[HN Gopher] Why effort scales superlinearly with the perceived q...
       ___________________________________________________________________
        
       Why effort scales superlinearly with the perceived quality of
       creative work
        
       Author : eatitraw
       Score  : 126 points
       Date   : 2025-11-11 08:29 UTC (14 hours ago)
        
 (HTM) web link (markusstrasser.org)
 (TXT) w3m dump (markusstrasser.org)
        
       | turtleyacht wrote:
       | How often is a drawing really trashed and restarted?
       | 
       | There's the saying, "Plan to throw one away," but seems like it
       | varies in practice (for software).
       | 
       | There are even books about patching paintings, like _Master
       | Disaster: Five Ways to Rescue Desparate Watercolors._
       | 
       | In architecture, it's understood the people, vehicles, and
       | landscape are not as exact as the building or structure, and
       | books encourage reusing magazine clippings, overhead projectors,
       | and copy machines to generally "be quick" on execution.
       | 
       | Would like to see thoughts on comparing current process with the
       | "Draw 50" series, where most of the skeleton is on paper by the
       | first step, but the last is really the super-detailed, totally
       | refined, owl.
        
         | gilleain wrote:
         | So i can only speak from my own experience of the last 5 years
         | of trying (and often failing!) to accurately copy or otherwise
         | create various drawings.
         | 
         | Very rarely do I start completely from scratch, but usually
         | adjust the drawing so much that maybe I should have. I wonder
         | if I tracked the adjustments if I would find every line was
         | redrawn in some cases.
         | 
         | Thing is, it is hard to see what part is 'off' until most of
         | the other parts are right. Especially with highly symmetric
         | drawings, where symmetries appear gradually as the whole thing
         | comes together.
        
         | tomashubelbauer wrote:
         | From my very limited experience with art, it's more often the
         | case that a work in progress creation is abandoned and then
         | taken a stab at anew later than trashed and restarted. Or it is
         | iterated on to a degree that it is not meaningfully different
         | from a full restart.
         | 
         | I have a bit more experience with software and the only reason
         | for why we don't plan throw one away is because it costs more
         | money and the market pressure on software quality is too low to
         | make stakeholders care. In my personal hobby coding, I often
         | practice this (or do what I described above with art which is
         | closer to abandoning until inspiration strikes again at which
         | point a blank slate is more inviting). The closest thing
         | professionally I get is a "spike" where I explore something via
         | code with the output not being the code itself, but the
         | knowledge attained which then becomes an input to new code
         | writing.
        
           | ema wrote:
           | While I'm always ready to throw away code when I realize that
           | there is a better way to do things I found it quite difficult
           | to write code with the intent to throw it away. However I
           | often do write code with intent of modifying it once I have a
           | better idea of what is needed. It might be because I'm
           | comparatively better at refactoring than at starting from
           | scratch.
        
         | vrighter wrote:
         | When programming stuff as a hobby, I do always plan to throw
         | one away.
         | 
         | The first one is where I learn my lessons and write enough
         | spaghetti until I fully understand the problem.
         | 
         | Then I delete the first one, and start over with the lessons
         | learnt.
        
         | moron4hire wrote:
         | When I was a kid, I obsessed over getting a picture right the
         | first time. But as I got older, I learned to do subject studies
         | to refine tricky details before committing them to a larger
         | piece.
         | 
         | If you ever get the chance to see the personal effects of a
         | famous artist, most have piles and piles of sketches and
         | studies they've done while prepping for a larger piece.
        
         | eschneider wrote:
         | Hmm...a lot? For a complex work, you'll sometimes do some
         | number of sketches and studies and drawing and
         | underpaintings...Lots of things get tried/discarded/modified
         | before you land on a final painting.
        
         | creer wrote:
         | > Draw 50
         | 
         | For me, "draw 50" series is about letting loose, NOT about
         | skill. On the contrary, it's about exploring the space of all
         | the different ways a prompt can be worked with in an UN-literal
         | manner. Overall drawing facility will improve merely as a
         | byproduct. The ability to be whimsical and exploit drawing
         | flaws, erm, deliberately, is the real prize.
         | 
         | Different from "limbering up" exercizes like drawing your hand
         | - where you do one at the beginning of a session just because
         | it gets you started and in the flow without having to think or
         | pick a "real" topic. (A similar idea is to leave some already
         | decided work mid-done: when you arrive in the morning you can
         | work on that and limber up and do something useful without
         | having to think clearly yet.)
         | 
         | Different from thumbnails which are about picking a direction.
        
           | egypturnash wrote:
           | I am pretty sure "draw 50" refers to Lee J. Ames' "Draw 50
           | Somethings" series of wordless instructional books, where
           | "something" ranged from "animals" or "athletes" or
           | "dinosaurs" to "Beasties and Yugglies and Turnover Uglies and
           | Things That Go Bump in the Night". Drawing fifty instances of
           | a thing out of your head is a good exercise but completely
           | different from those.
           | 
           | https://duckduckgo.com/?q=lee+j+ames+draw+50&t=osx&ia=images.
           | ..
        
             | creer wrote:
             | Oh cool! Yeah it made me think of these internet challenges
             | "I'll draw and post 1 portrait a day for the next year" or
             | whatever. And art classes "give me 20 sheep". Where it's
             | fine to start "literal" but you are encouraged to get bored
             | of that quickly and become more creative with it.
        
         | egypturnash wrote:
         | Pro artist here.
         | 
         | I trash and restart sketches that took a few minutes to do at
         | most. It's very rare for me to get more than an hour or two in
         | and discard it, I've explored and found a solid foundation long
         | before I put that much work in.
         | 
         | If I was working in a studio environment there's the risk of
         | things like "I spent a couple weeks painting that bg and
         | animating that scene and it was absolutely gorgeous but it got
         | cut when the we took a good hard look at the remaining budget
         | and total runtime and cut the entire sequence it was part of"
         | but that's another matter.
         | 
         | The Draw 50 process is solid. The classical techniques I learnt
         | in training for animation are similar.
        
         | TZubiri wrote:
         | In art, while there are mistakes that can really make a drawing
         | "wrong", there is a much wider array of valid end-states. Which
         | is why Generative AI managed to make art way before it managed
         | to write code.
         | 
         | An example of this is Bob Ross' school of incorporating
         | mistakes into the piece. Surely it's something that would fly
         | way less in some types of drawings like anatomical ones, but
         | especially when the motif is fantastical or even abstract,
         | there's fewer possible mistakes to make, so there's less reason
         | to throw something away.
        
       | exasperaited wrote:
       | "Understanding Poetry, by Dr J. Evans Pritchard, PhD"
        
         | DuperPower wrote:
         | lol I cited this exact scene as an example of typical
         | anglosaxon conception of art, now you are crying that art has
         | become shit but any attempt at scientific analysis is taken as
         | a joke when actual poetry is even harder than Code, the amount
         | of data you can compress on a single Word and rhyimes and stuff
         | IS the hardest thing ever, but because you dont want to think
         | someone can do an effort you want the Robin Williams and Dead
         | Poets society to win and make art non scientifically
         | understandable to anyone, if you cant do scientific or
         | technical analysis of art thats your opinion but why the
         | obsession on trashing anyone Who does It?
        
       | qlm wrote:
       | Perhaps a controversial view on this particular forum but I find
       | the tendency of a certain type of person* to write about
       | everything in this overly-technical way regardless of whether it
       | is appropriate to the subject matter to be very tiresome
       | ("executing cached heuristics", "constrained the search space").
       | 
       | *I associate it with the asinine contemporary "rationalist"
       | movement (LessWrong et al.) but I'm not making any claims the
       | author is associated with this.
        
         | botanical76 wrote:
         | I mean, I talk like this as well. It's not really intentional.
         | My interests influence the language that I use.
         | 
         | Why is the rationalist movement asinine? I don't know much
         | about it but it seems interesting.
        
         | gilleain wrote:
         | A bit harsh, but I see what you mean. It is tempting to try and
         | fit every description of the world into a rigorous technical
         | straightjacket, perhaps because it feels like you have
         | understood it better?
         | 
         | Maybe it is similar to how scientist get flack for writing in
         | technical jargon instead of 'plain language'. Partly it is a
         | necessity - to be unambiguous - however it is also partly a
         | choice, a way to signal that you are doing Science, not just
         | describing messing about with chemicals or whatever.
        
         | auggierose wrote:
         | Just reading the abstract, I have to agree with you.
        
         | DuperPower wrote:
         | no, we need more of this, the opposite of this is Robin
         | Williams destroying the poetry theory book in dead poeta
         | society, the result was weak kids and one of them commited
         | suicide. More technical stuff in relation to art is a good
         | thing, but its expected that anglosaxon people have allergy to
         | this, they think is somehow socialist or something and they
         | need art to be unfefined etc
        
           | qlm wrote:
           | Respectfully, I have no idea what you're talking about. Dead
           | Poets Society is a story and the message of the story isn't
           | that Robin Williams' character is bad.
           | 
           | Are you saying my perspective is anti-socialist? What is
           | "refined" art?
        
             | DuperPower wrote:
             | of course in the movie they sell the idea that art is not
             | subject to scientific or technical analysis, but if you do
             | an indepent analysis you realize those kids didnt become
             | stronger or freer. Art like the article explained is
             | related to effort and technique. but people in the US LOVE
             | stuff like Jackson pollock, they need for art to not being
             | a thing you put effort and mind into
        
               | qlm wrote:
               | Can you give an example of an artwork you think is
               | acceptable?
        
               | danparsonson wrote:
               | You're confusing art with technical skill. You like art
               | that demonstrates technical skill, that's fine. But art
               | doesn't have to demonstrate technical skill to be
               | artistic - indeed defining what 'art' is exactly is
               | surprisingly difficult.
        
               | cestith wrote:
               | You can put art through all sorts of scientific and
               | technical analysis. Being analyzed is how we teach the
               | techniques to new artists. A mechanical reproduction of
               | it from that analysis is not art, though, and sometimes
               | you get the break the rules in favor of the expression.
               | 
               | Did you know, for example, that Shakespeare coined a
               | great many words and phrases used in English to this day?
               | Before Sam Clemens, people tended to speak in proper
               | schoolhouse English no matter the setting or character.
               | Poetry and prose are not just the ability to arrange
               | words on a page. Novels and plays are not limited to the
               | three-act or five-act story arc. Simile and metaphor are
               | often encouraged, but overused ones are actually frowned
               | upon.
        
           | exasperaited wrote:
           | I am not sure you watched the same movie I did.
        
         | jbreckmckye wrote:
         | I have observed it too, it is heavily inspired by economics and
         | mathematics.
         | 
         | Saying "it's better to complete something imperfect than spend
         | forever polishing" - dull, trite, anyone knows that. Saying
         | "effort is a utility curve function that must be clamped to
         | achieve meta-optimisation" - now that sounds clever
         | 
         | If I was going to be uncharitable, I think there is are corners
         | of the internet where people write straightforward things
         | dressed it up in technical language to launder it as somehow
         | academic and data driven.
         | 
         | And you're right, it does show up in the worse parts of the EA
         | / rationalist community.
         | 
         | (This writing style, at its worst, allows people to say things
         | like "I don't want my tax spent on teaching poor kids to read"
         | but without looking like complete psychopaths - "aggregate
         | outcomes in standardised literacy programmes lag behind
         | individualised tutorials")
         | 
         | That's not what the blog post here is doing, but it is
         | definitely bad language use that is doing more work to obscure
         | ideas than illuminate them
        
           | qlm wrote:
           | Yes, you articulated my issue in a much better way than I
           | managed to!
        
         | Dilettante_ wrote:
         | I'll be the first to admit I was unable to follow the article
         | because of this.
        
         | nilirl wrote:
         | What diction is "appropriate to the subject matter" is a
         | negotiation between author and reader.
         | 
         | I think the author is ok with it being inappropriate for many;
         | it's clearly written for those who enjoy math or CS.
        
           | davrosthedalek wrote:
           | I think it's a trick. It seems to be the article is just a
           | series of ad-hoc assumptions and hypotheses without any
           | support. The language aims to hide this, and makes you think
           | about the language instead of its contents. Which is
           | logically unsound: In a sharp peak, micro optimizations would
           | give you a clearer signal where the optimum lies since the
           | gradient is steeper.
        
             | qlm wrote:
             | > In a sharp peak, micro optimizations would give you a
             | clearer signal where the optimum lies since the gradient is
             | steeper.
             | 
             | I would refuse to even engage with the piece on this level,
             | since it lends credibility to the idea that the creative
             | process is even remotely related to or analogous to
             | gradient descent.
        
             | nilirl wrote:
             | I wouldn't jump to call it a trick, but I agree, the author
             | sacrificed too much clarity in a try for efficiency.
             | 
             | The author set up an interesting analogy but failed to
             | explore where it breaks down or how all the relationships
             | work in the model.
             | 
             | My inference about the author's meaning was such: In a
             | sharp peak, searching for useful moves is harder because
             | you have fewer acceptable options as you approach the peak.
        
               | davrosthedalek wrote:
               | Fewer absolute or relative? If you scale down your search
               | space... This only makes some kind of sense if your step
               | size is fixed. While I agree with another poster that a
               | reduction of a creative process to gradient descent is
               | not wise, the article also misses the point what makes
               | such a gradient descent hard -- it's not sharp peaks,
               | it's the flat area around them -- and the presence of
               | local minima.
        
               | nilirl wrote:
               | I see your point. I'd meant relatively fewer progressive
               | options compared to an absolute and unchanging number of
               | total options.
               | 
               | But that's not what the author's analogy would imply.
               | 
               | Still, I think you're saying the author is deducing the
               | creative process as a kind of gradient descent, whereas
               | my reading was the author was trying to abductively
               | explore an analogy.
        
               | davrosthedalek wrote:
               | True, but my point is that not only does the analogy not
               | work, the author also doesn't understand the thing he
               | makes the analogy with, or at least explores the thought
               | so shoddily that it makes no sense.
               | 
               | It's somewhat like saying cars are faster than motorbikes
               | because they have more wheels-- it's like with horses and
               | humans, horses have four legs and because of that are
               | faster than humans with two legs. It's wrong on both
               | sides of the analogy.
        
           | danparsonson wrote:
           | I enjoy maths and CS and I could barely understand a word of
           | it. It seems to me rather to have been written to give the
           | impression of being inappropriate for many, as a stand-in for
           | actually expressing anything with any intellectual weight.
        
         | dauertewigkeit wrote:
         | It's a middle school essay that is trying to score points based
         | on the number of metaphors used. Very unappealing and I
         | wouldn't call it technical.
         | 
         | EDIT: For all the people saying the writing is inspired by
         | math/cs, that's not at all true. That's not how technical
         | writing is done. This guy is just a poser.
        
           | qlm wrote:
           | > I wouldn't call it technical
           | 
           | Fair. Perhaps I should have said it gives the illusion of
           | being technical.
        
         | krick wrote:
         | To be fair, it's always an artistic choice if you think it is
         | appropriate here or not, but, yeah, this article is a _really_
         | heavy offender. Reading the  "Abstract claim" I caught myself
         | thinking that this word salad hardly makes any sense, but I
         | don't know and am just gonna let it go, because I am not yet
         | convinced that it's worth my time to decipher that.
         | 
         | Also, "asinine contemporary "rationalist" movement" is pretty
         | lightweight in this regard. Making an art out of writing as bad
         | as possible has been a professional skill of any "academic
         | philosopher" (both "continental" and "analytical" sides) for a
         | century at the very least.
        
       | dickiedyce wrote:
       | Also - the speed and quality improvements when having to redo
       | homework lost to an undiscerning canine companion is also a
       | corollary of this. Perhaps the time it takes to 'redo' is a
       | better measure than last mile - it's the entire effort, minus the
       | initial solution-space exploration?
        
       | svara wrote:
       | Perceived quality is relative. It's roughly linearly related to
       | rank position along some dimension, but moving up in rank
       | requires exponential effort due to competition.
        
         | fluoridation wrote:
         | I would be surprised if anyone perceives quality like that.
         | Like, are you saying that in a situation where there are only
         | two examples of some type of work, it is impossible to judge
         | whether one is _much_ better than the other, it is only
         | possible to say that it 's better? What makes you think it
         | works like this?
        
           | Xmd5a wrote:
           | This insight, that perceived quality is relative, can be
           | understood in a more literary way, in this fragment by Proust
           | describing the Rivebelle restaurant:
           | 
           | > Soon the spectacle became arranged, in my eyes at least, in
           | a more noble and calmer fashion. All this vertiginous
           | activity settled into a calm harmony. I would watch the round
           | tables, whose innumerable assemblage filled the restaurant,
           | like so many planets, such as they are figured in old
           | allegorical pictures. Moreover, an irresistible force of
           | attraction was exerted between these various stars, and at
           | each table the diners had eyes only for the tables at which
           | they were not sitting,
           | 
           | The relative nature of perceived quality indicates that the
           | order of representations (artworks) is judged only in
           | relation to the order of castes (ranking); one can only judge
           | what is equal by comparison to what is unequal, and
           | equivalence is not understood through equality (even
           | approximate) but through inequality (partial order). It is
           | the absence of a ranking relationship between two entities
           | that establishes their equivalence.
           | 
           | Maybe I should have just gone with "in this case,
           | classification is more fundamental than measure", but I feel
           | there is something interesting to be said about the structure
           | of artworks and the structure of their reception by society,
           | indeed Proust continues with:
           | 
           | > ...the diners had eyes only for the tables at which they
           | were not sitting, with the exception of some wealthy host
           | who, having succeeded in bringing a famous writer, strove to
           | extract from him, thanks to the spiritual properties of the
           | 'turning table', insignificant observations at which the
           | ladies marvelled.
           | 
           | See ? Writers (and artists in general) take on the role of a
           | medium. They are used to channel distant entities, like
           | tables during spiritism sessions, and from what Proust tells
           | us, that "the diners had eyes only for the tables at which
           | they were not sitting", maybe we can infer that what writers
           | channel doesn't just come from distant worlds, as incarnated
           | in what their words represent, but as a delta in perceived
           | quality, starting with our own.
           | 
           | This is why I'd like to elaborate on this idea of coupled SSR
           | processes I developed in another comment.
           | 
           | A sample space reducing process is a process that seeks to
           | combine atomic parts into a coherent whole by iteratively
           | picking groups of parts that can be assembled into functional
           | elements ready to be added to this whole.
           | 
           | In that sense, the act of writing a long work already has the
           | shape of a SSR process in a very simple sense: each
           | narrative, stylistic, and conceptual choice constrains what
           | can follow without breaking coherence. As a novel unfolds,
           | fewer continuations remain compatible with its voice,
           | characters, rhythms, arguments. You are not wandering freely
           | in idea-space; you are navigating a progressively narrowed
           | funnel of possibilities induced by your own earlier
           | decisions. A good book is one that survives this internal
           | reduction without collapsing.
           | 
           | On top of that, there is a second, external funnel: the
           | competitive ranking of works and authors. Here too the
           | available space narrows as you move upward. The further you
           | climb in terms of attention, recognition, or canonization,
           | the smaller the set of works that can plausibly dislodge
           | those already in place. Near the top, the acceptance region
           | is tiny: most new works, even competent ones, will not
           | significantly shift the existing order. From that
           | perspective, perceived quality is largely tied to where a
           | work ends up in this hierarchy, not to some independently
           | measurable scalar.
           | 
           | The interesting part is how these two processes couple. To
           | have any chance of entering the higher strata of the external
           | ranking, a work first has to survive its own internal funnel:
           | it has to maintain coherence, depth, and a recognizable voice
           | under increasingly tight self-imposed constraints. At the
           | same time, the shape of the external funnel, market
           | expectations, critical fashions, existing canons, feeds back
           | into the act of writing by making some narrative paths feel
           | viable and others almost unthinkable. So the writer is never
           | optimizing in a vacuum, but always under a joint pressure:
           | what keeps the book internally alive, and what keeps it
           | externally legible.
           | 
           | But what interests me more is that some works don't just
           | suffer this coupling, they encode it. That's what you see in
           | the Proust passage: he is not merely describing a restaurant;
           | he is describing the optics of social distinction, the way
           | people look at other tables, the way a famous writer is used
           | as a medium to channel prestige, the way perception itself is
           | structured by rankings. The text is aware of the hierarchy
           | through which it will itself be read. It doesn't just
           | represent a world; it stages the illusions and comparisons
           | that make that world intelligible. That's a second-order
           | move: the work includes within itself a model of the very
           | mechanisms that will classify it.
           | 
           | If you like a more structural vocabulary: natural language is
           | massively stratified by frequency. Highly frequent words
           | ("I", "of", "after") act as primitive binders; extremely rare
           | words tend to live out on the leaves of the tree; in between
           | you get heavier operators that bind large-scale entities and
           | narratives ("terrorism" being a classic example in the
           | grammar of public opinion). Something similar happens
           | socially. Highly visible figures - the wealthy host, the
           | celebrated writer, the glamorous guest - play the role of
           | grammatical linkers in the social syntax of recognition: they
           | bind other people, distribute attention, create or close off
           | relational triads. Proust's "the diners had eyes only for the
           | tables at which they were not sitting" is exactly this:
           | desire and judgment are mediated through a few high-frequency
           | social operators.
           | 
           | A certain kind of writing operates precisely at that
           | interface: it doesn't just tell a story inside the internal
           | funnel, and it doesn't just try to climb the external
           | ranking; it exposes and recombines the "function words" of
           | social perception themselves: the roles, cliches, prestige
           | tokens, feared or desired third parties (like the forever-
           | imagined intruder in Swann's jealousy). The difficulty is not
           | only to satisfy two nested constraints (a coherent work and a
           | competitive position), but to produce a form that reflects
           | on, and potentially perturbs, the very grammar that links the
           | two. That's where the channeling comes in: literature not
           | only represents something, it re-routes the connective tissue
           | through which quality, status, and desire are perceived in
           | the first place.
        
             | fluoridation wrote:
             | >Moreover, an irresistible force of attraction was exerted
             | between these various stars, and at each table the diners
             | had eyes only for the tables at which they were not
             | sitting,
             | 
             | You're reading _way_ too much into it. This is just a
             | reprise of  "the grass is greener on the other side". What
             | it's saying is simply "a lot of diners were dissatisfied
             | with their dishes and looked around to see what other
             | people were eating".
             | 
             | >The relative nature of perceived quality indicates [...]
             | 
             | My whole point is that I don't buy quality is purely
             | perceived relatively. If you start a sentence like this,
             | whatever comes after is irrelevant.
             | 
             | You've brought up food, so let's go with that. If I'm a
             | blank slate and I eat a certain food, am I unable to decide
             | whether I like it or not until I eat a second, different
             | food? Are the sensory signals my brain receives just a
             | confounding mystery in the absence of further stimulation,
             | to the extent that I can't even tell sweet from bitter?
        
       | nilirl wrote:
       | I liked the post but can someone explain how macro choices change
       | the acceptance volume?
       | 
       | Is it their effect on the total number of available choices?
       | 
       | Does picking E minor somehow give you fewer options than C major
       | (I'm not a musician)?
        
         | davisoneee wrote:
         | No you have an equal number of options (minor and major are
         | effectively transpositions/rotations...e.g. the chord
         | progressions are "m dim M m m M M" for minor (m-minor, M-major,
         | dim-diminished) chord progression, vs "M m m M M m dim" for
         | major).
         | 
         | The post is likely getting to the point that, for english-
         | speaking/western audiences at least, you are more likely to
         | find songs written in C major, and thus they are more familiar
         | and 'safer'. You _can_ write great songs in Em, but it's just a
         | little less common, so maybe requires more work to 'fit into
         | tastes'.
         | 
         | edit: changed 'our' to english/western audiences
        
         | seanhunter wrote:
         | > Does picking E minor somehow give you fewer options than C
         | major (I'm not a musician)?
         | 
         | Short answer: No. No matter what note you start on you have
         | exactly the same set of options.
         | 
         | Long answer: No. All scales (in the system of temperament used
         | in the vast majority of music) are symmetrical groups of
         | transpositions of certain fundamental scales.[1] These work
         | very much like a cyclic group if you have done algebra. In the
         | example you chose, E minor is the "relative minor" of G Major,
         | meaning that if you play an E Aeolean mode it contains all the
         | same notes as G Major), and G major gives you the exact same
         | options as C Major or any other Major Scale. What Messiaen
         | noticed is that there are grouped sets of "Modes of limited
         | transposition" which all work this way. So the major scale (and
         | its "modes", meaning the scales with the same key signature of
         | sharps or flats but starting on each degree of the major scale)
         | can be transposed exactly 11 times without repeating. There are
         | 3 other scales that have this property (Normally these are
         | called the harmonic minor, melodic minor and melodic major[2]).
         | There are also modes of limited transposition with only 1
         | transposition (the chromatic scale), 2 (the whole-tone scale),
         | 3 (the "diminished scale") and so on. Messiaen explains them
         | all in that text if you're interested.
         | 
         | [1] This theory was first written out in full in Messiaen's
         | "The technique of my musical language" but is usually taught as
         | either "Late Romantic" or "Jazz" Harmony depending on where you
         | study
         | https://monoskop.org/images/5/50/Messiaen_Olivier_The_Techni...
         | 
         | [2] If you do "classical" harmony, your college may teach you
         | the minor scales wrong with a descending version that is just a
         | mode of the major scale. You may also not have been taught
         | melodic major but it's awesome. (By "wrong" here, I mean
         | specifically Messiaen and Schoenberg would say it's wrong
         | because a scale is a key signature/tonal area and so can't have
         | different notes when a melody ascending from descending. If
         | there are two sets of different notes, Messiaen would say they
         | are two scales and I would agree.)
        
         | hansvm wrote:
         | It...depends.
         | 
         | If you're working in a continuous environment rather than
         | discrete (choirs and strings can fudge notes up or down a bit,
         | but pianos are stuck with however they're tuned), you'll often
         | find yourself wanting to produce harmonies at perfect whole-
         | number ratios -- e.g., for a perfect fourth (the gap between
         | the first and second notes in "here comes the bride") you want
         | a ratio of 4:3 in the frequencies of the two notes, and for a
         | major third (the gap between the first and second notes in "oh
         | when the saints, go marching in...") you want a ratio of 5:4.
         | Those small, integer ratios sound pleasing to our ears.
         | 
         | Those ratios aren't scale-invariant though when you move up the
         | scale. Here's a truncated table:
         | 
         | Unison (assume to be C as the key we're working in): 1
         | 
         | Major Second (D): 9/8
         | 
         | Major Third (E): 4/3
         | 
         | However, E is also a major second above D, so in the key of D
         | for a "justly tuned" instrument, you would want the ratio D/E
         | to also be 9/8. Let's look at that table though: (4/3)/(9/8) is
         | 32/27 -- 5.3% too big (too "sharp").
         | 
         | When tuning something like a piano then where you can't change
         | the frequency of E based on which key you're playing in, you
         | have to make some sort of compromise. A common compromise is
         | "equal temperament." To achieve scale invariance in any key you
         | need an exponential function describing the frequencies, and
         | the usual one we choose is based on 2^(1/12) since an octave
         | having exactly twice the fundamental frequency is super
         | important and there are 12 gaps in normal western music as you
         | move up the scale from the fundamental frequency to its octave.
         | 
         | Doing so makes some intervals sound "worse" (different anyway,
         | but it makes direct translations hard) than they would in,
         | e.g., a choir. A major third, for example, is 0.8% sharp, and a
         | perfect fourth is 0.1% sharp in that tuning system.
         | 
         | Answering your question, at first glance you would expect the
         | scale invariance to therefore not limit your choices. Every key
         | is identical, by design.
         | 
         | That's not quite right though for a number of reasons:
         | 
         | 1. True equal temperament is only sometimes used, even for
         | instruments like pianos. A tuner might choose a "stretched"
         | tuning (slightly sharpening high notes and flattening low
         | notes) or some other compromise to make most music empirically
         | sound better. As soon as you deviate from a strict exponential
         | scale, you actually live in a world where the choice of key
         | matters. It's not a huge effect, but it exists.
         | 
         | 2. Even with true equal temperament or in a purely vocal
         | exercise or something, there are other issues. Real-world
         | strings, vocal folds, etc aren't spherical cows in a
         | frictionless vacuum. A baritone voice doesn't sound different
         | just because their voice is lower, but because of a different
         | timbre. When you choose a different key, you'll be moving the
         | pitch of the song up or down a bit, exercising different vocal
         | regions for singers, requiring different vocal types, or
         | otherwise interacting with those real-life deviations from
         | over-simplified physics. Even for something purely mechanical
         | like piano strings, there's a noticeable difference in how
         | notes resonate or what overtones you expect or whatnot.
         | Changing the key changes (a little) which of those you'll hear.
         | 
         | 3. Related to (2), our ears also aren't uniform across the
         | frequency spectrum, and even if they were our interpretations
         | of sounds also depends on sounds we've heard before, leading to
         | additional sources of variation in the "experience" of a
         | slightly lower or slightly higher key.
        
       | anechouapechou wrote:
       | I believe that last-mile edits do not significantly improve the
       | quality of (most) creative work. To produce high-quality work,
       | one must have already "cached" their "motor heuristics," which,
       | in simpler terms, means having dedicated thousands of hours to
       | deep and deliberate practice in their field.
       | 
       | The definition of 'last-mile edits' is very subjective, though.
       | If you're dealing with open systems, it's almost unthinkable to
       | design something and not need to iterate on it until the desired
       | outcome is achieved. In other domains, for example, playing an
       | instrument, your skills need to have been honed previously:
       | there's nothing that will make you sound better (without
       | resorting to editing it electronically).
        
         | tinkelenberg wrote:
         | A teacher told me once that editing poetry is like trying to
         | open a glass jar. Eventually, you have to set it down or you'll
         | break the thing.
        
       | contravariant wrote:
       | Just map quality q to e^q or something and it will be sublinear
       | again.
       | 
       | Or more directly, if your argument for why effort scales linearly
       | with perceived quality doesn't discuss how we perceive quality
       | then something is wrong.
       | 
       | A more direct argument would be that it takes roughly an equal
       | amount of effort to halve the distance from a rough work to its
       | ideal. Going from 90% to 99% takes the same as going from 99% to
       | 99.9% but the latter only covers a tenth of the distance. If our
       | perception is more sensitive to the _absolute_ size of the error
       | you get an exponential effort to improve something.
        
         | mjburgess wrote:
         | Your first line assumes that `q` fails to refer to an objective
         | property. The `e^q` space isn't quality, as much as `e^t` isnt
         | temperature (holding the property we are talking about fixed).
         | Thus the comment ends up being circular.
        
           | energy123 wrote:
           | The issue was with the word "it". In the sentence, that word
           | is acting as an indirection to both q and e^q instead of
           | referring to a unitary thing. So yes, "it" does become
           | linear/sublinear, but "it" is no longer the original subject
           | of discussion.
        
           | contravariant wrote:
           | I don't think you're wrong but I think I failed to convey the
           | point I wanted to make.
           | 
           | What I was getting at is that _without_ an objective way of
           | measuring the whole idea of super- or sub-linear becomes ill
           | defined. You can kind of define something to be sub-linear by
           | definition, so the argument becomes tautological or indeed
           | circular.
           | 
           | So an article that talks about perceived quality without any
           | discussion about _how_ people perceive quality or importantly
           | _differences_ in quality can say pretty much anything and it
           | will be true for some definition of quality. You can 't just
           | silently assume _perceived_ quality to be something
           | objective, if you give no arguments you should assume it to
           | be _subjective_.
        
       | Xmd5a wrote:
       | On a related note I wrote a few "poems" using anagrams. The
       | principle is simple: take a short phrase and have each line in
       | the poem be an anagram of it. You can't do this with just any
       | phrase; the letters need to be reasonably well balanced for the
       | target language so you can still form pronouns, key grammatical
       | verbs (to be, to have, etc.), and some basic structure.
       | 
       | It becomes interesting once sentences span multiple lines and you
       | start using little tactical tricks to keep syntax, semantics, and
       | the overall argument coherent while respecting the anagram
       | constraint.
       | 
       | Using an anagram generator is of course a first step, but the
       | landscapes it offers are mostly desert: the vast majority of
       | candidates are nonsense, and those that are grammatical are
       | usually thematically off relative to what you've already written.
       | And yet, if the repeated anagram phrase is chosen well, it
       | doesn't feel that hard to build long, meaningful sentences.
       | Subjectively, the difficulty seems to scale roughly
       | proportionally with the length of the poem, rather than
       | quadratically and beyond.
       | 
       | There's a nice connection here to Sample Space Reducing (SSR)
       | processes. The act of picking letters from a fixed multiset to
       | form words, and removing them as you go, is a SSR. So is sentence
       | formation itself: each committed word constrains the space of
       | acceptable continuations (morphology, syntax, discourse, etc.).
       | 
       | Understanding scaling through history-dependent processes with
       | collapsing sample space, https://arxiv.org/pdf/1407.2775
       | 
       | > Many such stochastic processes, especially those that are
       | associated with complex systems, become more constrained as they
       | unfold, meaning that their sample-space, or their set of possible
       | outcomes, reduces as they age. We demonstrate that these sample-
       | space reducing (SSR) processes necessarily lead to Zipf's law in
       | the rank distributions of their outcomes.
       | 
       | > We note that SSR processes and nesting are deeply connected to
       | phase-space collapse in statistical physics [21, 30-32], where
       | the number of configurations does not grow exponentially with
       | system size (as in Markovian and ergodic systems), but grows sub-
       | exponentially. Sub-exponential growth can be shown to hold for
       | the phase-space growth of the SSR sequences introduced here. In
       | conclusion we believe that SSR processes provide a new
       | alternative view on the emergence of scaling in many natural,
       | social, and man-made systems.
       | 
       | In my case there are at least two coupled SSRs: (1) the
       | anagrammatic constraint at the line level (letters being
       | consumed), and (2) the layered SSRs of natural language that
       | govern what counts as a well-formed and context-appropriate
       | continuation (from morphology and syntax up through discourse and
       | argumentation). In practice I ended up exploiting this coupling:
       | by reserving or spending strategic words (pronouns, conjunctions,
       | or semantically heavy terms established earlier), I could steer
       | both the unfolding sentence and the remaining letter pool, and
       | explore the anagram space far more effectively than a naive
       | generator.
       | 
       | Very hand-wavy hypothesis: natural language is a complex, multi-
       | layered SSR engine that happens to couple extremely well to other
       | finite SSR constraints. That makes it unusually good at "solving"
       | certain bounded combinatorial puzzles from the inside--up to and
       | including, say, assembling IKEA furniture.
       | 
       | One extra nuance here: in the anagrammatic setting, the coupling
       | between constraints is constitutive rather than merely
       | referential. The same finite multiset of letters simultaneously
       | supports the combinatorial constraint (what strings are formable)
       | and the linguistic constraint (what counts as a syntactically and
       | discursively acceptable move), so every choice is doubly binding.
       | That's different from cases like following IKEA instructions,
       | where language operates as an external controller that refers to
       | another state space (parts, tools, assembly steps) without
       | sharing its "material" degrees of freedom. This makes the anagram
       | case feel like a toy model where syntax and semantics are not two
       | separate realms but two intertwined SSR layers over one shared
       | substrate--suggesting that what we call "reference" might itself
       | be an emergent pattern in how such nested SSR systems latch onto
       | each other.
        
       | SebFender wrote:
       | I appreciate this post as I think too many folks focus on the end
       | before understanding what made it there. It's kind of asking
       | what's the movie about before watching it or especially movie
       | trailers that essentially shows way too much.
       | 
       | We should all take some time to better understand what brought us
       | here to be better prepared for general creative work and
       | uniqueness in the future...
        
       | stavros wrote:
       | Judging by the comments here, I'm the only one, but I have no
       | idea what he's talking about. Even the abstract:
       | 
       | > The act of creation is fractal exploration-exploitation under
       | optimal feedback control. When resolution increases the portion
       | of parameter space that doesn't make the artifact worse
       | (acceptance volume) collapses. Verification latency and rate-
       | distortion combine into a precision tax that scales superlinearly
       | with perceived quality.
       | 
       | Is this just saying that it's ok if doodles aren't good, but the
       | closer you get to the finished work, the better it has to be? If
       | your audience can't understand what the hell you're talking about
       | for simple ideas, you've gone too far.
        
         | 65 wrote:
         | The abstract is some of the worst writing I've read in a while.
         | Trying to sound so very smart while being incapable of getting
         | your point across. This whole article reeks of pretentiousness.
        
           | codelikeawolf wrote:
           | Yeah, it came off as complete nonsense. If someone were
           | talking to me like this in person, I'd probably start
           | suspecting they were doing it to distract me while their
           | friend was outside stealing my hubcaps.
        
           | stavros wrote:
           | Yeah, to date I think the smartest writing/speaking I've seen
           | was Feynman. The way he could explain complicated physics
           | concepts in simple words is just unmatched.
        
             | optymizer wrote:
             | Feynman's Physics lectures are proof of that:
             | https://www.feynmanlectures.caltech.edu/
             | 
             | 10/10 should be required reading for all humans
        
           | mrob wrote:
           | It would be clearer with a comma after "increases". Without
           | that it's a garden-path sentence:
           | 
           | https://en.wikipedia.org/wiki/Garden-path_sentence
           | 
           | You read "increases" as a transitive verb, and then reach the
           | "collapses" at the end of the sentence and have to re-parse
           | the whole thing when you realize it was really intransitive.
        
         | soseng wrote:
         | Hate to comment on the medium or writing style instead of the
         | content but you're not alone. I understand the terms in the
         | article in isolation or used in other fields, but it seems like
         | the author is using a lot of technical metaphors. Or maybe I'm
         | not their sophisticated audience.
        
         | optymizer wrote:
         | "The last 10% take 90% of the time"
         | 
         | The author had a shower thought. It was poorly explored, poorly
         | argued and deliberately packaged in complex language to hide
         | the lack of substance. The bibtex reference at the end is the
         | cherry on top.
        
           | stavros wrote:
           | Hey, I have my share of poorly-explored showethought posts,
           | but at least I don't try to ornament them in sesquipedalian
           | locution that purposely obfuscates the rudimentariness of the
           | notion.
        
             | fragmede wrote:
             | You waste time when few word do trick
        
         | moron4hire wrote:
         | I had to think way too hard about what the author was trying to
         | say. It smacks of an attempt at precise language, yet the
         | subject matter is not precise at all. The author commits a Paul
         | Grahamism, assuming their personal experience is generalizable
         | and uniform.
         | 
         | Certainly, _some_ artists work in the way they describe. Maybe
         | even  "most", who knows. But there are plenty of artists that
         | do not. I've known plenty of artists to go straight to the
         | detail in one corner of their piece and work linearly all the
         | way across and down the canvas. I don't know how they do it, it
         | certainly doesn't work for me, but obviously different people
         | work in different ways.
        
           | raincole wrote:
           | In defense of Paul Graham, his essays are often unnecessarily
           | long, but I don't remember he has written something as bad as
           | this abstract.
           | 
           | It's more on par with something you'll find on lesswrong.
        
             | moron4hire wrote:
             | Oh, yeah, Graham doesn't write in this style, but he does
             | mistake personal experience for universal truth, which is
             | the vibe I get from articles like this when they try to use
             | officious language in an inappropriate way.
        
         | raincole wrote:
         | This kind of article is why people read comments first today.
         | 
         | It's such a simple idea. And it already has a name, diminishing
         | returns. I don't know what prompted this article but it wasn't
         | insight.
        
         | renewiltord wrote:
         | I think you're just not the audience.
         | 
         | Changing the words is going to lose some of the low-amplitude
         | frequencies but I'll try.
         | 
         | It's a model for why (call the following X) things get harder
         | when you try to make them more perfect. Let's take X for
         | granted.
         | 
         | You can ask yourself "why is X true?". One model you could have
         | for this is the "finishing touches" model: as a thing gets
         | closer to perfection, identifying imperfections and rectifying
         | them is harder simply out of search constraints (the less of
         | something the harder they are to find).
         | 
         | Another model you could have is the "dimensional model". A
         | thing is great when it's great along many axes. The more
         | dimensions you add, the harder it is to search in them for
         | perfection. Related: the curse of dimensionality.
         | 
         | And here he posits a new model, the "resolution model": the
         | finer the look at what is good, the more 'options' you have at
         | each stage to choose from; it's not just that you make the
         | broad and then refine within, but that you are actually
         | building the refined thing from the beginning.
         | 
         | He then tries to show how some kinds of creation tolerate
         | movement in the parameter space better.
         | 
         | No model is perfect, so each of these ideas captures some
         | attribute of the difficulty and maps it to a mental structure
         | that is more easily manipulable by the modeler.
         | 
         | The typical owl drawing is a few circles and then the more owly
         | bits, and then the feathers on the owly bits, and then the
         | shadows on the feathers on the owly bits. And this is a method
         | to reduce the kind of problem he's talking about. But if you
         | want to make the perfect owl, perhaps there is an element of
         | making your circle just so, already accounting for the shadows
         | on the feathers on the owly bits before any of the precursors
         | are made.
         | 
         | Anyway, this is imperfect because I am necessarily shaving off
         | the hair on the ball to show you it's spherical. And his entire
         | model is that the hair determines the ball.
        
           | renewiltord wrote:
           | The problem, perhaps, is that it is rare to have the kind of
           | greatness that conceives of a concept and serializes it to
           | text and image in such a way that anyone could deserialize it
           | and approach a semblance of the concept in the mind that
           | conceived it. Perhaps many of us find ideas in ideaspace and
           | many of us can transmit ideaspace shapes to the universal
           | others losslessly but the intersection of the two is very
           | small.
           | 
           | So we must live in the world where those of us who discover a
           | point in ideaspace draw imperfect maps until the one who can
           | draw a good map arrives at the same point. And perhaps some
           | points aren't even well-mappable by the discoverers. And
           | perhaps the communicator never realizes he has arrived at the
           | point he was told about and so never speaks of it.
           | 
           | We fumble in the dark desert for an oasis. Unlucky universe
           | to be in.
        
       | conorbergin wrote:
       | Very funny to put a bibtex citation under such a small piece of
       | work
        
         | MITSardine wrote:
         | We'd be fortunate if everything that gets cited were this short
         | (it certainly often has similar amount of useful information)
        
       | thechao wrote:
       | I had a cabinet built and the guy doing the work pointed out that
       | the human eye is really great at detecting line-line deviation;
       | but, building to & correcting for that deviation requires working
       | across the whole surface. He was making an area-effort to linear-
       | quality argument. He said every time you halved the gap, it
       | quadrupled the effort. Also, he said that was what saw-dust &
       | glue were for.
        
         | sokoloff wrote:
         | One thing I've learned over decades of home/DIY projects is
         | it's usually better to intentionally target a small
         | overlap/reveal rather than trying to have two materials match
         | perfectly.
         | 
         | If you have a piece of door trim that exactly matches the piece
         | behind, any imperfections or subsequent wood movement will be
         | unsightly. If you instead target a 1/4" reveal, imperfections
         | and slight wood movement are wildly less noticeable.
         | 
         | This is "build so the 1/32" imperfection/movement doesn't
         | matter at all" rather than trying to halve or quarter it. (If
         | you can make something monolithic after attaching, such as a
         | plaster wall, you don't have to do this, but wood furniture and
         | trim often has these intentional offsets.)
        
           | nradov wrote:
           | One thing I learned from theater set construction is that you
           | can slap some gaffer's tape and paint over any flaws, and the
           | audience will never notice.
        
             | kjkjadksj wrote:
             | The audience is like 25+ feet away to be fair. A little
             | different in your kitchen.
        
               | cestith wrote:
               | The scale is different but the principle is still quite
               | similar.
        
             | bluGill wrote:
             | Except for others who do that type of work and so know what
             | to look for. I have a friend who does trim work in mansions
             | - I can't take him to a restaurant near me because the trim
             | work is terrible and he can't help but stare at it the
             | whole time - nobody else notices.
        
               | senderista wrote:
               | Sounds like my dad (a former finish carpenter). He was
               | never able to hold down a job because of his
               | perfectionism. The union carpenters he worked with had a
               | slogan: "If you can't see it from the freeway, nail it."
        
           | creer wrote:
           | Technical aspects to the trade are a different issue, I feel.
           | "Wood moves, design for it" is a technical aspect of
           | woodworking which comes up frequently. You learn about the
           | medium (same for 3D printing, welding, electronics), and make
           | use of that knowledge. The medium is far from the ideal stuff
           | you might have thought - the more knowledgeable worker makes
           | use of that awareness. It's not a question of guiding your
           | effort through chaos but understanding that physics is NOT
           | all chaos. "Wood moves" is not this big mystery - it's just
           | the reality of the medium.
           | 
           | This comes up a lot in investing and economics also. The
           | difference between the naive view and a bit more awareness of
           | how the world works is not some kind of deep conspiracy and
           | "magic recipe" to be discovered. It's just how the world is.
        
       | TheOtherHobbes wrote:
       | Bands and artists do sometimes record a banger very quickly, and
       | no, the effort is not in muscle memory or practice.
       | 
       | If it was in muscle memory it would be repeatable feat, and it
       | really isn't.
       | 
       | Some work is _technically polished_ and you can see /hear the
       | effort that went into it.
       | 
       | But there's a point where extra effort makes the work less good.
       | Music starts to sound stale and overproduced, art loses some of
       | its directness, writing feels self-conscious.
       | 
       | Whatever the correlation between perceived artistic merit and
       | effort, it's a _lot_ more complex than this article suggests.
        
         | armonster wrote:
         | I don't think the phenomenon you're describing is a result of
         | the amount of effort put into the piece.
        
         | eschneider wrote:
         | As my old art teacher used to say, "You work on something and
         | it gets better and better and then it turns to shit."
        
           | ryanchants wrote:
           | This is a large part of the discussions in the first one or
           | two interviews in Interviews with Francis Bacon by David
           | Sylvester. Bacon talks about pushing to the limits of adding
           | more to a work until it's good, and then if taken too far it
           | ruins the work. And only very rarely can he pull it back
           | around to good.
        
           | hbarka wrote:
           | Was your old teacher's name Cory Doctorow?
        
             | hbarka wrote:
             | Edit: attempted sarcasm about enshittification
        
           | lanstin wrote:
           | My wife is an oil painter, abstract expressionism, and she
           | will constantly worry if something is done. And there have
           | been glorious paintings ruined by one last thing.
        
           | wartywhoa23 wrote:
           | Taoists discovered this phenomenon thousands of years ago and
           | called it overdevelopment. And it's universal for all
           | processes under the Sun. There simply isn't infinite progress
           | in one direction, because it's a circle. The ideal way is to
           | switch one circle for another at its peak development, but
           | recognition of that point requires using the heart, not the
           | brain.
        
         | brk wrote:
         | "But there's a point where extra effort makes the work less
         | good."
         | 
         | This happens frequently in mixing and mastering audio tracks.
         | You pile up incremental changes that all seemed good at the
         | time. Then you go back and listen to a recording from 20
         | revisions ago and it sounds better than your current "best"
         | effort.
        
           | bluGill wrote:
           | Sometimes that is because you need 60 more revisions to make
           | it good - though you may have to go back to the start several
           | times to figure out which are good.
        
             | BriggyDwiggs42 wrote:
             | I find I can churn away making revisions for a month and it
             | makes a new, typically worse, song
        
       | lynguist wrote:
       | I discussed this premise with my LLM and we came to this
       | following conclusion which I find quite elegant:
       | 
       | > In any bounded system under feedback, refinement produces
       | diminishing returns and narrowing tolerance, governed by a
       | superlinear precision cost.
       | 
       | > There isn't one official name, but what you've articulated is
       | essentially a unified formulation of the diminishing-returns /
       | sensitivity-amplification law of creation -- a pattern deep
       | enough that it keeps being rediscovered in every domain that
       | pushes against the limits of order.
        
         | chrisweekly wrote:
         | Agreed, that's an elegant conclusion. Thanks for sharing.
         | 
         | PS Usually LLM-generated content is strongly penalized here
         | (and with good reason). But IMHO, when clearly noting it as
         | such, and sharing something worthwhile -- as in this case -- an
         | exception should be made.
        
       | pram wrote:
       | The more mileage you get, the easier it is to see the mistakes in
       | your old art (if you're improving lol)
       | 
       | The more refined your technique is, the harder it will be to
       | discern mistakes and aesthetic failures.
       | 
       | Eventually you might come to a point where you can't improve
       | because you literally don't see any issues. That might be the
       | high water mark of your ability.
        
       | creer wrote:
       | Isn't there simply a human tendency to try and find a magic
       | formula in what is simply survivor bias?
       | 
       | As creative projects (software, painting...) we finish or
       | satisfactorily achieve relatively few items. And except for the
       | most repetitive of us, these achievements are pretty different.
       | Wide space, chaos, few satisfactory products by comparison. That
       | doesn't bode well for "magic recipe". All the way to "rules of
       | thumb" that we take fun in violating.
       | 
       | So there are two issues in there: We have more taste than skill
       | and so many of our attempts will disappoint us no matter what.
       | And we will obsess on trying to find a magic formula - when it's
       | rather likely that there isn't one. The "space" is large and
       | chaotic and we might want to reassure ourselves instead that
       | serendipity has something to do with it.
       | 
       | Is there then place for rules of thumb? Whatever let's us get to
       | work in the morning, I guess. For me, I do like the recognition
       | of past track record: with a bit of age hindsight, I know I can
       | do it - no need to dispair. That is useful and reassuring. If I
       | just try some more - in ever varying manners, it will happen.
       | 
       | One place for "rules of thumbs" is in them being tropes. We can
       | get some impact on the viewer by violating them. There is a trope
       | of learning the rules so you can violate them. For example a Rule
       | of Thirds - can be fertile grounds for getting at the viewer. The
       | rule doesn't do much for us, and we have no problem violating it,
       | but our less savvy viewers might remember it and get one more
       | whiff of meaning from the violation. And if we are less concerned
       | with our own satisfaction and more interested in sales, we might
       | pay attention to "what's popular these days" and produce some of
       | that. Not all artists are dead set on personal achievement at the
       | cost of sales. A slightly different look at such rules.
        
         | regulation_d wrote:
         | I follow a few landscape photographers on YouTube and really
         | enjoy watching them go out into the field (whether it's an
         | actual field or mountain or beach). They've got their art (at
         | least their own style) so dialed in, that the technical
         | details, the subject, the composition, those are almost a
         | forgone conclusion. What matters at that point is light. And
         | light is luck. The difference between an average image and an
         | outstanding one lies in something beyond their control.
         | 
         | And when fortune smiles on them, they get positively giddy.
         | 
         | I really appreciate people who understand that they have to
         | meet luck half way. Even though they've spent hours upon hours
         | upon hours honing their craft, the thing that puts them over
         | the hump is both unpredictable and uncontrollable.
        
           | creer wrote:
           | "Inspiration is for amateurs--the rest of us just show up and
           | get to work." (see interesting shared history of the quote
           | here https://quoteinvestigator.com/2022/08/28/inspiration/ ).
           | 
           | Yeah, that doesn't mean we can't get lucky and run into the
           | perfect circumstance. It means that when that circumstance
           | happens, we'll be there ready to harvest it. Similarly, "the
           | best camera is the one you carry".
           | 
           | And yes, these anti- magic formulas that dispell the idea of
           | magic formula, are magic formulas.
           | 
           | > And when fortune smiles on them, they get positively giddy.
           | 
           | Yes! This is a great pleasure. Satisfaction. There is one
           | series in particular I work on that operates like this. I'm
           | just ready for it - don't even look for it, not anymore - but
           | when I run into the "circumstance", that's a great feeling.
           | And I'm ready for it.
           | 
           | In engineering or software there is still that idea of the
           | back-burner stuff that does need to be done. This idea of
           | staging or starting what needs to be done at the end of the
           | previous day. So that you have something relatively mindless
           | to get you launched the next morning. I also know that anti-
           | "magic rule", even though it's one I have a hard time keeping
           | to.
        
       | corysama wrote:
       | After this you get to the commercial market for creative works.
       | In a market that with a lot of options for consumers that are
       | equally accessible, similarly priced, and infinitely replicable,
       | power-law-curve nonlinear returns on quality is the norm.
       | 
       | So, there is huge motivation to put in "just a bit more effort".
       | 
       | And, thus you get Crunch Time in gamedev!
        
         | hiAndrewQuinn wrote:
         | If you dislike crunch time, you should be thankful we live in
         | the superlinear world, and not the sublinear world. Imagine how
         | bad the winner take all dynamics would be if 5% extra effort
         | from you resulted in a game that is not 2% but 2 _times_ as
         | good as it would be otherwise.
        
       | im3w1l wrote:
       | I think it's simply because there is a cap to how good something
       | can be, but no cap on how much effort you can spend trying to
       | reach perfection.
        
       | vahid4m wrote:
       | almost for any project I work on keep reminding myself os what I
       | read somwhere:
       | 
       | 90% of the project takes 90% of the time and the other 10% of the
       | project takes another 90% of the time.
        
       | markusstrasser wrote:
       | Author here. Somehow the worst thing I ever wrote is on the front
       | page of HN.
       | 
       | I wrote this fast so there's jargon and bad prose. The title is
       | deliberately dry and bland so I wasn't expecting anyone to click
       | it. Also I slightly changed my mind on some of the claims ..
       | might write up later.
       | 
       | The main reason I like to think of creative work in a more
       | abstract/formal/geometric way (acceptance volume, latency,
       | sampling) is it's easier for me categorize tasks, modalities and
       | domains and know how to design or work around it. It's very much
       | biased by more own experiences making things.
       | 
       | Also, abstract technical concept often come with nice
       | guarantees/properties/utils to build on .. some would say that's
       | their raison d'etre.
       | 
       | Re comments: * "this is just diminishing returns" -- ok and this
       | is a framework for why: the non-worsening region collapses, so
       | most micro-edits fail
       | 
       | * "bands record bangers in an hour" -- practice tax was prepaid.
       | The recording session is exploitation/search riding on cached
       | heuristics imo (and it still takes hours of repeated
       | recording/mixing/producing to actually produce a single album
       | track).
       | 
       | * music key example -- yes I should've picked a different one.
       | Main point was that some choices create wider tolerance
       | (arrangement/range/timbre) even if keys are symmetric in equal
       | temperament
        
       | egypturnash wrote:
       | > Drawing takes forever because you're exploring AND refining
       | simultaneously.
       | 
       | > We don't "rehearse" a specific drawing, we solve a novel
       | problem in real-time. There's no cached motor sequence to
       | execute.
       | 
       | When you have been drawing long enough there are a _lot_ of
       | cached motor sequences to execute and modify. A lot of art
       | training is simply filling this cache: spend a few hours every
       | week drawing the human body from different angles, in a year or
       | three you 'll be able to make it up from pretty much any angle.
       | Add in another twenty years of doing that _and_ experimenting
       | ways to make your tools do more of the work for you and you can
       | dash off  "sketches" that a beginner would consider finished
       | paintings that took days to do.
        
         | TZubiri wrote:
         | Right, but there's no point in repeating the exact same
         | sequences unless you are practicing, in production you always
         | do novel stuff, in both programming and drawing. This is unlike
         | other disciplines like music or carpentry.
        
           | egypturnash wrote:
           | I have been drawing professionally for about a quarter of a
           | century and it is my experience there are a lot of sequences
           | that recur. A hand is a complex piece of anatomy but you
           | really only need a mental library of a few dozen poses to
           | meet most needs, for instance. You don't repeat it _exactly_
           | every time, it 's easy to change the angle a little, the
           | lighting needs to adapt to the scene, some hands are dainty
           | and some are big meatslabs, but that's all about as easy to
           | adjust on the fly as, say, shifting the rhythm of a rock song
           | you know well into a big band swing groove.
           | 
           | You also learn a discipline we artists call "construction",
           | wherein you can quickly break any object down into a few
           | basic shapes that are incredibly easy to reason about in 3d,
           | and quickly layer details atop that.
           | 
           | Also consider a daily comic strip. How many times do you
           | think Charles Schultz drew Charlie Brown in a single year?
           | How many of those drawings were largely similar to each
           | other? Now _that 's_ serious production work. Animation's
           | similar, you probably have a wider range of angles and motion
           | than in a 1970s newspaper comics page but you are still
           | drawing the same character a zillion times and your hand
           | _learns_ stuff and spits it back out without any conscious
           | thought on your part.
        
       | senderista wrote:
       | I have no idea what the C major/E minor example was trying to
       | convey.
        
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