[HN Gopher] Steam Machine
       ___________________________________________________________________
        
       Steam Machine
        
       Author : davikr
       Score  : 1095 points
       Date   : 2025-11-12 17:59 UTC (5 hours ago)
        
 (HTM) web link (store.steampowered.com)
 (TXT) w3m dump (store.steampowered.com)
        
       | mojoe wrote:
       | Steam is the only reason I have a Windows desktop, I'll probably
       | just get one of these next time I want a hardware refresh (which
       | admittedly will probably be many years).
       | 
       | Interesting that it uses KDE Plasma for the desktop
        
         | lordleft wrote:
         | I like SteamOS a great deal, though it's not my daily driver
         | (yet). I'm curious if people will begin to use it as a daily
         | driver and thus expect Valve to be an OS developer on top of
         | creating software for their gaming hardware. That's a different
         | set of expectations and I wonder how they'll navigate it.
        
           | embedding-shape wrote:
           | > thus expect Valve to be an OS developer on top of creating
           | software for their gaming hardware. That's a different set of
           | expectations and I wonder how they'll navigate it.
           | 
           | They've been doing it since Steam Deck launched, or even
           | since they started to contribute to Proton/Wine (depending on
           | exactly what you see "OS" to be). They seem to have grips on
           | it more or less already, Deck upgrades are a breeze and the
           | machine and software itself is open enough for a Linux hacker
           | like me to be very comfortable on it, and also closed down
           | enough for my nieces to not be able to brick theirs by just
           | tapping around.
        
             | oersted wrote:
             | Indeed, even much earlier. With Steam Deck they achieved
             | wider adoption but the first generation of Steam Machines
             | came out in 2015 and they have been committed to the
             | SteamOS linux distro since then.
        
               | embedding-shape wrote:
               | Yeah, I'm sure you're right overall, they've been at it
               | for a long time. I think it's worth keeping in mind that
               | all of the SteamOS'es before Steam Deck were pretty much
               | nothing like the current (3.0) iteration. If I recall
               | correctly, I think they were based on Ubuntu or Debian,
               | compared to the current Arch Linux distribution.
        
             | keyringlight wrote:
             | They seem to have worked it out well by limiting SteamOS to
             | their hardware, so they don't have to handle all the
             | varieties a regular distro has to. There's a significant
             | number of people who want an 'official' release as a
             | regular installable distro but I doubt it'll happen and
             | Valve are happy to delegate that to others
        
           | jvanderbot wrote:
           | Linux is my daily driver, and I run steam to play games
           | (though, not on a work linux partition for reasons).
           | 
           | It can run just about everything I want to play, but yes,
           | there are plenty of things that don't work yet. Doom Dark
           | Ages, for example.
        
           | TiredOfLife wrote:
           | I have been using Steam Deck oled as my main computing device
           | for 2 years. It has been amazing. It's fast and silent.
        
           | mhitza wrote:
           | I've used SteamOS as a daily driver for half a year.
           | Immutable distros have limitations and my distrobox images
           | failed to work after a SteamOS update.
           | 
           | If you're ok with running work stuff in a separate VM within
           | SteamOS, that works great. Using Geekbench I saw only a 5%
           | cpu performance penalty. Io takes a bigger hit, but that
           | wasn't a blocker for me as I was intending to run VMs with
           | encrypted storage anyway (which adds even more latency) but
           | still a good experience for my work.
        
         | przmk wrote:
         | It doesn't boot into the desktop by default -- it uses its own
         | session with the Gamescope compositor. The desktop is easily
         | accessible through the power menu though.
        
         | PhilippGille wrote:
         | > Interesting that it uses KDE Plasma for the desktop
         | 
         | SteamOS on the Steam Deck already used KDE Plasma for the
         | desktop.
        
       | teroshan wrote:
       | https://store.steampowered.com/sale/steamframe [1]
       | 
       | > Steam Frame is a PC, and runs SteamOS powered by a
       | Snapdragon(r) 8 Series Processor. With 16GB of RAM, Steam Frame
       | supports stand-alone play on a growing number of both VR and non-
       | VR games without needing to stream from your PC.
       | 
       | So Steam + Proton works on aarch64? Is this something already
       | available/supported, or is this an announcement?
       | 
       | [1] Steam Frame, which is the VR Headset releasing alongside the
       | Steam Machine. Dedicated discussion here
       | https://news.ycombinator.com/item?id=45903325
        
         | sylens wrote:
         | I think this is a form of an announcement but without many
         | details. I'm curious to see how well it works
        
         | jsheard wrote:
         | Valve has been quietly working on integrating the FEX x86
         | emulator into Proton for a while, and it's official now.
         | 
         | https://www.tomshardware.com/peripherals/gaming-headsets/han...
        
           | teroshan wrote:
           | Valve deciding to support Arm-based gaming is HUGE news
        
           | Yokolos wrote:
           | https://github.com/ValveSoftware/Proton/issues/1493
           | 
           | This is fun, just found this issue from 2018 which was closed
           | with this comment:
           | 
           | > Hello @setsunati, this is not a realistic objective for
           | Proton. As @rkfg, mentions wine for ARM does not magically
           | make x86 based games work on ARM cpus.
           | 
           | > Even if Steam were brought to ARM, and an x86 emulation
           | layer was run underneath wine, the amount of games that could
           | run fast and without hitting video driver quirks is small
           | enough not to entertain this idea any time in the near
           | future.
           | 
           | It's mentioned in this issue
           | https://github.com/ValveSoftware/Proton/issues/8136 which was
           | closed Oct 2024 with this comment by kisak-valve:
           | 
           | > Hello @Theleafir1, similar to #1493, this is not a
           | realistic objective for Proton any time in the near future.
        
             | baq wrote:
             | Finally some clarification on what valve time _actually_
             | is.
        
               | mosselman wrote:
               | What do you mean? Could you share your insight?
        
               | yvdriess wrote:
               | https://developer.valvesoftware.com/wiki/Valve_Time
        
               | dmonitor wrote:
               | it's running joke that Valve will announce something as
               | "coming soon" only to release months or years later
               | 
               | https://developer.valvesoftware.com/wiki/Valve_Time
        
               | AlienRobot wrote:
               | This kind of thing is what makes me trust Valve.
        
           | radialstub wrote:
           | I believe this work is a continuation of the work the asahi
           | linux people did to get games working on M-series macs. It
           | seems Alyssa Rosenzweig works at valve as a contractor. Super
           | cool work. Some seriously talented folks.
        
             | LeonM wrote:
             | Alyssa works for Intel now, so I doubt she'll be doing much
             | contract work for Valve anymore...
        
               | embedding-shape wrote:
               | What a jump, I'd be curious to hear first why anyone
               | would prefer Intel above pretty much anything else, but
               | also secondly how the actual experience difference
               | between the two after working at both, must be a very
               | strong contrast between them.
        
               | KerrAvon wrote:
               | usually a combination of money/benefits/locale is the
               | answer to this question
        
               | bigyabai wrote:
               | Would it shock you to hear that many/most engineers don't
               | pick an employer based on brand reputation?
        
               | ikety wrote:
               | I'm sure most would stay at valve if they could. The just
               | do so much contract work, and I'm sure a stable job at
               | intel is better pay, benefits and stability.
        
               | whizzter wrote:
               | Maybe she was given a huge signing bonus to avoid her
               | working on making X86 irrelevant? Combined with perhaps
               | some interesting project to work on for real.
        
               | neilv wrote:
               | If I were Intel, this sounds like a great person to give
               | an R&D skunkworks dream job.
               | 
               | Potential lottery ticket win, they are available for
               | consulting internally anywhere that can add value, and
               | they're not working for anyone else.
        
           | pdpi wrote:
           | Have to wonder if there is a world where Proton comes to
           | macOS.
        
             | jsheard wrote:
             | Pretty unlikely as long as Apple refuses to support Vulkan.
             | Even if they did, the whole Proton project is about Valve
             | controlling their own destiny rather than being chained to
             | someone else's platform, and Apple is just another
             | Microsoft in that regard.
        
               | pdpi wrote:
               | True, forgot about that. That said, Apple does have
               | D3DMetal. A man can dream that they eventually opensource
               | that.
        
               | GeekyBear wrote:
               | > Pretty unlikely as long as Apple refuses to support
               | Vulkan.
               | 
               | You would only translate into Vulcan when running on an
               | OS that uses Vulcan as the native graphics API.
               | 
               | On a Mac, Wine translates directly into Metal.
        
               | jsheard wrote:
               | Valve _could_ implement a separate Metal backend for
               | Proton, what I 'm saying is they probably wouldn't want
               | to spend their resources on that.
        
               | samtheprogram wrote:
               | That's because D3DMetal already exists. Games run like
               | they did on Proton ~4-5 years ago, some games better.
               | 
               | I mostly no longer boot my Linux machine anymore to play
               | games.
               | 
               | The anticheat story is probably not as good but I don't
               | play any AAA games, so I wouldn't know.
        
               | jsheard wrote:
               | That's great as long as it works, but D3DMetal is a
               | proprietary, closed-source Apple library so you can and
               | probably will get rug-pulled by Apple neglecting or
               | deprecating it as their priorities change. They've only
               | ever positioned it as an "evaluation environment" for
               | developers to estimate how their game will run before
               | going ahead with a native Mac port, not as something for
               | end-users to play Windows games with, so if developers
               | don't bite then they'll have no reason to keep working on
               | it.
        
               | GeekyBear wrote:
               | Proton is a downstream fork of Wine, and upstream Wine
               | already directly supports playing Windows games on Mac
               | using D3DMetal.
               | 
               | You don't need Proton's Wine fork when you can just use
               | Wine.
        
               | GeekyBear wrote:
               | > Games run like they did on Proton ~4-5 years ago, some
               | games better.
               | 
               | Proton previously only worked on x86, so there was not
               | the additional overhead of x86 to ARM translation.
               | 
               | Proton on ARM will have the same performance constraints
               | as Wine on ARM Macs.
        
               | derefr wrote:
               | Couldn't _Apple_ spend their resources on that? Proton is
               | open-source, and Apple 's the one with the incentive to
               | have more "prestige" AAA game devs to parade around
               | during keynotes.
        
               | jsheard wrote:
               | Apple could but they're not interested in non-native
               | games, they want native ports or nothing. As I discussed
               | a few posts over, Apple went to the trouble of developing
               | a DirectX compatibility layer, but then told game
               | developers they're not allowed to use it for anything
               | besides evaluating whether their game would run well
               | enough on Mac hardware. If they go ahead with a port then
               | Apple still expects them to do it all the hard way.
               | 
               | It's textbook "perfect is the enemy of good" because
               | yeah, compatibility layers have overhead, native is
               | better, but if you insist on native everything but can't
               | get devs on board then you just end up with no games.
        
               | tick_tock_tick wrote:
               | Apple could but Apple would rather die they allow
               | something to work cross platform.
        
               | miohtama wrote:
               | Wouldn't it be Apple's benefit to get more gaming on
               | MacOS? Their goals might align with Steam.
               | 
               | Apple's native gaming story has been similar failure as
               | their AI and Siri ventures. Time to fix it.
        
               | WhyNotHugo wrote:
               | Valve seems to break free form depending on someone
               | else's walled garden.
               | 
               | Apple seeks to builds its own walled garden.
               | 
               | Their interests do not align. Apple doesn't want portable
               | software on their platform, they want exclusive software.
        
               | easyThrowaway wrote:
               | I mean, theoretically they could backport the D3DMetal
               | wine driver from the Game Porting Toolkit. Also I
               | remember there was some early preliminary work done on
               | stock wine a few years ago.
               | 
               | Honestly right now there is so much overlapping between
               | all the wine "flavors" and forks available (Stock wine,
               | Crossover, Proton/Proton-GE/Wine-GE, Game Porting
               | Toolkit, winevdm, probably a few more I'm forgetting
               | right now) I'm not entirely sure how many features have
               | been independently implemented already multiple times.
        
             | GeekyBear wrote:
             | Proton is just a fork of Wine that also translates from
             | Microsoft's DirectX graphics API to the native graphics API
             | of Linux (Vulcan) so you can run Windows games on Linux.
             | 
             | The new thing Proton is adding is translation from x86 to
             | ARM.
             | 
             | Macs already have Wine, an x86 to ARM translation layer
             | (Rosetta), and an Apple provided translation layer from
             | Microsoft's DirectX to the Mac's native Metal graphics API
             | (D3DMetal) which is integrated into upstream Wine.
        
           | derefr wrote:
           | There was also a parallel effort to this end, targeting
           | Android rather than plain Linux, resulting in an app called
           | https://winlator.org/ -- which also works quite well at this
           | point. (See e.g. https://www.youtube.com/watch?v=aP0yUqcyY18)
        
             | pippy360 wrote:
             | That was a very higher quality YT video. It's clearly
             | written by someone who knows when they're talking about
             | even though it's mostly non-technical
        
         | jasonjmcghee wrote:
         | Wow this looks great. Foveated streaming, great resolution,
         | wireless, 144hz, looks much more comfortable... As much as I
         | want this, I feel like it'll end up being a really cool thing
         | that just sits on the shelf.
         | 
         | Edit: foveated _streaming_ , not rendering
        
           | erxam wrote:
           | Maybe they've cracked the code with the dongle? Usually, you
           | either have to invest both time and money into setting up the
           | perfect streaming network, deal with annoying cables or
           | resign yourself to inferior on-device game versions. The
           | ergonomics matter more than you'd think.
           | 
           | But if it's a very easy plug-n-play type deal to run SteamVR
           | games (and on Linux!), that's a huge ergonomic improvement.
           | Don't have to think too much about whether everything is
           | running correctly or what-have-you.
        
             | mavamaarten wrote:
             | If it's just plug and play and works well, it'd be
             | brilliant. I have experimented a lot with a couple or wifi
             | dongles I had lying around and setting up a hotspot, but
             | honestly I could never get it to work well.
             | 
             | Streaming VR content is just so sensitive. I have a good
             | cabled network but even a simple switch introduced
             | noticeable lag spikes. In the end I have a separate router
             | that I just connect straight to my PC, and then I share my
             | wifi connection through my PC to that network. A whole
             | silly setup just to minimize latency and packet loss. If
             | that could be replaced with a simple USB dongle I'd be
             | amazed.
        
           | hnuser123456 wrote:
           | I recommend preparing a drink or two and loading up VRchat
           | and joining one of the rave club groups. Check out the
           | metaverse zuck wishes he ran.
        
             | grepex wrote:
             | I could see Steam creating the OASIS
        
               | darkwater wrote:
               | Any idea if Gabe likes Rush?
        
             | embedding-shape wrote:
             | I tried VRChat once or twice but never seemed to have found
             | any fun places/groups to hang out that weren't obsessing
             | about anime/manga most of the time. Anyone here on HN have
             | better suggestions of worlds/groups or where to even look?
        
               | hnuser123456 wrote:
               | There are groups that are more focused on music (DnB,
               | dubstep, other festival-friendly genres), focused on
               | dancing, focused on drinking games, focused on world-
               | hopping, etc. I'm into the underground rave vibe, so for
               | that there's VRC Party Hub, which is a guy who runs a
               | discord who befriends as many clubs as he can find in
               | that scene, and imports their schedules/announcements
               | channels into a nightly report of all known events.
               | 
               | https://x.com/VRChatPartyHub
        
             | qwm wrote:
             | VRChat is one of the most socially dysfunctional online
             | platforms I've ever used
        
           | jauntywundrkind wrote:
           | I don't think there is foveated rendering. There is foveated
           | _encoding,_ when game streaming.
           | 
           | Looks like a very competent headset indeed though! Nice combo
           | of fast streaming that can prioritize well with foveated
           | encoding, and hopefully a pretty nice malleable capable
           | standalone headset too.
        
             | jasonjmcghee wrote:
             | Yes - thank you, fixed
        
           | pimeys wrote:
           | My NVIDIA Shield is getting old and slow. I can see this as a
           | good replacement, because it supports HDMI CEC, so you can
           | control it with your remote control.
           | 
           | Install Plex, JellyFin, FreeTube et.al. to it and you have a
           | nice open source TV box.
           | 
           | You also get 4k gaming from Steam, GOG, Epic etc. and you get
           | emulators. I've been wanting to build a computer like this,
           | but CEC is hard to find and the adapters that exist don't
           | support full 4k resolution.
        
             | matthewrobertso wrote:
             | The specs for this steam machine say HDMI 2.0, in the past
             | I used a pulse8 HDMI CEC USB dongle with a computer which
             | was also HDMI 2.0 iirc. I was using a 1080p projector with
             | it but their website claims 4k support: https://www.pulse-
             | eight.com/p/104/usb-hdmi-cec-adapter
             | 
             | I recently replaced a shield with an Ugoos Am6b+ running
             | coreELEC, which works okay and supports some stuff the
             | shield doesn't but I miss being able to run some android
             | apps easily. I wonder if the new steam machine will support
             | DV.
        
           | baq wrote:
           | I lowkey hope it's good enough for coding. Really wanted to
           | try out the xreal glasses, but multiple people said they
           | aren't crisp enough for text.
        
             | nickstinemates wrote:
             | I can't wait until the tech reaches this stage. Infinite
             | desktop space, surrounded by text and terminals. It will be
             | so hard to unplug.
        
             | cultofmetatron wrote:
             | resolution is in the 2000x2000 range so don't count on it.
        
             | nulld3v wrote:
             | There are already headsets with decent text fidelity, but
             | IMO the problem is now on the host side. I tried to get an
             | XR desktop env running (Stardust https://stardustxr.org/)
             | on Linux but ran into graphical issues. The Windows
             | ecosystem is much better though.
        
           | Sohcahtoa82 wrote:
           | It looks good until I reached one bit:
           | 
           | > Passthrough - Monochrome passthrough via outward facing
           | cameras
           | 
           | This is an outright bone-headed move that I can't believe
           | Valve is making. Only having monochrome cameras means
           | augmented reality is basically a non-starter.
           | 
           | AR has a lot of potential. I literally bought a Meta Quest 3
           | just for PianoVision [0] when I already had a Valve Index. I
           | would love to see some sort of AR-based game you could play
           | outdoors. But with only monochrome vision, that's gonna be
           | awful.
           | 
           | [0] https://youtu.be/apwZTV-Rg0s
        
             | starkparker wrote:
             | The videos I've seen about the Frame all call out the front
             | expansion port, which "Valve says ... offers a dual 2.5Gbps
             | MIPI camera interface and also supports a one-lane Gen 4
             | PCIe data port for other peripherals."[1]
             | 
             | That's plenty to support color passthrough as a physical
             | addon, which in turn makes me think that, like with the
             | OLED Deck, we'll see a Frame with built-in color-
             | passthrough later as a different premium SKU when/if they
             | justify it.
             | 
             | 1: https://www.uploadvr.com/valve-steam-frame-official-
             | announce...
        
         | delusional wrote:
         | I'm more confused that it's running SteamOS which is supposedly
         | Arch based, but arch doesn't officially support ARM. You have
         | to use the ArchLinuxARM distro for that, which is less
         | maintained. They got to be doing something off label for that.
        
           | uncletaco wrote:
           | Even if they are, Valve has a long track record of
           | contributing back to open source projects.
        
             | 0x1ch wrote:
             | Proton was a community led effort years back. The guy who
             | started that is now an employee at Valve (IIRC) working on
             | Proton, but also getting paid :)
        
           | 0x457 wrote:
           | > arch doesn't officially support ARM
           | 
           | Doesn't really mean much to Valve as SteamOS vendor:
           | 
           | - linux kernel supports aarch64 just fine
           | 
           | - user space supports aarach64 just as fine
           | 
           | - Valve provides runtime for games (be it via proton or
           | native linux), so providing aarch64 builds is up to them
           | anyway
           | 
           | The main point of ArchLinuxARM is providing compatible
           | binaries, which isn't something hard to do in-house.
        
           | whatevaa wrote:
           | Arch doesn't support ARM at all. Arm is somebody else hobby
           | project.
        
             | tiberious726 wrote:
             | You mean valve's?
        
             | wafflemaker wrote:
             | isn't Steam Deck arm based?
        
               | delusional wrote:
               | No. It's an AMD x64 CPU married to an onboard GPU.
        
               | milutinovici wrote:
               | No, it's AMD based
        
             | gavinsyancey wrote:
             | Arch has been working with Valve on various build system
             | improvements for some time [0], which as I understand it
             | are targeted at making it more feasible for them to
             | eventually support more architectures [1]. This doesn't
             | release for several months; I wonder if there'll be an
             | official Arch Linux ARM by then?
             | 
             | [0]: https://lists.archlinux.org/archives/list/arch-dev-
             | public@li...
             | 
             | [1]: https://news.ycombinator.com/item?id=41696041
        
         | stetrain wrote:
         | Just to clarify that's for the Steam Frame VR Headset. The
         | Steam Machine PC uses an AMD Zen 4 x86 CPU.
        
           | SpaceNoodled wrote:
           | The headset isn't natively running games, right?
        
             | smileybarry wrote:
             | It _can_ , but it'll be a small subset of stuff. You'll
             | probably be able to just hit install + play on most things,
             | but it'll have a "Steam Frame Verified" program like the
             | Steam Deck's.
        
             | stetrain wrote:
             | Yes, in the same way that a Quest 3 can run BeatSaber and
             | other similar calibre games.
             | 
             | For more demanding games it's designed to stream from a PC.
        
         | jadbox wrote:
         | When's the preorders happening?
        
         | nialv7 wrote:
         | > So Steam + Proton works on aarch64?
         | 
         | CodeWeavers just announced[0] CrossOver on ARM a couple of days
         | ago, so yes.
         | 
         | [0]: https://www.codeweavers.com/blog/mjohnson/2025/11/6/twist-
         | ou...
        
       | Ekaros wrote:
       | >RAM 16GB DDR5 + 8GB GDDR6 VRAM
       | 
       | Hmm. Not that it is big deal, but I would be somewhat worried
       | about true longevity with the VRAM. Not sure if SteamOS helps
       | there, but on PC some new titles are going over the 8GB VRAM.
        
         | keyringlight wrote:
         | One of the things I've noted for a while is that PC gaming as a
         | platform seems to be polarizing between high and low spec,
         | especially if you look outside of North America/Western Europe
         | to places like South America or SE Asia. The steam deck and now
         | this seem to be a reference/target platform for the low spec
         | group. It might not be able to play the prestigious high spec
         | titles well if at all, but so long as "your mileage may vary"
         | is messaged well I can't see it being a problem, it hasn't so
         | far.
        
         | Mr_Bees69 wrote:
         | it meets or exceeds the ps5 and xbox series x, so it might not
         | be top tier, but it'll be fine. I have a plenty good time on my
         | series x, cant think of any stutters.
        
           | lights0123 wrote:
           | Both consoles allow more than 8GB to be used for the
           | integrated GPU.
        
           | esskay wrote:
           | Actually looks like its just _slightly_ less powerful than
           | them.
        
         | AnotherGoodName wrote:
         | It's a very low end Radeon 7000 series. It's absolutely
         | incapable of the highest texture quality and rendering
         | resolutions that need more than 8GB of VRAM. You'll likely
         | never go above 1080p on this card (1440p is going to be rough
         | based on benchmarks of the existing low end 7000 series).
         | 
         | There's absolutely no reasonable way to use more than 8GB of
         | VRAM on this card.
        
           | hs86 wrote:
           | Even modern low-end GPUs should have more than enough fill
           | rate for high-res textures. The texture quality setting in
           | games is usually not affecting performance at all until VRAM
           | runs out.
        
             | AnotherGoodName wrote:
             | Part of that is that the texture detail scales to the point
             | where on a low end card at low resolutions you aren't
             | seeing any difference between high and low detail textures.
        
           | ThatPlayer wrote:
           | No DisplayPort 2.0 is interesting because RDNA3 should
           | support that.
           | 
           | More importantly, FSR4 (currently) doesn't support RDNA3, so
           | you'll be limited on upscaling too.
        
         | hs86 wrote:
         | Not sure how heavy SteamOS is, but wouldn't modern games
         | actually prefer a flipped memory configuration? So, 8 GB RAM
         | and 16 GB VRAM would make this a more 'balanced' gaming
         | appliance. But it is advertised as a general purpose PC, so 8
         | GB RAM wouldn't be enough.
        
           | Yokolos wrote:
           | 8GB just isn't enough for modern AAA games. Battlefield 6,
           | probably the most highly optimized AAA game to have come out
           | in the past few years, still has a 16GB RAM minimum and Arc
           | Raiders, which is also incredibly optimized, still has a 12GB
           | minimum. Games are only going to become more resource hungry
           | from here, so 8GB in early 2026 would be a terrible idea.
        
             | cheema33 wrote:
             | > most highly optimized AAA game to have come out in the
             | past few years, still has a 16GB RAM minimum.
             | 
             | Are you talking about VRAM or system RAM? Steam machine has
             | 16GB of system RAM and is expandable. VRAM is limited to
             | 8GB.
        
             | vel0city wrote:
             | https://www.ea.com/en/games/battlefield/battlefield-6/syste
             | m...                   Minimum PC System Requirements
             | OS: Windows 10 (Proton, maybe, probably anti-cheat issues)
             | Processor(AMD): AMD Ryzen 5 2600 (Yep [?] )         . . .
             | Memory: 16GB (Yep, 16GB of system RAM [?] )
             | Graphics Card(AMD): AMD Radeon RX 5600 XT 6GB (8 GB of RAM
             | [?] )
             | 
             | I do agree 8GB of VRAM is a little low for a device to
             | release in 2026 though. But it technically does meet all
             | memory requirements for Battlefield 6.
        
           | esskay wrote:
           | The RAM's upgradable, it's standard DDR5 on a SODIMM module
        
         | aboringusername wrote:
         | Games publishers/developers are going to have to wind in their
         | necks a little. Whilst memory is abundant it's also still quite
         | expensive. We should still be aiming for efficiency and the
         | chances are 16gb+ are in the minority here. Fact is, the more
         | VRAM and compute you demand the smaller your customer-base
         | becomes.
         | 
         | I've played many games with 8GB VRAM* and will do so for the
         | forseeable. If that's not enough, I am not a customer. Simple
         | as.
         | 
         | The truth is, there is going to be a massive motivation with
         | the likes of Steam Deck/Machine to actually make titles that
         | are optimised and perform well within their hardware
         | parameters. It's money you won't want to ignore.
         | 
         | *One example was Silent Hill remake on PC, which used the
         | unreal engine. It was optimised beautifully and ran without
         | visual glitches and stutters even with the highest graphic
         | demands on a 8GB RTX
        
           | esskay wrote:
           | I think it does also help that a big chunk of Steams userbase
           | are playing smaller indie titles that don't need obscene
           | amounts of vram. The steam deck audience for example has a
           | lot of people playing both a mix of AAA and smaller games.
           | Given this is advertised as 6x as powerful as the deck I'm
           | sure they'll be fine. It's not meant to be a top of the line
           | console thats for sure, and if it was people would be moaning
           | that its too expensive.
        
             | lawlessone wrote:
             | Not using the highest settings obviously but i can run RD2
             | and CP2077 on the deck fine.
             | 
             | It will be a while before there is ps6 or new xbox.
        
         | msabalau wrote:
         | You always have the option of streaming a game, though.
         | 
         | 8 GB is good enough for most everything, and can you stream on
         | an exception basis, if something truly demanding catches your
         | eye.
        
           | energy123 wrote:
           | It should be good enough for any game with a toggle on
           | textures quality, which is pretty much every big title for
           | the foreseeable future?
        
       | reactordev wrote:
       | These links open the Steam app on my phone and crash. :(
        
         | teroshan wrote:
         | Opening them in a private tab circumvents that behavior (at
         | least for me)
        
         | phreack wrote:
         | I had to install the app to try and work around a problem with
         | Steam, and then had the same problems just browsing. You can
         | probably disable that behavior, but I ended up just
         | uninstalling the app entirely.
         | 
         | The support experience was so bad that I got really soured on
         | Valve, and can't even get excited for these announcements now.
        
         | hollow-moe wrote:
         | Forcing the use of the steam app for 2FA is such an ass move.
         | Keeping this as a reminder of Valve still being a corporation
         | with interests that can shift to the worst in a single day.
        
       | hyperpl wrote:
       | Wonder if there is a good remote with voice input to use for
       | YouTube and Kodi so I can replace my shield TV.
        
         | Loughla wrote:
         | I haven't had any problems with my shield since the update that
         | killed it about 3 years ago.
         | 
         | Or maybe I've just gotten used to it?
         | 
         | Are you having issues with yours?
        
           | buu709 wrote:
           | My Shield is 7 or 8 years old at this point and still going
           | strong. Was very much hoping for something like this from
           | Steam just in case something were to happen to it.
        
       | fph wrote:
       | How much?
        
       | babblingfish wrote:
       | In 2026 we should be getting Windows on a Xbox console with the
       | Xbox skinned version of windows. This would be a direct
       | competitor to that since most PC gamers have the majority of
       | their game library on steam.
        
         | ksynwa wrote:
         | > the Xbox skinned version of windows
         | 
         | Isn't that what the ROG Xbox Ally devices have? At least that's
         | what it looked like to me. Something like a SteamOS's gaming
         | mode counterpart for Windows.
        
           | babblingfish wrote:
           | Yes, the xbox skinned version of windows is in the ROG Xbox
           | Ally
        
             | robotnikman wrote:
             | And iirc it performed worse than SteamOS due to all the
             | Windows bloat.
        
         | creaturemachine wrote:
         | If MS even bothers to make another xbox this is what it will
         | be.
        
       | hasperdi wrote:
       | Does anyone know the price?
        
         | daedrdev wrote:
         | they have yet to announce the price
        
         | haunter wrote:
         | "Steam Machine's pricing is comparable to a PC with similar
         | specs" [0]
         | 
         | I's say max ~800EUR at this point
         | 
         | 0, https://www.theverge.com/tech/818111/valve-steam-machine-
         | han...
        
       | max-leo wrote:
       | > HDMI 2.0
       | 
       | The HDMI Forum yet again rearing it's ugly head by continuing to
       | block GPU manufacturers from implementing HDMI 2.1 in the Open
       | Source drivers
        
         | klipklop wrote:
         | Yup. This really needs to be fixed. There have been on-going
         | bug reports on it for years. AMD just needs to move the hdmi
         | 2.1 stuff behind a firmware binary blob already like NVIDIA
         | does. It's so annoying not having full quality HDMI. It's the
         | only think keeping me from using Linux on my current gaming PC
         | that is hooked exclusively up to my TV... Either that or TV's
         | need to start having Display Port.
        
         | TheTon wrote:
         | This is a big miss for me. I can't use my TVs 120Hz VRR mode
         | without HDMI 2.1.
         | 
         | I realize the Xbox Series X is beleaguered at this point, but
         | apart from playing games that are on Steam but not Xbox, I
         | can't see why I would prefer the Steam Machine.
        
         | moelf wrote:
         | "Luckily," the hardware won't allow for 4k@120Hz on visually
         | cutting edge games anyway.
        
       | paulatreides wrote:
       | "Yes, Steam Machine is optimized for gaming, but it's still your
       | PC. Install your own apps, or even another operating system. Who
       | are we to tell you how to use your computer?"
        
         | lukan wrote:
         | It might be PR speak ... but for me it is working.
        
       | perihelions wrote:
       | > _" SteamOS 3 (Arch-based)"_
       | 
       | Holy shit, it's the Year of The Linux Desktop, for real this
       | time. It's happening. It's _actually happening_.
       | 
       | A standard Arch Linux/KDE[0] PC for every home, in a polished,
       | vendor-supported package. Like Apple, it's a single standard
       | hardware/OS pair, so, FOSS' fatal hardware-support hell might
       | well be made obsolete. The vendor is a household name
       | corporation. There's an incredibly fortuitous (for Linux) market
       | dynamic at this point in time, of "commoditize your complement"--
       | the dynamic that Valve has incentives to invest massively in
       | giving away a nice thing for _free_ , because that does bad
       | things to its competitors. And Steam is... the killer super-app
       | to end all killer apps.
       | 
       | [0] https://en.wikipedia.org/wiki/SteamOS
       | 
       | This is real life!
        
         | atonse wrote:
         | If hype is to be believed, Omarchy is also pushing a lot of
         | devs to Linux.
        
           | erxam wrote:
           | The only thing that crock of shit is attracting is grifter
           | bucks.
        
             | atonse wrote:
             | Omarchy is free.
        
               | erxam wrote:
               | So? That doesn't mean D14HH isn't receiving "donations"
               | for his "work".
        
           | seabrookmx wrote:
           | Any devs that find the visuals, keyboard driven workflow, or
           | cult of DHH appealing enough to try Omarchy are likely
           | already Linux users.
           | 
           | Linux has been a great platform for devs for a long time.
           | This is exactly why WSL exists, and why MacOS has a native
           | Linux container[1] tool.. because Linux was eating their
           | lunch in this user segment.
           | 
           | [1]: https://github.com/apple/container
        
             | atonse wrote:
             | I've been using MacOS as my daily driver for 20 years
             | exactly because it had the best mix of (what I used to say
             | a while back), "Linux that works, and ain't ugly"
             | 
             | OrbStack has solved all the issues I had with running
             | containers on macOS. It's just a wonderful piece of
             | software that just works. (Not arguing vs container, just
             | specifying another option)
        
       | embedding-shape wrote:
       | The only thing I'd like to know, if the CPU/GPU will be
       | replaceable? The specs say "Semi-custom AMD Zen 4" and "Semi-
       | Custom AMD RDNA3", but I don't see "soldered" anywhere, so I
       | guess maybe they'll be switchable? If not with off-the-shelves
       | components, maybe Valve will offer their own upgrade kits in the
       | future?
        
         | zorked wrote:
         | > I don't see "soldered" anywhere, so I guess maybe they'll be
         | switchable
         | 
         | Unfortunately that's quite a logical jump...
        
           | embedding-shape wrote:
           | Yeah, I mean my comment is all speculation, guesses and
           | opinions. Given the limited information, some jumping is
           | required, if at least in order to ask questions :)
        
         | opencl wrote:
         | Given the memory configuration it seems _extremely_ unlikely
         | that it 's socketed. It's certainly not AM5.
        
           | embedding-shape wrote:
           | You mean "16GB DDR5 + 8GB GDDR6 VRAM" or something else? I
           | took it just as they didn't want to put VRAM next to the GPU
           | for some reason, rather than them actually being linked
           | somehow. Maybe I misunderstand.
        
         | cflewis wrote:
         | RDNA 3 is going to hold this machine back. DLSS is far and away
         | better, but Nvidia's apathy towards Linux has made playing on
         | something like Bazzite a worse experience. Nvidia has little
         | reason to keep investing in Windows gaming drivers given the AI
         | race, so seeing DLSS 4 or something on Linux is a pipe dream.
         | 
         | I think this machine will be decent for most people, but it's
         | no-one with a 3080 is going to be looking at this and thinking
         | "this is worth it", as it's probably coming in at about $750.
         | The question is whether it'll have power parity with whatever
         | the next Xbox is.
        
           | keyringlight wrote:
           | Unless AMD/Valve pull a rabbit out of a hat it'll also be
           | missing FSR4 which needs RDNA4, and is AMD's pretty-damn-
           | close catch up to DLSS.
        
           | ZekeSulastin wrote:
           | I thought DLSS4 did work on Linux, and a quick glance at
           | r/linux_gaming seems to say the same.
           | 
           | I agree about RDNA3 holding it back; given its specs I'm
           | hoping its significantly cheaper than $750.
        
         | hnuser123456 wrote:
         | Pretty much all (non-Apple) computers in this form factor have
         | a soldered CPU and GPU (and of course soldered VRAM), and slots
         | for DIMMs and M.2.
        
           | bangaladore wrote:
           | Unless you made a typo here-- Apple's equivalent to this is
           | Mac Mini, which has soldered CPU, GPU and RAM (and also the
           | SSD as its not soldered, but it's not standard).
        
             | hnuser123456 wrote:
             | Yes, that was my point, Mac Mini solders components that
             | are not soldered on most other computers of that form
             | factor, but a socketed CPU or GPU would be extremely
             | unusual.
        
         | haunter wrote:
         | Soldered, not upgradable
         | https://www.youtube.com/watch?v=bWUxObt1efQ&t=591s
        
           | embedding-shape wrote:
           | Shame, but makes sense. Thanks for finding it out for us!
           | 
           | You happen to know if the same is true for the RAM? Video
           | seems to mention soldered CPU and GPU only, I skimmed the
           | video but didn't see it mentioned.
        
             | robotnikman wrote:
             | I'm seeing conflicting info on the RAM. Some are saying its
             | soldered, others are saying its replaceable.
        
               | amlib wrote:
               | It might be because the gpu ram is soldered but the cpu
               | ram is replaceable?
        
         | butlike wrote:
         | I mean, honestly, do you ask the same question about a
         | PS5/Xbox? At a certain point, just build an upgradable PC. I'd
         | equate this product more to a home console than a PC at this
         | point
        
           | embedding-shape wrote:
           | I do not, my expectations are also way lower for Sony and
           | especially Windows (still, happy PS5 owner here). I already
           | have a PC, thanks for asking!
           | 
           | Steam specifically pitches this as a console+PC so I thought
           | asking clarifying questions about the PC part of the product
           | made sense.
        
       | nalekberov wrote:
       | Video games were the only reason for me to use Windows, now that
       | Steam solved this problem no reason to look back anymore. I am
       | also not big fan of multi-player games, so not being able to play
       | games with anti-cheat system buried deep into their binaries
       | isn't an issue.
        
       | thadt wrote:
       | Pretty much the only reason I boot to Windows anymore is to play
       | games with my kids and family. The direction of this thing is
       | dangerously close to being all I'd care about from a desktop
       | computer.
       | 
       | If Valve pivoted into making a well-supported laptop with good
       | hardware that ran Linux _and_ played games...
        
         | quasigod wrote:
         | Just wondering, what games are you playing that dont run on
         | Linux yet? I can't think of games I'd play much with family
         | that dont work well
        
           | neura wrote:
           | I do not believe that _you_ are trolling with this question,
           | but answering this is just asking to be trolled.
           | 
           | That said. Fortnite. Yes, I still play it with friends and
           | cannot play it on Mac or Linux. :(
           | 
           | I'm sure others have similar examples. Also there are just
           | simple things like playing with friends and streaming on
           | Discord. Anybody streaming from Windows always comes across
           | smooth and HD to the other participants while anybody on
           | Linux seems to consistently be received (I don't know where
           | exactly in the chain the problem exists, so just "received",
           | as it may not be a broadcasting or encoding problem, I'm not
           | an expert in this) with a lot of artifacts and lower
           | framerates.
        
             | andai wrote:
             | A friend of mine, a Linux user, says he installed Windows
             | for gaming. Apparently the main issue isn't actual
             | compatibility for games, but that a lot of games require
             | some kind of kernel level anticheat (rootkit?).
        
               | seabrookmx wrote:
               | Yes. Valorant and Battlefield 6, for example.
        
               | cheald wrote:
               | Yes, this is broadly true. Just about everything that
               | does _not_ have Linux-disabling anticheat runs
               | wonderfully on Linux these days. You can check
               | https://protondb.com/ to see how any given game runs.
        
               | inexcf wrote:
               | Yes and they could just make it(the rootkits) work on
               | linux. It's more about the publishers/devs actively
               | opposing linux.
        
               | rtkwe wrote:
               | Alternatively it's still a pretty small slice of the
               | market that's not willing to dual boot for the major
               | games that do require windows only anticheats so it's
               | just not worth their dev and support time to try to serve
               | that small slice. Valve's work on Steam Machines/Decks is
               | the thing needed to actually push developers to
               | supporting it by providing a relatively consistent target
               | OS and a large enough install base to justify spending
               | the money to support.
        
               | jsheard wrote:
               | The major anti-cheats do support Linux, but it's opt-in
               | on the dev side because they're _significantly_ easier to
               | bypass than the Windows versions. It 's not even close,
               | getting around the Linux ACs is child's play. It sucks
               | but nobody really has a good solution yet.
        
               | rtkwe wrote:
               | Yep anticheats are one of the big hurdles to 'porting' a
               | lot of online focused shooters to linux. It's an
               | unfortunate situation but I get it from the company's
               | perspective, not having any anticheat leads to shitty
               | situations for way more players than not having a linux
               | version of their anticheat and a vast majority of players
               | have Windows devices or are willing to dual boot.
        
               | grepex wrote:
               | This is true. Battlefield 6 is in this boat
        
               | tapland wrote:
               | It's a few games, but a few very important ones.
               | 
               | GTAVs online ecosystem with custom servers. Rust hasn't
               | enabled Linux Battleye support. Valorant
               | 
               | Some releases that are temporarily popular like BF6,
               | playtest of Battleye games where Linux support isn't
               | enabled (Fellowship, Exoborne). All games in this
               | paragraph also by Swedish developers. Kom igen, linuxstod
        
               | nickstinemates wrote:
               | Escape from Tarkov is the only reason I have a Windows
               | Hard drive still. It doesn't have anything else on it.
        
               | bigyabai wrote:
               | FWIW, PvE and modded Tarkov _does_ actually run fine on
               | Linux (Streets map doesn 't, nor does Arena).
               | 
               | It's definitely not the same, but between Arc Raiders and
               | PvE I get my extraction shooter fix. Online Tarkov is
               | mostly populated by Gaming Wizards(tm) anyways.
        
               | nickstinemates wrote:
               | Yes I am playing Arc Raiders now instead of Tarkov
               | because switching is not worth it. Until it will be!
        
               | froggit wrote:
               | EFT has a pretty ridiculous history with attempts at
               | anticheat. Several years ago they set up their servers to
               | kick anyone with virtualization enabled because cheaters
               | had been using VMs to intercept network traffic (the
               | network traffic wasn't encrypted for tarkov then). The
               | response from cheaters was to use a seperate bare metal
               | build to intercept the traffic. The devs "fixed" it right
               | before windows 11 came out with virtualization on by
               | default.
        
               | mindcrash wrote:
               | Some intrusive ones (EA's anti cheat for recent
               | Battlefields, Activision's anti cheat for Call of Duty,
               | anything from Riot to name a few) do not work.
               | 
               | However, EAC - who is a major player in this field
               | producing generic solutions - _does_ support Linux. The
               | involved publisher, however, needs to approve this and
               | the developer need to turn on a feature flag. That 's it.
               | 
               | However, some publishers simply deny this for... totally
               | mental reasons ...and this means that the game is marked
               | as borked in protondb even though the game could as
               | easily be played on Linux thanks to EAC's Linux support.
        
               | belthesar wrote:
               | "EAC supports Linux, but devs just won't turn it on" is
               | the clickbait answer, but the details are more nuanced.
               | EAC has multiple security levels that a title can set
               | based on the threat model of the game, and most games
               | with heavy MTX that use EAC shy away from it, largely
               | because Fortnite doesn't do it. EAC is owned by Epic, and
               | if Tim Sweeney says that you can't do MTX on Linux
               | safely, then any AAA live services game with in-game MTX
               | is going to shy away from it, regardless of how true the
               | statement actually is.
        
               | duskwuff wrote:
               | "MTX" as in, microtransactions?
               | 
               | What do microtransactions have to do with anticheat?
        
               | sitzkrieg wrote:
               | granting clientside without paying, things like that
        
               | mindcrash wrote:
               | The Finals has mtx, is protected by EAC, and is playable
               | on Steam Deck.
               | 
               | Throne and Liberty, which is also protected by EAC and
               | has mtx, is also playable on Steam Deck.
               | 
               | So this is bullshit and it clearly shows it's the
               | publisher's choice. What Sweeney thinks has nothing to do
               | with it.
        
             | quasigod wrote:
             | I dont think I'm getting trolled, I know that loads of
             | games still dont work. I just wanted to get an idea of
             | which games are the current biggest ones holding people
             | back.
        
           | thadt wrote:
           | Fortnite & Call of Duty
           | 
           | If I could travel back in time and prevent my kids and
           | nephews from ever learning about Fortnite, I might do it.
           | Instead I'm out here trying to keep from getting sniped by a
           | Simpson character.
           | 
           | Fortunately, it seems like the rest of the family is getting
           | tired of COD's ceaseless churn, and might be willing to pick
           | up something else.
        
             | haunter wrote:
             | Fortnite is a fun game though, it's the only game holding
             | me back from fully switching to Linux. Cloud streaming just
             | doesn't cut it, latency is way too high (+ more money for a
             | single game)
        
             | quasigod wrote:
             | Ah I had kinda forgotten Fortnite exists haha. I think I
             | assumed your kids were younger.
        
           | andoando wrote:
           | BF6 and any multiplayer EA games with anticheat
        
             | OGWhales wrote:
             | Apex is an EA game and actually ran great on Linux until
             | they removed support. Unfortunate, but they said it was
             | necessary to combat cheaters though that claim is somewhat
             | dubious since cheaters is perfectly viable on Windows
             | still.
        
               | seviu wrote:
               | FIFA is another one that comes to mind, or however they
               | call it these days.
               | 
               | Also from EA
        
           | 2OEH8eoCRo0 wrote:
           | Battlefield 6, GTA V online, Escape From Tarkov, likely GTA
           | VI
           | 
           | Imagine not supporting the latest releases that all your
           | friends are playing.
        
             | quasigod wrote:
             | Zero of my friends are playing any of these games. GTA VI
             | will probably do the console first release thing anyways.
             | 
             | Edit: Fair enough to the other ones though. This comment
             | wasnt meant to be inflammatory or argumentative, but
             | clearly someone else believed it was.
        
               | embedding-shape wrote:
               | What's the point of arguing like this? You're asking for
               | experiences from people, then when people give you proper
               | answers it glides off with "well no one I know plays
               | those anyways". Isn't the discussion larger than your
               | personal and private experiences, if you're discussing in
               | public like this?
               | 
               | You seemed to have some initial claim that "all games
               | actually work perfectly fine, prove me wrong" but then
               | you don't seem to actually want to engage faithfully
               | anyways.
        
               | navigate8310 wrote:
               | They think HN is Reddit, notorious with its flaming war
        
             | Whinner wrote:
             | Steam Box 2 will be out before GTA VI
        
             | Ferret7446 wrote:
             | Depends on your friend group; statistically speaking
             | they're more like to play ARC raiders than EFT which does
             | run on Linux
        
           | barbazoo wrote:
           | Trying to get RDR2 to work on Linux, so far no luck.
        
             | delduca wrote:
             | I play it on Linux, try Proton hotfix.
        
             | remuskaos wrote:
             | I've played it on the Steamdeck without issue.
        
           | OGWhales wrote:
           | For me it's only games the specifically don't support Linux,
           | which are mostly competitive multiplayer games with anti-
           | cheat software. Apex Legends used to work great on Linux, but
           | they removed support as an attempt to combat cheaters (there
           | are still tons of cheaters).
        
           | AndroidKitKat wrote:
           | In addition to what others have said, a group of friends
           | still plays enough League of Legends that I don't both dual
           | booting. Also if you play RuneScape (RS3, not OSRS) the best
           | 3rd party add-on, Alt1 Toolkit, only works on Windows.
        
           | dmoy wrote:
           | For me the thing that pushed me to reinstall windows after I
           | got a cheap $10 copy was Kerbal Space Program. Though, in my
           | specific case I strongly suspect it was older hardware &
           | driver issues than anything else, since I've not had any
           | major problems on steam deck.
           | 
           | I do have more random crashes on certain games even on steam
           | deck, but not as bad as Kerbal Space Program on my old (12
           | yr) desktop.
           | 
           | Factorio seems to work better on Linux. Which is both good
           | and bad (since it's so addictive).
        
           | SirMaster wrote:
           | Battlefield, Call of Duty, Apex Legends, PUBG, Rainbow 6
           | Siege, Fortnite
           | 
           | Basically all the games I play regularly with my friends.
        
           | InvertedRhodium wrote:
           | Microsoft Flight Simulator
        
         | ugurcant wrote:
         | I was in the same shoes, then one day I decided to give a shot
         | to Bazzite. To my surprise the installation was extremely
         | smooth, and everything worked right away. Now I'm playing
         | almost everything on it (Arc Raiders, EU V, HLL and Horizon FW
         | recently). If you want to _try_ all you need is 15 minutes,
         | some HDD space and an empty USB. You don't have to give up
         | Windows at all, dual booting is also pretty smooth.
        
           | gpderetta wrote:
           | I have a bazzite box connected behind my TV. Even with a non
           | optimal choice of graphic card (an old Nvidia) it works
           | better than I was expecting.
        
             | Whinner wrote:
             | I also bit the bullet and did a bazzite install and am
             | blown away how seamless it has been for what I need. All
             | the games I like run on Steam. Even Diablo 4 runs through
             | the Blizzard launcher which does take some work to get
             | installed, but nothing you can't find in a youtube video.
             | 
             | No issues using the system as my daily driver for personal
             | things. I have dual monitors, one oriented vertically and
             | one 144hz. All works great! I'd recommend it to anyone
        
               | aryonoco wrote:
               | The whole Universal Blue image ecosystem is so polished,
               | consistent and coherent. Bazzite is their gaming image
               | variant, I've also recently switched to Bluefin which is
               | their Gnome variant on my workstation and everything
               | works so nicely together, it's the most joy I've had
               | using a computer in a long time.
        
           | barbazoo wrote:
           | Loved the concept, tried it out, didn't work, at least not
           | for RDR2 which I was trying to play. But how would it work,
           | there is Linux, Bazzite, then there is Steam, RDR2 needs the
           | Rockstar launcher, it's such an intricate web of
           | dependencies, I'm not surprised something isn't working.
        
             | computerex wrote:
             | RDR2 has a gold rating:
             | https://www.protondb.com/app/1174180
             | 
             | It should work with some tinkering.
        
             | lbschenkel wrote:
             | I have finished RDR2 on Bazzite (story mode), zero issues.
        
             | amlib wrote:
             | When silly DRM or a game launcher is all that is keeping
             | you from enjoying a game, that is when you get the pirated
             | version without any of this bs and enjoy it without
             | remorse.
        
             | Wojtkie wrote:
             | RDR2 works great on my AMD Linux machine.
        
         | nicolaslem wrote:
         | I used to also have a dedicated Windows machine just for
         | gaming, but two years ago I formatted the Windows drive and put
         | SteamOS (via ChimeraOS) instead. I can legitimately say that it
         | has been more stable than running the same games on Windows.
         | Just flawless.
        
         | com2kid wrote:
         | I've been using Pop_OS, buggy as hell but steam games work
         | great!
         | 
         | Everything is kinda a dumpster fire, but they nailed steam
         | games.
        
           | quasigod wrote:
           | Pop_OS is pretty rough. Theyre running on a super outdated
           | base while working on COSMIC
        
             | com2kid wrote:
             | The pop shop app being single threaded is just
             | embarrassing. Do a search, the entire UI freezes up until
             | the search is complete.
             | 
             | Also updates regularly break my KDE session and I have to
             | restart my display server.
             | 
             | Sometimes I have to switch to a tty and back to my
             | graphical console to get my display back.
             | 
             | It is a mess all around.
             | 
             | I haven't managed to get my GPU working in Docker, ugh.
             | 
             | That said, it does work. Mostly.
        
         | catears wrote:
         | Like other commenters, I also recently made the switch. Figured
         | I would dual-boot windows but have never needed to boot it back
         | up again.
         | 
         | ProtonDB is a goldmine when a game doesn't work. Oh, and
         | switching from Nvidia GPU to AMD GPU seems to have worked great
         | to get games to "just work".
        
           | agentifysh wrote:
           | one limitation for Bazzite for instance would be some titles
           | that require anti-cheating won't work but just like OP, only
           | use case I have for windows is gaming and running some
           | banking app which won't work on non-Windows device
           | 
           | love to see more and more users realize they can game just
           | fine on linux
        
             | drnick1 wrote:
             | It's time to stop buying such games and send game studios a
             | signal that we won't tolerate rootkits and/or closed
             | platforms. Anti-cheats should run server-side, or better
             | yet, servers should be community-operated. I would probably
             | bought BF6, but since I exclusively use Arch, EA lost a
             | sale -- too bad for them there are thousands of other games
             | that work flawlessly on Linux.
        
         | theshrike79 wrote:
         | This promises 4k 60fps gaming and Valve is good with hardware,
         | so this is an immediate buy from me if it's under 1000EUR
         | 
         | No need to mess around building a gaming PC anymore.
        
         | seanalltogether wrote:
         | Same, if they also released something like a Steam Machine Pro
         | with more ram+vram and bit higher specs I would instantly
         | purchase it. Nvidia and AMD have been rightly criticized for
         | releasing 8GB video cards in the past year and valve shouldn't
         | be immune to that criticism.
        
         | kulahan wrote:
         | Extremely hard pass on a laptop. They already have the steam
         | deck, and now they have this. Whether you want it portable or
         | not, there are options. Laptops always end up being just...
         | _so_ disappointing.
        
       | lenerdenator wrote:
       | To the HL3 faithful, this is your reminder that
       | 
       |  _NOTHING_
       | 
       |  _EVER_
       | 
       |  _HAPPENS_
        
         | rawling wrote:
         | This is the speculated-about gap in the Steam store events,
         | then?
        
       | 12_throw_away wrote:
       | In this big hardware refresh, honestly most excited about finally
       | getting a new steam controller [1], which feels like it might
       | finally give us a better, more extensible standard than the
       | extremely outdated XInput protocol (which still doesn't even
       | support motion controls)
       | 
       | [1] https://store.steampowered.com/sale/steamcontroller
        
         | LelouBil wrote:
         | I'm just hoping it has a standalone "pretend it is an
         | xbox/generic controller" mode that doesn't rely on steam, so I
         | can bring it to friends easily.
        
         | hnuser123456 wrote:
         | No mention of dual stage trigger though, which was my cheat
         | code in rocket league to have one button for accelerate and
         | boost
        
           | nisegami wrote:
           | Hoping it's there just not mentioned.
        
             | opan wrote:
             | This controller seems more like it's going for parity with
             | the Deck, which doesn't have dual stage triggers. I
             | wouldn't get your hopes up.
        
           | WXLCKNO wrote:
           | Wow lol. I just posted the exact same comment, there are
           | dozens of us! I literally cannot play rocket league without
           | the steam controller for this reason.
           | 
           | Also set rotate left and right to the grip triggers (roll in
           | aviation terms I guess).
        
           | pythonaut_16 wrote:
           | Steamdeck has the dual stage triggers right? (Though maybe
           | just in software?) I'd be shocked if the new controller is
           | less capable than that.
        
           | jorvi wrote:
           | You can set a dual-stage trigger in Steam Input binding with
           | any controller its trigger range, its not something unique to
           | the Steam Controller.
        
             | hnuser123456 wrote:
             | Sure, but having a tactile bump in the travel makes it that
             | much easier. I can see the argument that it might seem
             | overcomplicated or confusing to typical users though.
        
               | jorvi wrote:
               | If we get really lucky, some gamer dev will look at the
               | Sony DualSense driver (yes, they wrote and upstreamed an
               | official one) and figure out a way on how to shim /
               | expose the adaptive triggers to Steam Input bindings.
        
               | fwip wrote:
               | I wonder if the haptics are programmable enough to
               | simulate that.
        
         | 12_throw_away wrote:
         | In my dream world, hardware enthusiasts would be constantly
         | creating absolutely crazy game controllers with bizarre
         | combinations of inputs that look nothing like an xbox 360
         | controller. There'd be a universal input protocol that would
         | allow for self-describing gamepads with arbitrary numbers of
         | digital buttons, analog sticks and triggers, touchpads, mouse
         | inputs, haptics, gyro sensors, levers, sliders, wheels, etc.
         | etc.
         | 
         | I realize this may not be practical, but it's kind of weird
         | that PCs have been more or less stuck with a protocol designed
         | for XBox 360 controllers for 2 decades now, while the locked-
         | down console space is seeing much more experimentation and
         | innovation around input. The original steam controller at least
         | hinted at being sort of an open platform for this sort of
         | thing, although it didn't really take off. Fingers crossed for
         | the new version.
        
           | rtkwe wrote:
           | It's because the two-thumbstick, 8 face buttons, 2 shoulder
           | and 2 trigger form factor covers so many games there's not
           | been a real reason for super wacky controllers. They kind of
           | hit it out of the park on the 360 design and the only real
           | sticking point left is the exact ergonomics which mostly fall
           | into the PS thumbstick position (both lower) vs XBox position
           | (left high and right low).
        
             | likeclockwork wrote:
             | The Xbox controller doesn't even have a gyro. Xbox
             | controller design is completely stagnant.
        
               | jorvi wrote:
               | Gyro aiming being on all 3 console platforms would be
               | such a huge boon, because then it could finally get
               | implemented in every shooter. And they could start
               | heavily nerfing the frankly ridiculous aim assist that
               | controllers currently get.
               | 
               | Back buttons would be another nice one. Right now there's
               | just 2-4 buttons too few on controllers, and it often
               | leads to strange button mappings that either shift with
               | context or require multi-button activations, which gets
               | even more annoying if you have to do it during, say, a
               | jump.
        
               | rtkwe wrote:
               | Is that something people are actually asking for? I don't
               | think I've heard of anyone actually pushing for gyro
               | aiming in major shooters like COD, Fortnite etc.
        
               | likeclockwork wrote:
               | It's one of those things that people who haven't
               | experienced simply wouldn't know to ask for. Wii had
               | motion aiming but it was more of a gimmick, it wasn't
               | until playing FPS games on the first Steam Controller
               | that I, personally, realized how much more playable and
               | comfortable gyro aiming made these games-- coming from
               | mouse+keyboard, I found fine-aiming challenges on
               | thumbsticks to be very uncomfortable.
               | 
               | Gyro aiming completely solves both fine aiming and
               | tracking aim on a gamepad when paired with some kind of
               | touch sensitive control for enabling the gyro (natural
               | recentering).
               | 
               | In console FPSes they just automatically track the enemy
               | if they're near your crosshair and call it a day-- giving
               | everyone an aimbot instead of solving the UX issue.
        
               | rtkwe wrote:
               | I've tried Gyro aiming and could not get used to it even
               | in games where it's the 'superior' choice like my brief
               | daliance with Splatoon.
        
             | keyringlight wrote:
             | One big reason would be that the 360 controller was when
             | they first made it standard USB to connect, and introduced
             | Xinput with the standard set of inputs for games to target.
             | I expect most gamers wouldn't find it pleasant if they had
             | to assign buttons and axis before the joypad would be
             | active/useful, then hitting play and trying to remember
             | what JOY_5 mapped to as used to be needed with directinput.
        
           | dezgeg wrote:
           | USB HID actually works pretty much how you describe, for
           | instance a Physical Descriptor can contain metadata about
           | which body part a button/control is supposed to be used with.
           | 
           | It's extremely complicated however (like many things USB),
           | which is probably why everything just emulates an XBox 360
           | controller like you said.
        
         | ThatPlayer wrote:
         | SInput recently released and got supported by SDL, which plenty
         | of games, but also Steam Input uses. So you can already use
         | SInput in Steam Input. Better than XInput for sure.
         | 
         | https://docs.handheldlegend.com/s/sinput/doc/sinput-hid-prot...
         | 
         | I don't think Steam has ever published specs for their
         | protocol. And without Steam, their old controller would
         | fallback to a mouse/keyboard mode. The Linux kernel drivers
         | (that didn't require Steam) were reverse engineered. Hori
         | released a Steam Controller recently. Even that still had an
         | XInput fallback switch.
        
         | torginus wrote:
         | Isn't the lack of extensibility kind of the point?
         | 
         | It forces everyone to make the same controller, so the
         | developer knows what the user will have.
        
         | WXLCKNO wrote:
         | I love my OG steam controller still. I can't tell if this new
         | one has the dual stage triggers like the og (like if there's an
         | additional click on full trigger pull).
         | 
         | I used that to set things like boost in rocket League and it
         | felt super intuitive.
        
           | esskay wrote:
           | According to digital foundry it does have dual stage triggers
        
           | bargainbin wrote:
           | First thing I checked for! I feel like it's such a niche
           | feature but also distinctive. It's actually a "necessity" for
           | a proper Gamecube emulation experience, which has the two
           | stage shoulder buttons.
           | 
           | Like you, I also used this for boost on Rocket League and it
           | was surprisingly intuitive. You can map it to the triggers
           | lowest threshold to emulate it but without the tactile bump
           | to rest against it just won't work.
        
         | WhereIsTheTruth wrote:
         | The trackpads are a deal breaker for me
         | 
         | They should have put them just above the joysticks, like the
         | PS5 controller
         | 
         | Better, they should have made them detachable with a magnet,
         | similar to the Switch JoyCon's system, what a missed
         | opportunity
        
           | Yokolos wrote:
           | > They should have put them just above the joysticks, like
           | the PS5 controller
           | 
           | I don't understand how that would be in any way ergonomic.
           | The new Steam Controller's layout has a proven track record
           | with the Steam Deck, which is essentially identical. It
           | allows you to play KB&M games like Alpha Centauri on the
           | Steam Deck without any external peripherals. It would be
           | utterly unplayable if the trackpads were in the same place as
           | the PS5's pad, which is basically just used to open a menu or
           | map or for gimmicky in-game gestures.
        
           | fwip wrote:
           | I found the original Steam Controller's trackpad placement to
           | be just about perfect.
        
         | jorvi wrote:
         | It looks way too chunky, just like the original Steam
         | Controller, Steam Deck or original duke Xbox controller. Not
         | everybody has Jack Reacher hands.
         | 
         | Microsoft really did it right with the XSX controller. They
         | took the old X360 / Xone design (perfect for large and medium
         | hands) shrunk it slightly and then added cut-outs and and
         | angled button surfaces (perfect for medium and small hands).
         | The Elite is similarly good, with the back buttons being
         | elongated and thin, meaning everyone can reach them comfortably
         | without them getting in the way.
        
           | lawn wrote:
           | My kids have been using the steam deck since they were 3
           | years old. Granted, their hands were a bit too small but the
           | Deck is way more manageable than it appears.
        
           | hurricanepootis wrote:
           | I own a steam controller and have been using it for multiple
           | years. It's actually really comfortable with the way it sits
           | in my hand. Far more comfortable than whatever sony had going
           | on with the PS4 dualsense stuff
        
           | archon810 wrote:
           | Maybe in size, but at least by weight, it's not bad at all.
           | 
           | Steam Controller weight: 292g.
           | 
           | Nintendo Switch 2 controller: 235g.
           | 
           | Sony Playstation 5 DualSense controller: 280g. DualSense
           | Edge: 322g.
           | 
           | Xbox Wireless controller: 280g. Wireless Elite series 2:
           | 345g.
        
         | pixelready wrote:
         | Same here. The trackpads on the steam deck work great. Might
         | get this for docked mode. Kinda wish a splittable controller
         | was more common for ergonomics ( not great to be clenching your
         | chest on a centered object like that for hours on end, similar
         | to non-split keyboards ). Seems like split controllers are
         | still reserved for VR and nintendo switch style systems for
         | now...
        
         | archon810 wrote:
         | I've been using a Stadia controller with my Steam Deck OLED but
         | finally it'll have a worthy upgrade.
        
       | clvx wrote:
       | Valve, please partner with Framework. I think this could be a
       | great partnership in the future and the whole ecosystem as a
       | whole.
        
         | lavela wrote:
         | Did Framework ever distance themselves from Omarchy after the
         | whole discussion in October? Otherwise I hope and expect Steam
         | to know better than to align themselves with Framework.
        
           | richwater wrote:
           | Any additional context for those out of the loop?
        
             | KopyWasTaken wrote:
             | This was the first blog that I found on the matter:
             | https://gardinerbryant.com/the-omarchy-framework-thing/
             | 
             | tldr; DHH is a controversial figure, and Framework are
             | latching onto Omarchy. I think some folks think that
             | Framework's image is being tarnished by working with DHH.
        
             | ap2025 wrote:
             | DHH is a controversial figure who increasingly comes out as
             | tone deaf and perpetuating reactionary myths. It's not new
             | either.
             | 
             | https://davidcel.is/articles/rails-needs-new-governance
             | https://blogs.library.duke.edu/blog/2023/11/30/why-were-
             | drop...
        
               | Spivak wrote:
               | It really is so sad to see people get sucked into the
               | alt-right pipeline and not even realize it despite it
               | being so obvious from the outside that it's happening.
               | For all his talk on indoctrination it's weird to suddenly
               | have very specific opinions on a bunch of unrelated
               | topics you have no personal involvement in, no expertise
               | in, and tangible connection to.
               | 
               | Except of course that despite these issues not moving the
               | needle on basically anything in daily life they are part
               | of a grand conspiracy corrupt society in some nonspecific
               | way and must be eradicated. In a way I really can't blame
               | any individual because there's very little in the way of
               | defenses against it but it's sad to see the cocktail of
               | intelligence, arrogance, and fame mean that no one will
               | ever be successful at pulling him out.
        
           | zcdziura wrote:
           | Why would Framework "distance" themselves from Omarchy?
           | What's a Linux distro got to do with anything?
        
             | latexr wrote:
             | The problem is not the distro per se, but the person behind
             | it.
             | 
             | https://jakelazaroff.com/words/dhh-is-way-worse-than-i-
             | thoug...
             | 
             | https://gardinerbryant.com/the-omarchy-framework-thing/
        
               | lawlessone wrote:
               | Unfortunately that is no longer an issue for many people.
        
           | pie_flavor wrote:
           | Valve most likely cares about more relevant things than
           | idiotic Internet shitfights, such as functional technology,
           | or paying customers.
        
         | bogwog wrote:
         | What would a Framework partnership accomplish? Ship SteamOS as
         | a preinstalled option for their laptops?
        
           | robotnikman wrote:
           | That actually would be a cool idea and doable.
        
           | justinsaccount wrote:
           | You seem to be forgetting the framework desktop which is very
           | similar in form factor to the new steam machine:
           | https://frame.work/desktop
        
       | SunshineTheCat wrote:
       | Being able to play PC-ish games without Windows (all on its own)
       | makes this pretty interesting. Looking forward to seeing its real
       | world performance. The fact that it doesn't take up the space of
       | a household appliance is a plus too.
        
         | dmix wrote:
         | You can do that today with a Steam Deck + a dock. The
         | performance is surprisingly good and most higher end games you
         | buy on Steam will come with pre-configured steam deck settings
         | to downgrade video settings if needed.
         | 
         | I'm going to be buying the box though for the faster AMD chip,
         | as I wasn't able to play some like Resident Evil 2 remake.
         | While the Silent Hill 2 Remake played decent enough.
        
         | dfxm12 wrote:
         | What exactly do you mean by "pc-ish"? Setting aside steam deck,
         | are you aware that you can already install steam on linux and
         | play many games [0]? Are you aware of Bazzite [1]?
         | 
         | 0 - https://www.protondb.com/
         | 
         | 1 - https://en.wikipedia.org/wiki/Bazzite_(operating_system)
        
           | bongodongobob wrote:
           | Long time veteran Linux user. I was not able to get anything
           | to run on Steam. It's some sort of display driver
           | issue/conflict, but if it takes me longer than an hour, I'm
           | over it.
        
             | 9029 wrote:
             | This is exactly where Bazzite is convenient since it comes
             | with the latest drivers (including 32-bit) out of the box.
        
       | daedrdev wrote:
       | A mainstream desktop PC that supports most games without windows
       | is actually a massive deal in the long term as I know plenty of
       | people who don't like windows but didn't have an alternative
        
       | thot_experiment wrote:
       | > Who are we to tell you how to use your computer?
       | 
       | i'm having a hard time describing the feelings this makes me
       | feel. like i've been stressed, bedraggled and worn down, and
       | suddenly there's a moment where i can just rest
       | 
       | it's nice to be excited about something for once instead of the
       | baseline expectation of a horrible adversarial experience, which
       | is the case for most tech in 2025
       | 
       | it is somewhat depressing that it's this novel to expect a piece
       | of hardware to actually exist to make my life nicer vs the
       | default of being an abomination that tries constantly to extract
       | money and information from me like a fucking vampire
       | 
       | (and i guess, not having used this yet, this also speaks to valve
       | being one of the last companies that i have any trust in to be
       | capable of making a business decision that makes them less money
       | in the short run in order to deliver a better product)
        
         | keyringlight wrote:
         | An ongoing 'background noise' concern I've had for a while is
         | how PC gaming seems to be centralizing around steam. There's
         | reasons why that happened, but it'd be real nice if
         | 'infrastructure' was able to decouple from their store. It
         | feels like practically requiring steam for PC gaming on windows
         | and certainly on linux isn't a mile away from requiring MS
         | windows, is it much freedom to pick which Seattle based company
         | you run software from?
        
           | daedrdev wrote:
           | There are plenty of competing stores, they just aren't good.
           | I require a game to be on steam because I like the store and
           | features, but many games are also sold elsewhere.
        
           | thot_experiment wrote:
           | I don't think there's NO reason to be concerned, but I think
           | it's pretty different considering the decades of history of
           | how Valve acts vs how M$FT acts. Also, many games available
           | on Steam are DRM free or available from other sources and
           | Proton itself is open source.
           | 
           | Valve is also not publicly traded and they have a succession
           | plan of some sort in the event that gaben kicks it, I can
           | only assume whatever he's come up with is sound, he's done a
           | great job of running the place so far.
        
           | Sohcahtoa82 wrote:
           | > There's reasons why that happened
           | 
           | Steam's near-monopoly was earned by simply being the best
           | store. Other stores like Epic don't even include _basic_
           | features like a shopping cart to buy multiple games at once.
           | 
           | I could go on and on about why Steam is so much better than
           | any other store, but this isn't the place.
           | 
           | That said, I can understand being nervous. Steam is great
           | because it's privately owned and GabeN is happy with the
           | money he makes from it and doesn't feel the need to
           | enshittify it in order to get more money. But eventually he
           | will die or retire, and someone else will be given control.
           | Supposedly, he's already vetted some people to take the job,
           | but what's to say they weren't merely playing the part and
           | will take it public as soon as they can?
        
           | fngjdflmdflg wrote:
           | The built in Steam DRM is very weak. Of course that can
           | change at any time, but at least the current catalog of Steam
           | DRM-only games are not really tied down to steam except via
           | law/licensing.
        
         | engeljohnb wrote:
         | Valve earned a lot of goodwill from me when I set up my docked
         | steam deck as my main media player & gaming device. It required
         | me to do a lot of little hacks. I was doing stuff the device
         | wasn't meant to do, but it never put up road blocks just
         | because I wasn't allowed to do it. Not like when I want to do
         | simple things on my wife's macbook.
        
         | Lapra wrote:
         | Steam is a service that's been running for >20 years and
         | somehow hasn't been enshittified (although, I suppose when it
         | first appeared it was seen as enshittification). It's worth
         | celebrating, to be honest.
        
         | ranger207 wrote:
         | A couple weeks ago Amazon said something about "we were trying
         | to compete with Steam and even with all our resources nobody
         | noticed" and that made me realize something: ideally, companies
         | with similar products and services compete on features and
         | cost, but nowadays the big tech providers compete more on lock
         | in than anything else. But in the market of video game retail
         | stores the competition _is_ on features and price, because
         | Steam competes on those terms (ref gaben's famous quote "piracy
         | is a service problem"; they're even competing and succeeding
         | against free products)
        
         | butlike wrote:
         | Plot twist, Valve AI will syphon all your user metrics into
         | Valve's new model. J/k and all joking aside, I feel the same
         | way. Feels like a love letter to gamers
        
       | kreco wrote:
       | I just need more RAM. 16GB is unfortunately not enough for me.
       | 
       | With some luck it would be easy to upgrade ourselves.
        
       | ark4n wrote:
       | One more nail in the coffin of the xbox hardware business. Ouch.
        
         | franczesko wrote:
         | Unless MS opens up Xboxes for actual gamers (which won't
         | happen). Pity, as Series X is very capable
        
       | TheCoreh wrote:
       | Very weird USB-C port placement choices...
       | 
       | - 2 USB3-A on the front
       | 
       | - 2 USB2-A on the back
       | 
       | - 1 USB-C on the back
       | 
       | If you want to plug an external USB hard drive or SSD at full
       | speed, you'll need to plug it at the front? Or use up the only
       | USB-C port...
       | 
       | I suspect most joysticks sold today come with a USB-C to USB-C
       | cable, so if you want to charge your controller you either need
       | to plug on the back, use an adapter, or get a USB-A to USB-C
       | cable?
       | 
       | Also the single USB-C port isn't Thunderbolt/USB4, and they're
       | only including gigabit ethernet, which is disappointing but
       | perhaps understandable if they're trying to keep it at a low
       | price.
        
         | stetrain wrote:
         | Most gaming peripherals still seem to use USB-A on the computer
         | end for cables and dongles.
         | 
         | Current Xbox and PS5 controllers charge with a USB-C port on
         | the controller end but a USB-A port where the plug into the
         | console.
        
           | SchemaLoad wrote:
           | For controllers you can use any cable you want. The Xbox
           | controller will charge just fine on a C-C cable. I don't
           | think they should have gone all in on USB-C like laptops
           | have, but there should have been more than one USB-C and one
           | should have been on the front. Pretty much the only thing you
           | need USB-A for these days is mice/keyboard with non removable
           | cables. Which are becoming increasingly rare.
        
         | ortusdux wrote:
         | Could it be a synergy with the Steam Frame's dual band wireless
         | dongle? I'm guessing they would really want users to plug that
         | into the front of the device.
        
         | MomsAVoxell wrote:
         | I suspect it'll be like the Mac mini situation, and the after-
         | market USB hubs that fit the form factor will expand rapidly ..
        
           | 0x457 wrote:
           | It would be a case if it had I/O like Mac mini. Like if it
           | had TB3/TB4/USB4 somewhere, it doesn't.
        
         | dmix wrote:
         | most of the usecase is going to be keyboard, mouse, and
         | bluetooth headset dongles. All three of mine attached to my
         | Steam Deck dock are USB-A.
         | 
         | although I own a bunch of those usb-a->c attachments you plug
         | on the end, so it wouldnt make much difference
        
           | vel0city wrote:
           | > bluetooth headset dongles
           | 
           | I imagine this has decent Bluetooth support out of the box
           | even if not mentioned? Its hard to find a WiFi chipset these
           | days that _doesn 't_ have some kind of Bluetooth support.
           | 
           | Maybe _proprietary_ headset dongles, but if its just
           | bluetooth its probably not needed.
        
         | rtkwe wrote:
         | You'd be wrong C to A is still pretty standard for controllers
         | in my experience.
         | 
         | As for gigabit fewer and fewer people have ethernet routed to
         | their office/TV area much less >1gig networking to take
         | advantage of anything better than a 1 gig.
        
           | tagyro wrote:
           | mmm ...let's agree to disagree
           | 
           | I wired my whole place with 10Gb - couldn't do it in the wall
           | (as in, hidden) so I have flat cables around the door frame
           | and wall corners. I was willing to accept the cables, just to
           | get 10Gb.
           | 
           | And, IMHO, it's worth it.
        
             | rtkwe wrote:
             | Not sure what we're disagreeing about, I'm not saying it's
             | not a useful thing to have just that most people don't have
             | it and don't intend to have it so it's not a useful spec
             | bump for Valve to spend money on.
             | 
             | I'm personally planning on going through the pain to get
             | ethernet run (luckily I have both a basement and an attic
             | so it should be fairly easy) in my house and if I ever
             | build new there will be whatever is the best standard at
             | the time in the walls (and maybe some dark fiber but I'm
             | less sure on that) but I also know I'm a vast minority of
             | users at the same time. I'm also in a pretty big minority
             | having a >1 gig symmetrical pipe into my house to make a 10
             | gig connection to my devices actually worth while.
        
               | tagyro wrote:
               | I must have misunderstood - I prefer ethernet over wifi
               | and I took your comment as more favourable towards wifi -
               | in that case, my bad ^^
        
               | rtkwe wrote:
               | My setup is far from my ideal one so I'm on wifi for a
               | lot of things but I was just pointing out the business
               | reasons they probably went with the 1 gig port, there's
               | just not that many people who are looking for or could
               | take advantage of a 1 gig port.
        
               | SchemaLoad wrote:
               | You could probably connect a 10gbit usb adapter to the
               | USB-C port on this thing for this use case.
        
           | mrguyorama wrote:
           | The steam controller also revealed has a USB-C, as does
           | Hori's official steam controller.
           | 
           | However, you can charge it from things that aren't USB ports.
           | Charging bricks are cheap and most people have one for their
           | phone now, except some unfortunate old iPhone users
        
             | rtkwe wrote:
             | Yes but the cord it comes with will likely be a C to A
             | cable. A lot of controllers have come with USB-C ports on
             | them now but ship with C to A cables. Microsoft, Sony,
             | 8Bitdo; all controllers I've gotten that have a C port but
             | came with the usb-a for the PC/charger end.
        
           | SchemaLoad wrote:
           | I agree that gigabit Ethernet is adequate for the type of
           | product this is. But I do find it funny that the Wifi chip on
           | this is very likely capable of 2Gbit. We somehow entered a
           | world where WiFi is typically faster than Ethernet.
        
         | preston4tw wrote:
         | Valve / Steam presumably has good data on what controllers and
         | peripherals people are using, so I'd imagine their port choices
         | are based around that. Here's a June 2024 post talking about
         | Steam Input and controller market share:
         | https://steamcommunity.com/games/593110/announcements/detail...
         | . At the time of the post they say "59% of sessions are using
         | Xbox controllers, 26% are using PlayStation controllers, 10%
         | are on Steam Decks"
        
           | ivanjermakov wrote:
           | Steam input controller says nothing about the interface being
           | used (USB A vs USB C). A single USB C (with DP support, I
           | hope) port in 2026 sounds like a bad design.
        
         | TiredOfLife wrote:
         | It's an old semi-custom semi-discontinued laptop soc.
        
         | viraptor wrote:
         | What do you expect to do with the steam machine that will take
         | more than a gigabit? I mean, it's cool when things are faster,
         | but if you can saturate the link, downloads are still
         | bottlenecked by the drives. And even 4k streaming is under
         | 100Mbit normally.
        
           | embedding-shape wrote:
           | > And even 4k streaming is under 100Mbit normally
           | 
           | Are you talking "4k streaming" as the current streaming
           | providers do it, with trash bitrate, or "4k streaming" as you
           | would do it if you had ripped your own blu-ray disks and you
           | want to stream it from a NAS somewhere else in your house to
           | your living room?
        
             | viraptor wrote:
             | The extreme high quality blurays are going up to 144Mbps or
             | so. https://en.wikipedia.org/wiki/Ultra_HD_Blu-ray Still
             | nowhere near a gigabit.
        
             | shdjhdfh wrote:
             | The highest bitrate UHD Blu-ray supports is 144mbit/s:
             | https://en.wikipedia.org/wiki/Ultra_HD_Blu-ray. A one
             | gigabit NIC is not even close to the biggest compromise on
             | this system.
        
             | pvillano wrote:
             | "the average bitrate for a 4K Blu-ray DVD can range between
             | 48Mbps to 75Mbps. Some discs can also carry around 100Mbps
             | or even 128Mbps, but these are more rare."
             | 
             | https://www.tomsguide.com/tvs/forget-streaming-services-
             | here...
        
           | daveoc64 wrote:
           | I can download at approximately 2.5 Gbps from Steam on my PC.
           | 
           | I think not having a 2.5 gigabit port at least is a poor
           | choice.
        
         | monocasa wrote:
         | A lot of devices that you commonly plug and unplug like flash
         | drives and passkeys still make sense as USB-A for a lot of
         | people because of the specifics of the USB spec.
         | 
         | C to A converters for devices are technically verboten since
         | they would allow an enduser to make a A to A cable, which can
         | fry hosts if you plug them into eachother if they don't support
         | USB OTG. You can lose certification if you try to ship a device
         | with a C to A converter.
         | 
         | Because of that, USB-A devices with an optional A to C
         | converter (or neater devices that have both plugs on them
         | natively) are what makes a lot of sense for a lot of people for
         | the kinds of devices that live on a key chain. So it makes
         | sense for that to be the default on the front of a desktop,
         | IMO.
        
         | 0x457 wrote:
         | Most controller/headphone dongles come with USB-A, so 2.0 in
         | the back makes sense. Radio for new steam controller is
         | integrated.
         | 
         | I have a Y-splitter for my PS5 controllers and if I didn't, I
         | would have had some sort of controller dock. I assume I would
         | do the same for this. Either way, TV is too far from my couch
         | for a cable, so I wanted to keep playing and charging I'd use a
         | powerbank from my coffee table.
         | 
         | Gigabit Ethernet...that's sad, I'd take 2.5G, so I can better
         | stream my legally ripped Blu-rays. I assume most people don't
         | care because they would use Wi-Fi or their switch only goes to
         | 1G. Better than JBL making android TV sound bar with 100mpbs.
         | 
         | I think it purposely designed, so you don't try to build a NAS
         | on it.
        
         | rtpg wrote:
         | > I suspect most joysticks sold today come with a USB-C to
         | USB-C cable
         | 
         | while things can be charged with USB-C cables, the only thing
         | I've ever received A C-to-C cable is... a USB-C wall charger.
         | Granted I haven't gotten a USB-C iPhhone yet and I gotta
         | imagine that one is C-to-C.
         | 
         | Generally lots of pack-in cables I've seen in the wild for
         | charging devices continue to be USB-A-to-C. Switch 2 ports are
         | USB-A, PS5 front port is USB-A... we're still getting there.
        
         | JMiao wrote:
         | I think the decision of usb2-a at the rear is for wireless
         | keyboard and mouse adapters. Those ones can behave abnormally
         | on usb3-a, plus it's nice to have those ugly adapters out of
         | sight.
        
       | hebejebelus wrote:
       | Very interesting! The one killer issue that jumps to mind is
       | anti-cheat. I switched away from gaming on Linux via Proton to
       | gaming on Windows because Battlefield 6's anti-cheat won't work
       | under Proton. Many games are like this, particularly some of the
       | most popular (Rainbow 6 Siege for instance). And BF6 made this
       | decision only recently despite the growing number of Steam Deck
       | players (and other players on linux - in fairness I don't think
       | there would have been that many BF6 players on a handheld).
       | 
       | Edit: I specifically use a gaming-only PC. The hardware is used
       | for nothing else. Hence, discussions of rootkits don't really
       | bother me personally much and on balance I'd really rather see
       | fewer cheaters in my games. I think it would be the same with any
       | of these machines - anything Steam-branded is likely to be a 99%
       | gaming machine and their users will only care that their games
       | work, not about the mechanisms of the anti-cheat software.
        
         | hananova wrote:
         | All Valve has to do is say "Your software cannot deliberately
         | exclude linux support including kernel anti-cheat to be listed
         | on Steam." And that would be that, the few devs big enough to
         | make it on their own would leave, and everyone else would
         | adapt.
        
           | pityJuke wrote:
           | Worth noting: Valve's own first party tournaments for their
           | own game require kernel level anti-cheat (from a third party
           | vendor). Valve themselves have given up on allowing players
           | in their own title play competitively in a Valve sponsored
           | event with a kernel level anti-cheat. I can't imagine they'd
           | ever be this brash.
           | 
           | There is no adapting without a proper solution for securing
           | game integrity.
        
           | Goronmon wrote:
           | Is there an feasible alternative to "kernel anti-cheat"
           | available on Linux?
        
             | Sohcahtoa82 wrote:
             | There isn't.
             | 
             | When it comes to anti-cheat on Linux, it's basically an
             | elephant in the room that nobody wants to address.
             | 
             | Anti-cheat on Linux would need root access to have _any_
             | effectiveness. Alternatively, you 'd need to be running a
             | custom kernel with anti-cheat built into it.
             | 
             | This is the part of the conversation where someone says
             | anti-cheat needs to be server-side, but that's an
             | incredibly naive and poorly thought out idea. You can't
             | prevent aim-bots server-side. You can't even _detect_ aim-
             | bots server-side. At best, you could come up with
             | heuristics to determine if someone 's possibly cheating,
             | but you'd probably have a very hard time distinguishing
             | between a cheater and a highly skilled player.
             | 
             | Something I think the anti-anti-cheat people fail to
             | recognize is that _cheaters don 't care about their cheats
             | requiring root/admin_, which makes it _trivial_ to evade
             | anti-cheat that only runs with user-level permissions.
             | 
             | When it comes to cheating in games, there are two options:
             | 
             | 1. Anti-cheat runs as admin/root/rootkit/SYSTEM/etc.
             | 
             | 2. The games you play have tons of cheaters.
             | 
             | You can't have it both ways: No cheaters and anti-cheat
             | runs with user-level permissions.
        
               | likeclockwork wrote:
               | I'm not letting a game company have root on my PC. How
               | does that kind of exposure for something as frivolous as
               | gaming even make sense?
        
               | 0x457 wrote:
               | That's how gaming on windows work. You're a minority with
               | that opinion.
        
               | paxys wrote:
               | Something that is "frivolous" to you is a passion or even
               | a profession for others. Competitive gaming is a massive
               | market worldwide, and it wouldn't exist without the
               | ability to enforce a level playing field. Not everything
               | has to be a holy FOSS war.
        
               | likeclockwork wrote:
               | "holy FOSS war"?
               | 
               | Why not have a commissar sit behind every gamer to make
               | sure they're not cheating?
               | 
               | That's a startling degree of access to give to these
               | people for access to cosmetic micro-transactions.
               | 
               | But, I guess if all your friends are snorting coke in an
               | alley, FOMO will have you right there with them.
        
               | Brybry wrote:
               | I don't fully agree with the 1 and 2 dichotomy. For
               | example, before matchmaking-based games became so popular
               | a lot of our competitive games were on dedicated servers.
               | 
               | On dedicated servers we had a self-policing community
               | with a smaller pool of more regular players and cheaters
               | were less of an issue. Sure, some innocents got banned
               | and less blatant cheaters slipped through but the main
               | issue of cheaters is when they destroy fun for everyone
               | else.
               | 
               | So, for example, with the modern matchmaking systems they
               | could do person verification instead of machine
               | verification. Such as how some South Korean games require
               | a resident registration number to play.
               | 
               | Then when people get banned (or probably better,
               | shadowbanned/low priority queued) by player reports or
               | weaker anti-cheat they can't easily ban evade. But of
               | course then there is the issue of incentivizing identity
               | theft.
               | 
               | And I don't think giving a gaming company my PII is any
               | better than giving them root on my machine. But that
               | seems more like an implementation issue.
        
               | ThatPlayer wrote:
               | Except most anti-cheats started on dedicated servers
               | because it turns out most people are not interested in
               | policing other players.
               | 
               | Punkbuster was developed for Team Fortress Classic, even
               | getting officially added to Quake 3 Arena. BattleEye for
               | Battlefield games. EasyAntiCheat for Counter-Strike. I
               | even remember Starcraft 1 ICCUP 3rd party servers having
               | an anti-cheat they called 'anti-hack'.
               | 
               | You can still see this today with modern dedicated
               | servers in CS2: Face-It and ESEA have additional anti-
               | cheat, not less. Even modded 3rd party server FiveM for
               | GTAV has their own anti-cheat called adhesive.
        
               | Sohcahtoa82 wrote:
               | > So, for example, with the modern matchmaking systems
               | they could do person verification instead of machine
               | verification. Such as how some South Korean games require
               | a resident registration number to play.
               | 
               | If you think the hate for anti-cheat is bad, just wait
               | until you see the hate for identity verification.
               | 
               | I'm actually rather blown away that you would even
               | suggest it.
        
               | vel0city wrote:
               | > For example, before matchmaking-based games became so
               | popular a lot of our competitive games were on dedicated
               | servers.
               | 
               | I still had a lot of problems with cheaters during this
               | time. And when the admins aren't on you're still then at
               | the whims of cheaters until you go find some other
               | playground to play in.
               | 
               | And then on top of that you have the challenge of
               | actually finding good servers to go join a game with
               | similarly skilled players, especially when trying to play
               | with a group of friends together. Trying to get all your
               | friends on to the same team just for the server to auto-
               | balance you again because the server has no concept of
               | parties sucked. Finding a good server with the right mods
               | or maps you're looking for, trying to join right when a
               | round started, etc was always quite a mess.
               | 
               | Matchmaking services have a lot of _extremely_ desirable
               | features for a lot of gamers.
        
               | conor- wrote:
               | Rootkit anti-cheats can still often be bypassed using DMA
               | and external hardware cheats, which are becoming much
               | cheaper and increasingly common. There's still cheaters
               | in Valorant and in Cs2 on faceit, both of which have
               | extremely intrusive ACs that only run on Windows.
               | 
               | At the level of privilege you're granting to play a video
               | game, you'd need to have a dedicated gaming PC that is
               | isolated from the rest of your home network, lest that
               | another crowdstrike level issue takes place from a bad
               | update to the ring 0 code these systems are running
        
               | polski-g wrote:
               | But isn't all client-side anti-cheat bypassable by doing
               | image recognition on the rendered image? (either remote
               | desktop or a hardware-based display cable proxy)
        
               | Yokolos wrote:
               | Modern cheats are far more advanced than this. Using a
               | DMA cheat, you basically just read the game's memory from
               | a different computer and there's no way for the game to
               | know unless the PCI device ID is known:
               | https://intl.anticheatexpert.com/resource-
               | center/content-68....
        
               | bangaladore wrote:
               | DMA is "easy" to patch. No reason to allow a device to
               | have arbitrary memory access. Just require use of IOMMU.
               | 
               | FaceIT essentially has countered most modern cheats
               | including those using DMA.
               | https://www.faceit.com/en/news/faceit-rollout-of-tpm-
               | secure-...
               | 
               | Nowadays if memory access is needed, you are looking at
               | having to find a way to load a custom BIOS or UEFI module
               | in a way that doesn't mess with secure boot. Even then,
               | certain anti-cheats use frequently firing interrupts to
               | find any unknown code executing on any system threads.
        
               | bangaladore wrote:
               | Yes. Using another machine, record the screen &
               | programmatically move mouse.
               | 
               | At that point you have to look at heuristics (assuming
               | the input device is not trivially detectable vs a legit
               | one).
               | 
               | However, that can obviously only be used for certain
               | types of cheating (e.g. aimbot, trigger bot (shoot when
               | crosshair is on person)).
        
               | wnevets wrote:
               | the third option is cloud gaming for everyone.
        
               | suddenlybananas wrote:
               | 3. write your codebase in a way which is suspicious of
               | client data and gives the server much more control
               | (easier said than done however)
        
               | Sohcahtoa82 wrote:
               | That's just server-side anti-cheat, which I've already
               | addressed.
               | 
               | Cheating isn't always about manipulating game state,
               | especially in FPSes. There, it's more about manipulating
               | input, ie, auto-aim cheats.
        
               | gf000 wrote:
               | Even kernel anti-cheat can be defeated, this is a similar
               | fight to what captchas have.
               | 
               | I can just have my screen recorded and have a fake input
               | signal as my mouse/keyboard.. or just simply hire a pro
               | player to play in my name, and it's absolutely impossible
               | to detect any of these.
               | 
               | The point is to just make it more expensive to cheat,
               | culling out the majority of people who would do so.
        
               | gausswho wrote:
               | There's a third path:
               | 
               | 3. No humans in your multiplayer
               | 
               | As someone who grew up amazed at Reaper bot for Quake,
               | I'm surprised we don't see a rennaisance of making
               | 'multiplayer' fun by more expressive, fallible,
               | unpredictable bots. We're in an AI bubble and I don't
               | hear of anyone chasing the holy grail of believable 'AI'
               | opponents.
               | 
               | This also has the secondary benefit of having your
               | multiplayer game remain enjoyable even when people's
               | short attention spans move on to the next hot live
               | service. Heck this could kill live service games.
               | 
               | Then again, what people get out of multiplayer is, on
               | some unspoken and sad level, making some other person
               | hurt.
        
             | aseipp wrote:
             | Today, no. Very simplified but the broad goal of those
             | tools is to prevent manipulation and monitoring of the in-
             | process state of the game. Consoles and PCs require this to
             | varying degrees by requiring a signed boot chain at
             | minimum. Consoles require a fully signed chain for every
             | program, so you can't deploy a hacking tool anyway; no
             | anti-cheat is needed. PCs can run unsigned and signed
             | programs -- so instead they require the kernel at minimum
             | to be signed & trusted, and then you put the anti-cheat
             | system inside it so it cannot be interfered with. If you do
             | not do this then there is basically no way to actually
             | trust any claim the computer makes about its state. For
             | PCs, the problem is you have to basically trust the anti-
             | cheat isn't a piece of shit and thus have to trust both
             | Microsoft and also random corporations. Also PCs are
             | generally insecure anyway at the hardware level due to a
             | number of factors, so it only does so much.
             | 
             | You could make a Linux distro with a signed boot chain and
             | a kernel anti-cheat, then you'd mostly need to get
             | developers on board with trusting that solution. Nobody is
             | doing that today, even Valve.
             | 
             | Funny enough, macOS of all things is maybe "best"
             | theoretical platform for all this because it does not
             | require you to trust anyone beyond Apple. All major macOS
             | programs are signed by their developers, so macOS as an OS
             | knows exactly where each program came from. macOS can also
             | attest that it is running in secure mode, and it can run a
             | process at user-mode level such that it can't be interfered
             | with by another process. So you could enforce a policy like
             | this: if Battlefield6.app is launched, it cannot be
             | examined by any other process, but likewise it may run in a
             | full sandbox. Next, Battlefield6.app needs to login online,
             | so it can ask macOS to provide an attestation saying it is
             | running on genuine Apple hardware in secure mode, and then
             | it could submit that attestation to EA which can validate
             | it as genuine. Then the program launch is trusted. This
             | setup requires you to only trust Apple security and that
             | macOS is functioning correctly, not EA or whatever nor does
             | it require actual anti-cheat mechanisms.
        
           | brian-armstrong wrote:
           | The games would just leave Steam. The big publishers want
           | their own platforms and launchers anyway.
        
             | vkou wrote:
             | That's not the trend that we're observing. As much as
             | publishers and developers want to control their sales
             | channels, the current trend is for them to move towards
             | Steam, not away from it.
             | 
             | The more likely outcome is that developers would segment
             | matchmaking into people with kernel-level anti-cheat, and
             | people without it. This seems fair to me.
        
               | jsheard wrote:
               | Several big publishers _did_ move away from Steam until
               | Valve conceded some of their revenue, reducing their cut
               | from 30% to 25 /20% at certain revenue thresholds. That
               | convinced the publishers to return to Steam, but it
               | showed that Valve isn't immune to being flexed on by the
               | bigger players.
        
             | conor- wrote:
             | The big publishers already have their own launcher and
             | platforms and are increasingly moving back onto Steam
             | because they see higher PC player counts and sales when
             | their games are there
        
           | Yokolos wrote:
           | Yeah, I would hope not. Trying to impose your will on
           | suppliers and b2b customers like this is how you get hit with
           | an antitrust lawsuit.
        
         | aDyslecticCrow wrote:
         | This is a issue of critical mass. With the continued growth of
         | steamos, steamdeck, and linux as a game platform, eventually it
         | will pull over support.
        
           | sodality2 wrote:
           | I have to wonder if it's possible to ever even guarantee
           | something that can't be trivially bypassed on Linux -
           | Windows, sure, it's possible with DMA, but it's damn hard. On
           | Linux you could just compile a spoofed kernel or a DKMS
           | module or something.
        
             | kykat wrote:
             | Look at android, locked bootloader, no root, se linux, and
             | voila
        
               | robotnikman wrote:
               | It looks like Valve wants to avoid going down the road of
               | an extremely locked down system like that. They even view
               | the ability to load alternate OS's as a feature of their
               | products.
        
             | aDyslecticCrow wrote:
             | you can make a signed readonly linux installation, and
             | restrict your games to it. this would be like "support
             | steamos but not linux".
             | 
             | Or deliver the game as a container format, like snap or
             | appimage to bypass most of the system.
             | 
             | Or demand the installation of a kernel driver like they do
             | on windows.
             | 
             | or just give up on kernel level aticheat since they're been
             | breached all the same, just as windows are restricting
             | their power too.
             | 
             | easy-anticheat has a linux version. Developers have to
             | disable the support intentionally.
        
             | lawlessone wrote:
             | is it not possible for someone to have Linux spoof that
             | it's Windows to the game?
        
         | kyoji wrote:
         | It's worse than that, BF6's anticheat is kernel level and
         | requires the Windows-only version secure boot to be enabled, at
         | least on my motherboard. There is no way I'm going to faff
         | about with my BIOS when rebooting just to play this game.
        
         | conor- wrote:
         | I view it as Valve is doing me a favor by adding friction
         | towards me installing a rootkit to play video games.
         | 
         | There's also been numerous userspace ACs that work well and
         | also run in userspace (EAC, Battleye, etc.) that have been
         | enabled for Linux/Proton users (including by EA with Apex
         | Legends at one point). A lot of the support for Linux mostly
         | comes down to the developer/publishers not wanting to and not
         | because of technical reasons.
        
         | bob1029 wrote:
         | Looking at the specs and marketing copy, it sounds to me like
         | you could secure boot windows 11 on this machine.
         | 
         | > ... a discrete semi-custom AMD desktop class CPU and GPU.
         | 
         | > Yes, Steam Machine is optimized for gaming, but it's still
         | your PC. Install your own apps, or even another operating
         | system. Who are we to tell you how to use your computer?
        
         | butlike wrote:
         | Do we know what kernel SteamOS uses? Is it built on linux, or
         | could it be some sort of kiosk'd mode Windows where this will
         | be a non-issue? One could hope but I truly don't know.
        
           | pja wrote:
           | SteamOS on the Deck is just a standard (tuned) Linux
           | distribution under the hood. It would be very surprising to
           | me if Valve shifted to an entirely different OS for the Cube.
        
         | Klaus23 wrote:
         | Perhaps a trusted execution environment based anti-cheat system
         | could be possible.
         | 
         | I think Valve said something about working with anti-cheat
         | developers to find a solution for the Steam Deck, but nothing
         | happened. Perhaps they will do something this time.
         | 
         | With a TEE, you could scan the system or even completely
         | isolate your game, preventing even the OS from manipulating it.
         | As a last resort, you could simply blacklist the machine if
         | cheats are detected.
         | 
         | There would probably still be some cheaters, but the numbers
         | would be so low as to not be a problem.
        
         | AceJohnny2 wrote:
         | Same. I mainline Destiny2 (well, a bit less these days), and
         | Bungie won't support Linux/Steam Deck because they depend on
         | BattlEye kernel anti-cheat.
         | 
         | (and yet still have a problem with cheaters, see all the bans
         | following the Desert Perpetual raid race)
        
       | JBiserkov wrote:
       | A bit of topic, but I was wondering how much bigger is the steam
       | machine compared to the mac mini m4, since that's what I have and
       | is my frame of reference. Obviously comparing apples to oranges
       | and only talking about physical volume, not features,
       | compatibility, price, personal preferences, etc.
       | 
       | Mac Mini m4: 127 x 127 x 50 mm = 0.8 L
       | 
       | Steam Machine: 156 x 162 x 152 = 3.8 L
       | 
       | That's 4.76 times more volume.
        
         | hnuser123456 wrote:
         | It's also about twice the total TDP and more likely to spend
         | time running at full bore. Bigger heatsinks and fans means
         | quieter operation under load.
        
         | Aurornis wrote:
         | The Steam device has a 110W GPU and 30W CPU. The M4 Mac Mini's
         | peak power consumption is less than half of that. Even with the
         | Apple Silicon efficiency, it can't keep up with high power GPUs
         | in graphical loads like gaming.
         | 
         | Mac Mini will throttle itself after sustained full load,
         | especially with the GPU engaged.
         | 
         | A Mac Mini will start throttling well before the end of a 30
         | minute online gaming match.
         | 
         | A larger volume for better cooling was a good choice for a
         | machine designed to run the CPU and GPU at full load for hours.
        
       | 2OEH8eoCRo0 wrote:
       | Will it be able to play AAA games with shitty DRM such as
       | Battlefield 6?
       | 
       | Not being able to play these huge titles on Linux really sucks!
        
         | constantcrying wrote:
         | It is not a DRM problem, you can run many EA games on Linux
         | with no problems, it is an anti cheat problem, which can not be
         | solved by Valve, it has to be done by EA.
        
           | 2OEH8eoCRo0 wrote:
           | Correct but the customer doesn't care whose fault it is, they
           | just want to play the latest games.
        
         | Razengan wrote:
         | Look at it this way: Not having to play those money suckers
         | leaves you more time for all the awesome indies out there!
        
       | nake13 wrote:
       | "Over six times the horsepower of Steam Deck" [?] RTX 3060
       | Laptop?
        
       | nine_k wrote:
       | Arch-based? KDE Plasma? There might happen a real "year of
       | desktop Linux", in a way. That is, a Linux desktop that sneaks in
       | as a side dish, but maybe gains some non-zero traction, and
       | bringing FOSS to more people who are not engineers.
        
         | CuriouslyC wrote:
         | AI + Games is the killer app for Linux on the <everything>. You
         | can make a beast of a gaming PC that also happens to be a beast
         | of a local inference system, and that local inference system
         | can manage the system for you, so grandma won't have to worry
         | about the shell ever again.
        
         | whalesalad wrote:
         | "I'm on the record saying, that maybe Valve will actually save
         | the Linux desktop. And it's actually not because I think games
         | are important! I don't care, I don't play games. I think some
         | people do, so games maybe important. But the really important
         | issue is I guarantee you Valve will not make 15 different
         | binaries. And I also guarantee you that every single desktop
         | distribution will care about Valve binaries." - Linus Torvalds
         | in 2014
         | 
         | Link: https://www.youtube.com/watch?v=Pzl1B7nB9Kc&t=310s
        
       | haunter wrote:
       | "Steam Machine's pricing is comparable to a PC with similar
       | specs" [0]
       | 
       | It has to be no more than 800EUR then if it also wants to compete
       | against the console market.
       | 
       | Even 800EUR is too much imo because looking at the specs it's
       | already not a "future proof" build, more like a previous gen
       | gaming laptop
       | 
       | 0, https://www.theverge.com/tech/818111/valve-steam-machine-
       | han...
        
         | cheschire wrote:
         | thanks for that. The internals photos were what I was really
         | wanting to see!
        
         | robotnikman wrote:
         | Wow, the heat sink takes up most of the internal space!
        
           | porphyra wrote:
           | Having a single big fan cool a massive heatsink (that is
           | hopefully very quiet) can legitimately a good reason to get
           | this over building a typical SFF PC, which often runs hot and
           | loud. It sorta reminds me of the trashcan Mac Pro. I myself
           | have a sandwich style case with an RTX 5070 in it which is
           | quite loud under load.
        
         | encom wrote:
         | Paywalled, and also The Verge.
         | 
         | https://archive.vn/ndOmA
        
           | ivanjermakov wrote:
           | What is the controversy?
        
       | conorh wrote:
       | It is truly amazing how far Proton/Steam OS has come along. I
       | recently installed it on some old AMD hardware I had lying
       | around, hooked it up to my TV and everything just works - zero
       | problems. I look forward to checking out this Steam Machine!
        
       | torginus wrote:
       | Cool but I wish it had a single big APU chip like the consoles
       | and Strix Halo - and unified memory. PCs are long overdue for
       | adopting this change, and the only reason it makes sense to keep
       | the separate is to make graphics cards swappable.
       | 
       | Considering how big GPU silicon is, when you have both integrated
       | and custom, it'd have made sense to integrate them.
        
         | bigyabai wrote:
         | > and unified memory. PCs are long overdue for adopting this
         | change
         | 
         | Why? Desktop PCs, especially gaming PCs, have nothing to gain
         | and everything to lose by oversubscribing system memory with
         | GPU workloads. The memory bus typically isn't fast enough
         | anyways, and a modern PCIe x16 can easily handle the bandwidth
         | of a gigantic GPU. The only advantage to unifying everything is
         | latency, which isn't relevant at any framerate under 1000hz.
         | 
         | > when you have both integrated and custom, it'd have made
         | sense to integrate them.
         | 
         | Sometimes, sometimes not. AMD's mobile packaging technology is
         | not world-class like Apple and Nvidia's is. Valve had the
         | experience with the Steam Deck to make the call if a mobile
         | architecture was the right choice, and they decided against it.
         | 
         | Valve doesn't have to make a Mac. This is a gaming device, it's
         | designed accordingly.
        
           | torginus wrote:
           | All consoles have been using a single integrated chip since
           | the last generation. The memory bandwidth a CPU uses is much
           | less than GPU. Let's say a CPU does 50 GB/s peak while the
           | GPU does 200+
        
         | eigenspace wrote:
         | What they're using here is still mostly off the shelf silicon
         | with some tweaks. If they got enough volume, they probably
         | could go for an all integrated APU with unified memory that
         | could keep the GPU fed, but that'd be a very expensive and new
         | thing to develop.
         | 
         | I hope that if this is a success, they'll have the numbers to
         | justify a Strix-Halo like APU with a smaller CPU but keeping
         | the big GPU for the next generation of the device.
        
       | mostly_harmless wrote:
       | > you can wake your Steam Machine without leaving your couch.
       | [using the built in steam controller wireless adapter].
       | 
       | This one simple thing is the only thing that makes my
       | SteamDeck+Dock feel like a second class console. So far they only
       | claim it's for the Steam Controller, but I'd be great if it
       | worked with the handful of 8bitdo or Switch controllers I've been
       | using.
        
         | neura wrote:
         | Same issue with Switch 2. You can only wake it with a Switch 2
         | controller. Nintendo's own Pro Controller for switch, which
         | used to wake the Switch just fine, cannot wake the Switch 2.
         | Seems like a forced upgrade issue, to me. :(
        
         | azdle wrote:
         | Waking up the deck works for me with my xbox controller
         | connected via bluetooth. Are you using those controllers via BT
         | or USB?
         | 
         | Edit: Now that I think about it, this might have been a feature
         | added to the OLED model.
        
           | robotnikman wrote:
           | Yes, the OLED model has a different Bluetooth controller and
           | iirc that's the main reason. Though Valve has been working on
           | trying to backport it to the original models as well.
        
         | bogwog wrote:
         | I have a 1st gen Steam Deck (256gb), and it has supported wake
         | from bluetooth peripherals for a while. I've only tested it
         | with a PS5 controller, but it works. [EDIT: btw I use the
         | official dock. Idk if it'll work with others]
         | 
         | I use my SteamDeck as a streaming device too, and since my TV
         | is connected via HDMI, waking the console also wakes the TV. So
         | I can start playing/watching anything by just turning on my PS5
         | controller (which is not ideal because the PS5 controller has
         | terrible battery life and is often dead when I need it, but
         | that's a different issue)
        
           | darkteflon wrote:
           | On the other hand, PS5 controller - unlike an Xbox controller
           | - gets you gyro control, which makes for a very nice mouse
           | experience. I play tons of mouse-only games (e.g.
           | Mechabellum) from the couch thanks to the DualSense.
        
         | chocalot wrote:
         | I agree. It looks like it's in progress.
         | 
         | Earlier this month SteamOS had a release: "Temporarily re-
         | disabled experimental wake-on-bluetooth support for Steam Deck
         | LCD while issues with spurious wake-ups are investigated"
         | 
         | https://www.steamdeck.com/en/news
        
       | ymsodev wrote:
       | > Who are we to tell you how to use your computer?
       | 
       | What a refreshing thing to hear in 2025... :D
        
       | didibus wrote:
       | Hell ya! A new gaming OS, linux based, getting console and
       | portable hardware that is well built, it's what I've been waiting
       | for, something that gives you a good console UX but lets you play
       | PC games.
        
         | dmix wrote:
         | I've had my Steam deck plugged into my tv for the last year and
         | I sometimes use the Linux desktop (just a menu option and it
         | reloads into desktop mode) which has a really nice design is
         | already preconfigured for casual linux use.
         | 
         | I'd look up game review youtube videos and search stuff in
         | between games from my couch. No complaints.
         | 
         | The only downside to SteamOS being linux is the lack of easy
         | mod support. It's either a PIA or not supported.
        
           | buffet_overflow wrote:
           | You have to set it up with the Steam client in Desktop Mode,
           | but you can add arbitrary programs and executables as non-
           | steam games.
           | 
           | As a result, I can open Spotify in the background and have it
           | play music while I game, from the primary SteamOS interface.
        
       | LarsDu88 wrote:
       | GabeN send me a devkit! I make Rogue Stargun VR
       | (roguestargun.com) which should be able to run on standalone
        
         | DavideNL wrote:
         | https://mastodon.social/@stroughtonsmith/115538125708522123
        
           | LarsDu88 wrote:
           | How do I get a devkit? Both Meta and Pico have sent me free
           | dev headsets.
           | 
           | I e-mailed GabeN directly this morning...
        
       | butz wrote:
       | No external power brick. Instant buy.
        
       | microsoftedging wrote:
       | It's glorious. The year has finally come. It's nice to feel
       | excited about tech sometimes, especially when the company isn't
       | completely horrible, and more competition! Great! Microsoft's
       | move really, Sony and Nintendo are doing pretty okay!
       | 
       | W shadow drop.
        
       | simlevesque wrote:
       | I bet they decided to crash their skin market in part because too
       | many people were exploiting the Steam Deck loophole to take the
       | skin money out of the system.
       | 
       | Now people will need to give Steam real money to buy their new
       | devices.
        
         | Ekaros wrote:
         | Really I think it was otherwise. Dropping prices mean that more
         | transactions happen on their market place. And them selling
         | games or hardware allows them to realise their liabilities as
         | my understanding is that money in wallet on Steam is not yet
         | revenue.
        
       | flakiness wrote:
       | I'm still waiting for Steam Deck 2! Come on!
        
       | jadbox wrote:
       | When's the preorder?
        
       | drcongo wrote:
       | I wonder if AMD have bothered finishing the gfx drivers for this
       | before release.
        
       | mystifyingpoi wrote:
       | Linus Torvalds was right. Valve will save the Linux desktop.
        
         | metalliqaz wrote:
         | ...by emulating WinAPI
        
           | flohofwoe wrote:
           | And nothing wrong with that, the classic Win32 API is
           | actually quite decent, especially the small subset needed for
           | games. And it has the incredible advantage that it doesn't
           | change since Microsoft doesn't care about Windows anymore ;)
        
           | sph wrote:
           | Heh, who cares. I can play games and my OS doesn't spy on me.
        
           | npteljes wrote:
           | The funny thing would be for Wine to then extend the WinAPI,
           | and software beginning to use that extension.
        
       | koinedad wrote:
       | Been waiting for this
        
       | robotnikman wrote:
       | The one with the front panel replaced by an Eink screen really
       | looks cool https://platform.theverge.com/wp-
       | content/uploads/sites/2/202...
       | 
       | >Valve won't necessarily sell any of those extra panels, but says
       | it'll release the CAD files so you can design and 3D print your
       | own.
        
       | paxys wrote:
       | They haven't mentioned it anywhere, but non-upgradable
       | CPU/GPU/RAM/SSD would be a massive deal breaker.
       | 
       | Also why announce it without a price?
        
         | giobox wrote:
         | While it's a dealbraker for me too, locking the spec is how
         | Valve can make a stable hardware target for devs with the
         | "Steam Deck Verified" program, which they've also announced is
         | coming to this box. This is one of the main reasons the specs
         | for the Deck have remained almost identical since launch as
         | well, Valve have said as much in interviews.
         | 
         | I expect to see this and the Deck try to follow locked hardware
         | revisions every few years, just like a console, to allow the
         | verified program to work effectively.
         | 
         | This product is so not aimed at those of us already building
         | our own gaming boxes, but I'm guessing more a way to tempt
         | those who have only ever owned gaming consoles into the Steam
         | ecosystem.
         | 
         | > https://www.steamdeck.com/en/verified
         | 
         | FWIW some early access previews note the box does have a
         | socketed M2 SSD and what looks like upgradable RAM.
        
       | keoneflick wrote:
       | I wonder if Steam will finally implement multi-user sign on for
       | local multiplayer games (like all true consoles).
       | 
       | It's something that doesn't get headlines, but a real barrier for
       | enjoyment for a console-like PC. Hate being stuck with 'guest 1'
       | and 'guest 2' or whatever. Many games want each player to
       | progress and without true multi sign on, it just doesn't work.
       | Hence games dropping local multiplayer on PC.
        
         | awakeasleep wrote:
         | Steam would need to reliably pass multiple controller inputs to
         | the game before your qualm gets addressed
        
       | timpera wrote:
       | I really hope that we'll be able to put Windows on this.
        
         | miguelxpn wrote:
         | The landing page says "Who are we to tell you how to use your
         | computer?" so I'm assuming you'll be able to do whatever you
         | want with it. Similar to the Steam Deck.
        
         | barnabee wrote:
         | I hope we can, too. I _really_ hope we don 't.
        
       | mcdow wrote:
       | Why does Steam/Valve care so much about Linux? I know as devs we
       | all would prefer to use Linux/Unix. But developer experience
       | isn't a good business justification.
        
         | Manfred wrote:
         | Probably because Steam doesn't want to sell an Xbox and
         | Microsoft won't license Windows to be rebranded.
        
         | 0x457 wrote:
         | Probably to keep MS from locking down gaming on Windows and
         | cutting out Valve as distributor.
         | 
         | Add to that, Windows isn't usable on 10ftUI or really anything
         | that is not fully-controlled (think ATMs) or desktop with kb/m.
        
         | jcelerier wrote:
         | why wouldn't you use linux when you are shipping your own,
         | custom, purpose-built device?
        
         | andrewclunn wrote:
         | They don't want Microsoft to be able to use its control of the
         | OS to push them out. It's not the Valve needs to control the
         | OS, it's that they don't want a company that views them as a
         | competitor to have said control. Linux ensures that they have
         | protection from that.
        
         | kube-system wrote:
         | For starters, they can't really customize Windows for the
         | devices they release.
        
         | eigenspace wrote:
         | It's because Valve's entire business model is currently reliant
         | on Microsoft not being emboldened to try and lock down software
         | downloads to only occur through the Microsoft Store.
         | 
         | 15 or so years ago, Microsoft started making moves in that
         | direction and Valve immediately started trying to build and
         | sell Linux based gaming machines in order to try and protect
         | themselves somewhat from Microsoft. Those Linux gaming machines
         | (Steam Machines 1.0) were a massive failure because they were
         | expensive, and had very very limited game support.
         | 
         | Valve then spent around a decade improving Wine, building
         | Proton, and designing the SteamDeck, which was a great success
         | for them and is now making lots of people take Linux seriously
         | for gaming. Now they're moving up the value chain and trying to
         | make Linux the go-to place for PC gaming.
         | 
         | They've still got a big battle ahead of them, but already Linux
         | users are around 4% of active Steam users, and the Linux
         | experience is rapidly improving. Meanwhile, Microsoft seems to
         | be bleeding goodwill, and is actively pissing off a huge amount
         | of their Windows audience while simultaneously giving up on
         | Xbox, so this is really perfect timing for Valve now.
        
         | ThatPlayer wrote:
         | The business justification is called commoditizing your
         | complement. https://gwern.net/complement is a good article
         | about it.
        
         | robotnikman wrote:
         | You can basically tailor the OS specifically for the device and
         | remove unneeded bloat. Also the threat of Microsoft and Windows
         | as mentioned by other users. The introduction of the Microsoft
         | Store with Windows 8 basically kicked off this whole move for
         | Valve. While it took over a decade of work, its paying great
         | dividends now.
        
         | npteljes wrote:
         | >I know as devs we all would prefer to use Linux/Unix.
         | 
         | That's not true. In the 2025 SO survey, both Windows is the
         | most used OS for developers, for both professional and for
         | personal use.
         | 
         | https://survey.stackoverflow.co/2024/technology#1-operating-...
        
       | paxys wrote:
       | A bit too sparse on details.
       | 
       | - No price
       | 
       | - No indication for whether the CPU/GPU/RAM/SSD are upgradable or
       | all soldered together on the board.
       | 
       | - "4K gaming at 60 FPS with FSR" but doesn't mention what kind of
       | games it can run at that quality.
       | 
       | - No performance benchmarks, or mention of what the equivalent
       | retail CPU/GPU to their custom one is.
       | 
       | At face value this seems like a $500-600 PC, and that's also the
       | price it would be able to compete with consoles at.
        
         | haunter wrote:
         | 8GB VRAM + 4K + FSR3 is very tough situation. Basically bit
         | better than an Xbox Series S but quickly outpaced by midrange
         | PCs.
         | 
         | It will all come down to the price.
        
           | paxys wrote:
           | Yeah non-upgradable 8GB VRAM would make it a no-go for all
           | but the most casual gamers. But then the casual gamers would
           | rather buy a PS5 for the same price, so let's see where this
           | one fits in.
        
             | whynotminot wrote:
             | The size here is actually important too. I think the PS5 is
             | monstrously large and ugly. I do not want it in my living
             | room.
             | 
             | If this little box is roughly PS5 power and reasonably
             | priced (we shall see) then that might hit just right.
        
             | MBCook wrote:
             | They already own the PC market. This seems more like a play
             | to start to introduce Steam towards more of the console
             | market.
             | 
             | And for that, assuming a reasonable price, it looks like a
             | nice attempt. Certainly much better than last time.
        
             | haunter wrote:
             | Yeah it's confirmed solderd and not-upgradable
             | https://www.youtube.com/watch?v=bWUxObt1efQ&t=591s
        
             | Kirby64 wrote:
             | It's essentially an RX 7600, roughly. It's not quite 'the
             | most casual gamer', but it isn't super amazing. But...
             | neither is the steam deck, and steam deck flies off the
             | shelves.
        
         | nalekberov wrote:
         | It's soldered on the board, Gamers Nexus has already reviewed
         | it: https://youtu.be/bWUxObt1efQ?t=591
        
         | mayli wrote:
         | Yeah, gemini gives $649 - $699 for BOM, $749+ if they want some
         | margin from the hardware. Which is cheaper than most "Gaming
         | PC", but still more expensive than Switch/PS5, and lack the
         | expandability of PC.
         | 
         | I wish they could sell at $300-$500, that's really going to
         | make this a must have for this year.
        
           | keyringlight wrote:
           | Using the deck prices seems like a good place to start unless
           | they're using the opportunity to change strategy. It's an
           | updated SoC, but minus a screen, battery, separate dock,
           | built-in controller, and less pressure to pack it in a
           | handheld chassis. They mention a built in wireless adapter
           | for the controller, so I assume there will be bundles with
           | and without a controller.
        
             | mayli wrote:
             | I feel the same way, it has to be priced in the range of
             | gaming console rather than gaming PC.
        
               | keyringlight wrote:
               | If that's the case I think it's a hugely positive thing,
               | and has gone away for newly bought hardware for a variety
               | of reasons over the past decade. Having a basic PC and
               | then upgrading it with a GPU used to be a realistic route
               | to a respectable gaming PC, but I think that's largely
               | gone away now (partially due to the death of the general
               | "home PC" or many being on laptops. There are bargains to
               | be had in the used market, but that comes with a lot of
               | asterisks.
               | 
               | If they can get this to a large market I think it's great
               | value, not just as a console-model PC but because a full
               | featured desktop without lockdown is so near. It's a
               | reverse of where I've thought MS missed a trick with the
               | xbox, add a keyboard and mouse and let users have turn on
               | a sandboxed lightweight desktop mode then funnel users to
               | get software through their store, which would have been a
               | great way to get xbox hardware installed in houses
               | (especially the cheap S models) during covid when there
               | was a sudden rush to buy PCs for home working that
               | previously didn't need it.
               | 
               | This is targeted at the living room, but I'd love to see
               | non-gaming uses highlighted and get the equivalent of
               | 'deck certified' whether that's linux native or efforts
               | into working well under wine.
        
         | JeremyNT wrote:
         | There are some early previews where people ran some actual
         | games at it[0].
         | 
         | Here are some of their results:
         | 
         | > _In Cyberpunk 2077, running at 4K, it's a surprisingly stable
         | 60fps, albeit with the caveat of that using FSR 3 upscaling on
         | Performance mode with Medium quality settings. But, also: basic
         | ray tracing, something the Deck can't even think about enabling
         | outside of very specific games._
         | 
         | > _The next game I tested, Black Myth: Wukong, is best run with
         | its own RT effects switched off. Still, it also averaged around
         | 60fps on otherwise similar settings: Performance-level FSR 3
         | upscaling to 4K, plus the Medium quality preset. And, in an
         | almost unnerving repeat performance, Silent Hill f ran close
         | enough to a solid 60fps (with most drops owed to Unreal Engine
         | 5's signature stuttering) on the Performance-level graphics
         | settings and, once again, FSR 3 running on Performance mode._
         | 
         | [0] https://www.rockpapershotgun.com/hands-on-with-the-new-
         | steam...
        
           | andrepd wrote:
           | > In Cyberpunk 2077, running at 4K, it's a surprisingly
           | stable 60fps, albeit with the caveat of that using FSR 3
           | upscaling on Performance mode with Medium quality settings
           | 
           | So it's not running at 4K nor 60fps. I wish people would stop
           | calling 1080p upscale through some dogshit filter as "4K"...
        
             | rpmisms wrote:
             | I would call it TV 4k, not monitor 4k. FSR looks just fine
             | from across the room.
        
             | encom wrote:
             | I agree 100%. However, the upscaling _is_ pretty good. You
             | can tell it 's not 4K, but it's also considerably better
             | than simple bilinear resampling from 1080p.
        
         | legitster wrote:
         | > No indication for whether the CPU/GPU/RAM/SSD are upgradable
         | or all soldered together on the board.
         | 
         | Almost certainly. This is the direction the industry is
         | heading, and the perverse unavailability of high-end discrete
         | graphics cards is the nail in the coffin.
         | 
         | See also the Framework PC.
        
           | esskay wrote:
           | We do have an indication. The RAM and SSD are both
           | upgradable. The RAM is SODIMM, and storage is NVME
        
         | jm4 wrote:
         | It's basically a more powerful Steam Deck that's connected to a
         | TV. The games will be "verified" and the settings pre-tuned for
         | ideal performance just like the Steam Deck. They did a good job
         | making the most of mediocre hardware in the Deck.
         | 
         | My initial thoughts were that this thing would cost
         | considerably more, but I'm looking at the specs and it might
         | not be too bad. Maybe it'll start at $499 or $599 and go up
         | $749 or $849. I'm guessing SoC and not easily upgraded. It says
         | Zen4 so it won't be Strix Point/Halo, but maybe some bastard
         | variation with a Zen4 core and newer GPU than the Deck.
        
         | kace91 wrote:
         | Consoles frequently get better performance than an equivalent
         | pc because companies optimize for that specific hardware.
         | 
         | Frame becoming a mainstream device (compared to any random
         | combination of components) might make a difference that way.
        
         | mindcrash wrote:
         | > "No indication for whether the CPU/GPU/RAM/SSD are upgradable
         | or all soldered together on the board"
         | 
         | With 99.9% certainty this box is carrying on the legacy of the
         | Deck and the Deck OLED, which means that it has a 100% custom
         | crafted SoC with soldered components. Which also means they
         | also could perform some trickery not found in "normal" PCs,
         | like UDMA and custom interface.
         | 
         | > "but doesn't mention what kind of games it can run at that
         | quality."
         | 
         | According to the specs it has a custom _RDNA 3_ chip w / 28 CUs
         | and boost clock at 2.45Ghz. The Playstation 5 has a custom
         | _RDNA 2_ chip w / 36 CUs @ 2.23 GHz and the Xbox Series X has a
         | custom _RDNA2 2_ chip w / 52 CUs @ 1.83Ghz.
         | 
         | Given the optimizations AMD made in RDNA 3 (the "budget" 9070XT
         | can easily keep up with the prev gen "enthousiast" 9700XTX) I
         | could make a safe bet it's on the same level of performance as
         | a Playstation 5
         | 
         | > "No performance benchmarks, or mention of what the equivalent
         | retail CPU/GPU to their custom one is."
         | 
         | ~7600X, ~RX7700, but like I noted earlier that's meaningless
         | because the overall architecture of the hardware in this box is
         | likely completely incomparable with a generic PC (just like
         | with XBX and PS5, by the way)
        
           | wmf wrote:
           | They said it's semi-custom discrete not a custom SoC. So
           | basically it's a Ryzen 7400 + Radeon 7400.
        
             | mindcrash wrote:
             | I was close :)
        
           | lawlessone wrote:
           | Would this be capable of utilizing the ray/path tracing many
           | games have now?
        
             | mindcrash wrote:
             | Steam Deck has a RDNA 2 chip which supports ray tracing
             | (since it happily runs Indiana Jones and the Great Circle,
             | which has a hard requirement for ray tracing) so I guess it
             | will .
        
           | porphyra wrote:
           | According to [1], the RAM and SSD are upgradable.
           | 
           | * 16GB DDR5 SODIMM (upgradeable)
           | 
           | * M.2 2230/2280 NVMe SSDs
           | 
           | [1] https://www.eurogamer.net/steam-machine-everything-we-
           | know-a...
        
           | noir_lord wrote:
           | 7900XTX not 9700XTX which didn't exist.
           | 
           | 9070XT is RDNA4 not RDNA3 and steam machine has 28CU's on
           | RDNA3 which is same as RX7400 the bottom of the range RDNA3.
           | 
           | The 7900XTX has 84 and 24GB of VRAM.
           | 
           | This is a strictly entry level last gen GPU, don't expect
           | miracles.
           | 
           | The hardware is not good unless the price is very cheap.
           | 
           | As for the 7900XTX been enthusiast only in the sense it it
           | was the top of the line _from AMD_ it's about 4080 in some
           | areas and loses badly in others (ray tracing), price wise it
           | wasn't far of the 9070XT price wise at launch.
           | 
           | I have a 7900XTX I like it a great deal but the 4090/5080 and
           | 5090 crush it and the 90's are enthusiast both on price and
           | perf.
           | 
           | I ended up with a 7900XTX because nvidia pissed me off on
           | Linux one time too many otherwise I'd have gotten the 4090
           | but between kernel installs causing pain (nothing
           | insurmountable) and them straight breaking power management
           | for nearly a year on _mature_ hardware, nah, AMD deserved the
           | sale, they really do support Linux better.
        
         | butlike wrote:
         | All my friends have moved on to PC, and I don't really want to
         | build a $1000 minimum computer with crazy LEDs that takes up a
         | ton of space with a monitor at this point in my life. And
         | SteamDeck doesn't support KB+M well.
         | 
         | I have no qualms about couch gaming with a KB+M if I can do it
         | with my friends and my already extensive Steam library. Unless
         | they completely drop the ball on this, I'm in.
        
           | paxys wrote:
           | > and I don't really want to build a $1000 minimum computer
           | with crazy LEDs that takes up a ton of space with a monitor
           | at this point in my life.
           | 
           | The beauty of a PC is you can build whatever you want. It
           | doesn't need to be large, and doesn't need to have LEDs.
           | There are plenty of small form factor cases on the market
           | with the same footprint as this one.
        
             | YuukiRey wrote:
             | The Steam Machine is smaller than any case that would be
             | considered mainstream in the small form factor community,
             | at least to my knowledge. The FormD T1 is around 10L for
             | example, and would look almost comically large compared to
             | the Steam Machine.
             | 
             | And enthusiast cases like this are often quite expensive
             | and not easy to get. Then you need to think about thermals,
             | and find hardware that actually fits.
             | 
             | You can approach it form another angle and treat it more
             | like a NUC and get a SoC but then you're probably not going
             | to get close in terms of gaming performance.
             | 
             | So long story short: I disagree that it would be straight
             | forward to build something like this on your own, at the
             | same price point.
        
               | paxys wrote:
               | How are you declaring it not possible "at the same price
               | point" when the price of this isn't even announced?
        
             | theshrike79 wrote:
             | Yep, but you need to put insane amounts of research into
             | figuring out which GPUs and CPU coolers can fit your small
             | case...
             | 
             | And then you get your case and mobo and PSU and maybe CPU
             | and your budget is already at over 1000EUR and you still
             | need a GPU.
        
               | paxys wrote:
               | This is a fairly low spec device. You can comfortably fit
               | all the hardware, case, PSU, cooling etc. in a $600-700
               | budget. If you want to go small form factor then it'll
               | cost a bit extra, but not _that_ much extra.
        
           | Kreutzer wrote:
           | I would reach out to those friend for freebie parts.
        
       | hasperdi wrote:
       | Dave2D has additional info. User upgradable RAM and SSD, but not
       | CPU.
       | 
       | https://www.youtube.com/watch?v=356rZ8IBCps
        
       | derefr wrote:
       | Huh, I had just been trying to look into whether there existed a
       | "mini PC but with a GPU in it that's at least as good as the ones
       | in game consoles."
       | 
       | (Or, to put that another way: fundamentally, I want a game
       | console -- a piece of well-integrated consumer electronics that
       | lives unobtrusively in my entertainment center, hooked up to my
       | TV, requiring no maintenance, controlled entirely with a
       | Bluetooth gamepad. But I want it to enable me to _run_ both 1.
       | current-gen games at at-least-equivalent fidelity to the console
       | ports of those games; and also 2.  "all the games a Windows PC
       | can run." So, anything on Steam, yes; but also, all the weird
       | little indie games on itch.io that never make it to Steam; and
       | old DOS/Win31/Win95 games (either as polished ports from GOG, or
       | through various forms of virtualization/emulation I'd set up
       | myself); and even the little freeware games floating about on the
       | "old internet", that someone made in Game Maker or RPG Maker 2000
       | or even as a standalone Flash projector executable, way back
       | when.)
       | 
       | The closest thing I had found to that description so far, that
       | even _might_ work for the use-case, was the ROG NUC.
       | 
       | I wonder how this compares to that?
        
         | bakies wrote:
         | probably exactly what you need! :)
        
         | thoughtpalette wrote:
         | We have the ROG NUC and absolutely love it for our living room.
         | Not playing any crazy AAA ultra graphics games, but it's been
         | great.
         | 
         | If I had known this was finally releasing, I would have waited
         | though.
        
       | zeec123 wrote:
       | I am hyped for the improved gyro controller. Gyro aiming is so
       | good that after some time it became way better than my mouse
       | aiming.
        
       | CuriouslyC wrote:
       | Valve is cooking. Their work is paving the way for an open
       | computing ecosystem that is gonna be lit.
        
       | ortusdux wrote:
       | I've been looking at getting a Bee-link box to run as a TV
       | computer and plex server. I'm definitely holding of buying until
       | I see the pricing on this!
        
         | xd1936 wrote:
         | HDMI 2.0 is a bit of a bummer. No Dynamic HDR, VRR, or eARC.
        
       | wnevets wrote:
       | Can I use it as a jellyfin server?
        
         | moelf wrote:
         | yeah it's just a Linux x86 desktop (Arch Linux) -- although,
         | you'd likely want to make sure Jellyfin's hardware acceleration
         | works well with AMD APU (last time I checked the AMD was under
         | experimental)
        
         | pigcat wrote:
         | Can I use it as a jellyfin client? Does that... make sense?
         | 
         | I bought a new tv (samsung s90d) and I haven't found have a
         | great way to watch my jellyfin media. This tv doesn't have a
         | jellyfin client in the samsung app store.
         | 
         | I feel like I'm being stupid here, would love some suggestions
         | :P I've got a local jellyfin server running on a home server in
         | the basement.
        
       | Foivos wrote:
       | I thought it is very easy to burn and SD card. Since when can you
       | use it as storage expansion?
        
       | h1fra wrote:
       | not everybody has to be Apple, but the ugliness of this page (and
       | the others) is astounding
        
         | haunter wrote:
         | What's ugly on the page? I think it's perfectly fine, you can
         | find all the informations etc.
        
       | artyom wrote:
       | Oh, c'mon. I've been waiting for that machine for years. So much
       | that I bought the Steam Deck out of frustration b/c it was _so
       | close_.
       | 
       | Two weeks ago I got tired and built a mini-ATX gaming PC with a
       | RTX 5080.
       | 
       | Way to go Steam nonetheless. I can get 100% behind a Windows-less
       | gaming future. I may even buy this for a 2nd screen or for the
       | kids.
        
         | MurkyLabs wrote:
         | I mean the specs seem okay but at least your computer will out-
         | perform it. Just install steamOS:
         | https://help.steampowered.com/en/faqs/view/65B4-2AA3-5F37-42...
        
       | jorvi wrote:
       | For this to truly become a console replacement, Steam needs to
       | mint agreements with Netflix, Spotify and Discord.
       | 
       | Netflix and Spotify could live as a 'game' application in the
       | store. Spotify also is fairly easy to plug into Steam's overlay
       | music control (currently via Decky plugins).
       | 
       | Discord just needs integration with the Steam Friend List. I know
       | Valve wants Steam Friends to compete with Discord, but that ship
       | has sailed every since 2020 (and frankly, the entire decade
       | before that when they let it languish).
        
       | gapan wrote:
       | What on earth is this abomination of a website? My locale is
       | Greek and I'm presented with an auto-translated page in which
       | most sentences don't make any sense. And I don't think it's AI
       | slop, it's too bad to be even that. It feels more like google
       | translate from a decade ago, translating everything word by word.
       | FFS, go to fiverr and hire an actual human that knows how to
       | translate stuff.
       | 
       | Oh, and of course you're presenting greek text, as awful as it
       | is, but didn't think to check if the font you're using supports
       | greek at all.
       | 
       | I'm sure it's the same for lots of other languages. _sigh_
        
         | butlike wrote:
         | i18n is hard.
        
       | pyuser583 wrote:
       | What's the cost? Doesn't seem we can buy yet.
        
       | alligatorplum wrote:
       | This is likely the push i need to fully ditch windows and go
       | install linux on my PC. Can't wait to preorder!
        
       | butlike wrote:
       | But will it be able to run GTA VI?
       | 
       | Truly the only litmus test for any gaming system released from
       | now until 2027.
        
       | defraudbah wrote:
       | i am ditching my ps5 for this, go valve!
        
       | somanyphotons wrote:
       | I'm surprised they went for ARM in the desktop, but for x86 on
       | the handheld. Does this mean the handheld will move to ARM
       | aswell?
        
         | moelf wrote:
         | >Semi-custom AMD Zen 4 6C / 12T
         | 
         | the desktop is also x86, the VR headset (Frame) is ARM
        
       | somanyphotons wrote:
       | Does this suddenly become the best supported ARM desktop?
        
       | tintor wrote:
       | Is this the end of Windows for gaming?
        
         | moelf wrote:
         | I guess right now the GPU is too weak. And ofc even if the
         | hardware steps up, there are always root-kit games gatekeeping
         | :(
        
         | DustinEchoes wrote:
         | The beginning of the end.
        
         | npteljes wrote:
         | I don't think there is an end to Windows gaming. It's the de-
         | facto standard PC gaming platform. If there is a real end to
         | its reign, it will be in decades, as in, at least 20 years.
        
       | somanyphotons wrote:
       | If they can make it play Microsoft Flight Simulator then that'd
       | be pretty enticing
        
       | nvarsj wrote:
       | I'm just not seeing the market for this. Why not build a better
       | steam deck dock instead?
        
       | dangoodmanUT wrote:
       | Sorry... expandable via microsd? They're terribly slow and
       | unreliable, just cattle-chute us to using ssds over usb like
       | consoles
        
       | CobrastanJorji wrote:
       | > Install your own apps, or even another operating system. Who
       | are we to tell you how to use your computer?
       | 
       | From your mouth to Tim Cook's ear, friend.
        
         | archon810 wrote:
         | And Sundar's too with the latest BS about Android sideloading.
        
           | preisschild wrote:
           | Tbf at least Android is open source and AOSP itself doesnt
           | have this limitation
        
             | bnjms wrote:
             | Tbf I haven't heard any news that Alphabet is requiring all
             | sellers that paid off phones to be able to change to AOSP.
        
             | 0cf8612b2e1e wrote:
             | Sort of. Google has slowly migrated all essential services
             | into closed source libraries they control.
        
               | drnick1 wrote:
               | This isn't quite true. My GrapheneOS phone isn't lacking
               | any "essential service." The only issue is that _some_
               | apps distributed through the Play Store (or an
               | alternative frontend like Aurora) that depend on
               | proprietary Google libraries won 't work. But this is a
               | problem that rests with the developers of the apps, not
               | AOSP per se.
        
             | GeekyBear wrote:
             | Is Google going to require that device makers provide
             | unlocked bootloaders?
        
         | GeekyBear wrote:
         | Macs do allow both of those things.
         | 
         | Valve is even borrowing some of the work done for the Mac
         | version of Linux to add support for Proton on ARM hardware.
         | 
         | > Gaming on Linux on M1 is here! We're thrilled to release our
         | Asahi game playing toolkit, which integrates our Vulkan 1.3
         | drivers with x86 emulation and Windows compatibility.
         | 
         | https://rosenzweig.io/blog/aaa-gaming-on-m1.html
        
           | drnick1 wrote:
           | > Gaming on Linux on M1 is here! We're thrilled to release
           | our Asahi game playing toolkit
           | 
           | That certainly isn't thanks to Apple
        
             | GeekyBear wrote:
             | Apple gets the credit for designing a bootloader that
             | allows you to run a third party unsigned OS without
             | degrading device security when you do boot into MacOS.
             | 
             | Applying the security settings per partition instead of per
             | device is much more flexible, and you don't have to worry
             | about Microsoft controlling which OS signing keys are
             | valid.
        
               | SchemaLoad wrote:
               | It's uncharacteristic of them and better than nothing.
               | But simply not blocking the installation of a 3rd party
               | OS should be the bare minimum required by law. Ideally
               | Apple would publish documentation on the hardware so it
               | didn't have to be reverse engineered.
        
               | iAMkenough wrote:
               | Although changes made since have left M3 and newer
               | unsupported by the solution for the first two generations
               | of their design.
        
               | cherryteastain wrote:
               | > designing a bootloader that allows you to run a third
               | party unsigned OS
               | 
               | Oh thank you master for allowing me to boot a different
               | OS!
               | 
               | Being allowed to run whatever OS you want on your device
               | is a right, not something you should need permission for.
        
               | bastardoperator wrote:
               | You are allowed and maybe have one option, what's the
               | problem?
        
               | drnick1 wrote:
               | Apple doesn't deserve any credit for that. You should be
               | able to use your hardware in any way you want without
               | asking Apple for permission.
        
           | groguzt wrote:
           | Apple allow this kind of thing only on Mac and while also
           | ensuring it does not happen by providing 0 documentation and
           | by not contributing to any outside project. FEX was not made
           | as part of the Asahi Linux project btw. Please inform
           | yourself before making statements
        
           | planetafro wrote:
           | Bro. I played what I consider a basic game, Inscryption, on
           | my MacBook Pro M4 Pro with 24Gb and that thing sounded like
           | an aircraft taking off. ...meanwhile the weak sauce Steamdeck
           | plays it flawlessly. Fan hardly even spins up. There is _a
           | lot_ of work to do IMO on the Mac front. I doubt Apple cares.
        
           | yndoendo wrote:
           | That is not 100% correct. Apple is slowing closing in the
           | walls on a general purpose computer and preventing the
           | bypassing of Gatekeeper with the execution of unsigned
           | applications to _protect the children._ [0] [1] [2] [3]
           | 
           | [0] https://support.apple.com/guide/security/rosetta-2-on-a-
           | mac-...
           | 
           | [1]
           | https://discussions.apple.com/thread/256079635?sortBy=rank
           | 
           | [2] https://github.com/Homebrew/brew/issues/20755
           | 
           | [3] https://news.ycombinator.com/item?id=45907259
        
           | 63stack wrote:
           | There is no "Mac version of Linux"
        
         | foxandmouse wrote:
         | That said, when are we going to get a public release for
         | SteamOS? ...There's a joke somewhere about them reaching
         | SteamOS 3
        
           | otikik wrote:
           | Half-Life 3 confirmed
        
           | shayway wrote:
           | It's always been public:
           | 
           | https://help.steampowered.com/en/faqs/view/65B4-2AA3-5F37-42.
           | ..
           | 
           | https://gitlab.com/evlaV/holo-PKGBUILD
        
           | p1necone wrote:
           | I have a SFF pc with an AMD GPU and AMD CPU both with better
           | specs that the new Steam Machine just waiting for them to
           | release a standalone installer for SteamOS :(
        
       | mottey wrote:
       | When Steam Pass?
        
       | Mr_Eri_Atlov wrote:
       | This project is a gaming console dream.
       | 
       | Compact and looks nice, no qualms about displaying it in the
       | living room, with customizable front panels.
       | 
       | Optimized to just barely hit 4K 60 fps as cheaply as possible.
       | 
       | Controllers designed to avoid stick drift, easy to charge, and
       | featuring low-latency wireless connections.
       | 
       | Stream from a Steam Machine to a Steam Deck or a Steam Frame if
       | you have one; the Steam Machine enhances your other purchases
       | further.
       | 
       | Instantly supports everyone's libraries of dozens, if not
       | hundreds, of games acquired over the years.
       | 
       | And you can just use it as a desktop computer if you like?
       | 
       | Give me the Gabecube!
        
       | thrownawaysz wrote:
       | The elephant in the room: "will this game run on my Steam
       | Machine?"
       | 
       | This is really the part a lot of people don't understand and not
       | a qestion you even have to ask when you buy/download a game for a
       | console.
       | 
       | Some of the biggest games right now like BF6, COD, or Fortnite,
       | League of Legends, chinese gacha games won't run on this. That
       | excludes a massive part of the market, many of whom would be the
       | exact audience for a simpler, more console-like PC experience.
       | There's also no guarantee that future AAA games will be
       | compatible with this day one (8GB VRAM is very limiting already).
       | 
       | Yeah yeah indies but if people want to play X then offering them
       | Z is not an option.
       | 
       | This will be DOA anything over $500
        
         | Otek wrote:
         | This is true also for steam deck but it's a success anyway.
         | COD, Fortnite, LoL players can stay on windows. I'm happy to
         | play newest indie game on my Linux machine
        
           | thrownawaysz wrote:
           | >but it's a success anyway
           | 
           | That's also debatable. Switch 2 sold 10m units in 6 months
           | compared to the Steam Deck's 4 million in 3 years
           | -\\_(tsu)_/-
           | 
           | The Steam Deck is niche even among the gaming crowd.
           | 
           | >COD, Fortnite, LoL players can stay on windows. I'm happy to
           | play newest indie game on my Linux machine
           | 
           | This is the mindset that makes the Steam Machine DOA if not
           | priced correctly. No one will pay $800 just to play Hollow
           | Knight in 4k
        
             | galleywest200 wrote:
             | Worth considering that Nintendo has a massive library of
             | proprietary games they themselves produce (Mario, Pokemon,
             | etc) that Steam does not have.
             | 
             | People buy Nintendo products to play Nintendo games.
        
         | porphyra wrote:
         | You can likely install Windows on Steam Machine if you so wish,
         | and then it would actually be a fairly competent mini PC while
         | having great and silent cooling. However, I suppose most casual
         | gamers aren't savvy enough to tinker and install their own OS.
        
       | pjmlp wrote:
       | Maybe this will have better luck this time, and who knows,
       | studios might finally care to do at Steam OS native builds.
        
         | bigyabai wrote:
         | Maybe they'll pull a Cyberpunk, and just add a "Steam Machine"
         | setting to their Windows version when you run it in
         | translation.
         | 
         | I'd prefer that. It's easier for developers, easier for me, and
         | only harms the already-negligible market of curmudgeonly native
         | pundits that probably don't use Steam in the first place.
        
           | pjmlp wrote:
           | Then eventually they will suffer the same fate as OS/2 "runs
           | Windows better".
           | 
           | Don't build castles on kingdoms ruled by other overlords.
        
       | nelsonfigueroa wrote:
       | This is exciting. I can't wait to get rid of Windows altogether.
       | I only put up with it for gaming purposes.
        
       | martini333 wrote:
       | >HDMI 2.0
       | 
       | So no 4K 120 Hz ?
        
       | jbaber wrote:
       | Many comments here and on similar posts bring up only keeping
       | Windows for games, and only then for games that require heavy
       | anti-cheat.
       | 
       | Is there a reason there couldn't be non-regulation copies of
       | games that don't do anti-cheat but are otherwise fine. Like metal
       | baseball bats, oversized golfballs, etc. Official, but not
       | allowed in competitions?
        
       | pndy wrote:
       | The body is really simple and appealing but as these are rare
       | nowadays I wish they'd consider squeezing an optional optical
       | drive inside or perhaps maybe some external one that would stack
       | on top.
        
         | sph wrote:
         | Aren't external optical drives quite cheap and only require a
         | USB connection? You could consider that instead and stack it on
         | top.
        
       | vondur wrote:
       | The PC looks pretty cool in a small form factor case. And since
       | it runs ArchBTW, you can run a bunch of other games too outside
       | of Steam. Wondering how the pricing will be...
        
       | KronisLV wrote:
       | > CPU Semi-custom AMD Zen 4 6C / 12T up to 4.8 GHz, 30W TDP
       | 
       | > GPU Semi-Custom AMD RDNA3 28CUs 2.45GHz max sustained clock,
       | 110W TDP
       | 
       | > RAM 16GB DDR5 + 8GB GDDR6 VRAM
       | 
       | All of those seem a little low (at least judging by power usage)
       | when compared to your average tower gaming PC build, but modern
       | parts are pretty power efficient and given the form factor (and
       | hopefully reasonable price) it seems like it's gonna be a pretty
       | good device - definitely enough for most indie titles, all
       | e-sports titles, even AA/AAA games with some upscaling/framegen,
       | although I predict that your average UE5 slop game will wipe the
       | floor with it. That doesn't reflect badly on the hardware, just
       | how the devs use the engine in some cases, but at the same time
       | being able to use it as a regular SFF PC is nice as well,
       | actually a good reason to buy it compared to most consoles.
        
       | tagyro wrote:
       | [off-topic rant]
       | 
       | Two companies, both (quasi) monopolies in their field.
       | 
       | Company A built its fortune by exploiting people.
       | 
       | Company B built its fortune by building (somewhat) decent
       | products.
       | 
       | Company A developed a very advanced approach to hiring: specific
       | questions to assess a candidate's psychometric profile, screens
       | to weed out bad choices, and a laser focus on the "top 0.1%".
       | 
       | Company B made it very public that hiring well is vital and
       | encouraged every employee to think about it and participate. They
       | even published an Employee Handbook years ago [0]
       | 
       | Today, many startups copy Company A's playbook: crafting advanced
       | questionnaires, trick questions, and trying to detect behavioural
       | traits in their candidates.
       | 
       | No startup (that I know of [1]) has adopted Company B's strategy.
       | 
       | Take your pick on who Company A is. Company B is Valve.
       | 
       | [0]:
       | http://media.steampowered.com/apps/valve/Valve_Handbook_LowR...
       | 
       | [1]: I kjnow of one that <<pretends>> to
        
         | paperpunk wrote:
         | I love Valve games and I love that they are spending their
         | resources in areas I care about and that feel underserved by
         | other companies, but I don't think the moral comparison is so
         | clear cut. They were also pioneers in micro-transactions, loot
         | crates, software distribution tax, and turning Counter-Strike
         | skins into a speculative frenzy.
        
           | tagyro wrote:
           | I have to admit, I never got into micro-transactions and loot
           | craetes. I did play CS, but never cared about skins and
           | focused on head shots - I am ignorant in this aspect.
        
       | energy123 wrote:
       | A reason to get this instead of Playstation/Xbox is that games on
       | Steam are significantly cheaper through keys sites like g2a.com
       | or just waiting for discounts.
       | 
       | Playstation/Xbox know you're locked in because you've already
       | sunk money into the console, and they use this pricing power
       | against you.
        
         | maccard wrote:
         | I work in games.
         | 
         | Please don't buy games from g2a and the likes. In the best
         | case, g2a make money and the developer don't. in the worst case
         | you're buying bogus keys or stolen accounts. Please, just
         | pirate games instead.
        
       | echelon wrote:
       | > There's an LED strip, y'all!
       | 
       | I've never seen marketing embrace southern culture like this.
       | 
       | I love it, y'all!
        
       | ElijahLynn wrote:
       | "One USB-C and four USB-A ports."
       | 
       | I'm confused...
        
       | p1necone wrote:
       | Excited for Steam/PC games on ARM to get better as a side effect
       | of the Frame running using a Snapdragon CPU.
       | 
       | Running x86 PC games on higher end Android devices already works
       | better than you might expect via gamehub/gamehub lite/winlator,
       | but it requires much random trying of different driver and
       | runtime versions for every game and even then a _lot_ don 't work
       | or have issues.
        
       | translucent0 wrote:
       | it's meant for gaming and doesn't come with a LAN connection. sad
       | lol.
        
       | translucent0 wrote:
       | it's meant for 'high-end' gaming but doesn't come with a lan
       | connection(?)
        
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       (page generated 2025-11-12 23:00 UTC)