA V
           | does. Multiplayer will probably not.
           | 
           | The multiplayer with kernel level anti cheat will keep Sony
           | safe through at least another generation; Microsoft is less
           | safe as they're so vulnerable this generation anyway.
        
             | eptcyka wrote:
             | GTA V multiplayer was working fine on Proton not too long
             | ago. Haven't played in years though.
        
               | pbmonster wrote:
               | There where changes a few months ago. Multiplayer is
               | completely non-viable since then.
        
             | rkangel wrote:
             | There's a circular opportunity though - if the SteamOS
             | market share gets anywhere, then it might become worth it
             | for these developers to support anti-cheat on the that
             | platform. Some systems (notably BattleEye) actually have
             | Linux support, they just need to enable it, but there's no
             | incentive for them to do so.
        
               | Kbelicius wrote:
               | > Some systems (notably BattleEye) actually have Linux
               | support, they just need to enable it, but there's no
               | incentive for them to do so.
               | 
               | This isn't really true. As GP said, there isn't a kernel
               | level anti cheat for linux. You can switch a flick on
               | BattleEye to run on linux but it wont be a kernel level
               | as it is on windows. So there is an incentive for them to
               | not turn it on because it simply is the worse version
               | than the windows one. As far as I know even on windows
               | you get cheats even if it is kernel level. Meaning,
               | allowing linux you'd probably be flooded with cheaters if
               | you already get them on windows.
        
               | mschuster91 wrote:
               | > Meaning, allowing linux you'd probably be flooded with
               | cheaters if you already get them on windows.
               | 
               | There's an easy way to not get cheaters, or at least to
               | slow down their impact: stop making your games "free to
               | play". When cheaters have to buy 60EUR games everytime
               | they get b&, eventually they'll run out of money.
        
               | Hikikomori wrote:
               | That really doesn't stop cheaters. Tarkov EoD edition is
               | $150 or so, cheaters still cheat on those. They cheat in
               | cs2 with skins worth thousands.
        
               | unaindz wrote:
               | Battleeye games get flooded with cheaters no matter what.
               | On most anti cheats is the same anyways. Just see tarkov
               | for a battleeye game with rampant cheaters
        
             | moomin wrote:
             | After the CrowdStrike debacle, it's amazing Microsoft isn't
             | coming for kernel-level gaming patches.
        
           | rowanG077 wrote:
           | That you are talking about a hypothetical game not running
           | says enough...
        
           | lanfeust6 wrote:
           | Fortnite came out in '17, at some point it's no longer going
           | to be relevant.
        
             | jsheard wrote:
             | Counter Strike came out in '99 and it's more relevant than
             | ever. Some games just keep going and going.
        
               | Ferret7446 wrote:
               | I hate to break it to you, but CS is not relevant. How
               | much money do you think it makes, compared to recent top
               | sellers or live service/mobile games?
        
               | refulgentis wrote:
               | About $1B/year.
               | 
               | CS:GO is the highest grossing game on Steam, according to
               | some sources, all agree its top 5.
               | 
               | Why is that irrelevant?
        
               | jsheard wrote:
               | Also consistently the most played game on Steam by a fair
               | margin. That doesn't necessarily make it the most played
               | PC game since some big titles like League and Fortnite
               | aren't on Steam, but it's at least close.
        
               | Ferret7446 wrote:
               | Raid shadow legends is also estimated to make around
               | $1B/year, and there are many such mobile games.
               | 
               | Roblox made $3.6B in 2024. Fornite makes $3-5B/year for
               | the past ~decade.
               | 
               | Genshin Impact is estimated to make ~$10B this year.
               | 
               | Not only in revenue, but all of the above have way more
               | cultural impact/awareness too.
               | 
               | The pond is very big, but it's easy to miss that if
               | you're in a bubble in that pond.
        
               | Yokolos wrote:
               | CS is consistently the top played game on Steam every
               | year. Are you saying Steam isn't relevant? That's quite
               | the claim to be making.
        
               | refulgentis wrote:
               | You didn't know what you were talking about and got
               | caught in it.
               | 
               | That's fine! I was surprised too.
               | 
               | Something I've learned with age is it's better to have a
               | laugh together than throw out more cover.
        
               | bloqs wrote:
               | I dont give the slightest of shits about CS but have you
               | seen the figures? It's doing absurdly well. In addition
               | the separate economy for skins peaked at 6 billion
               | recently.
               | 
               | thats not irrelevant
        
               | lanfeust6 wrote:
               | Its not the same game today as it was '99. You could try
               | to make the argument for Fortnite but the differences are
               | not substantial.
               | 
               | Point being that if changes are a given, then it's
               | possible for it to run on Linux in the future.
        
           | brendoelfrendo wrote:
           | No, and I understand if that's a deal-breaker for you, but
           | for me I refuse avoid kernel level anticheat wherever
           | possible, so I'm none too fussed about it. If a game wants to
           | run malware, it can do it on a console where it's nice and
           | segmented off from my general-purpose computing.
        
             | Hikikomori wrote:
             | Do you also game on a separate windows/Linux user?
        
               | cestith wrote:
               | I can't speak for brendo, but I do most of my gaming on a
               | separate PC-class machine from my home workstation, both
               | of which are separate from my work laptop and personal
               | laptop.
        
           | bathtub365 wrote:
           | It's unlikely you'll be able to play GTA 6 on any PC platform
           | as it's only coming out on consoles.
        
             | Agentlien wrote:
             | At least to start. Microsoft strongly encourages all Xbox
             | games to also come out on PC, though they sometimes release
             | later. I cannot find any game developed originally for Xbox
             | Series X|S where this hasn't happened eventually (and the
             | developers definitively aren't still working on the PC
             | version).
        
               | pjmlp wrote:
               | And they might eventually steer all games into XBox
               | store.
               | 
               | I am expecting the day Microsoft decides to take all
               | their studios out of Steam, if SteamOS starts to be too
               | much of a pain.
        
           | wraptile wrote:
           | These are not winner games these days. Gaming trends are so
           | fast that indie games like the one where you play a duck with
           | a gun is what's driving the gaming community these days.
        
             | itsn0tm3 wrote:
             | I would say that's a bit overly simplified, as much as the
             | indie or indie like game scene is thriving, so is the
             | online multiplayer scene. Gaming is huge and just because
             | one thing is big doesn't mean another is not. Not a zero
             | sum game here.
        
               | wraptile wrote:
               | Sure but not being able to play 4 games is not an
               | indication of success either way. It's not 2012 when you
               | had to have Call of Duty - you can not have battlefield,
               | cod or fort nite and still never run out of incredible,
               | popular games to play.
        
               | SkiFire13 wrote:
               | If you have a bunch of friends that have
               | battlefield/cod/fortnite and want to play them, they will
               | still do so without you, or at least heavily pressure you
               | into getting them.
        
               | wraptile wrote:
               | I'm not sure what could that even mean from consumer pov
               | - I'm not going to buy a platform because some of my
               | friends might want me to play a specific game with me?
               | 
               | The pressure to get more games on your platform has never
               | been as low as it is today and has never been this low on
               | Steam itself. You could spend a lifetime with the current
               | Steam library and never feel bored.
               | 
               | From product pov Valve feels very comfortable and I bet
               | they have the data to back up this move with basically
               | unlimited war chest. If anything I feel like Valve is
               | pressuring game developers of these major games here -
               | not the other way around.
        
               | SkiFire13 wrote:
               | > I'm not sure what could that even mean from consumer
               | pov - I'm not going to buy a platform because some of my
               | friends might want me to play a specific game with me?
               | 
               | Yeah exactly. Depending how much you care about playing
               | with friends compared to playing at all you might make
               | that choice.
        
               | dgfl wrote:
               | That's exactly the thought process of every teenager
               | ever, and also most people who want to connect with their
               | friends through gaming beyond their teenage years.
               | 
               | Not everyone experiences gaming the same way.
        
               | swiftcoder wrote:
               | > I'm not sure what could that even mean from consumer
               | pov - I'm not going to buy a platform because some of my
               | friends might want me to play a specific game with me?
               | 
               | That's exactly how console sales worked in the past. I
               | bought an Xbox because all my friends were playing Halo,
               | and I wanted to join in...
               | 
               | The recent phenomenon of games supporting cross-play out
               | of the gate is probably eating into this, but exclusives
               | were a hell of a moat back in the day.
        
             | bloqs wrote:
             | thats not accurate. they have improved, but the market does
             | not look as you described
        
             | crote wrote:
             | Sure, but those AAA games still exist, and people still
             | want to play them.
             | 
             | As a gamer, why would you want to spend a few hundred bucks
             | on a gaming box, when it isn't able to play the biggest
             | hits? Who would want to _deliberately_ limit their
             | ecosystem to indie games?
             | 
             | There's a nonzero chance that BF6/GTA6/etc becomes a thing
             | that everyone wants to play. If all your friends are raging
             | about how much fun it is and are all playing together,
             | aren't you going to regret buying a Steam Machine?
             | 
             | Sure, you can still play Super Meat Boy, but that _doesn 't
             | matter_ - they regret what they _can 't_ do.
        
               | dontlaugh wrote:
               | Exactly, this competes with a second hand PS5.
        
               | chmod775 wrote:
               | Nonsense. People don't buy a PS5 and regret they can't
               | play League of Legends. There's been games exclusive to
               | one platform or the other since the dawn of time, yet
               | people still buy them for the games they _do_ have.
               | 
               | That thing is going to run a ton of games that other
               | consoles don't.
               | 
               | Few customers are going to replace their PC with it, but
               | if you have the cash and want to add a sleek console to
               | your living room that will also stream from your desktop
               | in a pinch, it's probably a great deal.
        
               | unionpivo wrote:
               | >As a gamer, why would you want to spend a few hundred
               | bucks on a gaming box, when it isn't able to play the
               | biggest hits? Who would want to deliberately limit their
               | ecosystem to indie games?
               | 
               | ???
               | 
               | Look at steam top 100, sure there are 2 or 3 games you
               | wont be able to play on there, but there rest work just
               | fine. And sure there are popular games outside steam, but
               | even if none of them worked (which is not true), for most
               | gamers its a non issue. (And Valve is probably not really
               | concerned about them)
               | 
               | The only games this limits are online competitive (most
               | of the time FPS) games. There are plenty of gamers,
               | myself included, that have 0 interest in such games.
               | 
               | In short even if 0 online FPS games are playable on steam
               | console(which is not true), there are still 10s of
               | millions of gamers, who wouldn't care.
               | 
               | As far as why wouldn't people pick something that can
               | play 100% of games is because they cant. Even the best PC
               | cant play Nintendo games, not all PS games are on PC or
               | xbox, etc. You always have a trade off. And plenty of
               | people still buy PC's,Deck, PS5's and Switch consoles.
               | 
               | My guess id more people won't buy it because, they want
               | better specs, not because a few games wont work on them.
               | 
               | But that still leaves millions, potentially tens of
               | millions of people.
        
               | philistine wrote:
               | According to your logic, then no one should be currently
               | buying a Switch 2, because it won't play GTA6. Yet people
               | are buying that console!
               | 
               | Is it you, or is it the children? No, it's definitely the
               | children who are wrong.
        
               | Arainach wrote:
               | The Switch 2 has exclusives that people DO want. The
               | Steam Machine does not.
        
               | butlike wrote:
               | Risking pedantry here, but there are some windows-only
               | games that could be considered PC exclusive (and by
               | extension, steam machine exclusive)
        
               | Arainach wrote:
               | None at the AAA-tier which sell consoles.
        
               | philistine wrote:
               | The sale success of the Steam Deck proves you wrong. The
               | PC is the strongest platform for exclusives because most
               | of everything ends up there eventually. The Xbox has no
               | exclusives anymore, Sony is publishing everything on PC
               | eventually. Only Nintendo remains as never publishing on
               | PC. If you are flexible about your choice of multiplayer-
               | only titles (if you're even interested in that type of
               | things) then the Steam Machine is the best console.
               | 
               | Sony's in trouble; their crown jewels are all on PC right
               | now! You can buy a Steam Machine next year and play all
               | the Spider-Mensch, the Lost Hose, the Ghouls of Yo-Kai!
        
               | msabalau wrote:
               | If there is a non-zero chance that I might want to play
               | such a game, from time to time, I can stream it.
               | 
               | Why would I want to limit my options for occasional AAA
               | gaming to the graphics supported by a particular console,
               | when I can spring for GeForce Ultimate for a month and
               | play BF6 with amazing graphics at 120 FPS, on my TV or my
               | laptop, or my iPad or my phone? And play with even better
               | graphics two years from now, as the state of the art
               | advances.
               | 
               | Sure a different option would likely be best for people
               | who know they want to play AAA, all the time. Although,
               | even for many of these people, the Steam machine is
               | probably a great second box for many, that gets you
               | however many 100s or 1000s of titles they have in their
               | Steam library.
               | 
               | But a fear based "you might miss out occasionally"
               | argument is unpersuasive. Especially in a world where
               | some games are exclusive. My swanky new PlayStation is no
               | help if everyone is raving about the new Nintendo game.
        
             | slightwinder wrote:
             | That's a misconception. Majority of players are with the
             | big Franchises, and they stay with them. The variety-gamers
             | who are playing multiple different games are a minority,
             | though they are a big crowd, loud and have for obvious
             | reasons more attention, leading to this misconception. For
             | example, Escape from Duckov, which you are speaking about,
             | had at it's peak "just" roughly as many players as
             | Battlefield 6 has on average every day. And Battlefield is
             | the smaller one of the big games.
        
               | Aerroon wrote:
               | I don't think it's entirely the case. They are on
               | franchises, but not the ones you think of - they're
               | playing live service games that have been around for
               | years. Games like League of Legends, Counterstrike,
               | Fortnite, Dota, WoW, PUBG etc. Games like Battlefield are
               | up there, but I don't think they're the games people
               | mainly play over the years. (Although Fifa and GTA
               | definitely are.)
               | 
               | For example, the top 10 games in Korean PC bangs last
               | week were:
               | 
               | 1. League of Legends
               | 
               | 2. PUBG (I think)
               | 
               | 3. Fifa
               | 
               | 4. Valorant
               | 
               | 5. Overwatch 2
               | 
               | 6. Sudden Attack (a KR FPS game)
               | 
               | 7. Maple Story
               | 
               | 8. Lost Ark
               | 
               | 9. Dungeon Fighter Online
               | 
               | 10. StarCraft (Brood War, I believe)
               | 
               | The next 15: Diablo 2 Resurrection, World of Warcraft,
               | Diablo 4, Lineage, Eternal Return, Path of Exile,
               | Warcraft 3, Black Desert, Cyphers, Aion, Path of Exile 2,
               | Diablo 3, StarCraft 2, Tales Runner, Final Fantasy 14.
               | 
               | Lineage and Brood War weren't even made in this
               | millennium!
        
               | slightwinder wrote:
               | > I don't think it's entirely the case. They are on
               | franchises, but not the ones you think of
               | 
               | I didn't name any franchise. I only mentioned Battlefield
               | to compare it with the mentioned Duck-Game, as they are
               | both on Steam where everyone can see the numbers. I mean
               | if we are talking about the real big numbers, then we
               | would be with Minecraft, Roblox, Fortnite, LoL, which are
               | all not on Steam; making number-checking a tad harder.
               | 
               | > Games like Battlefield are up there, but I don't think
               | they're the games people mainly play over the years.
               | 
               | As a Franchise it seems moving Fifa, very popular, but
               | also seasonal peaks. Each new version shoves in players
               | for a while, until they are satisfied again. Though, I
               | don't really play them, so it's just external
               | observation.
        
               | rirze wrote:
               | Man, I'm surprised DFO still in the top 10. I thought
               | that game died out spectacularly.
        
               | wraptile wrote:
               | That's a lot of guesswork for such a strong claim as
               | yours. You can actually see gaming distribution on open
               | steamdb[1] stats and every year the amount of games avg
               | player plays grows higher and higher.
               | 
               | A linux native game called Banana got almost a million
               | concurrent player peak (compared to #1 CS2 having only
               | 1.8M). This didn't exist 10 years ago - the gaming
               | landscape is entirely different in 2025.
               | 
               | This call that gamers generally play 1 game only is
               | extremely dated especially when flavor of the month games
               | are extremely in right now. I'm sure Valve with the
               | biggest gaming dataset in the world didn't just dive into
               | this blind.
               | 
               | 1 - https://steamdb.info/charts/
        
               | Ekaros wrote:
               | The reality of native Linux gaming must be really sad if
               | the top example is in essence "NFT" generator with
               | minimal if no gameplay...
               | 
               | It is essentially a software toy people left running to
               | generate random items some of which ended up being
               | speculated on generating some money for "players".
        
               | coffeebeqn wrote:
               | The last 3 games I played on Linux were Hades 2,
               | Hearthstone, Baldurs Gate 3. It is not a sad state of
               | affairs at all
        
               | slightwinder wrote:
               | > That's a lot of guesswork
               | 
               | It's not guesswork, it's reading the statistics. Gaming
               | Reports are regularly showing that the majority of gamers
               | and income is with only a handful of games/franchises.
               | 
               | > You can actually see gaming distribution on open
               | steamdb[1] stats and every year the amount of games avg
               | player plays grows higher and higher.
               | 
               | Yes, because the market grows. But look at the numbers,
               | the top is always with the same games, with the same
               | numbers, which are usually in a complete different league
               | then the rest. The Top 5 Games have usually 10-20 times
               | as many players as every other games. And, be aware that
               | this is only Steam. The gaming market is much, much
               | bigger than just steam. Steam is kinda its own bubble
               | with a skewed view.
               | 
               | I'm not saying steam or indie-market is small, but people
               | looking at PC and Indie-games develop a kind of natural
               | filter for the real behemoths of the market.
               | 
               | > A linux native game called Banana got almost a million
               | concurrent player peak
               | 
               | We have at the moment >3 Billion Players. 1 Million
               | gamers for a shady shortlived hype-game is not bad, but
               | it's not even remotely winning the market, or setting a
               | trend. At best, it's setting a trend in a specific niche.
               | Valve wiped out billions of value in CS-Skins some week
               | ago. That's more market-influence than a free game with
               | shady skin-business will ever gain.
        
             | zyx321 wrote:
             | Duckov is not indie. It's a reasonably sized game backed by
             | a large (Chinese) publisher.
        
           | _ache_ wrote:
           | 5 years ago, if someone told you about a commercial Linux
           | gaming console. You were right to laugh.
           | 
           | Now, with IA cheating being the norm now, I think Valve has a
           | real chance to add a microchip to "certify" its console and
           | so playing Fornite (or over 3A) on it.
           | 
           | Will be a added value over a gaming PC, I don't think they
           | will miss this opportunity for too long.
        
           | wiseowise wrote:
           | Jesus, since when Fortnite and BF6 became gaming benchmark
           | nowadays?
           | 
           | There's Dota 2, CS2, TF2 all of which are much better games
           | that you've listed, and thousands games more.
           | 
           | And you can absolutely play GTA, thankfully without
           | horrendous online. The only thing steam should do is to ban
           | their shitty launcher for eternity.
        
             | onion2k wrote:
             | _Jesus, since when Fortnite and BF6 became gaming benchmark
             | nowadays?_
             | 
             | In order to 'win' a console generation there needs to be
             | support for the games people want to play. Capitalism is a
             | literal popularity contest, and any console that doesn't
             | have Fortnite, COD, FIFA, etc won't win, regardless of what
             | you or I might think of the games.
             | 
             | The reason why Steam can't win a console generation is
             | simply because Microsoft, Sony, and Nintendo have enough
             | sway over publishers (especially ones they own) than they
             | stop popular games being available on a rival platform.
             | They market it as 'exclusives' but really it's just anti-
             | consumer.
        
           | Cthulhu_ wrote:
           | I can see developers work on SteamOS anticheat soon, once it
           | gains more traction (chicken / egg problem though). Those
           | games are available on mobile phones and consoles as well, so
           | "windows" is not a requirement.
        
           | kotaKat wrote:
           | If you can't play Fortnite on it it sounds like a great time
           | to line up a lawsuit against Epic Games for refusing to allow
           | you to play Fortnite on the Steam box.
        
           | StopDisinfo910 wrote:
           | I think Valve has a fairly good grasp of what they
           | addressable market is at this point with the Steam Deck
           | having been out for so long.
           | 
           | The value proposition is basically play your existing Steam
           | library (and emulated games but that will be left unsaid) in
           | 4k on your TV with an interface suited for it. I am not sure
           | they are that dependent of upcoming games.
           | 
           | I will probably buy one because I really enjoy my Deck and I
           | would like to play some more taxing games on a large screen
           | from time to time and I'm never going to buy a PS5 because I
           | have no interest in tying myself to Sony and playing
           | exclusively on my TV.
        
         | tombert wrote:
         | My main game console right now is one of those little gaming
         | boxes you can buy on Amazon for about $400, where I have
         | installed NixOS + Jovian to get the "SteamOS" interface.
         | 
         | I really like it. It really does feel like a "game console";
         | usually when I've made my own console using Linux, it always
         | feels kind of janky. For example, RetroPie on the Raspberry Pi
         | is pretty cool, but it doesn't feel like a proper commercial
         | product, it feels like a developer made a GUI to launch games.
         | 
         | I have like 750 games on Steam that I have hoarded over the
         | years, in addition to the Epic Games Store and GOG, which can
         | be installed with Heroic, and the fact that I can play them on
         | a "console" instead of a computer makes it much easier to play
         | in my living room or bedroom. It even works fine with the Xbox
         | One controllers; I use the official Microsoft USB dongle to
         | minimize latency, it works great.
         | 
         | I think there actually is a chance that Valve could really be a
         | real competitor, if not a winner.
        
           | Mistletoe wrote:
           | Do you have link to the little gaming box?
        
             | tombert wrote:
             | Yep! https://www.amazon.com/dp/B0D733JFML?th=1
             | 
             | The one I ordered had 32 gigs of memory; this was more than
             | a year ago so I'm sure there are better ones now, but I
             | have to say that I feel like this thing "punches above its
             | weight" in that it does seem to run a lot more stuff than I
             | thought it would at a decent framerate.
        
               | chintech2 wrote:
               | These are the Beelink boxes.
               | 
               | They got very popular when they released a video of the
               | manufacturing process.
               | https://www.youtube.com/watch?v=ohwI3V207Ts
        
               | Mistletoe wrote:
               | Wow these are so much more well made than I thought.
        
               | stavros wrote:
               | Hm, does it work well for games? I have a NUC I could
               | use...
        
               | pizlonator wrote:
               | I have one of the higher-end beelinks. Super small,
               | quiet, doesn't get hot and I can play modern AAA titles
               | on it, driving my huge screen TV in my living room.
        
               | stavros wrote:
               | Sorry, I more meant "does Jovian work well?". I have a
               | Beelink ME and love it, but I want a gaming "appliance"
               | OS.
        
               | tombert wrote:
               | Jovian works pretty great actually. Once I got it set up
               | it pretty much worked exactly as I expected.
        
               | johnmaguire wrote:
               | Can you quantify this? Which Beelink? Are you powering a
               | 4K TV? When you talk about playing modern AAA games,
               | which ones, and what settings do you run at?
        
               | pizlonator wrote:
               | Fortnite, Cyberpunk, Starfield, probably others I'm
               | forgetting
               | 
               | I believe the TV is 4K, yeah.
               | 
               | It's the Beelink SER9 AMD Ryzen AI 9 HX 370
               | 12core/24thread AI PC Turbo Freq 5.1GHz
        
           | whazor wrote:
           | I installed NixOS + Jovian on my Steamdeck and it works great
           | as well.
        
             | GardenLetter27 wrote:
             | Nix support is built-in to SteamOS already btw, I used that
             | to set up Ship of Harkinian for example.
        
               | s0l1dsnak3123 wrote:
               | Could you elaborate? Does steamOS ship the nix binary &
               | mountpoints?
        
               | MrDrMcCoy wrote:
               | IIRC, the nix package manager can run entirely user-level
               | on any distro. It doesn't ship on the Deck, but it's the
               | same process there as anywhere else.
        
           | Fnoord wrote:
           | That sounds interesting because with NixOS it should be very
           | easy to move your config to the next thing, and honestly I
           | prefer NixOS over Arch.
           | 
           | What I wanted to ask you: have you converted the device into
           | a STB as well or is that still standalone?
        
           | abustamam wrote:
           | Which box is that? I personally have a Nvidia Shield with
           | Steam Link to stream games from my gaming computer to my TV.
           | I connected an Xbox controller and it works pretty well. I
           | also use an old iPad for streaming games for games that don't
           | lend themselves well to a controller.
           | 
           | It's obviously not a direct replacement since it still relies
           | on my gaming machine, which not everyone has, but it gets a
           | pretty good console experience, and it's portable.
        
         | feffe wrote:
         | Steam on Linux works really well now. I sort of built my own
         | steam machine a few months back with a framework desktop that
         | now sits in my TV rack. Gaming on it is a really good
         | experience. Had to buy a PS5 controller though because I could
         | not get the XBOX controller to work over bluetooth which was a
         | bit of a bummer. For me the new controller is most interesting
         | as most games have XBOX controller support (with xbox button
         | captions) and the steam controller adopts the button naming.
        
           | zeta0134 wrote:
           | I just built one of these as well. For your Xbox controller,
           | see if this works: find any Windows PC and download the Xbox
           | Accessories app. Connect the controller (via USB) and update
           | its firmware. Once I did this, I was able to pair it with the
           | framework desktop via bluetooth (under linux) reliably, and
           | it's been rock solid ever since. Apparently some of the
           | models shipped with buggy firmware that linux really doesn't
           | like for whatever reason.
        
           | exitb wrote:
           | If you still have the xbox controller, I'd recommend the
           | dedicated USB wireless adapter. It's reasonably priced and
           | very solid.
        
             | hamdingers wrote:
             | Especially if you ever use more than one controller at a
             | time, a dedicated dongle is essential.
        
         | snalty wrote:
         | > reasonably priced storage upgrades
         | 
         | To be fair to Sony here, the PS5 uses a normal m.2 NVME SSD for
         | storage upgrades.
        
           | extraduder_ire wrote:
           | And the ps3/ps4 before it used 2.5 inch sata drives.
        
         | testdelacc1 wrote:
         | Current OS split of Steam users - 94.84% windows, 2.11% mac,
         | 3.05% Linux.
         | 
         | Valve has fought tooth and nail for a decade to make that 3.05%
         | a reality. Linux means they control their own destiny, instead
         | of being at the mercy of Microsoft. Valve has their eyes on
         | this prize and they're willing to play the long game.
         | 
         | Everyone's going to talk about "winning" the console
         | generation, but winning could mean an increase of Linux's share
         | to 5-6%. That would be a massive win, and would be a
         | vindication of Valve's strategy. Valve could achieve their
         | goals even if Sony and Nintendo sells millions of consoles
         | more.
        
           | nobodyandproud wrote:
           | Valve's strategy being that Microsoft will continue down this
           | user-hostile and privacy-hostile experience.
           | 
           | Being computer-savvy means I'm still a relative outlier, but
           | given the renewed shift away from Windows and Office; Windows
           | unfortunately may become niche.
        
             | badosu wrote:
             | Why unfortunately? Isn't that a good thing? (Assuming > 0%
             | will switch to Linux instead of iOS)
        
               | cestith wrote:
               | Honestly, as much as I prefer Linux for most things Linux
               | staying pat and macOS stealing market share from Windows
               | is almost as good as Linux taking those users. I think
               | we're currently seeing a trend starting of people leaving
               | Windows for each of them, and some users for both of
               | them.
        
           | spooky_deep wrote:
           | I'd bet that most PC Windows gamers care a lot more about
           | Steam than they do about Windows. If Microsoft did anything
           | drastic - like blocking Steam like Apple do on iOS - it would
           | hurt Windows severely.
        
         | bloqs wrote:
         | their biggest fight is this:
         | 
         | "what, i cant play COD online? Or Battlefield? or fifa? or
         | Rocket League?... but thats all I play, and it costs more than
         | a ps5?
         | 
         | ...whats the point?"
         | 
         | These games have gigantic followings that ship hardware year
         | after year. People on hackernews are substantially broader-
         | minded than your average console gamer.
         | 
         | On the above basis alone, most of the regular gamers I know
         | will not buy one of these.
        
           | blitzar wrote:
           | "Will it play GTA6, and play it well, whenever that
           | eventually comes out?"
           | 
           | That is the bar (in my opinion) today, you have to take your
           | box over to rockstar and spec for that or you are just
           | selling outdated hardware.
        
             | rs186 wrote:
             | I assume people who choose a Steam Machine over PS5 know
             | what they are doing.
             | 
             | On the other hand, people are probably dumber than I think.
        
           | vintermann wrote:
           | There are presumably mobile games which have even bigger
           | playerbases. Most of the "regular gamers" of this sort I know
           | will probably not buy a console either. Does it matter?
           | 
           | It really says most about what people you hang out with.
        
           | wingmanjd wrote:
           | For what it's worth, Rocket League plays just fine on Linux
           | if you use Proton, but your point on the others still stands.
           | 
           | I've had to stop playing a few games once I made the switch-
           | over (Destiny, GTA V), but am otherwise very happy with where
           | SteamOS/ Proton is.
        
         | ninetyninenine wrote:
         | Steam needs IP. Something as iconic as Kratos or Mario. That's
         | how you go toe to toe with consoles.
        
           | b3lvedere wrote:
           | Gordon Freeman and Glados should be able to handle that.
        
             | bee_rider wrote:
             | Probably not, unless they learn to count to three, those
             | series seem to be over.
             | 
             | Valve seems to be more of a platform company these days (a
             | very good one, though).
        
               | paride5745 wrote:
               | Remember Valve released HL: Alyx to promote their first
               | VR headset.
               | 
               | It is not unreasonable to get a pair of titles to promote
               | these two new products.
               | 
               | A man can dream, but a new HL for the Steam Machine and a
               | new Portal for the Frame would be great.
        
               | b3lvedere wrote:
               | It would also be the biggest sales pitch in the universe
               | 
               | "Buy a Steam Machine and get Half Life 3 for free" "Buy a
               | Steam Frame and get Portal 3 for free"
               | 
               | Tech and software support should be absolutely perfect
               | though..
        
           | jonkoops wrote:
           | It doesn't need IP, it is already THE marketplace for PC
           | gaming. People will get a box like this to play the library
           | they already own, or get great deals on new games.
        
             | swiftcoder wrote:
             | > it is already THE marketplace for PC gaming
             | 
             | Yeah, but console gamers don't necessarily know or care
             | about that. If you want to cut into the console market, you
             | kind of have to meet console gamers halfway
        
               | iteria wrote:
               | Not if you are playing the long game. You get console
               | gamers by buying consoles. Steam now has the concept of
               | parental controls and kid accounts. That's the story of
               | why my kid has never played a console. And I have grabbed
               | a lot of her friends as well. In 5 or 6 years when these
               | kids are teens, they will stay with steam and play
               | whatever works on that platform over picking up whatever
               | Nintendo, Sony or Microsoft drop.
               | 
               | PC gaming had been dying because it was losing kids with
               | the rise of tablets and phones. This is a decent solution
               | even if it will not pay off immediately.
        
               | vintermann wrote:
               | But only halfway. You don't need to have _exactly_ the
               | same market as an existing console. It 's not as if the
               | existing consoles have exactly the same market as each
               | other either.
               | 
               | And Valve is already a lot more than halfway from what I
               | can tell.
        
           | Yoric wrote:
           | Does it?
           | 
           | I mean, it already has a library of games vaster than all
           | other consoles taken together.
        
           | jimangel2001 wrote:
           | Steam/Valve is the IP already. It's the default goto for
           | gamers.
        
           | josephg wrote:
           | I bought a bunch of games for console over the years that I
           | can't play any more.
           | 
           | I have about a dozen games on the switch. In another console
           | generation, nintendo will make all my existing switch games
           | unplayable again. I feel like you don't really buy console
           | games. You rent them for one console generation.
           | 
           | I mean, I can't tell whats worse - that Nintendo has the gall
           | to try and sell me the same game for switch that I already
           | bought retail on the Wii several years ago. Or that I can't
           | play a lot of my old Wii games at all any more.
           | 
           | But every year I end up picking up more and more games on
           | steam. So many games. I have hundreds, and so do most of my
           | friends. And all of those games keep running on every PC I
           | own.
           | 
           | That's the value proposition of a steam box. It ships with
           | hundreds of games that I already own and already enjoy. Fancy
           | playing bioshock again? Sure. Factorio? Yeah hit me. Dota?
           | Cyberpunk? Terraria? Stardew Valley? Lets go.
           | 
           | How do the console makers compete with that?
        
             | TiredOfLife wrote:
             | Switch 2 plays all* switch 1 games.
             | 
             | Xbox series plays all xbox one and even a bunch of xbox 360
             | games
             | 
             | Ps5 plays all* ps4 games
             | 
             | Every console has moved to essentially off the shelf soc so
             | backwards compatiblity comes as a side effect
        
               | josephg wrote:
               | Once burned, twice shy. It's going to take a few more
               | generations to see how long they actually maintain that
               | compatibility for going forward.
               | 
               | I suspect consoles will move to arm chips at some point.
               | When they do, will Sony and Nintendo bother making a
               | Rosetta type layer for backwards compatibility to play
               | the games they're selling now? I doubt it. We'll see.
        
           | akimbostrawman wrote:
           | I think most people would take the biggest library of past,
           | current and future games, cheaper games and free online over
           | those. Not to mention valve of all devs has enough legendary
           | IPs. Kratos and many others have been on steam for years.
        
           | StopDisinfo910 wrote:
           | There is something vaguely amusing to me about complaining
           | that Valve of _Half-Life_ , _Counter Strike_ , _Portal_ ,
           | _Team Fortress_ and _Dota_ fame doesn't have IP and giving as
           | an alternative what I view as a minor IP, _God of War_.
           | 
           | Apparently, people have forgotten that what launched Steam is
           | it being required to play game of the decade _Half-Life 2_.
           | 
           | I think I'm old.
        
             | cubefox wrote:
             | They might make Half-Life 3 PC exclusive.
        
           | coffeebeqn wrote:
           | What IP does Sony or MS have these days that would sell
           | consoles? They fumbled Halo completely and Sony exclusives
           | are now all on PC. Nintendo does have their Zelda and Mario
           | that they have taken care of well for decades but Steam has..
           | every PC and console game with an emulator
        
           | vintermann wrote:
           | I know a lot more about Team Fortress, Portal and Half-Life
           | than I know about Kratos. Valve already have their "meme IP".
        
         | eptcyka wrote:
         | Licensing? What do you mean, licensing? Other manufacturers are
         | free to take it. It's all open source.
        
           | Yokolos wrote:
           | Yes, you need to license SteamOS to preinstall it on devices
           | you sell: https://store.steampowered.com/steamos/oem
           | 
           | Why would you not need to license it? Steam isn't open source
           | and Steam, the trademark, is owned by Valve. If we were
           | talking about a standard distro like Fedora, no, I guess they
           | wouldn't have to license it, but we aren't.
        
             | theshrike79 wrote:
             | It's also about protecting their brand.
             | 
             | If someone starts selling completely shitty "SteamOS PCs"
             | without licensing, it'll hurt Valve more than the no-name
             | Chinese PC manufacturer.
             | 
             | Licensing -> Valve can dictate minimum specs and QA
             | requirements -> Good for everyone.
        
         | napolux wrote:
         | SteamOS isn't perfect, but it's "open" to mods like a PS5 or
         | XBOX will never be. As an avid console gamer it's time to go
         | back to my roots.
        
           | pjmlp wrote:
           | Some PS were open (still have my PS2Linux) and XBoxes have
           | dev mode, even if it is stuck on UWP, and there was XNA as
           | well.
           | 
           | Turns out most open consoles are full of either crapware or
           | emulators, which is the reason Sony and Microsoft eventually
           | gave up on some openess.
        
             | theshrike79 wrote:
             | Random trivia: The PS2 Linux was purely for tax evasion.
             | 
             | EU had a higher tax rate for "gaming computers" than
             | "generic computers" so Sony slapped Linux on the console to
             | get better profits.
        
               | frou_dh wrote:
               | Good example of being confidently wrong. You are thinking
               | of the little Basic interpreter that was on the pack-in
               | consumer demo disc. Not the Linux Kit which was a very
               | real initiative and had universities involved. We were
               | using them in a big dedicated lab.
        
               | pjmlp wrote:
               | Not at all, you're mixing up with YA BASIC, that came
               | with PS 2 demo disc.
               | 
               | People that weren't there keep mixing channels on this
               | one.
               | 
               | To acquire PS2 Linux, you had to pay additionally 300
               | euros for the Linux distribution, the PS2 hard disk, and
               | cables that would only work in monitors using sync on
               | green signal.
               | 
               | Initially the price was much higher, and got reduced to
               | around 300 in 2004.
        
               | IncreasePosts wrote:
               | Actually I think PS2 Linux was made so saddam Hussein
               | could build a Beowulf cluster of PS2s
        
               | spooky_deep wrote:
               | You mean PS3 Linux?
        
           | deafpolygon wrote:
           | I don't know -- per Microsoft's recent announcement.. the
           | Xbox will basically be a Windows PC in a tiny package. So, no
           | more Xbox Live needed to play online and you can install
           | other marketplaces on there (such as Epic and GOG).
        
             | philistine wrote:
             | You're speculating. Microsoft executives have made
             | statements, but we have not seen definite announcements.
             | 
             | Remember when one Microsoft executive said one time that
             | Windows 10 is the last Windows and everyone believed it?
        
             | WorldMaker wrote:
             | Microsoft hasn't announced the next Xbox yet. They've been
             | promoting the Xbox-branded ROG Ally this cycle, which _is_
             | just a Windows PC in a tiny package, but that 's not the
             | next console, just a current generation SteamDeck
             | competitor.
             | 
             | They've been implying there will be a greater convergence
             | in which Windows devices feel (play) like an Xbox, but
             | they've been saying the same things since initiatives like
             | Xbox Play Anywhere originally launched in 2016 (almost a
             | decade ago!), which didn't result in the Xbox Series X
             | being a PC in 2020 (despite similar speculation that it
             | might be at the time).
             | 
             | It will be interesting to see where Xbox is planning to go,
             | but so far most of the speculation is just reading (decade
             | old) tea leaves.
        
         | jaapz wrote:
         | > then licensing of the OS to other manufacturers
         | 
         | They already tried that the first way around when they
         | introduced steam machines. That didn't really work.
         | 
         | The fact that they now took full control is what's exiting
         | about this steam machine.
        
           | Zhyl wrote:
           | They tried it without a flagship and without a large library
           | of compatible games.
           | 
           | They now have a flagship first party Steam Machine _and_
           | Proton to run games. They are also working with partners to
           | create 3rd party Steam OS handhelds.
           | 
           | If steam machines sell well, we will likely see supported 3rd
           | party offerings.
        
             | brookst wrote:
             | Yes. It's the Pixel / Surface / strategy: show there is a
             | market for premium, flagship reference devices and let
             | those guide the second tier manufacturers.
             | 
             | You don't even have to be the #1 vendor, the reference
             | implementation does a lot of good for the ecosystem.
        
         | AlexandrB wrote:
         | This is only possible due to how the console space has changed
         | over the last 10 years. The killer app for console over PC used
         | to be simplicity - you pop in the disc/cartridge and you just
         | go. This is rarely true anymore. Even Switch 2 games often
         | require waiting to download a bunch of stuff before you can
         | play. Meanwhile the PC experience has generally gotten simpler
         | and most games "just work", in part thanks to Steam itself.
        
           | wmeredith wrote:
           | Thank you for calling this out. As a long time console gamer,
           | I hadn't noticed this creeping bloat until I started playing
           | games with my young children. My son begged for a new Madden
           | game after playing it at his friend's house.
           | 
           | When we got the game, it probably took us an hour of fucking
           | around with downloads and accounts. Off the top of my head, I
           | had to set up a parents EA account and kids account, set
           | permissions, had to make my 7 year old an email address, had
           | to set up two factor authentication, accept crazy terms of
           | use, verify emails, etc.) And then once we got all that done
           | we're dodging ads for in game points, coins, cards, card
           | packs, cosmetics, pre-order bonuses, etc. to get to the
           | actual game. It's so SO bad and just not fun.
           | 
           | It completely killed his enthusiasm for the game. My son
           | wandered off multiple times during this process. When I joked
           | with my wife that we could have built a PC in the time it
           | took us to do this bullshit it was an exaggeration, but only
           | a little.
        
             | layla5alive wrote:
             | This is so very sad and so very ripe for disruption.
             | 
             | So many of the top players in our modern late stage
             | capitalism economy fit this mold of having a terrible user
             | experience with a large unsatisfied user base. Usually it's
             | not even a monopoly, but all the top players are roughly
             | equally awful to their users.
             | 
             | I'm tempted to start some companies to just do the thing in
             | a way that doesn't suck for the actual paying customers. I
             | think just doing a good/competent/user-needs-centric job at
             | the same basic product would be enough to disrupt the
             | market in many cases.
        
         | brookst wrote:
         | 100% agree with everything you said, and also Valve is a huge
         | value prop in the cross-platform Steam store. I already prefer
         | Steam because I have both Windows and Mac machines and
         | generally travel with a MacBook.
         | 
         | Microsoft has limited Xbox to Windows buy-once, Sony has...
         | nothing. Valve is building an ecosystem that goes from handheld
         | deck to Windows/Mac/Linux to console to VR.
         | 
         | It's been a slow burn but that is a very nice strategy.
        
         | cestith wrote:
         | The x86 running Windows isn't perfect. The x86 rack system
         | running Linux isn't perfect. Android isn't perfect. The Ford
         | F150 isn't the perfect pickup. Budweiser is far from the
         | perfect beer.
         | 
         | The phrase "worse is better" has a lot of historical
         | significance in computing. Long before that, though, Adolphus
         | Busch started his brewing empire. If you take a brewery tour at
         | an Anheuser-Busch brewery, they'll tell you that the company's
         | flagship product, the aforementioned Budweiser, was never
         | intended to be anyone's favorite beer.
         | 
         | That's right. One of the top selling beers in the world was
         | never intended to be a personal favorite of a single buyer or
         | beer drinker. What it _was_ designed to be was unobjectionable,
         | approachable, and good enough to serve your guests when their
         | preferred beer runs out. There are so many varieties of beer
         | that are so different, and they are often loved by some and
         | despised by others. So an intentionally unremarkable but
         | quality beverage was marketed to be a very popular second or
         | third choice.
         | 
         | If most households have a Playstation and a Deck or Frame, or
         | have a Switch and a Frame, or have a PC and a Deck then in
         | total numbers the Steam machines just might be the top seller
         | even if it's not a universal favorite.
        
       | BolexNOLA wrote:
       | We heard this literally with the previous steam machine lol
       | 
       | There's no doubt they're tee'd up to radically alter the
       | landscape. But man they better have a truly plug and play,
       | turnkey system if they want to compete with consoles. The
       | steamdeck even after this many years is absolutely trash at going
       | from handheld to docked (better the other direction at least) and
       | is incredibly hit or miss when it's plugged into a TV in general.
       | I had to buy a special DP->HDMI cable that forces 1080p @60 to
       | get it to consistently appear on screen docked (LG C1 for
       | reference).
       | 
       | I am excited for the steam machine. But yeah, telling me it's a
       | more powerful steamdeck is super exciting in some ways and
       | eyebrow raising in others unless they got some big SteamOS
       | overhaul coming.
        
         | Normal_gaussian wrote:
         | Most of the deck/dock screen issues are related to dock
         | firmware and USBC display negotiation. The steam machine has
         | built in HDMI and Display port which are presumably relatively
         | bog standard.
        
           | BolexNOLA wrote:
           | This is the steamdeck official dock plugged into my LGC1,
           | which is one model in a very popular line of TV's, via hdmi.
        
             | SchemaLoad wrote:
             | The official steam deck dock seems to be fairly buggy, it's
             | widely complained about. I've been using an Apple USB-C to
             | HDMI adapter and it's worked perfect on every TV I've tried
             | it on. Since the steam machines don't use USB-C video out
             | this wouldn't be an issue.
        
               | BolexNOLA wrote:
               | That may be the case but "official valve hardware is
               | buggy even after almost 4 years" is a troubling yet true
               | statement when their entire pitch today was literally
               | "check out our new hardware."
               | 
               | I love my deck. But a smooth experience it is not. Up
               | until idk a year ago...? Flipping from gaming mode to
               | desktop mode or vice versa had a solid 50-50 shot of
               | inducing a fail state requiring a hard reset.
        
         | xgulfie wrote:
         | Literally every USB-C dock I've ever used with any laptop has
         | these sorts of issues.
         | 
         | On the flip side, I'm pretty confident AMD will be able to
         | output to DisplayPort
        
           | BolexNOLA wrote:
           | Yeah but what laptop is trying to be a gaming rig on your tv
           | via a separate $100 dock?
        
       | TheRoque wrote:
       | I hardly understand the headline. Steam machine is just a
       | computer, and since it can be used for other stuff than playing
       | games, then it can't have the cheap pricing of a console. Most
       | consoles are sold at a loss, and the benefits are made when
       | selling console-exclusive games. If you sell something at a loss,
       | but users aren't forced to buy your games, then you're not gonna
       | make any money. Hence, the Steam Machine (AKA GabeCube) is gonna
       | be as expensive as a laptop (or slightly less expensive because
       | of the bigger form factor and lack of portability).
       | 
       | On top of that, the base OS can't run a ton of games that run on
       | console, because it runs in the way of kernel anti cheats (think:
       | battlefield, call of duty, valorant, league of legends... the
       | biggest games basically), while consoles are guaranteed to run
       | most AAA games.
       | 
       | So with all that in mind - while I appreciate what Valve is doing
       | a lot - I don't think it'll win the "console generation". I
       | hardly see how it can even be called a console. It's just a PC,
       | and that's how they call it themselves.
        
         | chamomeal wrote:
         | Is money still made from console exclusives? I feel like I see
         | less of them these days. The biggest games are cross platform
         | monsters, and the smallest are indie games.
         | 
         | Crazy to think that the Horizon Zero Dawns of the world would
         | be propping up all of console gaming??
         | 
         | But maybe that's why Xbox is looking to get out. And trying new
         | monetization strategies (gamepass is on Roku or something)
        
           | Normal_gaussian wrote:
           | Exclusives sold consoles which determined future revenues. MS
           | messed up horrendously with both a worse console and meh
           | exclusives.
           | 
           | An exclusive will sell fewer copies, so the console
           | manufacturer will strike a beneficial deal to make up for it.
        
           | tormeh wrote:
           | In principle the consoles themselves and the exclusives are
           | both loss leaders. Or, sold at cost, anyway. The actual money
           | is made from the 30% cut on any third party game sales, and
           | the online subscriptions required to play online.
           | 
           | Consoles are expensive. Once a consumer has bought one,
           | they're likely to stick with it for the generation. This is
           | why we have flame wars about them. Only a small minority has
           | several high-end gaming devices.
        
         | ethmarks wrote:
         | Laptops have lots of components that the Steam Machine doesn't
         | have. The screen, keyboard, touchpad, cameras, microphones,
         | speakers, battery, et cetera are all fairly small costs, but
         | they add up. Plus using a Linux-based OS instead of Windows
         | automatically knocks around $50 off the price because the price
         | doesn't include the cost of an OEM Windows license.
         | 
         | I don't think the Steam Machine will be priced lower than a PS5
         | or Xbox (unless Valve is willing to burn money in exchange for
         | market share), but I think that it'll be priced significantly
         | lower than an equivalent-spec laptop (which would be in the
         | $600-800 range based on the fact that the Steam Machine has an
         | "AMD RDNA3 28CUs" GPU, which according to Google is roughly
         | equivalent to an Nvidia RTX 4050, laptops containing which are
         | priced around $600-800).
        
           | Telaneo wrote:
           | The 'AMD RDNA3 28CUs' is likely to be the 7600M, as all the
           | major specs are the same (power draw and clocks is lower, but
           | given that the Steam Machine is not a laptop, it probably
           | will have more headroom for that).
        
           | TheRoque wrote:
           | > Laptops have lots of components that the Steam Machine
           | doesn't have. The screen, keyboard, touchpad, cameras,
           | microphones, speakers, battery, et cetera are all fairly
           | small costs, but they add up. Plus using a Linux-based OS
           | instead of Windows automatically knocks around $50 off the
           | price because the price doesn't include the cost of an OEM
           | Windows license.
           | 
           | Yet's all the mini PCs I've come across are more expensive
           | than their laptop equivalent
           | 
           | Because it's also about the demand, and how much you can mass
           | produce them to reduce the cost
        
           | wpm wrote:
           | I mean, Valve built this with the profits, at least, in no
           | small part with the profits from selling games, DLC, and
           | gacha skins on their storefront which has many many
           | competitors too bozo-brained to run their stores as well as
           | Valve does.
           | 
           | If any company has a business case for "we'll sell the form
           | factor at a loss with our store preinstalled" now it's Valve,
           | especially if they want to make the hardware only to prove
           | the viability of the form factor, and especially since they
           | already have been selling on platforms they don't own.
        
         | kouteiheika wrote:
         | > I hardly understand the headline. Steam machine is just a
         | computer, and since it can be used for other stuff than playing
         | games, then it can't have the cheap pricing of a console.
         | 
         | I don't understand this train of thought. It absolutely can
         | have the cheap pricing of a console, as long as Steam is the
         | default store, and the majority of users will use the console
         | as-is and buy games on Steam.
         | 
         | Let me give a quick analogy: Google paid Apple 20B USD just to
         | be the default search engine in Safari, even though users _can_
         | easily change it. _Defaults matter_. The vast majority of
         | people are _not_ highly technical users who customize
         | everything in-depth and seek out alternatives. The vast
         | majority of people just use whatever is the default.
        
           | jsheard wrote:
           | > It absolutely can have the cheap pricing of a console
           | 
           | Valve hasn't committed to a price yet, but they told Gamers
           | Nexus that it'll be priced less like a console and more like
           | an entry level computer (i.e. more expensive than a console).
        
             | kouteiheika wrote:
             | I didn't say it "will", I said it "can". And since pricing
             | is not announced yet we have no idea what they will do in
             | the end.
        
               | johnnyanmac wrote:
               | Sega can also come back and announce a Dreamcast 2.
               | 
               | I'd rather work on likelyhoods than dreams.
        
             | jauntywundrkind wrote:
             | Weird statement, because I can search for PS5 pro & see
             | $750 price points, and entry level computers have been far
             | far cheaper. Cheaper than Xbox series X at $650. Getting
             | pretty solid laptops for a bit under $500 has been possible
             | for many years now.
             | 
             | But "entry level computer" has a very broad interpretation
             | available. Could be higher for sure.
        
               | jsheard wrote:
               | I assumed they meant an entry level _gaming_ computer,
               | not something with potato-grade integrated graphics, but
               | I agree it 's vague.
        
               | somenameforme wrote:
               | You can build an entry level gaming computer for under
               | $400 easily. Here [1] is one example (parts list/link in
               | the description).
               | 
               | [1] - https://www.youtube.com/watch?v=vecR26Nz_YA
        
               | jsheard wrote:
               | That build uses a 13 year old CPU from AliExpress,
               | there's no accounting for taste but I think most entry
               | level builds are aiming a little higher than that. Some
               | newer games won't even try to run on a CPU of that
               | vintage since it doesn't have AVX2 support.
        
               | somenameforme wrote:
               | It was released in 2016 and does support AVX2. In general
               | what matters when building a decent rig is aiming to
               | balance performance to optimize against bottle necks. He
               | demonstrated the system in various modern games, for
               | instance running Delta Force at 4k/120FPS. And the CPU
               | was scarcely getting touched - running at around 20%.
               | 
               | You can spend a ton of money on a bleeding edge CPU and
               | see 0 performance gain in almost all cases, because
               | basically no modern games are CPU limited, or even
               | remotely close to it, so you're sitting there with your
               | overpriced CPU basically idling.
               | 
               | -----
               | 
               | I think many people are out of the loop on PC costs and
               | performance. The days where you needed some $1000+
               | bleeding edge rig to even begin to play the latest stuff
               | are long gone. Since this thread is on consoles - an
               | approximate PS5 equivalent video card is the RX 6700 XT
               | which is like $200-$300, and that is, by far, the biggest
               | expense.
        
               | jsheard wrote:
               | > It was released in 2016 and does support AVX2
               | 
               | My mistake, I missed off the important "v4" when looking
               | up the model. Embarrassing.
        
               | johnnyanmac wrote:
               | Gaming tends to adjust to consors, and we're nearing 6
               | years of gen 9 consoles. expect any "entry level gaming"
               | computer to either be portable or competitive with the
               | $600 price point I can grab at any major retailer.
               | 
               | Otherwise, sure. I can build a potato for $300 and i will
               | probably enjoy Silksong just fine. But at that point why
               | not buy a non-gaming laptop?
        
               | Telaneo wrote:
               | Do those computers play games competently? I doubt they
               | play them as well as the PS5 or Series X. We aren't in
               | the days where integrated graphics instantly meant sub 20
               | FPS on any game no matter how simple, but I still
               | wouldn't throw any recent triple A game at even new-ish
               | computers with integrated graphics and expect them to
               | perform all that well. They'll play Rocket League,
               | Stardew Valley and Minecraft just fine, and maybe that's
               | all they need to do, but a Steam Machine that can't play
               | tomorrow's title roughly on par with current gen consoles
               | seems like a losing bet unless the price is equivalently
               | lower.
        
               | shootingoyster wrote:
               | The Steam Machine uses a dedicated graphics chip, similar
               | to a discrete AMD RX 7060M. Laptop chip sure, but a
               | stone's throw from integrated graphics. These Machines
               | will be able to keep up.
        
               | somenameforme wrote:
               | Yes. There's a peer thread below this one with more
               | examples, but in general the biggest (and most relevant)
               | cost you're looking at with a new computer is the video
               | card. And a PS5 level video card is the RX 6700 XT which
               | is like $200-$300. If you're willing to purchase second
               | hand you can go substantially lower.
               | 
               | I suspect most of us are of a vaguely similar age, and
               | when "we" were growing up, PC gaming was ridiculously
               | expensive. A new gaming PC was thousands of dollars and
               | then obsolete within a couple of years, leaving you
               | constantly checking new release 'minimum system
               | requirements.' It was quite painful and a big reason I
               | (and I suspect others) migrated to console gaming. But
               | now a days? I have a relatively old PC and never even
               | bother looking at spec requirements - it'll run it, just
               | fine.
        
               | TiredOfLife wrote:
               | Steam machine is barely at base ps5 level in performance
        
           | SchemaLoad wrote:
           | The main problem I see is that if this is any cheaper than
           | it's hardware, people will buy 100s of them and stack them in
           | server racks for CI runners or whatever. Generating only
           | losses for Valve and making the hardware unavailable to
           | gamers.
           | 
           | It needs to either be at market rate or locked down to only
           | be useful for gaming.
        
             | lucyjojo wrote:
             | you don't remember playstation clusters?
             | 
             | https://en.wikipedia.org/wiki/PlayStation_3_cluster
             | 
             | that said, practically buying hundreds of them should prove
             | to be quite difficult.
        
               | crote wrote:
               | The PS3 was uniquely powerful, compared to its x86 peers.
               | It wasn't _just_ cheap - it provided the compute of 30
               | desktop computers in the space, power, _and_ price
               | envelope of one.
        
             | solid_fuel wrote:
             | I think the limitation on server gear these days is
             | electricity price vs compute, with the hardware price being
             | an up front investment but not dominating the lifetime
             | cost. At least at this end of the price range - it's a
             | consumer GPU, not an A100 or anything.
        
             | pjerem wrote:
             | Iiuc, unlike Sony's PS3 (which were bought and used like
             | this), Steam is the unique distributor so it would be easy
             | for them to not allow (or make really difficult to) buying
             | thousands of machines.
             | 
             | (Or they could sell it everywhere for higher price but the
             | Machine would come with a non transferable Steam gift
             | card.)
        
             | crote wrote:
             | I don't think they could possibly make it cheap enough for
             | that - especially once you consider all the money being
             | wasted on RGB/Bluetooth/a GPU you won't use.
             | 
             | Messing around with weird consumer hardware in a datacenter
             | context isn't exactly attractive. If all you need is some
             | x86 cores, an off-the-shelf blade server approach gets you
             | far more compute in the same space with far less hassle.
             | Even if the purchase cost is attractive, TCO won't be.
        
               | theshrike79 wrote:
               | The RGB costs maybe 2EUR to add, the bluetooth chip is
               | maybe 50c.
        
               | estimator7292 wrote:
               | It happened to the PS3
        
               | teamonkey wrote:
               | The PS3 was weird. It had a unique architecture that made
               | it especially useful for HPC in an era before GPUs were
               | useful for that purpose. The CPU and GPU in the Steam
               | Machine are not particularly high-end.
        
               | voxic11 wrote:
               | And I think that was part of the reason it was one of the
               | last consoles sold for a loss.
        
             | eptcyka wrote:
             | Does it have IPMI? Does it have ECC ram? Racking Mac Minis
             | is a painful enough, this form factor is less rackable than
             | that. If you need to physically adjust the form factor per
             | device, whatever you could've saved will be immediately
             | lost in labor.
        
               | Gigachad wrote:
               | Orgs racked PlayStation 3s back in the day. If it's
               | subsidised hardware it could be worth it.
        
           | jimmydoe wrote:
           | It's like android. You sell pixel at relatively high price
           | but create a wave of other with cheaper alternatives, so you
           | end up make money from being default store.
        
           | johnnyanmac wrote:
           | Defaults matter at scale. And as for scale, the Steam Deck
           | has the most generous estimates at 7 million. For a side
           | hustle that's great. For trying to compete with the scale of
           | other consoles, that's not enough.
           | 
           | Hardware is very hard to break into. You can't treat it like
           | software and expect to dominate.
        
         | bryanlarsen wrote:
         | Very few consoles were sold at a loss. Some certainly were,
         | like the fat PS3. But that was the exception, not the rule.
         | 
         | More relevantly, none of the current generation (ps5, xbox
         | series, switch 2) are sold at a loss. They don't have large
         | margins, but they are sold above cost.
         | 
         | The Taiwanese computer manufacturers won't be phased by thin
         | margins; that's their modus operandi.
        
           | tinybear1 wrote:
           | Microsoft testified under oath in court that they lost money
           | on every Xbox sold prior to the current generation.
           | 
           | Sega lost money on every console prior to exiting the market.
           | 
           | Nintendo sold various consoles at a loss (Wii U).
           | 
           | The PlayStation 1 through 4 sold either at a loss or break
           | even.
        
             | bryanlarsen wrote:
             | You're listing the losers in the market, the ones that had
             | to drop prices to make sales. The real volume sellers
             | weren't generally sold at a loss. Most Nintendo consoles
             | were never sold at a loss. Sony often sold at a loss in the
             | first year or so, but their redesigns made them profitable,
             | and the vast majority of sales happened after redesigns.
             | Moore's law was responsible for a large portion of the
             | profits from hardware sales.
        
               | johnnyanmac wrote:
               | Okay. That doesn't conflict with their point. "No one had
               | to sell at a loss... Except every non-market leader" only
               | proves their point.
               | 
               | >, but their redesigns made them profitable
               | 
               | No one says consoles always sell at a loss. They are sold
               | over 6-8 years and price drops are pretty conservative
               | (until last gen where they ceased to be). Every conse
               | eventually becomes profitable, but not in the years where
               | they sell the most.
        
               | bryanlarsen wrote:
               | > but not in the years where they sell the most.
               | 
               | Nope. Take 1 example, the PS3. It lost money in 2007 &
               | 2008, but became profitable in 2009. They sold 16 million
               | PS3's in 2007 and 2008 out of a total 87 million. So
               | approximately 20% of PS3's were sold at a loss.
               | 
               | And the PS3 is perhaps the console that was sold at the
               | biggest loss at the beginning due to the horrendously
               | expensive Cell chip.
               | 
               | It's kind of moot, anyways. The discussion is about the
               | consoles of 2026 competing against Steam Machine. The
               | PS5, Xbox Series X|S and Switch 2 are all currently being
               | sold for positive margin.
        
               | johnnyanmac wrote:
               | The ps3 was certainly a unique case, because despite
               | selling at a loss it still wasn't a competitive price.
               | The infamous "599 USD" now translates to 950 dollars
               | today, so that really shows you how utterly expensive it
               | was (when the PS5 pro just needed to price hike to
               | $800).so it coming down in price for consumers and
               | manufacturers helped it immensely.
               | 
               | But I do believe that was a unique case. Consoles don't
               | typically "come back" later in life. The vita later on
               | didn't. The Wii U and Xbox one didn't. The dreamcast sure
               | didn't. Sony's big turnaround should be praised, but not
               | accepted as a norm of business.
        
         | quantummagic wrote:
         | > I hardly see how it can even be called a console.
         | 
         | Rather than focus too much on the technology classification,
         | think of it in terms of extending the Steam platform to new
         | markets. How many new people in the market for games-on-their-
         | tv will at least consider a Steam machine. Even with the trade-
         | offs you mention, my guess is quite a lot. And Valve doesn't
         | care about making money on the hardware, they are already
         | basically printing money.
        
         | dgrin91 wrote:
         | GabeCube gave me a good chuckle, thank you.
        
         | somenameforme wrote:
         | > Most consoles are sold at a loss
         | 
         | You're thinking of 'back in the day.' The original XBox's video
         | card was worth more than they sold the entire system for, and
         | the PS3 was a complete beast of computation (even if not
         | entirely inappropriate for games...)! But in modern times (PS4
         | gen onward) consoles have become relatively vanilla midrange
         | computers designed with the intent of turning profit on the
         | hardware as quickly as possible.
         | 
         | The hardware cost of the PS4 was less than it's retail price
         | from day 0 [1], and they began making a profit per unit shortly
         | thereafter. Similarly the PS5 also reached profit per unit in
         | less than a year. [2] XBox models from the PS4 gen onward are
         | conspicuously similar as well.
         | 
         | [1] -
         | https://tech.yahoo.com/general/article/2013-11-19-ps4-costs-...
         | 
         | [2] - https://www.theverge.com/2021/8/4/22609150/sony-
         | playstation-...
        
           | musicale wrote:
           | PS2 and PS3 were price-competitive with stand-alone DVD and
           | Blu-Ray players (respectively) at launch.
           | 
           | However, Switch is another console that sold for more than
           | component and manufacturing cost at launch.
           | 
           | But most of the cost that needs to be amortized is R&D.
        
             | littlestymaar wrote:
             | > PS3 were price-competitive with stand-alone Blu-Ray
             | players at launch.
             | 
             | We got a PS3 at home for this very reason, needless to say
             | my brother and I were ecstatic.
        
         | James_K wrote:
         | A console is really just a PC with the word "console" tagged on
         | the side of it. It's more of a branding exercise than a proper
         | distinction. The only real difference is you boot up the
         | console and it takes you straight to a game library.
         | 
         | As for the range of games available, it's got a lot more indie
         | titles than console does. One rather hopes it will inspire game
         | developers to develop more Linux-compatible anti-cheat
         | solutions, or just host Linux versions of the game on separate
         | servers, but I won't hold my breath. I've honestly never got
         | the point of anti-cheat myself, it doesn't seem to work in most
         | games. I've long thought there exist much better solutions to
         | cheating than software ones. The simplest would be to permit
         | cheats in the game's base servers and allow players to scan
         | their ID (a la Online Safety Act) to access servers with a
         | higher degree of moderation. A permanent identity-based ban
         | would sort out the problem much more swiftly than endlessly
         | chasing hackers.
        
         | nicce wrote:
         | > think: battlefield, call of duty, valorant, league of
         | legends... the biggest games basically
         | 
         | Do people actually play these on console? I think most people
         | still use Windows for these?
        
         | hamdingers wrote:
         | It's strange how neither you nor seemingly any of your replies
         | have heard of the Steam Deck.
         | 
         | Valve sold the Deck at a loss that GabeN himself described as
         | "aggressive and painful," 3rd party estimates put it at
         | $150/unit for the base model.
         | 
         | I see no reason to believe they won't employ the same strategy
         | for the Machine. If I can lodge my own bet, I think they'll
         | price it somewhere between a PS5 digital and pro.
        
           | wnevets wrote:
           | > I see no reason to believe they won't employ the same
           | strategy for the Machine.
           | 
           | They have already said its gonna be priced like a computer
           | and not a console. [1]
           | 
           | [1] https://youtu.be/bWUxObt1efQ?si=KCNHtUt1fGqkqlOn&t=58
        
             | hamdingers wrote:
             | An "entry level" computer which could mean anything. The
             | first thing I did after the announcement was put together a
             | micro atx PC with similar specs on PCPartPicker and came up
             | with $800, so I consider that the ceiling.
             | 
             | Assuming they can bring costs down at scale and subsidize a
             | bit, I don't think undercutting the PS5 pro is
             | unreasonable.
        
               | wnevets wrote:
               | > An "entry level" computer which could mean anything.
               | 
               | Perhaps but I don't feel like Valve going out of their
               | way to specifically say that the steam machine will not
               | be priced like a console leaves a ton of room for
               | interpretation. With the current state of the industry &
               | tariffs I would be shocked if its under $1000 USD.
        
               | hamdingers wrote:
               | A similar spec laptop from ASUS with a 7600S is $988 on
               | Amazon right now, and it comes with a screen, keyboard,
               | mouse, battery, and Windows license.
               | 
               | I'd be shocked if Valve is so out of touch they would
               | kill this thing with an unwarranted price tag, but I
               | guess we'll see.
        
               | johnnyanmac wrote:
               | "Id be shocked if Valve is so out of touch they would
               | kill this thing with an unwarranted price tag"
               | 
               | It happened a decade ago. Wouldn't surprise me.
               | 
               | My bet is it will be similar to steam deck. The starting
               | specs will be somewhat comoetitve to a PS5 Pro but with
               | huge compromises (in Steam Deck'Deck's case, flash
               | storage). A model that competently competes with a proper
               | gaming oc will probably be 1000 or so.
               | 
               | Valve got popularity in the handheld space because
               | everyone else except Nintendo gave up in terms of
               | consoles. That plus seeing the handheld PCs from china
               | pop up showed ample opportunity. I'm not sure the same
               | will apply here.
        
               | hamdingers wrote:
               | > It happened a decade ago.
               | 
               | The Steam Deck shows they learned every available lesson
               | from that endeavor. Why would they retread mistakes
               | they've already proven they know not to make?
               | 
               | > The starting specs will be somewhat comoetitve to a PS5
               | Pro but with huge compromises (in Steam Deck'Deck's case,
               | flash storage). A model that competently competes with a
               | proper gaming oc will probably be 1000 or so.
               | 
               | The specs are already public, the only thing we don't
               | know is the pricing. RTFA
        
               | johnnyanmac wrote:
               | >RTFA
               | 
               | Okay
               | 
               | >TL;DR: The Steam Machine's specs are on par or better
               | with the PS5.
               | 
               | So, a ps5 pro with huge compromises? What did i miss
               | here? Comparing a console to a PC isn't apples to apples
               | so just looking at raw specs won't give us the full
               | picture.
               | 
               | >Why would they retread mistakes they've already proven
               | they know not to make?
               | 
               | Because they think the road is different today, with more
               | people willing to follow them this time.
               | 
               | You can take the wrong lessons from success and
               | catastrophically fail next time. Gaming is rife with that
               | trend because of failed experiments, being too early to
               | market, or completely misunderstanding what consumers
               | resonated with.
        
         | johnnyanmac wrote:
         | Yeah, the fanboys are in bliss right now, but seeing this pre
         | built cost 999 (and that's my most generous estimate) will
         | bring them back down to earth.That would still be a good deal
         | as long as the GPU is decent. But it's not "console killer"
         | territory in the slightest.
         | 
         | I do look forward to buying the decade awaited iteration on the
         | Steam Controller, though. Very underrated piece of tech.
        
         | estimator7292 wrote:
         | Are you assuming that nobody who buys a GabeCube is going to
         | buy a game on Steam _ever again_?
         | 
         | Is it perhaps more likely that users with a convenient box
         | attached to their TV might want to buy _more_ games from Steam?
         | 
         | Now this might be difficult to track, but stay with me. Valve
         | makes the GabeCube. Valve owns Steam. Sales from Steam go to
         | Valve. Users with Steam hardware play a disproportionate amount
         | of games bought from Steam. See where this is going?
         | 
         | There's absolutely no difference. You _can_ run games from
         | other stores on a GabeCube, but _most_ people will play Steam
         | games. People who play more games buy more games. Just like
         | people who mainly play Xbox buy more Xbox games.
        
       | evo_9 wrote:
       | One other semi-unrecognized advantage Valve has over consoles is
       | their generous return policy. I've bought many games on a whim
       | knowing if I don't jive with it I can safely get a full refund.
       | Contrast that with my Ps5 where my 2 year old managed to smash
       | buttons while I was tied up on a work call and bought COD for $69
       | bucks... no way to refund it and I'm not a fan of shooters.
       | Basically Fd on that one.
        
         | _carbyau_ wrote:
         | My experience is otherwise. I returned _one game_ and got
         | banned from buying other games for a month - during a sale, so
         | I missed that sale and was out of sync with friends for a bit.
         | 
         | I don't give a shit for the money, but fucking my social gaming
         | time was unforgiveable. I still use Steam, but don't fucking
         | trust Valves return policy.
        
           | hananova wrote:
           | Is there anything more to this? I've returned dozens of games
           | that I didn't end up liking and the only consequence I've
           | faced is that games with trading cards don't start dropping
           | them until 2 hours of play time, which I think is completely
           | fair.
        
             | okayjustonemore wrote:
             | There most certainly is. This is not Steam's default refund
             | procedure in the slightest. I'd be willing to bet they were
             | abusing the system somehow and support caught them red
             | handed.
        
         | bitmasher9 wrote:
         | I've made dozens of returns without a single issue on Steam.
         | 
         | I made one return on the PS5 in a similar situation, and it was
         | a painful ordeal.
        
       | rvz wrote:
       | > Really, the only thing that can go wrong with any of this
       | hardware is the price.
       | 
       | The chances of any of the Steam Machines taking the market share
       | of any of the current generation consoles is so vanishingly
       | miniscule, that I don't think it can even compete against any of
       | them.
       | 
       | It more or less competes against the Linux ecosystem of System76
       | machines or the Framework computers.
       | 
       | But against consoles? No dent at all in their market share.
        
       | pipeline_peak wrote:
       | They're not gonna win the console generation, this marks the end
       | of the console generation.
       | 
       | That and intermediary consoles like the PS5 Pro are blurring the
       | lines and adapting to the popularity of PC gaming.
        
       | AceJohnny2 wrote:
       | I don't really understand the early enthusiasm about the Steam
       | Machine, and I happily own a Steam Deck.
       | 
       | "It's on par with a PS5!" You mean the thing that was launched
       | over 5 years ago (exactly!) ?
       | 
       | We don't know its price yet, which is the most crucial detail.
        
         | echelon wrote:
         | I don't play games much anymore, so maybe I'm not the right
         | person to respond.
         | 
         | Why would anyone ever buy a console again? This thing has the
         | ultimate library and works on all platforms.
         | 
         | Steam seems to have played the best game of chess in the
         | industry. Sony and Microsoft were battling over exclusives and
         | acquisitions and ways to screw over customers. This came out of
         | left field and looks a million times better than Xbox or PS5.
         | It has people's entire libraries on it, and the games are cheap
         | and portable. There's no lock down. No funny business.
         | 
         | I almost want one. I'm excited about it and I don't even think
         | I'd play it.
        
           | noobermin wrote:
           | In the era of mobile games, hardware really isn't a thing
           | anymore. Even AAA titles are niche IMO given the cost to play
           | them at full settings. All that matters now are the exclusive
           | titles. You refer to this derisively but really that's what
           | made the nintendo switch, clearly the weakest compared to the
           | PS5 and even the steam deck in the last generation the clear
           | winner.
        
             | funflame wrote:
             | And do you think PC has less exclusives compared to PS5 /
             | other consoles? How many games on Steam has never been
             | released on consoles vs the other way round?
             | 
             | By that logic I'd expect this one to completely dominate.
        
               | noobermin wrote:
               | So, we should define terms. To "dominate" should mean to
               | sell more than or make more money than the competition,
               | which may include taking market share from the
               | competition. I don't doubt valve will continue to make
               | money in an absolute sense, it already does and this
               | likely doesn't change that.
               | 
               | Steam already has a monopoly in the PC space and has the
               | "exclusives" you talk about, essentially games that never
               | were ported to the PS5 or the switch. Thus, in order for
               | the steam machine to take market share from the other
               | consoles, you a) have to take console share from those
               | players, likely by pressuring those developers to port
               | from the consoles to PC. That could be something, but no
               | doubt that pressure already exists, as steam already
               | exists. I don't see how the steam machine changes that.
               | In fact, the opposite situation exists which is why steam
               | makes so much money, as you said. To actually dominate,
               | it can only happen after situation c) below.
               | 
               | New customers or dollars cannot come from people who have
               | a PC and can now forgo using their pc for gaming (by
               | neglecting to upgrade their pc to keep up to date to play
               | new AAAs), as the assumption here is they are selling the
               | consoles at a loss (which may not be true, we'll have to
               | find out). That if anything, is essentially a soft form
               | of b) cannibalisation. So that isn't really "gaining
               | market share" more so than it's changing the means of
               | consumption of the same thing. Moreover, if they choose
               | to sell at a loss, then I only can imagine this leading
               | to actual cannibalisation from their existing PC
               | customers as there isn't really any actual profit being
               | made here.
               | 
               | So finally, the only route they have to expanding their
               | player base in my mind is c) new gamers, that is casual
               | phone players or other non-enthusiast gamers who don't
               | really play games but will be willing to buy a console.
               | This is how the Wii excelled in its generation and how
               | the switch won the last one. Here, it all comes down to
               | price and thus how much Valve is willing to sell at a
               | loss or otherwise subsidise the steam machine using steam
               | proper. So, this to feels like their only real route to
               | "dominating."
               | 
               | As I alluded to above, a) can only happen if c) happens,
               | as Steam already has the mindshare it does and thus it
               | already has the same allure to developers as is the case
               | today, and those developers are still pursuing exclusives
               | with the PS5 and the switch. Thus, if certain developers
               | or games are stuck on the switch or the PS5 with current
               | conditions, they won't move enmass to the steam machine
               | unless c) happens first and thus their calculus changes.
               | And of course, selling at a loss means that they also run
               | the risk of only b) occurring if they don't gain enough
               | new players fast enough to offset the loss from selling
               | consoles.
               | 
               | That leaves them not selling the hardware at a loss, then
               | I don't really know. It's just the steam machine will
               | likely be north of 700 usd if you're not subsidising it,
               | and like the steam deck it will be a novelty item they
               | may or may not make a profit off of. That I wouldn't call
               | "domination", although they may make money overall so I
               | don't doubt they will end up happy.
        
         | theshrike79 wrote:
         | If it can play all games on Steam _today_ at 4k60fps (even with
         | FSR) it means I have about 570 games on my Steam library it can
         | play in perpetuity.
         | 
         | Even if I play 2 hours of each game, it's still a bargain =)
         | 
         | And because this is Valve and I've had a stellar experience
         | with my Steam Deck, I'm pretty confident that future games will
         | run on it too. Most likely gamedevs will add special "Steam
         | Machine" performance profiles like they've done with the deck.
         | And there will be a "Steam Machine certified" checkmark on
         | Steam.
        
           | bitmasher9 wrote:
           | > I have about 570 games on my Steam library it can play in
           | perpetuity.
           | 
           | You presumably have other hardware that can also play the 570
           | games too? You're spending more money on hardware that can do
           | the same job your current hardware can do.
        
             | 7v3x3n3sem9vv wrote:
             | Not OP but I happily throw money at companies that help
             | Linux adoption and more open hardware grow. I bought the
             | steam deck, used it for a while and gave it to a nephew
             | (I'm not big on mobile gaming), I've bougt the Pinebook,
             | Librem 5, and will happily throw Valve more of my hard
             | earned cash for enabling a more open ecosystem. We need to
             | vote with our wallets or Microsoft, Apple, Meta, et al will
             | gladly remove your ability to own your hardware.
        
             | theshrike79 wrote:
             | Yes and no. I have a Steam Deck and a Macbook M1 Pro, my
             | previous Windows PC is from 2010, it ran Overwatch 1 at
             | about 30fps on a good day and managed through multiplayer
             | Valheim games during covid lockdowns =)
             | 
             | I _can_ play something like CP2077 on the Deck, but it's
             | not exactly a worthy experience, it's better suited for
             | stuff like Citizen Sleeper or Rogue Trader
        
         | baby wrote:
         | The enthusiasm is based on:
         | 
         | - do you have a tv and a couch
         | 
         | - do you have games in your steam library that would benefit
         | from the extra power and the setup?
         | 
         | If you've had steam installed through a number of christmas
         | sales then most likely yes lol
        
       | wnevets wrote:
       | Putting the steam machine in the same category as a console
       | didn't make sense to me a decade ago and doesn't make much sense
       | to me today.
        
       | intexpress wrote:
       | To win this console generation and outsell the PS5, Valve would
       | have to sell 85 million Steam Machines (as of today, and likely
       | need to sell 120 million by the end of the generation). About a
       | 0% chance of that happening.
       | 
       | Looks cool, though
        
         | xena wrote:
         | I'm implying they'd win via a cultural victory TBH
        
           | wongogue wrote:
           | I am up for a lego pyramid made of Steam machines.
        
           | johnnyanmac wrote:
           | Everyone is sinking culture on real time. So winning by
           | throwing a bread crumb out is technically correct, but not
           | significant.
        
         | marginalia_nu wrote:
         | Surely the Steam Machine is in a newer generation than the PS5?
        
           | redwall_hp wrote:
           | Its specs seem on par with the PS5 Pro, and this doesn't even
           | have a price or a shipping date yet.
           | 
           | The PS5 is already about five years old, has had a slim
           | release and a PS5 Pro. The PS6 announcement is probably a
           | year away, with a 2027 or 2028 release.
           | 
           | Valve is launching a last-gen console, _probably_ at a price
           | that won 't be competitive, right before the PS6 comes out.
        
             | someNameIG wrote:
             | I think Digital Foundry has expects the performance to be
             | bit below the base PS5 in most cases. It has a new
             | generation of CPU/GPU than the PS5, but less cores/ CUs.
             | VRAM is also only 8GB, PCs generally need more than that to
             | match PS5 settings.
        
             | marginalia_nu wrote:
             | Is console generation really a statement about performance?
             | 
             | Where does that leave e.g. Nintendo Wii, which is generally
             | considered to be the same generation as the Xbox 360 or
             | PS3, despite having not nearly the performance.
        
         | brees504 wrote:
         | and do that while having none of the big multiplayer games
        
         | redwall_hp wrote:
         | The Nintendo Switch also sold over 150 million units, and the
         | Switch 2 has had a faster sales velocity so far.
         | 
         | Steam only has something like 140 million monthly active users,
         | so moving that much hardware is incredibly far fetched.
        
         | culi wrote:
         | Valve has the advantage of practically infinite backwards
         | compatibility.
         | 
         | Console generations change every decade or so and the previous
         | console gets abandoned. Anyone who buys a Steam Machine will
         | continue to have access to the largest collection of video
         | games in human history. Not to mention there are emulators for
         | every classic console already and even the Nintendo Switch has
         | at least two great emulators for it.
        
       | starkparker wrote:
       | > The only possible flaw I can see is that the strap it ships
       | with doesn't go over the top of your head. If this ends up being
       | an issue in practice, somebody is going to make a third party
       | strap that just fixes this problem
       | 
       | Not even a third party: https://youtu.be/b7q2CS8HDHU?t=380
       | 
       | > the option of an ergonomic strap that you can hook onto the
       | top, hook onto the back, to take more weight off the front of
       | your head.
       | 
       | https://www.pcgamer.com/hardware/vr-hardware/steam-frame-spe...
       | 
       | > There's an optional ergonomic accessories kit for the Steam
       | Frame that adds an extra strap for your head and a pair of
       | straps, one for each controller. These added controller straps
       | are reminiscent of those found on the Index and seem like a
       | reasonable investment, if the price is right.
        
       | tumidpandora wrote:
       | "At par with PS5.." comparing hardware specs with a console loved
       | by millions and into year 6 of it's lifecycle. I'd rather play my
       | PS5 titles on a PS5 or a portal than on the steam machine. Steam
       | deck is dated, went with the portal and love it.
        
       | protocolture wrote:
       | Whats the media experience like on SteamOS these days? Does it
       | have built in support for media playback? I used to have Kodi
       | running on PhantomOS but it was janky.
        
       | mtillman wrote:
       | This is really cool. I still play my series X on occasion but
       | tend to prefer the experience I get from my Saturn and Dreamcast
       | when I load a game and it plays without needing to update. Every
       | time I turn on my Xbox or PC with steam/GOG I have to wait for an
       | update of some kind.
        
       | dang wrote:
       | Related ongoing threads:
       | 
       |  _Steam Controller_ -
       | https://news.ycombinator.com/item?id=45905703
       | 
       |  _Steam Machine_ - https://news.ycombinator.com/item?id=45903404
       | 
       |  _Steam Frame_ - https://news.ycombinator.com/item?id=45903325
        
       | thordenmark wrote:
       | Attached my old gaming rig to the TV to run Steam on it and it is
       | a better experience than any consoles I have (being a gaming nerd
       | I have everything from my old Atari 2600 and most mainstreams
       | systems since then up to PS5).
       | 
       | This is good news to hear Valve going in strong for the console
       | market.
        
         | woile wrote:
         | same, I just attached my old laptop with nixos + steam +
         | jellyfin, everything running on KDE and it's been super smooth
         | so far.
        
       | phendrenad2 wrote:
       | This feels like Valve's iPhone, while the original 2012 Steam
       | Machines were the Newton.
        
       | silisili wrote:
       | Not a chance. As much as I respect all the work Valve has done
       | for gaming...this doesn't understand the market.
       | 
       | PC gamers will play on their PC. Couch gamers will have a PS5 or
       | an XBox. So who is this for, couch gamers that don't have one of
       | those? Or PC players tired of playing on a monitor?
       | 
       | Don't get me wrong, it's cool, and I'm definitely the target
       | market but feel like that's pretty tiny.
       | 
       | Most couch gamers want their GTA or Call of Duty, which, if I
       | read correctly, this will not run.
        
         | h05sz487b wrote:
         | I am very much a PC gamer turned couch gamer. I have a capable
         | PC sitting next to my Xbox Series X. The user experience is
         | worse, as everytime I turn it on soemthing needs updating, I
         | cannot control all of Windows through my gamepad. This ticks a
         | lot of boxes for me. Might start witht the Controller first.
        
           | silisili wrote:
           | Two of us! As mentioned, I'm probably part of the target
           | market and will probably check it out.
           | 
           | It's not useless by any definition, but will it really
           | outsell the PS5? Because that is, to me, what the headline is
           | implying...
        
             | terribleperson wrote:
             | I don't think it'll outsell any current console. Not even
             | the anemic and dying Xbox Series X.
             | 
             | I think that appropriately priced and supported, it will
             | put Valve in a strategic position to actually compete in
             | subsequent console generations as a real player. It's a
             | little behind in terms of specs, but with as slow as uptake
             | of this generation has been, I expect that developers will
             | continue to target base PS5 specs for another six years at
             | least (PS6 supposedly landing in 2027). Then they can drop
             | their Steam Machine 2 in 2029 or 2030, hitting base PS6
             | specs at an affordable price. It's been a winning approach
             | for Nintendo.
        
         | thoughtpalette wrote:
         | Just to add I'm also in this boat. We have a ASUS ROG NUC in
         | our living room and it's a pain logging into Windows (cant find
         | an actual tutorial to skip that works) .
         | 
         | It's been a great entry way into gaming for my wife (lot's of
         | cozy games) and I also play a few games from my steam backlog
         | (Halo, Hades 2, etc). I don't feel like we're in the minority
         | for what a couch system is used for but maybe.
         | 
         | The largest hurdle for steam in the living room so far has been
         | controller support or lack of couch co-op games.
        
       | noobermin wrote:
       | I generally like the OP's posts, but I really don't buy their
       | argument. If anything, the nintendo switch winning the last
       | generation is a great example of how hardware isn't always that
       | important, the game library essentially is what makes a console
       | win, and in as much as the hardware enables the breadth of the
       | library, that's all that matters.
       | 
       | Like the steam deck, I don't know who other than power users who
       | will buy it. I love the openness they will bring to the market,
       | but that doesn't mean they will win.
        
         | jijijijij wrote:
         | I would totally buy it, if it's not silly expensive. I am not a
         | power gamer or whatever, at all.
         | 
         | I absolutely do not want gaming mingled with my primary PC
         | usage, work and stuff. For reasons of OS choice, data
         | integrity, security and distraction management/work-play-
         | separation. Can't over-emphasize the importance of this. But to
         | me there is no question PC gaming is superior. However, I can't
         | justify building a full-blown "gaming PC" just for gaming.
         | 
         | Some years ago, I got a PS4 Pro just to satisfy my occasional
         | gaming urge and I love the console form factor, no tweaking and
         | press power to play ergonomics. I wish I could install some
         | mods for old games, tho, and the PS4 library is super limited
         | compared to Steam. I also feel sad, the PS lock-down means
         | unnecessary hardware obsolescence. And I hate Sony's rent
         | seeking for online services and would never buy PS Plus.
         | 
         | I know quite a few people in my social sphere who are exactly
         | in the same spot I am, who would love exactly what's shown with
         | the Steam thingy. It will all depend on the price.
        
       | hoppp wrote:
       | Year of linux desktop..I mean console.. . Confirmed?
        
       | ensocode wrote:
       | I'm not a gamer and not into consoles, but I'm watching Valve and
       | SteamOS from the sidelines with a lot of goodwill. It's great to
       | see more people buying hardware that runs on Arch -- that alone
       | is a good thing. Still, something about this feels a bit too good
       | to be true.
        
       | unpopularopp wrote:
       | If they want to capture the console audience its better be priced
       | like one too and not prevent me from playing multiplayer games
       | due to Linux and anti cheat software not playing nice
       | 
       | Anything above $600 is DOA and that's with accepting the fact
       | that the most popular games will be not available on the platform
        
       | oliwarner wrote:
       | It's even worse for their competitors than this acknowledges.
       | 
       | SteamOS on Arm (using FEX) is going to spawn a generation of
       | PS100 devices that can play lower end Windows games, stream from
       | PC, _and_ emulate every console from the PS2 back. It 's huge.
        
         | pezezin wrote:
         | You don't need Valve for that, Chinese brands like Anbernic,
         | Ayn or Ayaneo are smashing the market right now.
        
       | acdbddh wrote:
       | As much as I love hacking with various things, there are reasons
       | why I buy "closed products" for myself and for my family. I like
       | to do hacking when I want it (with ESP32, rpi etc). I don't want
       | to be forced to serve as a free IT support guy anytime someone
       | presses a wrong button.
       | 
       | When it comes to gaming consoles, I want them to serve reliably
       | to my family. The game console must be fun, optimized for best
       | experience and should not break. Will that be possible with an
       | open platform where anyone can install anything?
        
         | baq wrote:
         | and then you have to download a 100GB patch each time you turn
         | the thing on anyway, by the time it ends installing my time
         | slot is gone
        
           | acdbddh wrote:
           | Agree. By "best experience" I also mean "don't force me to
           | wait". But my console doesn't do that. Some online games may
           | require patches before playing for better (anticheat) or
           | worse reasons but thats a fault of the game supplier - not
           | the console supplier.
        
         | hnlmorg wrote:
         | Unfortunately buying closed systems hasn't stopped me from
         | being IT support:
         | 
         | - "why can't I play online with EA Sports?"
         | 
         | - "I can't log into Roblox!"
         | 
         | - "why can't I see my sisters world in Minecraft?"
         | 
         | - "I've lost my Fortnight skins!"
         | 
         | - "why does Roblox keep disconnecting me on my phone [when
         | Roblox servers go down]?"
         | 
         | - "Why can't I play this game [without updating it]?"
         | 
         | - "this game update takes too long to download!"
         | 
         | If there's one constant in life: it's that doctors get nagged
         | by friends for free diagnosis, mechanics, electricians,
         | carpenters for free repairs, and software engineers for free IT
         | support.
        
           | jojomodding wrote:
           | The constant in life is that there are some people for whom
           | you do things without expecting financial gain.
        
             | hnlmorg wrote:
             | Cost want my point. It's that if you have skills then
             | people will call upon them.
             | 
             | I'm also not making a point about whether that's a good or
             | a bad thing, before you make that assumption too
        
         | endymion-light wrote:
         | That would be great - but the last gaming console that I've
         | experienced that with has been the switch.
         | 
         | I recently turned on my old xbox one - literally impossible to
         | play any game without a massive patch, debugging os software
         | issues etc. If the steam machine just works out of the box,
         | it'll already be miles ahead of most of the current state of
         | consoles.
        
         | mhitza wrote:
         | > The game console must be fun, optimized for best experience
         | and should not break. Will that be possible with an open
         | platform where anyone can install anything?
         | 
         | Yes, SteamOS is just that. A system that is easy to rollback if
         | you mess things up. And you have to go deep under the covers to
         | mess things up (switch to desktop mode, disable readonly system
         | partition, modify wrong files).
         | 
         | Valve should really focus on improving the polish of the steam
         | store, as that abomination of a (react ?) frontend breaks often
         | in very surprising ways.
         | 
         | SteamOS as a console system is close to a 9/10. As far as
         | polish of steam app/store and the ux, a fair 7/10.
        
         | squigz wrote:
         | > I don't want to be forced to serve as a free IT support guy
         | anytime someone presses a wrong button.
         | 
         | In my experience this doesn't really end whether it's a closed
         | product or not. If you're wiling to give free IT support,
         | people will take it, as it's likely way faster/better than
         | calling whatever support may or may not be offered by the
         | company.
         | 
         | > Will that be possible with an open platform where anyone can
         | install anything?
         | 
         | I can't see why these have anything to do with each other? If
         | your brother goes out of his way to install a bunch of stuff
         | and breaks everything, how can you possibly blame the system
         | and not your brother?
        
           | acdbddh wrote:
           | I want a console that is brother-proof. He should not be able
           | to break it by just pressing buttons
        
             | tianreyma wrote:
             | My nephew changed the DNS settings on his PS5, some things
             | stopped working, and took me quite a while to figure out
             | what he had done.
        
               | squigz wrote:
               | Lock it down some more. Why would a user need to change
               | their DNS ever anyway?
        
         | rkangel wrote:
         | If you buy a Steam Deck and just use it as a handheld console
         | and never select "reboot to desktop mode" it will act just like
         | a closed console. The exceptions compared to something like a
         | Switch:
         | 
         | - For some games (usually those oriented around keyboard and
         | mouse) you need to go and select one of the community control
         | configurations, and maybe tweak it a bit. For example, I needed
         | to do this with FTL to make it easily playable
         | 
         | - Occasionally (and I've basically had to do this once, in my
         | 2+ years with a Steam Deck) you need to go and select a
         | different Proton version to make it work. ProtonDB tells you
         | what to do
         | 
         | This is all rare though. The vast majority of games have a
         | control setup for using a controller, and they definitely do if
         | they've ever been released on console. And they will Just Work.
        
       | stavros wrote:
       | > Who are we to tell you how to use your computer?
       | 
       | I'm buying one just for this sentiment alone.
        
       | stavros wrote:
       | > The big thing I want to see in practice is their implementation
       | of foveated rendering. This beautiful hack abuses the fact that
       | human eyes have the most sharpness and fidelity at the exact
       | centre of your field of vision, whereas your peripheral vision is
       | abysmal at it. This means that on average you only have to render
       | about 10% of the frame at maximum quality for it to feel like
       | it's running at full resolution all over the screen.
       | 
       | > This should make the fact that the Frame is using a "weaker"
       | CPU/GPU irrelevant. Games should look fine as long as they render
       | the slice that needs to be in full quality fast enough.
       | 
       | It's not foveated _rendering_ , it's foveated _streaming_. The
       | CPU /GPU should easily be able to handle decoding video, whether
       | foveated or not.
        
         | xena wrote:
         | It is for games running natively
        
         | 827a wrote:
         | What they're saying is that they might have a foviated
         | rendering solution in addition to the foviated streaming
         | solution we know about, and we'd like to hear about it.
        
       | aa-jv wrote:
       | Does anyone know if the foveated rendering feature of the Steam
       | Frame depends on eye-tracking? Is it tracking the iris to
       | determine the center of foveation, or is there some other trick
       | to doing this?
        
         | whywhywhywhy wrote:
         | Needs eye tracking and it's foveated streaming not rendering.
        
       | zombot wrote:
       | > Valve does nothing and still wins.
       | 
       | Who would have thought that _not_ actively engaging in
       | enshittification can be a secret winning recipe!
        
       | jsmailes wrote:
       | For me, the big killer feature would be if this device is
       | approved for modern media DRM. As much as I'm tired of streaming
       | and its level of control over how I watch TV, it's still a decent
       | part of my media consumption, but any Linux mini-PC I connect to
       | the TV can only do low-resolution streaming from most providers.
       | If the steam machine is approved for high-resolution streaming,
       | it could totally replace the smart TV stack in most homes.
        
         | ZeroCool2u wrote:
         | Yes, I think one of the most important things we as consumers
         | can do is flood the zone for companies like Netflix, Disney,
         | and Apple and keep asking about native Steam Machine apps
         | installed directly from the Steam store that support 4k
         | streams.
        
         | linuxftw wrote:
         | But if more people didn't have locked down devices, the
         | streamers would be forced to open up.
        
         | johnnyanmac wrote:
         | Yeah. This is why I threw that all away and simply pirate for
         | my NAS. Im not watching much new media to begin with. and they
         | make it hell, if not impossible, to stream a lot of older
         | shows. And of I do find them I need to compromise with how I
         | stream it, with what account, and where.
         | 
         | I just got tired of all VPNs, the DRMs, and trying to tune my
         | network just to try and get a decent feed. Instead, map a
         | network drive once, find torrent, save to movies file, and let
         | Plex (or Emby in my case, for historical reasons) find the
         | metadata.
        
           | MagicMoonlight wrote:
           | If you pay PS20/month you'll get 720p. If you pay PS0/month
           | you get 4k original rips.
           | 
           | It's just pointless paying.
        
         | nitwit005 wrote:
         | If Netflix can only get approval with Microsoft Edge or their
         | app on Windows, with specific supported graphics hardware, I
         | doubt there is much hope of that. They want essentially all the
         | hardware and software locked down.
        
         | lousken wrote:
         | why is that a problem? if those companies don't give you
         | options, you can pirate everything up to 4k just fine
        
       | tjpnz wrote:
       | I don't think they're even trying to do that. But they will kill
       | Xbox.
        
       | plodman wrote:
       | Maybe this is less of an issue now we're in the digital era of
       | console games but one of the biggest aspects for me is that if I
       | buy one of these new machines, my existing library is just there.
       | No starting from scratch or worrying about backwards
       | compatibility. It's a PC that has everything I need from the get
       | go.
       | 
       | The story was the same with the Deck. Granted it took a little
       | while for many games to be fully supported but the transparency
       | from Valve on the store pages about compatibility was great and
       | is in a far better state now.
        
         | whateveracct wrote:
         | I just dock my Deck but it was still worth it for the reason
         | you say. Just Works and lets me play my decades-old Steam
         | collection on my TV with the ease of a console.
         | 
         | When I buy a game (even an old one), I always had to choose
         | between Switch and PC. But now PC has most of the advantages of
         | the Switch, and I trust my Steam library will persist and be
         | easily playable more than Switch (although Switch 2 compat was
         | great! to be fair)
        
       | christkv wrote:
       | Unless it's reasonably priced who is the market for this box? If
       | it's at 499 - 599 then it's probably selling well but at 799-899
       | I'm not sure who would buy it. If it's your first computer you
       | still need more gear like screen, keyboard and mouse etc.
        
         | James_K wrote:
         | People who want to play video games would buy it. While us
         | enlightened Computer Intellectuals may appreciate that there is
         | no difference between a console and a PC, the majority of naive
         | computer peasants will much prefer something with the word
         | "console" tagged on that boots straight to a game library. As
         | for the keyboard and mouse thing, there's this other
         | announcement they've made called the "Steam Controller" which
         | addresses that issue.
        
         | LandR wrote:
         | I'd maybe buy it to get access to games I want to play on Steam
         | that I can't get on PS5 to play on the sofa in my living room.
         | 
         | It's a small box, it can sit next to the tele without looking
         | awful, and if I just need to get a controller, that's fine too.
        
       | qiine wrote:
       | by not making a console
        
       | kragen wrote:
       | > _Yes, Steam Machine is optimized for gaming, but it 's still
       | your PC. Install your own apps, or even another operating system.
       | Who are we to tell you how to use your computer?_
       | 
       | That makes me very happy.
        
       | paxys wrote:
       | They are not going to win the console generation by releasing a
       | machine that cannot play Call of Duty, Battlefield, Valorant,
       | Fortnite, PUBG, Apex Legends, FIFA, Madden, League of Legends,
       | Destiny, Genshin Impact, Forza.
        
       | glimshe wrote:
       | This is another status quo improvement from Valve. Great job!
       | 
       | That said, I feel we're trading evil gaming monopolies for a less
       | evil monopoly. I can only truly support Valve once they start
       | actually selling games rather than game "licenses".
       | 
       | What I want is GOG's transparency and philosophy with Valve's
       | Linux and hardware investments.
        
       | isoprophlex wrote:
       | But what about the price?! 15 year old kids are never gonna drop
       | 800+ on this nerd box if they can play fifa for, what, 400-500?
       | And THAT'S the demographic to win if you want to break up Big
       | Game.
        
         | bitmasher9 wrote:
         | The demographics of gaming is shifting older. Valve is clearly
         | running towards where the ball will be.
         | 
         | The steam deck is also available for that 400-500 price point.
        
           | brees504 wrote:
           | The Steamdeck has sold like 4 mil units in 3 years. Handheld
           | PCs are an incredibly niche market.
        
       | viktorcode wrote:
       | Consoles win a marketshare by having games ported or developed
       | for their hardware, improving experience.
       | 
       | What Valve offers is just one more PC configuration
        
       | syngrog66 wrote:
       | The author fundamentally fails to understand the attractions and
       | benefits of console gaming systems in the first place.
        
       | sim7c00 wrote:
       | i see a lot of complaints about certain games (windows / kernel-
       | anti-cheat) not working. Consoles have always had exclusive
       | titles. Windows also has them now via this anti-cheat stuff. This
       | changes litterally nothing.
       | 
       | Also, you can even install windows on the box. it's one of its
       | selling points actually... if you really want to...
       | 
       | kernel level anti-cheat is generally not even needed, so perhaps
       | those companies will now consider rolling proper anti-cheat
       | themselves rather than third-party rubbish that no one asked for.
       | 
       | What i also like about this console development is that it might
       | open the door to other smaller players creating consoles in the
       | form of mini-PC with linux and a gaming layer on there. maybe
       | there will be (oem?)partner for valve that make more beefy
       | machines, machines with alternate OSes (windows + skin) etc.
       | 
       | its a different angle that will open up many things hopefully.
       | make it less exclusive market between essentially 3 parties.
        
       | amne wrote:
       | Anyone familiar with how they're running x86 on a snapdragon? I'm
       | more interested in that hitting your regular android phone ..
       | think retroarch but you can play hades 2.
        
         | opyate wrote:
         | This is all I know: https://github.com/FEX-Emu/FEX
        
         | doubled112 wrote:
         | This exists already for Android with Winlator, GameHub, and
         | others.
        
       | pzo wrote:
       | what I wish this device had:
       | 
       | 1) front speaker instead of this magnetic panel that is only for
       | esthetic
       | 
       | 2) wireless charging pad on top
       | 
       | 3) home router functionality - just attach 4g modem to usb-a
       | 
       | 4) matter hub for smart home
       | 
       | They could advertise you getting 7in1 devices for the same price:
       | 
       | - game console
       | 
       | - smart speaker like alexa
       | 
       | - smart tv (miracast, google cast, airplay)
       | 
       | - smart home hub for matter devices
       | 
       | - home router
       | 
       | - wireless charging pad
       | 
       | - mini home server (private cloud, home backup, vpn, pihole)
       | 
       | Then with software wish it could easily have app store like
       | umbrel: https://umbrel.com
        
       | mschuster91 wrote:
       | Something I haven't seen discussed at all is HDCP compliance.
       | 
       | Of course, games don't need that - I'd say that every game studio
       | is aware that without streamers, you don't sell games, and
       | streamers can't stream when HDCP gets in their way.
       | 
       | But for the use case of a home theater? PS4 and 5 as well as some
       | Xbox varieties can do 4K Netflix [1], no issues. Installing
       | Windows, I'd guess that's fine too. But Steam OS? Nope. Anything
       | too "open" gets the boot, including Android if you dare root your
       | device, Widevine L1 refuses to work as the TEE doesn't reveal the
       | keys if it detects an unlocked bootloader.
       | 
       | [1] https://help.netflix.com/de/node/23888
       | 
       | [2] https://help.netflix.com/de/node/23889
        
       | brees504 wrote:
       | Releasing a box that cannot play any multiplayer or sports games
       | is so silly.
        
       | pkilgore wrote:
       | If it doesn't play GTA 6 or CoD or whatever sports games are cool
       | these days it won't win, but it sure looks interesting.
        
       | zamalek wrote:
       | The largest hurdle that a Steam console will face isn't kernel-
       | level anti-cheats or somesuch. The real problem is far more
       | idiotic: platform exclusives. Console gamers stereotypically care
       | that their platform has a game that others do not, I have no idea
       | how the reasoning works, but exclusives are a major talking point
       | for OEMs and gamers alike.
       | 
       | While PC likely has the most exclusives by a ridiculously large
       | margin, it probably has the fewest AAA exclusives.
        
         | giraffe_lady wrote:
         | > I have no idea how the reasoning works
         | 
         | The reasoning works like this: I want to play that game.
         | 
         | hth
        
           | zamalek wrote:
           | That does not, in fact, help. _Exclusives_ not _releases._
           | Why care that a game is not accessible on a different
           | platform.
        
       | devinprater wrote:
       | Steam has even added accessibility to their machines. Sure it's
       | just Orca and ESpeak TTS, but I mean Steam Big Picture works.
        
       | guluarte wrote:
       | the problem with valve is that at least in mexico I have never
       | seen a steam deck on display, while xbox, switch, playstation are
       | everywhere and online the markup price from resellers is too high
        
       | baby wrote:
       | Ive used my steamdeck much more than my switch 2, but I still
       | can't play competitive multiplayers on the deck, so it is clearly
       | a console and not a "PC gaming" experience
        
       | phplovesong wrote:
       | SteamOS is handheld only right? What they need is a Xbox/PS
       | alternative, you can plug in to a screen (tv/monitor) and
       | optionally use a mouse/keyboard (valve has some huge FPS titles,
       | like counter strike) for games that you cant play with a
       | controller (usually competitive fps titles).
        
         | hiccuphippo wrote:
         | They just announced exactly what you are asking for
         | https://news.ycombinator.com/item?id=45903404
        
         | Jnr wrote:
         | SteamOS is not a handheld. It is an OS. And did you even open
         | the link?
        
         | xattt wrote:
         | One thing that came out of the HTPC "wars" of the 2000s and
         | 2010s was that mobile/handheld UI were more suited for the
         | 10-foot interface, versus full-blown computers like Windows
         | MCE.
        
       | venom2001viper wrote:
       | So this will only play pc games?
        
       | vintermann wrote:
       | Maybe a bit early to call it, but I'm hoping for it as well.
        
       | Snowfield9571 wrote:
       | I think this article makes one assumption that isn't correct.
       | "This means that even though Valve will be selling this hardware
       | at a loss..." From the reviews I have read, Valve is not planning
       | on doing this. They are not doing an Xbox type of deal where
       | games are overpriced and console is cheap. If I am not mistaken,
       | I got this information from the LTT review where they talked with
       | Valve about this directly.
        
       | enbugger wrote:
       | Random guy excessively overusing mango pics and making bold
       | statements is definitely worth attention
        
       | aidenn0 wrote:
       | I just hope a 10' user-interface for the popular streaming
       | services for Linux might come out of this. I switched away from
       | Kodi as my STB exclusively because of how much a PITA it was to
       | use streaming services from it.
        
       | jeffwask wrote:
       | Personally, I am very much over paying Sony and X-Box a monthly
       | fee to "play games online" in 2025. I bowed out of the last
       | console generation, but I would be up for a small form factor
       | multimedia PC that made may Steam library accessible on my TV.
        
       | flux3125 wrote:
       | Isn't Steam Machine just a glorified PC? What am I missing? Can't
       | I just plug my PC on the TV and install SteamOS on it?
        
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       (page generated 2025-11-13 23:01 UTC)