[HN Gopher] Steam Machine
       ___________________________________________________________________
        
       Steam Machine
        
       Author : davikr
       Score  : 2608 points
       Date   : 2025-11-12 17:59 UTC (1 days ago)
        
 (HTM) web link (store.steampowered.com)
 (TXT) w3m dump (store.steampowered.com)
        
       | mojoe wrote:
       | Steam is the only reason I have a Windows desktop, I'll probably
       | just get one of these next time I want a hardware refresh (which
       | admittedly will probably be many years).
       | 
       | Interesting that it uses KDE Plasma for the desktop
        
         | lordleft wrote:
         | I like SteamOS a great deal, though it's not my daily driver
         | (yet). I'm curious if people will begin to use it as a daily
         | driver and thus expect Valve to be an OS developer on top of
         | creating software for their gaming hardware. That's a different
         | set of expectations and I wonder how they'll navigate it.
        
           | embedding-shape wrote:
           | > thus expect Valve to be an OS developer on top of creating
           | software for their gaming hardware. That's a different set of
           | expectations and I wonder how they'll navigate it.
           | 
           | They've been doing it since Steam Deck launched, or even
           | since they started to contribute to Proton/Wine (depending on
           | exactly what you see "OS" to be). They seem to have grips on
           | it more or less already, Deck upgrades are a breeze and the
           | machine and software itself is open enough for a Linux hacker
           | like me to be very comfortable on it, and also closed down
           | enough for my nieces to not be able to brick theirs by just
           | tapping around.
        
             | oersted wrote:
             | Indeed, even much earlier. With Steam Deck they achieved
             | wider adoption but the first generation of Steam Machines
             | came out in 2015 and they have been committed to the
             | SteamOS linux distro since then.
        
               | embedding-shape wrote:
               | Yeah, I'm sure you're right overall, they've been at it
               | for a long time. I think it's worth keeping in mind that
               | all of the SteamOS'es before Steam Deck were pretty much
               | nothing like the current (3.0) iteration. If I recall
               | correctly, I think they were based on Ubuntu or Debian,
               | compared to the current Arch Linux distribution.
        
             | keyringlight wrote:
             | They seem to have worked it out well by limiting SteamOS to
             | their hardware, so they don't have to handle all the
             | varieties a regular distro has to. There's a significant
             | number of people who want an 'official' release as a
             | regular installable distro but I doubt it'll happen and
             | Valve are happy to delegate that to others
        
           | jvanderbot wrote:
           | Linux is my daily driver, and I run steam to play games
           | (though, not on a work linux partition for reasons).
           | 
           | It can run just about everything I want to play, but yes,
           | there are plenty of things that don't work yet. Doom Dark
           | Ages, for example.
        
           | TiredOfLife wrote:
           | I have been using Steam Deck oled as my main computing device
           | for 2 years. It has been amazing. It's fast and silent.
        
           | mhitza wrote:
           | I've used SteamOS as a daily driver for half a year.
           | Immutable distros have limitations and my distrobox images
           | failed to work after a SteamOS update.
           | 
           | If you're ok with running work stuff in a separate VM within
           | SteamOS, that works great. Using Geekbench I saw only a 5%
           | cpu performance penalty. Io takes a bigger hit, but that
           | wasn't a blocker for me as I was intending to run VMs with
           | encrypted storage anyway (which adds even more latency) but
           | still a good experience for my work.
        
           | koolala wrote:
           | I've used it as a daily driver for years and its good.
           | Updates do break things though so it's not the total linux
           | bug-free dream.
        
         | przmk wrote:
         | It doesn't boot into the desktop by default -- it uses its own
         | session with the Gamescope compositor. The desktop is easily
         | accessible through the power menu though.
        
           | nicce wrote:
           | Gamescope is really nice. I am running Steam headlessly with
           | that on my home server.
        
         | PhilippGille wrote:
         | > Interesting that it uses KDE Plasma for the desktop
         | 
         | SteamOS on the Steam Deck already used KDE Plasma for the
         | desktop.
        
       | teroshan wrote:
       | https://store.steampowered.com/sale/steamframe [1]
       | 
       | > Steam Frame is a PC, and runs SteamOS powered by a
       | Snapdragon(r) 8 Series Processor. With 16GB of RAM, Steam Frame
       | supports stand-alone play on a growing number of both VR and non-
       | VR games without needing to stream from your PC.
       | 
       | So Steam + Proton works on aarch64? Is this something already
       | available/supported, or is this an announcement?
       | 
       | [1] Steam Frame, which is the VR Headset releasing alongside the
       | Steam Machine. Dedicated discussion here
       | https://news.ycombinator.com/item?id=45903325
        
         | sylens wrote:
         | I think this is a form of an announcement but without many
         | details. I'm curious to see how well it works
        
         | jsheard wrote:
         | Valve has been quietly working on integrating the FEX x86
         | emulator into Proton for a while, and it's official now.
         | 
         | https://www.tomshardware.com/peripherals/gaming-headsets/han...
        
           | teroshan wrote:
           | Valve deciding to support Arm-based gaming is HUGE news
        
           | Yokolos wrote:
           | https://github.com/ValveSoftware/Proton/issues/1493
           | 
           | This is fun, just found this issue from 2018 which was closed
           | with this comment:
           | 
           | > Hello @setsunati, this is not a realistic objective for
           | Proton. As @rkfg, mentions wine for ARM does not magically
           | make x86 based games work on ARM cpus.
           | 
           | > Even if Steam were brought to ARM, and an x86 emulation
           | layer was run underneath wine, the amount of games that could
           | run fast and without hitting video driver quirks is small
           | enough not to entertain this idea any time in the near
           | future.
           | 
           | It's mentioned in this issue
           | https://github.com/ValveSoftware/Proton/issues/8136 which was
           | closed Oct 2024 with this comment by kisak-valve:
           | 
           | > Hello @Theleafir1, similar to #1493, this is not a
           | realistic objective for Proton any time in the near future.
        
             | baq wrote:
             | Finally some clarification on what valve time _actually_
             | is.
        
               | mosselman wrote:
               | What do you mean? Could you share your insight?
        
               | yvdriess wrote:
               | https://developer.valvesoftware.com/wiki/Valve_Time
        
               | dmonitor wrote:
               | it's running joke that Valve will announce something as
               | "coming soon" only to release months or years later
               | 
               | https://developer.valvesoftware.com/wiki/Valve_Time
        
               | AlienRobot wrote:
               | This kind of thing is what makes me trust Valve.
        
               | firen777 wrote:
               | >"Coming Soon" (January 10, 2017) | December 20, 2024 |
               | 7th Issue of Team Fortress Comics: The Days Have Worn
               | Away
               | 
               | Out of all the IPs Valve owns, somehow it's TF2 that got
               | a story conclusion and it couldn't have been more
               | perfect.
        
               | amarant wrote:
               | Did someone say half life 3?
        
               | Andrex wrote:
               | Every time someone says "Half-Life 3" it's delayed
               | another day from announcement. That's why everyone right
               | now is talking about this "HLX" thing...
        
           | radialstub wrote:
           | I believe this work is a continuation of the work the asahi
           | linux people did to get games working on M-series macs. It
           | seems Alyssa Rosenzweig works at valve as a contractor. Super
           | cool work. Some seriously talented folks.
        
             | LeonM wrote:
             | Alyssa works for Intel now, so I doubt she'll be doing much
             | contract work for Valve anymore...
        
               | embedding-shape wrote:
               | What a jump, I'd be curious to hear first why anyone
               | would prefer Intel above pretty much anything else, but
               | also secondly how the actual experience difference
               | between the two after working at both, must be a very
               | strong contrast between them.
        
               | KerrAvon wrote:
               | usually a combination of money/benefits/locale is the
               | answer to this question
        
               | bigyabai wrote:
               | Would it shock you to hear that many/most engineers don't
               | pick an employer based on brand reputation?
        
               | collingreen wrote:
               | Would it shock you to hear that famous engineers with
               | their own personal brand power have different
               | opportunities and motivations than many/most engineers?
        
               | vasco wrote:
               | Their point is even made stronger by your comment.
               | Engineers of this type don't experience megacorps like
               | regular engineers. They usually have a non-standard setup
               | and more leeway and less bureaucracy overhead. Which
               | means brand isn't the biggest thing, the specific
               | projects and end user impact are.
        
               | ikety wrote:
               | I'm sure most would stay at valve if they could. The just
               | do so much contract work, and I'm sure a stable job at
               | intel is better pay, benefits and stability.
        
               | whizzter wrote:
               | Maybe she was given a huge signing bonus to avoid her
               | working on making X86 irrelevant? Combined with perhaps
               | some interesting project to work on for real.
        
               | array_key_first wrote:
               | Personally I don't think ARM can make x86 irrelevant.
               | 
               | I believe low wattage SOCs can make traditional desktop
               | hardware irrelevant (ish), but I think ARM is orthogonal
               | to that.
        
               | neilv wrote:
               | If I were Intel, this sounds like a great person to give
               | an R&D skunkworks dream job.
               | 
               | Potential lottery ticket win, they are available for
               | consulting internally anywhere that can add value, and
               | they're not working for anyone else.
        
               | trenchpilgrim wrote:
               | On her website it says she is working on GPU drivers
               | there - I wouldn't be surprised if that's something she
               | greatly enjoys and Intel gave her then opportunity to
               | work on official, production shipping drivers instead of
               | reverse engineered third party drivers.
        
               | forgotoldacc wrote:
               | I imagine there's also some challenging work that would
               | be fun to dig into. Being the person who can clean up
               | Intel's problems would be quite a reputation to have.
        
               | sulam wrote:
               | There's a real limit on what level of problem one
               | engineer can fix, regardless of how strong they are.
               | Carmack at Meta is an example of this, but there are
               | many. Woz couldn't fix Apple's issues, etc.
               | 
               | A company sufficiently scaled can largely only be fixed
               | by the CEO, and often not even then.
        
               | skavi wrote:
               | Intel has a reputation of producing relatively high
               | quality drivers for Linux.
        
               | gregorvand wrote:
               | write up on that here: https://rosenzweig.io/blog/asahi-
               | gpu-part-n.html
        
           | pdpi wrote:
           | Have to wonder if there is a world where Proton comes to
           | macOS.
        
             | jsheard wrote:
             | Pretty unlikely as long as Apple refuses to support Vulkan.
             | Even if they did, the whole Proton project is about Valve
             | controlling their own destiny rather than being chained to
             | someone else's platform, and Apple is just another
             | Microsoft in that regard.
        
               | pdpi wrote:
               | True, forgot about that. That said, Apple does have
               | D3DMetal. A man can dream that they eventually opensource
               | that.
        
               | GeekyBear wrote:
               | > Pretty unlikely as long as Apple refuses to support
               | Vulkan.
               | 
               | You would only translate into Vulcan when running on an
               | OS that uses Vulcan as the native graphics API.
               | 
               | On a Mac, Wine translates directly into Metal.
        
               | jsheard wrote:
               | Valve _could_ implement a separate Metal backend for
               | Proton, what I 'm saying is they probably wouldn't want
               | to spend their resources on that.
        
               | samtheprogram wrote:
               | That's because D3DMetal already exists. Games run like
               | they did on Proton ~4-5 years ago, some games better.
               | 
               | I mostly no longer boot my Linux machine anymore to play
               | games.
               | 
               | The anticheat story is probably not as good but I don't
               | play any AAA games, so I wouldn't know.
        
               | jsheard wrote:
               | That's great as long as it works, but D3DMetal is a
               | proprietary, closed-source Apple library so you can and
               | probably will get rug-pulled by Apple neglecting or
               | deprecating it as their priorities change. They've only
               | ever positioned it as an "evaluation environment" for
               | developers to estimate how their game will run before
               | going ahead with a native Mac port, not as something for
               | end-users to play Windows games with, so if developers
               | don't bite then they'll have no reason to keep working on
               | it.
        
               | GeekyBear wrote:
               | Proton is a downstream fork of Wine, and upstream Wine
               | already directly supports playing Windows games on Mac
               | using D3DMetal.
               | 
               | You don't need Proton's Wine fork when you can just use
               | Wine.
        
               | samtheprogram wrote:
               | That doesn't change the fact that D3DMetal is closed-
               | source. Wine just links to it.
               | 
               | There's also DXMT which is open-source, but doesn't
               | support DX12.
        
               | pdpi wrote:
               | Right now, the user experience with Crossover is that you
               | have to manage the whole thing of installing Windows
               | Steam in a Wine bottle, then installing games within that
               | second Steam installation, then dealing with the fact
               | that Steam doesn't seem to like having two instances
               | running on the same computer (my native Steam loses
               | connectivity every time I start the Crossover instance).
               | 
               | Wanting Proton on Mac isn't about that specific fork of
               | Wine, it's shorthand for wanting the user experience that
               | Valve gives you on Linux.
        
               | gpderetta wrote:
               | As a comparison, before proton, you could run steam with
               | wine under linux. Wine directx implementation was
               | sufficient to make a quite a few games work just fine,
               | but the experience was atrocious. You either had to
               | install a new instance of steam per game or install
               | everything under one bottle which didn't work well as you
               | had to tweak the install per grame. Personally I used it
               | just for one or two of games that I really wanted to play
               | and could actually run outsisde of steam after
               | installation.
               | 
               | In comparison the proton experience is seamless.
        
               | GeekyBear wrote:
               | > Games run like they did on Proton ~4-5 years ago, some
               | games better.
               | 
               | Proton previously only worked on x86, so there was not
               | the additional overhead of x86 to ARM translation.
               | 
               | Proton on ARM will have the same performance constraints
               | as Wine on ARM Macs.
        
               | derefr wrote:
               | Couldn't _Apple_ spend their resources on that? Proton is
               | open-source, and Apple 's the one with the incentive to
               | have more "prestige" AAA game devs to parade around
               | during keynotes.
        
               | jsheard wrote:
               | Apple could but they're not interested in non-native
               | games, they want native ports or nothing. As I discussed
               | a few posts over, Apple went to the trouble of developing
               | a DirectX compatibility layer, but then told game
               | developers they're not allowed to use it for anything
               | besides evaluating whether their game would run well
               | enough on Mac hardware. If they go ahead with a port then
               | Apple still expects them to do it all the hard way.
               | 
               | It's textbook "perfect is the enemy of good" because
               | yeah, compatibility layers have overhead, native is
               | better, but if you insist on native everything but can't
               | get devs on board then you just end up with no games.
        
               | happymellon wrote:
               | > compatibility layers have overhead
               | 
               | Also, how could Apple kill the old software that is
               | better than the new, if it doesn't control the emulation?
               | This way they don't have to even have 10% of the features
               | to force you to buy again.
               | 
               |  _cough_ /final cut/ _cough_
        
               | Cloudef wrote:
               | Target apple and in 5 years your binary wont work anymore
               | anyways
        
               | nasretdinov wrote:
               | Well, some games like Civ V still manage to work! But
               | they actually had to port it to 64-bit, otherwise it'd
               | have the fate of all other 32-bit macOS games
               | unfortunately...
        
               | Andrex wrote:
               | Exactly.
               | 
               | Compare Steam Machine (2014) to Steam Machine (2026). The
               | difference this time around is Proton support, and you
               | can pretty easily see the hype on the internet for the
               | new version, even after the original version was mocked
               | relentlessly in some circles for having "no games."
        
               | tick_tock_tick wrote:
               | Apple could but Apple would rather die they allow
               | something to work cross platform.
        
               | davely wrote:
               | I think they are also absolutely addicted to cruddy pay
               | to win mobile games and they don't want to give up that
               | sweet drip feed of IAP that they get a 30% cut of...
               | which is substantial.
               | 
               | For funsies, try searching App Store apps and find a way
               | to filter out results for apps with IAP. Nope!
               | 
               | (Source: me, who spent time at a mobile gaming company as
               | we figured out how to continuously optimize our funnels
               | so that some rich dudes in Qatar could continue to spend
               | $40K a month on useless cosmetics.)
        
               | thirdsun wrote:
               | I think that filter is called Apple Arcade but of course
               | it's not free.
        
               | thefz wrote:
               | Nope because they could not gouge developes with pricy
               | tools, steep registration fees and cutthroat slice of
               | their sales on Apple's app market.
        
               | pjmlp wrote:
               | Apple already has their own way, and they rather have
               | studios rewrite the games.
               | 
               | https://developer.apple.com/games/game-porting-toolkit/
        
               | swiftcoder wrote:
               | The porting toolkit is more or less Apple's version of
               | Proton:
               | 
               | "evaluate your unmodified Windows executable on Apple
               | silicon using the evaluation environment for Windows
               | games"
               | 
               | A bunch of games just ship the Windows executable and
               | some version of that translation layer in their MacOS App
               | bundle
        
               | pjmlp wrote:
               | That is step one, see WWDC sessions on the matter.
        
               | Andrex wrote:
               | Apple and gaming is like oil and water, it'll never
               | happen.
               | 
               | They'll spend billions on a handful of (late) AAA ports
               | for macOS every 4-5 years, and then go radio silent
               | again.
        
               | vessenes wrote:
               | Potato Potatoh. I think Apple is the largest game
               | platform in the world, or ate least iOS is.
        
               | mikkupikku wrote:
               | Apple thinks PC games are for gross nerds and would
               | rather not sully their fashion image by associating with
               | gamer any more than is absolutely necessary. So no, Apple
               | won't be doing that.
        
               | alessandroberna wrote:
               | They could also use MoltenVK
        
               | miohtama wrote:
               | Wouldn't it be Apple's benefit to get more gaming on
               | MacOS? Their goals might align with Steam.
               | 
               | Apple's native gaming story has been similar failure as
               | their AI and Siri ventures. Time to fix it.
        
               | WhyNotHugo wrote:
               | Valve seems to break free form depending on someone
               | else's walled garden.
               | 
               | Apple seeks to builds its own walled garden.
               | 
               | Their interests do not align. Apple doesn't want portable
               | software on their platform, they want exclusive software.
        
               | evilduck wrote:
               | Hard to swallow.
               | 
               | Every day I sit down at a Mac for work and proceed to
               | launch VS Code, Zed, Outlook, DBeaver, Excel, Teams,
               | LogSeq, Syncthing, Chrome, Firefox, LM Studio and Docker.
               | I prefer MacOS but basically all of my application
               | workflow exists for Windows verbatim and if using browser
               | versions of the MS apps, on Linux too.
        
               | andriesm wrote:
               | Same! I main macos, love the hardware, but I keep a very
               | close eye on Linux (asahi, omarchy etc) in case Apple
               | gets any more toxic, and I am forced to jump ship to
               | something else, and that something else won't be windoze.
               | 
               | The last straw with MacOS was when my US bank cards
               | expired, I could no longer update apps I already paid
               | for, I could no longer install apps I already paid for.
               | Everything was held hostage, could not install FREE apps
               | via the appstore on macos or on ipad.
               | 
               | That day my eyes opened to what Apple has become.
               | 
               | You simply cannot trust Apple with your computing future.
               | They're a fashion company now.
        
               | BruceEel wrote:
               | and plus one here! I don't know, I like my mac workflow
               | but irritation and aggravation have crept in more
               | frequently of late. Last week I was told a binary that
               | clang++ had just produced from my own code could not be
               | run because Apple couldn't check whether it was safe..
               | And what to make of power users complaining bitterly
               | about Tahoe & liquid glass etc? I'm hanging on to Ventura
               | for now.
        
               | poulpy123 wrote:
               | Apple is big enough to not need gaming and their
               | philosophy is to have the most control possible on their
               | ecosystem and to be the most closed possible. For them it
               | makes no sense to encourage steam to be big on mac
               | (except as a way to jumpstart their own system before
               | closing it). And it is especially true now that steam is
               | making machines, so is a direct competitor
        
               | easyThrowaway wrote:
               | I mean, theoretically they could backport the D3DMetal
               | wine driver from the Game Porting Toolkit. Also I
               | remember there was some early preliminary work done on
               | stock wine a few years ago.
               | 
               | Honestly right now there is so much overlapping between
               | all the wine "flavors" and forks available (Stock wine,
               | Crossover, Proton/Proton-GE/Wine-GE, Game Porting
               | Toolkit, winevdm, probably a few more I'm forgetting
               | right now) I'm not entirely sure how many features have
               | been independently implemented already multiple times.
        
               | sgentle wrote:
               | DXMT has been advancing very quickly:
               | https://github.com/3Shain/dxmt
        
             | GeekyBear wrote:
             | Proton is just a fork of Wine that also translates from
             | Microsoft's DirectX graphics API to the native graphics API
             | of Linux (Vulcan) so you can run Windows games on Linux.
             | 
             | The new thing Proton is adding is translation from x86 to
             | ARM.
             | 
             | Macs already have Wine, an x86 to ARM translation layer
             | (Rosetta), and an Apple provided translation layer from
             | Microsoft's DirectX to the Mac's native Metal graphics API
             | (D3DMetal) which is integrated into upstream Wine.
        
               | pdpi wrote:
               | I mentioned elsewhere -- Right now, using Wine/Crossover
               | is a hassle. Wanting "Proton on Mac" isn't about that
               | specific fork of Wine, it's shorthand for wanting the
               | user experience that Valve gives you on Linux.
        
             | bsimpson wrote:
             | I did catch that the streaming stick for the Valve Frame in
             | the announcement video was plugged into a computer that
             | looked an awful lot like a Mac.
        
               | ENGNR wrote:
               | Yes! I rewound the video to double check
               | 
               | But honestly at this point I'm destined to buy a Steam
               | Machine despite having a hefty Mac that could do gaming
               | if only it were possible. Valve have been amazing about
               | open computing and Apple are basically the enemy at this
               | point.
               | 
               | It makes me wonder about what using steam machine for all
               | computing might look like, as the new home of open
               | computing and gaming.
        
             | philo23 wrote:
             | I believe that was part of the original plan for Proton,
             | but with the success of the Steam Deck that got shelved and
             | it moved to a focus purely on Linux.
             | 
             | I don't think it's ever likely to return any time soon, but
             | it'd be cool if it did. Valve seemingly have very little
             | interest in macOS at the moment.
             | 
             | CodeWeavers work closely with Valve and the Wine project to
             | improve compatibility with games, and Apple's own Game
             | Porting Toolkit is based on CodeWeavers work on Wine too.
             | So all the pieces are there in theory.
        
           | derefr wrote:
           | There was also a parallel effort to this end, targeting
           | Android rather than plain Linux, resulting in an app called
           | https://winlator.org/ -- which also works quite well at this
           | point. (See e.g. https://www.youtube.com/watch?v=aP0yUqcyY18)
        
             | pippy360 wrote:
             | That was a very higher quality YT video. It's clearly
             | written by someone who knows when they're talking about
             | even though it's mostly non-technical
        
             | throawayonthe wrote:
             | nowadays FEX works better than box86 in my experience, on
             | 'desktop' linux at least
        
           | Bombthecat wrote:
           | Damn valve is cooking.
        
         | jasonjmcghee wrote:
         | Wow this looks great. Foveated streaming, great resolution,
         | wireless, 144hz, looks much more comfortable... As much as I
         | want this, I feel like it'll end up being a really cool thing
         | that just sits on the shelf.
         | 
         | Edit: foveated _streaming_ , not rendering
        
           | erxam wrote:
           | Maybe they've cracked the code with the dongle? Usually, you
           | either have to invest both time and money into setting up the
           | perfect streaming network, deal with annoying cables or
           | resign yourself to inferior on-device game versions. The
           | ergonomics matter more than you'd think.
           | 
           | But if it's a very easy plug-n-play type deal to run SteamVR
           | games (and on Linux!), that's a huge ergonomic improvement.
           | Don't have to think too much about whether everything is
           | running correctly or what-have-you.
        
             | mavamaarten wrote:
             | If it's just plug and play and works well, it'd be
             | brilliant. I have experimented a lot with a couple or wifi
             | dongles I had lying around and setting up a hotspot, but
             | honestly I could never get it to work well.
             | 
             | Streaming VR content is just so sensitive. I have a good
             | cabled network but even a simple switch introduced
             | noticeable lag spikes. In the end I have a separate router
             | that I just connect straight to my PC, and then I share my
             | wifi connection through my PC to that network. A whole
             | silly setup just to minimize latency and packet loss. If
             | that could be replaced with a simple USB dongle I'd be
             | amazed.
        
             | Hikikomori wrote:
             | Bought another AP to use on 6ghz band, still alone there,
             | works perfectly for my oculus. If they can do it with a
             | dongle that would make it much simpler for regular people.
        
           | hnuser123456 wrote:
           | I recommend preparing a drink or two and loading up VRchat
           | and joining one of the rave club groups. Check out the
           | metaverse zuck wishes he ran.
        
             | grepex wrote:
             | I could see Steam creating the OASIS
        
               | darkwater wrote:
               | Any idea if Gabe likes Rush?
        
             | embedding-shape wrote:
             | I tried VRChat once or twice but never seemed to have found
             | any fun places/groups to hang out that weren't obsessing
             | about anime/manga most of the time. Anyone here on HN have
             | better suggestions of worlds/groups or where to even look?
        
               | hnuser123456 wrote:
               | There are groups that are more focused on music (DnB,
               | dubstep, other festival-friendly genres), focused on
               | dancing, focused on drinking games, focused on world-
               | hopping, etc. I'm into the underground rave vibe, so for
               | that there's VRC Party Hub, which is a guy who runs a
               | discord who befriends as many clubs as he can find in
               | that scene, and imports their schedules/announcements
               | channels into a nightly report of all known events.
               | 
               | https://x.com/VRChatPartyHub
        
             | qwm wrote:
             | VRChat is one of the most socially dysfunctional online
             | platforms I've ever used
        
               | Andrex wrote:
               | I haven't ventured in myself but I love reading people's
               | anecdotes if you got any handy.
        
           | jauntywundrkind wrote:
           | I don't think there is foveated rendering. There is foveated
           | _encoding,_ when game streaming.
           | 
           | Looks like a very competent headset indeed though! Nice combo
           | of fast streaming that can prioritize well with foveated
           | encoding, and hopefully a pretty nice malleable capable
           | standalone headset too.
        
             | jasonjmcghee wrote:
             | Yes - thank you, fixed
        
             | terribleperson wrote:
             | The eye tracking data is supposedly being made available to
             | other software on PC (and presumably the headset as well),
             | so foveated rendering should be possible but is a software
             | problem.
        
             | jasonjmcghee wrote:
             | I did more research. It does indeed support foveated
             | rendering. Developers do need to implement this for their
             | game, but it supports it.
             | 
             | discussed here: https://youtu.be/b7q2CS8HDHU?t=1074
             | 
             | "For foveated rendering, [the developers] have that option,
             | but it's not compulsory"
        
           | pimeys wrote:
           | My NVIDIA Shield is getting old and slow. I can see this as a
           | good replacement, because it supports HDMI CEC, so you can
           | control it with your remote control.
           | 
           | Install Plex, JellyFin, FreeTube et.al. to it and you have a
           | nice open source TV box.
           | 
           | You also get 4k gaming from Steam, GOG, Epic etc. and you get
           | emulators. I've been wanting to build a computer like this,
           | but CEC is hard to find and the adapters that exist don't
           | support full 4k resolution.
        
             | matthewrobertso wrote:
             | The specs for this steam machine say HDMI 2.0, in the past
             | I used a pulse8 HDMI CEC USB dongle with a computer which
             | was also HDMI 2.0 iirc. I was using a 1080p projector with
             | it but their website claims 4k support: https://www.pulse-
             | eight.com/p/104/usb-hdmi-cec-adapter
             | 
             | I recently replaced a shield with an Ugoos Am6b+ running
             | coreELEC, which works okay and supports some stuff the
             | shield doesn't but I miss being able to run some android
             | apps easily. I wonder if the new steam machine will support
             | DV.
        
               | pimeys wrote:
               | https://www.pulse-eight.com/p/104/usb-hdmi-cec-adapter
               | 
               | > Does not support resolutions and colour spaces greater
               | than 4k60 4:2:0 8-bit colour.
               | 
               | This is kind of annoying if you want 4k60 4:4:4 and
               | 10-bit HDR.
        
               | matthewrobertso wrote:
               | If you want that you won't want this steam machine, HDMI
               | 2.0 can do 4K60 HDR at 10-bit, but only with chroma
               | subsampling (4:2:2 or 4:2:0) (not full 4:4:4).
        
           | baq wrote:
           | I lowkey hope it's good enough for coding. Really wanted to
           | try out the xreal glasses, but multiple people said they
           | aren't crisp enough for text.
        
             | nickstinemates wrote:
             | I can't wait until the tech reaches this stage. Infinite
             | desktop space, surrounded by text and terminals. It will be
             | so hard to unplug.
        
               | bitwize wrote:
               | EMACS. EMACS EVERYWHERE YOU LOOK.
        
             | cultofmetatron wrote:
             | resolution is in the 2000x2000 range so don't count on it.
        
               | jasonjmcghee wrote:
               | 2160 per eye- so a bit more than that in width... I'm
               | thinking if you do 2x pixel density it could look pretty
               | clean. But that's not a whole lot of real estate... that
               | being said, i remember when 1280x1024 was incredible and
               | that's the same ballpark as what you'd get.
        
               | u8080 wrote:
               | This is not directly comparable with display resolution
               | since actually you are looking for PPI per degree of
               | vision to judge on clarity.
        
               | yencabulator wrote:
               | That's 2160 pixels over ~110 degrees field of view. How
               | many degrees of your view does your monitor cover? The
               | density comes out very different.
        
             | nulld3v wrote:
             | There are already headsets with decent text fidelity, but
             | IMO the problem is now on the host side. I tried to get an
             | XR desktop env running (Stardust https://stardustxr.org/)
             | on Linux but ran into graphical issues. The Windows
             | ecosystem is much better though.
        
             | philote wrote:
             | I use Xreal Air Pros for gaming and sometimes working if
             | I'm mobile. Resolution isn't great, but I find them better
             | than looking at a small-ish laptop screen or the Steam Deck
             | screen. You can definitely read text on them, but maybe not
             | small text. It also helps to have prescription inserts.
             | 
             | And now I'm curious if the Steam Frame allows inserts or
             | fits well with glasses on.
        
           | Sohcahtoa82 wrote:
           | It looks good until I reached one bit:
           | 
           | > Passthrough - Monochrome passthrough via outward facing
           | cameras
           | 
           | This is an outright bone-headed move that I can't believe
           | Valve is making. Only having monochrome cameras means
           | augmented reality is basically a non-starter.
           | 
           | AR has a lot of potential. I literally bought a Meta Quest 3
           | just for PianoVision [0] when I already had a Valve Index. I
           | would love to see some sort of AR-based game you could play
           | outdoors. But with only monochrome vision, that's gonna be
           | awful.
           | 
           | [0] https://youtu.be/apwZTV-Rg0s
        
             | starkparker wrote:
             | The videos I've seen about the Frame all call out the front
             | expansion port, which "Valve says ... offers a dual 2.5Gbps
             | MIPI camera interface and also supports a one-lane Gen 4
             | PCIe data port for other peripherals."[1]
             | 
             | That's plenty to support color passthrough as a physical
             | addon, which in turn makes me think that, like with the
             | OLED Deck, we'll see a Frame with built-in color-
             | passthrough later as a different premium SKU when/if they
             | justify it.
             | 
             | 1: https://www.uploadvr.com/valve-steam-frame-official-
             | announce...
        
               | terribleperson wrote:
               | I expect that a premium headset is in the works, but they
               | probably didn't want to complicate what is effectively a
               | console launch with multiple SKUs. They'll probably offer
               | a 'Frame Pro' with wider FOV and better cameras a year or
               | two down the line, possibly at the same time as the Steam
               | Deck refresh we all know is coming.
        
               | pteraspidomorph wrote:
               | I'm led to believe there's only so much FOV you can get
               | out of pancake lenses? This is already spoecced to be the
               | best pancake FOV seen to this date.
        
             | grafporno wrote:
             | > AR has a lot of potential
             | 
             | Name one that has to do with with this box competing with
             | xbox and playstation in people's living room.
        
             | terribleperson wrote:
             | AR is really cool but it seems like a better fit for
             | premium VR headsets right now. At a given price and
             | assuming other specs are fixed, monochrome cameras offer
             | higher refresh rate. I'm hoping this will help the frame
             | offer better tracking.
        
             | samplatt wrote:
             | Sad fact is that nobody outside tiny niche-cases in
             | engineering really gives a shit about XR. The current round
             | of meta-branded glasses don't have features worth the
             | price.
             | 
             | When it's light & small enough to be a pair of glasses and
             | more than just the expensive but limited gimmick that the
             | form is currently, then it'll be world-changing. It's
             | close, but it's not there yet.
        
               | oblio wrote:
               | The thing is, Google Glass was announced in 2013, 13
               | years ago. Yes, hardware and software advancements have
               | been huge in the meantime but the form factor is so
               | restrictive that we're probably still 10 years away from
               | the "iPhone moment" of XR/AR. Especially since hardware
               | is in a weird place where all the cutting edge stuff is
               | more or less made by a single company.
        
             | koolala wrote:
             | Has PianoVision been working for you to learn piano?
        
             | cardanome wrote:
             | To be fair, I have zero interest in AR so I am glad I will
             | not have to pay for it when buying the headset.
             | 
             | PianoVision sounds like a really bad way to learn the
             | piano. There are already pianos/midi controller that have
             | the abilities to light up the keys you are supposed to play
             | if you really needed that. But that is a gimmick that you
             | might use the first few sessions and then never again. Same
             | with PianoVision.
             | 
             | Generally, is is so much better to start with music
             | notation from day one. I regret starting with all the piano
             | learning apps because they only have been holding me back.
        
               | luqtas wrote:
               | some just want to play Here Comes the Sun and not learn
               | proper technique to go above grade 8 esoteric stuff
               | without feeling pain bc they are playing for hours a day
        
         | delusional wrote:
         | I'm more confused that it's running SteamOS which is supposedly
         | Arch based, but arch doesn't officially support ARM. You have
         | to use the ArchLinuxARM distro for that, which is less
         | maintained. They got to be doing something off label for that.
        
           | uncletaco wrote:
           | Even if they are, Valve has a long track record of
           | contributing back to open source projects.
        
             | 0x1ch wrote:
             | Proton was a community led effort years back. The guy who
             | started that is now an employee at Valve (IIRC) working on
             | Proton, but also getting paid :)
        
           | 0x457 wrote:
           | > arch doesn't officially support ARM
           | 
           | Doesn't really mean much to Valve as SteamOS vendor:
           | 
           | - linux kernel supports aarch64 just fine
           | 
           | - user space supports aarach64 just as fine
           | 
           | - Valve provides runtime for games (be it via proton or
           | native linux), so providing aarch64 builds is up to them
           | anyway
           | 
           | The main point of ArchLinuxARM is providing compatible
           | binaries, which isn't something hard to do in-house.
        
           | whatevaa wrote:
           | Arch doesn't support ARM at all. Arm is somebody else hobby
           | project.
        
             | tiberious726 wrote:
             | You mean valve's?
        
             | wafflemaker wrote:
             | isn't Steam Deck arm based?
        
               | delusional wrote:
               | No. It's an AMD x64 CPU married to an onboard GPU.
        
               | milutinovici wrote:
               | No, it's AMD based
        
             | gavinsyancey wrote:
             | Arch has been working with Valve on various build system
             | improvements for some time [0], which as I understand it
             | are targeted at making it more feasible for them to
             | eventually support more architectures [1]. This doesn't
             | release for several months; I wonder if there'll be an
             | official Arch Linux ARM by then?
             | 
             | [0]: https://lists.archlinux.org/archives/list/arch-dev-
             | public@li...
             | 
             | [1]: https://news.ycombinator.com/item?id=41696041
        
         | stetrain wrote:
         | Just to clarify that's for the Steam Frame VR Headset. The
         | Steam Machine PC uses an AMD Zen 4 x86 CPU.
        
           | SpaceNoodled wrote:
           | The headset isn't natively running games, right?
        
             | smileybarry wrote:
             | It _can_ , but it'll be a small subset of stuff. You'll
             | probably be able to just hit install + play on most things,
             | but it'll have a "Steam Frame Verified" program like the
             | Steam Deck's.
        
             | stetrain wrote:
             | Yes, in the same way that a Quest 3 can run BeatSaber and
             | other similar calibre games.
             | 
             | For more demanding games it's designed to stream from a PC.
        
         | jadbox wrote:
         | When's the preorders happening?
        
         | nialv7 wrote:
         | > So Steam + Proton works on aarch64?
         | 
         | CodeWeavers just announced[0] CrossOver on ARM a couple of days
         | ago, so yes.
         | 
         | [0]: https://www.codeweavers.com/blog/mjohnson/2025/11/6/twist-
         | ou...
        
           | sho_hn wrote:
           | Mainly check out the Valve-sponsored FEX project.
        
         | ljm wrote:
         | It also looks like they've launched a new version of the Steam
         | Controller.
        
       | Ekaros wrote:
       | >RAM 16GB DDR5 + 8GB GDDR6 VRAM
       | 
       | Hmm. Not that it is big deal, but I would be somewhat worried
       | about true longevity with the VRAM. Not sure if SteamOS helps
       | there, but on PC some new titles are going over the 8GB VRAM.
        
         | keyringlight wrote:
         | One of the things I've noted for a while is that PC gaming as a
         | platform seems to be polarizing between high and low spec,
         | especially if you look outside of North America/Western Europe
         | to places like South America or SE Asia. The steam deck and now
         | this seem to be a reference/target platform for the low spec
         | group. It might not be able to play the prestigious high spec
         | titles well if at all, but so long as "your mileage may vary"
         | is messaged well I can't see it being a problem, it hasn't so
         | far.
        
           | SchemaLoad wrote:
           | There's a certain category of person who spends thousands of
           | dollars seemingly just to see bigger numbers in benchmarks
           | and to flex their consumerism on people. I've seen quite a
           | lot of commenting about how certain games are "unplayable" on
           | the steam deck, games which I have been playing just fine. I
           | just turn the settings down to low and enjoy the game.
        
           | rollcat wrote:
           | The main appeal of a console (for both consumers and
           | developers) is that's it's a "stupid" and "fixed" device.
           | Your game either runs well on it or it doesn't, but you can
           | always count on this remaining consistent prior to shipping
           | it.
           | 
           | If Steam Machine gains enough foothold, it will be treated
           | like a console. It won't run the latest title in 4K@120, but
           | the title will still run great on default settings.
        
         | Mr_Bees69 wrote:
         | it meets or exceeds the ps5 and xbox series x, so it might not
         | be top tier, but it'll be fine. I have a plenty good time on my
         | series x, cant think of any stutters.
        
           | lights0123 wrote:
           | Both consoles allow more than 8GB to be used for the
           | integrated GPU.
        
           | esskay wrote:
           | Actually looks like its just _slightly_ less powerful than
           | them.
        
         | AnotherGoodName wrote:
         | It's a very low end Radeon 7000 series. It's absolutely
         | incapable of the highest texture quality and rendering
         | resolutions that need more than 8GB of VRAM. You'll likely
         | never go above 1080p on this card (1440p is going to be rough
         | based on benchmarks of the existing low end 7000 series).
         | 
         | There's absolutely no reasonable way to use more than 8GB of
         | VRAM on this card.
        
           | hs86 wrote:
           | Even modern low-end GPUs should have more than enough fill
           | rate for high-res textures. The texture quality setting in
           | games is usually not affecting performance at all until VRAM
           | runs out.
        
             | AnotherGoodName wrote:
             | Part of that is that the texture detail scales to the point
             | where on a low end card at low resolutions you aren't
             | seeing any difference between high and low detail textures.
        
           | ThatPlayer wrote:
           | No DisplayPort 2.0 is interesting because RDNA3 should
           | support that.
           | 
           | More importantly, FSR4 (currently) doesn't support RDNA3, so
           | you'll be limited on upscaling too.
        
             | gps0 wrote:
             | Unofficially you can use FSR4 on RDNA3
        
         | hs86 wrote:
         | Not sure how heavy SteamOS is, but wouldn't modern games
         | actually prefer a flipped memory configuration? So, 8 GB RAM
         | and 16 GB VRAM would make this a more 'balanced' gaming
         | appliance. But it is advertised as a general purpose PC, so 8
         | GB RAM wouldn't be enough.
        
           | Yokolos wrote:
           | 8GB just isn't enough for modern AAA games. Battlefield 6,
           | probably the most highly optimized AAA game to have come out
           | in the past few years, still has a 16GB RAM minimum and Arc
           | Raiders, which is also incredibly optimized, still has a 12GB
           | minimum. Games are only going to become more resource hungry
           | from here, so 8GB in early 2026 would be a terrible idea.
        
             | cheema33 wrote:
             | > most highly optimized AAA game to have come out in the
             | past few years, still has a 16GB RAM minimum.
             | 
             | Are you talking about VRAM or system RAM? Steam machine has
             | 16GB of system RAM and is expandable. VRAM is limited to
             | 8GB.
        
               | Yokolos wrote:
               | I'm talking about RAM. Otherwise I would've written VRAM.
               | I was replying to a comment saying it would be better if
               | the Steam Machine had 8GB of RAM and 16GB of VRAM.
        
             | vel0city wrote:
             | https://www.ea.com/en/games/battlefield/battlefield-6/syste
             | m...                   Minimum PC System Requirements
             | OS: Windows 10 (Proton, maybe, probably anti-cheat issues)
             | Processor(AMD): AMD Ryzen 5 2600 (Yep [?] )         . . .
             | Memory: 16GB (Yep, 16GB of system RAM [?] )
             | Graphics Card(AMD): AMD Radeon RX 5600 XT 6GB (8 GB of RAM
             | [?] )
             | 
             | I do agree 8GB of VRAM is a little low for a device to
             | release in 2026 though. But it technically does meet all
             | memory requirements for Battlefield 6.
        
               | Yokolos wrote:
               | I was replying to a comment saying it would be better if
               | the Steam Machine had 8GB of RAM and 16GB of VRAM. My
               | point being that 8GB of RAM, not VRAM, would not be
               | sufficient.
        
             | wiredpancake wrote:
             | Battlefield 6 being "highly optimized" is a joke.
             | 
             | Runs pretty poorly on a RTX 4080 with 5800X3D @ 1440p.
             | 
             | It also legitimately looks worse than the Battlefields that
             | predate it, even up to Battlefield 1, which is over a
             | decade old now.
             | 
             | A better example is Arc Raiders.
        
               | Yokolos wrote:
               | Sorry, no. You're wrong. It's extremely optimized. I get
               | 60-100 FPS on a 3060. It's ridiculously optimized. If
               | you're having issues, it's particular to your system for
               | some reason.
               | 
               | I remember 2042 being significantly worse when it
               | launched. I've also played almost every other AAA launch
               | of recent years from Elden Ring to Borderlands 4. They
               | all run worse than BF6, even now.
        
               | commakozzi wrote:
               | And it most definitely does NOT look worse than previous
               | Battlefields. OP has a problem with his setup.
        
           | esskay wrote:
           | The RAM's upgradable, it's standard DDR5 on a SODIMM module
        
         | aboringusername wrote:
         | Games publishers/developers are going to have to wind in their
         | necks a little. Whilst memory is abundant it's also still quite
         | expensive. We should still be aiming for efficiency and the
         | chances are 16gb+ are in the minority here. Fact is, the more
         | VRAM and compute you demand the smaller your customer-base
         | becomes.
         | 
         | I've played many games with 8GB VRAM* and will do so for the
         | forseeable. If that's not enough, I am not a customer. Simple
         | as.
         | 
         | The truth is, there is going to be a massive motivation with
         | the likes of Steam Deck/Machine to actually make titles that
         | are optimised and perform well within their hardware
         | parameters. It's money you won't want to ignore.
         | 
         | *One example was Silent Hill remake on PC, which used the
         | unreal engine. It was optimised beautifully and ran without
         | visual glitches and stutters even with the highest graphic
         | demands on a 8GB RTX
        
           | esskay wrote:
           | I think it does also help that a big chunk of Steams userbase
           | are playing smaller indie titles that don't need obscene
           | amounts of vram. The steam deck audience for example has a
           | lot of people playing both a mix of AAA and smaller games.
           | Given this is advertised as 6x as powerful as the deck I'm
           | sure they'll be fine. It's not meant to be a top of the line
           | console thats for sure, and if it was people would be moaning
           | that its too expensive.
        
             | lawlessone wrote:
             | Not using the highest settings obviously but i can run RD2
             | and CP2077 on the deck fine.
             | 
             | It will be a while before there is ps6 or new xbox.
        
               | esskay wrote:
               | oh 100% I've completed CP, RD2, Fallout 4, and god knows
               | how many other games, it handles it all like a champ.
               | Valves clearly following their own hardware survey
               | results on their hardware plans as the modest specs are
               | better than what most people active on steam are using
               | right now so I think it'll be fine
        
           | SchemaLoad wrote:
           | Memory is also not that abundant anymore. Over the last month
           | PC memory costs have more than doubled due to AI datacenter
           | builds buying out all the manufacturing capacity.
        
         | msabalau wrote:
         | You always have the option of streaming a game, though.
         | 
         | 8 GB is good enough for most everything, and can you stream on
         | an exception basis, if something truly demanding catches your
         | eye.
        
           | energy123 wrote:
           | It should be good enough for any game with a toggle on
           | textures quality, which is pretty much every big title for
           | the foreseeable future?
        
       | reactordev wrote:
       | These links open the Steam app on my phone and crash. :(
        
         | teroshan wrote:
         | Opening them in a private tab circumvents that behavior (at
         | least for me)
        
         | phreack wrote:
         | I had to install the app to try and work around a problem with
         | Steam, and then had the same problems just browsing. You can
         | probably disable that behavior, but I ended up just
         | uninstalling the app entirely.
         | 
         | The support experience was so bad that I got really soured on
         | Valve, and can't even get excited for these announcements now.
        
           | reactordev wrote:
           | If I uninstall the app, I'm unable to login to Steam due to
           | 2FA.
        
         | hollow-moe wrote:
         | Forcing the use of the steam app for 2FA is such an ass move.
         | Keeping this as a reminder of Valve still being a corporation
         | with interests that can shift to the worst in a single day.
        
           | aniviacat wrote:
           | KeePassXC supports Steam's TOTP.
        
             | hollow-moe wrote:
             | I sure won't call reverse engineered function and root
             | mandatory to extract the keys from the app, "not forcing
             | the user".
        
       | hyperpl wrote:
       | Wonder if there is a good remote with voice input to use for
       | YouTube and Kodi so I can replace my shield TV.
        
         | Loughla wrote:
         | I haven't had any problems with my shield since the update that
         | killed it about 3 years ago.
         | 
         | Or maybe I've just gotten used to it?
         | 
         | Are you having issues with yours?
        
           | buu709 wrote:
           | My Shield is 7 or 8 years old at this point and still going
           | strong. Was very much hoping for something like this from
           | Steam just in case something were to happen to it.
        
       | fph wrote:
       | How much?
        
       | babblingfish wrote:
       | In 2026 we should be getting Windows on a Xbox console with the
       | Xbox skinned version of windows. This would be a direct
       | competitor to that since most PC gamers have the majority of
       | their game library on steam.
        
         | ksynwa wrote:
         | > the Xbox skinned version of windows
         | 
         | Isn't that what the ROG Xbox Ally devices have? At least that's
         | what it looked like to me. Something like a SteamOS's gaming
         | mode counterpart for Windows.
        
           | babblingfish wrote:
           | Yes, the xbox skinned version of windows is in the ROG Xbox
           | Ally
        
             | robotnikman wrote:
             | And iirc it performed worse than SteamOS due to all the
             | Windows bloat.
        
           | SchemaLoad wrote:
           | From what I could tell, the ROG Xbox device was just Windows
           | desktop mode with a full screen "Xbox" application open,
           | which you can minimise and see the normal desktop behind it.
        
         | creaturemachine wrote:
         | If MS even bothers to make another xbox this is what it will
         | be.
        
         | frakkingcylons wrote:
         | One (maybe the only) advantage that the hypothetical new
         | Windows-based Xbox console is that it'll be able to play all
         | online games that require anti-cheat like COD, Battlefield, and
         | Fortnite. All games that are mega-popular but are unfortunately
         | unwilling to support anti-cheat on Linux.
        
       | hasperdi wrote:
       | Does anyone know the price?
        
         | daedrdev wrote:
         | they have yet to announce the price
        
         | haunter wrote:
         | "Steam Machine's pricing is comparable to a PC with similar
         | specs" [0]
         | 
         | I's say max ~800EUR at this point
         | 
         | 0, https://www.theverge.com/tech/818111/valve-steam-machine-
         | han...
        
         | smoovb wrote:
         | Maybe we are meant to vote on it. I vote $299.
        
       | max-leo wrote:
       | > HDMI 2.0
       | 
       | The HDMI Forum yet again rearing it's ugly head by continuing to
       | block GPU manufacturers from implementing HDMI 2.1 in the Open
       | Source drivers
        
         | klipklop wrote:
         | Yup. This really needs to be fixed. There have been on-going
         | bug reports on it for years. AMD just needs to move the hdmi
         | 2.1 stuff behind a firmware binary blob already like NVIDIA
         | does. It's so annoying not having full quality HDMI. It's the
         | only think keeping me from using Linux on my current gaming PC
         | that is hooked exclusively up to my TV... Either that or TV's
         | need to start having Display Port.
        
         | TheTon wrote:
         | This is a big miss for me. I can't use my TVs 120Hz VRR mode
         | without HDMI 2.1.
         | 
         | I realize the Xbox Series X is beleaguered at this point, but
         | apart from playing games that are on Steam but not Xbox, I
         | can't see why I would prefer the Steam Machine.
        
           | max-leo wrote:
           | After commenting i looked up the actual capabilities of the
           | port and it turns out while the port is officially only HDMI
           | 2.0 it actually still supports 120Hz, HDR and VRR anyway. So
           | basically it only doesn't support Display Stream Compression
           | for 144Hz and beyond.
           | 
           | I quickly tested this by connecting my PC running Linux with
           | a RX 6800 to my TV (LG C4). 120Hz, VRR and HDR were all
           | available.
        
             | TheTon wrote:
             | At 4K? Or are you limited to a lower resolution due to
             | bandwidth constraints?
        
               | imp0cat wrote:
               | Try for yourself. I get 4k120Hz when connecting my laptop
               | directly via HDMI.
        
               | TheTon wrote:
               | Yeah I have tried it for myself. I am limited to 4K60
               | when using the HDMI 2.0 port on either my M1 Mac mini or
               | M1 Pro MacBook Pro and LG B2 TV. I do get 4K120 with VRR
               | with newer Macs with HDMI 2.1 as well as my Xbox Series
               | X. It has been my understanding that 4K120 with HDR and
               | VRR requires HDMI 2.1, which is why those HDMI 2.0
               | limited systems don't work. Not having a Steam Machine
               | myself, I would assume its HDMI 2.0 port would be
               | similarly limited.
               | 
               | Edit: I should add, I do get 4K120 VRR and HDR on the M1
               | Macs when connected to a monitor via Thunderbolt or
               | Thunderbolt to DisplayPort adapter, and I would expect a
               | Steam Machine to be similar using DisplayPort, but my TV
               | only has HDMI input and so can't work in this mode (and a
               | Thunderbolt to HDMI adapter doesn't work either).
        
               | max-leo wrote:
               | Yes, 4K120Hz! My TV could do 144Hz but i couldn't select
               | it so 4K120 seems to be the limit.
        
         | moelf wrote:
         | "Luckily," the hardware won't allow for 4k@120Hz on visually
         | cutting edge games anyway.
        
       | paulatreides wrote:
       | "Yes, Steam Machine is optimized for gaming, but it's still your
       | PC. Install your own apps, or even another operating system. Who
       | are we to tell you how to use your computer?"
        
         | lukan wrote:
         | It might be PR speak ... but for me it is working.
        
           | knome wrote:
           | you can already do whatever you want to the steam deck. it's
           | just linux with a readonly base that gets atomically updated.
           | but you can rip it out and do whatever. it's your hardware.
        
       | perihelions wrote:
       | > _" SteamOS 3 (Arch-based)"_
       | 
       | Holy shit, it's the Year of The Linux Desktop, for real this
       | time. It's happening. It's _actually happening_.
       | 
       | A standard Arch Linux/KDE[0] PC for every home, in a polished,
       | vendor-supported package. Like Apple, it's a single standard
       | hardware/OS pair, so, FOSS' fatal hardware-support hell might
       | well be made obsolete. The vendor is a household name
       | corporation. There's an incredibly fortuitous (for Linux) market
       | dynamic at this point in time, of "commoditize your complement"--
       | the dynamic that Valve has incentives to invest massively in
       | giving away a nice thing for _free_ , because that does bad
       | things to its competitors. And Steam is... the killer super-app
       | to end all killer apps.
       | 
       | [0] https://en.wikipedia.org/wiki/SteamOS
       | 
       | This is real life!
        
         | atonse wrote:
         | If hype is to be believed, Omarchy is also pushing a lot of
         | devs to Linux.
        
           | erxam wrote:
           | The only thing that crock of shit is attracting is grifter
           | bucks.
        
             | atonse wrote:
             | Omarchy is free.
        
               | erxam wrote:
               | So? That doesn't mean D14HH isn't receiving "donations"
               | for his "work".
        
           | seabrookmx wrote:
           | Any devs that find the visuals, keyboard driven workflow, or
           | cult of DHH appealing enough to try Omarchy are likely
           | already Linux users.
           | 
           | Linux has been a great platform for devs for a long time.
           | This is exactly why WSL exists, and why MacOS has a native
           | Linux container[1] tool.. because Linux was eating their
           | lunch in this user segment.
           | 
           | [1]: https://github.com/apple/container
        
             | atonse wrote:
             | I've been using MacOS as my daily driver for 20 years
             | exactly because it had the best mix of (what I used to say
             | a while back), "Linux that works, and ain't ugly"
             | 
             | OrbStack has solved all the issues I had with running
             | containers on macOS. It's just a wonderful piece of
             | software that just works. (Not arguing vs container, just
             | specifying another option)
        
               | seabrookmx wrote:
               | It's really not Linux though. You don't get a modern GNU
               | userland, or even a modern bash without having to brew
               | install a bunch of stuff. You don't get the networking
               | capabilities. You don't get a well tested and stable ZFS
               | implementation. And Orbstack may be great but it still
               | has to run a VM and a Linux kernel under the hood to run
               | all your containers.
               | 
               | For some, the Mac hardware or familiarity with the MacOS
               | UI justifies these downsides. Personally, I'll take my
               | Framework 13 with real actual Linux (Fedora workstation)
               | every time :)
        
       | embedding-shape wrote:
       | The only thing I'd like to know, if the CPU/GPU will be
       | replaceable? The specs say "Semi-custom AMD Zen 4" and "Semi-
       | Custom AMD RDNA3", but I don't see "soldered" anywhere, so I
       | guess maybe they'll be switchable? If not with off-the-shelves
       | components, maybe Valve will offer their own upgrade kits in the
       | future?
        
         | zorked wrote:
         | > I don't see "soldered" anywhere, so I guess maybe they'll be
         | switchable
         | 
         | Unfortunately that's quite a logical jump...
        
           | embedding-shape wrote:
           | Yeah, I mean my comment is all speculation, guesses and
           | opinions. Given the limited information, some jumping is
           | required, if at least in order to ask questions :)
        
         | opencl wrote:
         | Given the memory configuration it seems _extremely_ unlikely
         | that it 's socketed. It's certainly not AM5.
        
           | embedding-shape wrote:
           | You mean "16GB DDR5 + 8GB GDDR6 VRAM" or something else? I
           | took it just as they didn't want to put VRAM next to the GPU
           | for some reason, rather than them actually being linked
           | somehow. Maybe I misunderstand.
        
         | cflewis wrote:
         | RDNA 3 is going to hold this machine back. DLSS is far and away
         | better, but Nvidia's apathy towards Linux has made playing on
         | something like Bazzite a worse experience. Nvidia has little
         | reason to keep investing in Windows gaming drivers given the AI
         | race, so seeing DLSS 4 or something on Linux is a pipe dream.
         | 
         | I think this machine will be decent for most people, but it's
         | no-one with a 3080 is going to be looking at this and thinking
         | "this is worth it", as it's probably coming in at about $750.
         | The question is whether it'll have power parity with whatever
         | the next Xbox is.
        
           | keyringlight wrote:
           | Unless AMD/Valve pull a rabbit out of a hat it'll also be
           | missing FSR4 which needs RDNA4, and is AMD's pretty-damn-
           | close catch up to DLSS.
        
           | ZekeSulastin wrote:
           | I thought DLSS4 did work on Linux, and a quick glance at
           | r/linux_gaming seems to say the same.
           | 
           | I agree about RDNA3 holding it back; given its specs I'm
           | hoping its significantly cheaper than $750.
        
         | hnuser123456 wrote:
         | Pretty much all (non-Apple) computers in this form factor have
         | a soldered CPU and GPU (and of course soldered VRAM), and slots
         | for DIMMs and M.2.
        
           | bangaladore wrote:
           | Unless you made a typo here-- Apple's equivalent to this is
           | Mac Mini, which has soldered CPU, GPU and RAM (and also the
           | SSD as its not soldered, but it's not standard).
        
             | hnuser123456 wrote:
             | Yes, that was my point, Mac Mini solders components that
             | are not soldered on most other computers of that form
             | factor, but a socketed CPU or GPU would be extremely
             | unusual.
        
         | haunter wrote:
         | Soldered, not upgradable
         | https://www.youtube.com/watch?v=bWUxObt1efQ&t=591s
        
           | embedding-shape wrote:
           | Shame, but makes sense. Thanks for finding it out for us!
           | 
           | You happen to know if the same is true for the RAM? Video
           | seems to mention soldered CPU and GPU only, I skimmed the
           | video but didn't see it mentioned.
        
             | robotnikman wrote:
             | I'm seeing conflicting info on the RAM. Some are saying its
             | soldered, others are saying its replaceable.
        
               | amlib wrote:
               | It might be because the gpu ram is soldered but the cpu
               | ram is replaceable?
        
         | butlike wrote:
         | I mean, honestly, do you ask the same question about a
         | PS5/Xbox? At a certain point, just build an upgradable PC. I'd
         | equate this product more to a home console than a PC at this
         | point
        
           | embedding-shape wrote:
           | I do not, my expectations are also way lower for Sony and
           | especially Windows (still, happy PS5 owner here). I already
           | have a PC, thanks for asking!
           | 
           | Steam specifically pitches this as a console+PC so I thought
           | asking clarifying questions about the PC part of the product
           | made sense.
        
       | nalekberov wrote:
       | Video games were the only reason for me to use Windows, now that
       | Steam solved this problem no reason to look back anymore. I am
       | also not big fan of multi-player games, so not being able to play
       | games with anti-cheat system buried deep into their binaries
       | isn't an issue.
        
       | thadt wrote:
       | Pretty much the only reason I boot to Windows anymore is to play
       | games with my kids and family. The direction of this thing is
       | dangerously close to being all I'd care about from a desktop
       | computer.
       | 
       | If Valve pivoted into making a well-supported laptop with good
       | hardware that ran Linux _and_ played games...
        
         | quasigod wrote:
         | Just wondering, what games are you playing that dont run on
         | Linux yet? I can't think of games I'd play much with family
         | that dont work well
        
           | neura wrote:
           | I do not believe that _you_ are trolling with this question,
           | but answering this is just asking to be trolled.
           | 
           | That said. Fortnite. Yes, I still play it with friends and
           | cannot play it on Mac or Linux. :(
           | 
           | I'm sure others have similar examples. Also there are just
           | simple things like playing with friends and streaming on
           | Discord. Anybody streaming from Windows always comes across
           | smooth and HD to the other participants while anybody on
           | Linux seems to consistently be received (I don't know where
           | exactly in the chain the problem exists, so just "received",
           | as it may not be a broadcasting or encoding problem, I'm not
           | an expert in this) with a lot of artifacts and lower
           | framerates.
        
             | andai wrote:
             | A friend of mine, a Linux user, says he installed Windows
             | for gaming. Apparently the main issue isn't actual
             | compatibility for games, but that a lot of games require
             | some kind of kernel level anticheat (rootkit?).
        
               | seabrookmx wrote:
               | Yes. Valorant and Battlefield 6, for example.
        
               | cheald wrote:
               | Yes, this is broadly true. Just about everything that
               | does _not_ have Linux-disabling anticheat runs
               | wonderfully on Linux these days. You can check
               | https://protondb.com/ to see how any given game runs.
        
               | inexcf wrote:
               | Yes and they could just make it(the rootkits) work on
               | linux. It's more about the publishers/devs actively
               | opposing linux.
        
               | rtkwe wrote:
               | Alternatively it's still a pretty small slice of the
               | market that's not willing to dual boot for the major
               | games that do require windows only anticheats so it's
               | just not worth their dev and support time to try to serve
               | that small slice. Valve's work on Steam Machines/Decks is
               | the thing needed to actually push developers to
               | supporting it by providing a relatively consistent target
               | OS and a large enough install base to justify spending
               | the money to support.
        
               | jsheard wrote:
               | The major anti-cheats do support Linux, but it's opt-in
               | on the dev side because they're _significantly_ easier to
               | bypass than the Windows versions. It 's not even close,
               | getting around the Linux ACs is child's play. It sucks
               | but nobody really has a good solution yet.
        
               | rtkwe wrote:
               | Yep anticheats are one of the big hurdles to 'porting' a
               | lot of online focused shooters to linux. It's an
               | unfortunate situation but I get it from the company's
               | perspective, not having any anticheat leads to shitty
               | situations for way more players than not having a linux
               | version of their anticheat and a vast majority of players
               | have Windows devices or are willing to dual boot.
        
               | grepex wrote:
               | This is true. Battlefield 6 is in this boat
        
               | tapland wrote:
               | It's a few games, but a few very important ones.
               | 
               | GTAVs online ecosystem with custom servers. Rust hasn't
               | enabled Linux Battleye support. Valorant
               | 
               | Some releases that are temporarily popular like BF6,
               | playtest of Battleye games where Linux support isn't
               | enabled (Fellowship, Exoborne). All games in this
               | paragraph also by Swedish developers. Kom igen, linuxstod
        
               | nickstinemates wrote:
               | Escape from Tarkov is the only reason I have a Windows
               | Hard drive still. It doesn't have anything else on it.
        
               | bigyabai wrote:
               | FWIW, PvE and modded Tarkov _does_ actually run fine on
               | Linux (Streets map doesn 't, nor does Arena).
               | 
               | It's definitely not the same, but between Arc Raiders and
               | PvE I get my extraction shooter fix. Online Tarkov is
               | mostly populated by Gaming Wizards(tm) anyways.
        
               | nickstinemates wrote:
               | Yes I am playing Arc Raiders now instead of Tarkov
               | because switching is not worth it. Until it will be!
        
               | froggit wrote:
               | EFT has a pretty ridiculous history with attempts at
               | anticheat. Several years ago they set up their servers to
               | kick anyone with virtualization enabled because cheaters
               | had been using VMs to intercept network traffic (the
               | network traffic wasn't encrypted for tarkov then). The
               | response from cheaters was to use a seperate bare metal
               | build to intercept the traffic. The devs "fixed" it right
               | before windows 11 came out with virtualization on by
               | default.
        
               | mindcrash wrote:
               | Some intrusive ones (EA's anti cheat for recent
               | Battlefields, Activision's anti cheat for Call of Duty,
               | anything from Riot to name a few) do not work.
               | 
               | However, EAC - who is a major player in this field
               | producing generic solutions - _does_ support Linux. The
               | involved publisher, however, needs to approve this and
               | the developer need to turn on a feature flag. That 's it.
               | 
               | However, some publishers simply deny this for... totally
               | mental reasons ...and this means that the game is marked
               | as borked in protondb even though the game could as
               | easily be played on Linux thanks to EAC's Linux support.
        
               | belthesar wrote:
               | "EAC supports Linux, but devs just won't turn it on" is
               | the clickbait answer, but the details are more nuanced.
               | EAC has multiple security levels that a title can set
               | based on the threat model of the game, and most games
               | with heavy MTX that use EAC shy away from it, largely
               | because Fortnite doesn't do it. EAC is owned by Epic, and
               | if Tim Sweeney says that you can't do MTX on Linux
               | safely, then any AAA live services game with in-game MTX
               | is going to shy away from it, regardless of how true the
               | statement actually is.
        
               | duskwuff wrote:
               | "MTX" as in, microtransactions?
               | 
               | What do microtransactions have to do with anticheat?
        
               | sitzkrieg wrote:
               | granting clientside without paying, things like that
        
               | tempest_ wrote:
               | You don't want someone having a skin that you are
               | charging money for among other things.
        
               | mindcrash wrote:
               | The Finals has mtx, is protected by EAC, and is playable
               | on Steam Deck.
               | 
               | Throne and Liberty, which is also protected by EAC and
               | has mtx, is also playable on Steam Deck.
               | 
               | So this is bullshit and it clearly shows it's the
               | publisher's choice. What Sweeney thinks has nothing to do
               | with it.
        
               | agoodusername63 wrote:
               | no it shows those guys are willing to take the risk and
               | learn the water is fine.
               | 
               | most aren't
        
               | fullstop wrote:
               | > What Sweeney thinks has nothing to do with it.
               | 
               | I don't know if this is a fever dream or if it actually
               | happened, but I seem to recall reading something about
               | Tim Sweeney using Linux for a week to see how it
               | compared. If he liked it, Epic Megagames would publish
               | titles w/Linux support. He ended up complaining about
               | some irrelevant things in KDevelop and it was pretty
               | clear what his intentions were before even trying things.
               | 
               | I can't find any reference to this online, but I'm pretty
               | sure that it happened. This would have been ~1998.
               | 
               | edit: It may have been Mark Rein?
        
               | Cloudef wrote:
               | You are only safe if you run Tim's rootkit :)
        
             | quasigod wrote:
             | I dont think I'm getting trolled, I know that loads of
             | games still dont work. I just wanted to get an idea of
             | which games are the current biggest ones holding people
             | back.
        
           | thadt wrote:
           | Fortnite & Call of Duty
           | 
           | If I could travel back in time and prevent my kids and
           | nephews from ever learning about Fortnite, I might do it.
           | Instead I'm out here trying to keep from getting sniped by a
           | Simpson character.
           | 
           | Fortunately, it seems like the rest of the family is getting
           | tired of COD's ceaseless churn, and might be willing to pick
           | up something else.
        
             | haunter wrote:
             | Fortnite is a fun game though, it's the only game holding
             | me back from fully switching to Linux. Cloud streaming just
             | doesn't cut it, latency is way too high (+ more money for a
             | single game)
        
             | quasigod wrote:
             | Ah I had kinda forgotten Fortnite exists haha. I think I
             | assumed your kids were younger.
        
               | babuskov wrote:
               | Does Roblox run on Linux?
        
           | andoando wrote:
           | BF6 and any multiplayer EA games with anticheat
        
             | OGWhales wrote:
             | Apex is an EA game and actually ran great on Linux until
             | they removed support. Unfortunate, but they said it was
             | necessary to combat cheaters though that claim is somewhat
             | dubious since cheaters is perfectly viable on Windows
             | still.
        
               | seviu wrote:
               | FIFA is another one that comes to mind, or however they
               | call it these days.
               | 
               | Also from EA
        
           | 2OEH8eoCRo0 wrote:
           | Battlefield 6, GTA V online, Escape From Tarkov, likely GTA
           | VI
           | 
           | Imagine not supporting the latest releases that all your
           | friends are playing.
        
             | quasigod wrote:
             | Zero of my friends are playing any of these games. GTA VI
             | will probably do the console first release thing anyways.
             | 
             | Edit: Fair enough to the other ones though. This comment
             | wasnt meant to be inflammatory or argumentative, but
             | clearly someone else believed it was.
        
               | embedding-shape wrote:
               | What's the point of arguing like this? You're asking for
               | experiences from people, then when people give you proper
               | answers it glides off with "well no one I know plays
               | those anyways". Isn't the discussion larger than your
               | personal and private experiences, if you're discussing in
               | public like this?
               | 
               | You seemed to have some initial claim that "all games
               | actually work perfectly fine, prove me wrong" but then
               | you don't seem to actually want to engage faithfully
               | anyways.
        
               | navigate8310 wrote:
               | They think HN is Reddit, notorious with its flaming war
        
             | Whinner wrote:
             | Steam Box 2 will be out before GTA VI
        
             | Ferret7446 wrote:
             | Depends on your friend group; statistically speaking
             | they're more like to play ARC raiders than EFT which does
             | run on Linux
        
           | barbazoo wrote:
           | Trying to get RDR2 to work on Linux, so far no luck.
        
             | delduca wrote:
             | I play it on Linux, try Proton hotfix.
        
             | remuskaos wrote:
             | I've played it on the Steamdeck without issue.
        
           | OGWhales wrote:
           | For me it's only games the specifically don't support Linux,
           | which are mostly competitive multiplayer games with anti-
           | cheat software. Apex Legends used to work great on Linux, but
           | they removed support as an attempt to combat cheaters (there
           | are still tons of cheaters).
        
           | AndroidKitKat wrote:
           | In addition to what others have said, a group of friends
           | still plays enough League of Legends that I don't both dual
           | booting. Also if you play RuneScape (RS3, not OSRS) the best
           | 3rd party add-on, Alt1 Toolkit, only works on Windows.
        
           | dmoy wrote:
           | For me the thing that pushed me to reinstall windows after I
           | got a cheap $10 copy was Kerbal Space Program. Though, in my
           | specific case I strongly suspect it was older hardware &
           | driver issues than anything else, since I've not had any
           | major problems on steam deck.
           | 
           | I do have more random crashes on certain games even on steam
           | deck, but not as bad as Kerbal Space Program on my old (12
           | yr) desktop.
           | 
           | Factorio seems to work better on Linux. Which is both good
           | and bad (since it's so addictive).
        
             | Zekio wrote:
             | Factorio can save without stopping the game on Linux, which
             | it can't do on Windows, since they just fork the process
             | and do it in the fork IIRC, which makes the saving
             | something you basically don't think about on Linux, but
             | bugs you when ever auto save runs on Windows last I checked
        
           | SirMaster wrote:
           | Battlefield, Call of Duty, Apex Legends, PUBG, Rainbow 6
           | Siege, Fortnite
           | 
           | Basically all the games I play regularly with my friends.
        
           | InvertedRhodium wrote:
           | Microsoft Flight Simulator
        
         | ugurcant wrote:
         | I was in the same shoes, then one day I decided to give a shot
         | to Bazzite. To my surprise the installation was extremely
         | smooth, and everything worked right away. Now I'm playing
         | almost everything on it (Arc Raiders, EU V, HLL and Horizon FW
         | recently). If you want to _try_ all you need is 15 minutes,
         | some HDD space and an empty USB. You don't have to give up
         | Windows at all, dual booting is also pretty smooth.
        
           | gpderetta wrote:
           | I have a bazzite box connected behind my TV. Even with a non
           | optimal choice of graphic card (an old Nvidia) it works
           | better than I was expecting.
        
             | Whinner wrote:
             | I also bit the bullet and did a bazzite install and am
             | blown away how seamless it has been for what I need. All
             | the games I like run on Steam. Even Diablo 4 runs through
             | the Blizzard launcher which does take some work to get
             | installed, but nothing you can't find in a youtube video.
             | 
             | No issues using the system as my daily driver for personal
             | things. I have dual monitors, one oriented vertically and
             | one 144hz. All works great! I'd recommend it to anyone
        
               | aryonoco wrote:
               | The whole Universal Blue image ecosystem is so polished,
               | consistent and coherent. Bazzite is their gaming image
               | variant, I've also recently switched to Bluefin which is
               | their Gnome variant on my workstation and everything
               | works so nicely together, it's the most joy I've had
               | using a computer in a long time.
        
               | fullstop wrote:
               | I've been very happy with Aurora-DX, which falls under
               | the Universal Blue umbrella. I reboot it once a week to
               | apply updates and I can roll back if I need to.
        
           | barbazoo wrote:
           | Loved the concept, tried it out, didn't work, at least not
           | for RDR2 which I was trying to play. But how would it work,
           | there is Linux, Bazzite, then there is Steam, RDR2 needs the
           | Rockstar launcher, it's such an intricate web of
           | dependencies, I'm not surprised something isn't working.
        
             | computerex wrote:
             | RDR2 has a gold rating:
             | https://www.protondb.com/app/1174180
             | 
             | It should work with some tinkering.
        
             | lbschenkel wrote:
             | I have finished RDR2 on Bazzite (story mode), zero issues.
        
             | amlib wrote:
             | When silly DRM or a game launcher is all that is keeping
             | you from enjoying a game, that is when you get the pirated
             | version without any of this bs and enjoy it without
             | remorse.
        
             | Wojtkie wrote:
             | RDR2 works great on my AMD Linux machine.
        
             | ZeWaka wrote:
             | Worked fine for me on a Deck.
        
             | agoodusername63 wrote:
             | I apologize that nobody responding to you is understanding
             | the point here that the last thing Linux gaming is, is
             | consistent.
        
             | akshitgaur2005 wrote:
             | frankly at this point pirating the content seems a lot more
             | convenient than some of these games, I wonder if those
             | execs are trying to intentionally push us off
        
             | fullstop wrote:
             | RDR2 works on my Steam Deck. I had to use desktop mode to
             | sign in once, but after that it's just worked from gaming
             | mode.
             | 
             | The screen is a little small, though, or my eyes are too
             | old. Maybe both!
        
           | SparkBomb wrote:
           | Gaming on Linux is hit and miss, depending on the distro you
           | use and your desktop environment. Some games should be
           | launched with gamescope if you are using Gnome/GDM
           | 
           | To have HellDivers run in borderless window on Debian 14. It
           | required me to manually compile gamescope (wasn't that
           | difficult but Valve's instructions are out of date), and use
           | the backports on Trixie to upgrade the kernel to 6.16, and
           | update wireplumber and pipewire (sound was flakey on some
           | games). Kernel 6.16 performs much better than 6.12 just
           | generally.
           | 
           | All the Arkham games work perfectly. Doom Eternal has some
           | weird latency in the mouse and aiming doesn't feel right.
           | 
           | I could never get my Xbox One bluetooth controller behaving
           | with Linux. I ended buying a 8bitdo Xbox style controller
           | which works perfectly. It is much better made than the Xbox
           | controller and roughly the same price.
        
             | terribleperson wrote:
             | So to be fair about Helldivers, it doesn't even reliably
             | work on Windows.
             | 
             | I have to install a two year old AMD driver to get
             | Helldivers to recognize my GPU.
        
               | SparkBomb wrote:
               | I've had zero issues on Windows. None at all. I have a
               | AMD GPU.
               | 
               | Linux issues have been poor performance generally. Once I
               | installed kernel 6.16 that was fixed.
        
             | crowbahr wrote:
             | That's why the correct choice is Bazzite
        
               | SparkBomb wrote:
               | No the correct choice is what I want to use and it is
               | Debian. Distro-hopping doesn't fix your problems and you
               | will end up with either the same issues or more issues by
               | distro-hopping.
               | 
               | I use my Linux machine for things other than games and I
               | am not moving to "distro of the week" to run one game.
        
               | tapoxi wrote:
               | That's fair but Debian is shipping you multi year old
               | packages when you want the latest drivers and mesa for
               | games.
               | 
               | Bazzite has those, and you can just jump into a Debian
               | Distrobox for development.
        
               | SparkBomb wrote:
               | Debian 13 has mesa 25 which seems to be the latest or
               | very close to the latest and installing an updated kernel
               | was trivial via backports.
               | 
               | People exaggerate the problems of using a stable distro.
        
               | Arisaka1 wrote:
               | >People exaggerate the problems of using a stable distro.
               | 
               | Stability isn't a problem, it's a feature. Companies
               | trust Debian, Ubuntu LTS, etc. for their servers EXACTLY
               | because the packages are old.
               | 
               | This isn't the case with desktop computers, where the
               | latest optimizations are delivered weekly if not monthly,
               | and may improve performance across the board.
        
               | fullstop wrote:
               | Sorry, but Debian 13 was recently released. Just three
               | months ago, you would have been stuck on Mesa 22.
        
               | LooseMarmoset wrote:
               | Usually Debian testing will get you where you need to go
               | with Steam and gaming. The stable branch won't git r dun
               | for you usually.
        
               | SparkBomb wrote:
               | I find you can get a fair way with using backports. I am
               | running the latest kernel and pipewire gubbings.
        
               | pferde wrote:
               | I've been playing games on Debian Stable for many years
               | now, and although there were some issues back when the
               | Linux Steam client first came out, in past five or so
               | years, I noticed that I tend to forget to even check
               | whether a game works with Proton before buying, and I
               | haven't had any issues playing all sorts of games.
               | 
               | Of course, I don't play AAA slop that's essentially
               | rootkits with a game attached on the side, but even more
               | reasonable AAA titles tend to work just fine.
               | 
               | What I'm trying to say is that this "debian stable is
               | from previous century" confusion needs to die. They had
               | one or two slightly longer periods between two stable
               | releases, many years in the past, but that seems to be
               | all people remember.
        
               | crowbahr wrote:
               | The correct choice if you don't want to spend all that
               | time fucking around with your configs to play a game is
               | Bazzite. If you value something more than the time you
               | save then sure, use Debian for that ineffable reason: but
               | don't bitch and moan about Linux being hard to play games
               | on just because you're using a distro that isn't designed
               | for it.
               | 
               | Bazzite makes gaming easy and is the Linux distro for
               | gaming.
        
             | LooseMarmoset wrote:
             | A few games I've tried required a little fiddling to work
             | correctly. Some of these, like Dark Souls, required me to
             | get a Windows patcher to run in linux to patch a windows
             | binary, which required me to launch the patcher from Proton
             | in Steam, and know where Steam installed the game. Not
             | straightforward at all, but it can be done. I would not
             | call it an experience for the average Windows gamer.
             | 
             | Some of the latest shooters, will get you banned because
             | anti-cheat.
             | 
             | That said, there's nothing in my library (180 games!) that
             | doesn't run in Linux, and I have a number of games that you
             | can't even get to run in Windows at all anymore.
             | 
             | I think the gaming community should all send Gabe Newell a
             | Valentines Day card, or maybe a Christmas gift, or
             | something. Seriously, the man has done so much for gaming,
             | think of where we'd be without him. Windows App Store, Sony
             | Game Store, walled gardens...
        
           | dbspin wrote:
           | How's the Nvidia driver support in Bazzite?
        
         | nicolaslem wrote:
         | I used to also have a dedicated Windows machine just for
         | gaming, but two years ago I formatted the Windows drive and put
         | SteamOS (via ChimeraOS) instead. I can legitimately say that it
         | has been more stable than running the same games on Windows.
         | Just flawless.
        
           | akshitgaur2005 wrote:
           | now with gabecube, maybe steamos would be directly available
           | for desktop too
        
         | com2kid wrote:
         | I've been using Pop_OS, buggy as hell but steam games work
         | great!
         | 
         | Everything is kinda a dumpster fire, but they nailed steam
         | games.
        
           | quasigod wrote:
           | Pop_OS is pretty rough. Theyre running on a super outdated
           | base while working on COSMIC
        
             | com2kid wrote:
             | The pop shop app being single threaded is just
             | embarrassing. Do a search, the entire UI freezes up until
             | the search is complete.
             | 
             | Also updates regularly break my KDE session and I have to
             | restart my display server.
             | 
             | Sometimes I have to switch to a tty and back to my
             | graphical console to get my display back.
             | 
             | It is a mess all around.
             | 
             | I haven't managed to get my GPU working in Docker, ugh.
             | 
             | That said, it does work. Mostly.
        
               | marcianx wrote:
               | Agreed about POP Shop being slow. I recently learned that
               | they were working on its replacement: "COSMIC store"
               | (written in Rust + Iced), and it's super-fast. You can
               | try it with `sudo apt install cosmic-store`.
        
           | bprew wrote:
           | The 24.04 beta is really stable and the new cosmic DE is
           | great! I've got it on my desktop and laptop, no problems.
           | 
           | System76.com/pop/pop-beta
        
             | com2kid wrote:
             | I actually really like my current customized KDE desktop. I
             | have it all setup with transparency everywhere and a fully
             | animated shader desktop wallpaper. Basically the opposite
             | of everything Gnome stands for. :D
        
           | MrBra wrote:
           | For me it's been super stable. I've hardly seen any bugs. And
           | in those remote cases, it would be more correct to call them
           | quirks than bugs, which have later been fixed anyway. I've
           | been using for intensive gaming, AI projects, and audio
           | production. And when I say audio production I don't say
           | Audacity. I say recent versions of Ableton Live running on
           | ASIO drivers with windows VSTs and Max 4 Live instruments at
           | 5 ms latency, all of this running through Wine with an
           | amazing Wine managing software called Bottle (hehe). As for
           | gaming,, it's not hard to see people claming they get even
           | more fps than they get with windows. It's not a PopOS thing,
           | it's the Linux ecosystem that is finally getting mature
           | enough to pull this out (this time for real). On top of this,
           | System74, the company behind PopOS who is selling laptops
           | with that OS, are also optimizing the kernel to make sure
           | everything runs super smoothly... I really don't see where
           | your "buggy as hell" is coming from.
        
             | com2kid wrote:
             | Half the time updates require me to restart X (or Wayland,
             | whichever I am using at the moment).
             | 
             | Coming out of sleep is hit or miss. It works more often
             | than I expected but sure as heck isn't 100%.
             | 
             | Graphical corruption slowly sets in with QT based apps over
             | several days and then I have to restart my display server
             | again.
             | 
             | (This actually seems to have gone away with the an update a
             | month ago!)
             | 
             | Not knowing if I'll be able to sit down at my machine and
             | have it boot up I consider buggy as hell.
             | 
             | Oh and certain items in pop shop, just clicking on them
             | crashes the entire app. Every time, 100% reproducible.
             | 
             | Some apps have 2 listings, one of which crashes pop shop to
             | look at, the other of which typically works.
             | 
             | Some apps just cannot be installed through pop shop, just
             | nope, not going to happen.
        
         | catears wrote:
         | Like other commenters, I also recently made the switch. Figured
         | I would dual-boot windows but have never needed to boot it back
         | up again.
         | 
         | ProtonDB is a goldmine when a game doesn't work. Oh, and
         | switching from Nvidia GPU to AMD GPU seems to have worked great
         | to get games to "just work".
        
           | agentifysh wrote:
           | one limitation for Bazzite for instance would be some titles
           | that require anti-cheating won't work but just like OP, only
           | use case I have for windows is gaming and running some
           | banking app which won't work on non-Windows device
           | 
           | love to see more and more users realize they can game just
           | fine on linux
        
             | drnick1 wrote:
             | It's time to stop buying such games and send game studios a
             | signal that we won't tolerate rootkits and/or closed
             | platforms. Anti-cheats should run server-side, or better
             | yet, servers should be community-operated. I would probably
             | bought BF6, but since I exclusively use Arch, EA lost a
             | sale -- too bad for them there are thousands of other games
             | that work flawlessly on Linux.
        
               | rft wrote:
               | I want to echo a previous comment of mine on this topic:
               | 
               | With the rise of mainstream-compatible, as in a standard
               | gamer can get them running and use them with a similar
               | frustration level as Win11, Linux first systems like
               | steam deck, steam machine and even steam frame, there is
               | a real, even if currently low, pressure for big publisher
               | to support Linux/SteamOS. I somewhat hope/fear there will
               | be a blessed SteamOS version that supports anticheats
               | enough for publishers like EA, Epic and Riot to accept
               | the risk.
        
               | pdimitar wrote:
               | It has been time for long time and I support your stance
               | but the big publishers only speak money. I gather they
               | still have enough customers for their mainstream AAA
               | titles.
               | 
               | But I would like to think that Valve it indirectly
               | putting pressure on them. I too am not far from removing
               | Windows and making the full jump to Linux for my gaming
               | needs.
        
               | antonyh wrote:
               | Rumour has it that after the Crowdstrike fiasco future
               | versions of Windows won't allow kernel level modules. I
               | can only hope this is true if it kills off the main
               | reason titles don't work on Linux as a side effect. I'd
               | have bought BF6, some version of EAFC, and more.
        
               | rollcat wrote:
               | > Anti-cheats should run server-side [...].
               | 
               | This. It should actually be easier to catch offenders -
               | you're leaning on hundreds of years of applied
               | statistics, rather than racing versus sneakier exploits.
               | 
               | > [...] or better yet, servers should be community-
               | operated.
               | 
               | I'm conflicted about this one. I've wanted to host a game
               | server at home since 2003, but couldn't get a public,
               | static IP. The landscape hasn't changed much, perhaps
               | even for the worse: a Quake 3 dedicated server could be
               | run from a mid-range laptop while playing the game;
               | Minecraft and Factorio (both great games with fantastic
               | communities), by that measure, have unreasonable hardware
               | requirements.
               | 
               | So, you pay a host.
               | 
               | OTOH there's many ways for a studio to build and operate
               | an ethical live service. Check out Warframe: it's 100%
               | F2P, the main source of revenue is cosmetics, and it's
               | easy for people to gift stuff (whales spill their pockets
               | reinforcing community goodwill, rather than gambling).
               | 
               | It's best when a game offers both, e.g. Brood War.
               | StarCraft II isn't "simply" dying; lack of LAN play
               | actively hinders on-site, professional tournaments. And
               | we can do nothing about it.
        
               | MrDrMcCoy wrote:
               | There's lots of neat tricks for DHT peer discovery and
               | NAT hole punching these days. Wouldn't be hard to make a
               | local game sever manager that lets you share join
               | information to your friends and have it automatically
               | resolve all the networking needed with no VPN, static IP,
               | or DNS required.
        
               | not_a9 wrote:
               | (I had to make a HN account to reply to this, but...) If
               | only Riot, Epic, BE, whoever else knew about this
               | wondrous approach! That way they wouldn't have to reverse
               | half the Windows kernel to figure out ways to stop &
               | detect hacks.
               | 
               | Valve (mostly) does serverside analytics for CS2 and the
               | success of their approach can be measured by one of
               | FaceIT's benefits being "we have a working anticheat".
               | 
               | On a sidenote, I highly recommend this presentation on
               | anticheat stuff: https://game-
               | research.github.io/presentations/2025-08-06-bhu...
        
               | Hikikomori wrote:
               | Always fun to read the "why don't they just..." Comments
               | like it's an easily solved problem.
        
         | theshrike79 wrote:
         | This promises 4k 60fps gaming and Valve is good with hardware,
         | so this is an immediate buy from me if it's under 1000EUR
         | 
         | No need to mess around building a gaming PC anymore.
        
           | brailsafe wrote:
           | > This promises 4k 60fps gaming and Valve is good with
           | hardware, so this is an immediate buy from me if it's under
           | 1000EUR
           | 
           | Does it promise that? It seems like the hardware might do it,
           | didn't see that anywhere
        
             | theshrike79 wrote:
             | Valve says it runs 4k 60fps with FSR and I trust them.
             | 
             | NOTE: it's _not_ "4k60 at ultra detail", which seems to be
             | implied in the minds of some PC gamers =)
        
               | brailsafe wrote:
               | Hmm, you're right, weird that I didn't that initially, I
               | wonder if it was just because all the background videos
               | showed errors at the time and might have messed with the
               | page layout
        
           | phdelightful wrote:
           | It's <= a Radeon 7600 GPU (28 CUs RDNA3 vs 32), so I'm not
           | sure I'd have advertised it as a 4k60 machine. Then again I'm
           | not a marketer so what do I know. 4k60 is a flexible target
           | with FSR I suppose.
        
         | seanalltogether wrote:
         | Same, if they also released something like a Steam Machine Pro
         | with more ram+vram and bit higher specs I would instantly
         | purchase it. Nvidia and AMD have been rightly criticized for
         | releasing 8GB video cards in the past year and valve shouldn't
         | be immune to that criticism.
        
           | rft wrote:
           | Would be great of Valve to just drop a Steam Machine Max++
           | with an AMD Ryzen AI 395 and 128GB unified memory. I know
           | this is not going to happen, but SteamOS should boot fine on
           | that SoC, so you can DIY a Steam Machine that also runs LLMs
           | (albeit a bit slow) :).
        
             | gavinsyancey wrote:
             | It sounds like you want to install Bazzite on a Framework
             | Desktop.
        
         | kulahan wrote:
         | Extremely hard pass on a laptop. They already have the steam
         | deck, and now they have this. Whether you want it portable or
         | not, there are options. Laptops always end up being just...
         | _so_ disappointing.
        
         | baby wrote:
         | the limit last time was anything competitive or multiplayer
         | that required a weird launcher or some low-level permissions or
         | something. I just want to play CS2 and hunt showdown.
        
         | nxpnsv wrote:
         | I recently got a tiny and mighty GPD win mini. I booted windows
         | once to shrink the data partition and installed Bazzite Linux.
         | Painless install, never even considered booting in win again,
         | and so far all games I tried worked flawlessly. I know there
         | are issues with anti-cheat, but I usually don't even like those
         | games..
        
         | utopiah wrote:
         | > If Valve pivoted into making a well-supported laptop with
         | good hardware that ran Linux and played games...
         | 
         | SteamDeck is out since February 2022 and does all that. You can
         | use a BT mouse&keyboard, plug a USB-C screen or dongle for
         | HDMI. I did live presentations with that quite a few time. It's
         | just a computer with another form factor.
         | 
         | It's not "dangerously close", it's been there for years now.
         | 
         | Basically only competitive gaming with kernel level anti-cheat
         | are problematic.
        
           | spydum wrote:
           | seconding this. I bought a SteamDeck OLED -- and it blows my
           | mind more people havent heard about these. it's essentially a
           | bad ass handheld laptop. yes it plays games great, but the OS
           | side when you boot into desktop mode is quite capable - I
           | spend more time on it than my home pc these days
        
           | kartoffelsaft wrote:
           | The thing that makes that different though is the
           | packing/unpacking experience. With a laptop it's just...
           | opening and closing the lid. With a steam deck (or really any
           | mini PC with a screen and battery), if you go wireless as you
           | suggest, there's now at least 3 devices (deck, KB, mouse)
           | that need to be handled and charged separately. Given my
           | previous negative experiences with BT I'd go wired but that
           | makes every move take even more effort.
           | 
           | I could see a setup with a case for the deck gives it a
           | laptop form factor, but that doesn't seem like what you're
           | suggesting. I might also ask how often you move your setup?
           | My schedule requires I do so at least 8 times/week.
        
           | MrDrMcCoy wrote:
           | A Uperfect lapdock with a USB-C PD injector from one of the
           | AR glasses sets (can be bought separately) is even more
           | convenient for Deck as a laptop replacement.
        
         | xxs wrote:
         | >with my kids and family.
         | 
         | if you have an AMD GPU, Linux Mint does everything - including
         | installation, bluetooth and printing(!) better than Windows
        
           | jabwd wrote:
           | AMD GPU here, but I had issues connecting my Xbox controller
           | to it and using it with Steam. On Bazzite this all works out
           | of the box. Would love to know what the issue was but
           | could've been my bluetooth chipset or something of the sort
           | -- Don't know what Bazzite does differently from Linux Mint
           | sadly.
           | 
           | Overall barely ever in Windows anymore and a happy Linux
           | gamer.
        
         | xxs wrote:
         | >with my kids and family.
         | 
         | if you have an AMD GPU, Linux Mint does everything 'gaming' -
         | on top of installation, bluetooth and printing(!) better than
         | Windows
        
         | mzhaase wrote:
         | I made the switch to Linux for gaming maybe six months ago. I
         | play A LOT of games and have only encountered a single game
         | that didn't just work.
        
         | HexPhantom wrote:
         | They already proved with the Deck that you don't need Windows
         | for a great gaming experience anymore
        
         | jokoon wrote:
         | Laptops are difficult to cool down, they're bad for gaming.
         | 
         | Unless they remove fans, or have limited hardware, but that's
         | already a steam deck: just add a keyboard and a larger screen.
        
         | graynk wrote:
         | I believe you're looking for https://system76.com/
        
           | fullstop wrote:
           | I have a System76 laptop, and I bought it because they
           | supported Linux and because I could buy replacement parts if
           | I needed them.
           | 
           | The battery swelled, so I contacted them and they don't sell
           | the battery anymore. I tried ordering one from, literally,
           | half a dozen places online and was refunded each time because
           | it simply does not exist.
        
         | spaceman_2020 wrote:
         | Only reason I even had a windows machine too. I got rid of it
         | because I realized after a long tiring day sitting upright, I
         | really did not find sitting even more upright and playing games
         | relaxing. I wanted to plop down on the couch and do it. And it
         | was a gigantic tower that was taking up too much space in my
         | office
         | 
         | If I could have a machine like this instead, I'd happily buy it
         | instead. Windows has zero use for me other than playing games
        
           | yencabulator wrote:
           | Playing PC games with a controller, lounging back in a good
           | recliner, is much more relaxing. Many games work great like
           | that, and Steam tells you how well any particular game works
           | with a controller.
        
         | rockostrich wrote:
         | > If Valve pivoted into making a well-supported laptop with
         | good hardware that ran Linux and played games...
         | 
         | The Steam Deck is kind of close to this although the screen
         | isn't the best. I think the closest you can get to this right
         | now is adding a graphics card module on a Framework laptop.
        
       | lenerdenator wrote:
       | To the HL3 faithful, this is your reminder that
       | 
       |  _NOTHING_
       | 
       |  _EVER_
       | 
       |  _HAPPENS_
        
         | rawling wrote:
         | This is the speculated-about gap in the Steam store events,
         | then?
        
       | 12_throw_away wrote:
       | In this big hardware refresh, honestly most excited about finally
       | getting a new steam controller [1], which feels like it might
       | finally give us a better, more extensible standard than the
       | extremely outdated XInput protocol (which still doesn't even
       | support motion controls)
       | 
       | [1] https://store.steampowered.com/sale/steamcontroller
        
         | LelouBil wrote:
         | I'm just hoping it has a standalone "pretend it is an
         | xbox/generic controller" mode that doesn't rely on steam, so I
         | can bring it to friends easily.
        
         | hnuser123456 wrote:
         | No mention of dual stage trigger though, which was my cheat
         | code in rocket league to have one button for accelerate and
         | boost
        
           | nisegami wrote:
           | Hoping it's there just not mentioned.
        
             | opan wrote:
             | This controller seems more like it's going for parity with
             | the Deck, which doesn't have dual stage triggers. I
             | wouldn't get your hopes up.
        
           | WXLCKNO wrote:
           | Wow lol. I just posted the exact same comment, there are
           | dozens of us! I literally cannot play rocket league without
           | the steam controller for this reason.
           | 
           | Also set rotate left and right to the grip triggers (roll in
           | aviation terms I guess).
        
           | pythonaut_16 wrote:
           | Steamdeck has the dual stage triggers right? (Though maybe
           | just in software?) I'd be shocked if the new controller is
           | less capable than that.
        
           | jorvi wrote:
           | You can set a dual-stage trigger in Steam Input binding with
           | any controller its trigger range, its not something unique to
           | the Steam Controller.
        
             | hnuser123456 wrote:
             | Sure, but having a tactile bump in the travel makes it that
             | much easier. I can see the argument that it might seem
             | overcomplicated or confusing to typical users though.
        
               | jorvi wrote:
               | If we get really lucky, some gamer dev will look at the
               | Sony DualSense driver (yes, they wrote and upstreamed an
               | official one) and figure out a way on how to shim /
               | expose the adaptive triggers to Steam Input bindings.
        
               | fwip wrote:
               | I wonder if the haptics are programmable enough to
               | simulate that.
        
         | 12_throw_away wrote:
         | In my dream world, hardware enthusiasts would be constantly
         | creating absolutely crazy game controllers with bizarre
         | combinations of inputs that look nothing like an xbox 360
         | controller. There'd be a universal input protocol that would
         | allow for self-describing gamepads with arbitrary numbers of
         | digital buttons, analog sticks and triggers, touchpads, mouse
         | inputs, haptics, gyro sensors, levers, sliders, wheels, etc.
         | etc.
         | 
         | I realize this may not be practical, but it's kind of weird
         | that PCs have been more or less stuck with a protocol designed
         | for XBox 360 controllers for 2 decades now, while the locked-
         | down console space is seeing much more experimentation and
         | innovation around input. The original steam controller at least
         | hinted at being sort of an open platform for this sort of
         | thing, although it didn't really take off. Fingers crossed for
         | the new version.
        
           | rtkwe wrote:
           | It's because the two-thumbstick, 8 face buttons, 2 shoulder
           | and 2 trigger form factor covers so many games there's not
           | been a real reason for super wacky controllers. They kind of
           | hit it out of the park on the 360 design and the only real
           | sticking point left is the exact ergonomics which mostly fall
           | into the PS thumbstick position (both lower) vs XBox position
           | (left high and right low).
        
             | likeclockwork wrote:
             | The Xbox controller doesn't even have a gyro. Xbox
             | controller design is completely stagnant.
        
               | jorvi wrote:
               | Gyro aiming being on all 3 console platforms would be
               | such a huge boon, because then it could finally get
               | implemented in every shooter. And they could start
               | heavily nerfing the frankly ridiculous aim assist that
               | controllers currently get.
               | 
               | Back buttons would be another nice one. Right now there's
               | just 2-4 buttons too few on controllers, and it often
               | leads to strange button mappings that either shift with
               | context or require multi-button activations, which gets
               | even more annoying if you have to do it during, say, a
               | jump.
        
               | rtkwe wrote:
               | Is that something people are actually asking for? I don't
               | think I've heard of anyone actually pushing for gyro
               | aiming in major shooters like COD, Fortnite etc.
        
               | likeclockwork wrote:
               | It's one of those things that people who haven't
               | experienced simply wouldn't know to ask for. Wii had
               | motion aiming but it was more of a gimmick, it wasn't
               | until playing FPS games on the first Steam Controller
               | that I, personally, realized how much more playable and
               | comfortable gyro aiming made these games-- coming from
               | mouse+keyboard, I found fine-aiming challenges on
               | thumbsticks to be very uncomfortable.
               | 
               | Gyro aiming completely solves both fine aiming and
               | tracking aim on a gamepad when paired with some kind of
               | touch sensitive control for enabling the gyro (natural
               | recentering).
               | 
               | In console FPSes they just automatically track the enemy
               | if they're near your crosshair and call it a day-- giving
               | everyone an aimbot instead of solving the UX issue.
        
               | rtkwe wrote:
               | I've tried Gyro aiming and could not get used to it even
               | in games where it's the 'superior' choice like my brief
               | daliance with Splatoon.
        
               | kipchak wrote:
               | It takes a bit of time to get used to, and games don't
               | necessarily do a great job explaining it. At first I
               | preferred the stick also but eventually grew to prefer
               | it. I'm not sure how popular it is but a fair number of
               | games like Fortnite[1] and CoD do support it.
               | 
               | For most people you're better having relatively high
               | sensitivity on the gyro and using the stick for large
               | movements. Using human pistol aim as a metaphor it's like
               | the stick is your arm, and the gyro is fine tune aim in
               | your wrist.
               | 
               | [1]https://youtu.be/CiSS5OsNCNU
        
               | rollcat wrote:
               | Personal experience. First: I'm not a gamer. I'm honestly
               | bad at aiming with the mouse. (Even in my personal
               | favourites, SC1/2, much more intensive on raw mechanics
               | than AoE or BAR.)
               | 
               | I've first played Zelda BotW/TotK (which is very light on
               | precise aiming), and I found the gyro both precise and
               | intuitive. The game is nowhere near as fast-paced as a
               | modern shooter, and the weakpoints are large enough to
               | consistently crit. I enjoy the bow.
               | 
               | Then I've Switched to Warframe - a looter-shooter. NO
               | auto-aim. My first attempts to aim with the thumbstick
               | were painful and felt pointless. The default sensitivity
               | was very low, which I imagine was supposed to help
               | aiming, but it made many parkour moves near-impossible
               | (the game heavily relies on both). You could always press
               | a button to place the camera behind your back, but that
               | was two-step, non-incremental, and wouldn't help turning
               | up/down.
               | 
               | So I've cranked thumbstick sensitivity to the max -
               | turning the camera whichever way was now easy; then
               | committed 100% to the gyro for aiming. Honestly, I'm much
               | more precise than I've ever been with the mouse. I can
               | consistently land headshots (super important with
               | incarnons), use bows / thrown / charged weapons, etc. My
               | hit ratio is between 50-70% for most weapons.
               | 
               | I'd now be hesitant to aim with a mouse. Thumbstick -
               | out. But that's just personal experience.
        
             | keyringlight wrote:
             | One big reason would be that the 360 controller was when
             | they first made it standard USB to connect, and introduced
             | Xinput with the standard set of inputs for games to target.
             | I expect most gamers wouldn't find it pleasant if they had
             | to assign buttons and axis before the joypad would be
             | active/useful, then hitting play and trying to remember
             | what JOY_5 mapped to as used to be needed with directinput.
        
               | rtkwe wrote:
               | The number of sticks and inputs hasn't changed much since
               | the XBox and PS1 days either though, it's not just that
               | the 360 and XInput became a default. Outside of
               | Nintendo's experimental time in the Wii and GameCube era
               | it's been the default for several decades and even
               | Nintendo has basically given up and come to the same
               | format since about the Wii U days.
        
           | dezgeg wrote:
           | USB HID actually works pretty much how you describe, for
           | instance a Physical Descriptor can contain metadata about
           | which body part a button/control is supposed to be used with.
           | 
           | It's extremely complicated however (like many things USB),
           | which is probably why everything just emulates an XBox 360
           | controller like you said.
        
           | thefz wrote:
           | Maybe with 10 fingers' budget, considering that at least
           | three per side must hold the device, it's the most rational
           | setup to allow for reaching two directional pucks and some
           | buttons?
        
         | ThatPlayer wrote:
         | SInput recently released and got supported by SDL, which plenty
         | of games, but also Steam Input uses. So you can already use
         | SInput in Steam Input. Better than XInput for sure.
         | 
         | https://docs.handheldlegend.com/s/sinput/doc/sinput-hid-prot...
         | 
         | I don't think Steam has ever published specs for their
         | protocol. And without Steam, their old controller would
         | fallback to a mouse/keyboard mode. The Linux kernel drivers
         | (that didn't require Steam) were reverse engineered. Hori
         | released a Steam Controller recently. Even that still had an
         | XInput fallback switch.
        
         | torginus wrote:
         | Isn't the lack of extensibility kind of the point?
         | 
         | It forces everyone to make the same controller, so the
         | developer knows what the user will have.
        
         | WXLCKNO wrote:
         | I love my OG steam controller still. I can't tell if this new
         | one has the dual stage triggers like the og (like if there's an
         | additional click on full trigger pull).
         | 
         | I used that to set things like boost in rocket League and it
         | felt super intuitive.
        
           | esskay wrote:
           | According to digital foundry it does have dual stage triggers
        
             | jdiff wrote:
             | Praise Gaben. That's the one thing I've needed in any
             | replacement Steam Controller and Valve finally did it
             | before the last of my OG Controllers gave up the ghost.
        
               | bargainbin wrote:
               | I think the person you're replying to has made a mistake:
               | I looked extensively last night and there's no mention of
               | the Steam Controller having dual stage triggers.
               | 
               | However, the Steam Frame Controllers do. Seems weird they
               | would add them on the Frame wands but not the actual
               | controller replacing the controller that does have them.
        
           | bargainbin wrote:
           | First thing I checked for! I feel like it's such a niche
           | feature but also distinctive. It's actually a "necessity" for
           | a proper Gamecube emulation experience, which has the two
           | stage shoulder buttons.
           | 
           | Like you, I also used this for boost on Rocket League and it
           | was surprisingly intuitive. You can map it to the triggers
           | lowest threshold to emulate it but without the tactile bump
           | to rest against it just won't work.
        
         | WhereIsTheTruth wrote:
         | The trackpads are a deal breaker for me
         | 
         | They should have put them just above the joysticks, like the
         | PS5 controller
         | 
         | Better, they should have made them detachable with a magnet,
         | similar to the Switch JoyCon's system, what a missed
         | opportunity
        
           | Yokolos wrote:
           | > They should have put them just above the joysticks, like
           | the PS5 controller
           | 
           | I don't understand how that would be in any way ergonomic.
           | The new Steam Controller's layout has a proven track record
           | with the Steam Deck, which is essentially identical. It
           | allows you to play KB&M games like Alpha Centauri on the
           | Steam Deck without any external peripherals. It would be
           | utterly unplayable if the trackpads were in the same place as
           | the PS5's pad, which is basically just used to open a menu or
           | map or for gimmicky in-game gestures.
        
           | fwip wrote:
           | I found the original Steam Controller's trackpad placement to
           | be just about perfect.
        
         | jorvi wrote:
         | It looks way too chunky, just like the original Steam
         | Controller, Steam Deck or original duke Xbox controller. Not
         | everybody has Jack Reacher hands.
         | 
         | Microsoft really did it right with the XSX controller. They
         | took the old X360 / Xone design (perfect for large and medium
         | hands) shrunk it slightly and then added cut-outs and and
         | angled button surfaces (perfect for medium and small hands).
         | The Elite is similarly good, with the back buttons being
         | elongated and thin, meaning everyone can reach them comfortably
         | without them getting in the way.
        
           | lawn wrote:
           | My kids have been using the steam deck since they were 3
           | years old. Granted, their hands were a bit too small but the
           | Deck is way more manageable than it appears.
        
           | hurricanepootis wrote:
           | I own a steam controller and have been using it for multiple
           | years. It's actually really comfortable with the way it sits
           | in my hand. Far more comfortable than whatever sony had going
           | on with the PS4 dualsense stuff
        
           | archon810 wrote:
           | Maybe in size, but at least by weight, it's not bad at all.
           | 
           | Steam Controller weight: 292g.
           | 
           | Nintendo Switch 2 controller: 235g.
           | 
           | Sony Playstation 5 DualSense controller: 280g. DualSense
           | Edge: 322g.
           | 
           | Xbox Wireless controller: 280g. Wireless Elite series 2:
           | 345g.
        
           | terribleperson wrote:
           | You do not need big hands to use a classic steam controller,
           | you just need to shift your grip. It's actually hard to use a
           | steam controller with big hands. With long thumbs, the proper
           | grip doesn't land your thumbs in the middle of the track
           | pads.
           | 
           | Failing to better communicate the proper grip for the steam
           | controller was a real fuck up on valve's part though. They
           | should have tried to communicate it through design, making it
           | harder to hold wrong.
           | 
           | I am kind of concerned about the size of the new controller,
           | but valve seems to have decided there's no place in the
           | market for a controller without sticks.
        
           | rkangel wrote:
           | As someone who has big hands (not chunky, just long fingers),
           | I find the Steam Deck sooo comfortable and satisfying to
           | hold. I still use my Nintendo Switch from time to time, but
           | holding it now feels like it was designed for a child (which
           | it was!).
        
         | pixelready wrote:
         | Same here. The trackpads on the steam deck work great. Might
         | get this for docked mode. Kinda wish a splittable controller
         | was more common for ergonomics ( not great to be clenching your
         | chest on a centered object like that for hours on end, similar
         | to non-split keyboards ). Seems like split controllers are
         | still reserved for VR and nintendo switch style systems for
         | now...
        
           | gps0 wrote:
           | Can't you just use joycons without a Switch or VR controllers
           | without a headset on PC?
        
         | archon810 wrote:
         | I've been using a Stadia controller with my Steam Deck OLED but
         | finally it'll have a worthy upgrade.
        
         | the__alchemist wrote:
         | I wonder how this will compare to the Dual Sense; the haptics
         | on that would be tough to give up!
        
         | mcnnowak wrote:
         | I'm really disappointed that the new controller takes AA
         | batteries though.
        
           | alliao wrote:
           | i love it... I have a whole set of fujitsu/eneloop NiMH
           | batteries
        
           | ndsipa_pomu wrote:
           | Maybe more electronics should do this to avoid so much
           | electronic waste as when the built in battery dies, it
           | becomes junk.
        
           | pipe01 wrote:
           | The steam controller has a rechargable battery, maybe you're
           | thinking of the steam frame controllers?
        
         | HexPhantom wrote:
         | If Valve can push a new standard that actually takes modern
         | input seriously and gives devs better tooling, I'd be all for
         | it
        
         | weberer wrote:
         | I just hope they give us an option to buy a controller with the
         | face buttons in the "Nintendo" order rather than the "Xbox"
         | order. Like how the 8bitdo pro comes in two versions. The only
         | console I actually still care about these days is the
         | Switch/Switch 2, so it would be nice to not have the button
         | placement suddenly reversed when switching between controllers.
         | 
         | https://www.8bitdo.com/pro2/
        
       | clvx wrote:
       | Valve, please partner with Framework. I think this could be a
       | great partnership in the future and the whole ecosystem as a
       | whole.
        
         | bogwog wrote:
         | What would a Framework partnership accomplish? Ship SteamOS as
         | a preinstalled option for their laptops?
        
           | robotnikman wrote:
           | That actually would be a cool idea and doable.
        
             | nicce wrote:
             | Framework could already do that if they want.
        
           | justinsaccount wrote:
           | You seem to be forgetting the framework desktop which is very
           | similar in form factor to the new steam machine:
           | https://frame.work/desktop
        
       | SunshineTheCat wrote:
       | Being able to play PC-ish games without Windows (all on its own)
       | makes this pretty interesting. Looking forward to seeing its real
       | world performance. The fact that it doesn't take up the space of
       | a household appliance is a plus too.
        
         | dmix wrote:
         | You can do that today with a Steam Deck + a dock. The
         | performance is surprisingly good and most higher end games you
         | buy on Steam will come with pre-configured steam deck settings
         | to downgrade video settings if needed.
         | 
         | I'm going to be buying the box though for the faster AMD chip,
         | as I wasn't able to play some like Resident Evil 2 remake.
         | While the Silent Hill 2 Remake played decent enough.
        
         | dfxm12 wrote:
         | What exactly do you mean by "pc-ish"? Setting aside steam deck,
         | are you aware that you can already install steam on linux and
         | play many games [0]? Are you aware of Bazzite [1]?
         | 
         | 0 - https://www.protondb.com/
         | 
         | 1 - https://en.wikipedia.org/wiki/Bazzite_(operating_system)
        
           | bongodongobob wrote:
           | Long time veteran Linux user. I was not able to get anything
           | to run on Steam. It's some sort of display driver
           | issue/conflict, but if it takes me longer than an hour, I'm
           | over it.
        
             | 9029 wrote:
             | This is exactly where Bazzite is convenient since it comes
             | with the latest drivers (including 32-bit) out of the box.
        
       | daedrdev wrote:
       | A mainstream desktop PC that supports most games without windows
       | is actually a massive deal in the long term as I know plenty of
       | people who don't like windows but didn't have an alternative
        
       | thot_experiment wrote:
       | > Who are we to tell you how to use your computer?
       | 
       | i'm having a hard time describing the feelings this makes me
       | feel. like i've been stressed, bedraggled and worn down, and
       | suddenly there's a moment where i can just rest
       | 
       | it's nice to be excited about something for once instead of the
       | baseline expectation of a horrible adversarial experience, which
       | is the case for most tech in 2025
       | 
       | it is somewhat depressing that it's this novel to expect a piece
       | of hardware to actually exist to make my life nicer vs the
       | default of being an abomination that tries constantly to extract
       | money and information from me like a fucking vampire
       | 
       | (and i guess, not having used this yet, this also speaks to valve
       | being one of the last companies that i have any trust in to be
       | capable of making a business decision that makes them less money
       | in the short run in order to deliver a better product)
        
         | keyringlight wrote:
         | An ongoing 'background noise' concern I've had for a while is
         | how PC gaming seems to be centralizing around steam. There's
         | reasons why that happened, but it'd be real nice if
         | 'infrastructure' was able to decouple from their store. It
         | feels like practically requiring steam for PC gaming on windows
         | and certainly on linux isn't a mile away from requiring MS
         | windows, is it much freedom to pick which Seattle based company
         | you run software from?
        
           | daedrdev wrote:
           | There are plenty of competing stores, they just aren't good.
           | I require a game to be on steam because I like the store and
           | features, but many games are also sold elsewhere.
        
           | thot_experiment wrote:
           | I don't think there's NO reason to be concerned, but I think
           | it's pretty different considering the decades of history of
           | how Valve acts vs how M$FT acts. Also, many games available
           | on Steam are DRM free or available from other sources and
           | Proton itself is open source.
           | 
           | Valve is also not publicly traded and they have a succession
           | plan of some sort in the event that gaben kicks it, I can
           | only assume whatever he's come up with is sound, he's done a
           | great job of running the place so far.
        
           | Sohcahtoa82 wrote:
           | > There's reasons why that happened
           | 
           | Steam's near-monopoly was earned by simply being the best
           | store. Other stores like Epic don't even include _basic_
           | features like a shopping cart to buy multiple games at once.
           | 
           | I could go on and on about why Steam is so much better than
           | any other store, but this isn't the place.
           | 
           | That said, I can understand being nervous. Steam is great
           | because it's privately owned and GabeN is happy with the
           | money he makes from it and doesn't feel the need to
           | enshittify it in order to get more money. But eventually he
           | will die or retire, and someone else will be given control.
           | Supposedly, he's already vetted some people to take the job,
           | but what's to say they weren't merely playing the part and
           | will take it public as soon as they can?
        
             | ZeWaka wrote:
             | Epic actually got a shopping cart last year. Still has
             | terrible UX, however.
        
           | fngjdflmdflg wrote:
           | The built in Steam DRM is very weak. Of course that can
           | change at any time, but at least the current catalog of Steam
           | DRM-only games are not really tied down to steam except via
           | law/licensing.
        
           | badsectoracula wrote:
           | FWIW 95% of the games i play on my Linux are from other
           | stores than Steam: GOG, Zoom Platform (not related to the
           | Zoom telething) and itch.io, all of which are DRM-free
           | stores. The Steam games i buy are mainly from small indie
           | devs that do not have nor plan to have releases outside of
           | Steam.
           | 
           | To play games i use UMU Launcher which is basically Proton
           | minus Steam (or Wine plus DXVK, etc, depending on how you
           | look it at). I use the "raw" UMU Launcher with its own
           | command-line utility, though it can be used as part of Lutris
           | for a GUI-based experience.
        
         | engeljohnb wrote:
         | Valve earned a lot of goodwill from me when I set up my docked
         | steam deck as my main media player & gaming device. It required
         | me to do a lot of little hacks. I was doing stuff the device
         | wasn't meant to do, but it never put up road blocks just
         | because I wasn't allowed to do it. Not like when I want to do
         | simple things on my wife's macbook.
        
         | Lapra wrote:
         | Steam is a service that's been running for >20 years and
         | somehow hasn't been enshittified (although, I suppose when it
         | first appeared it was seen as enshittification). It's worth
         | celebrating, to be honest.
        
         | ranger207 wrote:
         | A couple weeks ago Amazon said something about "we were trying
         | to compete with Steam and even with all our resources nobody
         | noticed" and that made me realize something: ideally, companies
         | with similar products and services compete on features and
         | cost, but nowadays the big tech providers compete more on lock
         | in than anything else. But in the market of video game retail
         | stores the competition _is_ on features and price, because
         | Steam competes on those terms (ref gaben's famous quote "piracy
         | is a service problem"; they're even competing and succeeding
         | against free products)
        
           | PeaceTed wrote:
           | I definitely didn't notice, I had no idea they were trying
           | anything like that.
        
         | butlike wrote:
         | Plot twist, Valve AI will syphon all your user metrics into
         | Valve's new model. J/k and all joking aside, I feel the same
         | way. Feels like a love letter to gamers
        
           | happosai wrote:
           | Valve being the only company in 2025 launching something that
           | isn't a AI glowing AI button.
           | 
           | Coincidentally also the only launch in 2025 people appear
           | genuinely excited about.
        
         | SchemaLoad wrote:
         | The Steam Deck has been my dream computer for this reason. It
         | just works, literally all of the hardware is 100% supported on
         | linux. And it's also not locked down in any way. You are
         | completely free to install anything you want. I'm just so glad
         | at least one tech company has the resources and will to create
         | something that is a fully polished consumer ready product which
         | also isn't completely restricted.
        
       | kreco wrote:
       | I just need more RAM. 16GB is unfortunately not enough for me.
       | 
       | With some luck it would be easy to upgrade ourselves.
        
       | ark4n wrote:
       | One more nail in the coffin of the xbox hardware business. Ouch.
        
         | franczesko wrote:
         | Unless MS opens up Xboxes for actual gamers (which won't
         | happen). Pity, as Series X is very capable
        
       | TheCoreh wrote:
       | Very weird USB-C port placement choices...
       | 
       | - 2 USB3-A on the front
       | 
       | - 2 USB2-A on the back
       | 
       | - 1 USB-C on the back
       | 
       | If you want to plug an external USB hard drive or SSD at full
       | speed, you'll need to plug it at the front? Or use up the only
       | USB-C port...
       | 
       | I suspect most joysticks sold today come with a USB-C to USB-C
       | cable, so if you want to charge your controller you either need
       | to plug on the back, use an adapter, or get a USB-A to USB-C
       | cable?
       | 
       | Also the single USB-C port isn't Thunderbolt/USB4, and they're
       | only including gigabit ethernet, which is disappointing but
       | perhaps understandable if they're trying to keep it at a low
       | price.
        
         | stetrain wrote:
         | Most gaming peripherals still seem to use USB-A on the computer
         | end for cables and dongles.
         | 
         | Current Xbox and PS5 controllers charge with a USB-C port on
         | the controller end but a USB-A port where the plug into the
         | console.
        
           | SchemaLoad wrote:
           | For controllers you can use any cable you want. The Xbox
           | controller will charge just fine on a C-C cable. I don't
           | think they should have gone all in on USB-C like laptops
           | have, but there should have been more than one USB-C and one
           | should have been on the front. Pretty much the only thing you
           | need USB-A for these days is mice/keyboard with non removable
           | cables. Which are becoming increasingly rare.
        
             | stetrain wrote:
             | Of course you can swap cables or adapt. I was taking about
             | the cables these devices come with.
             | 
             | I'm all about the USB-C lifestyle but PC gaming peripherals
             | are still pretty dominated by USB-A.
        
           | coopierez wrote:
           | The slim PS5 uses USB-C on both ends.
        
           | mxfh wrote:
           | Because think they need to be backward compatible with decade
           | old peripheral controllers. People tend to get grumpy about
           | this. Yet nobody flinched when XBox ditched KinectV2 with
           | Series S/X.
           | 
           | For PC's people are used to adapters. And USB-C is superior
           | in every way.
           | 
           | A self declared general compute device should have a least
           | two USB-C outs that can drive displays.
           | 
           | For 2026 (12 years into USB-C spec) I would expect a minimum
           | of 2 3.2 capable fully wired USB-C ports.
           | 
           | Even better something newer that could do near 40GBpS or
           | better. Like USB Gen 3x2
           | 
           | (Written on usb keyboard connected to 4k monitor that also
           | charges the MBP it's plugged in)
        
         | ortusdux wrote:
         | Could it be a synergy with the Steam Frame's dual band wireless
         | dongle? I'm guessing they would really want users to plug that
         | into the front of the device.
        
         | MomsAVoxell wrote:
         | I suspect it'll be like the Mac mini situation, and the after-
         | market USB hubs that fit the form factor will expand rapidly ..
        
           | 0x457 wrote:
           | It would be a case if it had I/O like Mac mini. Like if it
           | had TB3/TB4/USB4 somewhere, it doesn't.
        
         | dmix wrote:
         | most of the usecase is going to be keyboard, mouse, and
         | bluetooth headset dongles. All three of mine attached to my
         | Steam Deck dock are USB-A.
         | 
         | although I own a bunch of those usb-a->c attachments you plug
         | on the end, so it wouldnt make much difference
        
           | vel0city wrote:
           | > bluetooth headset dongles
           | 
           | I imagine this has decent Bluetooth support out of the box
           | even if not mentioned? Its hard to find a WiFi chipset these
           | days that _doesn 't_ have some kind of Bluetooth support.
           | 
           | Maybe _proprietary_ headset dongles, but if its just
           | bluetooth its probably not needed.
        
             | dmix wrote:
             | Correct, proprietary*. Fancier gaming headsets often come
             | with dongles.
        
         | rtkwe wrote:
         | You'd be wrong C to A is still pretty standard for controllers
         | in my experience.
         | 
         | As for gigabit fewer and fewer people have ethernet routed to
         | their office/TV area much less >1gig networking to take
         | advantage of anything better than a 1 gig.
        
           | tagyro wrote:
           | mmm ...let's agree to disagree
           | 
           | I wired my whole place with 10Gb - couldn't do it in the wall
           | (as in, hidden) so I have flat cables around the door frame
           | and wall corners. I was willing to accept the cables, just to
           | get 10Gb.
           | 
           | And, IMHO, it's worth it.
        
             | rtkwe wrote:
             | Not sure what we're disagreeing about, I'm not saying it's
             | not a useful thing to have just that most people don't have
             | it and don't intend to have it so it's not a useful spec
             | bump for Valve to spend money on.
             | 
             | I'm personally planning on going through the pain to get
             | ethernet run (luckily I have both a basement and an attic
             | so it should be fairly easy) in my house and if I ever
             | build new there will be whatever is the best standard at
             | the time in the walls (and maybe some dark fiber but I'm
             | less sure on that) but I also know I'm a vast minority of
             | users at the same time. I'm also in a pretty big minority
             | having a >1 gig symmetrical pipe into my house to make a 10
             | gig connection to my devices actually worth while.
        
               | tagyro wrote:
               | I must have misunderstood - I prefer ethernet over wifi
               | and I took your comment as more favourable towards wifi -
               | in that case, my bad ^^
        
               | rtkwe wrote:
               | My setup is far from my ideal one so I'm on wifi for a
               | lot of things but I was just pointing out the business
               | reasons they probably went with the 1 gig port, there's
               | just not that many people who are looking for or could
               | take advantage of a 1 gig port.
        
               | SchemaLoad wrote:
               | You could probably connect a 10gbit usb adapter to the
               | USB-C port on this thing for this use case.
        
             | iso1631 wrote:
             | Personally I'd never go for 10g copper, just run some fibre
             | back to your cupboard.
             | 
             | For APs sure, do copper for POE, but not for computers. I
             | doubt APs will need >1G in practical places for the next
             | decade, and I don't think 10g does poe anyway (maybe 2.5g
             | does)
        
           | mrguyorama wrote:
           | The steam controller also revealed has a USB-C, as does
           | Hori's official steam controller.
           | 
           | However, you can charge it from things that aren't USB ports.
           | Charging bricks are cheap and most people have one for their
           | phone now, except some unfortunate old iPhone users
        
             | rtkwe wrote:
             | Yes but the cord it comes with will likely be a C to A
             | cable. A lot of controllers have come with USB-C ports on
             | them now but ship with C to A cables. Microsoft, Sony,
             | 8Bitdo; all controllers I've gotten that have a C port but
             | came with the usb-a for the PC/charger end.
        
           | SchemaLoad wrote:
           | I agree that gigabit Ethernet is adequate for the type of
           | product this is. But I do find it funny that the Wifi chip on
           | this is very likely capable of 2Gbit. We somehow entered a
           | world where WiFi is typically faster than Ethernet.
        
             | tempest_ wrote:
             | What do you mean some how?
             | 
             | Most people can't or wont retrofit their homes with wired
             | networking. Those that did in the last couple decades
             | likely used cat5/e.
             | 
             | The demand in the consumer space definitely favours
             | advances in wifi.
        
               | SchemaLoad wrote:
               | For pretty much all computing history wired has been
               | faster than wireless. And it seems reasonable that high
               | speed wired should be simpler and easier than wireless.
               | It's only just in the last few years the speed of wifi in
               | devices has overtaken wired.
               | 
               | It almost seems silly to even include a wired port when
               | the wifi chip is faster.
        
               | tempest_ wrote:
               | Wired networking is faster than wireless, just not in the
               | consumer space.
               | 
               | Most data center networking is 10s of gigabits on the
               | lower end. People are throwing out 10/40gb hardware at
               | this point. There just isnt any pressure in the consumer
               | space. Most people don't even have 1gb internet
               | connection and that is where they access most of their
               | data.
        
               | SchemaLoad wrote:
               | It always has been faster in the consumer space too. It's
               | really only just now with MIMO and 160Mhz wifi bands that
               | wifi is faster on most devices than ethernet.
        
               | zamadatix wrote:
               | Cat 5e is rated for 2.5 Gbps at the full 100 m.
               | Practically, I've not gotten any frame errors on a 30 m
               | Cat 5e link up for 100 days @ 10 Gbps - but 2.5G is where
               | the cheap consumer products are anyways.
               | 
               | Wi-Fi for gaming is usually plenty fine though,
               | especially if you're not in a very dense area.
        
           | terribleperson wrote:
           | I feel like part of the problem with going beyond gigabit
           | Ethernet is that copper beyond 1 gigabit is expensive with
           | limited adoption. SFP+ fiber is superior and not even
           | expensive any more, but there's no consumer adoption.
        
         | preston4tw wrote:
         | Valve / Steam presumably has good data on what controllers and
         | peripherals people are using, so I'd imagine their port choices
         | are based around that. Here's a June 2024 post talking about
         | Steam Input and controller market share:
         | https://steamcommunity.com/games/593110/announcements/detail...
         | . At the time of the post they say "59% of sessions are using
         | Xbox controllers, 26% are using PlayStation controllers, 10%
         | are on Steam Decks"
        
           | ivanjermakov wrote:
           | Steam input controller says nothing about the interface being
           | used (USB A vs USB C). A single USB C (with DP support, I
           | hope) port in 2026 sounds like a bad design.
        
             | senbrow wrote:
             | Almost everyone is using these controllers wirelessly if I
             | had to hazard a guess.
             | 
             | The USB interface is used for initial pairing and charging,
             | in which case the port location doesn't matter nearly as
             | much.
        
               | jhasse wrote:
               | Yes wirelessly via an USB dongle.
        
               | yencabulator wrote:
               | Steam Machine has a built-in antenna for Valve
               | controllers.
        
             | pseudosavant wrote:
             | People know that USB hubs exist and are inexpensive right?
        
         | TiredOfLife wrote:
         | It's an old semi-custom semi-discontinued laptop soc.
        
         | viraptor wrote:
         | What do you expect to do with the steam machine that will take
         | more than a gigabit? I mean, it's cool when things are faster,
         | but if you can saturate the link, downloads are still
         | bottlenecked by the drives. And even 4k streaming is under
         | 100Mbit normally.
        
           | embedding-shape wrote:
           | > And even 4k streaming is under 100Mbit normally
           | 
           | Are you talking "4k streaming" as the current streaming
           | providers do it, with trash bitrate, or "4k streaming" as you
           | would do it if you had ripped your own blu-ray disks and you
           | want to stream it from a NAS somewhere else in your house to
           | your living room?
        
             | viraptor wrote:
             | The extreme high quality blurays are going up to 144Mbps or
             | so. https://en.wikipedia.org/wiki/Ultra_HD_Blu-ray Still
             | nowhere near a gigabit.
        
             | shdjhdfh wrote:
             | The highest bitrate UHD Blu-ray supports is 144mbit/s:
             | https://en.wikipedia.org/wiki/Ultra_HD_Blu-ray. A one
             | gigabit NIC is not even close to the biggest compromise on
             | this system.
        
             | pvillano wrote:
             | "the average bitrate for a 4K Blu-ray DVD can range between
             | 48Mbps to 75Mbps. Some discs can also carry around 100Mbps
             | or even 128Mbps, but these are more rare."
             | 
             | https://www.tomsguide.com/tvs/forget-streaming-services-
             | here...
        
             | Jnr wrote:
             | Even on the high seas the large Blu-ray releases require
             | only about 40-50Mbit, maybe you can get even larger
             | releases (requiring ~100Mbit for streaming) but then a
             | single movie would take up 100GB+ of space and it is such
             | an overkill, no one really needs it.
        
           | daveoc64 wrote:
           | I can download at approximately 2.5 Gbps from Steam on my PC.
           | 
           | I think not having a 2.5 gigabit port at least is a poor
           | choice.
        
             | risho wrote:
             | there is almost no one who has multigigabit internet and
             | even for people that do, you spend significantly less than
             | 1 percent of your time on that device downloading. its a
             | complete non issue. this device is a midrange at best pc,
             | so having a gigabit connection is exactly where it should
             | be. if you want to have the best of the best build a pc.
        
               | fractalcounty wrote:
               | That's an exaggeration. Affordable multi-gigabit fiber is
               | widely available in plenty of metropolitan areas in the
               | US and Europe and mid-range motherboards have included
               | 2.5 GbE for years now and the NICs themselves are dirt
               | cheap. I don't think it's irrational to be disappointed.
        
               | shadowpho wrote:
               | >Affordable multi-gigabit fiber is widely available in
               | plenty of metropolitan areas in the US
               | 
               | Press X to doubt, isn't a large part of country under
               | Comcast (aka crappy monopolistic cable)?
        
               | AgentME wrote:
               | I have >1 gbps service from them.
        
               | clifflocked wrote:
               | This is not true, at least around where I live. Gigabit
               | ethernet(which is gigabit for only the downloads, and <50
               | mbps for upload) is 110$ per month. Comcast is the only
               | internet service provider who offers speeds over 50 mbps.
               | So I make due. If I want to download a 40gb game, I take
               | a break. I read a book, or eat dinner. It works itself
               | out, and I can play my game.
        
             | viraptor wrote:
             | So you can theoretically download an AAA title like the new
             | kingdom come at 84GB in just under 5 minutes instead of 11
             | min. That's cool and all, but does it actually matter? I
             | mean, with games of those sizes you're going to spend
             | hundreds of hours in the game most likely. It's an
             | extremely first world problem that takes minutes, maybe
             | once a month.
        
               | fractalcounty wrote:
               | It's more so the fact that 2.5 GbE NICs are really cheap
               | and already fairly common in consumer devices. And game
               | downloads aren't the only use case, file transfers could
               | benefit from the extra headroom
        
             | pseudosavant wrote:
             | A USB 2.5Gb adapter costs $15 on Amazon.
        
           | TheCoreh wrote:
           | Games are super large nowadays. IIRC Steam uses P2P for the
           | update downloads, so you should be able to saturate whatever
           | link you have, and the SSD should be substantially faster
           | than 1Gbps. So anyone that has a > 1Gbps internet connection
           | should benefit from something higher than Gigabit.
        
           | ericd wrote:
           | How are downloads bottlenecked by drives? A normal nvme drive
           | does >20 gbit.
        
         | monocasa wrote:
         | A lot of devices that you commonly plug and unplug like flash
         | drives and passkeys still make sense as USB-A for a lot of
         | people because of the specifics of the USB spec.
         | 
         | C to A converters for devices are technically verboten since
         | they would allow an enduser to make a A to A cable, which can
         | fry hosts if you plug them into eachother if they don't support
         | USB OTG. You can lose certification if you try to ship a device
         | with a C to A converter.
         | 
         | Because of that, USB-A devices with an optional A to C
         | converter (or neater devices that have both plugs on them
         | natively) are what makes a lot of sense for a lot of people for
         | the kinds of devices that live on a key chain. So it makes
         | sense for that to be the default on the front of a desktop,
         | IMO.
        
         | 0x457 wrote:
         | Most controller/headphone dongles come with USB-A, so 2.0 in
         | the back makes sense. Radio for new steam controller is
         | integrated.
         | 
         | I have a Y-splitter for my PS5 controllers and if I didn't, I
         | would have had some sort of controller dock. I assume I would
         | do the same for this. Either way, TV is too far from my couch
         | for a cable, so I wanted to keep playing and charging I'd use a
         | powerbank from my coffee table.
         | 
         | Gigabit Ethernet...that's sad, I'd take 2.5G, so I can better
         | stream my legally ripped Blu-rays. I assume most people don't
         | care because they would use Wi-Fi or their switch only goes to
         | 1G. Better than JBL making android TV sound bar with 100mpbs.
         | 
         | I think it purposely designed, so you don't try to build a NAS
         | on it.
        
         | rtpg wrote:
         | > I suspect most joysticks sold today come with a USB-C to
         | USB-C cable
         | 
         | while things can be charged with USB-C cables, the only thing
         | I've ever received A C-to-C cable is... a USB-C wall charger.
         | Granted I haven't gotten a USB-C iPhhone yet and I gotta
         | imagine that one is C-to-C.
         | 
         | Generally lots of pack-in cables I've seen in the wild for
         | charging devices continue to be USB-A-to-C. Switch 2 ports are
         | USB-A, PS5 front port is USB-A... we're still getting there.
        
         | JMiao wrote:
         | I think the decision of usb2-a at the rear is for wireless
         | keyboard and mouse adapters. Those ones can behave abnormally
         | on usb3-a, plus it's nice to have those ugly adapters out of
         | sight.
        
           | Ekaros wrote:
           | Also just old wired mice and keyboards. The desktop use
           | scenarios. If you use both ports for those at back. Any
           | temporary faster devices make more sense at front.
        
         | extraduder_ire wrote:
         | Adapting A ports to C is much more convenient than going the
         | other way. I have a whole sack of passive A to C dongles that
         | stick out less than 1cm from the port.
        
         | lynnharry wrote:
         | The console is on the TV side and I usually just charge my
         | controllers on the sofa side. That way I can charge and play at
         | the same time if I want to.
        
         | terribleperson wrote:
         | You can replace the internal ssd with an off-the-shelf ssd and
         | it also has SD card support, so there should be less need for
         | external SSDs.
         | 
         | Gigabit Ethernet is definitely a bummer when I'm close to
         | having fiber all the way to my PC.
        
         | pseudosavant wrote:
         | Real question, what would >1 gigabit Ethernet or Thunderbolt do
         | for you in a low/mid-range gaming PC?
        
           | KeplerBoy wrote:
           | With thunderbolt you could connect an egpu. This machine
           | won't age terribly well with it's limited GPU capabilities.
        
         | HexPhantom wrote:
         | The lack of USB-C on the front is especially odd in 2025
        
         | jerojero wrote:
         | The steam machine has a bespoke wireless connector for the (new
         | steam) controller so it doesn't pollute the Bluetooth network
         | and cause lag.
         | 
         | Yes, the controller is charged through usb-c, but you can just
         | use any charger around to charge that. I mean, the battery
         | should last for 30+ hours so you only need to charge it on a
         | weekly or biweekly basis with heavy usage.
        
       | hebejebelus wrote:
       | Very interesting! The one killer issue that jumps to mind is
       | anti-cheat. I switched away from gaming on Linux via Proton to
       | gaming on Windows because Battlefield 6's anti-cheat won't work
       | under Proton. Many games are like this, particularly some of the
       | most popular (Rainbow 6 Siege for instance). And BF6 made this
       | decision only recently despite the growing number of Steam Deck
       | players (and other players on linux - in fairness I don't think
       | there would have been that many BF6 players on a handheld).
       | 
       | Edit: I specifically use a gaming-only PC. The hardware is used
       | for nothing else. Hence, discussions of rootkits don't really
       | bother me personally much and on balance I'd really rather see
       | fewer cheaters in my games. I think it would be the same with any
       | of these machines - anything Steam-branded is likely to be a 99%
       | gaming machine and their users will only care that their games
       | work, not about the mechanisms of the anti-cheat software.
        
         | hananova wrote:
         | All Valve has to do is say "Your software cannot deliberately
         | exclude linux support including kernel anti-cheat to be listed
         | on Steam." And that would be that, the few devs big enough to
         | make it on their own would leave, and everyone else would
         | adapt.
        
           | pityJuke wrote:
           | Worth noting: Valve's own first party tournaments for their
           | own game require kernel level anti-cheat (from a third party
           | vendor). Valve themselves have given up on allowing players
           | in their own title play competitively in a Valve sponsored
           | event with a kernel level anti-cheat. I can't imagine they'd
           | ever be this brash.
           | 
           | There is no adapting without a proper solution for securing
           | game integrity.
        
             | wiredpancake wrote:
             | You clearly are very misinformed on how Valve operates and
             | runs the competitive CS2 environment.
             | 
             | Valve does not require a Kernel Level Anti-Cheat for "first
             | party" tournaments. It is not stipulated anywhere in the
             | Major Rulebook: https://github.com/ValveSoftware/counter-
             | strike_rules_and_re...
             | 
             | The reason third-party anti-cheats are commonplace at these
             | events is because most tournaments opt to use Faceit or
             | similar for game scheduling. This was the case before VRS
             | (with RMRs) and the TO could choose an anti-cheat of their
             | choosing. This always ended up being Faceit AC or whatever
             | platform the matches are scheduled via (For example, PGL
             | used Challenger Mode, which used Akros Anti-Cheat). ESL of
             | course uses Faceit because (ESL Faceit Group).
             | 
             | You do not understand how Majors are run. It is very hands
             | off from Valve. Only recently, with the introduction of VRS
             | has Valve started controlling and implementing dedicated
             | rules into the ecosystem for TOs.
        
               | pityJuke wrote:
               | > The reason third-party anti-cheats are commonplace at
               | these events is because most tournaments opt to use
               | Faceit or similar for game scheduling. This was the case
               | before VRS (with RMRs) and the TO could choose an anti-
               | cheat of their choosing. This always ended up being
               | Faceit AC or whatever platform the matches are scheduled
               | via (For example, PGL used Challenger Mode, which used
               | Akros Anti-Cheat). ESL of course uses Faceit because (ESL
               | Faceit Group).
               | 
               | No it isn't. They're not using it by happenstance,
               | because it is a feature of the platform, they're using it
               | because it would not be competitively viable without it.
               | PGL caught major flak for using Akros [0] because the
               | tool was not good enough at the time to handle a Major
               | qualifier. Just because something is not specified in the
               | rulebook does not mean it is not de facto. Not a single
               | Valve-sponsored major has ever lacked a third-party
               | kernel anti-cheats, from the qualifiers (when they
               | existed), to the VRS eligible events.
               | 
               | Yes, I am simplifying for the audience by calling them
               | first-party. They're technically all contracted events on
               | a tender process [1] (well, even TI is contracted out to
               | PGL as of late).
               | 
               | The point still stands: events on Counter-Strike, with
               | sponsored by Valve and with tight in-game integrations in
               | the form of stickers, blog posts[2], and other
               | advertisements, all rely critically on kernel-level anti-
               | cheat for game integrity purposes.
               | 
               | Or to put it more succinctly: there is no viable pathway
               | for a player to get their autograph into Counter-Strike 2
               | playing on Linux.
               | 
               | [0]: https://www.reddit.com/r/GlobalOffensive/comments/19
               | 499bu/ak...
               | 
               | [1]: https://www.hltv.org/news/40764/valve-sets-start-of-
               | march-as...
               | 
               | [2]: Today's blog post for the Starladder Budapest Major:
               | https://store.steampowered.com/news/app/730/view/57827633
               | 307...
        
           | Goronmon wrote:
           | Is there an feasible alternative to "kernel anti-cheat"
           | available on Linux?
        
             | Sohcahtoa82 wrote:
             | There isn't.
             | 
             | When it comes to anti-cheat on Linux, it's basically an
             | elephant in the room that nobody wants to address.
             | 
             | Anti-cheat on Linux would need root access to have _any_
             | effectiveness. Alternatively, you 'd need to be running a
             | custom kernel with anti-cheat built into it.
             | 
             | This is the part of the conversation where someone says
             | anti-cheat needs to be server-side, but that's an
             | incredibly naive and poorly thought out idea. You can't
             | prevent aim-bots server-side. You can't even _detect_ aim-
             | bots server-side. At best, you could come up with
             | heuristics to determine if someone 's possibly cheating,
             | but you'd probably have a very hard time distinguishing
             | between a cheater and a highly skilled player.
             | 
             | Something I think the anti-anti-cheat people fail to
             | recognize is that _cheaters don 't care about their cheats
             | requiring root/admin_, which makes it _trivial_ to evade
             | anti-cheat that only runs with user-level permissions.
             | 
             | When it comes to cheating in games, there are two options:
             | 
             | 1. Anti-cheat runs as admin/root/rootkit/SYSTEM/etc.
             | 
             | 2. The games you play have tons of cheaters.
             | 
             | You can't have it both ways: No cheaters and anti-cheat
             | runs with user-level permissions.
        
               | likeclockwork wrote:
               | I'm not letting a game company have root on my PC. How
               | does that kind of exposure for something as frivolous as
               | gaming even make sense?
        
               | 0x457 wrote:
               | That's how gaming on windows work. You're a minority with
               | that opinion.
        
               | paxys wrote:
               | Something that is "frivolous" to you is a passion or even
               | a profession for others. Competitive gaming is a massive
               | market worldwide, and it wouldn't exist without the
               | ability to enforce a level playing field. Not everything
               | has to be a holy FOSS war.
        
               | likeclockwork wrote:
               | "holy FOSS war"?
               | 
               | Why not have a commissar sit behind every gamer to make
               | sure they're not cheating?
               | 
               | That's a startling degree of access to give to these
               | people for access to cosmetic micro-transactions.
               | 
               | But, I guess if all your friends are snorting coke in an
               | alley, FOMO will have you right there with them.
        
               | Brybry wrote:
               | I don't fully agree with the 1 and 2 dichotomy. For
               | example, before matchmaking-based games became so popular
               | a lot of our competitive games were on dedicated servers.
               | 
               | On dedicated servers we had a self-policing community
               | with a smaller pool of more regular players and cheaters
               | were less of an issue. Sure, some innocents got banned
               | and less blatant cheaters slipped through but the main
               | issue of cheaters is when they destroy fun for everyone
               | else.
               | 
               | So, for example, with the modern matchmaking systems they
               | could do person verification instead of machine
               | verification. Such as how some South Korean games require
               | a resident registration number to play.
               | 
               | Then when people get banned (or probably better,
               | shadowbanned/low priority queued) by player reports or
               | weaker anti-cheat they can't easily ban evade. But of
               | course then there is the issue of incentivizing identity
               | theft.
               | 
               | And I don't think giving a gaming company my PII is any
               | better than giving them root on my machine. But that
               | seems more like an implementation issue.
        
               | ThatPlayer wrote:
               | Except most anti-cheats started on dedicated servers
               | because it turns out most people are not interested in
               | policing other players.
               | 
               | Punkbuster was developed for Team Fortress Classic, even
               | getting officially added to Quake 3 Arena. BattleEye for
               | Battlefield games. EasyAntiCheat for Counter-Strike. I
               | even remember Starcraft 1 ICCUP 3rd party servers having
               | an anti-cheat they called 'anti-hack'.
               | 
               | You can still see this today with modern dedicated
               | servers in CS2: Face-It and ESEA have additional anti-
               | cheat, not less. Even modded 3rd party server FiveM for
               | GTAV has their own anti-cheat called adhesive.
        
               | Brybry wrote:
               | I would argue a lot of the early anti-cheat was just as
               | much about giving admins and communities better tools to
               | police themselves as it was about automated cheat
               | detection.
               | 
               | Like here's 2006 Punkbuster for Battlefield 2 (BEye might
               | have been made for BF:V but Punkbuster was what I
               | remember being used by servers). [1]
               | 
               | It automatically kicked on cheat detection but it didn't
               | ban. It provided logs for admins to use for bans. It
               | provided a way for admins to give community players the
               | power to kick. It provided a player GUID based on CD key.
               | It provided an online identity verification/registration
               | system (though I don't remember anyone using this). It
               | let admins take screenshots of players' screens.
               | 
               | [1] https://web.archive.org/web/20060515160425/http://www
               | .evenba...
        
               | Sohcahtoa82 wrote:
               | > So, for example, with the modern matchmaking systems
               | they could do person verification instead of machine
               | verification. Such as how some South Korean games require
               | a resident registration number to play.
               | 
               | If you think the hate for anti-cheat is bad, just wait
               | until you see the hate for identity verification.
               | 
               | I'm actually rather blown away that you would even
               | suggest it.
        
               | vel0city wrote:
               | > For example, before matchmaking-based games became so
               | popular a lot of our competitive games were on dedicated
               | servers.
               | 
               | I still had a lot of problems with cheaters during this
               | time. And when the admins aren't on you're still then at
               | the whims of cheaters until you go find some other
               | playground to play in.
               | 
               | And then on top of that you have the challenge of
               | actually finding good servers to go join a game with
               | similarly skilled players, especially when trying to play
               | with a group of friends together. Trying to get all your
               | friends on to the same team just for the server to auto-
               | balance you again because the server has no concept of
               | parties sucked. Finding a good server with the right mods
               | or maps you're looking for, trying to join right when a
               | round started, etc was always quite a mess.
               | 
               | Matchmaking services have a lot of _extremely_ desirable
               | features for a lot of gamers.
        
               | conor- wrote:
               | Rootkit anti-cheats can still often be bypassed using DMA
               | and external hardware cheats, which are becoming much
               | cheaper and increasingly common. There's still cheaters
               | in Valorant and in Cs2 on faceit, both of which have
               | extremely intrusive ACs that only run on Windows.
               | 
               | At the level of privilege you're granting to play a video
               | game, you'd need to have a dedicated gaming PC that is
               | isolated from the rest of your home network, lest that
               | another crowdstrike level issue takes place from a bad
               | update to the ring 0 code these systems are running
        
               | polski-g wrote:
               | But isn't all client-side anti-cheat bypassable by doing
               | image recognition on the rendered image? (either remote
               | desktop or a hardware-based display cable proxy)
        
               | Yokolos wrote:
               | Modern cheats are far more advanced than this. Using a
               | DMA cheat, you basically just read the game's memory from
               | a different computer and there's no way for the game to
               | know unless the PCI device ID is known:
               | https://intl.anticheatexpert.com/resource-
               | center/content-68....
        
               | bangaladore wrote:
               | DMA is "easy" to patch. No reason to allow a device to
               | have arbitrary memory access. Just require use of IOMMU.
               | 
               | FaceIT essentially has countered most modern cheats
               | including those using DMA.
               | https://www.faceit.com/en/news/faceit-rollout-of-tpm-
               | secure-...
               | 
               | Nowadays if memory access is needed, you are looking at
               | having to find a way to load a custom BIOS or UEFI module
               | in a way that doesn't mess with secure boot. Even then,
               | certain anti-cheats use frequently firing interrupts to
               | find any unknown code executing on any system threads.
        
               | bangaladore wrote:
               | Yes. Using another machine, record the screen &
               | programmatically move mouse.
               | 
               | At that point you have to look at heuristics (assuming
               | the input device is not trivially detectable vs a legit
               | one).
               | 
               | However, that can obviously only be used for certain
               | types of cheating (e.g. aimbot, trigger bot (shoot when
               | crosshair is on person)).
        
               | wnevets wrote:
               | the third option is cloud gaming for everyone.
        
               | suddenlybananas wrote:
               | 3. write your codebase in a way which is suspicious of
               | client data and gives the server much more control
               | (easier said than done however)
        
               | Sohcahtoa82 wrote:
               | That's just server-side anti-cheat, which I've already
               | addressed.
               | 
               | Cheating isn't always about manipulating game state,
               | especially in FPSes. There, it's more about manipulating
               | input, ie, auto-aim cheats.
        
               | gf000 wrote:
               | Even kernel anti-cheat can be defeated, this is a similar
               | fight to what captchas have.
               | 
               | I can just have my screen recorded and have a fake input
               | signal as my mouse/keyboard.. or just simply hire a pro
               | player to play in my name, and it's absolutely impossible
               | to detect any of these.
               | 
               | The point is to just make it more expensive to cheat,
               | culling out the majority of people who would do so.
        
               | gausswho wrote:
               | There's a third path:
               | 
               | 3. No humans in your multiplayer
               | 
               | As someone who grew up amazed at Reaper bot for Quake,
               | I'm surprised we don't see a rennaisance of making
               | 'multiplayer' fun by more expressive, fallible,
               | unpredictable bots. We're in an AI bubble and I don't
               | hear of anyone chasing the holy grail of believable 'AI'
               | opponents.
               | 
               | This also has the secondary benefit of having your
               | multiplayer game remain enjoyable even when people's
               | short attention spans move on to the next hot live
               | service. Heck this could kill live service games.
               | 
               | Then again, what people get out of multiplayer is, on
               | some unspoken and sad level, making some other person
               | hurt.
        
               | Synaesthesia wrote:
               | There's just nothing like playing against other people.
               | It's so dynamic and fun. Especially games like StarCraft.
               | AI is just nowhere near as engaging.
        
               | gausswho wrote:
               | Cheaters are increasingly sophisticated and hard to
               | detect. It leads me to think if we put the effort in, we
               | could emerge the same dynamism and fun, maybe even
               | moreso.
               | 
               | If we can't fight 'em, join 'em?
        
             | aseipp wrote:
             | Today, no. Very simplified but the broad goal of those
             | tools is to prevent manipulation and monitoring of the in-
             | process state of the game. Consoles and PCs require this to
             | varying degrees by requiring a signed boot chain at
             | minimum. Consoles require a fully signed chain for every
             | program, so you can't deploy a hacking tool anyway; no
             | anti-cheat is needed. PCs can run unsigned and signed
             | programs -- so instead they require the kernel at minimum
             | to be signed & trusted, and then you put the anti-cheat
             | system inside it so it cannot be interfered with. If you do
             | not do this then there is basically no way to actually
             | trust any claim the computer makes about its state. For
             | PCs, the problem is you have to basically trust the anti-
             | cheat isn't a piece of shit and thus have to trust both
             | Microsoft and also random corporations. Also PCs are
             | generally insecure anyway at the hardware level due to a
             | number of factors, so it only does so much.
             | 
             | You could make a Linux distro with a signed boot chain and
             | a kernel anti-cheat, then you'd mostly need to get
             | developers on board with trusting that solution. Nobody is
             | doing that today, even Valve.
             | 
             | Funny enough, macOS of all things is maybe "best"
             | theoretical platform for all this because it does not
             | require you to trust anyone beyond Apple. All major macOS
             | programs are signed by their developers, so macOS as an OS
             | knows exactly where each program came from. macOS can also
             | attest that it is running in secure mode, and it can run a
             | process at user-mode level such that it can't be interfered
             | with by another process. So you could enforce a policy like
             | this: if Battlefield6.app is launched, it cannot be
             | examined by any other process, but likewise it may run in a
             | full sandbox. Next, Battlefield6.app needs to login online,
             | so it can ask macOS to provide an attestation saying it is
             | running on genuine Apple hardware in secure mode, and then
             | it could submit that attestation to EA which can validate
             | it as genuine. Then the program launch is trusted. This
             | setup requires you to only trust Apple security and that
             | macOS is functioning correctly, not EA or whatever nor does
             | it require actual anti-cheat mechanisms.
        
             | osn9363739 wrote:
             | I wonder what ever happened to all those AI based anti-
             | cheat solutions that I heard about. Was that last year
             | maybe?
        
           | brian-armstrong wrote:
           | The games would just leave Steam. The big publishers want
           | their own platforms and launchers anyway.
        
             | vkou wrote:
             | That's not the trend that we're observing. As much as
             | publishers and developers want to control their sales
             | channels, the current trend is for them to move towards
             | Steam, not away from it.
             | 
             | The more likely outcome is that developers would segment
             | matchmaking into people with kernel-level anti-cheat, and
             | people without it. This seems fair to me.
        
               | jsheard wrote:
               | Several big publishers _did_ move away from Steam until
               | Valve conceded some of their revenue, reducing their cut
               | from 30% to 25 /20% at certain revenue thresholds. That
               | convinced the publishers to return to Steam, but it
               | showed that Valve isn't immune to being flexed on by the
               | bigger players.
        
             | conor- wrote:
             | The big publishers already have their own launcher and
             | platforms and are increasingly moving back onto Steam
             | because they see higher PC player counts and sales when
             | their games are there
        
             | 59nadir wrote:
             | Games can leave Steam, but whenever they do they run into
             | the awkward issue that gamers aren't usually coming with
             | them, at least not in numbers that justify trying to create
             | your own thing.
        
           | Yokolos wrote:
           | Yeah, I would hope not. Trying to impose your will on
           | suppliers and b2b customers like this is how you get hit with
           | an antitrust lawsuit.
        
         | aDyslecticCrow wrote:
         | This is a issue of critical mass. With the continued growth of
         | steamos, steamdeck, and linux as a game platform, eventually it
         | will pull over support.
        
           | sodality2 wrote:
           | I have to wonder if it's possible to ever even guarantee
           | something that can't be trivially bypassed on Linux -
           | Windows, sure, it's possible with DMA, but it's damn hard. On
           | Linux you could just compile a spoofed kernel or a DKMS
           | module or something.
        
             | kykat wrote:
             | Look at android, locked bootloader, no root, se linux, and
             | voila
        
               | robotnikman wrote:
               | It looks like Valve wants to avoid going down the road of
               | an extremely locked down system like that. They even view
               | the ability to load alternate OS's as a feature of their
               | products.
        
               | lifty wrote:
               | They could offer both locked down signed software on top
               | of their hardware and allow for bypass when the user
               | wants to install their own thing. I prefer by default to
               | have locked down signed chain of software bootstrapping
               | but I do want to also have the ability to use my own.
        
             | aDyslecticCrow wrote:
             | you can make a signed readonly linux installation, and
             | restrict your games to it. this would be like "support
             | steamos but not linux".
             | 
             | Or deliver the game as a container format, like snap or
             | appimage to bypass most of the system.
             | 
             | Or demand the installation of a kernel driver like they do
             | on windows.
             | 
             | or just give up on kernel level aticheat since they're been
             | breached all the same, just as windows are restricting
             | their power too.
             | 
             | easy-anticheat has a linux version. Developers have to
             | disable the support intentionally.
        
             | lawlessone wrote:
             | is it not possible for someone to have Linux spoof that
             | it's Windows to the game?
        
             | Jnr wrote:
             | It doesn't have to be bypassed. Those same anti-cheats used
             | by many unsupported titles are enabled for some games and
             | work fine on Linux. So you just have to give the developers
             | some incentive to enable it for their titles. It is a
             | choice made by game developers. Currently they don't see a
             | market on Linux/Steam OS but if Steam Machines become
             | popular, potentially they would be missing a market and
             | decide to join in.
        
               | MindSpunk wrote:
               | No, they don't work on Linux. They're borderline useless.
               | The whole point of client side anti cheat software is to
               | prevent players reading the game's memory or messing with
               | the game's code. There's no practical way an anti cheat
               | can stop someone on Linux because you can just compile a
               | custom kernel that bypasses all the protections.
               | 
               | On Windows you can't do this, so you have to go through
               | one of the known APIs that anti cheat software monitors
               | or find exploits in kernel drivers to get in and poke at
               | the game's address space. They also look for known
               | vulnerable kernel drivers on boot and block loading the
               | game if they find them.
               | 
               | Some anti cheats run on Linux, but they're borderline
               | useless and trivial to bypass.
               | 
               | Unfortunately for anti cheat software to ever work on
               | Linux would require signed and attested kernels and
               | locked down OS software. Something that will never fly in
               | the Linux ecosystem.
        
           | graynk wrote:
           | I sincerely hope it doesn't happen then. I'd rather have game
           | developers come up with a different solution that is not a
           | rootkit
        
         | kyoji wrote:
         | It's worse than that, BF6's anticheat is kernel level and
         | requires the Windows-only version secure boot to be enabled, at
         | least on my motherboard. There is no way I'm going to faff
         | about with my BIOS when rebooting just to play this game.
        
           | Jnr wrote:
           | I don't know how EFI boot works but I am running a gaming PC
           | in dual boot and I have both Microsoft and my own personal
           | secure boot keys loaded (for linux and grub)
           | 
           | I boot my own signed bootloader (grub) from which I can also
           | boot Windows. Windows shows it is in secure boot mode and it
           | works fine with BF6 for me.
           | 
           | But I have a feeling this allows users to run some
           | bootkit/rootkit and bypass any of those kernel level anti-
           | cheats. Maybe I'm wrong and EFI handover to Windows clears
           | all the memory, but I somehow doubt it.
        
         | conor- wrote:
         | I view it as Valve is doing me a favor by adding friction
         | towards me installing a rootkit to play video games.
         | 
         | There's also been numerous userspace ACs that work well and
         | also run in userspace (EAC, Battleye, etc.) that have been
         | enabled for Linux/Proton users (including by EA with Apex
         | Legends at one point). A lot of the support for Linux mostly
         | comes down to the developer/publishers not wanting to and not
         | because of technical reasons.
        
           | baby wrote:
           | on the other hand you can't play any of the older
           | battlefields due to cheating (not like "is he cheating?" more
           | like blatant "this guy is speedhacking and heashotting
           | everyone" cheating that the server could easily detect if
           | they cared about it)
        
             | BlueTemplar wrote:
             | Is that the same Battlefields that removed support for
             | private servers ?
        
         | bob1029 wrote:
         | Looking at the specs and marketing copy, it sounds to me like
         | you could secure boot windows 11 on this machine.
         | 
         | > ... a discrete semi-custom AMD desktop class CPU and GPU.
         | 
         | > Yes, Steam Machine is optimized for gaming, but it's still
         | your PC. Install your own apps, or even another operating
         | system. Who are we to tell you how to use your computer?
        
         | butlike wrote:
         | Do we know what kernel SteamOS uses? Is it built on linux, or
         | could it be some sort of kiosk'd mode Windows where this will
         | be a non-issue? One could hope but I truly don't know.
        
           | pja wrote:
           | SteamOS on the Deck is just a standard (tuned) Linux
           | distribution under the hood. It would be very surprising to
           | me if Valve shifted to an entirely different OS for the Cube.
        
             | butlike wrote:
             | Ahh cool, thanks
        
           | Jnr wrote:
           | It is running Valve's immutable fork of Archlinux, you can
           | find their source package mirror online.
        
             | butlike wrote:
             | Awesome, thanks!
        
         | Klaus23 wrote:
         | Perhaps a trusted execution environment based anti-cheat system
         | could be possible.
         | 
         | I think Valve said something about working with anti-cheat
         | developers to find a solution for the Steam Deck, but nothing
         | happened. Perhaps they will do something this time.
         | 
         | With a TEE, you could scan the system or even completely
         | isolate your game, preventing even the OS from manipulating it.
         | As a last resort, you could simply blacklist the machine if
         | cheats are detected.
         | 
         | There would probably still be some cheaters, but the numbers
         | would be so low as to not be a problem.
        
           | SchemaLoad wrote:
           | Maybe the user friction would be too much, but I'd be happy
           | for the system to just straight up reboot for games which
           | require anti cheat. So while that game is running, the system
           | is in a verified state. But once you close the game all of
           | your mods and custom drivers can be loaded just fine.
        
         | AceJohnny2 wrote:
         | Same. I mainline Destiny2 (well, a bit less these days), and
         | Bungie won't support Linux/Steam Deck because they depend on
         | BattlEye kernel anti-cheat.
         | 
         | (and yet still have a problem with cheaters, see all the bans
         | following the Desert Perpetual raid race)
        
           | Jnr wrote:
           | BattleEye is supported on Linux and Steam Deck, Bungie simply
           | decided not to enable support for it. https://areweanticheaty
           | et.com/?search=battleye&sortOrder=&so...
        
         | davikr wrote:
         | I'd have Secure Boot, and then one root for an user-modifiable
         | regular Linux installation, and another root that is read-only,
         | signed, custom kernel etc.
        
         | morshu9001 wrote:
         | Even without anticheat, ProtonDB has a lot of "gold" ratings it
         | really shouldn't; the comments explain the real experience. See
         | BeamNG and AOE2:DE.
        
       | JBiserkov wrote:
       | A bit of topic, but I was wondering how much bigger is the steam
       | machine compared to the mac mini m4, since that's what I have and
       | is my frame of reference. Obviously comparing apples to oranges
       | and only talking about physical volume, not features,
       | compatibility, price, personal preferences, etc.
       | 
       | Mac Mini m4: 127 x 127 x 50 mm = 0.8 L
       | 
       | Steam Machine: 156 x 162 x 152 = 3.8 L
       | 
       | That's 4.76 times more volume.
        
         | hnuser123456 wrote:
         | It's also about twice the total TDP and more likely to spend
         | time running at full bore. Bigger heatsinks and fans means
         | quieter operation under load.
        
         | Aurornis wrote:
         | The Steam device has a 110W GPU and 30W CPU. The M4 Mac Mini's
         | peak power consumption is less than half of that. Even with the
         | Apple Silicon efficiency, it can't keep up with high power GPUs
         | in graphical loads like gaming.
         | 
         | Mac Mini will throttle itself after sustained full load,
         | especially with the GPU engaged.
         | 
         | A Mac Mini will start throttling well before the end of a 30
         | minute online gaming match.
         | 
         | A larger volume for better cooling was a good choice for a
         | machine designed to run the CPU and GPU at full load for hours.
        
           | PeaceTed wrote:
           | In that sense the Mini M4 is targeted more at Desktop than
           | gaming. Can do short bursts when needed but cannot run the
           | marathon in terms of graphics. Nothing wrong with this, it is
           | just a trade off.
        
         | Synaesthesia wrote:
         | The Mac Mini M4 is crazy small though. This steam box is still
         | really small, even if it is 5x the volume of the Mac Mini M4.
        
         | kgbier wrote:
         | For anyone wondering how the Mac Studio compares:
         | 
         | 95 x 197 x 197 mm = 3.7 L
        
         | yencabulator wrote:
         | 127 x 127 x 50 mm is likely the size of the cooling fan in the
         | Steam Machine. Apples to oranges.
        
       | 2OEH8eoCRo0 wrote:
       | Will it be able to play AAA games with shitty DRM such as
       | Battlefield 6?
       | 
       | Not being able to play these huge titles on Linux really sucks!
        
         | constantcrying wrote:
         | It is not a DRM problem, you can run many EA games on Linux
         | with no problems, it is an anti cheat problem, which can not be
         | solved by Valve, it has to be done by EA.
        
           | 2OEH8eoCRo0 wrote:
           | Correct but the customer doesn't care whose fault it is, they
           | just want to play the latest games.
        
             | arvinsim wrote:
             | Valve making more devices to propogate Steam is a good
             | thing. If they achieve critical mass, EA will then be
             | pressured to implement a compatible solution.
        
             | constantcrying wrote:
             | Sure, it doesn't matter to the customer. But it matters if
             | the problem is going to be solved.
             | 
             | Valve can not solve it. The only way it can be solved is if
             | game studios create anti cheat software, which are
             | effective and can be used within a Linux environment. This
             | will only happen if companies see a profit motive to do
             | this, which will happen if the market is large enough.
        
         | Razengan wrote:
         | Look at it this way: Not having to play those money suckers
         | leaves you more time for all the awesome indies out there!
        
           | rvz wrote:
           | Well that's one of the big reasons why PC gaming on Windows
           | will remain dominant for a very very long time and Linux-
           | based PCs for gaming will always remain behind.
           | 
           | Majority of gamers really don't care about indie games.
           | (unless they are exceptional)
        
       | nake13 wrote:
       | "Over six times the horsepower of Steam Deck" [?] RTX 3060
       | Laptop?
        
       | nine_k wrote:
       | Arch-based? KDE Plasma? There might happen a real "year of
       | desktop Linux", in a way. That is, a Linux desktop that sneaks in
       | as a side dish, but maybe gains some non-zero traction, and
       | bringing FOSS to more people who are not engineers.
        
         | CuriouslyC wrote:
         | AI + Games is the killer app for Linux on the <everything>. You
         | can make a beast of a gaming PC that also happens to be a beast
         | of a local inference system, and that local inference system
         | can manage the system for you, so grandma won't have to worry
         | about the shell ever again.
        
         | whalesalad wrote:
         | "I'm on the record saying, that maybe Valve will actually save
         | the Linux desktop. And it's actually not because I think games
         | are important! I don't care, I don't play games. I think some
         | people do, so games maybe important. But the really important
         | issue is I guarantee you Valve will not make 15 different
         | binaries. And I also guarantee you that every single desktop
         | distribution will care about Valve binaries." - Linus Torvalds
         | in 2014
         | 
         | Link: https://www.youtube.com/watch?v=Pzl1B7nB9Kc&t=310s
        
         | fracus wrote:
         | I've been using Linux instead of Windows for over a decade now.
         | If Linux exploded in popularity I would be afraid
         | enshitification and monetization would kick in super quickly.
         | FOSS can't dominate the market. The market won't allow it. They
         | will find a way to exploit it. This is just a fear based on
         | generalizations. Perhaps it is misguided.
        
         | Jnr wrote:
         | SteamOS on Steam Deck has been running Arch-based immutable
         | distro since 2022. KDE can be started but by default it runs a
         | Big Picture mode of Steam in gamescope.
        
       | haunter wrote:
       | "Steam Machine's pricing is comparable to a PC with similar
       | specs" [0]
       | 
       | It has to be no more than 800EUR then if it also wants to compete
       | against the console market.
       | 
       | Even 800EUR is too much imo because looking at the specs it's
       | already not a "future proof" build, more like a previous gen
       | gaming laptop
       | 
       | 0, https://www.theverge.com/tech/818111/valve-steam-machine-
       | han...
        
         | cheschire wrote:
         | thanks for that. The internals photos were what I was really
         | wanting to see!
        
         | robotnikman wrote:
         | Wow, the heat sink takes up most of the internal space!
        
           | porphyra wrote:
           | Having a single big fan cool a massive heatsink (that is
           | hopefully very quiet) can legitimately a good reason to get
           | this over building a typical SFF PC, which often runs hot and
           | loud. It sorta reminds me of the trashcan Mac Pro. I myself
           | have a sandwich style case with an RTX 5070 in it which is
           | quite loud under load.
        
             | rollcat wrote:
             | Yep, look at Mac Studio.
             | 
             | Honestly I'd love to see the trashcan come back, perhaps an
             | entirely new design but still paying homage.
        
         | encom wrote:
         | Paywalled, and also The Verge.
         | 
         | https://archive.vn/ndOmA
        
           | ivanjermakov wrote:
           | What is the controversy?
        
         | tempest_ wrote:
         | Unfortunately given the fact that RAM and SSD prices are going
         | through the roof coupled with the fact that a CPU like that
         | alone will be near 150-200 at retail this thing is going to
         | likely cost more.
         | 
         | The console makers have avoided these price increases by mass
         | producing the same sku for a while now. If stocks last into
         | 2027 they will likely remain the same price. If they don't I
         | imagine the console prices might jump a bit too.
        
           | agloe_dreams wrote:
           | It is basically a amd 7640u with a 7600m glued on. All
           | together and subsidized by the store, there is no reason to
           | think this will be more than $600, likely closer to $500.
        
         | rafaelmn wrote:
         | 600EUR is top I would pay for this, and even then the HDMI 2.0
         | sucks. I get that it's a linux/amd issue with HDMI licensing
         | but it still sucks for a media center when most TVs these days
         | support 4k/120 VRR.
         | 
         | I really like the controller, I think I'll pass on the device
         | and just stream from my PC to TV.
        
           | dbspin wrote:
           | Digital foundry have confirmed it supports 4K/120 VRR. It's
           | actually beyond the HDMI 2.0 spec, but not listed as 2.1 as
           | it misses out on some obscure features of the spec. Doubtful
           | you'd get 4K 120p on too many contemporary titles with this
           | hardware configuration though.
        
         | black_knight wrote:
         | I might be the minority, but I frankly would buy it at 1000EUR
         | easily if it meant that the hardware was really good.
        
           | taude wrote:
           | Nope, I don't think you're the minority, once people think of
           | this as a micro itx build. Power supply integrated. That's
           | cool. Will be curious what the actual performance is because
           | hard to compare the custom chipsets with what's out there
           | now.
        
             | black_knight wrote:
             | Yeah, I am seriously considering a small ITX build for my
             | living room for gaming on. But this might be an
             | alternative!
        
               | taude wrote:
               | my thoughts, too.
        
         | taude wrote:
         | what kind of specs can we build a mini itx these days? I
         | haven't looked into it, but the small form factor is a pretty
         | big premium. I'm not sure I could build a ~ Raydon 7600xt micro
         | itx build for less than $1K usd? (I haven't really looked,
         | though).
         | 
         | For me, I'm looking at this like a nice micro itx build, and
         | I'd probably pay up to a grand for it. (pending final specs and
         | performance reviews, because it's kind of hard to compare it's
         | custom chips on paper.)
        
           | romanovcode wrote:
           | Intel i7, 1tb ssd, 32gb ram and 3070 can fit in ITX which
           | would be MUCH better performance than the steam box for
           | games.
           | 
           | Only downside is you have to install Windows of course.
        
             | rollcat wrote:
             | I haven't checked in detail, but I would suppose SteamOS
             | isn't far off from running on general-purpose PCs. Else,
             | I've heard a lot of good things about Bazzite.
        
       | conorh wrote:
       | It is truly amazing how far Proton/Steam OS has come along. I
       | recently installed it on some old AMD hardware I had lying
       | around, hooked it up to my TV and everything just works - zero
       | problems. I look forward to checking out this Steam Machine!
        
       | torginus wrote:
       | Cool but I wish it had a single big APU chip like the consoles
       | and Strix Halo - and unified memory. PCs are long overdue for
       | adopting this change, and the only reason it makes sense to keep
       | the separate is to make graphics cards swappable.
       | 
       | Considering how big GPU silicon is, when you have both integrated
       | and custom, it'd have made sense to integrate them.
        
         | bigyabai wrote:
         | > and unified memory. PCs are long overdue for adopting this
         | change
         | 
         | Why? Desktop PCs, especially gaming PCs, have nothing to gain
         | and everything to lose by oversubscribing system memory with
         | GPU workloads. The memory bus typically isn't fast enough
         | anyways, and a modern PCIe x16 can easily handle the bandwidth
         | of a gigantic GPU. The only advantage to unifying everything is
         | latency, which isn't relevant at any framerate under 1000hz.
         | 
         | > when you have both integrated and custom, it'd have made
         | sense to integrate them.
         | 
         | Sometimes, sometimes not. AMD's mobile packaging technology is
         | not world-class like Apple and Nvidia's is. Valve had the
         | experience with the Steam Deck to make the call if a mobile
         | architecture was the right choice, and they decided against it.
         | 
         | Valve doesn't have to make a Mac. This is a gaming device, it's
         | designed accordingly.
        
           | torginus wrote:
           | All consoles have been using a single integrated chip since
           | the last generation. The memory bandwidth a CPU uses is much
           | less than GPU. Let's say a CPU does 50 GB/s peak while the
           | GPU does 200+
        
             | bigyabai wrote:
             | But why is it overdue? It's easy to put the performance
             | profile of a console on an SOC, it's impossible to
             | integrate many desktop GPUs into the same form factor. Pull
             | up a unified benchmark like the OpenCL Geekbench, it makes
             | this obvious. The most powerful SOCs, like the M3 Ultra,
             | pull over 250w to get worse scores than a 4080 laptop dGPU:
             | https://browser.geekbench.com/opencl-benchmarks
             | 
             | How are SOCs going to replace full-fat ATX cards when they
             | can't even beat the thermally-throttled version? The SOC
             | isn't even more energy-efficient, here.
        
         | eigenspace wrote:
         | What they're using here is still mostly off the shelf silicon
         | with some tweaks. If they got enough volume, they probably
         | could go for an all integrated APU with unified memory that
         | could keep the GPU fed, but that'd be a very expensive and new
         | thing to develop.
         | 
         | I hope that if this is a success, they'll have the numbers to
         | justify a Strix-Halo like APU with a smaller CPU but keeping
         | the big GPU for the next generation of the device.
        
         | Plasmoid2000ad wrote:
         | I'm thinking they considered this strongly, since that's what
         | they did with the steam deck.
         | 
         | We don't know price yet, but if it's like the deck they'll be
         | trying to keep it as cheap as possible. The deck supposedly was
         | so off-the-shelf that it re-used a design for another AMD
         | customer, leftover elements and all -
         | https://boilingsteam.com/an-in-depth-look-at-the-steam-deck-...
         | 
         | Unless Valve took a big risky bet, the Steam deck is going to
         | be again re-using existing hardware and excess hardware. I'm
         | presuming there are leftover unsold Zen 4 and RDNA 3 dies - and
         | nothing competitive that AMD could offer from Valves
         | perspective, at least when they locked the design some months
         | ago.
        
         | dvtkrlbs wrote:
         | The problem with those Halo chips are they are really
         | expensive. Steam is aiming for the masses so above 1k for this
         | device is a no-go.
        
       | mostly_harmless wrote:
       | > you can wake your Steam Machine without leaving your couch.
       | [using the built in steam controller wireless adapter].
       | 
       | This one simple thing is the only thing that makes my
       | SteamDeck+Dock feel like a second class console. So far they only
       | claim it's for the Steam Controller, but I'd be great if it
       | worked with the handful of 8bitdo or Switch controllers I've been
       | using.
        
         | neura wrote:
         | Same issue with Switch 2. You can only wake it with a Switch 2
         | controller. Nintendo's own Pro Controller for switch, which
         | used to wake the Switch just fine, cannot wake the Switch 2.
         | Seems like a forced upgrade issue, to me. :(
        
           | sunaookami wrote:
           | IIRC it's because the Switch 2 uses Bluetooth LE protocol for
           | waking up the console which the Switch 1 does not support (it
           | uses a different protocol).
        
         | azdle wrote:
         | Waking up the deck works for me with my xbox controller
         | connected via bluetooth. Are you using those controllers via BT
         | or USB?
         | 
         | Edit: Now that I think about it, this might have been a feature
         | added to the OLED model.
        
           | robotnikman wrote:
           | Yes, the OLED model has a different Bluetooth controller and
           | iirc that's the main reason. Though Valve has been working on
           | trying to backport it to the original models as well.
        
         | bogwog wrote:
         | I have a 1st gen Steam Deck (256gb), and it has supported wake
         | from bluetooth peripherals for a while. I've only tested it
         | with a PS5 controller, but it works. [EDIT: btw I use the
         | official dock. Idk if it'll work with others]
         | 
         | I use my SteamDeck as a streaming device too, and since my TV
         | is connected via HDMI, waking the console also wakes the TV. So
         | I can start playing/watching anything by just turning on my PS5
         | controller (which is not ideal because the PS5 controller has
         | terrible battery life and is often dead when I need it, but
         | that's a different issue)
        
           | darkteflon wrote:
           | On the other hand, PS5 controller - unlike an Xbox controller
           | - gets you gyro control, which makes for a very nice mouse
           | experience. I play tons of mouse-only games (e.g.
           | Mechabellum) from the couch thanks to the DualSense.
        
         | chocalot wrote:
         | I agree. It looks like it's in progress.
         | 
         | Earlier this month SteamOS had a release: "Temporarily re-
         | disabled experimental wake-on-bluetooth support for Steam Deck
         | LCD while issues with spurious wake-ups are investigated"
         | 
         | https://www.steamdeck.com/en/news
        
         | ZeWaka wrote:
         | You can also wake up your steam deck with the steam controller
         | 1 :)
         | 
         | This makes me wonder if they're still using the same protocol.
        
       | ymsodev wrote:
       | > Who are we to tell you how to use your computer?
       | 
       | What a refreshing thing to hear in 2025... :D
        
       | didibus wrote:
       | Hell ya! A new gaming OS, linux based, getting console and
       | portable hardware that is well built, it's what I've been waiting
       | for, something that gives you a good console UX but lets you play
       | PC games.
        
         | dmix wrote:
         | I've had my Steam deck plugged into my tv for the last year and
         | I sometimes use the Linux desktop (just a menu option and it
         | reloads into desktop mode) which has a really nice design is
         | already preconfigured for casual linux use.
         | 
         | I'd look up game review youtube videos and search stuff in
         | between games from my couch. No complaints.
         | 
         | The only downside to SteamOS being linux is the lack of easy
         | mod support. It's either a PIA or not supported.
        
           | buffet_overflow wrote:
           | You have to set it up with the Steam client in Desktop Mode,
           | but you can add arbitrary programs and executables as non-
           | steam games.
           | 
           | As a result, I can open Spotify in the background and have it
           | play music while I game, from the primary SteamOS interface.
        
           | energy123 wrote:
           | How's the added latency when connecting a controller to the
           | steam deck through Bluetooth?
           | 
           | I tried to do something similar to you without a cable
           | (controller --bluetooth--> deck --wifi & steam play--> TV)
           | but it had ghastly latency, yet I didn't isolate which leg of
           | the trip was responsible.
        
             | dmix wrote:
             | I use mouse/keyboard primarily and never noticed an issue
             | even with bluetooth. I don't play multiplayer so wifi is
             | not a factor in latency.
             | 
             | I do have a USB wireless dongle for my xbox controller
             | which apparently is faster than bluetooth. I also now use
             | wireless dongles for my mouse/keyboard but mostly just for
             | ease of use. All 3 USBs are connected via dock.
        
       | LarsDu88 wrote:
       | GabeN send me a devkit! I make Rogue Stargun VR
       | (roguestargun.com) which should be able to run on standalone
        
         | DavideNL wrote:
         | https://mastodon.social/@stroughtonsmith/115538125708522123
        
           | LarsDu88 wrote:
           | How do I get a devkit? Both Meta and Pico have sent me free
           | dev headsets.
           | 
           | I e-mailed GabeN directly this morning...
        
         | LarsDu88 wrote:
         | I emailed him directly, and holy shit GabeN actually forwarded
         | the e-mail and I'm now on a waitlist
        
       | butz wrote:
       | No external power brick. Instant buy.
        
         | shmerl wrote:
         | Is that actually a benefit? I'd say for better cooling, it's
         | better to put the brick outside.
        
           | koolala wrote:
           | Makes it super portable. Throw this in a bag and use the
           | Steam Frame as a monitor.
        
       | microsoftedging wrote:
       | It's glorious. The year has finally come. It's nice to feel
       | excited about tech sometimes, especially when the company isn't
       | completely horrible, and more competition! Great! Microsoft's
       | move really, Sony and Nintendo are doing pretty okay!
       | 
       | W shadow drop.
        
       | simlevesque wrote:
       | I bet they decided to crash their skin market in part because too
       | many people were exploiting the Steam Deck loophole to take the
       | skin money out of the system.
       | 
       | Now people will need to give Steam real money to buy their new
       | devices.
        
         | Ekaros wrote:
         | Really I think it was otherwise. Dropping prices mean that more
         | transactions happen on their market place. And them selling
         | games or hardware allows them to realise their liabilities as
         | my understanding is that money in wallet on Steam is not yet
         | revenue.
        
         | SchemaLoad wrote:
         | Maybe, but I also think it was just a dangerous situation for
         | them to be in for no benefit. Teenangers dumping all their
         | money in to skins because tiktok "investors" told them to, and
         | then trading them on sketchy 3rd party marketplaces both
         | exposes them to risk of regulators cracking down, and doesn't
         | make them much profit.
        
         | invaliduser wrote:
         | Just found about this skin market/casino thing, and also that
         | my teenage son purchased a skin for 100EUR, but is still pretty
         | excited and happy about it because <<its real value is around
         | 700EUR>>. I am still processing this information.
        
       | flakiness wrote:
       | I'm still waiting for Steam Deck 2! Come on!
        
         | Narishma wrote:
         | They already said there won't be a successor until a
         | significantly more powerful and power-efficient SoC than what
         | they are currently using is available.
        
           | flakiness wrote:
           | Ugh I was about to downvote you but thanks for the tip.
           | 
           | A Snapdragon would be perfect for a handheld. Hope the
           | "machine" goes well and they change their mind.
        
       | jadbox wrote:
       | When's the preorder?
        
       | drcongo wrote:
       | I wonder if AMD have bothered finishing the gfx drivers for this
       | before release.
        
       | mystifyingpoi wrote:
       | Linus Torvalds was right. Valve will save the Linux desktop.
        
         | metalliqaz wrote:
         | ...by emulating WinAPI
        
           | flohofwoe wrote:
           | And nothing wrong with that, the classic Win32 API is
           | actually quite decent, especially the small subset needed for
           | games. And it has the incredible advantage that it doesn't
           | change since Microsoft doesn't care about Windows anymore ;)
        
             | Rohansi wrote:
             | That's not why it doesn't change.
        
           | sph wrote:
           | Heh, who cares. I can play games and my OS doesn't spy on me.
        
           | npteljes wrote:
           | The funny thing would be for Wine to then extend the WinAPI,
           | and software beginning to use that extension.
        
             | jwrallie wrote:
             | Embrace, extend...
        
             | joseda-hg wrote:
             | Reverse EEE?
        
           | osn9363739 wrote:
           | I thought it was a translation layer? Not emulation right?
        
           | SchemaLoad wrote:
           | The original comment by Linus was that Valve would not accept
           | the current state of things where to distribute a program on
           | Linux you need to create a different package for every single
           | distro. Which is true, Steam with Proton has pushed a single
           | stable platform where you can publish a single build and it
           | works everywhere. In desktop mode of SteamOS everything is
           | installed through Flatpak.
        
           | PeaceTed wrote:
           | Sometimes you have to walk with the devil to do good deeds.
        
           | happosai wrote:
           | There is always Android ABI but kernel developers still think
           | android is a calamity rather than biggest Linux success story
           | ever...
        
           | petepete wrote:
           | By _embracing_ the WinAPI!
        
       | koinedad wrote:
       | Been waiting for this
        
       | robotnikman wrote:
       | The one with the front panel replaced by an Eink screen really
       | looks cool https://platform.theverge.com/wp-
       | content/uploads/sites/2/202...
       | 
       | >Valve won't necessarily sell any of those extra panels, but says
       | it'll release the CAD files so you can design and 3D print your
       | own.
        
       | paxys wrote:
       | They haven't mentioned it anywhere, but non-upgradable
       | CPU/GPU/RAM/SSD would be a massive deal breaker.
       | 
       | Also why announce it without a price?
        
         | giobox wrote:
         | While it's a dealbraker for me too, locking the spec is how
         | Valve can make a stable hardware target for devs with the
         | "Steam Deck Verified" program, which they've also announced is
         | coming to this box. This is one of the main reasons the specs
         | for the Deck have remained almost identical since launch as
         | well, Valve have said as much in interviews.
         | 
         | I expect to see this and the Deck try to follow locked hardware
         | revisions every few years, just like a console, to allow the
         | verified program to work effectively.
         | 
         | This product is so not aimed at those of us already building
         | our own gaming boxes, but I'm guessing more a way to tempt
         | those who have only ever owned gaming consoles into the Steam
         | ecosystem.
         | 
         | > https://www.steamdeck.com/en/verified
         | 
         | FWIW some early access previews note the box does have a
         | socketed M2 SSD and what looks like upgradable RAM.
        
         | koolala wrote:
         | The SSD is upgradable.
        
       | keoneflick wrote:
       | I wonder if Steam will finally implement multi-user sign on for
       | local multiplayer games (like all true consoles).
       | 
       | It's something that doesn't get headlines, but a real barrier for
       | enjoyment for a console-like PC. Hate being stuck with 'guest 1'
       | and 'guest 2' or whatever. Many games want each player to
       | progress and without true multi sign on, it just doesn't work.
       | Hence games dropping local multiplayer on PC.
        
         | awakeasleep wrote:
         | Steam would need to reliably pass multiple controller inputs to
         | the game before your qualm gets addressed
        
           | sophrosyne42 wrote:
           | Valve reports that the Steam Machine will support inputs from
           | up to 4 Steam Controllers [1], so presumably they are
           | updating SteamInput to handle that.
           | 
           | [1] https://store.steampowered.com/sale/steammachine
        
           | BlueTemplar wrote:
           | I'm not sure what you mean ?
           | 
           | We have been using 3-4 controllers on the Steam Deck lately :
           | Steam Controller, Xbox One gamepad, Switch 1 Joy Pads
           | (together or separate).
           | 
           | There are some quirks with the first time game setup
           | sometimes, but we've never noticed any issues after that ?
        
         | InterlooperX wrote:
         | I still wonder how Steam generally handles Linux' multi user
         | setup.
         | 
         | When I last looked into it, it seemed like Steam gets installed
         | into the user's space of the linux user that did the
         | installation.
         | 
         | As in, you have two Linux accounts and each would not only have
         | to install their own Steam client. They would also have to
         | download their own copy of the games they play into their own
         | steam library.
         | 
         | And if the game is like 100GB in size that would mean you would
         | have to se aside 200GB if both linux accounts would buy this
         | game.
         | 
         | I feel like having to muck about with symlinks and stuff just
         | to get both steam installations to believe this path is their
         | library seems like a bit cumbersome.
         | 
         | Especially since I dont know how steam generally reacts when
         | "someone else" aka not them makes changes to that library. I'd
         | hate having to "repair" the library everytime I play just
         | because my steam detected the changes from my brothers steam to
         | that library as suspicious.
         | 
         | Windows does a lot of things wrong. So much that I would love
         | to switch but the way it handles two windows accounts with
         | their own steam account and one steam installation/library is
         | at least working the way i would expect it to.
        
       | timpera wrote:
       | I really hope that we'll be able to put Windows on this.
        
         | miguelxpn wrote:
         | The landing page says "Who are we to tell you how to use your
         | computer?" so I'm assuming you'll be able to do whatever you
         | want with it. Similar to the Steam Deck.
        
         | barnabee wrote:
         | I hope we can, too. I _really_ hope we don 't.
        
       | mcdow wrote:
       | Why does Steam/Valve care so much about Linux? I know as devs we
       | all would prefer to use Linux/Unix. But developer experience
       | isn't a good business justification.
        
         | Manfred wrote:
         | Probably because Steam doesn't want to sell an Xbox and
         | Microsoft won't license Windows to be rebranded.
        
         | 0x457 wrote:
         | Probably to keep MS from locking down gaming on Windows and
         | cutting out Valve as distributor.
         | 
         | Add to that, Windows isn't usable on 10ftUI or really anything
         | that is not fully-controlled (think ATMs) or desktop with kb/m.
        
         | jcelerier wrote:
         | why wouldn't you use linux when you are shipping your own,
         | custom, purpose-built device?
        
         | andrewclunn wrote:
         | They don't want Microsoft to be able to use its control of the
         | OS to push them out. It's not the Valve needs to control the
         | OS, it's that they don't want a company that views them as a
         | competitor to have said control. Linux ensures that they have
         | protection from that.
        
         | kube-system wrote:
         | For starters, they can't really customize Windows for the
         | devices they release.
        
         | eigenspace wrote:
         | It's because Valve's entire business model is currently reliant
         | on Microsoft not being emboldened to try and lock down software
         | downloads to only occur through the Microsoft Store.
         | 
         | 15 or so years ago, Microsoft started making moves in that
         | direction and Valve immediately started trying to build and
         | sell Linux based gaming machines in order to try and protect
         | themselves somewhat from Microsoft. Those Linux gaming machines
         | (Steam Machines 1.0) were a massive failure because they were
         | expensive, and had very very limited game support.
         | 
         | Valve then spent around a decade improving Wine, building
         | Proton, and designing the SteamDeck, which was a great success
         | for them and is now making lots of people take Linux seriously
         | for gaming. Now they're moving up the value chain and trying to
         | make Linux the go-to place for PC gaming.
         | 
         | They've still got a big battle ahead of them, but already Linux
         | users are around 4% of active Steam users, and the Linux
         | experience is rapidly improving. Meanwhile, Microsoft seems to
         | be bleeding goodwill, and is actively pissing off a huge amount
         | of their Windows audience while simultaneously giving up on
         | Xbox, so this is really perfect timing for Valve now.
        
         | ThatPlayer wrote:
         | The business justification is called commoditizing your
         | complement. https://gwern.net/complement is a good article
         | about it.
        
         | robotnikman wrote:
         | You can basically tailor the OS specifically for the device and
         | remove unneeded bloat. Also the threat of Microsoft and Windows
         | as mentioned by other users. The introduction of the Microsoft
         | Store with Windows 8 basically kicked off this whole move for
         | Valve. While it took over a decade of work, its paying great
         | dividends now.
        
         | npteljes wrote:
         | >I know as devs we all would prefer to use Linux/Unix.
         | 
         | That's not true. In the 2025 SO survey, both Windows is the
         | most used OS for developers, for both professional and for
         | personal use.
         | 
         | https://survey.stackoverflow.co/2024/technology#1-operating-...
        
           | UK-Al05 wrote:
           | Used != Prefer
        
             | npteljes wrote:
             | Even for personal use? If devs preferred Linux so much, I'd
             | expect them to use it at least in their own time. But, what
             | the stats say is that people use Win even more when it
             | comes to personal devices, and Linux, not even a tenth of a
             | percent. If anything, that looks like that dev _don 't_
             | prefer Linux. They use when the employer pushes it onto
             | them, but not anywhere else.
        
               | UK-AL wrote:
               | The problem is that many games and software still only
               | work on windows.
        
               | npteljes wrote:
               | Is that why developers don't prefer Linux?
        
           | distances wrote:
           | Lots of devs prefer Linux but are forced to used Windows by
           | their employers. So both can be true at the same time.
        
             | npteljes wrote:
             | The survey accounts for personal use as well. If this was
             | the case, I'd expect the personal Linux use be higher than
             | the professional use.
        
       | paxys wrote:
       | A bit too sparse on details.
       | 
       | - No price
       | 
       | - No indication for whether the CPU/GPU/RAM/SSD are upgradable or
       | all soldered together on the board.
       | 
       | - "4K gaming at 60 FPS with FSR" but doesn't mention what kind of
       | games it can run at that quality.
       | 
       | - No performance benchmarks, or mention of what the equivalent
       | retail CPU/GPU to their custom one is.
       | 
       | At face value this seems like a $500-600 PC, and that's also the
       | price it would be able to compete with consoles at.
        
         | haunter wrote:
         | 8GB VRAM + 4K + FSR3 is very tough situation. Basically bit
         | better than an Xbox Series S but quickly outpaced by midrange
         | PCs.
         | 
         | It will all come down to the price.
        
           | paxys wrote:
           | Yeah non-upgradable 8GB VRAM would make it a no-go for all
           | but the most casual gamers. But then the casual gamers would
           | rather buy a PS5 for the same price, so let's see where this
           | one fits in.
        
             | whynotminot wrote:
             | The size here is actually important too. I think the PS5 is
             | monstrously large and ugly. I do not want it in my living
             | room.
             | 
             | If this little box is roughly PS5 power and reasonably
             | priced (we shall see) then that might hit just right.
        
             | MBCook wrote:
             | They already own the PC market. This seems more like a play
             | to start to introduce Steam towards more of the console
             | market.
             | 
             | And for that, assuming a reasonable price, it looks like a
             | nice attempt. Certainly much better than last time.
        
             | haunter wrote:
             | Yeah it's confirmed solderd and not-upgradable
             | https://www.youtube.com/watch?v=bWUxObt1efQ&t=591s
        
             | Kirby64 wrote:
             | It's essentially an RX 7600, roughly. It's not quite 'the
             | most casual gamer', but it isn't super amazing. But...
             | neither is the steam deck, and steam deck flies off the
             | shelves.
        
             | SchemaLoad wrote:
             | Quite a lot of actual casual games, things you'd see in the
             | indie or "cosy"/stardew valley-like genre only release on
             | PC, or they take years to come to the Switch but nothing
             | else. I see a lot of casual gamers getting the Steam Deck
             | just because it's has the best selection of casual games.
             | 
             | For casual games even the steam deck can run most of them
             | at 4k 60fps
        
             | Jnr wrote:
             | As a Steam Deck owner since pre-orders, unless the price is
             | extremely high, I am going to get the Steam Machine as
             | well. Kids plug the Steam Deck to TV to do couch co-op
             | gaming even though the resolution is only 720p. So getting
             | a better resolution and performance while still getting
             | access to the huge Steam library and non-steam games
             | (Minecraft, etc.) is worth it. I don't care about the
             | latest AAA titles and FPS shooters, for those I already
             | have a desktop PC.
             | 
             | PS5 is too expensive long term and is not usable for
             | anything else. And when Steam Machine becomes obsolete,
             | I'll probably just use it/gift it as a mini pc/home-server
             | to someone in the family.
        
           | energy123 wrote:
           | The performance has little to do with the amount of VRAM. The
           | VRAM is just a cap on texture resolution.
        
           | mmis1000 wrote:
           | They said they route vram/rams though the io die in the gamer
           | nexus's video. Wondering if that means GPU will also have
           | direct access to ram. So it will not actually be a very big
           | problem? Probably slower, but not terribly swapping like
           | those 8gb gpu.
        
         | nalekberov wrote:
         | It's soldered on the board, Gamers Nexus has already reviewed
         | it: https://youtu.be/bWUxObt1efQ?t=591
        
         | mayli wrote:
         | Yeah, gemini gives $649 - $699 for BOM, $749+ if they want some
         | margin from the hardware. Which is cheaper than most "Gaming
         | PC", but still more expensive than Switch/PS5, and lack the
         | expandability of PC.
         | 
         | I wish they could sell at $300-$500, that's really going to
         | make this a must have for this year.
        
           | keyringlight wrote:
           | Using the deck prices seems like a good place to start unless
           | they're using the opportunity to change strategy. It's an
           | updated SoC, but minus a screen, battery, separate dock,
           | built-in controller, and less pressure to pack it in a
           | handheld chassis. They mention a built in wireless adapter
           | for the controller, so I assume there will be bundles with
           | and without a controller.
        
             | mayli wrote:
             | I feel the same way, it has to be priced in the range of
             | gaming console rather than gaming PC.
        
               | keyringlight wrote:
               | If that's the case I think it's a hugely positive thing,
               | and has gone away for newly bought hardware for a variety
               | of reasons over the past decade. Having a basic PC and
               | then upgrading it with a GPU used to be a realistic route
               | to a respectable gaming PC, but I think that's largely
               | gone away now (partially due to the death of the general
               | "home PC" or many being on laptops. There are bargains to
               | be had in the used market, but that comes with a lot of
               | asterisks.
               | 
               | If they can get this to a large market I think it's great
               | value, not just as a console-model PC but because a full
               | featured desktop without lockdown is so near. It's a
               | reverse of where I've thought MS missed a trick with the
               | xbox, add a keyboard and mouse and let users have turn on
               | a sandboxed lightweight desktop mode then funnel users to
               | get software through their store, which would have been a
               | great way to get xbox hardware installed in houses
               | (especially the cheap S models) during covid when there
               | was a sudden rush to buy PCs for home working that
               | previously didn't need it.
               | 
               | This is targeted at the living room, but I'd love to see
               | non-gaming uses highlighted and get the equivalent of
               | 'deck certified' whether that's linux native or efforts
               | into working well under wine.
        
               | KeplerBoy wrote:
               | I wish this thing had a PCIe slot. Would be nice if case
               | manufacturers sold compatible cases for the motherboard
               | so you could build a bit with it. Insert a raid
               | controllers and a few HDDs to get started with a homelab
               | or add a beefier GPU two years down the line.
        
           | KeplerBoy wrote:
           | Gemini is vastly overestimating the cost of the BoM.
        
         | JeremyNT wrote:
         | There are some early previews where people ran some actual
         | games at it[0].
         | 
         | Here are some of their results:
         | 
         | > _In Cyberpunk 2077, running at 4K, it's a surprisingly stable
         | 60fps, albeit with the caveat of that using FSR 3 upscaling on
         | Performance mode with Medium quality settings. But, also: basic
         | ray tracing, something the Deck can't even think about enabling
         | outside of very specific games._
         | 
         | > _The next game I tested, Black Myth: Wukong, is best run with
         | its own RT effects switched off. Still, it also averaged around
         | 60fps on otherwise similar settings: Performance-level FSR 3
         | upscaling to 4K, plus the Medium quality preset. And, in an
         | almost unnerving repeat performance, Silent Hill f ran close
         | enough to a solid 60fps (with most drops owed to Unreal Engine
         | 5's signature stuttering) on the Performance-level graphics
         | settings and, once again, FSR 3 running on Performance mode._
         | 
         | [0] https://www.rockpapershotgun.com/hands-on-with-the-new-
         | steam...
        
           | andrepd wrote:
           | > In Cyberpunk 2077, running at 4K, it's a surprisingly
           | stable 60fps, albeit with the caveat of that using FSR 3
           | upscaling on Performance mode with Medium quality settings
           | 
           | So it's not running at 4K nor 60fps. I wish people would stop
           | calling 1080p upscale through some dogshit filter as "4K"...
        
             | rpmisms wrote:
             | I would call it TV 4k, not monitor 4k. FSR looks just fine
             | from across the room.
        
             | encom wrote:
             | I agree 100%. However, the upscaling _is_ pretty good. You
             | can tell it 's not 4K, but it's also considerably better
             | than simple bilinear resampling from 1080p.
        
               | entropicdrifter wrote:
               | Especially FSR 2 and its subsequent iterations. The
               | motion vectors let them basically do TAA on the upscaled
               | image.
        
             | ricardobeat wrote:
             | Not even an RTX5090 can run Cyberpunk at a consistent
             | 4K/60fps without upscaling or frame generation, so it's not
             | a realistic bar.
             | 
             | The AI-upscaled image is technically 4K though, looks
             | pretty sharp with FSR/DLSS, and also _significantly_ better
             | than 1080p or even QHD.
        
         | legitster wrote:
         | > No indication for whether the CPU/GPU/RAM/SSD are upgradable
         | or all soldered together on the board.
         | 
         | Almost certainly. This is the direction the industry is
         | heading, and the perverse unavailability of high-end discrete
         | graphics cards is the nail in the coffin.
         | 
         | See also the Framework PC.
        
           | esskay wrote:
           | We do have an indication. The RAM and SSD are both
           | upgradable. The RAM is SODIMM, and storage is NVME
        
             | SchemaLoad wrote:
             | I feel like these are the only things worth upgrading even
             | in a desktop too. Unless you are the kind of person who
             | buys the new CPU every year, upgrading anything in a
             | desktop usually means replacing almost everything.
             | 
             | Every time I've looked at upgrading a part in my PC it's
             | been the case where the CPU socket has changed, memory has
             | changed to the next number of DDR, etc so it's basically
             | just buying a new one of everything but the storage, psu,
             | and case.
             | 
             | There are absolutely cases where I've wished I could
             | upgrade the storage in devices though.
        
               | krige wrote:
               | No, not really. I bought my current motherboard in 2018,
               | and it's still more than good enough - runs almost
               | everything at max detail 1080p/1440p - after I replaced
               | the CPU+GPU 2 years ago.
        
           | a96 wrote:
           | The Framework Desktop has unified memory, which is the usual
           | excuse.
        
         | jm4 wrote:
         | It's basically a more powerful Steam Deck that's connected to a
         | TV. The games will be "verified" and the settings pre-tuned for
         | ideal performance just like the Steam Deck. They did a good job
         | making the most of mediocre hardware in the Deck.
         | 
         | My initial thoughts were that this thing would cost
         | considerably more, but I'm looking at the specs and it might
         | not be too bad. Maybe it'll start at $499 or $599 and go up
         | $749 or $849. I'm guessing SoC and not easily upgraded. It says
         | Zen4 so it won't be Strix Point/Halo, but maybe some bastard
         | variation with a Zen4 core and newer GPU than the Deck.
        
         | kace91 wrote:
         | Consoles frequently get better performance than an equivalent
         | pc because companies optimize for that specific hardware.
         | 
         | Frame becoming a mainstream device (compared to any random
         | combination of components) might make a difference that way.
        
         | mindcrash wrote:
         | > "No indication for whether the CPU/GPU/RAM/SSD are upgradable
         | or all soldered together on the board"
         | 
         | With 99.9% certainty this box is carrying on the legacy of the
         | Deck and the Deck OLED, which means that it has a 100% custom
         | crafted SoC with soldered components. Which also means they
         | also could perform some trickery not found in "normal" PCs,
         | like UDMA and custom interface.
         | 
         | > "but doesn't mention what kind of games it can run at that
         | quality."
         | 
         | According to the specs it has a custom _RDNA 3_ chip w / 28 CUs
         | and boost clock at 2.45Ghz. The Playstation 5 has a custom
         | _RDNA 2_ chip w / 36 CUs @ 2.23 GHz and the Xbox Series X has a
         | custom _RDNA2 2_ chip w / 52 CUs @ 1.83Ghz.
         | 
         | Given the optimizations AMD made in RDNA 3 (the "budget" 9070XT
         | can easily keep up with the prev gen "enthousiast" 9700XTX) I
         | could make a safe bet it's on the same level of performance as
         | a Playstation 5
         | 
         | > "No performance benchmarks, or mention of what the equivalent
         | retail CPU/GPU to their custom one is."
         | 
         | ~7600X, ~RX7700, but like I noted earlier that's meaningless
         | because the overall architecture of the hardware in this box is
         | likely completely incomparable with a generic PC (just like
         | with XBX and PS5, by the way)
        
           | wmf wrote:
           | They said it's semi-custom discrete not a custom SoC. So
           | basically it's a Ryzen 7400 + Radeon 7400.
        
             | mindcrash wrote:
             | I was close :)
        
           | lawlessone wrote:
           | Would this be capable of utilizing the ray/path tracing many
           | games have now?
        
             | mindcrash wrote:
             | Steam Deck has a RDNA 2 chip which supports ray tracing
             | (since it happily runs Indiana Jones and the Great Circle,
             | which has a hard requirement for ray tracing) so I guess it
             | will .
        
           | porphyra wrote:
           | According to [1], the RAM and SSD are upgradable.
           | 
           | * 16GB DDR5 SODIMM (upgradeable)
           | 
           | * M.2 2230/2280 NVMe SSDs
           | 
           | [1] https://www.eurogamer.net/steam-machine-everything-we-
           | know-a...
        
           | noir_lord wrote:
           | 7900XTX not 9700XTX which didn't exist.
           | 
           | 9070XT is RDNA4 not RDNA3 and steam machine has 28CU's on
           | RDNA3 which is same as RX7400 the bottom of the range RDNA3.
           | 
           | The 7900XTX has 84 and 24GB of VRAM.
           | 
           | This is a strictly entry level last gen GPU, don't expect
           | miracles.
           | 
           | The hardware is not good unless the price is very cheap.
           | 
           | As for the 7900XTX been enthusiast only in the sense it it
           | was the top of the line _from AMD_ it's about 4080 in some
           | areas and loses badly in others (ray tracing), price wise it
           | wasn't far of the 9070XT price wise at launch.
           | 
           | I have a 7900XTX I like it a great deal but the 4090/5080 and
           | 5090 crush it and the 90's are enthusiast both on price and
           | perf.
           | 
           | I ended up with a 7900XTX because nvidia pissed me off on
           | Linux one time too many otherwise I'd have gotten the 4090
           | but between kernel installs causing pain (nothing
           | insurmountable) and them straight breaking power management
           | for nearly a year on _mature_ hardware, nah, AMD deserved the
           | sale, they really do support Linux better.
        
           | fulafel wrote:
           | The Steam Deck AMD chip is rumored to be a design for the
           | Magic Leap 2, not for Valve.
        
         | butlike wrote:
         | All my friends have moved on to PC, and I don't really want to
         | build a $1000 minimum computer with crazy LEDs that takes up a
         | ton of space with a monitor at this point in my life. And
         | SteamDeck doesn't support KB+M well.
         | 
         | I have no qualms about couch gaming with a KB+M if I can do it
         | with my friends and my already extensive Steam library. Unless
         | they completely drop the ball on this, I'm in.
        
           | paxys wrote:
           | > and I don't really want to build a $1000 minimum computer
           | with crazy LEDs that takes up a ton of space with a monitor
           | at this point in my life.
           | 
           | The beauty of a PC is you can build whatever you want. It
           | doesn't need to be large, and doesn't need to have LEDs.
           | There are plenty of small form factor cases on the market
           | with the same footprint as this one.
        
             | YuukiRey wrote:
             | The Steam Machine is smaller than any case that would be
             | considered mainstream in the small form factor community,
             | at least to my knowledge. The FormD T1 is around 10L for
             | example, and would look almost comically large compared to
             | the Steam Machine.
             | 
             | And enthusiast cases like this are often quite expensive
             | and not easy to get. Then you need to think about thermals,
             | and find hardware that actually fits.
             | 
             | You can approach it form another angle and treat it more
             | like a NUC and get a SoC but then you're probably not going
             | to get close in terms of gaming performance.
             | 
             | So long story short: I disagree that it would be straight
             | forward to build something like this on your own, at the
             | same price point.
        
               | paxys wrote:
               | How are you declaring it not possible "at the same price
               | point" when the price of this isn't even announced?
        
               | joseda-hg wrote:
               | At the expected pricepoint, this Steam machine can't cost
               | too much over say a PS5 or a regular PC with comparable
               | specs and still make sense
               | 
               | We're more or less waiting to see if / how much is Valve
               | willing to subsidy the price with the expectation to
               | recoup it with software
        
             | theshrike79 wrote:
             | Yep, but you need to put insane amounts of research into
             | figuring out which GPUs and CPU coolers can fit your small
             | case...
             | 
             | And then you get your case and mobo and PSU and maybe CPU
             | and your budget is already at over 1000EUR and you still
             | need a GPU.
        
               | paxys wrote:
               | This is a fairly low spec device. You can comfortably fit
               | all the hardware, case, PSU, cooling etc. in a $600-700
               | budget. If you want to go small form factor then it'll
               | cost a bit extra, but not _that_ much extra.
        
               | theshrike79 wrote:
               | Trust me, I've tried. No success yet.
               | 
               | Not a PC gaming expert though and I don't have infinite
               | resources to spend on figuring out how many millimeters
               | of space each specific case has and how long a GPU is =)
               | 
               | But I've seen enough horror stories where someone bought
               | a GPU or a heatsink that was like 5mm too big and didn't
               | fit in the case without a hammer.
        
             | bakies wrote:
             | nooo.. this is about half the size of buildable SFFPCs with
             | discrete graphics.
        
           | Kreutzer wrote:
           | I would reach out to those friend for freebie parts.
        
           | koolala wrote:
           | KB+M on steam deck is fine. I'm typing this on one right now.
           | But I am excited for Steam Machine to use for VR streaming.
        
         | WithinReason wrote:
         | SSD and RAM replaceable, CPU and GPU soldered according to
         | Linus. GPU equivalent to AMD Radeon RX 7600M
        
         | littlestymaar wrote:
         | > - No indication for whether the CPU/GPU/RAM/SSD are
         | upgradable or all soldered together on the board.
         | 
         | SSD and RAM are upgradable, source:
         | 
         | https://www.theverge.com/tech/818111/valve-steam-machine-han...
        
         | cubefox wrote:
         | > - No indication for whether the CPU/GPU/RAM/SSD are
         | upgradable or all soldered together on the board.
         | 
         | According to a video by Digital Foundry, the main limitation
         | will be the 8 GB of VRAM (some new games may require more),
         | which definitely can't be upgraded.
        
         | stoobs wrote:
         | "- No indication for whether the CPU/GPU/RAM/SSD are upgradable
         | or all soldered together on the board."
         | 
         | SSD and RAM are user replaceable, CPU and GPU are soldered
        
       | hasperdi wrote:
       | Dave2D has additional info. User upgradable RAM and SSD, but not
       | CPU.
       | 
       | https://www.youtube.com/watch?v=356rZ8IBCps
        
       | derefr wrote:
       | Huh, I had just been trying to look into whether there existed a
       | "mini PC but with a GPU in it that's at least as good as the ones
       | in game consoles."
       | 
       | (Or, to put that another way: fundamentally, I want a game
       | console -- a piece of well-integrated consumer electronics that
       | lives unobtrusively in my entertainment center, hooked up to my
       | TV, requiring no maintenance, controlled entirely with a
       | Bluetooth gamepad. But I want it to enable me to _run_ both 1.
       | current-gen games at at-least-equivalent fidelity to the console
       | ports of those games; and also 2.  "all the games a Windows PC
       | can run." So, anything on Steam, yes; but also, all the weird
       | little indie games on itch.io that never make it to Steam; and
       | old DOS/Win31/Win95 games (either as polished ports from GOG, or
       | through various forms of virtualization/emulation I'd set up
       | myself); and even the little freeware games floating about on the
       | "old internet", that someone made in Game Maker or RPG Maker 2000
       | or even as a standalone Flash projector executable, way back
       | when.)
       | 
       | The closest thing I had found to that description so far, that
       | even _might_ work for the use-case, was the ROG NUC.
       | 
       | I wonder how this compares to that?
        
         | bakies wrote:
         | probably exactly what you need! :)
        
         | thoughtpalette wrote:
         | We have the ROG NUC and absolutely love it for our living room.
         | Not playing any crazy AAA ultra graphics games, but it's been
         | great.
         | 
         | If I had known this was finally releasing, I would have waited
         | though.
        
       | zeec123 wrote:
       | I am hyped for the improved gyro controller. Gyro aiming is so
       | good that after some time it became way better than my mouse
       | aiming.
        
       | CuriouslyC wrote:
       | Valve is cooking. Their work is paving the way for an open
       | computing ecosystem that is gonna be lit.
        
       | ortusdux wrote:
       | I've been looking at getting a Bee-link box to run as a TV
       | computer and plex server. I'm definitely holding of buying until
       | I see the pricing on this!
        
         | xd1936 wrote:
         | HDMI 2.0 is a bit of a bummer. No Dynamic HDR, VRR, or eARC.
        
       | wnevets wrote:
       | Can I use it as a jellyfin server?
        
         | moelf wrote:
         | yeah it's just a Linux x86 desktop (Arch Linux) -- although,
         | you'd likely want to make sure Jellyfin's hardware acceleration
         | works well with AMD APU (last time I checked the AMD was under
         | experimental)
        
         | pigcat wrote:
         | Can I use it as a jellyfin client? Does that... make sense?
         | 
         | I bought a new tv (samsung s90d) and I haven't found have a
         | great way to watch my jellyfin media. This tv doesn't have a
         | jellyfin client in the samsung app store.
         | 
         | I feel like I'm being stupid here, would love some suggestions
         | :P I've got a local jellyfin server running on a home server in
         | the basement.
        
       | Foivos wrote:
       | I thought it is very easy to burn and SD card. Since when can you
       | use it as storage expansion?
        
         | Narishma wrote:
         | Steam Deck uses them the same way and it seems to work fine.
        
       | h1fra wrote:
       | not everybody has to be Apple, but the ugliness of this page (and
       | the others) is astounding
        
         | haunter wrote:
         | What's ugly on the page? I think it's perfectly fine, you can
         | find all the informations etc.
        
       | artyom wrote:
       | Oh, c'mon. I've been waiting for that machine for years. So much
       | that I bought the Steam Deck out of frustration b/c it was _so
       | close_.
       | 
       | Two weeks ago I got tired and built a mini-ATX gaming PC with a
       | RTX 5080.
       | 
       | Way to go Steam nonetheless. I can get 100% behind a Windows-less
       | gaming future. I may even buy this for a 2nd screen or for the
       | kids.
        
         | MurkyLabs wrote:
         | I mean the specs seem okay but at least your computer will out-
         | perform it. Just install steamOS:
         | https://help.steampowered.com/en/faqs/view/65B4-2AA3-5F37-42...
        
           | artyom wrote:
           | Yeah, I understand but it but I wasn't referring to
           | performance only, mostly to "living room PC gaming" in a
           | convenient package, almost like a home appliance. I really
           | hope Steam can pull this off.
        
       | jorvi wrote:
       | For this to truly become a console replacement, Steam needs to
       | mint agreements with Netflix, Spotify and Discord.
       | 
       | Netflix and Spotify could live as a 'game' application in the
       | store. Spotify also is fairly easy to plug into Steam's overlay
       | music control (currently via Decky plugins).
       | 
       | Discord just needs integration with the Steam Friend List. I know
       | Valve wants Steam Friends to compete with Discord, but that ship
       | has sailed every since 2020 (and frankly, the entire decade
       | before that when they let it languish).
        
       | gapan wrote:
       | What on earth is this abomination of a website? My locale is
       | Greek and I'm presented with an auto-translated page in which
       | most sentences don't make any sense. And I don't think it's AI
       | slop, it's too bad to be even that. It feels more like google
       | translate from a decade ago, translating everything word by word.
       | FFS, go to fiverr and hire an actual human that knows how to
       | translate stuff.
       | 
       | Oh, and of course you're presenting greek text, as awful as it
       | is, but didn't think to check if the font you're using supports
       | greek at all.
       | 
       | I'm sure it's the same for lots of other languages. _sigh_
        
         | butlike wrote:
         | i18n is hard.
        
           | gapan wrote:
           | It really isn't. Hire someone that actually speaks the
           | language and can review the page before deployment.
           | Otherwise, don't do it.
        
       | pyuser583 wrote:
       | What's the cost? Doesn't seem we can buy yet.
        
       | alligatorplum wrote:
       | This is likely the push i need to fully ditch windows and go
       | install linux on my PC. Can't wait to preorder!
        
       | butlike wrote:
       | But will it be able to run GTA VI?
       | 
       | Truly the only litmus test for any gaming system released from
       | now until 2027.
        
       | defraudbah wrote:
       | i am ditching my ps5 for this, go valve!
        
       | somanyphotons wrote:
       | I'm surprised they went for ARM in the desktop, but for x86 on
       | the handheld. Does this mean the handheld will move to ARM
       | aswell?
        
         | moelf wrote:
         | >Semi-custom AMD Zen 4 6C / 12T
         | 
         | the desktop is also x86, the VR headset (Frame) is ARM
        
       | somanyphotons wrote:
       | Does this suddenly become the best supported ARM desktop?
        
       | tintor wrote:
       | Is this the end of Windows for gaming?
        
         | moelf wrote:
         | I guess right now the GPU is too weak. And ofc even if the
         | hardware steps up, there are always root-kit games gatekeeping
         | :(
        
         | DustinEchoes wrote:
         | The beginning of the end.
        
         | npteljes wrote:
         | I don't think there is an end to Windows gaming. It's the de-
         | facto standard PC gaming platform. If there is a real end to
         | its reign, it will be in decades, as in, at least 20 years.
        
       | somanyphotons wrote:
       | If they can make it play Microsoft Flight Simulator then that'd
       | be pretty enticing
        
       | calmbonsai wrote:
       | Meh, I'm hopeful, but I'll wait for specs.
        
       | zeld4 wrote:
       | 8GB vram in 2026?!
        
         | MitPitt wrote:
         | what game needs more?
        
           | Banditoz wrote:
           | Many do, especially at higher resolutions.
        
             | simoncion wrote:
             | Especially if you do stuff like "AI" upscaling, frame
             | generation, and raytracing.
        
             | hinkley wrote:
             | I doubt the rest of the system will be able to do these
             | high resolution versions. It's basically a console, not a
             | gamer PC.
        
             | SchemaLoad wrote:
             | I don't think there is any reason a game _needs_ more. I
             | don't think there is any gameplay experience that couldn't
             | be enjoyably delivered on this hardware. And it's a massive
             | disappointment that minimum requirements bloat has been out
             | of control lately.
             | 
             | With how PC part prices have exploded after AI data center
             | buying, I think we will see developers suddenly discover
             | that you don't actually need half these specs to run games.
        
           | guywithahat wrote:
           | This is the real answer. Vram is largely dependent on the
           | resolution you're running, and at 1080p 8gb vram is fine.
           | People who want 20GB vram are probably going to build their
           | own machines anyways, the steam machine is meant to be a
           | console replacement to my understanding.
        
             | pdntspa wrote:
             | Is it dependent on the resolution your running, or is it
             | the size of all textures that need to be cached in RAM? The
             | amount of data needed to framebuffer 1080p vs 4K isn't
             | _that_ great
        
             | SchemaLoad wrote:
             | I'd argue that 1080p gaming is also perfectly fine. These
             | days most games have split the UI/window resolution from
             | the game resolution. So you can have 4k sharp text and UI,
             | while the actual game runs at 75%/50% resolution and you
             | largely can't tell the difference while sitting on the
             | couch.
        
         | close04 wrote:
         | It's close to an RX7500/7600 paired with a Ryzen 5 7500/7600.
         | Depending on the price it can be fine for gaming. Nobody
         | expects enthusiast performance. It has to be priced to be
         | competitive against consoles and lower end DIY PCs.
        
         | foresto wrote:
         | I think this is fine for a mass market device.
         | 
         | It might be easy to forget, but most gamers are not using the
         | higher-end hardware that enthusiast discussions tend to focus
         | on.
         | 
         | https://store.steampowered.com/hwsurvey
         | 
         | Perhaps an 8GB limit will encourage game studios to allow more
         | time for optimization, which seems to have fallen out of
         | fashion in recent years.
         | 
         | I imagine this will also help keep the price down, which is
         | always nice.
        
           | p1necone wrote:
           | It's funny - if you look at the most recent steam hardware
           | survey results this new steam machine almost exactly matches
           | the median system - 16gb ram, 8gb vram, 6 physical cores, and
           | the GPU looks like be roughly similar in perf to a 3060 too.
        
             | TomatoCo wrote:
             | Half Life 2 recently got a dev commentary track where Valve
             | reflected on their decisions from 20 years ago. One of the
             | things that stuck out to me was that, apparently, Valve
             | called up Microsoft and said "Hey, what percentage of
             | desktops have DirectX 8 compatible graphics cards?" and
             | Microsoft had no idea.
             | 
             | And thus the Steam Hardware Survey was born. The specs
             | automatically sounded a bit anemic to me, too, but seeing
             | them placed on the hardware survey I don't think they're
             | making an outright _mistake_ , per se.
        
             | sho_hn wrote:
             | On the other hand the median system wasn't purchased in
             | early 2026.
        
               | kibwen wrote:
               | On the other other hand, the average system in that
               | survey presumably cost more than what the Steam Machine
               | will retail for, if we're correct in interpreting this as
               | being a competitor to dedicated consoles.
        
               | mkozlows wrote:
               | Valve has said it won't have console-like pricing, so.
        
               | kibwen wrote:
               | But even if it's double the price of the PS5/Xbox, it's
               | still likely to be less than the price (at the time of
               | purchase) of the mean PC in the hardware survey. For
               | every gamer out there struggling along on a $500 mini-PC,
               | there's another who plunked down $5,000 to play Cookie
               | Clicker at 8K/240 FPS.
        
         | p1necone wrote:
         | If this gets enough adoption for gamedevs to prioritize support
         | when testing games that's likely not going to be a huge
         | problem. 16gb ram + 8gb vram is also similar to what all the
         | current gen consoles have, although all three have the
         | advantage of it being unified between the CPU and GPU so they
         | can use more than 8gb vram if needed (16gb, 16gb, 12gb total
         | system ram for PS5, XSX, Switch 2 respectively)
        
         | dwood_dev wrote:
         | This is my concern as well. I suspect this will struggle versus
         | a PS5 because even though the PS5 only has 16GB total, its
         | unified, so it can be allocated more towards VRAM if needed.
         | 
         | If they are selling this for $300-400, it will be a hot item
         | and I cant fault them at all. If it sells for $500+, its hard
         | to recommend over a PS5 for most users.
         | 
         | 1080p is already a struggle for some games with 8GB of VRAM in
         | 2025, and this will probably be expected to have a service life
         | of 5+ years.
        
         | embedding-shape wrote:
         | I'm thinking maybe it's unified memory? They posted "16GB DDR5
         | + 8GB GDDR6 VRAM" as the specs as RAM. Typically you'd put the
         | GPU-only VRAM together with the GPU, but the GPU has it's own
         | separate row in the specs. Kind of suspicious how they placed
         | those together like that, isn't it?
        
           | Rohansi wrote:
           | It's not unified here. The Steam Deck is and does not list
           | them separately.
        
         | lelandbatey wrote:
         | I rock a 2070 super with 8GB vram and I'm still waiting for a
         | big reason to upgrade. Games run good, and I play them at 1080p
         | on my couch.
         | 
         | The steam machine will be a very good upgrade!
        
         | 59nadir wrote:
         | The Steam Machine looks to me like it'll become a great
         | optimization target to hit (if it becomes popular enough, which
         | it probably will). Solid, predictable targets are always great,
         | and now we have yet another one that doesn't have the downside
         | of being in some insular, exclusive dev space like PlayStation,
         | Xbox or Nintendo. It's just a PC, in an open eco system, with
         | predictable and decent hardware.
        
       | edm0nd wrote:
       | Looks like the og Nintendo Gamecube but modernized.
        
         | foresto wrote:
         | Or the NeXTcube.
         | 
         | https://www.inexhibit.com/wp-content/uploads/2021/11/NeXTcub...
         | 
         | https://upload.wikimedia.org/wikipedia/commons/2/27/NeXTcube...
        
           | foresto wrote:
           | While we're at it, the Steam Controller kind of resembles a
           | space invader. :)
        
         | schmorptron wrote:
         | the GabeCube pun pratically makes itself
        
       | nvarsj wrote:
       | I'm just not seeing the market for this. Why not build a better
       | steam deck dock instead?
        
       | dangoodmanUT wrote:
       | Sorry... expandable via microsd? They're terribly slow and
       | unreliable, just cattle-chute us to using ssds over usb like
       | consoles
        
         | ThatPlayer wrote:
         | It's just Linux, so you should be able to use a USB drive fine.
         | I believe the idea is to use the same microSD card as a Steam
         | Deck and Steam Frame (which also has microSD). Easily move
         | games between systems.
        
         | koolala wrote:
         | You can swap out the NVMe SSD too.
        
         | merpkz wrote:
         | And yet somehow steam deck has absolutely zero issues with
         | microsd cards
        
       | koakuma-chan wrote:
       | It looks pretty bad on the photos.
        
         | m463 wrote:
         | is that good bad or bad bad?
        
           | iLoveOncall wrote:
           | Irrelevant bad. It's a gaming product, you're not expected to
           | wear it in public so the look doesn't matter.
        
             | theoldgreybeard wrote:
             | "the look doesn't matter"
             | 
             | I think Sony would disagree:
             | 
             | We wanted to do something that was bold and daring almost.
             | We wanted something forward facing and future facing,
             | something for the 2020s [...] The PS5's design is meant to
             | demonstrate Sony's belief that the technology inside and
             | the games that run on it are as eye-catching as the outside
             | you see [...] that the form factor of [...] the PS5 is
             | meant to "grace" your living room.
             | 
             | The PlayStation sits in the living area of most homes, and
             | we kind of felt it would be nice to provide a design that
             | would really grace most living areas. That's what we've
             | tried to do. And, you know, we think we've been successful
             | in that.
             | 
             | https://www.gamespot.com/articles/sony-boss-explains-why-
             | the...
        
               | gausswho wrote:
               | Sony's dead wrong here. You want what's eye-catching in
               | your living room to match your other things or fade out
               | of sight. This design is nondescript and you can get your
               | own custom panels if you want.
        
               | theoldgreybeard wrote:
               | My point was that the look does matter. Whether you like
               | the look is a different story.
        
         | mort96 wrote:
         | I thought it looked pretty attractive? Small, understated,
         | something that would fit in pretty much anywhere without
         | clashing. It doesn't have anything resembling a "gaming"
         | aesthetic, which is a huge plus in my book.
        
           | koakuma-chan wrote:
           | It doesn't have to be all gamer RGB, but, for me, it has to
           | look well-designed, e.g., like Apple products. The Steam
           | Machine looks fine, but the controller looks cheap and all
           | the buttons seem too far away from each other, as if it's
           | meant to be held by someone with large hands.
        
             | mort96 wrote:
             | Oh, I was just talking about the steam machine.
             | 
             | For a controller, I don't care how it looks at all. All
             | that matters is how it feels.
        
             | branon wrote:
             | Nothing really looks like Apple products except Apple
             | products though, so you are locking yourself out of buying
             | pretty much anything except Apple with this idiosyncrasy.
             | Which I'm sure Apple is quite pleased about.
        
           | SparkBomb wrote:
           | I have a Steam Link and the Original Steam controller. The
           | manufacturing while perfectly functional isn't that high
           | quality.
           | 
           | This looks similar. Kinda like a mid-ranged PC case quality.
        
         | p1necone wrote:
         | It does kinda look like a regular SFF PC case rather than a
         | bespoke piece of hardware, but maybe they were going for that.
        
           | danudey wrote:
           | The biggest complaint about the PS5 is that it stood out too
           | much. That's the one compelling point about the Xbox Series
           | series designs - they don't look out of place in your
           | entertainment centre.
           | 
           | This is the same - you can put it somewhere people can see it
           | and it's not an eyesore.
        
             | p1necone wrote:
             | Yeah the PS5 definitely went too far in the other
             | direction. Too many curves making it take up even more
             | space than it needs to as well (although that could have
             | been an intentional choice to stop people from putting
             | things on top of it).
        
       | CobrastanJorji wrote:
       | > Install your own apps, or even another operating system. Who
       | are we to tell you how to use your computer?
       | 
       | From your mouth to Tim Cook's ear, friend.
        
         | archon810 wrote:
         | And Sundar's too with the latest BS about Android sideloading.
        
           | preisschild wrote:
           | Tbf at least Android is open source and AOSP itself doesnt
           | have this limitation
        
             | bnjms wrote:
             | Tbf I haven't heard any news that Alphabet is requiring all
             | sellers that paid off phones to be able to change to AOSP.
        
             | 0cf8612b2e1e wrote:
             | Sort of. Google has slowly migrated all essential services
             | into closed source libraries they control.
        
               | drnick1 wrote:
               | This isn't quite true. My GrapheneOS phone isn't lacking
               | any "essential service." The only issue is that _some_
               | apps distributed through the Play Store (or an
               | alternative frontend like Aurora) that depend on
               | proprietary Google libraries won 't work. But this is a
               | problem that rests with the developers of the apps, not
               | AOSP per se.
        
               | preisschild wrote:
               | Been using AOSP without Google Mobile Services for a
               | decade now (LineageOS and GrapheneOS) without needing
               | those "essential services"
        
             | GeekyBear wrote:
             | Is Google going to require that device makers provide
             | unlocked bootloaders?
        
           | Larrikin wrote:
           | It may be too late, but its probably a good idea to to shift
           | the language and start saying installing software on your own
           | device. Google likes the term sideloading because it implies
           | its a weird hack to not get all your software from their
           | store.
        
         | GeekyBear wrote:
         | Macs do allow both of those things.
         | 
         | Valve is even borrowing some of the work done for the Mac
         | version of Linux to add support for Proton on ARM hardware.
         | 
         | > Gaming on Linux on M1 is here! We're thrilled to release our
         | Asahi game playing toolkit, which integrates our Vulkan 1.3
         | drivers with x86 emulation and Windows compatibility.
         | 
         | https://rosenzweig.io/blog/aaa-gaming-on-m1.html
        
           | drnick1 wrote:
           | > Gaming on Linux on M1 is here! We're thrilled to release
           | our Asahi game playing toolkit
           | 
           | That certainly isn't thanks to Apple
        
             | GeekyBear wrote:
             | Apple gets the credit for designing a bootloader that
             | allows you to run a third party unsigned OS without
             | degrading device security when you do boot into MacOS.
             | 
             | Applying the security settings per partition instead of per
             | device is much more flexible, and you don't have to worry
             | about Microsoft controlling which OS signing keys are
             | valid.
        
               | SchemaLoad wrote:
               | It's uncharacteristic of them and better than nothing.
               | But simply not blocking the installation of a 3rd party
               | OS should be the bare minimum required by law. Ideally
               | Apple would publish documentation on the hardware so it
               | didn't have to be reverse engineered.
        
               | iAMkenough wrote:
               | Although changes made since have left M3 and newer
               | unsupported by the solution for the first two generations
               | of their design.
        
               | cherryteastain wrote:
               | > designing a bootloader that allows you to run a third
               | party unsigned OS
               | 
               | Oh thank you master for allowing me to boot a different
               | OS!
               | 
               | Being allowed to run whatever OS you want on your device
               | is a right, not something you should need permission for.
        
               | bastardoperator wrote:
               | You are allowed and maybe have one option, what's the
               | problem?
        
               | PeaceTed wrote:
               | Does this mean the 1981 IBM PC gets the same praise? I
               | mean you could install whatever you wanted on that thing.
        
               | jxdxbx wrote:
               | Tell every game console maker.
        
               | firen777 wrote:
               | https://en.wikipedia.org/wiki/PlayStation_3_cluster#Decli
               | ne
        
               | rs186 wrote:
               | For the sake of the argument, the topic here is running
               | software on general computing devices, and most people
               | don't put game consoles in that category. Also, according
               | to my poor knowledge of game console history of past 30
               | years, game consoles never intend to run arbitrary
               | software, unless you jailbreak the device which is
               | obviously not allowed by ToS.
        
               | drnick1 wrote:
               | Apple doesn't deserve any credit for that. You should be
               | able to use your hardware in any way you want without
               | asking Apple for permission.
        
           | groguzt wrote:
           | Apple allow this kind of thing only on Mac and while also
           | ensuring it does not happen by providing 0 documentation and
           | by not contributing to any outside project. FEX was not made
           | as part of the Asahi Linux project btw. Please inform
           | yourself before making statements
        
           | planetafro wrote:
           | Bro. I played what I consider a basic game, Inscryption, on
           | my MacBook Pro M4 Pro with 24Gb and that thing sounded like
           | an aircraft taking off. ...meanwhile the weak sauce Steamdeck
           | plays it flawlessly. Fan hardly even spins up. There is _a
           | lot_ of work to do IMO on the Mac front. I doubt Apple cares.
        
             | joemi wrote:
             | I've played much more graphically complex games on my M1
             | MacBook Pro with 16GB ram and _not_ had that issue. I think
             | the makers/porters of Inscryption are to blame for your
             | issue, not Apple.
        
               | arvinsim wrote:
               | I agree with the other guy. Just plugging in my M1 Max
               | Macbook to an external 4k monitor makes it hot to touch.
               | I don't what they are doing with the cooling on this
               | laptop.
        
               | 392 wrote:
               | My m4 macbook had a weird flashing external monitor
               | issue. One that eventually led to my monitor appearing to
               | break. But have no fear, it's a known problem since m1
               | times and not a priority to fix.
        
             | usefulcat wrote:
             | Shrug. I think Minecraft qualifies as basic, and it runs
             | just fine on a five year old M1 Air.
             | 
             | It can also depend on how much effort the developer has put
             | into a particular platform. Macs have not historically had
             | a reputation as being a big market for games, not even in a
             | relative sense, so some developers may not much effort into
             | a Mac port.
        
           | yndoendo wrote:
           | That is not 100% correct. Apple is slowing closing in the
           | walls on a general purpose computer and preventing the
           | bypassing of Gatekeeper with the execution of unsigned
           | applications to _protect the children._ [0] [1] [2] [3]
           | 
           | [0] https://support.apple.com/guide/security/rosetta-2-on-a-
           | mac-...
           | 
           | [1]
           | https://discussions.apple.com/thread/256079635?sortBy=rank
           | 
           | [2] https://github.com/Homebrew/brew/issues/20755
           | 
           | [3] https://news.ycombinator.com/item?id=45907259
        
           | 63stack wrote:
           | There is no "Mac version of Linux"
        
             | entropicdrifter wrote:
             | Asahi Linux is Linux specifically made to run on the
             | M-series Mac hardware, so if that's not a Mac version of
             | Linux, what is?
        
           | windexh8er wrote:
           | If this is your take on it, enjoy the surveillance state and
           | walled garden Apple has surrounded you with. There is no
           | comparison with Steam and Valve compared to "gaming" on
           | Apple. Literally apples and oranges. And in this case the
           | Apple is soft and tasteless.
        
         | foxandmouse wrote:
         | That said, when are we going to get a public release for
         | SteamOS? ...There's a joke somewhere about them reaching
         | SteamOS 3
        
           | otikik wrote:
           | Half-Life 3 confirmed
        
           | shayway wrote:
           | It's always been public:
           | 
           | https://help.steampowered.com/en/faqs/view/65B4-2AA3-5F37-42.
           | ..
           | 
           | https://gitlab.com/evlaV/holo-PKGBUILD
        
             | lelandfe wrote:
             | > _These public repositories (@gitlab.com /evlaV) are an
             | unmodified 1:1 public copy/mirror of Valve's latest
             | (currently private) SteamOS 3.x (holo) GitLab repositories_
             | 
             | This sure reads like it's private
        
               | shayway wrote:
               | You can download it and install images freely. The source
               | code is private but available.
        
               | _bernd wrote:
               | > I dunno if I'd characterize this as "public"
               | 
               | Then define public and state what's wrong with this repo
               | which conflicts from your definition of public.
               | 
               | For me this looks like a fine public resource and after a
               | short glimpse it looks like that you should be able to
               | even build this effing source code from this repo.
               | 
               | Edit ps. If you edit your own content then please leave a
               | note about what you have changed please
        
               | lelandfe wrote:
               | The ask was "when are we going to get a public release
               | for SteamOS"
               | 
               | Someone's bootleg copy of the private repo is not proof
               | that it has
        
               | DSMan195276 wrote:
               | Well based on the paragraphs in the README it's not
               | actually being updated anymore, it only reflects SteamOS
               | as of August and the author quit running their process to
               | update it.
        
               | Aurornis wrote:
               | The linked repo isn't the official public resource. Valve
               | provides the source packages for what they distribute
               | (aka GPL compliance) but this person wanted them to open
               | up their private GitLab instance to the world.
               | 
               | As far as I can tell, they wrote a script to download the
               | source packages they provide and then try to reconstruct
               | them into a GitLab repo.
        
               | oblio wrote:
               | Somewhere along the line during the past almost 30 years,
               | we forgot what public and private mean.
        
               | _bernd wrote:
               | Now I see...
               | 
               | Down down down you find
               | 
               | > (April 1, 2024): After over 2 3 years (and 2 Steam Deck
               | model releases - LCD and OLED) Valve still hasn't
               | publicized their private GitLab repositories nor fully
               | complied with the GPL. I decided to (finally) release the
               | relevant portion of my automated "bot" project, aptly
               | titled srcpkg2git. This/These software/tools haven't been
               | updated/modified much since 2022, but should allow users
               | to easily access and even mirror Valve's SteamOS private
               | repositories (as I've demonstrated with these public
               | mirrors (@gitlab.com/evlaV) the past over 2 3 years).
               | 
               | Yes indeed. That's hardly public what we can get...
        
               | Aurornis wrote:
               | If I understand this correctly, Valve provides the src
               | packages for the packages they distribute. This person
               | wrote a script to download the src packages and extract
               | them. The README misleadingly claims it's a "mirror" of
               | Valve's private git repos, which is not accurate.
               | 
               | The author wants them to open up their _GitLab instance_
               | , showing their internal development. That's not required
               | under GPL.
               | 
               | Valve appears to be complying. This person wanted access
               | into their internal development systems, though.
               | 
               | The rest of the README is tens of thousands of lines
               | about capitalism, abstaining from procreation, and
               | withdrawing from society with hundreds of links to videos
               | and hundreds of quotes. It's very strange. These are not
               | the writings of a healthy person, sadly.
        
             | Aurornis wrote:
             | > https://gitlab.com/evlaV/holo-PKGBUILD
             | 
             | So to summarize: Valve provides source code for what they
             | distribute, in compliance with the GPL, but this person
             | went on a personal crusade to demand they open up their
             | private GitLab to the world?
             | 
             | There appears to be some interesting history here, but this
             | takes the cake as the weirdest README I've ever seen in a
             | git repo.
             | 
             | The writing is impenetrably wordy and filled with excessive
             | bolding and parentheticals. It goes completely off track
             | and turns into an extremely long rant that implores the
             | reader to "abstain from procreation", among other things.
             | There are hundreds of links and hundreds of quotes mixed
             | into long-winded sections about the author's self-
             | importance.
             | 
             | Does anyone have a link to a more down to earth, less self-
             | important, and more importantly concise explanation of
             | what's going on?
        
               | santoshalper wrote:
               | Yeah, this is clearly a person going through a mental
               | health crisis. Sorry for them.
        
               | indigo945 wrote:
               | From what I understand from this repo, the problem is
               | that the official Valve source code release contains
               | PKGBUILD files with build steps that reference a
               | _private_ Gitlab repo that 's internal to Valve. So while
               | there is a public release of all source code available
               | for download from Valve's website, these sources cannot
               | actually be built because they want to clone a repo that
               | cannot be accessed.
               | 
               | (In other words, even if you download a tarball of all
               | SteamOS code, you cannot build it, because the build
               | script insists on downloading source code from a Valve-
               | internal remote, instead of looking for it locally.)
               | 
               | So to fix this, the author of this repo did two things:
               | they created public mirrors of all individual git repos
               | that are referenced by the PKGBUILD scripts (presumably
               | by extracting the tarballs from Valve's release and
               | running git init/add/commit/push), and then they created
               | a "master" repo (linked here) that has only the
               | PKGBUILDs, which the author fixed so they reference their
               | own public mirrors instead of Valve's internal GitLab
               | repos. See [1], for example, which contains the build
               | instructions for the Steam Deck's DSP driver. The
               | referenced git repository ([2]) is an inofficial mirror
               | of Valve's internal repo, created from the source code
               | release from the Valve website.
               | 
               | So no, it's not a "personal crusade" to demand Valve open
               | up their "private GitLab to the world". It's a serious
               | grievance about Valve releasing an "open-source" software
               | that cannot actually be built from source, and a request
               | for Valve to provide a public GitLab mirror themselves,
               | such that their PKGBUILD scripts will actually work.
               | 
               | I agree that the author has a confusing writing style,
               | but I do understand their frustrations and concerns.
               | 
               | [1]: https://gitlab.com/evlaV/jupiter-
               | PKGBUILD/-/blob/master/stea...
               | 
               | [2]: https://gitlab.com/evlaV/valve-hardware-audio-
               | processing
        
               | foxandmouse wrote:
               | oh no, this again.. I remember checking out HoloISO when
               | I was looking for SteamOS at launch... did a quick lookup
               | on the creator and yeah, turns out he's a racist furry
               | (literally)..
        
           | p1necone wrote:
           | I have a SFF pc with an AMD GPU and AMD CPU both with better
           | specs that the new Steam Machine just waiting for them to
           | release a standalone installer for SteamOS :(
        
             | bsimpson wrote:
             | You can use the Steam Deck recovery image to flash an SSD
             | with SteamOS. It's what those of us on other handhelds do.
        
             | runsonrum wrote:
             | Have you tried CachyOS? May get the results you are looking
             | for with Desktop or even Handheld addition.
        
             | presbyterian wrote:
             | Have you tried Bazzite? It's basically a drop-in
             | replacement. It's based on Fedora's Atomic stuff instead of
             | Arch, but if it wasn't for the logo at the start, I'd be
             | hard pressed to notice I was using it and not vanilla
             | SteamOS.
        
               | p1necone wrote:
               | I did try using Bazzite but I had weird issues with
               | stuttering/throttling on the RX 7600 which made most
               | games totally unplayable (I confirmed the same hardware
               | worked fine on a windows install). That was a while ago
               | though, it's probably worth me trying again.
               | 
               | Normally I just use regular Fedora/Arch/OpenSUSE for
               | gaming on Linux and never see any issues (albeit that's
               | on a 6800xt at the moment) but I want that consolized
               | experience.
               | 
               | edit: found the thread where I discussed fixing this -
               | few bits of false hope and then I eventually gave up.
               | https://www.answeroverflow.com/m/1314736793190662216
        
             | 20after4 wrote:
             | I just use vanilla debian and Steam works great. Just set
             | it to launch steam on login and set your system to auto-
             | login, that should get you most of the way.
        
           | pegasus89 wrote:
           | The installer is here: https://help.steampowered.com/en/faqs/
           | view/65B4-2AA3-5F37-42...
           | 
           | The sources of the packages are here: https://steamdeck-
           | packages.steamos.cloud/archlinux-mirror/so...
           | 
           | And for the record most packages come directly from Arch
           | Linux, unmodified.
        
             | BolexNOLA wrote:
             | That is not for desktops. I would assume they meant a
             | proper steamOS desktop release. We haven't seen one in many
             | years and the previous one is basically useless for most
             | people.
             | 
             | Many of us have been waiting for a proper release for a
             | LONG time. Bazzite is nice but I want to see what valve
             | does next.
        
               | dathinab wrote:
               | my guess is it will be mostly the same as for the
               | SteamDeck but with
               | 
               | - Game Mode becoming getting a not Steam Deck specific
               | desktop version, which I would love to see, e.g. last
               | time I installed Bazzite+Steam Game mode, the Game Mode
               | will default to 1080p even if your GPU can render 4k
               | ...(easy to fix in the options menu, tho. But not very
               | convenient.).
               | 
               | - slightly different defaults, tweaks, builds (e.g. AFIK
               | not to long ago if you tried to put SteamOS on a desktop
               | with RDNA3 graphics it didn't work. But they seem to more
               | or less just use a standard linux graphic stack, so it's
               | probably was just something on the line of "as it's not
               | expected the parts needed for RDNA3 wheren't compiled
               | in/shipped in the SteamOS for SteamDeck image)
        
               | hamdingers wrote:
               | There's nothing stopping you from installing it on a
               | desktop with the right hardware.
               | 
               | I have a Ryzen 5 5600 and a 7600 xt in an sff pc,
               | installed steamos directly from the recovery image. It
               | supports the GPU, controllers, even the super fast
               | sleep/wake.
        
               | BolexNOLA wrote:
               | Valve has specifically taken down the (desktop) steamOS
               | download page and only kept up the recovery page because
               | it just isn't a viable desktop OS if you want to play
               | modern games consistently (as well as other
               | shortcomings). They explicitly discourage its use for
               | desktop on the recovery page IIRC and emphasize it's for
               | handheld hardware.
               | 
               | The amount of tinkering and driver patching and just
               | general work it requires to get it to play games properly
               | (especially if the person is not AMD CPU/GPU) now makes
               | it a non-starter except for people who explicitly want to
               | _make it_ work.
               | 
               | It can run. It generally runs poorly and with major holes
               | in it.
        
               | hamdingers wrote:
               | What you are saying just doesn't align with my
               | experience. I've done no tinkering and definitely no
               | patching and have been able to play several modern games
               | (Cyberpunk, Spiderman 2, GoW: Ragnorok). I expect it's
               | not the same for Nvidia based pcs or ones with
               | exceptionally old or new AMD hardware, which is why I
               | specified the hardware I'm using.
               | 
               | Telling me that the computer I've been gaming on for the
               | last 7 months "isn't viable" for gaming based on CYA
               | language on the downloads page is annoying and
               | unconstructive.
        
               | BolexNOLA wrote:
               | You don't have to argue with me about it. Feel free to
               | dismiss my opinion. But I encourage you to go do a
               | cursory search online about this and see what comes up.
               | 
               | I never said it can't be done, just that it's ill-advised
               | given the limitations and specific hardware requirements
               | to make it work stably/consistently. You yourself said
               | "with the right hardware," which is doing a lot of heavy
               | lifting.
               | 
               | Valve doesn't stand by it as a desktop OS currently.
               | Whenever it comes up, people almost always instruct folks
               | to go to bazzite. What I am excited for is what they have
               | planned for the steam machine because it's hard to
               | imagine that an updated version of steamOS built for
               | desktops isn't coming.
        
         | danudey wrote:
         | Yeah, imagine if you could install a different operating system
         | on your Mac! What a world that would be!
         | 
         | Worth noting that this is a dig against the other consoles
         | which do not allow this, not Apple who (in part) does.
        
           | bigyabai wrote:
           | Apple can revoke it at any time. If a future update disabled
           | or changed iBoot, there is no guarantee Linux would ever run
           | again (unlike UEFI Macs).
           | 
           | Valve is not like Apple, they treat UEFI as a default.
        
           | jsheard wrote:
           | Apple giving you more than consoles do is damning with faint
           | praise, the Mac bootloader is technically open but without
           | any public hardware documentation it's borderline impossible
           | to do anything useful with that. Asahi have done incredible
           | work but even they are still catching up with the M3,
           | nevermind the current M5.
        
         | patrickdavey wrote:
         | Will it be possible to play retroarch games too? (i.e. the old
         | SNES/NES games) etc. ?
        
           | egypturnash wrote:
           | I sure have installed a bunch of emulators on my Deck. It's
           | not too hard to get individual games to show up in the main
           | Steam menu, iirc. Haven't really fiddled with them since
           | initial setup though.
        
           | SparkBomb wrote:
           | Retroarch is already on Steam as well as other emulators.
           | 
           | https://store.steampowered.com/app/1118310/RetroArch/
           | 
           | Even if you didn't want to use the Steam versions. Steam OS
           | is essentially a customised Arch Linux and you can install
           | stuff as you would on other Linux distros e.g. via packages
           | and flathub. Basically it is a regular computer underneath.
           | That is why I am very excited about this Steam box.
           | 
           | https://www.gamingonlinux.com/guides/view/how-to-install-
           | ext...
        
             | theoldgreybeard wrote:
             | Isn't SteamOS immutable? Can you layer packages on it like
             | you can with Fedora Silverblue?
        
               | pico303 wrote:
               | On the Steam Deck you boot into desktop mode and it's a
               | standard Linux. Install what you want. I have Heroic
               | Launcher on mine, running games from GOG and Epic
               | alongside Steam games.
        
               | entropicdrifter wrote:
               | You can add packages, but they can be wiped by the
               | updates. Flatpaks work seamlessly and because of the
               | Deck's popularity, most everything you would want is
               | available in flatpak form
        
         | miffy900 wrote:
         | They can afford to make a big song and dance about this because
         | chances are they are not selling the hardware at a loss and
         | they have the regular steam store to offset the short term
         | costs. If they were selling the hardware at a loss, I think
         | their marketing trying to sell this device would be very
         | different.
        
           | stogot wrote:
           | Is Apple selling their hardware at a loss?
        
             | culi wrote:
             | No, but I think the primary comparison is meant to be other
             | major consoles (xbox, playstation, nintendo)
        
               | tormeh wrote:
               | Sort of, maybe. I read it more as them assuring everyone
               | that it's still a PC if a customer ends up wanting a plan
               | B.
        
             | batiudrami wrote:
             | I know you are being rhetorical but for reference, of
             | course not, their margin on hardware is 36%
        
               | crossroadsguy wrote:
               | Do we count socks and slings (Pocket(tm)) as hardware?
        
           | dathinab wrote:
           | they probably will handle it like with the Steam Deck
           | 
           | - no loss
           | 
           | - but small profit margin anyway, to max reduce the price, to
           | max increase adoption/reach
           | 
           | for Valve people using Steam on non Windows platforms is more
           | important then making a big buck from Steam Machines (because
           | this makes them less dependent on Windows, MS has tried(and
           | failed) to move into the direction of killing 3rd party app
           | stores before, and Windows has gotten ... crappy/bloated/ad-
           | infested which is in the end a existential risk for Valve
           | because if everyone moves away from PC gaming they will lose
           | out hugely)
        
           | musicale wrote:
           | Switch was always sold for more than component and
           | manufacturing cost. PS4 crossed the threshold quickly (per
           | Sony iirc?)
           | 
           | However, that ignores R&D costs which presumably have to be
           | amortized, largely through game sales and platform fees. The
           | same is true for other platforms like iOS.
        
         | culi wrote:
         | I haven't gamed in almost a decade but what an exciting time to
         | be alive as a PC gamer:
         | 
         | - almost every classic console is easy to emulate
         | 
         | - most modern consoles are, less-legally, emulatable
         | 
         | - we have thorough archives of Flash games and ofc almost all
         | non-flash web games are still functioning
         | 
         | - cross compatibility across OS's has never been better
         | 
         | And, best of all, almost all of this is achievable on Linux!
         | You can also plug in almost any controller, VR headset, or
         | monitor/projector. Remote gaming has also made incredible
         | progress allowing gamers to access their expansive libraries
         | while not even at home.
         | 
         | In fact, I can't think of a single thing a console can do that
         | a PC can't
        
           | agoodusername63 wrote:
           | > - most modern consoles are, less-legally, emulatable
           | 
           | wheres the PS4 or like, any xbox emulator?
           | 
           | It's just Nintendo that has modern, usable emulators for most
           | of the games you'd want to play. xbox never got lucky for
           | basically any of their consoles and Sony never got anything
           | usable after PS3.
        
             | MegaDeKay wrote:
             | > wheres the PS4
             | 
             | - early days, but ShadPS4
             | 
             | > any xbox emulator
             | 
             | - OG XBox: xemu
             | 
             | - XBox 360: xenia
             | 
             | - XBox 1: early days but WinDurango and XWine1
        
               | agoodusername63 wrote:
               | none of these consoles are "usable"
               | 
               | I'm pretty into emulation. It's very misleading to claim
               | that "modern consoles are emulatable" when no, only
               | nintendo has emulators you can boot up, pick from a very
               | large list of compatible games, and have a consistent
               | experience that any sane person would want out of these.
               | 
               | Sony disappears after PS3 and xbox... well I guess xemu
               | is Fine, but you're going to play for an hour and then
               | come to the conclusion that you're better off hooking up
               | the old console
        
               | entropicdrifter wrote:
               | Xenia's usable these days. Worse than RPCS3, but usable
        
               | tapoxi wrote:
               | Early days? Those consoles shipped 12 years ago.
        
               | culi wrote:
               | I was gonna correct you and then I realized 2013 was
               | indeed 12 years ago.
               | 
               | I guess in my original comment when I said "modern" I
               | just mean not the classics. Other than the latest Xbox
               | and Playstation models, emulators for those lineages are
               | quite mature. Even the Nintendo Switch (2017) has
               | multiple really great emulators.
               | 
               | The point is it's easier to list out which consoles _don
               | 't_ have emulators than it is to list out consoles that
               | do. Other than nintendo, there are pretty few console-
               | exclusive games nowadays
        
           | fwipsy wrote:
           | Consoles are just loss leaders for software now. Hot take:
           | this is true of the Steam Deck and Machine as well. Yes you
           | can play games from other vendors, but PC gamers are very
           | loyal to Steam and many will never bother. I imagine at least
           | half of steam deck users just use it like a console, not like
           | a PC.
        
             | csullivannet wrote:
             | I don't see a reason not to be loyal to Steam. I probably
             | spend just as much if not more than console gamers but in
             | return I get so much more value.
        
               | culi wrote:
               | It's pretty good as a consumer but they take a massive
               | cut out for developers. I'm not crying about EA not
               | getting its profit margins, but the cut Steam takes can
               | _really_ hurt indie devs.
               | 
               | I try to buy from itch.io whenever its an option.
        
               | jsheard wrote:
               | > I'm not crying about EA not getting its profit margins,
               | but the cut Steam takes can really hurt indie devs.
               | 
               | Indies actually lose more of their margin than EA does,
               | because Steam reduces their 30% cut to 25% after $10m in
               | sales and 20% after $50m in sales. Few indies are doing
               | those numbers, so it's functionally a discount for AAA
               | publishers to discourage them from leaving for their own
               | launchers again (EA did leave back when it was a flat 30%
               | rate for everyone).
        
               | akimbostrawman wrote:
               | It is a large cut but they also offer much more features
               | than any other store not to mention exposure.
        
               | fwipsy wrote:
               | Steam is a good experience and a good price relative to
               | consoles, but other PC gaming storefronts do undercut
               | them. See: Epic free games, isthereanydeal.com
               | (competitive marketplace for legitimate game code
               | resellers, which you can register with Steam,) and the
               | class action lawsuits from Wolfire Games for price
               | fixing.
        
             | aussieguy1234 wrote:
             | I guess to get their stores on the platform, Epic Games etc
             | will need to create officially supported Linux stores.
        
               | entropicdrifter wrote:
               | Or endorse Heroic, which works better than their launcher
               | anyhow, even on Windows
        
             | m463 wrote:
             | > Consoles are just loss leaders for software now.
             | 
             | Maybe software is just a link in the chain to
             | subscriptions.
        
           | tmtvl wrote:
           | > _almost every classic console is easy to emulate_
           | 
           | Yes, but unless you have a library from back in the day
           | classic console games are hard to find and/or expensive. Try
           | finding a copy of Biker Mice From Mars, for example.
        
             | amypetrik8 wrote:
             | > almost every classic console is easy to emulate
             | 
             | >Yes, but unless you have a library from back in the day
             | classic >console games are hard to find and/or expensive.
             | Try finding a >copy of Biker Mice From Mars, for example.
             | 
             | Anon, I... ..... I am sorry to be the first one to tell you
             | this... but you don't need to buy a copy of Biker Mice from
             | Mars off eBay for 9 gorillion dollars. You can download
             | every SNES game ever made in the history of ever for zero
             | dollars. Then autists have reprogrammed FPGAs so you can
             | run the ROM on exact circuitry powering a CRT to have an
             | essentially 99.999999% identical experience
        
             | culi wrote:
             | My friend,
             | 
             | https://www.google.com/search?q=Biker+Mice+From+Mars+rom
        
           | musicale wrote:
           | > In fact, I can't think of a single thing a console can do
           | that a PC can't
           | 
           | Play current Nintendo game cards (and run the eShop etc.)
           | without headaches or workarounds of dubious legality?
           | 
           | Run your whole PSN library reliably, without headaches or
           | workarounds?
           | 
           | Full game system (with decent 4K in the case of PS5) for the
           | price of a GPU?
           | 
           | Work out of the box without messing with it?
        
             | culi wrote:
             | Yes it's true. Emulators still have trouble getting around
             | DRM and console-exclusives
             | 
             | But think about it this way. A PC can run PS3 games but a
             | PS4 can't. A PC can run xbox 360 games but an xbox one
             | can't.
             | 
             | I think all the console-exclusives out there are more than
             | made up for by PCs being the ultimate backward-compatible
             | gaming system
        
           | jeppester wrote:
           | That single thing is great UX.
           | 
           | While I personally very much enjoy all of the things I can do
           | on PC and Steam Deck, I can definitely understand why my wife
           | - who's not as technically inclined - prefers the PS5.
        
       | mottey wrote:
       | When Steam Pass?
        
       | Mr_Eri_Atlov wrote:
       | This project is a gaming console dream.
       | 
       | Compact and looks nice, no qualms about displaying it in the
       | living room, with customizable front panels.
       | 
       | Optimized to just barely hit 4K 60 fps as cheaply as possible.
       | 
       | Controllers designed to avoid stick drift, easy to charge, and
       | featuring low-latency wireless connections.
       | 
       | Stream from a Steam Machine to a Steam Deck or a Steam Frame if
       | you have one; the Steam Machine enhances your other purchases
       | further.
       | 
       | Instantly supports everyone's libraries of dozens, if not
       | hundreds, of games acquired over the years.
       | 
       | And you can just use it as a desktop computer if you like?
       | 
       | Give me the Gabecube!
        
       | thrownawaysz wrote:
       | The elephant in the room: "will this game run on my Steam
       | Machine?"
       | 
       | This is really the part a lot of people don't understand and not
       | a qestion you even have to ask when you buy/download a game for a
       | console.
       | 
       | Some of the biggest games right now like BF6, COD, or Fortnite,
       | League of Legends, chinese gacha games won't run on this. That
       | excludes a massive part of the market, many of whom would be the
       | exact audience for a simpler, more console-like PC experience.
       | There's also no guarantee that future AAA games will be
       | compatible with this day one (8GB VRAM is very limiting already).
       | 
       | Yeah yeah indies but if people want to play X then offering them
       | Z is not an option.
       | 
       | This will be DOA anything over $500
        
         | Otek wrote:
         | This is true also for steam deck but it's a success anyway.
         | COD, Fortnite, LoL players can stay on windows. I'm happy to
         | play newest indie game on my Linux machine
        
           | thrownawaysz wrote:
           | >but it's a success anyway
           | 
           | That's also debatable. Switch 2 sold 10m units in 6 months
           | compared to the Steam Deck's 4 million in 3 years
           | -\\_(tsu)_/-
           | 
           | The Steam Deck is niche even among the gaming crowd.
           | 
           | >COD, Fortnite, LoL players can stay on windows. I'm happy to
           | play newest indie game on my Linux machine
           | 
           | This is the mindset that makes the Steam Machine DOA if not
           | priced correctly. No one will pay $800 just to play Hollow
           | Knight in 4k
        
             | galleywest200 wrote:
             | Worth considering that Nintendo has a massive library of
             | proprietary games they themselves produce (Mario, Pokemon,
             | etc) that Steam does not have.
             | 
             | People buy Nintendo products to play Nintendo games.
        
             | TheAngush wrote:
             | Success is relative. The Steam Deck is only unsuccessful if
             | you consider the goal of the device to be "outsell
             | Nintendo". I would argue 4 million units is not merely a
             | success, but a _massive_ success.
        
               | ThatPlayer wrote:
               | For an interesting comparison, the PS Vita did about 4
               | million in the first year.
        
             | SchemaLoad wrote:
             | The Steam Deck also had no marketing and is not sold in
             | retail stores. It's also been a success in kicking off a
             | whole product category of handheld PCs, of which most games
             | will be bought on Steam.
        
             | arvinsim wrote:
             | Good thing Valve is not a publicly traded company unlike
             | Nintendo, Sony and Microsoft.
             | 
             | > This is the mindset that makes the Steam Machine DOA if
             | not priced correctly. No one will pay $800 just to play
             | Hollow Knight in 4k
             | 
             | I will pay that money to finish up my backlog of games on
             | Steam. I already pay that much for Steam Deck anyway.
        
         | porphyra wrote:
         | You can likely install Windows on Steam Machine if you so wish,
         | and then it would actually be a fairly competent mini PC while
         | having great and silent cooling. However, I suppose most casual
         | gamers aren't savvy enough to tinker and install their own OS.
        
       | pjmlp wrote:
       | Maybe this will have better luck this time, and who knows,
       | studios might finally care to do at Steam OS native builds.
        
         | bigyabai wrote:
         | Maybe they'll pull a Cyberpunk, and just add a "Steam Machine"
         | setting to their Windows version when you run it in
         | translation.
         | 
         | I'd prefer that. It's easier for developers, easier for me, and
         | only harms the already-negligible market of curmudgeonly native
         | pundits that probably don't use Steam in the first place.
        
           | pjmlp wrote:
           | Then eventually they will suffer the same fate as OS/2 "runs
           | Windows better".
           | 
           | Don't build castles on kingdoms ruled by other overlords.
        
             | bigyabai wrote:
             | > Don't build castles on kingdoms ruled by other overlords.
             | 
             | If anyone was scared by that, native software wouldn't
             | exist anywhere.
             | 
             | Seems you're still butthurt about the low adoption rate
             | of... well, _alternative_ API vendors. Truly a shame, I
             | wish Linux could help.
        
               | pjmlp wrote:
               | Microsoft is the one that is butthurt with SteamOS.
               | 
               | Anyone that thinks one of the biggest console and desktop
               | vendors, and publisher after ABK deal, is going to let
               | another platform translating their systems win the race,
               | is not paying attention to Microsoft's history.
               | 
               | When that happens, people would have liked that studios,
               | not Microsoft owned, actually cared abandon Steam OS
               | native games.
               | 
               | I play games on the platforms they are native, since Loki
               | is no longer, I don't do GNU/Linux gaming, only Android,
               | Windows and PlayStation.
        
       | nelsonfigueroa wrote:
       | This is exciting. I can't wait to get rid of Windows altogether.
       | I only put up with it for gaming purposes.
        
       | martini333 wrote:
       | >HDMI 2.0
       | 
       | So no 4K 120 Hz ?
        
       | jbaber wrote:
       | Many comments here and on similar posts bring up only keeping
       | Windows for games, and only then for games that require heavy
       | anti-cheat.
       | 
       | Is there a reason there couldn't be non-regulation copies of
       | games that don't do anti-cheat but are otherwise fine. Like metal
       | baseball bats, oversized golfballs, etc. Official, but not
       | allowed in competitions?
        
       | pndy wrote:
       | The body is really simple and appealing but as these are rare
       | nowadays I wish they'd consider squeezing an optional optical
       | drive inside or perhaps maybe some external one that would stack
       | on top.
        
         | sph wrote:
         | Aren't external optical drives quite cheap and only require a
         | USB connection? You could consider that instead and stack it on
         | top.
        
       | vondur wrote:
       | The PC looks pretty cool in a small form factor case. And since
       | it runs ArchBTW, you can run a bunch of other games too outside
       | of Steam. Wondering how the pricing will be...
        
       | KronisLV wrote:
       | > CPU Semi-custom AMD Zen 4 6C / 12T up to 4.8 GHz, 30W TDP
       | 
       | > GPU Semi-Custom AMD RDNA3 28CUs 2.45GHz max sustained clock,
       | 110W TDP
       | 
       | > RAM 16GB DDR5 + 8GB GDDR6 VRAM
       | 
       | All of those seem a little low (at least judging by power usage)
       | when compared to your average tower gaming PC build, but modern
       | parts are pretty power efficient and given the form factor (and
       | hopefully reasonable price) it seems like it's gonna be a pretty
       | good device - definitely enough for most indie titles, all
       | e-sports titles, even AA/AAA games with some upscaling/framegen,
       | although I predict that your average UE5 slop game will wipe the
       | floor with it. That doesn't reflect badly on the hardware, just
       | how the devs use the engine in some cases, but at the same time
       | being able to use it as a regular SFF PC is nice as well,
       | actually a good reason to buy it compared to most consoles.
        
       | tagyro wrote:
       | [off-topic rant]
       | 
       | Two companies, both (quasi) monopolies in their field.
       | 
       | Company A built its fortune by exploiting people.
       | 
       | Company B built its fortune by building (somewhat) decent
       | products.
       | 
       | Company A developed a very advanced approach to hiring: specific
       | questions to assess a candidate's psychometric profile, screens
       | to weed out bad choices, and a laser focus on the "top 0.1%".
       | 
       | Company B made it very public that hiring well is vital and
       | encouraged every employee to think about it and participate. They
       | even published an Employee Handbook years ago [0]
       | 
       | Today, many startups copy Company A's playbook: crafting advanced
       | questionnaires, trick questions, and trying to detect behavioural
       | traits in their candidates.
       | 
       | No startup (that I know of [1]) has adopted Company B's strategy.
       | 
       | Take your pick on who Company A is. Company B is Valve.
       | 
       | [0]:
       | http://media.steampowered.com/apps/valve/Valve_Handbook_LowR...
       | 
       | [1]: I kjnow of one that <<pretends>> to
        
         | paperpunk wrote:
         | I love Valve games and I love that they are spending their
         | resources in areas I care about and that feel underserved by
         | other companies, but I don't think the moral comparison is so
         | clear cut. They were also pioneers in micro-transactions, loot
         | crates, software distribution tax, and turning Counter-Strike
         | skins into a speculative frenzy.
        
           | tagyro wrote:
           | I have to admit, I never got into micro-transactions and loot
           | craetes. I did play CS, but never cared about skins and
           | focused on head shots - I am ignorant in this aspect.
        
       | energy123 wrote:
       | A reason to get this instead of Playstation/Xbox is that games on
       | Steam are significantly cheaper through keys sites like g2a.com
       | or just waiting for discounts.
       | 
       | Playstation/Xbox know you're locked in because you've already
       | sunk money into the console, and they use this pricing power
       | against you.
        
         | maccard wrote:
         | I work in games.
         | 
         | Please don't buy games from g2a and the likes. In the best
         | case, g2a make money and the developer doesn't . in the worst
         | case you're buying bogus keys or stolen accounts.
         | 
         | Please, just pirate games instead.
        
           | bhelkey wrote:
           | > in the worst case you're buying bogus keys or stolen
           | accounts
           | 
           | Maybe this is just a hole in my knowledge but I don't see how
           | this could be the case.
           | 
           | Regarding stolen accounts: Once I activate a Steam key, I
           | can't deactivate my copy to get my key back (I don't think
           | anyways). How would a stolen account generate steam keys?
           | 
           | Regarding bogus keys: If the keys primarily didn't work I
           | suspect that we would see deplatforming of the site by
           | payment processors. They generally don't like when all their
           | customers issue chargebacks.
           | 
           | I think there is some risk that keys sold in a grey market
           | are purchased by stolen credit cards but I can't imagine that
           | this is too prevalent. I would think that the credit card
           | owner would dispute the charge and Steam would deactivate the
           | key.
        
             | small_scombrus wrote:
             | > I would think that the credit card owner would dispute
             | the charge and Steam would deactivate the key
             | 
             | There's a real issue for both Valve and the game dev if
             | this happens. _The public_ isn 't going to take _this key
             | doesn 't work_ or worse _my game stopped working after I
             | bought it_ and blame nebulous credit card fraud, they 're
             | going to blame Valve and/or the dev
        
               | maccard wrote:
               | > There's a real issue for both Valve and the game dev if
               | this happens. The public isn't going to take this key
               | doesn't work or worse my game stopped working after I
               | bought it and blame nebulous credit card fraud, they're
               | going to blame Valve and/or the dev
               | 
               | It's actually worse than that. G2A have a "consumer
               | friendly" approach whereby if your code doesn't work,
               | they'll basically just take your word for it and give you
               | a new one. In effect what it means is they don't really
               | care if the codes are stolen/duds, they'll just go
               | through _more_ to avoid them having a chargeback against
               | them.
        
             | maccard wrote:
             | > Regarding stolen accounts
             | 
             | A good number of these sites sell accounts, not keys. You
             | buy an access to an account that you log in to, with the
             | key enabled on it. Again, best case it's a region swapped
             | key between 5 people and g2a get paid and the devs get
             | nothing. Worst case it's a stolen credit card purchasing a
             | single key.
             | 
             | > I would think that the credit card owner would dispute
             | the charge and steam would deactivate the key.
             | 
             | Yes. Chargebacks are painfully expensive for the vendor.
             | One chargeback for a $10 game likely undoes 4/5 sales.
             | 
             | https://www.tinybuild.com/single-
             | post/2017/04/28/g2a-sold-45... This story did the rounds a
             | few years ago explaining how much it cost a small publisher
        
           | shmeeed wrote:
           | Ouch! I got one or two games from a key seller some years
           | ago. I never knew these sites were such a shady act. I
           | really, actually thought they just bought the keys in bulk
           | during a sale to resell them later. TIL :(
        
             | maccard wrote:
             | I'm a firm believer in letting bygones be bygones. I bought
             | from them too (cdkeys back in the day) before i learned the
             | truth!
        
         | PeaceTed wrote:
         | A big thing here is that you can always buy another or build
         | another PC that can run this stuff if you don't like the Steam
         | Machine. You cannot build a PS5/Xbox to do the same.
        
         | jeroenhd wrote:
         | Just pirate the games instead of using key sites, they're full
         | of chargeback scams that often end up costing developers more
         | money than piracy. Those ten bucks you save really aren't worth
         | the trouble of losing your account over.
         | 
         | With how often Steam games are on sale, you may ass well wait a
         | little longer and buy directly through Valve.
         | 
         | The beauty of PC is that you can also buy games through GOG and
         | Epic if they offer a better price.
        
         | guyforml wrote:
         | Don't forget the subscription-free multiplayer
        
         | squigz wrote:
         | https://isthereanydeal.com/ is a great resource
        
       | echelon wrote:
       | > There's an LED strip, y'all!
       | 
       | I've never seen marketing embrace southern culture like this.
       | 
       | I love it, y'all!
        
       | ElijahLynn wrote:
       | "One USB-C and four USB-A ports."
       | 
       | I'm confused...
        
         | justin66 wrote:
         | In case you have four old usb-powered lamps or appliances you'd
         | like to connect to the thing.
        
       | p1necone wrote:
       | Excited for Steam/PC games on ARM to get better as a side effect
       | of the Frame running using a Snapdragon CPU.
       | 
       | Running x86 PC games on higher end Android devices already works
       | better than you might expect via gamehub/gamehub lite/winlator,
       | but it requires much random trying of different driver and
       | runtime versions for every game and even then a _lot_ don 't work
       | or have issues.
        
         | PeaceTed wrote:
         | I do like this about Valve. They understand the 'Chicken and
         | egg' scenario and thus try to push hardware or software ideas
         | forward in the hopes that it encourages others to work to that.
         | 
         | Like Steamdeck with Proton, developers have a tangible target
         | and can ensure their stuff works on it.
        
         | sedatk wrote:
         | > Steam/PC games on ARM to get better
         | 
         | Exactly! It legitimizes ARM as a PC platform for both games and
         | apps, and this helps the adoption of the architecture even on
         | Windows.
        
       | ginko wrote:
       | I find it weird that a new device in 2025 still comes with only
       | one USB-C port and otherwise only USB-A. Is USB-C that much more
       | expensive? Is it about power delivery?
        
         | ZeWaka wrote:
         | I would imagine because most peripherals you'd connect to this
         | are still mostly USB-A. Controllers, mice, keyboards, USB
         | sticks, ...
        
           | SchemaLoad wrote:
           | Most peripherals these days have a detachable cable, so they
           | can be used with USB-C or A. The main issue would be those
           | wireless dongles.
        
         | makeitdouble wrote:
         | USB-C is still not widely adopted for many specific uses, in
         | particular peripherals (keyboard/mouse dongles)
         | 
         | Logitech finally got their USB-C dongle out last year I think ?
         | Keychron only offers USB-A as far as I know. And many other
         | keyboard and mouse brands are in the same boat. Depending on
         | your setup that's already 2 USB-A ports needed. You can put an
         | adapter, but you're then dongling a dongle.
         | 
         | PS: just realized Valve's own VR to PC adapter is also USB-A.
        
           | hinkley wrote:
           | I was about to bitch about Logitech and their USB-A dongle
           | yesterday and looked to see that they did finally produce a
           | USB-C dongle. Miracles do happen.
        
           | cesarb wrote:
           | > [...] only offers USB-A as far as I know. And many other
           | keyboard and mouse brands are in the same boat.
           | 
           | Many new computers (including this Steam Machine) have
           | exactly two USB-2-only USB-A ports (the rest of the USB ports
           | being more capable). It's not hard to guess what they're for:
           | the keyboard and the mouse.
        
       | translucent0 wrote:
       | it's meant for gaming and doesn't come with a LAN connection. sad
       | lol.
        
         | distances wrote:
         | It has gigabit LAN.
        
       | translucent0 wrote:
       | it's meant for 'high-end' gaming but doesn't come with a lan
       | connection(?)
        
         | adham-omran wrote:
         | What do you mean? There's 1 gigabit ethernet.
        
       | IlikeKitties wrote:
       | >Yes, Steam Machine is optimized for gaming, but it's still your
       | PC. Install your own apps, or even another operating system. Who
       | are we to tell you how to use your computer?
       | 
       | In a world of locked bootloaders and ever more locked down
       | device, valve is pushing the envolope with a linux based gaming
       | console.
        
         | abracadaniel wrote:
         | Reporting indicates one of the use cases they designed for is
         | swapping an SD card between steam deck, steam machine and steam
         | frame to bring your installed games along with you, which is
         | technologically unimpressive, but so far against the grain that
         | it's shocking a company would include that kind of
         | functionality.
        
         | seba_dos1 wrote:
         | This is especially interesting in context of Steam Frame. It's
         | easy to get an unlocked mini-PC, but an unlocked "mainstream"
         | standalone VR device with first-class Linux support would bring
         | something new to the table.
        
       | rvz wrote:
       | 16 GB of RAM, 4K@60 FPS, with USB3.
       | 
       | I'm afraid that this steam machine is so underpowered that it is
       | no better if not much significantly slower than a MacBook Pro
       | with a M4 Max.
       | 
       | The specs appear to be from late 2019. Might as well get a PS5
       | instead.
       | 
       | No thanks and No deal.
        
         | phkahler wrote:
         | >> I'm afraid that this steam machine is so underpowered that
         | it is no better if not much significantly slower than a MacBook
         | Pro with a M4 Max.
         | 
         | Isn't that one of the fastest laptops money can buy?
        
           | danudey wrote:
           | "If the Steam Machine can't compete with a $3500 laptop I
           | don't even want it!"
        
             | rvz wrote:
             | Because that worked well with the last Steam Machine in
             | 2015 didn't it? Even though it was much cheaper. /s
             | 
             | Even with specs from 2019 - 2020, it already lost to the
             | consoles on arrival and still can't even play the DRM'ed
             | games on Day 1 as long as it is on SteamOS.
             | 
             | You might as well get a Macbook M4 Max or an equivalent
             | Windows gaming laptop as the Steam Machine is too
             | underpowered for PC gamers and as long as it runs SteamOS
             | (Linux) is unable to play the same games as those on
             | Windows on day 1.
        
         | danudey wrote:
         | The XBox Series X and PS5 both have 16 GB of RAM; in the case
         | of the XSX that's 10 GB for the GPU and 6 GB for the OS and
         | apps.
         | 
         | So 16 GB in this case, for running the same games and
         | outputting to the same displays, seems entirely reasonable.
         | 
         | > The specs appear to be from late 2019. Pass
         | 
         | Probably more accurate to say the specs are from 2020, which is
         | when the PS5 and XSX launched.
         | 
         | > it is no better if not much significantly slower than a
         | MacBook Pro with an M4 Max
         | 
         | Does the M4 Max run SteamOS and your Windows steam games very
         | well? I guess this Steam Machine is going to be embarassingly
         | underpowered if it also costs $3500.
         | 
         | On the other hand, if it is a mass-market 'console' PC priced
         | at ~$500-750 then I think it's okay if it's 'no better...than a
         | Macbook Pro with M4 Max'.
        
           | rvz wrote:
           | > Probably more accurate to say the specs are from 2020,
           | which is when the PS5 and XSX launched.
           | 
           | In 2026, those specs are significantly underpowered and close
           | to outdated.
           | 
           | > Does the M4 Max run SteamOS and your Windows steam games
           | very well?
           | 
           | Even if it does with Asahi Linux [0] it would still run over
           | the Steam Machine in performance alone, especially with 2024
           | specifications.
           | 
           | We both know that neither of them can run DRM'ed games on
           | Linux on Day 1 on Steam.
           | 
           | > I guess this Steam Machine is going to be embarassingly
           | underpowered if it also costs $3500.
           | 
           | Not even the original Steam Machine sold well even though the
           | lowest priced model was at ~$450 with the highest priced one
           | was at $1,110 and was still also behind the state of the art
           | console specs at the time.
           | 
           | > On the other hand, if it is a mass-market 'console' PC
           | priced at ~$500-750 then I think it's okay if it's 'no
           | better...than a Macbook Pro with M4 Max'.
           | 
           | Then there would be no point for Windows PC gamers or console
           | players at all to switch. It only appeals to hardcore Linux
           | users and at least competes against a Framework laptop
           | running steam which is a very low bar to beat.
           | 
           | [0] https://asahilinux.org/2024/10/aaa-gaming-on-asahi-linux/
        
             | yencabulator wrote:
             | Apple's hardware secrecy means only M1 has been reverse
             | engineered to any degree. You talking about M4 is utterly
             | irrelevant to gaming.
        
         | NeutralCrane wrote:
         | If it competes with a PS5, but runs my Steam Library, it's
         | automatically won IMO.
        
       | kevincox wrote:
       | I wonder what video codecs will have hardware decoding support.
       | Because having this able to support HTPC options with AV1 and
       | h265 decoding would pair amazing to sticking this on the main TV
       | for family gaming as well. I'd be shocked if it didn't have h265
       | support but AV1 is not quite guaranteed at this point.
        
         | PeaceTed wrote:
         | This is the one area that Intel ARC absolutely excels at. If
         | ARC doesn't survive long term, that might be its legacy in the
         | same way Matrox pivoted to multi screen cards after the failure
         | of Parhelia-512 GPU.
        
       | risho wrote:
       | the 8gb vram is very concerning to me. it claims to be 4k ready
       | and 8gb of vram is nowhere near enough for 4k gaming natively.
       | they say that this is offset by using fsr upscaling, which is
       | fine, but then you need whatever amount of vram that is necessary
       | for running the game at 1440p or 1080p and then additional vram
       | for the fsr. this will be fine for casual games or even AA games,
       | but I can't imagine AAA gaming on this thing being anything less
       | than a disaster. hopefully i'm proven wrong.
        
         | nicce wrote:
         | > the 8gb vram is very concerning to me. it claims to be 4k
         | ready and 8gb of vram is nowhere near enough for 4k gaming
         | natively
         | 
         | Depends on the game. I get 70fps with many games on 4k with old
         | RX 5700 XT (e.g Path of Exile).
         | 
         | Black Desert runs 70fps with FSR on 4k.
        
         | koolala wrote:
         | Does FSR use less ram since it is upscaled? Same ram
         | requirements as 1440p?
        
       | schmorptron wrote:
       | They mention FSR specifically in the trailer, but this comes with
       | RDNA3, meaning no FSR4 currently. Does this mean that the int8
       | path for fsr4 is gonna become official to support this and the
       | ps5 pro?
        
       | outlore wrote:
       | How does this compare to the Framework Desktop as a gaming Linux
       | box? I notice only the RAM and storage is upgradable for the
       | Steam Machine, but is there significant performance difference?
        
       | sedatk wrote:
       | I've been using my Steam Deck + Steam Dock to play Hades II on my
       | TV using my Xbox controller. It's been a fantastic experience. I
       | can't imagine how much better a device like Steam Machine and
       | Steam's own controller would make it.
        
       | andrepd wrote:
       | > Yes, Steam Machine is optimized for gaming, but it's still your
       | PC. Install your own apps, or even another operating system. Who
       | are we to tell you how to use your computer?
       | 
       | Isn't it just a relief to see a product announcement where this
       | is a proudly announced selling point.
        
       | markus_zhang wrote:
       | Has anyone managed to scroll to the bottom? The page crashed on
       | me if I scroll down too much. Is there a price point at the
       | bottom?
        
       | adroitboss wrote:
       | The Ouya finally realized.
        
       | Aeroi wrote:
       | Something went wrong while displaying this content. Refresh Error
       | Reference: Store_10230753_6f76874ef63b1abc Cannot read properties
       | of undefined (reading 'video_webm_src')
        
       | nullbyte808 wrote:
       | it looks like an ugly mini fridge. Valve's UI aesthetics carried
       | over to their hardware too.
        
       | komali2 wrote:
       | > We may be new but it's like we've known each other our whole
       | lives: All Steam Hardware works great together, whether you're
       | streaming or playing games across devices, including Steam Deck.
       | And because Valve remains committed to an open PC ecosystem, we
       | also play well with others (as in, your other devices).
       | 
       | I am skeptical about this, especially streaming. I assume the
       | steam box will be running steam os aka Linux with iirc kde and
       | leveraging game scope.
       | 
       | I have my steam deck docked to the living room tv and regularly
       | try to stream from my gaming rig running manjaro and hyprland, to
       | mixed results. Moonlight/sunshine has only ever crashed, and
       | steam's native solution will often crash on the deck side
       | immediately, leaving the game running on my PC. Or the game will
       | play but no video will be sent. Or the controller input won't be
       | sent.
       | 
       | They still as of last week have a bug where native steam
       | streaming simply doesn't work if you have the deck docked with
       | Ethernet but also have wifi on. You gotta switch off wifi for it
       | to work or unplug Ethernet.
       | 
       | I've tried to keep a thread going listing options for streaming
       | and the problems with each but valve locked it
       | https://steamcommunity.com/discussions/forum/11/382078096812...
        
       | tjpnz wrote:
       | The best part was that there was no mention of generative AI
       | anywhere.
        
       | theusus wrote:
       | I doubt those specs are enough for running games at good graphics
       | settings.
        
       | dathinab wrote:
       | I'm really wondering about the CPU+GPU.
       | 
       | Like in some contexts it sounds like a single APU with both.
       | 
       | But then it has normal and graphics RAM?
       | 
       | So is it 2 SoC? Or one connected to two kinds of RAM? Does the
       | GPU have direct access to the non graphic memory?
       | 
       | The dedicated RAM makes it looks like 2 chips, but number of CU
       | and similar make it look like an APU/integrated graphics???
       | 
       | I mean even with FSR 8GiB of graphics RAM is a bit tight for
       | 4k60fps. But on the other hand recent consoles (e.g. PS5 Pro) do
       | promise similar things and have 16GiB for _both_ the CPU and GPU
       | which in effect also means only roughly around 8GiB dedicated to
       | the GPU. So it still is viable. And if the GPU could directly
       | access the non graphic RAM then it could easily outperform a
       | classical 8GiB RAM GPU????? But I guess it's probably nothing
       | fancy like that.
       | 
       | One good thing about it not having a AMD Max SoC or similar is
       | that it probably will have console pricing. I mean for Valve
       | Steam devices are about making sure Windows can't kill Steam and
       | Steam staying relevant even if Windows decides to suicide
       | themself with ads. So I would guess the price concept is similar
       | to the Steam Deck, no loss, but also not a huge profit margin.
        
       | BluSyn wrote:
       | Steam machine so close to perfect, but 1x USBC and 1GB Ethernet
       | are huge misses for a 2026 device. Also needs more VRAM. May be
       | better to just do custom SFF build.
        
       | WorldPeas wrote:
       | Perhaps as a non-gamer I can tie my wagon to the hope that Valve
       | will make a phone that doesn't call installing "side-loading"?
       | Gabe seems to remember why computers exist.
        
       | martin82 wrote:
       | Seems like this is very under-spec'd in terms of RAM. I have my
       | doubts that this will run modern games at acceptable performance.
        
       | Ey7NFZ3P0nzAe wrote:
       | > Install your own apps, or even another operating system. Who
       | are we to tell you how to use your computer?
       | 
       | I'm so happy to read this
        
         | rTX5CMRXIfFG wrote:
         | That stood out to me too but my reaction was "whatever, just
         | another promise that won't age well".
        
           | Synthetic7346 wrote:
           | This holds true for the Steam Deck, so I can't imagine why
           | they would promise it and not follow through.
        
           | gambiting wrote:
           | I mean I'm sure it will be true for as long as Gabe is in
           | charge, the moment he steps away I think all bets are off,
           | depending on who takes over after him.
        
         | serf wrote:
         | >I'm so happy to read this
         | 
         | it rings hollow from a company whose entire bedrock for
         | existence is DRM procedures.
         | 
         | does Steam still disallow accounts from playing more than one
         | independently owned game at a time without special procedures?
        
           | colordrops wrote:
           | This is my number one beef with steam. It's such a big thorn
           | on a rose.
        
           | Prickle wrote:
           | No. That restriction has been gone for a few years now.
           | 
           | I can run rimworld and quasimorph via steam at the same time,
           | as an example.
        
             | babuskov wrote:
             | Only if you do it on the same computer. The restriction is
             | still there if you try to, for example, run one game on
             | your PC and another on Steam Deck.
        
               | Zekio wrote:
               | technically you can easily bypass it by using two
               | accounts and use family sharing with the extra account
        
           | akimbostrawman wrote:
           | Steam DRM is weak, non intrusive and optional so complain to
           | the devs for enabling it. I rather take steam DRM than
           | securerom or denuvo.
        
             | close04 wrote:
             | The problem is _for now_ more of principle. Any DRM means
             | you depend on Valve /Steam to continue to legally play your
             | purchased games. If Valve has a change of heart, or of
             | leadership, or hits a financial rough patch they can easily
             | become a rent seeking gatekeeper. That non-intrusive DRM is
             | the thin line between perpetually accepting Valve's
             | conditions or playing illegally. This isn't a Valve
             | specific problem but they get a free pass today because of
             | all the good things they've done and the good will they're
             | continuously showing. If this ever runs out a lot of people
             | will be _very_ disappointed.
             | 
             | I'm not judging them "by comparison" because it's hard to
             | look bad next to Sony, Microsoft, Nintendo, etc. Just
             | looking objectively at the situation, even if Valve was
             | alone on the market.
        
               | scrollaway wrote:
               | "Not having drm" is also a "for now" thing. Everything is
               | "for now". A person being good, a corporation being bad,
               | everything can be appended with "for now". It's not an
               | argument. You look at historical actions and willingness
               | to change. Valve has been doing business this way
               | forever.
        
               | klez wrote:
               | The difference is that "Not having DRM" means the games I
               | bought with no DRM is still there once they enable it.
               | For example, with GOG I download the games I buy and
               | there's no way they can enable DRM on the copies I made.
               | 
               | On the other hand, if the games already have DRM and it
               | gets worse or for whatever reason Valve goes under and
               | you can't play your games anymore, well... you can't play
               | _any_ DRMed game without using whatever DRM mechanism
               | they 'll choose next.
               | 
               | In other words "No DRM -> DRM" and "DRM -> Worse DRM"
               | have different outcomes.
               | 
               | > Valve has been doing business this way forever.
               | 
               | And Google's motto was "Don't be evil" and for a good
               | chunk of their life they weren't. That worked out well,
               | did it? I'm not saying Valve will do a 180 and squander
               | all the good faith it acquired. I'm just saying it's not
               | beyond the realm of possibility.
        
               | akimbostrawman wrote:
               | >And Google's motto was "Don't be evil"
               | 
               | People here like to pretend google wasn't evil from the
               | start.
               | 
               | https://qz.com/1145669/googles-true-origin-partly-lies-
               | in-ci...
               | 
               | But you are right there is always the possibility they
               | turn to shit. The advantage is that compared to other
               | DRMs it is trivial to break even by yourself and all
               | steam games are already freely available cracked so if
               | they do just torrent them.
        
               | gambiting wrote:
               | >>For example, with GOG I download the games I buy and
               | there's no way they can enable DRM on the copies I made.
               | 
               | There is no way for Steam to enable DRM on a copy of a
               | game you made after you downloaded it from Steam. It's a
               | weird argument to use really - once you copied the data
               | elsewhere neither platform can do anything with it.
        
               | klez wrote:
               | I'm not sure I'm understanding how Steam DRM works then.
               | Does it phone home? Or is it tied to a particular device?
               | How is this verified?
               | 
               | In the first case they can just refuse to let you use
               | your copy when you ask for permission.
        
               | Orygin wrote:
               | If the DRM is enabled, the game does a simple "Is the
               | game available in the user's library?" and steams says
               | yes or no.
               | 
               | If the game didn't have DRM enabled, no check is made.
               | Copy the game folder elsewhere, without steam install and
               | it should launch.
               | 
               | Devs can enable the DRM afterward, but your copy won't be
               | locked.
               | 
               | But even then, if valve goes bad guy, the DRM is simple
               | enough to be broken, and there is no double check or
               | something preventing you from playing (unlike Denuvo
               | which encrypts the game and has multiple separate checks
               | for the DRM).
        
               | klez wrote:
               | > If the DRM is enabled, the game does a simple "Is the
               | game available in the user's library?" and steams says
               | yes or no.
               | 
               | So if one day Steam (more broadly, Valve) says "nope"
               | you're locked out of your game, correct?
        
               | Orygin wrote:
               | Yes (that's the point of a DRM), but like I said, the DRM
               | is easily broken. Some games can also still use steam
               | features when cracked (like joining lobbies, inviting
               | friends, etc), and it's the same "crack" for every game
               | (not withstanding other DRM the game may have).
               | 
               | With Valve, I'm more concerned of not being able to
               | download the games if they go under, than the DRM on the
               | games I have. Over time, the Steam DRM has also been more
               | permissive than before, as I can now play my "family's"
               | games and they can play mine.
        
               | p_l wrote:
               | Part of the apparently forgotten but huge amount of work
               | that went into making digital storefront for games that
               | _people trust to work_ was that Valve publicly talked
               | about verifying things such as a procedure to globally
               | strip DRM from all games, in case Steam was to cease
               | operations.
        
               | BlueTemplar wrote:
               | There is more than a single kind of Steam DRM (before
               | even mentioning all the 3rd parties they allow) :
               | 
               | https://www.gog.com/forum/general/how_to_run_steam_games_
               | off...
        
               | close04 wrote:
               | There are a few DRM-free Steam games but most devs on
               | Steam enable the DRM. This isn't Steam's fault but Steam
               | is holding the reins of that access. It works great now,
               | so smooth you can't tell there's DRM. But at the end of
               | the day most of my collection is at the whims of Valve.
               | 
               | I'm personally concerned about what happens when Gabe
               | retires or shuffles off this mortal coil, and his
               | replacement comes with a "fresh" revenue idea. He's a one
               | of a kind visionary leader, it's not a sure thing that
               | his successor is the same. I've been baited and switched
               | so many times in the past few decades that it's hard to
               | blindly trust any company for more than the very
               | immediate future.
        
               | akimbostrawman wrote:
               | >I'm personally concerned about what happens when Gabe
               | retires
               | 
               | From the couple documentaries I have seen over the years
               | it already seems like he is basically retired, only
               | working on things he is interested in like the brain
               | interface stuff. I think as long as valve stays a private
               | company the enshitification will be limited.
        
               | close04 wrote:
               | > he is basically retired
               | 
               | He owns Valve so semi-retired still means he at least
               | keeps the spirit going. This can't last forever.
        
               | close04 wrote:
               | > "Not having drm" is also a "for now" thing
               | 
               | What do you mean? My GOG offline installers should work
               | fine with or without internet or GOG services for as long
               | as the binaries can be executed. I can pass them on to my
               | grandkids, if they'll ever be interested. You can own
               | games, music, videos. You can do what you want with them,
               | sell them, give them to family or friends. Any non-
               | dystopian interpretation of DRM means you get to keep
               | what you own. Changes don't apply to already owned
               | things. When "renting" changes can apply retroactively to
               | everything.
               | 
               | > everything can be appended with "for now"
               | 
               | Only if you're looking to be unreasonable and make any
               | argument irrelevant. But we're trying to have a
               | constructive conversation not shoot down everything with
               | generic, nihilistic arguments.
               | 
               | You wan to look at history but so selectively that it
               | only supports your argument. Few companies stayed
               | faithful to the customer without fault especially when
               | the visionary leader and owner retired, or they hit hard
               | times. The norm is for them to pull a bait and switch as
               | soon as the profits looked too good to pass. When Gabe is
               | out it could go either way, slowly or all at once.
        
             | colordrops wrote:
             | That has nothing to do with launching more than one steam
             | game at once not being allowed.
        
           | WithinReason wrote:
           | Is going offline a special procedure?
        
             | Neekerer wrote:
             | You need to click twice
        
           | clayhacks wrote:
           | You can now have steam families and have two members play
           | different games from the same library. Assuming you were
           | using two machines you could just have a second account as a
           | family member and play both. Or do you have a crazy beefy
           | computer and are trying to run two different games on one
           | machine?
        
             | babuskov wrote:
             | Not really. It still has a library level lock. What Steam
             | Families has enabled is to play games from each other's
             | libraries at the same time. For example, if my account has
             | a game A, and your has a game B, I can play the game B
             | while you play the game A. This used to be disabled before.
             | 
             | You still cannot play a game C from my library while I play
             | the game A from my own library.
             | 
             | The only way to be able to play any game you want would be
             | to create a separate account for each game.
        
               | gpderetta wrote:
               | You can go offline on one of the machines (but yes, it is
               | very annoying).
        
           | tete wrote:
           | I agree. DRM sucks badly. I'd argue that it's a bit of a
           | compliance thing though. Eg publisher lawyers saying DRM is
           | needed, given that there doesn't seem to be much push from
           | Steam for anything "draconian". At least it is for public
           | broadcasters having online archives that also sometimes have
           | DRM even where it isn't actually required (self-produced
           | stuff).
           | 
           | However, there is still a huge difference between buying
           | hardware that literally "jails" you and force feeds you DRM
           | and a system where even in the marketing says you can
           | completely tear away all of that without jailbreaks, etc. and
           | without stuff being super fiddly.
        
           | babuskov wrote:
           | > does Steam still disallow accounts from playing more than
           | one independently owned game at a time without special
           | procedures?
           | 
           | Yes. I just tried launching one game on Steam Deck and
           | another one on my desktop and it showed a message:
           | 
           | > Error - Steam: You are logged in on another computer
           | already playing Railbound. Launching Clutchtime(tm):
           | Basketball Deckbuilder here will disconnect the other session
           | from Steam.
        
             | ragazzina wrote:
             | This is outrageous.
        
         | hoppp wrote:
         | Yup. Sounds like its just a PC and not a locked down platform.
         | Its easy for them and convenient for everyone.
        
           | Cthulhu_ wrote:
           | Except that (I believe) "just a PC" was a bit offputting for
           | a lot of people - when you buy a PC you can't just turn it on
           | and play video games, especially not after Microsoft's
           | shenanigans.
           | 
           | I'm honestly surprised nobody else tried a "boot to game
           | library" PC, but then, you also need the name and reputation
           | for it. Microsoft could've done it, but they chose to make a
           | console. Which is mostly a PC, but you need xbox games, a
           | separate ecosystem.
        
             | snvzz wrote:
             | >Except that (I believe) "just a PC" was a bit offputting
             | for a lot of people - when you buy a PC you can't just turn
             | it on and play video games, especially not after
             | Microsoft's shenanigans.
             | 
             | Steam deck is "just a PC" as well, which can be turned on
             | to immediately play video games.
             | 
             | Thanks to its reputation, the masses will trust the Steam
             | Machine to do this much.
             | 
             | Valve know what they're doing.
        
               | valesco wrote:
               | That machine would be very different from my gaming PC
               | however. I could use it exactly like a console, which is
               | a different use case than a desktop PC.
        
               | badsectoracula wrote:
               | I have a Steam Deck. All you have to do to use it like a
               | desktop PC is to connect a cheap hub with power delivery,
               | HDMI and USB ports for keyboard and mouse, then boot into
               | KDE Plasma which is a regular desktop environment.
               | 
               | Honestly, my SD has seen more use as a stationary PC than
               | a handheld :-P
        
             | xxs wrote:
             | but it has 'steam' in the name. So the target is the steam
             | audience already.
             | 
             | >Microsoft could've done it, but they chose to make a
             | console.
             | 
             | Missed the one, they did try with the rebranding of 'xbox'
        
               | ljm wrote:
               | That rebranding and Microsoft's abjectly _terrible_
               | product naming convention essentially killed the Xbox.
               | What the absolute fuck were they smoking when they went
               | from Xbox, to Xbox 360, to Xbox One, to Xbox One X, to
               | Xbox Series S and X? Like anybody wants an enterprise
               | gaming console.
               | 
               | Absolutely bonkers considering how strong they came in
               | with the first Xbox, Halo, and Xbox Live.
               | 
               | And the rationale that they couldn't go from Xbox to Xbox
               | 3 because of the PS3 is abject bullshit. They skipped
               | Windows 9, after all.
        
               | ZaoLahma wrote:
               | Nintendo almost managed to do the same to their own
               | gaming machines with the absolutely insanely inadequate
               | Nintendo Wii / Wii U decision making.
               | 
               | As an engineer and a consumer / customer, I simply cannot
               | understand why there's a need to complicate things.
               | 
               | You have a Thing, right? It sells, right? You develop the
               | next Thing? Great! Call it Thing 2. Instant success.
        
               | MrGilbert wrote:
               | I wonder why car manufacturers don't operate like that.
               | They might add a number to the model (e.g. "Golf IV"),
               | but it will always be advertised as "The new VW Golf".
               | 
               | What would've happened if Nintendo simply would've
               | advertised "The new Nintendo Switch"?
               | 
               | Never thought about that, but now it's an interesting
               | thought experiment.
        
               | simondotau wrote:
               | In the world of cars, industrial design _is_ the version
               | number. Beyond that, VW just wants to sell their latest
               | Golf to whomever is buying a new hatchback today. End of
               | strategy.
               | 
               | Numbering helps sell electronics because it makes it
               | clear that your old phone/console is old and "needs"
               | upgrading. It's also critical for selling software
               | exclusive to a certain hardware generation.
        
               | vel0city wrote:
               | They did that with the "New Nintendo 3DS". It was
               | confusing as hell.
               | 
               | https://en.wikipedia.org/wiki/New_Nintendo_3DS
               | 
               | Things are going wrong when you have a model name like
               | "New Nintendo 2DS XL" to describe a product IMO.
               | 
               | https://en.wikipedia.org/wiki/New_Nintendo_2DS_XL
        
               | prmoustache wrote:
               | Many people replace their car on a regular basis because
               | it is considered a wear item.
               | 
               | With computer/console, you have to pretend the devicethey
               | are still enjoying is obsolete to invent a need to
               | replace it
        
               | simondotau wrote:
               | Imagine how much more money Sony could have made if they
               | called their latest game console Playstation O
        
               | ZaoLahma wrote:
               | Funny that you used that symbol, as it would have been a
               | fantastically bad choice for clarity in product naming.
               | I'm going to assume that you're German speaking and think
               | of it as meaning "average".
               | 
               | In my head it would have been the "Playstation Island",
               | while for most of the world it would probably have been
               | the "Playstation Empty Set".
        
               | simondotau wrote:
               | Not as fantastically bad as "Xbox One" though.
        
               | tracker1 wrote:
               | You mean the X-bone?
        
             | gambiting wrote:
             | >> when you buy a PC you can't just turn it on and play
             | video games, especially not after Microsoft's shenanigans.
             | 
             | In like, what way? You can "just" boot up a new Windows PC,
             | install some games and play them straight away. Do you mean
             | the fact that you now have to log into a Microsoft account
             | first? Because if yes - SteamOS also requires you to log in
             | before you can use it.
        
             | mapcars wrote:
             | >nobody else tried a "boot to game library" PC,
             | 
             | Since Valve owns the library it makes sense that people
             | will trust their solution and it has more chance for
             | succcess
        
             | pjc50 wrote:
             | > I'm honestly surprised nobody else tried a "boot to game
             | library" PC
             | 
             | Microsoft _used to_ have Windows Media Centre, which was a
             | version of Windows designed for HTPC use that booted
             | straight to the media centre control screen. The last
             | version of that was in Windows 7.
             | 
             | It is actually possible to replace the desktop in Windows,
             | window management (but not chrome, that's part of Aero
             | and/or individual "owner draw" applications), Explorer etc.
             | Nobody's really bothered with that.
             | 
             | Microsoft are just too used to not having to compete, so
             | they don't provide lots of variant SKUs for different uses.
             | Even "point of sale" and LTS are somewhat neglected.
        
               | imbnwa wrote:
               | This. Zero reason I should have to download Playnite for
               | a unified gaming frontend
        
             | pipes wrote:
             | I think valve are the only players in a position to do
             | this. They can probably ship this new hardware at a loss
             | and make the money back through steam game purchases. Much
             | like console manufacturers.
        
               | yencabulator wrote:
               | LTT reports Valve said it'll be priced "like a PC, not
               | like a console" as in not expect to be subsidized by game
               | purchases.
               | 
               | https://www.youtube.com/watch?v=g3FkuZNSGkw
        
               | pipes wrote:
               | I see :)
        
             | BossingAround wrote:
             | I mean, even Valve has tried it in the past, and it was a
             | failure. Look up Steam Machines from 2010s. I consider the
             | success of Steam Deck (thanks to flawless execution this
             | time) as almost a minor miracle.
        
               | p_l wrote:
               | The big difference is the extra years of work that went
               | into Proton and Steam-on-Linux ecosystem, including
               | controller support etc.
        
               | Rooster61 wrote:
               | A failure they fully admit they learned from. Proton was
               | the outcome of that failure, and I'd say they are well
               | poised to make a bigger dent this time.
        
             | bakies wrote:
             | they've done a ton of engineering to make this happen. they
             | implemented the necessary interfaces in steam, _they
             | developed proton_ to avoid windows, worked with hardware to
             | get console features like wake from controller connect, and
             | custom hardware we see here.
        
             | Zambyte wrote:
             | > I'm honestly surprised nobody else tried a "boot to game
             | library" PC
             | 
             | Microsoft, Sony, Nintendo, Atari, Sega...
             | 
             | They intentionally choose to brand their personal computers
             | poorly to coerce their customers into giving up control of
             | their computers. That doesn't make their computers any less
             | personal, unless they are using it to serve other people.
        
               | jerojero wrote:
               | Valve had to make an entire operating system to make this
               | the case for steam games.
               | 
               | A lot of these capabilities would rely on windows,
               | sleeping and resuming the system thats entirely the
               | purview of the OS.
               | 
               | And Microsoft just doesn't care.
        
               | nsxwolf wrote:
               | Microsoft's core competency is a general purpose
               | operating system that can be used for anything and work
               | with infinite combinations of hardware.
               | 
               | The fact that you can almost, sort of use a Windows PC as
               | a gaming console, even with all the headaches that come
               | with it, is something of a miracle.
        
               | Zambyte wrote:
               | Microsoft had to make an entire operating system to make
               | this the case for running Xbox games. Sony had to make an
               | entire operating system to make this work for PlayStation
               | games. I don't really know why that's significant.
        
               | scns wrote:
               | > Valve had to make an entire operating system
               | 
               | A Linux distribution. Which is often done by one person.
               | Zero snark intended.
        
               | nsxwolf wrote:
               | The goal with consoles is not to force people to give up
               | control of their computers, it's to create the best
               | possible gaming appliance, which consoles succeed at.
        
               | Zambyte wrote:
               | What is the difference between an appliance and a
               | computer?
        
               | nsxwolf wrote:
               | The easiest way to see the difference is to take a
               | desktop PC, plug it into your living room TV set, and try
               | to play games on it.
        
               | Zambyte wrote:
               | Can you tell me what the difference is?
        
               | imbnwa wrote:
               | Uh
               | 
               | * two major platforms on PC and one of em doesn't sport a
               | Big Picture mode
               | 
               | * the other store does nasty tricks like never terminate
               | a game process completely when you launch their titles
               | through the other platform (very obvious w/ Alan Wake 2)
               | 
               | * other store's titles doesn't have this problem if I use
               | Playnite as the TV frontend, but Playnite is a giant
               | security vulnerability waiting to happen cause you need
               | 3rd party plugins to emulate Steam Big Picture
               | 
               | * entire swatches of games that act funny with Steam
               | Input or have incomplete configurations and I don't feel
               | like figuring that out just to play Backrooms
               | 
               | * Windows window management when using Steam Big Picture
               | w/ controller is bad, b/c lots of desktop things will
               | steal focus (hello Rockstar Games and EA)
               | 
               | * oh yeah, mandatory LAUNCHERS
               | 
               | * Try to play Mass Effect Legendary Edition on a TV with
               | a controller; no really, try
               | 
               | * don't even get me started on OOTB auto HDR config for
               | almost any random TV with PS5 vs dicking around with the
               | NVIDIA control panel
               | 
               | * the Steam store navigation w/ controller is baaaaad in
               | 2025, many times you won't be able to move or select
               | certain things.
               | 
               | This is an incomplete list. It actually doesn't matter
               | whether you have a point-by-point refutation, no non-
               | technical person wants to deal with any of this. They
               | want machine to take care of everything. _That's what an
               | appliance is_
               | 
               | (Edit: formatting)
        
               | nsxwolf wrote:
               | Thank you for writing all of this so that I didn't have
               | to.
               | 
               | And the exciting thing is I'm not even aware of many of
               | those because I don't play the same games and use
               | different peripherals. If I listed out all my issues many
               | would be unique to me. There are an infinity of issues
               | with using a PC as a console.
               | 
               | A random one - audio outputs and inputs randomly locking
               | to something you aren't actually using. Between virtual
               | devices for streaming apps you didn't know you installed,
               | weird devices hidden in USB peripherals, outputs on
               | various TVs and monitors - my sound rarely "just works"
               | and I have to spend a lot of time in the desktop fiddling
               | around with the system tray.
        
               | currency wrote:
               | Speaking of electronic devices, an appliance is generally
               | locked down, and the manufacturer limits the number of
               | use cases. You end up with something that is not a
               | general-purpose computer, even though many use the same
               | hardware as a computer would.
               | 
               | A game console is a classic appliance. You turn it on and
               | see your current game running or a selection of games to
               | play and you can start playing a game with _zero_
               | intermediate steps.
               | 
               | The Steam Deck and Steam Box are designed as appliance
               | emulators--they boot and by default operate in appliance
               | mode. They can provide the same exact experience as a
               | console if you use them as designed. They are also
               | general-purpose computers, if you wish to step out of
               | console mode.
        
             | nsxwolf wrote:
             | This is a good comment, I don't understand the downvotes.
             | 
             | Anything that makes the PC gaming experience more like a
             | console is good. This is the first gaming PC that I could
             | actually justify putting in the living room.
        
         | syx wrote:
         | I'm sure someone will install OpenStep and recreate a NeXT
         | computer 2.0
        
           | xattt wrote:
           | It just won't torch the same (1).
           | 
           | (1) https://simson.net/ref/1993/cubefire.html
        
           | masfoobar wrote:
           | GNUStep is still going.
        
             | actionfromafar wrote:
             | If a single GNU steps in the forest, does it make a sound?
        
           | p_l wrote:
           | Install Previous and boot into it, voila ;)
        
           | igravious wrote:
           | I mean the Steam Machine's got a replaceable front cover so
           | why not? :)
           | 
           | https://collection.sciencemuseumgroup.org.uk/objects/co80944.
           | ..
           | 
           | https://store.steampowered.com/sale/steammachine
        
           | speed_spread wrote:
           | Or stack eight of them and build a Connection Machine
        
         | HexPhantom wrote:
         | Props to Valve for not treating freedom like a "pro" feature
        
         | tete wrote:
         | Fingers crossed for a smartphone next. So sick of that force
         | fed walled garden crap from Apple and Google.
         | 
         | Might also help to slow down enshittification by a bit if there
         | was a popular alternative. Maybe something like Waydroid could
         | even ease with transition.
        
           | davedx wrote:
           | SteamPhone sounds...... metal as fuck. I'd buy it for the
           | name alone
        
             | trevorhinesley wrote:
             | Signed in just to upvote this. Amen homie
        
           | carlos_rpn wrote:
           | Damn, a smartphone made by Valve would make me splurge for
           | more than middle-low end, for the respect they give us alone.
           | 
           | It just needs my banking apps, and and I'll be happy to pay
           | for it.
        
             | spacebanana7 wrote:
             | It's actually not that impossible, given how the DRM
             | ecosystem trusts steam I could imagine banking apps doing
             | the same.
             | 
             | Some banks might even be up for putting children's banking
             | apps on the steam deck to start with.
        
               | surajrmal wrote:
               | Starting an application ecosystem is not trivial. Banks
               | aren't going to rush to write a new app for an OS with
               | such a small market presence. Banks also like and guide
               | security features they rely on in phone apps.
        
               | spacebanana7 wrote:
               | Yeah it would still be difficult. But I could imagine
               | that if steam offered to give a few million to cover
               | development costs and gave projections of 20k new
               | customers, they might be able to convince one of the not
               | very profitable children's fintech banks to develop for
               | the platform.
        
           | jerojero wrote:
           | Given that the frame runs steamOS on ARM hardware, I could
           | see something like a phone in the future.
           | 
           | But also, phones don't seem to be the best hardware to play
           | PC games which is kinda the whole deal.
           | 
           | I maybe would see first a smaller ARM based device (like
           | those retro consoles).
        
             | tracker1 wrote:
             | Or.. just a better experience for mobile games, if they
             | have porting tools.
        
         | redbell wrote:
         | Was going to post, exactly, this statement but found it is
         | already spotted!
         | 
         | I just hope Google & Apple read, understand and follow this.
        
         | lentil_soup wrote:
         | it's so refreshing to read something like that from a big
         | company, it's weird, but felt like there's still hope? that
         | there's people in power that still care? strange feeling, still
         | curious about it
         | 
         | the last few in years in tech have been depressing, like no one
         | cares to make something that's actually better for the
         | consumer, it's made me into a cynic and I hate it
        
           | Quothling wrote:
           | Valve is a private company. I'm not going to say that every
           | public company lacks a product focus, but I think there is a
           | danger in public companies where it becomes natural to
           | promote MBA's over product and even sales roles. I know MBA
           | is treated with hatred here, but I don't think they are
           | necessarily bad or evil, but I do think they have an
           | advantage in obtaining power naturally because it's basically
           | their profession and espesially product people are often bad
           | at corporate politics.
           | 
           | In many public companies there is the added level of investor
           | interest, and it can often be a challenge for the C levels to
           | remain in power during periods of slow or even negative
           | growth. Challenges that companies like Valve simply don't
           | have as long as the CEO is fine with it. On the flip side,
           | I'm happy with my own stock portfolio so there is that.
        
             | graemep wrote:
             | The problem is that public companies have different
             | incentives. They take a more short term views.
             | 
             | Their shareholders are not in it for the long term.
             | Investment managers tend to look at anything more than two
             | years as "long term", and they are conscious of their
             | position in annual league tables.
             | 
             | Even private equity and venture capital are usually going
             | to be thinking about the value at which they can exit
             | reasonably soon.
             | 
             | The management of the company will be thinking about
             | bonuses and options they get between now and when they move
             | to the next job.
             | 
             | A private company can often take the view that what really
             | matters is how much they will be making in five or ten
             | years time. Maybe even how much it will be worth when the
             | current shareholder's kids inherit it. The management are
             | often either owners, or are closely monitored by the
             | owners.
        
             | udev4096 wrote:
             | MBAs need to read this: https://geohot.github.io/blog/jekyl
             | l/update/2025/10/15/pathe...
             | 
             | tldr; GTFO!
        
           | automatic6131 wrote:
           | >that there's people in power that still care? strange
           | feeling, still curious about it
           | 
           | One day, Gabe Newell will die. Maybe his racer son will
           | inherit the job, or maybe he'll delegate the job. Maybe this
           | new CEO will take Valve public to ensure they get a centi-
           | million dollar payout.
           | 
           | Then all the good times end. This is the halcyon for Steam
           | customers.
        
             | gpderetta wrote:
             | All good things must come to an end.
        
               | Vegenoid wrote:
               | Bad ones too, though.
        
             | chucksmash wrote:
             | centi = 10^-2
        
               | igravious wrote:
               | yeah, that's what was meant, they'll have 10k pay-out day
               | :)
        
         | qiine wrote:
         | And just like that, valve will keep winning spectacularly.
        
         | lazyfanatic42 wrote:
         | Valve respects its customers. It is so insane that this isn't a
         | norm; what a world we would be in if all companies did so.
        
           | godzillabrennus wrote:
           | Don't sugarcoat it. Valve has to make sure this is advertised
           | as a PC to keep the licensing good on the games you've bought
           | and that they are allowed to sell. Microsoft, Nintendo, and
           | Sony have closed ecosystems with their consoles. Well,
           | Microsoft seems to be throwing in the towel on consoles.
        
             | justin66 wrote:
             | > keep the licensing good
             | 
             | That's an imaginary issue.
        
             | jmkni wrote:
             | > Well, Microsoft seems to be throwing in the towel on
             | consoles.
             | 
             | Can you expand on this? I'm not a massive gamer, I thought
             | xbox was doing well?
        
               | mlacks wrote:
               | Halo was announced for PS5 recently
        
               | LollipopYakuza wrote:
               | Also they state that the console will remain the
               | centerpiece, they want to make Xbox a "platform" to reuse
               | their own term. It becomes an ecosystem rather than a
               | hardware product. They idea is that as long as you have a
               | gamepass, you can play on whatever you want - except
               | macOS and Linux...
        
               | tekchip wrote:
               | I think they think that's converted by streaming
               | unfortunately.
        
               | littlestymaar wrote:
               | > They idea is that as long as you have a gamepass
               | 
               | Didn't they just blow the remaining goodwill they had by
               | increasing the gamepads price by 50% overnight?
        
               | thoroughburro wrote:
               | > I thought xbox was doing well?
               | 
               | It very much isn't.
        
               | kattagarian wrote:
               | >I thought xbox was doing well?
               | 
               | Microsoft lost the console wars. Their new generation
               | (Series S & X) sold almost 1/4 of what PS5 did because
               | they basically don't have any exclusive game that you can
               | only play in their hardware. Microsoft invested heavily
               | in their Gamepass subscription (that has more than 35
               | million users) and they believe that the future is on PC.
               | The newest xbox hardware, a handheld made by Asus, is a
               | PC running windows. The next generation of xbox hardware
               | that will compete with the PS6 will also very likely be a
               | PC. The xbox console is dead.
        
               | xeonmc wrote:
               | "I already have an Xbox One from 2013, why would I buy an
               | extra X or S version?"
               | 
               | "Oh, there's a PlayStation 5 now? Man I gotta upgrade
               | from my PS4!"
               | 
               | Microsoft evidently did not learn from the Wii U.
        
             | marricks wrote:
             | Didn't Xbox pivot to be an entertainment system a couple
             | generations ago and flop compared to PlayStation?
        
               | fullstop wrote:
               | It probably didn't help that they removed all of those
               | features over time.
        
               | BlueTemplar wrote:
               | You mean compared to the PS3, one of the strong points of
               | which was also having a Blu-Ray drive ?
        
               | philwelch wrote:
               | This was the Xbone/PS4 generation.
               | 
               | The Blu-Ray drive is basically no added cost since the
               | games were already distributed on optical disks, it's
               | like how the PS2 was one of the most popular DVD players.
               | The problem with the Xbone was that, at least judging on
               | their marketing at the time, Microsoft was far more
               | focused on broadening the scope of the device beyond
               | games while Sony stayed focused on gaming. That's why I
               | bought a PS4 despite previously using an Xbox 360.
        
           | marricks wrote:
           | Because they're not owned by private equity/publicly traded.
           | If that ever happens the "let's squeeze this for every dime
           | it's worth" will happen.
           | 
           | That's really the saddest thing about capitalism, if
           | everything around us wasn't getting enshittified in the exact
           | same way at least the future would be more alluring.
        
           | neya wrote:
           | Gamers are a passionate bunch. Screwing around with them is a
           | losing game that no one has historically ever won. And also
           | because a lot of their competitors fucked up to pave the road
           | for them (Think Sony's PS fiasco, Microsoft's X-Box
           | clusterfuck from which they're yet to recover from, a decade
           | later). Valve has gotten alot of billion dollar lessons in
           | here that Valve got for free.
        
           | Powdering7082 wrote:
           | Except that you don't own the things you buy on steam
        
           | 3acctforcom wrote:
           | Gabe is literally practising Noblesse Oblige, which is really
           | funny but really shows that our billionare society is really
           | just a reduction to old aristocracy. He's just the good Duke,
           | whereas most Dukes are horrible, horrible people.
        
             | bigyabai wrote:
             | Noblesse oblige exists because of a moral economy. You
             | _can_ be a horrible Duke, because there 's no real reward
             | for being the good one.
             | 
             | This is not that - Steam has to compete on the free market,
             | there _is_ a reward for making the product everyone else
             | refuses to make. In a post-Deck world, it 's hard to
             | believe that moral obligation plays a bigger role than the
             | overall hatred of Windows for seamless gaming experiences.
        
           | YeGoblynQueenne wrote:
           | >> Valve respects its customers.
           | 
           | That's the same Valve that doesn't let me play the games I
           | paid it for unless they are running on its platform? That's
           | how it "respects" me?
        
             | ozten wrote:
             | Name a game distribution platform that doesn't do this. It
             | will be a toy example like a zip file purchased off of
             | itch.io or something.
        
         | AdmiralAsshat wrote:
         | Me, too. I've been meaning to upgrade my HTPC for years, but I
         | kept holding off because I had hoped that NVIDIA would release
         | a new ShieldTV (the last one used the same chip as the Switch,
         | so the community had quietly hoped that the Switch 2's release
         | would coincide with a new Shield--no such luck). Assuming the
         | Steam Machine is reasonably priced, I could easily see it also
         | becoming my new Kodi box when not gaming on it.
        
           | tracker1 wrote:
           | If the Steam Machine sufficiently supports the DRM required
           | for apps from Netflix, AppleTV, etc, it would definitely be a
           | good option for that. As it is, my SO still likes the apps,
           | though the actual subscriptions have been rotating a bit.
        
           | Rohansi wrote:
           | Have you considered dear
        
       | 1-6 wrote:
       | Steam is starting to become the 'Apple Computer Inc.' everyone
       | wants.
        
       | psyclobe wrote:
       | They're gonna sell millions
        
       | kreddor wrote:
       | I pretty much already use my Steam Deck as my main Desktop
       | computer at home (I have a laptop for work). If I wanted to
       | upgrade, this would be a no-brainer.
        
       | utopiah wrote:
       | Can't wait for benchmarks. I have a Corsair One running
       | exclusively Linux but it is getting old. I wouldn't mind
       | replacing it with something even more compact and quiet.
        
       | GaryBluto wrote:
       | There goes the XBOX. Microsoft have been letting their consumer
       | products rot for a while now and they're finally going to start
       | feeling the consequences.
        
         | guidopallemans wrote:
         | The original steam deck was already exactly the product
         | Microsoft should have made. There is now a whole class of
         | similar (but generally more expensive) windows-powered devices.
         | If Microsoft would have made the "XBOX Deck" they could have
         | sold 10 times the numbers Steam Deck did.
         | 
         | But indeed, I'd think Phil Spencer's days are numbered now.
        
       | tiotempestade wrote:
       | Good bye M$
        
       | haritha-j wrote:
       | I know everyone says such good things about the steam deck, but
       | my personal experience hasn't been great. Steam games are the
       | best case scenario, but even those often require hunting down the
       | best version of proton and doesnt work out of the box. why cant
       | steam auto default to the version that works with the game?
       | Getting discord running properly often involves switching to
       | desktop mode, and then its hard to play handheld. if i connect a
       | display in handheld mode i cant increase the resolution to match
       | my monitor. and then we get to 3rd party stores, requiring all
       | kinds of hoops, and once you get it working and you come back to
       | a game after a couple of months, its broken again. Installing
       | ISOs requires even more painful work (tbf thats not an intended
       | use case i guess). Disclaimer: my use of the steam deck has been
       | as a fairly non technical user. For me the whole point of getting
       | it was a slightly console like experience, so I wasn't willing to
       | hack into it too much.
        
         | calcifer wrote:
         | > For me the whole point of getting it was a slightly console
         | like experience
         | 
         | You say this, but talk about the difficulty of 3rd party stores
         | and installing ISOs. A console like experience means using
         | Steam alone, and not even considering desktop mode.
        
         | vkazanov wrote:
         | Well, you have quite an advanced use case.
         | 
         | Remember that the majority of users doesn't use anything other
         | than the default steam store ui. This case works like charm. I
         | use with my tv, or standalone, my 10 year old uses, and we love
         | it. I just make sure to play games announced as supported.
         | 
         | With custom things, desktop mode, non-steam software
         | installation it's a typical customization story. It is amazing
         | that you can do it at all but nobody will be supporting you on
         | this journey.
        
           | haritha-j wrote:
           | That's fair. Perhaps I was a bit too spoilt by windows.
        
             | UK-Al05 wrote:
             | The whole point is to just use the steam UI only, and steam
             | deck verified games. Anything else and your on your own.
             | 
             | The difference is they let you if you want to.
        
       | tropicalfruit wrote:
       | i hope they can put some price pressure on other small form
       | factor gaming pc
       | 
       | the asus rog nuc is extortionate pricing, and beelink are
       | constantly raising their prices too now
        
       | sylware wrote:
       | Huge streamers/youtubers were already listing games to test on
       | the steam machine... which I already know they do not work on
       | valve proton... (and the lack of official and legally required
       | technical support will show on the medium/long run since
       | proton/wine is not reliable in time).
       | 
       | This may backfire if valve does not come clean with this
       | technical support.
        
       | masfoobar wrote:
       | I've installed Debian Linux recently, and it was EASY installing
       | Steam and Heroic Games Launcher. Testing Rocket League and
       | Thief:TDM and worked really well.
       | 
       | I also purchased a Steam Link and Controller a few years ago.
       | Still works like a charm.
       | 
       | I was planning to build my own PC in 2026 to be the new Family
       | gaming system. I don't plan to purchase game consoles, now.
       | However, after seeing the new steam machine, I will wait to see
       | the costs before I make a decision.
       | 
       | Seems like the Steam Machine.. if powerful enough and decent
       | price.. can still be used as a PC. Otherwise, I will just build
       | my own and stick Debian on it.
       | 
       | Be interesting to see how the Steam Machine does against XBox and
       | PS. Seems like Microsoft may lose this battle unless they do
       | something different with their next-gen. By different I mean that
       | gets people excited.
       | 
       | Honestly, I think this is a good thing for Games Consoles. Lets
       | me honest.. Games Consoles have not been proper "Games Consoles"
       | since the GameCube, PS2 and first XBox. Since then, they are been
       | more PCs than anything.
        
       | masfoobar wrote:
       | I hope someone out there creates a "GabeCube" boot up screen,
       | based on the Game Cube animation.
        
         | YellowTech wrote:
         | Do you mean like this?
         | https://steamdeckrepo.com/post/6YWNE/valve_gabecube
        
           | masfoobar wrote:
           | Ha!
        
       | unpopularopp wrote:
       | If they want to capture the console audience its better be priced
       | like one too and not prevent me from playing multiplayer games
       | due to Linux and anti cheat software not playing nice
       | 
       | Anything above $600 is DOA and that's with accepting the fact
       | that the most popular games will be not available on the platform
        
         | lawn wrote:
         | > not prevent me from playing multiplayer games due to Linux
         | and anti cheat software not playing nice
         | 
         | All other consoles are much more limited in terms of games
         | available you know?
        
       | vulk wrote:
       | This will be a great reality check for consoles. If they don't
       | drop their atrocious fees for online play I can't see what is the
       | incentive to purchase PS/XBox in 2026.
        
       | HexPhantom wrote:
       | A little time capsule from when Valve was still trying to drag
       | desktop Linux into mainstream gaming
        
       | tete wrote:
       | Wow the whole line-up being "just linux computers" that is
       | compatible with everything else really makes me wish they come
       | out with a Steam smartphone instead of the walled garden crap we
       | are being force fed from Apple and Google.
        
       | tonyhart7 wrote:
       | valve shouldering entire linux desktop growth for 10+ years
        
       | bytesandbits wrote:
       | Damn. Windows might lose!
        
       | alentred wrote:
       | I really hope for Steam that the timing is right. Given the
       | rising GPU, RAM and now storage prices, I hope they secured their
       | supply chain with a fixed price for components, and at least
       | first batches are going to be affordable enough for the public.
        
       | nathias wrote:
       | great news both for linux and gaming
        
       | savolai wrote:
       | Apparently js on both this and Frame page causes the webpage to
       | die (entire page grey area) when scrolling on iphone with link
       | opened from steam app.
        
       | davedx wrote:
       | Wait. Will I be able to play Subnautica 2 on this?
        
       | i-chuks wrote:
       | Two very important questions are: How long before the steam
       | machine gets obsolete? Would it be hardware upgradeable?
        
         | i-chuks wrote:
         | So, I watched an IGN video on youTube and the answer is no. You
         | can only upgrade the SSD the rest of the components are
         | soldered. The steam machine is intended to be kept simple and
         | for the living room, so while you can tinker with software, DIY
         | hardware tinkering is very limited.
         | 
         | https://youtu.be/xb3a3EKwhGQ?si=qeqBJ5Giwo7IqzxV
        
           | lawn wrote:
           | I swear I saw a video claiming that you could also upgrade
           | the RAM, but now I'm not sure.
        
       | nottorp wrote:
       | > No giant brick! Steam Machine's power supply is built right in.
       | 
       | Great! Extremely great!
        
       | gigatexal wrote:
       | Any idea on cost? Wish the GPU had 12 or 16GB of ram but this is
       | serviceable.
       | 
       | I think I'll wait for the gen2.
        
         | lifty wrote:
         | 2034
        
       | aforty wrote:
       | Half-Life 3 when?
        
       | mannanj wrote:
       | I couldn't see a purchase link anywhere. Too lazy to check, they
       | potentially lost a customer due to this UI.
        
         | reciprocity wrote:
         | There is no purchase link. It's an announcement for an early
         | 2026 release date.
         | 
         | https://store.steampowered.com/sale/hardware
        
       | chezelenkoooo wrote:
       | I knew I was building a library if unplayed games for a reason.
        
       | omega3 wrote:
       | The non upgrade-ability of the components is a deal breaker for
       | me considering the estimated cost (800eur?). I'm not sure who the
       | target market for this is, the pc games already have pcs they can
       | upgrade.
       | 
       | What would make the console players consider paying effectively
       | twice (compared to the current ps5 prices) to play the same
       | games? I think such a device would have to be priced
       | competitively with ps5 for me to even consider having a separate
       | gaming device/replace the console in the living room.
        
         | drexlspivey wrote:
         | Who estimated the cost at 800eur?
        
         | agloe_dreams wrote:
         | Who quoted 800eur? This should be way closer to $500usd or PS5
         | pricing. Plus the ram and storage is upgradable.
        
           | omega3 wrote:
           | It's of course estimated, based on this:
           | https://news.ycombinator.com/item?id=45903771 Checked the
           | component prices and it's in this ballpark, certainly not at
           | base ps5 prices.
        
       | nektro wrote:
       | another slam dunk from Valve
        
       | DiskoHexyl wrote:
       | SteamOS has way more appeal to gamers in 2025 than it could have
       | had in, say, 2004.
       | 
       | On the surface the lack of popular multiplayer titles that
       | require a kernel-level anti-cheat is a heavy downside, but gaming
       | is extremely fragmented these days. In 2004 everyone, save for
       | the casual players, at least tried DOOM3 and Half-Life 2. In 2025
       | Fortnight has an all-time peak of 12M players, but at the same
       | time there are many millions of Minecraft players who never even
       | launched Fortnight. And DOTA2/LOL players who've never launched
       | either of those 2. And then you see a bunch of indie titles
       | selling tens of millions of copies, and their player base is
       | completely unrelated to those above.
       | 
       | The days of the gaming mono-culture are long gone, and inability
       | to play a limited number of Game As A Service titles is not as
       | severe of a handicap anymore, especially since people who play
       | those kinds of games aren't typically as interested in any other
       | titles. For better or worse, peer pressure doesn't work as heavy
       | these days, as it used to
        
         | lazyfanatic42 wrote:
         | What made you go with comparing things to 2004? Seems random,
         | there is so much that is different in the Linux ecosystem
         | generally, Valve just put the situation on a rocket and shot it
         | into space.
         | 
         | Point taken, it really is marvelous! When I was running Gentoo
         | Linux, and Windows 2000 back then I never thought things would
         | be so portable and simple!
        
           | NooneAtAll3 wrote:
           | > What made you go with comparing things to 2004?
           | 
           | I guess HL2 release?
           | 
           | Steam launch was late 2003 and first non-valve Steam games
           | appeared in 2005, so "thereabouts" can be a reason as well
           | for "Valve era"
        
         | surajrmal wrote:
         | I was a heavy gamer in 2004 and never played HL2 or DOOM3. I
         | know many such people. I think games like Mario party, smash,
         | and Mario kart were far more ubiquitous.
        
           | shawn-butler wrote:
           | Your definition of heavy gamer I think differs from the norm
           | if your main plays were Mario kart, et al.
        
             | rkozik1989 wrote:
             | Yeah, I am pretty sure most heavy gamers in 2004 were knee
             | deep into MMOs and FPSes.
        
               | TheTon wrote:
               | There isn't a single one way to be a dedicated gamer.
               | 
               | Inevitably everyone has finite time and access to games
               | and has to make choices about what to play.
               | 
               | As a Mac guy, I always found the game platform wars weird
               | because even on the weakest gaming platform there are
               | still more good games than anyone can individually play.
               | And even on Windows, probably the strongest gaming
               | platform, you're still missing out on many significant
               | games.
               | 
               | I totally understand buying a system because it has some
               | game that you absolutely must play. I bought an OG Xbox
               | back in the day because I thought I desperately needed to
               | play Deus Ex: Invisible War when it didn't come to Mac.
               | Got burned on that one, but at least I had Halo before it
               | came to Mac (and was in the end much better there than on
               | Xbox due to expanded online multiplayer).
               | 
               | What I actually don't get is folks who have to play the
               | hot game of the week every week. Just seems expensive in
               | terms of money, time, and space for different systems,
               | and you only scratch the surface of the games.
        
           | SmallDeadGuy wrote:
           | That just sounds like all you had access to was a Nintendo
           | console, not necessarily due to your own choice. I missed out
           | on all the early zelda, metroid, and mario home console games
           | because we were a playstation family until the wii.
        
             | nwsm wrote:
             | Saying "everyone" played those two titles is still
             | incorrect. Personally I think the landscape was more
             | fragmented then.
        
         | BlueTemplar wrote:
         | Your comparisons are a mess.
         | 
         | "Casual player" is very poorly defined.
         | 
         | You are comparing concurrent players with unique players (IIRC
         | half a billion for Fortnite ?)
         | 
         | "Many millions" hardly means anything when you use it to cover
         | 3 orders of magnitude.
         | 
         | And so on and so forth...
        
         | MetaWhirledPeas wrote:
         | > the lack of popular multiplayer titles that require a kernel-
         | level anti-cheat is a heavy downside
         | 
         | It's a downside if all you want to do is play those games. But
         | it's an upside if you're hoping they someday ditch all that
         | nonsense. This puts more pressure on those publishers.
        
           | rtkwe wrote:
           | More likely is that some linux distro like SteamOS gets a
           | large enough install base that it actually makes sense as a
           | target and these big platforms make their anti-cheat work on
           | at least that distro. As unfortunate as it is not having a
           | very strong anti-cheat or a system like Valve's VAC ban to
           | detect and lock cheaters out leads to really shitty online
           | experiences in public lobbies for PVP games.
        
             | Hikikomori wrote:
             | Some anti cheat works with proton if the game dev allows
             | it. But anti cheats are generally not effective on Linux
             | because you can just load your cheat as a kernel driver.
        
         | morshu9001 wrote:
         | True. Things were better the old way with so many kids at least
         | having a video game like Melee or CoD or Halo in common. I
         | would've liked those to run on Linux, but that doesn't matter
         | so much.
        
         | spookie wrote:
         | Eh multiplayer games are doomed.
         | 
         | Computer vision based cheats using an external machine that
         | records the game's final rendered frames, process them with
         | specialized YOLO models, and control "mices" and "controllers"
         | to aim for you already exist.
         | 
         | If the aim for kernel level anti-cheats was to combat cheating,
         | they have failed and are completely worthless.
        
       | haolez wrote:
       | Does anyone know if the resolution is good enough to use it for
       | work? I.e., e-mails, programming, etc
       | 
       | EDIT: I mean the VR googles.
        
         | jerojero wrote:
         | Its a linux computer, if you connect it to a 4k monitor you
         | could use that.
         | 
         | The one issue I see is that it only has one HDMI port, so you
         | couldn't connect two screens without a dongle.
         | 
         | But for all intents and purposes, its a prebuilt pc in a tiny
         | form factor.
        
           | haolez wrote:
           | I mean the VR googles. Will edit my comment.
        
           | dabluecaboose wrote:
           | > The one issue I see is that it only has one HDMI port, so
           | you couldn't connect two screens without a dongle.
           | 
           | Stretching the definition of a "dongle", but the page does
           | specifically say "Ready for all the peripherals and monitors
           | you can throw at it" so I'm assuming some amount of USB-C
           | daisychaining is supported
        
       | sentrysapper wrote:
       | oh boy here comes the GabeCube
        
       | QuiEgo wrote:
       | This kind of inspires me. I have an i5-1340p NUC I'm not using
       | for anything at the moment, I wonder if I could press it into
       | service as a sort of "dry run" for this type of experience
        
       | noisy_boy wrote:
       | Seems to me that there is a fourth platform emerging: Windows,
       | Mac, Linux and now, Steam.
       | 
       | PS: I know its custom Arch Linux under the hood, I'm talking
       | about mass market nomenclature.
        
         | rollcat wrote:
         | The main problem with Linux as a platform, is that it isn't.
         | Linux is a kernel, with a platform built on top of it. And
         | that's the real issue: Gnome and KDE are separate platforms;
         | but so are Ubuntu and Fedora; but so are Flatpak and Snap; etc.
         | Depending on your application, you will have to support several
         | combinations.
         | 
         | For gaming, Steam OS fixes that. You _can 't_ target "Linux",
         | but you _can_ target Steam on Linux.
        
       | dustbunny wrote:
       | I priced out an upgrade for my machine: Radeon 9070XT,
       | motherboard and PSU, coming in at roughly $1000. Part of me knows
       | I should probably just buy this instead.
        
       | dustbunny wrote:
       | For everyone talking about anti cheat, you can just install
       | windows then, right?
        
       | tdhz77 wrote:
       | Just waiting on a steam pass and I'll never buy a console again.
        
       | saghm wrote:
       | My theory for a bit now has been that Valve is playing the long
       | game in trying to make SteamOS a mainstay gaming platform as an
       | alternative to Windows, and that the hardware products are
       | essentially a way of breaking into that market. Even a few years
       | ago, the idea of a custom Linux distro based on Arch Linux with
       | both a built-in full desktop mode and a lower-powered gaming mode
       | that you could switch between on a handheld device would have
       | sounded kind of crazy, but now we're at the point where it's
       | fully supported on more than one vendor's hardware. This seems
       | like it could be a similar play in the traditional desktop space;
       | if they can prove that the concept is viable, maybe other vendors
       | will come out with similar products that come with SteamOS by
       | default. All of this insulates them from having to worry about
       | the long-term sustainability of making money from game sales on
       | Windows, and if it works out, they wouldn't even necessarily have
       | to continue making hardware indefinitely.
       | 
       | I don't pretend to have any insight into whether this theory is
       | correct beyond that it seems to track with what they've been
       | doing lately, or any expertise to make claims about whether it
       | will work or not. In a lot of ways, this might just be a
       | projection of my desires as a gamer who enjoys not having had to
       | boot into Windows to play something for quite a few years at this
       | point. I do hope that maybe they're just crazy enough to not only
       | try this, but pull it off though!
        
         | BlueTemplar wrote:
         | Didn't Gabe Newell basically confirm 13 years ago already that
         | they were aiming for that ?
         | 
         | https://www.bbc.com/news/technology-18996377
        
           | saghm wrote:
           | I'd love to be confident that the company's strategy is sound
           | enough to keep the same long-term goals from that far back,
           | but I don't think I'm sure enough to make strong assumptions
           | about what the overall motivations of products launched in
           | 2025 are from his comments in 2012. I do think that it's a
           | plausible explanation, but there's plenty of room for
           | humility in attempting to interpret whether intent has
           | changed in the light of over a decade of new circumstances
           | that may or may not have been expected.
        
         | ajam1507 wrote:
         | Not much of a theory when everything you described has already
         | happened.
        
         | CupricTea wrote:
         | I still remember when Valve first showed an early alpha
         | unreleased version of Steam running natively in Ubuntu for the
         | first time in the early 2010s. It blew my mind that a major
         | company, especially an entertainment company, was targeting
         | Linux at this scale.
         | 
         | Of course, Wine was very lackluster in those days, and for a
         | while I was worried they'd eventually give up with the
         | monumental effort that would be involved in getting it up to
         | snuff.
         | 
         | It's now over a decade later and they're still at it and have
         | made monumental leaps. Valve truly was and still is playing the
         | long game here.
         | 
         | Imagine if Microsoft had never threatened their business with
         | the Windows 8 store and the anxiety of Microsoft locking down
         | their platform.
        
           | gorgoiler wrote:
           | Halflife2 ran _perfectly_ under WINE. At the time I assumed
           | that it was a win for WINE but with hindsight -- and typing
           | this out makes me feel so naive! -- was HL2 optimized for
           | WINE in order to make WINE more successful? Of course it must
           | have been!
           | 
           | It's a shame the connotations are negative because this
           | ironic comment otherwise works quite well: _This large wooden
           | horse is such an extravagant gift, it has to have some
           | subversive purpose, right?!_
        
         | MetaWhirledPeas wrote:
         | > maybe other vendors will come out with similar products that
         | come with SteamOS by default
         | 
         | It's already happening. Lenovo released a SteamOS variant of
         | the The Lenovo Legion Go S.
        
           | xeonmc wrote:
           | I for one eagerly awaits Lenovo to release SteamOS versions
           | of their ThinkPads
        
             | omnimus wrote:
             | I mean most thinkpads run linux jist fine. So they already
             | are SteamOS machines.
        
             | tracker1 wrote:
             | They generally run Linux without issue already... that
             | said, pre-installed options would be nice, not sure if
             | SteamOS is the most appropriate. Probably Pop, Cachy or
             | Bazzite, and given that Pop comes from a competitor,
             | unlikely.
        
           | hotstickyballs wrote:
           | Turns out the problem with mobile was windows all along!
        
         | cjbgkagh wrote:
         | Gabe is a former MSFTy, left in 1996 to found Valve, he saw
         | games as more popular than Windows. It wouldn't surprise me if
         | he got into games in order to compete against his former
         | employer which would suggest to me that this plan has been in
         | motion since before 1996, almost 30 years. At least from my
         | point of view, if I wanted to take on Microsoft, doing what he
         | did for the past 30 years is how I would go about doing that.
        
           | frakkingcylons wrote:
           | Gabe gave a talk at my college like 12 or 13 years ago. He
           | explicitly called out the unbelievable number of downloads
           | for Doom as a sign that games were going to be huge.
           | 
           | Fun non-sequitur: the other speaker at that talk went on to
           | become the finance minister of Greece.
        
             | elbear wrote:
             | Yanis Varoufakis?
        
               | frakkingcylons wrote:
               | Yes he was a visiting professor for like a semester or
               | two.
        
               | cgio wrote:
               | He was also working for Valve for a while.
        
               | frakkingcylons wrote:
               | Yes that's why he and Gabe were speakers at the talk. In
               | game economies were the topic.
        
               | yeasku wrote:
               | Yanis basically created steam market and the dota/cs
               | economy
        
         | ThrowawayB7 wrote:
         | > " _All of this insulates them from having to worry about the
         | long-term sustainability of making money from game sales on
         | Windows..._ "
         | 
         | The weak link in your theory is that Microsoft is in control of
         | the future of the DirectX API, not Valve, and it is Microsoft
         | who is working with nVidia and AMD and game studios to evolve
         | DirectX to take advantage of the latest GPU features. SteamOS
         | can at best follow closely behind but can never take the lead
         | without Valve developing their own games API that games
         | developers an GPU makers are willing to target.
        
         | beAbU wrote:
         | I don't think this needs to be a theory. Valve regards
         | Microsoft's flirtations with walled gardens (MS Store) as an
         | existential threat. They see their investment into linux gaming
         | as a hedge against future locked down windows OS, which is at
         | this point probably inevitable.
        
       | ecef9-8c0f-4374 wrote:
       | I really like my steam deck. After buying it I wanted to Download
       | Musik and checkout some Films just to realize they removed all
       | non game media years ago
        
       | mistyvales wrote:
       | Will wait until dosdude1 upgrades it to 32GB :D
        
       | gorfian_robot wrote:
       | echoing others here in that I want Steam Lap(top).
       | 
       | I am old and never into controller/couch gaming after the Atari
       | era. I prefer either keyboard/mouse or gameboy for those nintendo
       | exclusives.
       | 
       | I also travel a lot and a console or desktop PC just doesn't make
       | sense in my life.
       | 
       | Maybe soon!
        
         | vkazanov wrote:
         | Nothing keeps you from buying an amd-based thinkpad with ubuntu
         | and steam on it. I run god of war on mine, no problem.
        
         | Rohansi wrote:
         | You could always just install the Steam client on a regular
         | laptop. All of Valve's hardware is basically just booting into
         | that anyway.
        
       | 0xWTF wrote:
       | USB2-A ... what? Why? It's <checks watch> almost 2026. Apple
       | hasn't shipped USB-A since 2017. But ok, apparently there's a
       | bunch of PC folks still rocking USB-A. Cool, love that for them.
       | But why not make them all USB3-A?
        
         | bakies wrote:
         | yes agree on the 3, but many gamers sporting old (e.g. xbox 360
         | controller) or cheap hardware (e.g. "gaming" keyboard on
         | amazon). Pretty sure USB-C is expensive because of licensing.
         | checking my PC i have more A ports utilized than C
        
       | jolmg wrote:
       | Wonder if they'll ship worldwide.
        
       | estimator7292 wrote:
       | I really, really hope people start calling this device the
       | GabeCube
        
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