[HN Gopher] The 'Toy Story' You Remember
       ___________________________________________________________________
        
       The 'Toy Story' You Remember
        
       Author : ani_obsessive
       Score  : 1086 points
       Date   : 2025-11-11 03:17 UTC (19 hours ago)
        
 (HTM) web link (animationobsessive.substack.com)
 (TXT) w3m dump (animationobsessive.substack.com)
        
       | voltaireodactyl wrote:
       | Excellent article really enjoyed it.
        
         | cjohnson318 wrote:
         | Yeah, this is the kind of thing that makes me really enjoy the
         | internet.
        
       | yCombLinks wrote:
       | The texture of the film grain makes Mulan and Aladdin really look
       | better. The large simple filled sections look like they have so
       | much more to them.
        
         | kemayo wrote:
         | The one frame they showed from the Lion King _really_ stood
         | out. The difference in how the background animals were washed
         | out by the sunlight makes the film version look significantly
         | better.
        
           | saghm wrote:
           | I'm not sure if I'm just young enough to be on the other side
           | of this despite seeing all three of those Disney movies as a
           | millennial kid (Lion King and Aladdin were VHS mainstays in
           | my house, and I remember seeing Mulan in theaters), but I
           | honestly don't find the film grain to look better at all and
           | think all three of those bottom images are much more
           | appealing. For the Toy Story ones, I think I'm mostly
           | indifferent; I can see why some people might prefer the upper
           | film images but don't really think I'd notice which one I was
           | watching. I'd definitely think I'd notice the difference in
           | the 2D animation though and would find the film grain
           | extremely distracting.
        
           | charcircuit wrote:
           | To me it's much worse. You can't see all of the detail the
           | artists drew, and there is noise everywhere, even specs of
           | dust.catches. Whenever I watch a film based movie my
           | immersion always gets broken by all the little specs that
           | show up. Digital is a much more immersive experience for me.
        
             | opello wrote:
             | This is an interesting take when you look at the gas
             | station Toy Story example and consider the night sky. In
             | the digital version the stars are very washed out but in
             | the film version the sky is dark and it's easy to
             | appreciate the stars. Perhaps it's unrealistic when you
             | realize the setting is beneath a gas station canopy with
             | fluorescent lights, but that detail, along with some of the
             | very distinct coloring, stuck out to me.
        
             | autoexec wrote:
             | > To me it's much worse. You can't see all of the detail
             | the artists drew, and there is noise everywhere, even specs
             | of dust.catches.
             | 
             | In the lion king example you weren't meant to see all of
             | the detail the artists drew. In the Army men example the
             | color on the digital version is nothing like the color of
             | the actual toys.
             | 
             | They originally made those movies the way they did
             | intentionally because what they wanted wasn't crystal clear
             | images with unrealistic colors, they wanted atmosphere and
             | for things to look realistic.
             | 
             | Film grain and dust can be excessive and distracting. It's
             | a good thing when artifacts added due to dirt/age gets
             | cleaned up for transfers so we can have clear images, but
             | the result of that clean up should still show what the
             | artists originally intended and that's where disney's
             | digital versions really miss the mark.
        
               | charcircuit wrote:
               | To me this just sounds like cope over the poor process of
               | transferring digital to film. Destroying detail and color
               | since it couldn't be accurately captured is a deviation
               | from what the artists produced. Even if you think it
               | looks better to you, it was mistake. They would have
               | tried to copy it the best they can, but it's not perfect
               | and the colors can change overtime.
        
             | kemayo wrote:
             | > You can't see all of the detail the artists drew
             | 
             | That's the point in that Lion King frame, though. They drew
             | it _planning_ for it to get washed out by the sunlight
             | effect, and when it 's not it absolutely ruins the "vast
             | crowd" effect they were going for because you can clearly
             | see there's no more animals in the background and it's just
             | 20 guys standing there.
        
               | charcircuit wrote:
               | If that were true, why didn't they draw the crowd thicker
               | in the half that is not as washed out.
        
         | Arn_Thor wrote:
         | It does, but much more important to me is the color grading.
         | The white point in the film versions is infinitely better.
        
         | Cthulhu_ wrote:
         | Which is of course highly subjective; you could argue that film
         | grain is an unwanted but unavoidable side-effect from the
         | medium used, just like other artifacts from film - vertical
         | alignment issues, colour shifting from "film breath", 24 frames
         | per second, or the weird sped-up look from really old films.
         | 
         | I don't believe these were part of the filmmaker's vision at
         | the time, but unavoidable. Nowadays they are added again to
         | films (and video games) on purpose to create a certain
         | (nostalgic) effect.
        
           | pessimizer wrote:
           | I don't think this comment demonstrates an understanding of
           | the argument. An unavoidable side-effect of the medium is
           | part of the medium. You will consider unavoidable side-
           | effects when you are building something for a particular
           | medium, unless you are stupid. If that unavoidable side-
           | effect _were not_ part of the medium, you would have made
           | different choices.
           | 
           | Colorizing a black-and-white film, for example, is not ever
           | restoring the original intention or vision, even
           | "subjectively." If the makers of a black-and-white film had
           | been making a color film, they would have made different
           | choices.
           | 
           | This does not mean that you should not colorize black-and-
           | white films, you should do whatever makes you happy. I
           | honestly can't wait until AI is recreating missing scenes or
           | soundtracks from partially lost films, or even "re"creating
           | entire lost films from scripts or contemporary reviews and
           | cast lists, and expanding films to widescreen by inventing
           | contents on the edges. But this will not be restoring a
           | vision, this will be original work.
        
       | dabluecaboose wrote:
       | Those comparisons were strangely jarring. It's odd to see (on the
       | internet awash with "Mandela Effect" joke conspiracies) direct
       | photo/video evidence that things we remember from our childhood
       | have _indeed_ been changed; sometimes for the worse!
        
       | hekkle wrote:
       | I'm surprised they can't just put a filter on the digital
       | versions to achieve a similar look and feel to the 35mm version.
       | 
       | It is clear that the animators factored in the colour changes
       | from the original media to 35mm, so it seems a disservice to them
       | to re-release their works without honouring how they intended the
       | films to be seen.
        
         | etempleton wrote:
         | They could, but it would require some work to get it right.
         | This is very similar to conversations that happen regularly in
         | the retro game scene regarding CRT monitors vs modern monitors
         | for games of a certain era. The analog process was absolutely
         | factored in when the art was being made, so if you want a
         | similar visuals on a modern screen you will need some level of
         | thoughtful post processing.
        
           | philistine wrote:
           | And ultimately, what you need to achieve acceptable CRT
           | effects is resolution. Only now, with 4K and above, can we
           | start to portray the complex interactions between the
           | electron beam and the produced image by your console. But the
           | colour banding that caused the hearts of _The Legend of
           | Zelda_ to show a golden sheen is still unreachable.
        
             | temp0826 wrote:
             | Reminded me of this article about some retro games on crt
             | vs lcd-
             | 
             | https://wackoid.com/game/10-pictures-that-show-why-crt-
             | tvs-a...
        
           | Torn wrote:
           | Disney 100% has access to colorists and best in class colour
           | grading software. It must have been a business (cost cutting)
           | decision?
        
             | etempleton wrote:
             | The vast majority of people will not care nor even notice.
             | Some people will notice and say, hey, why is it "blurry."
             | So do you spend a good chunk of time and money to make it
             | look accurate or do you just dump the file onto the server
             | and call it a day?
        
               | cyode wrote:
               | To speak nothing of the global audience for these films.
               | I'm guessing most people's first experience seeing these
               | movies was off a VHS or DVD, so the nostalgia factor is
               | only relevant to small percentage of viewers, and only a
               | small percentage of that percentage notices.
        
               | actionfromafar wrote:
               | VHS resolution is total crap... yet: it's not uncommon
               | for the _colors_ and contrast on VHS (and some early DVD)
               | to be much better than what is available for streaming
               | today.
               | 
               | This is totally bonkers, because the VHS format is
               | crippled, also color wise. Many modern transfers are just
               | crap.
        
               | phantasmish wrote:
               | It's really amazing how some Blu-ray do in fact manage to
               | be net-worse than early dvd or even vhs, but it's true.
               | 
               | An infamous case is the Buffy the Vampire Slayer tv show.
               | The Blu-ray (edit: and streaming copies) went back to the
               | film source, which is good, but... that meant losing the
               | color grading and digital effects, because the final show
               | wasn't _printed_ to film. Not only did they get lazy
               | recreating the effects, they don't seem to have done
               | scene-by-scene color grading at all. This radically
               | alters the color-mood of many scenes, but worse, it harms
               | the _legibility_ of the show, because lots of scenes were
               | shot day-for-night and fixed in post, but now those just
               | look like they're daytime, so it's often hard to tell
               | when a scene is supposed to be taking place, which
               | matters a lot in any show or film but kinda extra-matters
               | in one with _fucking vampires_.
               | 
               | The result is that even a recorded-from-broadcast VHS is
               | arguably far superior to the blu ray _for its colors_ ,
               | which is an astounding level of failure.
               | 
               | (There are other problems with things like some kind of
               | ill-advised auto-cropping seeming to have been applied
               | and turning some wide shots into close-ups, removing
               | context the viewer is intended to have and making scenes
               | confusing, but the colors alone are such a failure that a
               | poor VHS broadcast recording is still arguably better
               | just on those grounds)
        
               | dclowd9901 wrote:
               | How can we get away from this mindset as a society, where
               | craft and art are sacrificed at the altar of "it's not
               | monetarily worth it."
               | 
               | There's a fucking lot of things that are not worth it
               | monetarily, but worth it for the sake of itself. Because
               | it's a nice gesture. Or because it just makes people
               | happy. Not to sound like some hippie idealist, but it's
               | just so frustrating that everything has to be
               | commoditized.
        
               | Affric wrote:
               | It's really been the driving force of modern life for
               | centuries at this point.
        
               | sph wrote:
               | Centuries is stretching it. It's central to
               | industrialisation, Taylor, Ford, etc. The relentless
               | pursuit of efficiency and technique. Its anti-thesis is
               | art for art's sake.
               | 
               | In modern tech circles, the utilitarian mindset is going
               | strong, now that the hacker ethos is dead and it's all
               | about being corporate friendly and hireable.
        
               | BoxOfRain wrote:
               | Yeah the industrialised world wasn't maligned by Blake as
               | 'dark Satanic mills' or as Mordor by Tolkien because they
               | found it an artistically fulfilling place.
        
               | vasco wrote:
               | You can sit down and recolor the movie frame by frame and
               | release it on torrent yourself, it'll make many people
               | happy. It won't be worth it monetarily but since you're
               | annoyed it doesn't exist and money isn't a factor...
               | 
               | It's always easy to complain about others not being
               | generous enough with their time, but we always have an
               | excuse for why we won't do it ourselves.
        
               | eviks wrote:
               | You can't do that since besides time you also need
               | knowledge/skill. So the final difference could be between
               | "an extra 1% of the budget" at a corporate level vs "and
               | extra 10% of your life to become a professional and fix a
               | video, and also break the law in the process". Pretty
               | easy to see how it's not just "an excuse", but a bit more
               | fundamental issue
        
               | richrichardsson wrote:
               | I'm this particular instance though it's not really about
               | time, it's studios not wanting to pay what I imagine
               | would be a relatively small amount to do the conversion.
               | It's not going to be a frame-by-frame laborious process.
        
               | mschuster91 wrote:
               | > You can sit down and recolor the movie frame by frame
               | and release it on torrent yourself, it'll make many
               | people happy.
               | 
               | You can't, at least not if you want an acceptable result.
               | 
               | In photography, if you have a JPEG photo only, you can't
               | do post-facto adjustments of the white balance, for that
               | you need RAW - too much information has been lost during
               | compression.
               | 
               | For movies it's just the same. To achieve something that
               | actually looks good with a LUT (that's the fancy way for
               | re-coloring, aka color grading), you need access to the
               | uncompressed scans, as early in the processing pipeline
               | as you can get (i.e. before any kind of filter is
               | applied).
        
               | autoexec wrote:
               | > How can we get away from this mindset as a society,
               | where craft and art are sacrificed at the altar of "it's
               | not monetarily worth it."
               | 
               | Honestly, by weakening copyright protections. People who
               | love the works will do the work to protect them when they
               | don't have to fear being sued into bankruptcy for trying
               | to preserve their own culture.
        
             | aidenn0 wrote:
             | Just dialing down the red and blue channels a bit makes it
             | much closer for several of the early '90s releases (look at
             | that _Aladdin_ example from TFA)
        
             | afavour wrote:
             | I'm reminded of the beginning of the movie Elf, where the
             | book publisher is informed that a printing error means
             | their latest book is missing the final two pages. Should
             | they pulp and reprint? He says,
             | 
             | > You think a kid is going to notice two pages? All they do
             | is look at the pictures.
             | 
             | I'm quite sure bean counters look at Disney kids movies the
             | exact same way, despite them being Disney's bread and
             | butter.
             | 
             | With Star Wars you have a dedicated adult fan base that'll
             | buy up remasters and reworkings. Aladdin? Not so much.
             | Especially in the streaming era, no one is even buying any
             | individual movie any more.
        
               | kridsdale3 wrote:
               | I'm a 39 year old man who ground his VHS of Aladdin to
               | dust in the 90s, and bought the Blu Ray because I can't
               | say I can rely on streaming to always exist.
        
               | CGMthrowaway wrote:
               | Steve Jobs' type attitude vs Bill Gates type attitude (in
               | the 90s). Or, Apple vs Microsoft.
               | 
               | The Disney of yesterday might have been a bit more Jobs
               | than Gates, compared to the Disney of today.
        
               | autoexec wrote:
               | > With Star Wars you have a dedicated adult fan base
               | that'll buy up remasters and reworkings. Aladdin? Not so
               | much. Especially in the streaming era, no one is even
               | buying any individual movie any more.
               | 
               | I agree it was likely Disney being cheap, but there are
               | tons of people who'll buy up disney movies on physical
               | media in the age of streaming. Not only are there disney
               | fans who'd rival the obsessiveness of star wars fans, but
               | like Lucas Disney just can't leave shit alone. They go
               | back and censor stuff all the time and you can't get the
               | uncensored versions on their streaming platform. Aladdin
               | is even an example where they've made changes. It's not
               | even a new thing for Disney. The lyrics to one of the
               | songs in Aladdin were changed long before Disney+
               | existed.
        
             | ZiiS wrote:
             | Disney do pay for industry leading colorists. They chose to
             | favour a more saturated look for Aladdin et al. It is
             | reasonable to prefer either. I can't imaging what happened
             | to the greens in the Toy Story examples if they are
             | accurate.
        
             | energy123 wrote:
             | They could reduce the saturation with 1 mouse click if they
             | wanted, but they didn't. They must have intentionally
             | decided that high saturation is desirable.
        
             | Fripplebubby wrote:
             | They care very deeply about this and devoted a lot of
             | resources to (re)grading the digital versions that you see
             | today on Disney+. The versions you see are intentional and
             | not the result of cost cutting. (I was not directly privy
             | to this work but I worked on Disney+ before its launch and
             | I sat in on some tech talks and other internal information
             | about the digital workflows that led to the final result on
             | the small screen and there was a lot of attention on this
             | at the time)
             | 
             | I think there's a discussion to be had about art,
             | perception and devotion to the "original" or "authentic"
             | version of something that can't be resolved completely but
             | what I don't think is correct is the perception that this
             | was overlooked or a mistake.
        
         | belZaah wrote:
         | It is doable and you can get presets designed to mimic the look
         | of legendary photography film stock like Velvia. But what they
         | did back then was very much an analog process and thus also
         | inherently unstable. Small details start to matter in terms of
         | exposure times, projectors used etc. There's so many frames and
         | it took so much time, that it's almost guaranteed there'd be
         | noticeable differences due to process fluctuations.
        
         | mer_mer wrote:
         | You can, that's what Pixar did while creating the film. From
         | the article:
         | 
         | > During production, we're working mostly from computer
         | monitors. We're rarely seeing the images on film. So, we have
         | five or six extremely high-resolution monitors that have better
         | color and picture quality. We put those in general work areas,
         | so people can go and see how their work looks. Then, when we
         | record, we try to calibrate to the film stock, so the image we
         | have on the monitor looks the same as what we'll get on film.
         | 
         | But they didn't do a perfect job (the behavior of film is
         | extremely complex), so there's a question- should the digital
         | release reflect their intention as they were targeting these
         | calibrated monitors or should it reflect what was actually
         | released? Also, this wouldn't include other artifacts like film
         | grain.
        
           | happymellon wrote:
           | > Then, when we record, we try to calibrate to the film
           | stock, so the image we have on the monitor
           | 
           | Except, as they say, the high grade monitors were calibrated
           | to emulate the characteristics of film.
           | 
           | If we can show that D+ doesn't look like the film, then we
           | can point out that it probably doesn't look like the
           | calibrated monitors either. Those army men are not that shade
           | of slime green in real life, and you'll have a hard time
           | convincing me that after all the thought and effort went in
           | to the animation they allowed that putrid pea shade to go
           | through.
        
           | Asooka wrote:
           | The best option for me would be to release it in whatever
           | format preserves the most of the original colour data without
           | modification, then let the viewer application apply colour
           | grading. Give me the raw renders in a linear 16bpc colour
           | space with no changes. Sadly, I don't think we have digital
           | movie formats that can handle that.
        
         | eleveriven wrote:
         | It's not just about slapping on some grain and calling it a
         | day; it's about honoring a whole set of artistic decisions that
         | were made with that specific medium in mind
        
       | sja wrote:
       | Neat! The Youtube channel Noodle recently did a related deep dive
       | into the differences in the releases of The Matrix [0]. The back
       | half of the video also touches on the art of transferring from
       | film/video to digital.
       | 
       | [0]: https://www.youtube.com/watch?v=lPU-kXEhSgk
        
         | larusso wrote:
         | I always felt the old matrix had a more colder blue. And it
         | changed drastically when the second and third hit cinemas. At
         | least that was my memory because I watched a double feature
         | when the second one hit the theatre's and complained then that
         | the Matrix somehow looked weird. But it could also be my memory
         | since I also own the blue ray release.
         | 
         | Another movie with the same / similar problem is the DVD
         | release of the Lord of the Rings Extended editions. Both Blu-
         | ray and 4K version. As far as I remember is that they fixed it
         | for the theatrical version in 4K but not extended.
        
           | actionfromafar wrote:
           | At least they messed around with the green.
           | 
           | https://www.youtube.com/watch?v=XR0YBqhMtcg
        
       | timenotwasted wrote:
       | This makes so much more sense now. After having kids I've been
       | watching my fair share of Pixar and I just never recalled how
       | flat and bland everything looked but I would always chalk it up
       | to my brain not recalling how it looked at the time. Good to know
       | I guess that it wasn't just entirely nostalgia but sad that we
       | continue to lose some of this history and so soon.
        
         | behringer wrote:
         | Things like this are being preserved, you just have to sail the
         | high seas.
        
           | squigz wrote:
           | What sort of terms might one search for?
        
             | behringer wrote:
             | "toy story film scan" on Kagi led me to a reddit page that
             | may or may not contain links that might help you, but don't
             | dawdle those links may not work forever.
             | 
             | Another one that's been hard to find is the 4k matrix
             | original color grading release. Ping me if you have it!
             | (Not the 1080p release)
        
           | dmonitor wrote:
           | Would be annoying, but I suppose you could also recalibrate
           | your display to turn down the greens?
        
             | behringer wrote:
             | VLC has a lot of image manipulation options.
        
           | qingcharles wrote:
           | I'm not sure why you're getting downvoted. What you're
           | hinting at is that a lot of original 35mms are now getting
           | scanned and uploaded privately, especially where all the
           | commercial releases on Blu-ray and streaming are based on
           | modified versions of the original movies, or over-restored
           | versions.
           | 
           | These can be especially hard to find as the files are
           | typically enormous, with low compression to keep things like
           | grain. I see them mostly traded on short-lived gdrives and
           | Telegram.
        
             | squigz wrote:
             | > I see them mostly traded on short-lived gdrives and
             | Telegram.
             | 
             | Someone tell this community to share over BT. Aint nobody
             | got time to keep up with which platform/server everyone is
             | on and which links are expired and yuck.
        
               | sersi wrote:
               | The main reason they are not shared as widely is that
               | there's a bit of conflict within the community between
               | those that really want to stay under the radar and not
               | risk being targeted by copyright owners (and so try to
               | keep things very much private between the donors who
               | funded the 600-900 usd cost of the scans) and those who
               | want to open up a bit more and so use telegram, reddit
               | and upload to private trackers.
        
               | piperswe wrote:
               | I would be surprised if they didn't end up on the
               | prestigious private trackers
        
             | eviks wrote:
             | > with low compression to keep things like grain.
             | 
             | But you have algorithmic grain in modern codecs, so no need
             | to waste so much space for noise?
        
               | behringer wrote:
               | This grain looks extremely fake.
        
               | wiseowise wrote:
               | Because one is genuine physics and another is a fake
               | crap?
        
               | eviks wrote:
               | the calculations and the photons sent to your eyes are
               | all genuine physics
        
               | phantasmish wrote:
               | One's an accurate recording of how a real thing looked.
               | 
               | The other's fake noise.
               | 
               | One's a real photo from 1890. The other's an old-timey
               | instagram filter.
               | 
               | It makes sense that some folks might care about the
               | difference. Like, I love my old family Polaroids. I would
               | not want a scanned version of those to have the "noise"
               | removed for compression's sake. If that had been done,
               | I'd have limited interest in adding fake noise back to
               | them. By far my favorite version to have would be the
               | originals, without the "noise" smoothed out at all.
               | 
               | Lots of folks have similar feelings about film. Faked
               | grain isn't what they're after, at all. It's practically
               | unrelated to what they're looking for.
        
               | eviks wrote:
               | > One's an accurate recording of how a real thing looked.
               | 
               | > The other's fake noise
               | 
               | But since there is no such thing as _the_ real thing, it
               | could just as well match one of the many real noise
               | patterns in one of the many real things floating around,
               | or a real thing at a different point in time with more
               | /less degradation. And you wouldn't even know the
               | difference, thus...
               | 
               | > It makes sense that some folks might care about the
               | difference
               | 
               | Not really, it doesn't make sense to care about identical
               | noise you can't tell apart. Of course, plenty people care
               | about all kind of nonsense, so that won't stop those
               | folks, but let's not pretentd there is some 'real
               | physics' involved
        
               | phantasmish wrote:
               | But... of course there is? A record of a real thing is
               | different from a statistical simulation of it.
        
               | eviks wrote:
               | I think you missed the "a" vs " the", you can encode
               | different sources that would have different grains, or
               | the same source would have different grain at different
               | times.
               | 
               | But also a simulation called compression of a real thing
               | is different from that real thing, so that purity test
               | had already been failed
        
               | phantasmish wrote:
               | I just feed AI the IMDB summary and let it re-create the
               | movie for me. Just as "pure" as high-bitrate h.265, after
               | all.
        
               | eviks wrote:
               | You've chosen your argumentative perch very well, it's
               | indeed right down there with the AI slop where you can't
               | see any difference in reality
        
               | phantasmish wrote:
               | Well film grain doesn't matter because compression
               | exists, apparently, and may as well be simulated because
               | it's already failed the "purity test" and may as well be
               | algo-noise. That holds for everything else! May as well
               | maximize the compression and simulate all of it then.
               | 
               | [EDIT] My point is "film grain's not more-real than algo
               | noise" is simply not true, at all. An attempt to
               | represent something with fidelity is not the same thing
               | as giving up and faking it entirely based on a guess with
               | zero connection to the real thing--its being _a
               | representation_ and not the actual-real-thing doesn 't
               | render it equally as "impure" as a noise-adding filter.
        
               | eviks wrote:
               | You're still dancing there in the slop, hallucinating the
               | arguments thinking it's a pretty dress!
               | 
               | It may as well be stimulated because you won't see the
               | difference! So now you've imagined some purity test which
               | was never true, so you have nothing and start
               | hallucinating some hyperbolic AI thing
        
               | phantasmish wrote:
               | > But also a simulation called compression of a real
               | thing is different from that real thing, so that purity
               | test had already been failed
               | 
               | Quoted: the introduction of "purity test" to the
               | conversation, from _not one of my posts_.
        
               | wiseowise wrote:
               | > Akshually
               | 
               | One is the real deal and another one is a simulation. End
               | of story.
        
           | diogenescynic wrote:
           | You can't trust corporations to respect or protect art. You
           | can't even buy or screen the original theatrical release of
           | Star Wars. The only option is as you say. There are many more
           | examples of the owners of IP altering it in subsequence
           | editions/iterations. This still seems so insane to me that
           | it's not even for sale anywhere...
        
             | 4gotunameagain wrote:
             | I don't understand why you're getting downvoted. So many
             | beautiful things have been lost to perpetual IP, e.g. old
             | games that could be easily ported by volunteers given
             | source code, which can never be monetised again.
             | 
             | Sometimes people create things that surpass them, and I
             | think it is totally fair for them to belong to humanity
             | after the people that created them generated enough money
             | for their efforts.
        
             | haunter wrote:
             | > You can't even buy or screen the original theatrical
             | release of Star Wars
             | 
             | You can actually, the 2006 Limited Edition DVD is a double
             | disc version one being the original version.
             | 
             | However they are not DVD quality because they were
             | transferred from LaserDisc and not the original film stock
        
               | phantasmish wrote:
               | Even those aren't accurate to the 1977 film.
               | 
               | To pick an arguably-minor but very easy to see point: the
               | title's different.
        
               | phantasmish wrote:
               | Self-reply because I'm outside the edit window: the dvd
               | "original" releases are based on the laserdisc, _but_
               | supposedly they modify it to restore the pre-1981-re-
               | release title, so I'm actually wrong!
               | 
               | I can't find out if they fix the 3% speed-up from the
               | laser disc. The audio mix, at any rate, will be a
               | combination of the three (stereo, mono, 70mm) original
               | mixes, like on the laser disc, so identical to none of
               | them. The source should predate the replacement of Latin
               | script with made-up letters (not conceived until ROTJ
               | then retrofitted on some releases of SW and Empire) so
               | that'll be intact unless they "fixed" it.
               | 
               | Still stuck with sub-ordinary-dvd-quality picture, as far
               | as official releases go, so that's too bad. Oh well, fan
               | 35mm scan projects solved that problem.
        
               | haunter wrote:
               | I have these DVDs and you are right. But still the
               | closest thing to the OG theatrical version officially
               | available.
        
           | phantasmish wrote:
           | Yeah I clicked this link going "oh god it's because they
           | printed to film, I bet, and man do I hope it looks worse so I
           | don't have to hunt down a bunch of giant 35mm scans of _even
           | more_ movies that can't be seen properly any other way"
           | 
           | But no, of course it looks between slightly and _way_ better
           | in every case. Goddamnit. Pour one out for my overworked disk
           | array.
           | 
           | And here I was thinking it was just my imagination that
           | several of these look kinda shitty on Blu-ray and stream
           | rips. Nope, they really are worse.
           | 
           | Piracy: saving our childhoods one frame at a time.
        
             | actionfromafar wrote:
             | When it comes to Star Wars, people are _literally_ spotting
             | them in Photoshop frame by frame. :)
        
               | thaumasiotes wrote:
               | I recently watched the despecialized edition. During the
               | lightsaber duel between Obi-Wan Kenobi and Darth Vader,
               | there are moments where Obi-Wan's lightsaber has no glow
               | and looks more like a very thick metal antenna, or like
               | he's play-dueling with a short curtain rod.
               | 
               | I can't figure out how to determine if that's
               | intentional.
        
               | phantasmish wrote:
               | The ignited sabers used spinning sticks with reflective
               | tape covering them, and some rotoscoping applied in post
               | to get the final effect. There are spots in the un-
               | retouched Star Wars where the effect is missed, or
               | something, and you can indeed see the raw stick.
               | Something similar's also behind that one weird shot where
               | Obi Wan's saber seems to almost fizzle out (the tip is
               | pointed too much toward the camera, and messes up the
               | effect)
               | 
               | The careful eye may also notice they almost never strike
               | the sabers against one another in that scene... because
               | it'd break the spinning sticks. Apparent contact is
               | usually gently done, or a trick of perspective.
        
           | xandrius wrote:
           | And it's for things like this that people just don't
           | understand the value of a healthy alternative way to archive
           | things.
           | 
           | A true fan who wants to preserve and be faithful on its scan
           | is going to dedicate their life to get it just right, while a
           | mega corp will just open the original, click "Export as..."
           | and call it a day.
        
         | eleveriven wrote:
         | It's kind of sad that what felt like a defining aesthetic at
         | the time is now basically an accidental casualty of progress
        
       | spott wrote:
       | Man, this makes me want to watch original 35mm releases of all
       | these films. It is unfortunate that they are so hard to get your
       | hands on these days.
        
         | esperent wrote:
         | This thread has a download link for toy story 35mm. Not sure if
         | it works but maybe worth trying.
         | 
         | https://www.reddit.com/r/toystory/comments/1hhfuiq/does_anyo...
        
       | BolexNOLA wrote:
       | It's fascinating to me how many of these discussions boil down to
       | dialing in dynamic range for the medium in question.
       | 
       | As the _Aladdin_ still shows with its wildly altered colors
       | clearly other aspects matter /are at play. But the analog/digital
       | discussions always seem, at least to me, to hinge heavily on DR.
       | It's just so interesting to me.
       | 
       | Many of us remember the leap from SD->HD. Many of us also can
       | point out how 4K is nice and even noticeably better than FHD, but
       | man...getting a 4K OLED TV with (and this is the important part)
       | nice DR was borderline another SD->HD jump to me. Especially with
       | video games and older films shot and displayed on film stock from
       | start to finish. The difference is incredibly striking.
        
       | GenericDev wrote:
       | Damn. I wish we could get the release of the 35mm colors in the
       | way they look in the comparisons. The Aladdin one specifically
       | looks so good! It makes me feel like we're missing out on so much
       | from the era it was released.
        
       | jtolmar wrote:
       | Is it possible to replicate the digital->film transition with
       | tone mapping? (I assume the answer is yes, but what is the actual
       | mapping?)
        
         | shrinks99 wrote:
         | Generally yes, but we're still working on it all these years
         | later! This article by Chris Brejon offers a very in-depth look
         | into the differences brought about by different display
         | transforms: https://chrisbrejon.com/articles/ocio-display-
         | transforms-and...
         | 
         | The "best" right now, in my opinion, is AgX, which at this
         | point has various "flavours" that operate slightly differently.
         | You can find a nice comparison of OCIO configs here:
         | https://liamcollod.xyz/picture-lab-lxm/CAlc-D8T-dragon
        
           | jesse__ wrote:
           | Wow, those links are a goldmine, thanks!
           | 
           | I went down the tonemapping rabbit hole for a hobby game
           | engine project a while ago and was surprised at how complex
           | the state-of-the-art is.
        
       | wilg wrote:
       | If you're interested in these 35mm film scans, I recommend
       | watching this excellent YouTube video "SE7EN & How 35mm Scans Lie
       | to You" https://www.youtube.com/watch?v=uQwQRFLFDd8 for some more
       | background on how this works, and especially how these
       | comparisons can sometimes be misleading and prey on your
       | nostalgia a bit.
       | 
       | If you're interested in making digital footage look exactly like
       | film in every possible way, I'll shill our product Filmbox:
       | https://videovillage.com/filmbox/
        
       | squigz wrote:
       | Wow. Based on those comparisons they really do feel completely
       | different. Really remarkable how such relatively simple changes
       | in lighting and whatnot can drastically change the mood.
       | 
       | And here I was thinking of re-watching some old Disney/Pixar
       | movies soon :(
        
       | vinhnx wrote:
       | What an excellent piece! I thoroughly enjoyed reading it, brought
       | my childhood memories flooding back. I have so many fond
       | recollections of that 90s era, including "A Bug's Life." I
       | remember gathering with my cousins at my grandmother's house to
       | watch these films on VHS. Time flies.
        
       | aidenn0 wrote:
       | _Beauty and the Beast_ on Bluray looks completely different from
       | what I remember; I had assumed that they had just regraded it,
       | but given that it was developed with CAPS, maybe this is part of
       | the effect?
        
       | bee_rider wrote:
       | How well does 35mm hold up over time? Could these movies be said
       | to "no longer exist" in some sense, if the scans have decayed
       | noticeably?
        
         | phantasmish wrote:
         | Playing them, handling them, and poor storage all degrade them.
         | Most original prints will have been played many times, and
         | often haven't been consistently stored well.
         | 
         | The 4k77 et c. fan scans of the original Star Wars trilogy,
         | which aimed to get as close as possible to what one would have
         | seen in a theater the year of release, used multiple prints to
         | fill in e.g. bad frames, used references like (I think)
         | magazine prints of stills and well-preserved fragments or
         | individual frames to fix the (always faded, sometimes badly)
         | color grading and contrast and such, and had to extensively
         | hand-correct things like scratches, with some reels or parts of
         | reels requiring a lot more of that kind of work than others.
         | Even Jedi required a lot of that sort of work, and those reels
         | would have been only something like 30-35 years old when they
         | started working on them.
        
         | JKCalhoun wrote:
         | Hollywood does store original prints in underground salt mines
         | (at least I am aware of a place in Kansas where they do this).
         | Of course who knows where the frames we are being shown from
         | the 35mm film version are coming from. Likely not these copies
         | that are probably still in _halite storage_.
        
       | bpiroman wrote:
       | wtf happened to Simpsons on Disney+? looks like it's zoomed in.
        
         | MangoToupe wrote:
         | The simpsons was originally made in 4:3. Many people don't like
         | watching with large black bars to the right and left, so they
         | show a cropped 16:9 version. People complained because this is
         | occasionally a problem and ruins a joke, so I believe you can
         | opt into either.
        
           | redwall_hp wrote:
           | A similar crime against taste as the pan-and-scan
           | "fullscreen" DVDs of the early 2000s. If I want to pay to
           | watch something, don't crop out a chunk of what the
           | cinematographer wanted me to see...
        
             | toast0 wrote:
             | Pan and scan wasn't a DVD innovation. Most VHS releases
             | were pan and scan too; DVDs at least commonly had
             | widescreen available (many early discs came with widescreen
             | on one side and full screen on the other... good luck
             | guessing if widescreen on the hub indicates the side you're
             | reading is widescren or if the otherside is widescreen so
             | you should have the widescreen label facing up in your
             | player.
        
             | opello wrote:
             | David Simon talked about this for the HD release of The
             | Wire:
             | 
             | https://davidsimon.com/the-wire-hd-with-videos/
             | 
             | It seems like the video examples are unfortunately now
             | unavailable, but the discussion is still interesting and
             | it's neat to see the creative trade-offs and constraints in
             | the process. I think those nuances help evoke generosity in
             | how one approaches re-releases or other versions or cuts of
             | a piece of media.
        
             | frou_dh wrote:
             | There's a (much less severe) instance of that peeve with
             | computer video player apps that have slightly rounded
             | corners on the windows.
        
           | sefrost wrote:
           | I believe this is the best example of the problems that can
           | be caused:
           | 
           | https://x.com/TristanACooper/status/1194298167824650240
           | 
           | Open both images and compare. The visual joke is completely
           | ruined with the cropping.
        
         | 6581 wrote:
         | There's an option to switch back to the original 4:3 ratio.
        
       | charcircuit wrote:
       | >Computer chips were not fast enough, nor disks large enough, nor
       | compression sophisticated enough to display even 30 minutes of
       | standard-definition motion pictures.
       | 
       | This is not true at all. Being compatible with outdated, film
       | based projectors was much more important for being able to show
       | it in as many theaters as possible. If they wanted to do a
       | digital screening it would have been technologically possible.
        
         | opello wrote:
         | I bumped on this too, since 1994-1995 was about the time when
         | multi-gigabyte hard drives were readily available and multiple
         | full motion video codecs were being used in games, albeit for
         | cut scenes. Theater projector compatibility makes complete
         | sense.
        
           | toast0 wrote:
           | In 1994-1995, all the pieces for digital cinema were there,
           | but they weren't integrated, and there were no installed
           | projectors. The Phantom Menance was shown digitally.... on
           | two screens. By the end of 2000, there were 31 digital cinema
           | screens in theaters.
           | 
           | Digital cinema went with Motion JPEG2000 with high quality
           | settings, which leads to very large files, but also much
           | better fidelity than likely with a contemporary video codec.
           | 
           | https://en.wikipedia.org/wiki/Digital_cinema
        
             | opello wrote:
             | > In 1994-1995, all the pieces for digital cinema were
             | there, but they weren't integrated, and there were no
             | installed projectors.
             | 
             | I agree with that. The article's quote from Pixar's "Making
             | The Cut at Pixar" book was that the technology wasn't there
             | (computer chips fast enough, storage media large enough,
             | compression sophisticated enough) and I--along with the
             | comment I replied to--disagree with that conclusion.
        
           | Theodores wrote:
           | In period I was somewhat in charge of the render queue at a
           | small animation company. I had to get rendered images onto
           | tape, as in Sony Digibeta or better. Before that I had to use
           | film.
           | 
           | We had an incredible amount of fancy toys with no expense
           | spared, including those SGI Onyx Infinite Reality boxes with
           | the specialist video break out boards that did digital video
           | or analogue with genloc. Disks were 2Gb SCSI and you needed a
           | stack of them in RAID formations to play video. This wasn't
           | even HD, it was 720 x 576 interlaced PAL.
           | 
           | We also had to work within a larger post production process,
           | which was aggressively analogue at the time with engineers
           | and others allergic to digital. This meant tapes.
           | 
           | Note that a lot of this was bad for tape machines. These cost
           | PS40k upwards and advancing the tape by one frame to record
           | it, then back again to reposition the tape for the next
           | frame, for hours on end, that was a sure way to reck a tape
           | machine, so we just hired them.
           | 
           | Regarding 35mm film, I also babysat the telecine machines
           | where the film bounces up and down on the sprockets, so the
           | picture is never entirely stable. These practical realities
           | of film just had to be worked with.
           | 
           | The other fun aspect was moving the product around. This
           | meant hopping on a train, plane or bicycle to get tapes to
           | where they needed to be. There was none of this uploading
           | malarkey although you could book satellite time and beam your
           | video across continents that way, which happened.
           | 
           | Elsewhere in broadcasting, there was some progress with
           | glorified digital video recorders. These were used in the
           | gallery and contained the programming that was coming up
           | soon. These things had quite a lot of compression and their
           | own babysitting demands. Windows NT was typically part of the
           | problem.
           | 
           | It was an extremely exciting time to be working in tech but
           | we were a long way off being able to stream anything like
           | cinema resolution at the time, even with the most expensive
           | tech of the era.
           | 
           | Pixar and a few other studios had money and bodies to throw
           | at problems, however, there were definitely constraints at
           | the time. The technical constraints are easy to understand
           | but the cultural constraints, such as engineers allergic to
           | anything digital, are hard to imagine today.
        
           | Sohcahtoa82 wrote:
           | > and multiple full motion video codecs were being used in
           | games, albeit for cut scenes
           | 
           | Yeah, but we were still using MPEG-2 back then, weren't we?
           | 
           | They would have looked like utter garbage. Bitrates would
           | have had to be so high that I'm not sure we would have
           | actually had enough storage. I guess we could have shipped
           | TWO hard drives.
        
             | opello wrote:
             | I was thinking MPEG-1 until around 1996 when MPEG-2 adds
             | interlaced and transport stream support, among other
             | things. But you're right, MPEG bitrates for quality were
             | too high for what I was thinking. More like QuickTime Video
             | or Smacker, which were used in games like The Journeyman
             | Project or Diablo 1.
        
         | robotresearcher wrote:
         | Right. Movies don't fit onto a single 35mm film reel, and
         | theatres deal with that as a matter of course.
         | 
         | It was possible, but much too expensive to get it into wide
         | release that way.
        
       | Andrew_nenakhov wrote:
       | Personally, I prefer film versions in every example listed.
        
       | nappy wrote:
       | It's a surprisingly common error where someone picks up an old
       | 35mm print and assumes it is somehow canonical... Besides
       | whatever the provenance of these prints are (this gets
       | complicated) the reality is that these were also made to look at
       | best as they could for typical movie theater projector systems in
       | the 90s. These bulbs were hot and bright and there were many
       | other considerations around what the final picture would look
       | like on the screen. So yeah, if you digitize 35mm film today, it
       | will look different, and different from how its ever been been
       | displayed in a movie theater.
        
         | johngossman wrote:
         | Agreed. It's a fine article but leaves half the story on the
         | table. It is supposedly comparing what these movies looked like
         | in the theater to the modern streaming and bluray versions, but
         | is actually comparing what a film scan (scanner settings
         | unspecified) projected on a TV (or other unspecified screen)
         | looks like compared to the digital versions on (presumably) the
         | same screen. And then we can ask: how were the comparison
         | images captured, rendered to jpeg for the web, before we the
         | readers view them on our own screens? I'm not arguing Catmull
         | and company didn't do a great job of rendering to film, but
         | this comparison doesn't necessarily tell us anything.
         | 
         | Don't believe me? Download the comparison pictures in the
         | article to your device and play with filters and settings. You
         | can get almost anything you want and the same was true at every
         | step in the render pipeline to your TV.
         | 
         | Ps - and don't get me started on how my 60-year old eyes see
         | color to what they perceived when I saw this in the theater
        
         | jama211 wrote:
         | It's an interesting and valid point that the projectors from
         | the time would mean current scans of 35mm will be different
         | too. However, taking for example the Aladdin screenshot in
         | particular, the sky is COMPLETELY the wrong colour in the
         | modern digital edition, so it seems to me at least that these
         | 35mm scans whilst not perfect to the 90's are closer to correct
         | than their digital counterparts.
        
           | sersi wrote:
           | And as someone who is part of those conservation communities
           | that scan 35mm with donations to keep the existing look, a
           | lot of the people doing those projects are aware of this.
           | They do some color adjustment to compensate for print fading,
           | for the type of bulb that were used in movie theatres back
           | then (using a LUT), etc...
           | 
           | I do find that often enough commercial releases like Aladdin
           | or other movies like Terminator 2 are done lazily and have
           | completely different colors than what was historically shown.
           | I think part of this is the fact that studios don't
           | necessarily recognise the importance of that legacy and don't
           | want to spend money on it.
        
             | faeyanpiraat wrote:
             | Whats wrong with terminator 2?
             | 
             | Are there like multiple digital releases, one with better
             | colour than the other?
        
               | Cthulhu_ wrote:
               | There's a 4K version out that does interesting things
               | with colour grading, here's a post I found: https://www.r
               | eddit.com/r/Terminator/comments/d65pbi/terminat.... The
               | one on the left is the remaster.
               | 
               | There was similar outrage (if that's the right word)
               | about a Matrix remaster that either added or removed a
               | green color filter, and there's several other examples
               | where they did a Thing with colour grading / filtering in
               | a remaster.
        
               | IlikeKitties wrote:
               | There's multiple versions of the Matrix on the trackers
               | and the internet that I know of. The official release all
               | look kinda different to each other:
               | 
               | https://www.youtube.com/watch?v=1mhZ-13HqLQ
               | 
               | There's a 35mm scan floating around from a faded copy
               | with really weird colors sometimes
               | 
               | https://www.youtube.com/watch?v=Ow1KDYc9XsE
               | 
               | And there's an Open Matte Version, which I don't know the
               | Origin of.
               | 
               | https://www.youtube.com/watch?v=Z2eCmhBgsyI
               | 
               | For me, it's the Open Matte that I consider the ultimate
               | best version.
        
               | bityard wrote:
               | To me, that just looks like what happens when I try to
               | play HDR content on a system that doesn't know about HDR.
               | (It looks like you're watching it through sunglasses.)
        
               | HelloMcFly wrote:
               | I own the blu-ray of The Terminator 2, and briefly owned
               | the 4k as well. The 4k looks like dogshit, with or
               | without HDR enabled. This is largely due to the film
               | using DNR to remove film grain, which they did for the 4k
               | transfer was created for the 2017 3D release (film grain
               | is bad in 3D I guess). The transfer is also much, much
               | more blue.
        
           | davidferguson wrote:
           | See my top level comment for more info on this, but the
           | Aladdin scan used in the article was from a 35mm trailer
           | that's been scanned on an unknown scanner, and had unknown
           | processing applied to it. It's not really possible to compare
           | anything other than resolution and artefacts in the two
           | images.
        
         | dehrmann wrote:
         | This reminds me of how pre-LCD console games don't look as
         | intended on modern displays, or how vinyl sounds different from
         | CDs because mixing and mastering targeted physical media with
         | limitations.
        
           | Ekaros wrote:
           | Wasn't CD more so cheapening out? Doing work one time and
           | mostly for radio where perceived listening scenario was car
           | or background and thus less dynamic range allowed it be
           | louder on average.
           | 
           | CD itself can replicate same dynamic range and more, but well
           | that doesn't sell extra copies.
        
             | projektfu wrote:
             | The loudness war was a thing in all media. In the 80s most
             | of us didn't have CD players but our vinyl and tapes of pop
             | and rock were all recorded overly loud. Compared to the
             | classical and jazz recordings, or perhaps the heyday of
             | audiophile 70s rock, it was annoying and sad.
        
         | beAbU wrote:
         | > It's a surprisingly common error where someone picks up an
         | old 35mm print and assumes it is somehow canonical
         | 
         | Same applies for people buying modern vinyl records believing
         | them to be more authentic than a CD or (god-forbid) online
         | streaming.
         | 
         | Everything comes from a digital master, and arguably the vinyl
         | copy adds artefacts and colour to the sound that is not part of
         | the original recording. Additionally, the vinyl is not catching
         | more overtones because it's analogue, there is no true analogue
         | path in modern music any more.
        
           | vanderZwan wrote:
           | I don't know if this is still true, but I know that in the
           | 2000s the vinyls usually were _mastered_ better than the CDs.
           | There even was a website comparing CD vs vinyl releases,
           | where the person hosting it was lamenting this fact because
           | objectively CDs have a much higher dynamic range than vinyls,
           | although I can 't find it now. CDs were a victim of the
           | loudness war[0].
           | 
           | Allegedly, for a lot of music that is old enough the best
           | version to get (if you have the kind of hifi system that can
           | make use of it) is an early 80s CD release, because it sits
           | in a sweet spot of predating the loudness war where producers
           | actually using the dynamic range of the CD.
           | 
           | [0] https://en.wikipedia.org/wiki/Loudness_war
        
             | jorvi wrote:
             | The loudness wars were mostly an artifact of the 90s-2010s,
             | because consumers were listening on horrible plasticky iPod
             | earbuds or cheap Logitech speakers and the music had to
             | sound good on those.
             | 
             | Once better monitors became more commonplace, mastering
             | became dynamic again.
             | 
             | This is most clear with Metallica's Death Magnetic, which
             | is a brickwalled monstrosity on the 2008 release but was
             | fixed on the 2015 release[0]. And you can see this all
             | over, where albums from the 90s had a 2000s "10-year
             | anniversary" remaster that is heavily compressed, but then
             | a 2010s or 2020s remaster that is dynamic again.
             | 
             | [0] Interestingly enough between those dates, fans
             | extracted the non-brickwalled Guitar Hero tracks and
             | mastered them as well as they could. Fun times :).
        
               | vanderZwan wrote:
               | Right, that makes sense. And it also makes sense that
               | vinyls didn't suffer from this because the people who
               | would buy those would use them at home with better
               | speakers. Or that classical music CDs throughout the
               | entire period made great use of the dynamic range, since
               | that also is more likely to be listened to on high
               | quality speakers.
        
               | jorvi wrote:
               | Vinyl literally cannot be brickwalled because the needle
               | can't handle it. That's also why vinyl can't handle heavy
               | bass, it'll make the needle vibrate out of the groove. It
               | has nothing to do with the speakers.
               | 
               | It was sort of a happy coincidence that vinyl's
               | limitations forced more dynamic (but less bass-y)
               | masters. Although if your artist didn't do vinyl releases
               | -which really was a dying medium until hipsters brought
               | it back in the 2010s- you were hosed.
        
           | Cthulhu_ wrote:
           | I dunno about authentic but for a while (as another commenter
           | pointed out) they didn't have the loudness maxed out and / or
           | had better dynamic range. That said, music quality aside,
           | vinyls have IMO better collectability value than CDs. They
           | feel less fragile, much more space for artwork and extras,
           | etc.
        
         | postalcoder wrote:
         | I think the entire premise of the article should be challenged.
         | Not only is 35mm not meant to be canonical, but the 35mm scans
         | the author presented are _not_ what we saw, at least for
         | Aladdin.
         | 
         | I've watched Aladdin more than any as a child and the Blu-ray
         | screenshot is much more familiar to me than the 35mm scan.
         | Aladdin _always_ had the velvia look.
         | 
         | > Early home releases were based on those 35 mm versions.
         | 
         | Here's the 35mm scan the author presents:
         | https://www.youtube.com/watch?v=AuhNnovKXLA
         | 
         | Here's the VHS: https://www.youtube.com/watch?v=dpJB7YJEjD8
        
           | sersi wrote:
           | Famously CRT TVs didn't show as much magenta so in the 90s
           | home VHS releases compensated by cranking up the magenta so
           | that it would be shown correctly on the TVs of the time. It
           | was a documented practice at the time.
           | 
           | So, yes the VHS is expected to have more magenta.
           | 
           | Anecdotally, I remember watching Aladdin at the movie theatre
           | when it came out and later on TV multiple times and the VHS
           | you saw doesn't correspond to my memories at all.
        
             | postalcoder wrote:
             | The author here is asserting that VHS were based on the
             | 35mm scans, and that the oversaturation is a digital
             | phenomena. Clearly, that's not true.
             | 
             | I can't challenge the vividness of your memory. That's all
             | in our heads. I remember it one way, and you remember it
             | another.
        
               | sersi wrote:
               | For sure, the author simplified things for the article.
               | Anyway, in the case of VHS, they were indeed based on the
               | 35mm scan but then had additional magenta added (as well
               | as pan and scan to change the aspect ratio).
               | 
               | The author is not wrong that oversaturation is a source
               | transfer phenomena (which will always be different unless
               | special care is taken to compare with the source
               | material).
               | 
               | On most TVs that magenta wouldn't have shown as much as
               | the youtube video shows because TVs tended to have weaker
               | magentas. Of course, it's not like TVs were that
               | uniformly calibrated back then and there were variations
               | between TVs. So depending on the TV you had, it might
               | have ended up having too much magenta but that would have
               | usually been with more expensive and more accurate TVs.
               | 
               | TLDR: Transfers are hard, any link in the chain can be
               | not properly calibrated, historically some people in
               | charge of transferring from one source to another
               | compensated for perceived weak links in the chain.
        
               | postalcoder wrote:
               | The magenta thing is interesting. I learned something
               | new. Reading the other comments, this is seems to be as
               | much a tale of color calibration as much as anything.
               | 
               | Regarding my memory, it becomes shakier the more I think
               | about it. I do remember the purples but me having watched
               | the cartoon could have affected that.
        
               | emchammer wrote:
               | NTSC: Never Twice the Same Color
        
         | ForHackernews wrote:
         | It sounds like in the case of Toy Story, the Pixar team were
         | working toward a 35mm print as the final product, so that
         | probably should be considered canonical: it's what the creative
         | team set out to make.
        
         | davidferguson wrote:
         | And it was made by a lab that made choices on processing and
         | developing times, that can quite easily affect the resulting
         | image. You hope that labs are reasonably standard across the
         | board and calibrate frequently, but even processing two copies
         | of the same material in a lab, one after the other will result
         | in images that look different if projected side by side. This
         | is why it's probably impossible to made new prints of 3-strip-
         | cinerama films now, the knowledge and number of labs that can
         | do this are near zero.
        
         | eleveriven wrote:
         | At the same time, I think the nostalgia people feel for those
         | versions isn't necessarily about accuracy, it's about emotional
         | fidelity
        
       | bsimpson wrote:
       | Same is true of home video hardware:
       | 
       | If you plug a Nintendo system's RCA cables into a modern TV, it
       | will look like garbage. Emulated games on LCDs look pixelated.
       | 
       | Those games were designed for a CRT's pixel grid. They don't look
       | right on LCDs, and the upscalers in home theater equipment don't
       | respect that. There are hardware upscalers and software shaders
       | that are specifically designed to replicate a CRT's quirks, to
       | let you better approximate how those games were designed to be
       | played.
       | 
       | Related - someone recently built a CRT dock for his Switch, so he
       | could play Nintendo Switch Online's emulated games as originally
       | intended:
       | 
       | https://www.youtube.com/watch?v=wcym2tHiWT4
        
       | globular-toast wrote:
       | I find a lot of the stuff I remember from decades ago looks worse
       | now. _Toy Story_ in particular I watched when I got a projector
       | after I 'd seen _Toy Story 4_ and it looked _bad_ , almost to the
       | point I wish I hadn't tarnished my memory of it. Similar things
       | have happened with N64 games that I cherished when I was little.
       | 
       | I don't buy that it's a real degradation due to different
       | presentation methods. I'm sorry, but no matter what film stock
       | you lovingly transfer _Toy Story_ to, it 's never going to look
       | like it does in your memory. Same with CRTs. Sure, it's a
       | different look, but my memory still looks better.
       | 
       | It's like our memories get automatically upgraded when we see
       | newer stuff. It's jarring to go back and realise it didn't
       | actually look like that in the 90s. I think this is just the
       | unfortunate truth of CGI. So far it hasn't reached the point of
       | producing something timeless. I can watch a real film from the
       | 80s and it will look just as "good" as one from today. Of course
       | the colours will be different depending on the transfer, but what
       | are we hoping for? To get the exact colours the director saw in
       | his mind's eye? That kind of thing has never really interested
       | me.
        
         | theshackleford wrote:
         | > Same with CRTs. Sure, it's a different look, but my memory
         | still looks better.
         | 
         | I don't have this issue and never have. For whatever reason
         | I've never "upgraded" them in my mind, and they look today
         | exactly as I remember them when played on period hardware.
        
       | opello wrote:
       | > He [David DiFrancesco] broke ground in film printing --
       | specifically, in putting digital images on analog film.
       | 
       | > Their system was fairly straightforward. Every frame of _Toy
       | Story_ 's negative was exposed, three times, in front of a CRT
       | screen that displayed the movie.
       | 
       | While I have no doubt that this hadn't been done at the scale and
       | resolution, it struck me that I'd heard about this concept in a
       | podcast episode [1] in which very early (1964) computer animation
       | was discussed alongside the SC4020 microfilm printer that used a
       | Charactron CRT which could display text for exposure to film or
       | plot lines.
       | 
       | [1] https://adventofcomputing.libsyn.com/episode-88-beflix-
       | early...
        
         | Kye wrote:
         | For Flight of the Navigator (1986) they sent renders of the
         | ship directly to film because the system could only hold one
         | frame at a time.
         | 
         | https://www.youtube.com/watch?v=tyixMpuGEL8
        
       | pavlov wrote:
       | Film weave could also be worth mentioning.
       | 
       | Movies projected on film look different not only because of the
       | color and texture, but also a constant spatial jitter over time.
       | When the film moves through the projector, each frame locks into
       | a slightly different position vertically. That creates a wobble
       | that's called "film weave."
       | 
       | (If you want to create truly authentic-looking titles for a 1980s
       | B-grade sci-fi movie, don't forget to add that vertical wobble to
       | your Eurostile Extended Bold layout that reads: "THE YEAR IS
       | 2025...")
        
         | eleveriven wrote:
         | Film weave is such an underrated part of that analog feel
        
         | rootbear wrote:
         | Film weave is also the bane of the VFX world. If a shot is
         | going to have, say, a matte painting added in post, then a pin
         | registered camera must be used. These cameras have a precisely
         | machined pin that centers the film stock in the gate after the
         | pull down claw retracts. Later post processing stages also use
         | pin registered movements, so each frame is in _exactly_ the
         | same place every time it 's used. Otherwise, the separate
         | elements would weave against each other and give away the
         | effect.
        
       | dyauspitr wrote:
       | Interesting, I think the film versions feel like they have more
       | gravitas, especially the Lion king and Mulan scenes.
        
       | d--b wrote:
       | I just showed Toy Story to my kids. It looked really bad. Mostly
       | textures and lighting.
       | 
       | I wonder if artificial grain would actually make it look better.
       | 
       | Like when the game Splinter Cell was released, there weee two
       | additional 'views' simulating infrared and thermal cameras. Those
       | had heavy noise added to them and felt so real compared to the
       | main view.
        
         | actionfromafar wrote:
         | Pixar did re-renders of Toy Story.
         | 
         | https://www.youtube.com/watch?v=6w4bzm6ewRQ
        
       | CGMthrowaway wrote:
       | Now there is the problem where many of my friends will take one
       | look at a movie I started on the TV and say "ew, I don't like
       | this movie, it's old" They don't realize they feel that way,
       | viscerally, is because it's shot on film. How do I get people to
       | watch film movies with me? They are far better anyway on average
       | than many modern movies (from a storytelling, moviemaking pov, to
       | say nothing about the picture quality).
        
         | wodenokoto wrote:
         | Show them a Tarantino movie
        
         | Cthulhu_ wrote:
         | Make them into a drinking game. We watched The Princess Bride
         | the other day (never watched it), I think it's aged pretty well
         | but then I'm old. But if they get bored, make it a game to have
         | a drink or get a point or whatever for every sexual innuendo,
         | lol.
         | 
         | Some films didn't age well though.
         | 
         | And finally, accept it and move on, ultimately it's their loss.
        
           | CGMthrowaway wrote:
           | That's a good one for my younger friends. Most people my age
           | don't really drink anymore other than 1-2 a night
           | 
           | Yes not only have the best movies aged well, but the old
           | movies that you've never heard of (not the bad ones, there
           | are plenty of those, but the good ones, which there are still
           | plenty of) are BETTER than the new movies of today. It's
           | unbelievable and it's creatively inspiring to me personally,
           | even if it requires "time travel."
           | 
           | It's like visiting a museum, or a grand old architectural
           | building. If you abstract even a tiny bit from the viewer
           | immersion (which is great), you can't help but think "What
           | craftsmanship! We don't get stuff like this anymore" And of
           | course you also start to pick up on where everything came
           | from, such that even the new stuff you love looks like a
           | slightly sleeker yet baser, cheaper copy of the old.
        
       | kazinator wrote:
       | > _These companies, ultimately, decide how Toy Story looks
       | today._
       | 
       | LOL, what? Anyone with a Blu-Ray rip file and FFmpeg can decide
       | how it looks to them.
        
         | wiseowise wrote:
         | And how many people will have that? Eventually they'll just go
         | "eat ze bug" and you'll have to eat shit they give you.
        
       | albertzeyer wrote:
       | It reminds me also of the 24 FPS discussion, which is still the
       | standard as far as I know for cinema, even though 48 or 60 FPS
       | are pretty standard for series, The 24 FPS give it a more
       | cinematic feeling.
       | 
       | https://www.vulture.com/2019/07/motion-smoothing-is-ruining-...
       | https://www.filmindependent.org/blog/hacking-film-24-frames-...
        
         | Cthulhu_ wrote:
         | To add, when it comes to video games sometimes people go "baww
         | but 24 fps is enough for film". However, pause a film and
         | you'll see a lot of smearing, not unlike cartoon animation
         | frames I suppose, but in a video game every frame is discrete
         | so low framerate becomes visually a lot more apparent.
         | 
         | I think it was The Hobbit that had a 60 fps version, and people
         | just... weren't having it. It's technologically superior I'm
         | sure (as would higher frame rates be), but it just becomes too
         | "real" then. IIRC they also had to really update their make-up
         | game because on higher frame rates and / or resolutions people
         | can see everything.
         | 
         | Mind you, watching older TV shows nowadays is interesting; I
         | think they were able to scan the original film for e.g. the X
         | Files and make a HD or 4K version of it, and unlike back in the
         | day, nowadays you can make out all the fine details of the
         | actor's skin and the like. Part high definition, part watching
         | it on a 4K screen instead of a CRT TV.
        
           | Sohcahtoa82 wrote:
           | Regarding your first paragraph, the other thing worth
           | mentioning is that in addition to smear/motion blur in film,
           | it's also a passive medium. Video games are interactive.
           | You're responding to and making decisions based on what
           | you're seeing.
           | 
           | In a FPS, trying to track movement at only 24 fps is pretty
           | much impossible unless your target's movement is entirely
           | predictable.
           | 
           | In a flight simulator, trying to land a plane in gusty
           | weather conditions is a lot harder with only 24 fps.
           | 
           | Lower framerates don't just make motion choppy, it increases
           | latency. At 24 fps, any change in movement could be up to 42
           | ms behind. At 120 fps, that's down to 8.3 ms. And those
           | numbers assume that you can notice the difference in only a
           | single frame.
           | 
           | I'm convinced that people claiming 24 fps is fine for games
           | just because it's fine for film don't actually play games. At
           | least, nothing that requires quick reaction times.
        
       | Tabular-Iceberg wrote:
       | I call it the Newgrounds animation effect. Digital-to-digital
       | always looked a bit unserious to me.
       | 
       | I'm sure many young people feel the exact opposite.
        
       | tobr wrote:
       | The changes in the Aladdin and Lion King stills surely can't be
       | accidental side effects? The Aladdin shot especially looks like
       | they deliberately shifted it to a different time of day. Could
       | there have been a continuity reason?
        
       | OJFord wrote:
       | I remember it grainier and with occasional 'VHS zebra stripes'(?)
       | too, though.
        
       | ErroneousBosh wrote:
       | > "Even so, it's a little disquieting to think that Toy Story,
       | the film that built our current world, is barely available in the
       | form that wowed audiences of the '90s."
       | 
       | Load it up in DaVinci Resolve, knock the saturation and green
       | curve down a bit, and boom, it looks like the film print.
       | 
       | Or you could slap a film-look LUT on, but you don't need to go
       | that far.
        
       | coopierez wrote:
       | I'm stunned so many people here can remember details as fine as
       | the colour grading of a film. I couldn't remember specifics like
       | that from 6 months ago, let alone 30 years ago when I was a child
       | and wouldn't have had the thought to watch for cinematographic
       | touches.
       | 
       | Side node - I wonder if it's a millenial thing that our memories
       | are worse due to modern technology, or perhaps we are more aware
       | of false memories due to the sheer availability of information
       | like this blog post.
        
         | sunaookami wrote:
         | Different people just remember different things. I bet most
         | people don't remember either and only going "ah yes of course!"
         | after reading this blogpost (which means they didn't remember
         | at all).
        
           | bspammer wrote:
           | Anecdata here, but I played Zelda Ocarina of Time on CRT when
           | I was a child, and have since replayed it many times via
           | emulator. The game never looked quite as good as I remembered
           | it, but of course I chalked it up to the fact that graphics
           | have improved by several orders of magnitude since then.
           | 
           | Then a few years ago I was throwing out my parent's old CRT
           | and decided to plug in the N64 one last time. Holy crap was
           | it like night and day. It looked exactly as I remembered it,
           | so much more mysterious and properly blended than it does on
           | an LCD screen.
           | 
           | I don't see why the same wouldn't apply to films, sometimes
           | our memories aren't false.
        
         | Telaneo wrote:
         | I doubt many people 'remember' this to any significant extent,
         | but there are probably many cases of media giving the 'wrong'
         | vibe with a new release, and you just assume it's because
         | you've gotten older, but then when you get access to the
         | original you experienced, the 'good' vibe is back, and you can
         | easily compare between the two.
         | 
         | Although some people do infact remember the differences, but
         | I'd guess a lot of those incidents are caused by people
         | experiencing them in fairly quick succession. It's one thing to
         | remember the difference between a DVD 20 years ago and a blu-
         | ray you only watched today, and another to watch a DVD 15 years
         | ago and a blu-ray 14 years ago.
        
         | raudette wrote:
         | I am not a huge gamer - maybe a dozen hours a year. But I feel
         | that, say, Mario responds differently to controls in an
         | emulator than how I remember Mario responding on an NES with a
         | CRT.
         | 
         | But I was never very good, and it has been decades, so I don't
         | know how much of this is just poor memory - I actually don't
         | think I'm good enough/play enough that the latency of modern
         | input/displays makes a difference at my level.
         | 
         | I would love to try both side-by-side to see if I could pick
         | out the difference in latency/responsiveness.
        
           | phantasmish wrote:
           | I've played Mario in emulators where I could play just fine,
           | and others where I kept falling down holes and such on
           | friggin' level 1, which at times I could probably have beaten
           | _literally blindfolded_ , and had a hard time progressing at
           | all. The latter might not (or, if extremely bad, might) be
           | laggy enough for me to be able to tell you by looking, but
           | plainly the feel is off enough to be a problem.
           | 
           | I find a good test is Punch Out!!! If it's much trouble at
           | all for me to reach at least Great Tiger, the latency is
           | really bad (even if I couldn't tell you just by looking). If
           | I can get to Great Tiger without much trouble but struggle to
           | do much damage to him before getting taken out, the latency's
           | still unacceptably high for some games, but not totally
           | awful.
           | 
           | Another good one's High Speed. If I can't land the final
           | multi ball shot at least a decent percentage of the time (the
           | game pauses the ball a couple times while police chatter
           | plays, when you're set up for a multi ball, and after the
           | last pause you can land the shot to initiate multi ball
           | immediately and skip all the flashing-lights-and-sirens crap
           | if you're _very_ precise with your timing, it 's like very-
           | small number of milliseconds after the ball resumes its
           | motion) then the latency is high enough to affect gameplay.
           | 
           | If I _can_ land that shot at least 60-70% of the time, and if
           | I can reach Bald Bull in Punch Out!!!, then probably any
           | trouble I have in other games is my own damn fault :-)
           | 
           | I suppose as I age further these tests will become kinda
           | useless for me, because my reflexes will be too shot for me
           | to _ever_ do well at these no matter how many hours of
           | practice I 've had over the decades :-(
           | 
           | Anyway, even in the best case you're always going to have
           | worse display and input latency on a digital screen with a
           | digital video pipeline and USB controllers than an early
           | console hooked up over composite or component to a CRT. I've
           | found it's low enough (even on mediocre TVs, provided they
           | have a "game mode", and those are a ton worse than most PC
           | monitors) for me not to mind much _if_ the emulation itself
           | is extremely snappy and is adding practically no extra
           | latency, and there are no severe problems with the software
           | side of the video  & input pipelines, but otherwise... it can
           | make some already-tough games unplayably hard in a hurry.
           | 
           | I do wonder about the experience of people who try these
           | games for the first time in an emulator. They'll come to the
           | game with no built-in way to tell if they keep slipping off
           | ledges because the latency's like six frames instead of the ~
           | _one_ it was originally, or because they just suck at it.
        
         | lysace wrote:
         | They probably can't.
        
         | Izkata wrote:
         | At least for me it's not so much details like color grading
         | over the entire film, it's more like a specific scene got
         | burned into memory. Movie looks pretty much fine until reaching
         | that scene and it's so different it's like something got shaken
         | loose and you start to see the larger issues.
         | 
         | For an example people here might be more familiar with, it's
         | like how you can't even see bad kerning until you learn what it
         | is, then start to notice it a lot more.
        
       | afiori wrote:
       | Happy to have set my television to less than half saturation
        
       | KaiserPro wrote:
       | Aha! I used to work in film and was very close to the film
       | scanning system.
       | 
       | When you scan in a film you need to dust bust it, and generally
       | clean it up (because there are physical scars on the film from
       | going through the projector. Theres also a shit tone of dust,
       | that needs to be physically or digitally removed, ie "busted")
       | 
       | Ideally you'd use a non-real time scanner like this:
       | https://www.filmlight.ltd.uk/products/northlight/overview_nl...
       | which will collect both colour and infrared. This can help
       | automate dust and scratch removal.
       | 
       | If you're unluckly you'll use a telecine machine,
       | https://www.ebay.co.uk/itm/283479247780 which runs much faster,
       | but has less time to dustbust and properly register the film (so
       | it'll warp more)
       | 
       | However! that doesnt affect the colour. Those colour changes are
       | deliberate and are a result of grading. Ie, a colourist has gone
       | through and made changes to make each scene feel more effective.
       | Ideally they'd alter the colour for emotion, but that depends on
       | who's making the decision.
       | 
       | the mechanics are written out here:
       | https://www.secretbatcave.co.uk/film/digital-intermediary/
        
         | tomcam wrote:
         | How did you dust bust it? Wipe it by hand with a microfiber
         | cloth or something?
        
           | 4gotunameagain wrote:
           | In optics & film usually blowing air is employed, as wiping
           | runs the risk of further scratches in the case of an abrasive
           | particle (e.g. sand)
           | 
           | There are handheld tools (google hand blower bulb), but I
           | would imagine film scanning uses something less manual
        
         | xattt wrote:
         | How much of the colour change is also dependent on the film
         | printer and also film scanner/telecine?
         | 
         | It just seems like there's a lot of variability in each step to
         | end up with an unintended colour, that will taken as the
         | artist's intent.
        
           | dmbche wrote:
           | Any digitizing is done before color grading.
           | 
           | All steps before try to not affect the color and keep as much
           | dynamic range as possible to give as much leeway as possible
           | for the colorist.
           | 
           | Realistically, for Pixar and Disney (not people with limitwd
           | funds, say), the color grade is much much more relevant to
           | the final color than the specifics of digitizing.
        
           | KaiserPro wrote:
           | > is also dependent on the film printer
           | 
           | The printers deffo make a difference to colour, but I came
           | from VFX world where we put a macbeth chart in for each shot
           | so we could adjust the colour afterwards.
           | (https://en.wikipedia.org/wiki/ColorChecker) We'd have a
           | whole team working on making sure that colour was accurate.
           | 
           | The scanners we used (northlight) were calibrated a lot so my
           | understanding is that if you scanned the same film twice it
           | was meant to be pixel perfect (We did rescans for various
           | reasons and it supposedly matched up enough to do effects
           | work. but that might have been proxies, ie low resolution
           | scans that were done for speed)
           | 
           | Also the printers should, if they are good match it properly,
           | thats what you're paying them for. I know that we did have a
           | person that calibrated film projectors for colour, but I
           | never asked them _how_ they did it.
           | 
           | For toy story its a bit harder because you are digitising a
           | whole finished movie, you don't have the colour chart in
           | every shot to keep the colour consistent. I know for adverts
           | the telecine people did loads of fiddling to make the colour
           | consistent, but I assumed that was because the spirit 4k was
           | a bit shit.
           | 
           | I never dealt with actual finished prints, because the
           | colourist/DI people sent the finished graded off to someone
           | like Deluxe to print out
        
         | pinebox wrote:
         | > However! that doesnt affect the colour.
         | 
         | That has been something I've wondered about since seeing frame
         | comparisons of (probably) telecine'ed prints of The Matrix vs.
         | the myriad home video releases.
        
           | ancientworldnow wrote:
           | I'm a colorist and it absolutely does effect color. Every
           | telecine is different and will create a different looking
           | scan. Telecine operators will do a one light pass to try and
           | compensate but any scan needs to be adjusted to achieve what
           | the artist's original vision was.
        
             | KaiserPro wrote:
             | > Every telecine is different and will create a different
             | looking scan.
             | 
             | I mean they should be calibrated, so they have a different
             | feel, but they shouldn't be wildly different like the
             | screen shots.
             | 
             | I know the spirit operators did magic, but they were in the
             | advertising team, and I was in film so I was never allowed
             | to visit the sexy telecine room.
        
           | mrguyorama wrote:
           | I was going to mention the Noodle video on that
           | 
           | https://www.youtube.com/watch?v=lPU-kXEhSgk
           | 
           | TL;DW, different physical rolls of film sent to different
           | movie theaters can have slightly different coloring, if they
           | were done by different people or different companies or even
           | if someone just did their job differently that day. Film
           | color was not an exact science and not always perfectly
           | repeatable, and depended on chemistry.
        
         | thaumasiotes wrote:
         | > Theres also a shit tone of dust, that needs to be physically
         | or digitally removed, ie "busted"
         | 
         | Is that because you're just leaving the film out in a big pile,
         | or because it decays rapidly?
         | 
         | I would have expected film to be stored in containers.
        
           | eszed wrote:
           | Someone correct me if I'm wrong, but I believe it builds a
           | static charge as it runs through the projector and attracts
           | dust. I say this because I remember holding my hand near
           | moving film in our (home) movie projector, and as a kid
           | enjoying feeling the hairs on my arm standing up from the
           | static. Maybe professional gear protects against that
           | somehow, but if not that'd be why.
        
             | Joe_Cool wrote:
             | Yep, most film (also photo) attracts dust like a magnet.
             | Kodak made a Static Eliminator to mitigate that with high
             | voltage to an extent:
             | 
             | https://mcnygenealogy.com/book/kodak/static-eliminator.pdf
        
           | KaiserPro wrote:
           | It's normally stored in sealed boxes, but every time its
           | taken out to be projected then the whole reel is unspooled
           | and exposed to the environment. Most projectors are pretty
           | good at not blowing unfiltered air on the film, but there is
           | a surprising amount of dust that is just floating in the air.
           | 
           | The room that the scanners used to be in were temperature and
           | dust controlled, everyone was supposed to wear dust jackets
           | when you enter.
        
           | anikom15 wrote:
           | Film is only 35 mm or 70 mm large, and the picture itself is
           | slightly smaller than that. Even a tiny amount of dust adds a
           | lot of noise.
        
         | rokweom wrote:
         | Doesn't wet scanning "automatically" get rid of the dust and
         | scratches issue?
        
       | alex-moon wrote:
       | So it's fascinating reading this looking at the screengrabs of
       | the "original" versions... not so much because they are "how I
       | remember them" but indeed, because they have a certain nostalgic
       | quality I can't quite name - they "look old". Presumably this is
       | because, back in the day, when I was watching these films on VHS
       | tapes, they had come to tape from 35mm film. I fear I will never
       | again be able to look at "old looking" footage with the same
       | nostalgia again, now that I understand why it looks that way -
       | and, indeed, that it isn't supposed to look that way!
        
       | davidferguson wrote:
       | TL;DR: Linking to YouTube trailer scans as comparisons for colour
       | is misleading and not accurate.
       | 
       | ---
       | 
       | > see the 35 mm trailer for reference
       | 
       | The article makes heavy use of referring to scans of trailers to
       | show what colours, grain, sharpness, etc. looked like. This is
       | quite problematic, because you are replying on a scan done by
       | someone on the Internet to accurately depict what something
       | looked like in a commercial cinema. Now, I am not a colour
       | scientist (far from it!), but I am a motion picture film hobbyist
       | and so can speak a bit about some of the potential issues.
       | 
       | When projected in a movie theatre, light is generated by a short-
       | arc xenon lamp. This has a very particular output light spectrum,
       | and the entire movie process is calibrated and designed to work
       | with this. The reflectors (mirrors) in the lamphouse are tuned to
       | it, the films are colour graded for it, and then the film
       | recorders (cameras) are calibrated knowing that this will be how
       | it is shown.
       | 
       | When a film is scanned, it is not lit by a xenon short-arc lamp,
       | instead various other illumination methods are used depending on
       | the scanner. CRTs and LEDs are common. Commercial scanners are,
       | on the whole, designed to scan negative film. It's where the
       | money is - and so they are setup to work with that, which is very
       | different to positive movie release film stock. Scanners
       | therefore have different profiles to try and capture the
       | different film stocks, but in general, today's workflow involves
       | scanning something in, and then colour correcting post-scan, to
       | meet an artist's expectations/desires.
       | 
       | Scanning and accurately capturing what is on a piece of film is
       | something that is really quite challenging, and not something
       | that any commercial scanner today does, or claims to do.
       | 
       | The YouTube channels referenced are FT Depot, and 35mm Movie
       | Trailers Scans. FT Depot uses a Lasergraphics 6.5K HDR scanner,
       | which is a quite high end one today. It does have profiles for
       | individual film stocks, so you can set that and then get a good
       | scan, but even the sales brochure of it says:
       | 
       | > Many common negative film types are carefully characterized at
       | Lasergraphics to allow our scanning software to compensate for
       | variation. The result is more accurate color reproduction and
       | less time spent color grading.
       | 
       | Note that it says that _less_ time is spent colour grading - it
       | is still not expected that it will accurately capture exactly
       | what was on the film. It also specifies negative, I don 't know
       | whether it has positive stock profiles as I am not lucky enough
       | to have worked with one - for this, I will assume it does.
       | 
       | The "scanner" used by 35mm Movie Trailers Scans is a DIY,
       | homemade film scanner that (I think, at least the last time I
       | spoke to them) uses an IMX-183 sensor. They have both a colour
       | sensor and a monochrome sensor, I am not sure what was used to
       | capture the scans linked in the video. Regardless of what was
       | used, in such a scanner that doesn't have the benefit of film
       | stock profiles, etc. there is no way to create a scan that
       | accurately captures what was on the film, without some serious
       | calibration and processing which isn't being done here. At best,
       | you can make a scan, and then manually adjust it by eye
       | afterwards to what you think looks good, or what you think the
       | film looks like, but without doing this on a colour calibrated
       | display with the original projected side-by-side for reference,
       | this is not going to be that close to what it actually looked
       | like.
       | 
       | Now, I don't want to come off as bashing a DIY scanner - I have
       | made one too, and they are great! I love seeing the scans from
       | them, especially old adverts, logos, snipes, etc. that aren't
       | available anywhere else. But, it is not controversial at all to
       | say that this is not colour calibrated in any way, and in no way
       | reflects what one actually saw in a cinema when that trailer was
       | projected.
       | 
       | All this is to say that statements like the following in the
       | article are pretty misleading - as the differences may not be
       | attributable to the direct-digital-release process at all, and
       | could just be that a camera white balance was set wrong, or some
       | post processing to what "looked good" came out different to the
       | original:
       | 
       | > At times, especially in the colors, they're almost
       | unrecognizable
       | 
       | > Compared to the theatrical release, the look had changed. It
       | was sharp and grainless, and the colors were kind of different
       | 
       | I don't disagree with the premise of the article - recording an
       | image to film, and then scanning it in for a release _will_
       | result in a different look to doing a direct-digital workflow.
       | That's why major Hollywood films spend money recording and
       | scanning film to get the "film look" (although that's another can
       | of worms!). It's just not an accurate comparison to put two
       | images side by side, when one is of a trailer scan of unknown
       | accuracy.
        
       | cbolton wrote:
       | There's a similar issue with retro video games and emulators: the
       | screens on the original devices often had low color saturation,
       | so the RGB data in those games were very saturated to compensate.
       | Then people took the ROMs to use in emulators with modern
       | screens, and the colors are over-saturated or just off. That's
       | why you often see screenshots of retro games with ridiculously
       | bright colors. Thankfully now many emulators implement filters to
       | reproduce colors closer to the original look.
       | 
       | Some examples:
       | 
       | https://www.reddit.com/r/Gameboy/comments/bvqaec/why_and_how...
       | 
       | https://www.youtube.com/watch?v=yA-aQMUXKPM
        
         | zeta0134 wrote:
         | Ah yes, we often get folks in the nesdev community bickering
         | over which "NES Palette" (sourced from their favorite emulator)
         | is the "best" one. The reality is extraordinarily complicated
         | and I'm barely qualified to explain it:
         | 
         | https://www.nesdev.org/wiki/PPU_palettes#2C02
         | 
         | In addition to CRTs having variable properties, it turns out a
         | lot of consoles (understandably!) cheat a little bit when
         | generating a composite signal. The PPU's voltages are slightly
         | out of spec, its timing is weird to work around a color
         | artifact issue, and it generates a square wave for the chroma
         | carrier rather than an ideal sine wave, which produces even
         | more fun problems near the edges. So we've got all of _that_
         | going on, and then the varying properties of how each TV
         | chooses to interpret the signal. Then we throw electrons at
         | phosphors and the pesky real world and human perception gets
         | involved... it 's a real mess!
        
         | chromehearts wrote:
         | https://www.youtube.com/watch?v=2sxKJeYSBmI
         | 
         | This video is related to that issue
        
         | forgotoldacc wrote:
         | With the GBA, the original GBA screen and the first gen GBA SP
         | had very washed out colors and not saturated at all. The Mario
         | ports to the GBA looked doubly since they desaturated their
         | colors and were shown on a desaturated screen. I've heard that
         | the real reason the colors were desaturated was because the
         | first GBA model didn't have a backlight so the colors were
         | lightened to be more visible, but I'm not quite sure that's the
         | case. Lots of other games didn't do that.
         | 
         | And with the second version of the GBA SP and the GB Micro,
         | colors were very saturated. Particularly on the SP. If
         | anything, cranking up the saturation on an emulator would get
         | you closer to how things looked on those models, while heavily
         | desaturating would get you closer to the look on earlier
         | models.
        
           | cubefox wrote:
           | > With the GBA, the original GBA screen and the first gen GBA
           | SP had very washed out colors and not saturated at all. The
           | Mario ports to the GBA looked doubly since they desaturated
           | their colors and were shown on a desaturated screen. I've
           | heard that the real reason the colors were desaturated was
           | because the first GBA model didn't have a backlight so the
           | colors were lightened to be more visible,
           | 
           | That's certainly the case. The super low screen brightness of
           | the first GBA was a major problem, because you often
           | literally couldn't see things properly under less than
           | perfect ambient light. So compensating for low brightness was
           | more important than compensating for low color saturation,
           | which is merely an aesthetic issue.
        
         | CodeArtisan wrote:
         | Final Fantasy Tactics on Game Boy Advance had a color mode for
         | television.
         | 
         | https://www.youtube.com/shorts/F29nlIz_tWo
        
           | cbolton wrote:
           | Nice, and two LCD modes to adapt to different GBA screens!
           | (presumably the GBA and GBA SP first model, vs the GBA SP
           | second model with backlight)
        
         | biofox wrote:
         | The most egregious example is old CGA games that were written
         | to work on composite monitors. Without the composite display,
         | they appear monochrome or cyan and magenta.
         | 
         | https://user-images.githubusercontent.com/7229541/215890834-...
         | 
         | It blew my mind when I finally learnt this, as I spent years of
         | my childhood playing games that looked like the examples on the
         | left, not realising the colours were due to the RGB monitor I
         | had.
        
           | taejavu wrote:
           | Oh you're blowing my mind right now, played lots of CGA games
           | with neon colours as a kid. What did they look like on a
           | composite monitor?
           | 
           | Also, are you able to tell me the name of the game in the
           | second row in that screenshot?
        
       | janeway wrote:
       | This topic is fascinating to me. The Toy Story film workflow is a
       | perfect illustration of intentional compensation: artists pushed
       | greens in the digital master because 35 mm film would darken and
       | desaturate them. The aim was never neon greens on screen, it was
       | colour calibration for a later step. Only later, when digital
       | masters were reused without the film stage, did those
       | compensating choices start to look like creative ones.
       | 
       | I run into this same failure mode often. We introduce purposeful
       | scaffolding in the workflow that isn't meant to stand alone, but
       | exists solely to ensure the final output behaves as intended.
       | Months later, someone is pitching how we should "lean into the
       | bold saturated greens," not realising the topic only exists
       | because we specifically wanted neutral greens in the final
       | output. The scaffold becomes the building.
       | 
       | In our work this kind of nuance isn't optional, it is the
       | project. If we lose track of which decisions are compensations
       | and which are targets, outcomes drift badly and quietly, and
       | everything built after is optimised for the wrong goal.
       | 
       | I'd genuinely value advice on preventing this. Is there a good
       | name or framework for this pattern? Something concise that
       | distinguishes a process artefact from product intent, and helps
       | teams course-correct early without sounding like a semantics
       | debate?
        
         | _bent wrote:
         | I know you're looking for something more universal, but in
         | modern video workflows you'd apply a chain of color
         | transformations on top the final composited image to compensate
         | the display you're working with.
         | 
         | So I guess try separating your compensations from the original
         | work and create a workflow that automatically applies them
        
         | RedNifre wrote:
         | "Cargo cult"? As in, "Looks like the genius artists at Pixar
         | made everything extra green, so let's continue doing this,
         | since it's surely genius."
        
         | pbronez wrote:
         | That's a great observation. I'm hitting the same thing...
         | yesterday's hacks are today's gospel.
         | 
         | My solution is decision documents. I write down the business
         | problem, background on how we got here, my recommended
         | solution, alternative solutions with discussion about their
         | relative strengths and weaknesses, and finally and executive
         | summary that states the whole affirmative recommendation in
         | half a page.
         | 
         | Then I send that doc to the business owners to review and
         | critique. I meet with them and chase down ground truth. Yes it
         | works like this NOW but what SHOULD it be?
         | 
         | We iterate until everyone is excited about the revision, then
         | we implement.
        
           | randallsquared wrote:
           | There are two observations I've seen in practice with
           | decision documents: the first is that people want to consume
           | the bare minimum before getting started, so such docs have to
           | be very carefully written to surface the most important
           | decision(s) early, or otherwise call them out for quick
           | access. This often gets lost as word count grows and becomes
           | a metric.
           | 
           | The second is that excitement typically _falls_ with each
           | iteration, even while everyone agrees that each is better
           | than the previous. Excitement follows more strongly from
           | newness than rightness.
        
           | thaumasiotes wrote:
           | Eventually you'll run into a decision that was _made_ for one
           | set of reasons but _succeeded_ for completely different
           | reasons. A decision document can 't help there; it can only
           | tell you why the decision was made.
           | 
           | That is the nature of evolutionary processes and it's the
           | reason people (and animals; you can find plenty of work on
           | e.g. "superstition in chickens") are reluctant to change
           | working systems.
        
         | vodou wrote:
         | Do you have some concrete or specific examples of intentional
         | compensation or purposeful scaffolding in mind (outside the
         | topic of the article)?
        
           | quuxplusone wrote:
           | Not scaffolding in the same way, but, two examples of
           | "fetishizing accidental properties of physical artworks that
           | the original artists might have considered undesirable
           | degradations" are
           | 
           | - the fashion for unpainted marble statues and architecture
           | 
           | - the aesthetic of running film slightly too fast in the
           | projector (or slightly too slow in the camera) for an old-
           | timey effect
        
             | chrisweekly wrote:
             | Great examples. My mind jumps straight to audio:
             | 
             | - the pops and hiss of analog vinyl records, deliberately
             | added by digital hip-hop artists
             | 
             | - electric guitar distortion pedals designed to mimic the
             | sound of overheated tube amps or speaker cones torn from
             | being blown out
        
               | robotresearcher wrote:
               | - Audio compression was/is necessary to get good SNR on
               | mag tape.
        
               | chrisweekly wrote:
               | true - but are you implying audio engineers are now
               | leaning into heavy compression for artistic reasons?
        
               | robotresearcher wrote:
               | Not necessarily heavy (except sometimes as an effect),
               | but some compression almost all the time for artistic
               | reasons, yes.
               | 
               | Most people would barely notice it as it's waaaay more
               | subtle than your distorted guitar example. But it's
               | there.
               | 
               | Part of the likeable sound of albums made on tape is the
               | particular combination of old-time compressors used to
               | make sure enough level gets to the tape, plus the way
               | tape compresses the signal again on recording by it's
               | nature.
        
             | tsunamifury wrote:
             | Motion blur. 24fps. Grain. Practically everything we call
             | cinematic
        
               | the_af wrote:
               | I wouldn't call it "fetishizing" though; not all of them
               | anyway.
               | 
               | Motion blur happens with real vision, so anything without
               | blur would look odd. There's cinematic exaggeration, of
               | course.
               | 
               | 24 FPS is indeed entirely artificial, but I wouldn't call
               | it a fetish: if you've grown with 24 FPS movies, a higher
               | frame rate will paradoxically look artificial! It's not a
               | snobby thing, maybe it's an "uncanny valley" thing? To me
               | higher frame rates (as in how The Hobbit was released)
               | make the actors look fake, almost like automatons or
               | puppets. I know it makes no objective sense, but at the
               | same time it's not a fetishization. I also cannot get
               | used to it, it doesn't go away as I get immersed in the
               | movie (it doesn't help that The Hobbit is trash, of
               | course, but that's a tangent).
               | 
               | Grain, I'd argue, is the true fetish. There's no grain in
               | real life (unless you have a visual impairment). You
               | forget fast about the lack of grain if you're immersed in
               | the movie. I like grain, but it's 100% an esthetic
               | preference, i.e. a fetish.
        
               | BeFlatXIII wrote:
               | I suspect 24fps is popular because it forces the
               | videography to be more intentional with motion. Too
               | blurry, and it becomes incomprehensible. That, and
               | everything staying sharp at 60fps makes it look like
               | TikTok slop.
        
               | jmb99 wrote:
               | I think the "real" problem is not matching shutter speed
               | to frame rate. With 24fps you _have_ to make a strong
               | choice - either the shutter speed is 1 /24s or 1/48s, or
               | any panning movement is going to look like absolute
               | garbage. But, with 60+fps, even if your shutter speed is
               | incredible fast, motion will still look decent, because
               | there's enough frames being shown that the motion isn't
               | jerky - it looks unnatural, just harder to put your
               | finger on why (whereas 24fps at 1/1000s looks unnatural
               | for obvious reasons - the entire picture jerks when
               | you're panning).
               | 
               | The solution is 60fps at 1/60s. Panning looks pretty
               | natural again, as does most other motion, _and_ you get
               | clarity for fast-moving objects. You can play around with
               | different framerates, but imo anything more than 1 /120s
               | (180 degree shutter in film speak) will start severely
               | degrading the watch experience.
               | 
               | I've been doing a good bit of filming of cars at
               | autocross and road course circuits the past two years,
               | and I've received a number of compliments on the
               | smoothness and clarity of the footage - "how does that
               | video out of your dslr [note: it's a Lumix G9 mirrorless]
               | look so good" is a common one. The answer is 60fps, 1/60s
               | shutter, and lots of in-body and in-lens stabilization so
               | my by-hand tracking shots aren't wildly swinging around.
               | At 24/25/30fps everything either degrades into a blurry
               | mess, or is too choppy to be enjoyable, but at 60fps and
               | 1/500s or 1/1000s, it looks like a (crappy) video game.
        
               | phantasmish wrote:
               | Is getting something like this wrong why e.g. The Hobbit
               | looked so damn weird? I didn't have a strong opinion on
               | higher FPS films, and was even kinda excited about it,
               | until I watched that in theaters. Not only did it have
               | (to me, just a tiny bit of) the oft-complained-about
               | "soap opera" effect due to the association of higher
               | frame rates with cheap shot-on-video content--the main
               | problem was that any time a character was moving it felt
               | _wrong_ , like a manually-cranked silent film playing
               | back at inconsistent speeds. Often it looked like
               | characters were moving at speed-walking rates when their
               | affect and gait were calm and casual. Totally bizarre and
               | ruined any amount of enjoyment I may have gotten out of
               | it (other quality issues aside). That's not something
               | I've noticed in other higher FPS content (the "soap
               | opera" effect, yes; things looking subtly sped-up or
               | slowed-down, no).
               | 
               | [EDIT] I mean, IIRC that was 48fps, not 60, so you'd
               | _think_ they 'd get the shutter timing right, but man,
               | _something_ was wrong with it.
        
               | phantasmish wrote:
               | 24fps looks a little different on a real film projector
               | than on nearly all home screens, too. There's a little
               | time between each frame when a full-frame black is
               | projected (the light is blocked, that is) as the film
               | advances (else you'd get a horrid and probably nausea-
               | inducing smear as the film moved). This (oddly enough!)
               | has the effect of apparently smoothing motion--though
               | "motion smoothing" settings on e.g. modern TVs don't
               | match that effect, unfortunately, but looks like
               | something else entirely (which one may or may not find
               | intolerably awful).
               | 
               | Some of your fancier, brighter (because you lose some
               | apparent brightness by cutting the light for fractions of
               | a second) home digital projectors can convincingly mimic
               | the effect, but otherwise, you'll never _quite_ get
               | things like 24fps panning judder down to imperceptible
               | levels, like a real film projector can.
        
               | the_af wrote:
               | > _(which one may or may not find intolerably awful)._
               | 
               | "Motion smoothing" on TVs is the first thing I disable, I
               | really hate it.
        
               | phantasmish wrote:
               | Me at every AirBnB: _turn on TV_ "OH MY GOD WTF MY EYES
               | ARE BLEEDING where is the settings button?" _go turn off
               | noise reduction, upscaling, motion smoothing_.
               | 
               | I think I've seen like _one_ out of a couple dozen where
               | the motion smoothing was already off.
        
               | mrob wrote:
               | >Motion blur happens with real vision, so anything
               | without blur would look odd.
               | 
               | You watch the video with your eyes so it's not possible
               | to get "odd"-looking lack of blur. There's no need to add
               | extra motion blur on top of the naturally occurring blur.
        
               | the_af wrote:
               | In principle, I agree.
               | 
               | In practice, I think the kind of blur that happens when
               | you're looking at a physical object vs an object
               | projected on a crisp, lit screen, with
               | postprocessing/color grading/light meant for the screen,
               | is different. I'm also not sure whatever is captured by a
               | camera looks _the same_ in motion than what you see with
               | your eyes; in effect even the best camera is always
               | introducing a distortion, so it has to be corrected
               | somehow. The camera is  "faking" movement, it's just that
               | it's more convincing than a simple cartoon as a sequence
               | of static drawings. (Note I'm speaking from intuition,
               | I'm not making a formal claim!).
               | 
               | That's why (IMO) you don't need "motion blur" effects for
               | live theater, but you do for cinema and TV shows: real
               | physical objects and people vs whatever exists on a flat
               | surface that emits light.
        
             | the_af wrote:
             | Another example: pixel art in games.
             | 
             | Now, don't get me wrong, I'm a fan of pixel art and retro
             | games.
             | 
             | But this reminds me of when people complained that the
             | latest Monkey Island didn't use pixel art, and Ron Gilbert
             | had to explain the original "The Curse of Monkey Island"
             | wasn't "a pixel art game" either, it was a "state of the
             | art game (for that time)", and it was never his intention
             | to make retro games.
             | 
             | Many classic games had pixel art by accident; it was the
             | most feasible technology at the time.
        
             | MBCook wrote:
             | Isn't the frame rate of film something like that?
             | 
             | The industry decided on 24 FPS as something of an average
             | of the multiple existing company standards and it was fast
             | enough to provide smooth motion, avoid flicker, and not use
             | too much film ($$$).
             | 
             | Overtime it became "the film look". One hundred-ish years
             | later we still record TV shows and movies in it that we
             | want to look "good" as opposed to "fake" like a soap opera.
             | 
             | And it's all happenstance. The movie industry could've
             | moved to something higher at any point other than inertia.
             | With TV being 60i it would have made plenty of sense to go
             | to 30p for film to allow them to show it on TV better once
             | that became a thing.
             | 
             | But by then it was enshrined.
        
           | wanderingmoose wrote:
           | I work in vfx, and we had a lecture from one of the art
           | designers that worked with some formula 1 teams on the color
           | design for cars. It was really interesting on how much work
           | goes into making the car look "iconic" but also highlight
           | sponsors, etc.
           | 
           | But for your point, back during the pal/ntsc analog days, the
           | physical color of the cars was set so when viewed on analog
           | broadcast, the color would be correct (very similar to film
           | scanning).
           | 
           | He worked for a different team but brought in a small piece
           | of ferrari bodywork and it was more of a day-glo red-orange
           | than the delicious red we all think of with ferrari.
        
         | Gravityloss wrote:
         | Theory: Everything is built on barely functioning ruins with
         | each successive generation or layer mostly unaware of the
         | proper ways to use anything produced previously. Ten steps
         | forward and nine steps back. All progress has always been like
         | this.
        
           | pbh101 wrote:
           | I've come to similar conclusions, and further realized that
           | if you feel there's a moment to catch your breath and finally
           | have everything tidy and organized, possibly early sign of
           | stagnation or decline in an area. Growth/progress is almost
           | always urgent and overwhelming in the moment.
        
         | snarfy wrote:
         | It seems pretty common in software - engineers not following
         | the spec. Another thing that happens is the pivot. You realize
         | the scaffolding is what everyone wants and sell that instead.
         | The scaffold becomes the building and also product.
        
         | davidalayachew wrote:
         | Isn't the entire point of "reinventing the wheel" to address
         | this exact problem?
         | 
         | This is one of the tradeoffs of maintaining backwards
         | compatibility and stewardship -- you are required to keep track
         | of each "cause" of that backwards compatibility. And since the
         | number of "causes" can quickly become enumerable, that's
         | usually what prompts people to reinvent the wheel.
         | 
         | And when I say reinvent the wheel, I am NOT describing what is
         | effectively a software port. I am talking about going back to
         | ground zero, and building the framework from the ground up,
         | considering ONLY the needs of the task at hand. It's the most
         | effective way to prune these needless requirements.
        
           | chrisweekly wrote:
           | enumerable -> innumerable
           | 
           | (opposite meaning)
        
             | thaumasiotes wrote:
             | > (opposite meaning)
             | 
             | Funnily enough, _e-_ means  "out" (more fundamentally
             | "from") and _in-_ means  "in(to)", so that's not an
             | unexpected way to form opposite words.
             | 
             | But in this case, _innumerable_ begins with a different
             | _in-_ meaning  "not". (Compare _inhabit_ or _immiserate_ ,
             | though.)
        
               | chrisweekly wrote:
               | Yeah, English has so many quirks. As a software dev, the
               | "enum" type cane to mind, making this one easier to spot.
               | (shrug)
        
               | thaumasiotes wrote:
               | > Yeah, English has so many quirks.
               | 
               | Arguably true in general, but in this specific case
               | everything I said was already true in Latin.
        
             | davidalayachew wrote:
             | Thanks, you are right. Wish I could edit it.
        
         | layer8 wrote:
         | Chesterton's Fence is a related notion.
        
         | ilamont wrote:
         | There's an analog analogue: mixing and mastering audio
         | recordings for the devices of the era.
         | 
         | I first heard about this when reading an article or book about
         | Jimi Hendrix making choices based on what the output sounded
         | like on AM radio. Contrast that with the contemporary
         | recordings of The Beatles, in which George Martin was oriented
         | toward what sounded best in the studio and home hi-fi (which
         | was pretty amazing if you could afford decent German and
         | Japanese components).
         | 
         | Even today, after digital transfers and remasters and high-end
         | speakers and headphones, Hendrix's late 60s studio recordings
         | don't hold a candle anything the Beatles did from _Revolver_
         | on.
        
           | thaumasiotes wrote:
           | > There's an analog analogue: mixing and mastering audio
           | recordings for the devices of the era.
           | 
           | In the modern day, this has one extremely noticeable effect:
           | audio releases used to assume that you were going to play
           | your music on a big, expensive stereo system, and they tried
           | to create the illusion of the different members of the band
           | standing in different places.
           | 
           | But today you listen to music on headphones, and it's very
           | weird to have, for example, the bassline playing in one ear
           | while the rest of the music plays in your other ear.
        
             | heeton wrote:
             | That's with a naive stereo split. Many would still put the
             | bass on one side, with the binaural processing so it's
             | still heard on the right, but quieter and with a tiny
             | delay.
        
               | munificent wrote:
               | Hard panning isn't naive. It's just a choice that
               | presumes an audio playback environment.
               | 
               | If you're listening in a room with two speakers, having
               | widely panned sounds and limited use of reverb sounds
               | great. The room will mix the two speakers somewhat
               | together and add a sense of space. The result sounds like
               | a couple of instruments playing in a room, which is sort
               | of is.
               | 
               | But if you're listening with a tiny speaker directly next
               | to each ear canal, then all of that mixing and creating a
               | sense of space must be baked into the two audio channels
               | themselves. You have to be more judicious with panning to
               | avoid creating an effect that couldn't possibly be heard
               | in a real space and add some more reverb to create a
               | spatial environment.
        
               | im3w1l wrote:
               | Maybe I'm misunderstanding him but I think he says the
               | music track can have hard panning, and it's the headphone
               | playback system that should do some compensatory
               | processing so that it sounds as if it was played on two
               | speakers in a room.
               | 
               | Don't ask me how it works but I know gaming headsets try
               | to emulate a surround setup.
        
               | rrrrrrrrrrrryan wrote:
               | Yes, these sorts of compensation features have become
               | common on higher end headphones.
               | 
               | One example:
               | 
               | > The crossfeed feature is great for classic tracks with
               | hard-panned mixes. It takes instruments concentrated on
               | one channel and balances them out, creating a much more
               | natural listening experience -- like hearing the track on
               | a full stereo system.
               | 
               | https://us.sennheiser-hearing.com/products/hdb-630
        
             | bongodongobob wrote:
             | No, they just didn't put much time into stereo because it
             | was new and most listeners didn't have that format. So
             | they'd hard pan things for the novelty effect. This
             | paradigm was over by the early 70s and they gave stereo
             | mixes a more intentional treatment.
        
           | chiph wrote:
           | And now we have the Loudness War where the songs are so
           | highly compressed that there is no dynamic range. Because of
           | this, I have to reduce the volume so it isn't painful to
           | listen to. And this makes what should have been a live
           | recording with interesting sound into background noise.
           | Example:
           | 
           | https://www.youtube.com/watch?v=3Gmex_4hreQ
           | 
           | If you want a recent-ish album to listen to that has good
           | sound, try Daft Punk's Random Access Memories (which won the
           | Best Engineered Album Grammy award in 2014). Or anything
           | engineered by Alan Parsons (he's in this list many times)
           | 
           | https://en.wikipedia.org/wiki/Grammy_Award_for_Best_Engineer.
           | ..
        
             | a4isms wrote:
             | I was _obsessed_ with Tales of Mystery  & Imagination, I
             | Robot, and Pyramids in the 70s. I also loved Rush, Yes,
             | ELP, Genesis, and ELO, but while Alan Parsons' albums
             | weren't better in an absolute musical sense, his production
             | values were so obviously in a class of their own I still
             | put Parsons in the same bucket as people like Trevor Horn
             | and Quincy Jones, people who created masterpieces of record
             | album engineering and production.
        
             | tyrust wrote:
             | > now
             | 
             | Is this still a problem? Your example video is from nearly
             | twenty years ago, RAM is over a decade old. I think the
             | advent of streaming (and perhaps lessons learned) have made
             | this less of a problem. I can't remember hearing any recent
             | examples (but I also don't listen to a lot of music that
             | might be victim to the practice); the Wikipedia article
             | lacks any examples from the last decade
             | https://en.wikipedia.org/wiki/Loudness_war
             | 
             | Thankfully there have been some remasters that have undone
             | the damage. Three Cheers for Sweet Revenge and Absolution
             | come to mind.
        
               | entropicdrifter wrote:
               | Certified Audio Engineer here. The Loudness Wars more or
               | less ended over the last decade or so due to music
               | streaming services using loudness normalization (they
               | effectively measure what each recording's true average
               | volume is and adjust them all up or down on an invisible
               | volume knob to have the same average)
               | 
               | Because of this it generally makes more sense these days
               | to just make your music have an appropriate dynamic range
               | for the content/intended usage. Some stuff still gets
               | slammed with compression/limiters, but it's mostly club
               | music from what I can tell.
        
               | chiph wrote:
               | This goes along with what I saw growing up. You had the
               | retail mastering (with RIAA curve for LP, etc.) and then
               | the separate radio edit which had the compression that
               | the stations wanted - so they sounded louder and wouldn't
               | have too much bass/treble. And also wouldn't distort on
               | the leased line to the transmitter site.
               | 
               | And of course it would have all the dirty words removed
               | or changed. Like Steve Miller Band's "funky kicks going
               | down in the city" in _Jet Airliner_
               | 
               | I still don't know if the compression in the Loudness War
               | was because of esthetics, or because of the studios
               | wanting to save money and only pay for the radio edit.
               | Possibly both - reduced production costs and not having
               | to pay big-name engineers. "My sister's cousin has this
               | plug-in for his laptop and all you do is click a
               | button"...
        
               | mywittyname wrote:
               | > I still don't know if the compression in the Loudness
               | War was because of esthetics,
               | 
               | Upping the gain increases the relative "oomph" of the
               | bass at the cost of some treble, right?
               | 
               | As a 90s kid with a bumping system in my Honda, I can
               | confidently say we were all about that bass long before
               | Megan Trainor came around. Everyone had the CD they used
               | to demo their system.
               | 
               | Because of that, I think the loudness wars were driven by
               | consumer tastes more than people will admit (because then
               | we'd have to admit we all had poor taste). Young people
               | really loved music with way too much bass. I remember my
               | mom (a talented musician) complaining that my taste in
               | music was all bass.
               | 
               | Of course, hip hop and rap in the 90s were really bass
               | heavy, but so was a lot of rock music. RHCP, Korn, Limp
               | Bizkit, and Slipknot come to my mind as 90s rock bands
               | that had tons of bass in their music.
               | 
               | Freak on a Leash in particular is a song that I feel like
               | doesn't "translate" well to modern sound system setups.
               | Listening to it on a setup with a massive subwoofer just
               | hits different.
        
               | ilamont wrote:
               | > Korn
               | 
               | It wasn't the bass, but rather the guitar.
               | 
               | The bass player tuned the strings down a full step to be
               | quite loose, and turned the treble up which gave it this
               | really clicky tone that sounded like a bunch of tictacs
               | being thrown down an empty concrete stairwell.
               | 
               | He wanted it to be percussive to cut through the monster
               | lows of the guitar.
        
               | tyrust wrote:
               | That makes sense, thanks for the reply!
        
               | samdafi wrote:
               | Music, as tracked by Billboard, cross genre, is as loud
               | as ever. Here's a survey of Billboard music:
               | 
               | https://www.izotope.com/en/learn/mastering-
               | trends?srsltid=Af...
               | 
               | I have an Audio Developer Conference talk about this
               | topic if you care to follow the history of it. I have
               | softened my stance a bit on the criticism of the 90's
               | (yeah, people were using lookahead limiting over
               | exuberantly because of its newness) but the meat of the
               | talk may be of interest anyway.
               | 
               | https://www.youtube.com/watch?v=0Hj7PYid_tE
        
               | mrob wrote:
               | It's still a problem, although less consistently a
               | problem than it used to be for the reason entropicdrifter
               | explained.
               | 
               | There's a crowdsourced database of dynamic range metrics
               | for music at:
               | 
               | https://dr.loudness-war.info/
               | 
               | You can see some 2025 releases are good but many are
               | still loudness war victims. Even though streaming
               | services normalize loudness, dynamic range compression
               | will make music sound better on phone speakers, so
               | there's still reason to do it.
               | 
               | IMO, music production peaked in the 80s, when essentially
               | every mainstream release sounded good.
        
           | nunez wrote:
           | I've noticed this with lots of jazz from the 50s and 60s.
           | Sounds amazing in mono but "lacking" in stereo.
        
             | dboreham wrote:
             | Because it's mono?
        
             | hackerdood wrote:
             | That's more due to mono being the dominant format at the
             | time so the majority of time and money went to working on
             | the mono mix. The stereo one was often an afterthought
             | until stereo became more widespread and demand for good
             | stereo mixes increased.
        
           | petralithic wrote:
           | The same with movie sound mixing, where directors like Nolan
           | are infamous for muffling dialogue in home setups because he
           | wants the sound mixed for large, IMAX scale theater setups.
        
           | dboreham wrote:
           | > decent German and Japanese components
           | 
           | Whoa there! Audio components were about the only thing the
           | British still excelled at by that time.
        
             | robotresearcher wrote:
             | British music of the 60s and 70s was pretty great to listen
             | to on that hifi.
        
             | ilamont wrote:
             | I wasn't aware of home hi-fi but British gear for musicians
             | was widespread when I was growing up (Marshall, Vox, etc).
             | 
             | I was specifically thinking of the components my father got
             | through the Army PX in the 60s and the hi-fi gear I would
             | see at some friends' houses in the decades that followed
             | ... sometimes tech that never really took hold, such as
             | reel-to-reel audio. Most of it was Japanese, and sometimes
             | German.
             | 
             | I still have a pair of his 1967 Sansui speakers in the
             | basement (one with a blown woofer, unfortunately) and a
             | working Yamaha natural sound receiver sitting next to my
             | desk from about a decade later.
        
               | robotresearcher wrote:
               | Wharfedale (1920s) and Cambridge Audio (1960s) were
               | there, and are still making great home hifi.
        
           | sroussey wrote:
           | A voice on the radio sounded better with vibrato, so that's
           | what they did before even recordings were made. Same when
           | violins played.
           | 
           | These versions were for radio only and thought of as cheap
           | when done in person.
           | 
           | Later this was recorded, and being the only versions
           | recorded, later generations thought that this is how the
           | masters of the time did things, when really they would be
           | booed off stage (so to speak).
           | 
           | It's a bit of family history that passed this info on due to
           | being multiple generations of playing the violin.
        
             | nunez wrote:
             | Interesting!
        
         | gwbas1c wrote:
         | (Cough) Abstraction and separation of concerns.
         | 
         | In Toy Story's case, the digital master should have had
         | "correct" colors, and the tweaking done in the transfer to film
         | step. It's the responsibility of the transfer process to make
         | sure that the colors are right.
         | 
         | Now, counter arguments could be that the animators needed to
         | work with awareness of how film changes things; or that
         | animators (in the hand-painted era) always had to adjust colors
         | slightly.
         | 
         | ---
         | 
         | I think the real issue is that _Disney should know enough to
         | tweak the colors of the digital releases to match what the
         | artists intended._
        
           | xnx wrote:
           | > In Toy Story's case, the digital master should have had
           | "correct" colors
           | 
           | Could it be the case that generating each digital master
           | required thousands of render hours?
        
             | gowld wrote:
             | But the compensation for film should be a cheap 2-D color
             | filter pass, not an expensive 3-D renering pass.
        
             | gwbas1c wrote:
             | That's an invalid argument: Digitally tweaking color when
             | printing film has nothing to do with how long it takes to
             | render 3d.
             | 
             | They had a custom built film printer and could make
             | adjustments there.
        
           | diskzero wrote:
           | Production methodolgies for animated films have progressed
           | massively since 1995 and Pixar may have not found the ideal
           | process for the color grading of the digital to film step.
           | Heck, they may not have color graded at all! This has been
           | suggested. I agree that someone should know better than to
           | just take a render and push it out as a digital release
           | without paying attention to the result.
        
         | wpm wrote:
         | I've always been a fan of repos that I come across with
         | ARCHITECTURE.md files in them, but that's a pretty loose
         | framework and some just describe the what and not the why.
         | 
         | Otherwise, I wish I worked at a place like Oxide that does
         | RFDs. https://rfd.shared.oxide.computer Just a single place
         | with artifacts of a formal process for _writing shit down_.
         | 
         | In your example, writing down "The greens are oversaturated by
         | X% because we will lose a lot of it in the transfer process to
         | film" goes a long way in at least making people _aware_ of the
         | decision and why it was made, at least then the  "hey actually
         | the boosted greens look kinda nice" can prompt a "yeah but we
         | only did that because of the medium we were shipping on, it's
         | wrong"
        
           | halapro wrote:
           | You're assuming people RTFM, which does not happen at all in
           | my case. Documentation exists for you to link to when someone
           | already lost days on something finally reaches out.
        
             | dsr_ wrote:
             | Culture changes under the impact of technology, but culture
             | _also_ changes when people deliberately teach practices.
        
         | mwcz wrote:
         | In some projects I work on I've added a WHY.md at the root that
         | explains what's scaffolding and what's load bearing,
         | essentially. I can't say it's been effective at preventing the
         | problem you outlined, but at least it's cathartic.
        
         | diskzero wrote:
         | I worked at DreamWorks Animation on the pipeline, lighting and
         | animation tools for almost ten years. All of this information
         | is captured in our pipeline process tools, although I am sure
         | there are edits and modifications that are done that escape
         | documentation. We were able to pull complete shows out of deep
         | storage, render scenes using the toolchain the produced them
         | and produce the same output. If the renders weren't
         | reproducable, madness would ensue.
         | 
         | Even with complete attention to detail, the final renders would
         | be color graded using Flame, or Inferno, or some other tool and
         | all of those edits would also be stored and reproducible in the
         | pipeline.
         | 
         | Pixar must have a very similar system and maybe a Pixar
         | engineer can comment. My somewhat educated assumption is that
         | these DVD releases were created outside of the Pixar toolchain
         | by grabbing some version of a render that was never intended as
         | a direct to digital release. This may have happened as a result
         | of ignorance, indifference, a lack of a proper budget or some
         | other extenuating circumstance. It isn't likely John Lasseter
         | or some other Pixar creative really wanted the final output to
         | look like this.
        
       | heldrida wrote:
       | Film is magical. We should preserve and incentivise it.
        
       | lowdownbutter wrote:
       | Don't tell me what I remember.
        
       | eleveriven wrote:
       | It's wild to realize that the version of the movie most of us
       | remember emotionally is not the one that's currently streaming.
       | There's something bittersweet about that... like your memory has
       | a certain warmth and texture that modern restorations just can't
       | quite recreate.
        
       | VikingCoder wrote:
       | I've grown very fond of having shaders available for my retro
       | games.
       | 
       | I suspect having shader plugins for TV and movie watching will
       | become a thing.
       | 
       | "The input is supposed to be 24 FPS, so please find those frames
       | from the input signal. Use AI to try to remove compression
       | artifacts. Regrade digital for Kodak 35mm film. Then, flash each
       | frame twice, with blackness in-between to emulate how movie
       | theaters would project each frame twice. Moderate denoise. Add
       | film grain."
       | 
       | I don't actually know what kind of filters I'd want, but I expect
       | some people will have very strong opinions about the best way to
       | watch given movies. I imagine browsing settings, like browsing
       | user-contributed Controller settings on Steam Deck...
        
         | alfonsodev wrote:
         | would it be posible today playing from computer using vlc or
         | similar + plugins ?
        
           | snickerbockers wrote:
           | It certainly _should_ be possible but idk if its actually
           | implemented; at the very least you should be able to
           | implement it as a filter plugin for ffmpeg.
           | 
           | Some of the more advanced CRT shaders actually attempt to
           | mathematically model how the video gets distorted by the CRT
           | and even the component video. If the effects of converting to
           | film are so well-understood that Pixar can adapt their film
           | for the process then it out to be able to post-process the
           | video in a way that reproduces those artifacts.
           | 
           | I don't think its possible for it ever to be exactly the same
           | since the display technology of a monitor is fundamentally
           | different from a film projector(or a CRT) but it should be
           | possible to get it good enough that its indistinguishable
           | from an photo of the film being displayed on a modern monitor
           | (ie the colors aren't completely different like in the
           | comparisons in the article.
           | 
           | BTW TFA didn't mention this but about 15 years ago they
           | rerendered toy story and toy story 2 for a new theatrical run
           | when those gimmicky 3d glasses were popular. If that's the
           | version thats being distributed today on Disney plus and
           | bluray (IDK but i feel like it probably is) then that could
           | potentially be a more significant factor in ruining the color
           | balance than not having been converted to film.
        
           | VikingCoder wrote:
           | ShaderGlass probably gets you pretty decently far down the
           | path.
           | 
           | https://mausimus.itch.io/shaderglass
        
       | pornel wrote:
       | It's even worse with The Matrix where nobody is even sure any
       | more how it was supposed to look, except definitely not as green
       | as the DVD release.
       | 
       | Noodle made a charming video about going mad researching this:
       | https://www.youtube.com/watch?v=lPU-kXEhSgk
        
         | kodt wrote:
         | The Matrix is an interesting one because it really caught on
         | with the DVD release. So that was most peoples first exposure
         | to it, not the theatrical release. Even if incorrect, if that
         | was the first way you saw it, it is likely how you consider it
         | "should" look.
        
           | wmeredith wrote:
           | It's a bit disingenuous to imply The Matrix did not catch on
           | until DVD release. The Matrix broke several (minor) box
           | office records, was critically hailed, and an awards darling
           | for the below the line technical awards.
           | 
           | Having said all that. One of the most interesting aspects of
           | conversations around the true version of films and such is
           | that just because of the way time works the vast majority of
           | people's first experience with any film will definitely NOT
           | be a in a theater.
        
         | jjmarr wrote:
         | I thought the "green" was symbolic of the computer world
         | because of the green code rain motif. Like how yellow = Mexico.
         | 
         | This is shocking to say the least.
        
           | phantasmish wrote:
           | The original has a green tint to the matrix scenes, it's just
           | relatively subtle and blends into a general coolness to the
           | color temp. The heightened green from later home printings is
           | _really_ , in-your-face green, to the point you don't really
           | notice the coolness, just _greeeeen_.
        
         | phantasmish wrote:
         | The _original_ DVD was way, _way_ less green than later
         | releases, which were changed to match the more-extreme greens
         | used in the sequels. IDK if it was as subtle as in the theater
         | (I did see it there, but most of my watches were the first-run
         | DVD) but it was far subtler than later DVD printings, and all
         | but IIRC one fairly recent blu-ray that finally dialed it back
         | to something less eye-searing and at least close-ish to the
         | original.
        
       | akx wrote:
       | You'd think there was a LUT you could apply to the digital copies
       | during playback to make it look (more) like the original...
        
       | johnbellone wrote:
       | I prefer the 35mm version, at least when viewing the scene with
       | the soldiers.
        
       | left-struck wrote:
       | "So, we have five or six extremely high-resolution monitors that
       | have better color and picture quality." I would love to know what
       | qualifies as extremely high resolution for computer monitors
       | circa 1995
        
         | dboreham wrote:
         | 1280x1024
        
         | jtmetcalfe wrote:
         | I think it's important to remember it's not just the quantity
         | of pixels but the quality of them that makes the difference
         | between consumer and professional equipment
        
         | rootbear wrote:
         | I remember those monitors, but I forget what resolution they
         | were. For what it's worth, Toy Story was rendered at 1536 x
         | 922. I believe they re-rendered the whole thing from the RIB
         | files for the bluray release.
        
         | phantasmish wrote:
         | I dunno if it was manufactured as early as 1995 (though it
         | couldn't have been more than four years later, absolute max)
         | but some time around 2002 I picked up a pair of used 19" (IIRC)
         | IBM flat-screen (that is, the screen itself was flat, not flat-
         | panel) CRT monitors in a flea market that had both more total
         | pixels and greater pixel density than any screen in my house
         | until I started picking up devices with Apple Retina displays.
         | I believe the _short_ side of the 4x3 on that thing maxed out
         | at 1920.
         | 
         | My boring, 17" consumer Trinitron monitor in 1995 could do
         | 1600x1200 IIRC.
         | 
         | Max resolution and pixel density (plus, for a long time, color
         | gamut, contrast/depth-of-black, latency, et c) on typical
         | monitors took a _huge_ dive when LCDs replaced CRTs.  "High
         | res" in 1995 would probably qualify as fairly high-res today,
         | too, if not quite top-of-the-heap. Only expensive, relatively
         | recent displays in the consumer space really beat those '90s
         | CRTs _overall_ to a degree where it 's not at least a close
         | call (though they may still be a little worse in some ways)
        
       | jedberg wrote:
       | There is a solution for Toy Story specifically -- the Laserdisc
       | version. If I'm not mistaken, the laserdisc was digitized from
       | the 35mm print.
       | 
       | Toy Story is the only Pixar movie ever released on Laserdisc
       | (along with all their shorts, in the same box set). Disney also
       | released a lot of their 90s animation on Laserdisc.
       | 
       | So if you're a true cinephile, seek out the Laserdisc versions.
        
       | loveofgrass wrote:
       | hola
        
       | mhh__ wrote:
       | 35mm (and even more so with 70mm) looks so much better than
       | digital IMO. The colour looks so much more alive and thorough.
       | 
       | And I don't think I'm even being bitten by a nostalgia bug as per
       | se because it was already a nostalgic fad long gone from any
       | cinema near me when I grew up.
        
       | causality0 wrote:
       | Ever since raytracing graphics cards came out I've wondered why
       | no game studio has ever tried to recreate the look and feel of
       | Toy Story. There's something about the combination of detailed
       | lighting, high-poly models, but low-eyes textures and primitive
       | animations that really appeals to me.
        
         | FartyMcFarter wrote:
         | I don't think Toy Story used raytracing. I agree it's a great
         | look though.
        
       | halapro wrote:
       | This is insane to me. Hundreds of professionals work on these
       | rereleases and nobody realized.
        
       | underlipton wrote:
       | Tangential thought, but I wonder if this had any affect on the
       | Toy Story level in Kingdom Hearts 3. I suppose that would depend
       | on the reference materials Square Enix received from
       | Pixar/Disney.
        
       | bane wrote:
       | This is shockingly almost exactly the same conversation that goes
       | on in the retrogaming community regarding pre-HD consoles. "The
       | artists _meant_ for this art to be viewed on a CRT ".
       | 
       | The challenge is that everybody's memory is different, and
       | sometime those memories are "I wish the graphics were rock sharp
       | without the artifacts of the CRT". Other times our memories are
       | of the crappy TV we were given as kids that was on its last legs
       | and went black & white and flickered a lot.
       | 
       | The reality is that no matter what the intentions of the original
       | animation teams were, the pipeline of artwork through film
       | transfer to projection to reflection to the viewer's own eyeballs
       | and brain has enough variety to it that it's simply too variable
       | -- and too personal -- the really say what is correct.
       | 
       | Anecdote: one of the local theaters I grew up with was extremely
       | poorly maintained, had a patched rip on one of the several dirty
       | screens, and had projectors that would barely get through an hour
       | of film without needing a "bump" from the projectionist (allowing
       | the audience to go out and get more refreshments halfway through
       | most films). No amount of intentionality by the production
       | companies of the _many_ films I saw there could have accounted
       | for any of that. But I saw many of my favorite movies there.
       | 
       | I've come down with the opinion that these things are like wine.
       | A good wine is the one you enjoy. I have preferences for these
       | things, but they sometimes change, and other people are allowed
       | to enjoy things in their own way.
        
         | naet wrote:
         | I have always felt certain media just looks better (to my own
         | personal tastes) on VHS and on CRTs. I know that technically it
         | isn't the highest possible definition or quality and that both
         | have significant drawbacks in terms of fidelity or whatever.
         | But my taste likes what it likes. Just like how some people
         | think vinyl records can sound more appealing and warmer than
         | the equivalent digital media, even though the digital version
         | has a higher bitrate and other advantages.
         | 
         | I do in fact still have Toy Story on VHS and recently watched a
         | bit of it with my toddler. And while I'm sure the Blu-ray or
         | streamed version is higher resolution, wide screen, and
         | otherwise carries more overall video and audio data than our
         | tape I personally got a bit of extra joy out of watching the
         | tape version on our old TV.
         | 
         | I never considered the color differences pointed out in the
         | article here, and I'm not sure how they appear on home VHS vs
         | on 35mm. Maybe that is a small part of what makes the tape more
         | appealing to me although I don't think it's the full reason.
         | Some feelings are difficult to put into words. Tapes on a full
         | aspect ratio CRT just give me a certain feeling or have a
         | specific character that I still love to this day.
        
         | p1necone wrote:
         | Most 8/16 bit consoles I like the "clean RGB into a much better
         | CRT than most people owned at the time" scanline look. NES has
         | gotta be dirty composite into an average consumer CRT though
         | otherwise it just aint right (and I didn't even grow up with a
         | NES).
        
       | chollida1 wrote:
       | The more I read about hte history of computer animation in movies
       | the more i am amazed at George Lucas for being such a visionary.
       | 
       | To be the man responsible for the creation of Pixar, Industrial
       | Light and Magic, Skywalker sound, LucasFilm games, THX, and
       | Kerner Optical is a very impressive accomplishment for him and
       | that's secondary to the main accomplishment he's known for in
       | StarWars.
        
         | matthavener wrote:
         | Light and Magic is an amazing documentary that covers lots of
         | this history
        
       | shevy-java wrote:
       | Hmmm. I saw the first three toy story; the fourth one I never
       | saw, even though people said it is not bad, but to me Toy Story
       | was over with the third one.
       | 
       | Now, while I liked the first three, the first one always has a
       | special place, because at the time it was really quite new-ish.
       | Fully computer animated movies were quite rare. Pixar did several
       | short videos before Toy Story, and I think there were some other
       | movies too, give or take, but Toy Story kind of changed
       | everything past that. Unfortunately many other computer-generated
       | movies are absolute garbage nowadays. The big movie makers want
       | money and don't care about anything else, so they ruin the
       | interest of people who are not super-young anymore, because let's
       | face it: older people are less likely to watch the latest marvel
       | 3D animated zero-story movie that is a clone of prior clones.
       | 
       | It would be nice if AI, despite it also sucking to no ends, could
       | allow us to produce 3D movies with little effort. I have a
       | fantasy game world my local pen and paper RPG group built. Would
       | be interesting to feed it a ton of data (we have generated all
       | that already over decades) and come up with an interesting movie
       | that relates the story of a part of this. This is just one
       | example of many more. Quality-wise I still like Toy Story - I
       | find it historically important, and it was also good at the
       | respective time (all first three actually, although the
       | storylines got progressively weaker; I did like Ken and Barbie
       | though, but too much of the story seemed to go into wanting to
       | milk out more money selling toys rather than telling a story. Tim
       | Allen as Buzz Lightyear was always great though.)
        
       | babypuncher wrote:
       | I have blu-rays for all the movies mentioned in the article.
       | Today, there are some very powerful tools for processing digital
       | images to make them look like film, going as far as letting you
       | mimic specific film stocks.
       | 
       | It might be a fun experiment to make custom rips of these movies
       | that look more like their theatrical releases. I'm curious how
       | close one can get without needing to source an actual 35mm print.
        
       | krosaen wrote:
       | This reminds me of the pains taken to reproduce original Game Boy
       | Advance fidelity in the chromatic by mod retro
       | https://modretro.com/blogs/blog/display-the-hard-way
        
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       (page generated 2025-11-11 23:01 UTC)