[HN Gopher] NetHack4 Philosophy
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       NetHack4 Philosophy
        
       Author : suioir
       Score  : 63 points
       Date   : 2025-11-04 13:52 UTC (8 days ago)
        
 (HTM) web link (nethack4.org)
 (TXT) w3m dump (nethack4.org)
        
       | HanClinto wrote:
       | (2013)
        
       | ectospheno wrote:
       | I played nethack a lot in the 90's when I was in college. The
       | farthest I got was the plane of air. Despite never beating it I
       | consider it to be one of my favorite games. I'm glad to see
       | design goals are still in the same spirit. Perhaps I should pick
       | it up again now that my patience has leveled up.
        
         | HanClinto wrote:
         | Plane of Air is pretty darn far! Those Air Elementals can be
         | brutal.
         | 
         | Still, it's impressive you made it that far, and it's rough you
         | made it so close without actually ascending!
        
         | bluGill wrote:
         | You did much better than me. I always starved to death, or I
         | died of poison trying not to starve to death.
         | 
         | This is a well known indication of a beginner: experienced
         | players apparently never die this way - but I have no idea what
         | they do different or even ideas of what else to try and so I
         | gave up. There was a massive wealth of options (even in the
         | 1990s) and I always wanted to get back into it, but until I
         | come up with a path forward it always feels like I'll never get
         | far so what is the point...
        
           | ectospheno wrote:
           | My experience is 30 years old so take this with a grain of
           | salt.
           | 
           | I rushed goblin mines on every character. If I hit a bunch of
           | food in town then the run was on. Store food you can't carry
           | every few levels. You only need to carry enough food to reach
           | one of your stashes.
           | 
           | You learn good/bad food by watching pet. If your pet wants to
           | eat it then you are good.
           | 
           | I have no idea how people manage vegetarian or foodless runs.
        
             | dripton wrote:
             | Minor spoilers. (I've ascended but that was a long time ago
             | so some of my NetHack knowledge might be outdated.)
             | 
             | You can mostly trust your pet. But you can't totally trust
             | your pet, because there are some foods that are good for
             | pets but not for @.
             | 
             | One is tripe. I don't get tripe in my pho because NetHack
             | told me it's dog food.
             | 
             | Another is whatever species you are. If you're a human and
             | eat human, or an elf and eat elf, you might get smitten for
             | cannibalism. It's fine for your dog or cat to eat human or
             | elf though.
             | 
             | And there's also the edge case of almost-spoiled food. If
             | your pet eats one of a group of corpses on turn n, and you
             | eat another on turn n+1, it's possible that yours rotted in
             | the meantime. Either because n was the exact limit, or
             | because it was close and yours died a few turns before
             | theirs.
        
         | PaulHoule wrote:
         | I've only beat the game by playing it in the debugger. I'm not
         | sure if anyone has really beat it honestly.
        
           | zahlman wrote:
           | It absolutely has been done, many times by many people.
        
         | ourmandave wrote:
         | There's so many Dumb Ways to Die in the game.
         | 
         | I always played with cheats on just so I could try all the
         | characters and see all their quests and stuff.
         | 
         | Amazing the Ascension speed record is like 49 minutes.
        
           | fencepost wrote:
           | Now now, it's that the game is full of ways to have YASD, Yet
           | Another Stupid Death.
        
         | zahlman wrote:
         | I ascended a couple of times and don't remember ever losing on
         | the planes. But I had read spoilers, and over-prepared on any
         | run where I got as far as the end of the main dungeon.
        
         | ranbato wrote:
         | I have also played for decades. I have beat it multiple times,
         | but never on my PC. The only places I have beat it were on my
         | (Apple) phone and on my (Android) tablet. Something about the
         | UI difference subtly impacts my playstyle.
        
       | GMoromisato wrote:
       | You may or may not be interested in my "Love Letter to NetHack"
       | talk that I did for Roguelike Celebration:
       | 
       | https://www.youtube.com/watch?v=Gy39L-EaOtk&t=16s
       | 
       | I talk a lot about what makes NetHack unique and influential.
        
       | blindriver wrote:
       | If I read the site properly, did this person usurp the trademark
       | for Nethack for himself? Is this an actual authorized version 4
       | of Nethack? I just downloaded it the other day and I think it was
       | at 3.6.7
        
         | robrtsql wrote:
         | They cover that in the FAQ: http://nethack4.org/faq.html
         | 
         | Basically, NetHack development stalled out, so the
         | developer(s?) behind NetHack 4 decided to fork it. Unlike other
         | forks whose main goal is to put cool stuff in the game without
         | regard for taste or balance, they wanted to stay true to the
         | original.
         | 
         | Not that I agree with the fork name. It's best to not call your
         | fork something that could be confused with the original, were
         | the original devs to ever reach a 4.0 release.
        
         | cestith wrote:
         | I think 3 and 4 are separate forks, but I could be
         | misremembering.
        
         | jonchang wrote:
         | The author of nethack4 (Alex Smith) subsequently joined the
         | original nethack (nethack 3.x) dev team:
         | https://nethack.org/common/news.html#newmembers
        
           | jl6 wrote:
           | I hope one day the DevTeam releases a NetHack 5 which serves
           | as a successor to both variants.
        
       | jmclnx wrote:
       | FWIW, TNNT is in progress now
       | 
       | https://tnnt.org/
       | 
       | Wasn't there some kind of conflict between Nethack4 and Nethack3
       | people ages ago ?
        
       | kibwen wrote:
       | Contrast this with the documented philosophy of Dungeon Crawl
       | Stone Soup, which at least partly positions itself as a
       | philosophical antithesis to Nethack:
       | https://github.com/crawl/crawl/blob/master/crawl-ref/docs/cr...
        
         | sharkjacobs wrote:
         | I love DCSS, and in abstract I think that "meaningful decisions
         | (no no-brainers)" is a great top priority design principle, but
         | in practice I wish they cared more about maintaining the qualia
         | of the game itself.
         | 
         | I understand why they removed food, because it wasn't "fun" or
         | interesting to experienced players. But it was more than just a
         | time pressure mechanic. Cutting up and eating monsters to make
         | your bread rations go further is as thematic as the difference
         | between Zin and Trog
        
           | zahlman wrote:
           | Honestly, it's still potentially fun because of the
           | logistical challenge (your carrying capacity is limited, so
           | staying fed interferes with the ability to carry loot and
           | equipment) and because of unique food effects that may confer
           | mutations and resistances. Eating is very often not a "no-
           | brainer" decision.
           | 
           | On the other hand, I love auto-explore and I don't think I
           | could ever go back to a traditional roguelike that lacks it.
           | "I want to see the entire level in case there are interesting
           | things here" is only "not a no-brainer" if prepared food is
           | very scarce and butchery is implausibly inefficient; walking
           | around without interaction doesn't improve the game
           | experience, etc. (And sure, you can balance the game around
           | not _needing to_ explore entire maps to gain experience, but
           | then you spoil the fun for people who _do_ want to do that.)
        
             | quickthrowman wrote:
             | Food was almost never interesting in DCSS, except for maybe
             | Centaurs.
             | 
             | Once you reached a certain point you either had a giant
             | stack of rations or a giant stack of honeycombs if you were
             | a Spriggan. Random mutations can happen from other non-food
             | sources, and most items are not worth lugging around so it
             | never really forced you to make decisions. I handled long
             | term item storage by setting a waypoint on a square on a
             | finished floor I used to store items. If you have ++Fire,
             | +Cold, and +RMut then you have all of the resistance you'll
             | need.
             | 
             | FWIW I've won crawl dozens of times, at least once for
             | every race and class. Placed in the top 3 for the 0.10
             | online tournament, both individually and my team. The two
             | guys who beat me were _both_ child chess prodigies, _both_
             | won the Morgan Prize and _both_ were multiple time Putnam
             | Fellows; I went to public school and later got a GED. Felt
             | pretty big brained after that tournament lol.
             | 
             | Haven't played since 0.13
        
               | smw wrote:
               | It's a _much_ better game now. You should try again!
        
         | Der_Einzige wrote:
         | DCSS pretty much plays itself and not in a good way. No idea
         | why people find it fun at all, and I'm a hardcore fan of CDDA,
         | Nethack, even Brogue.
        
           | smw wrote:
           | Let's see your dcss stats [0] link if it's that easy?
           | 
           | [0] https://dcss-stats.com/
        
       | buellerbueller wrote:
       | Nintendo Switch (2) port please
        
       | zahlman wrote:
       | > You've enabled HTTPS-Only Mode for enhanced security, and a
       | HTTPS version of nethack4.org is not available.
       | 
       | :(
        
       | teksts wrote:
       | Taking advantage of this thread to ask: have anyone here tried
       | Cogmind? What did you think of it? I've found that traditional
       | roguelike fans always have strong opinions about the course of a
       | games development, and there's often an older version of the game
       | that's held in higher regard by the community than the current
       | one.
       | 
       | https://www.gridsagegames.com/cogmind/
        
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       (page generated 2025-11-12 23:01 UTC)