[HN Gopher] Etude in C minor (2020)
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Etude in C minor (2020)
Author : etrvic
Score : 44 points
Date : 2025-11-04 23:18 UTC (6 days ago)
(HTM) web link (zserge.com)
(TXT) w3m dump (zserge.com)
| macintux wrote:
| (2020)
| aappleby wrote:
| no audio sample on the webpage?
| ta2112 wrote:
| > that's why CD music had a sample rate of 22000 Hz. Modern sound
| cards however tend to use sampling rates twice as high - 44100 Hz
| or 48000 Hz or even 96000 Hz.
|
| Not exactly the point of the article, but this is all sort of
| wrong. CDs use a sample rate of 44.1 kHz per channel, not 22 kHz.
| I'd hazard this cuts down on rounding errors from having only one
| sample per 22kHz range. DAT used 48 kHz I believe to align evenly
| with film's 24 frames per second. 96 kHz is commonly used for
| audio today, and the additional accuracy is useful when editing
| samples without producing dithering artifacts within human
| hearing range.
| NobodyNada wrote:
| CDs use 44.1kHz because your sample rate needs to be double the
| highest frequency you want to encode to avoid aliasing
| artifacts:
| https://en.wikipedia.org/wiki/Nyquist%E2%80%93Shannon_sampli...
|
| 20kHz is the top of the human hearing range, and picking
| something a little bit higher than 40kHz gives you room to
| smoothly roll off frequencies above the audible range without
| needing an extremely steep filter that would create a large
| phase shift.
| kevin_thibedeau wrote:
| 44.1 was selected because it was a viable rate for recording on
| both PAL and NTSC video recorders gently modified to capture
| digital audio on tapes that were sent out to the mastering
| plants. There is nothing otherwise special about it.
| dang wrote:
| Discussed at the time:
|
| _How to create minimal music with code in any programming
| language_ - https://news.ycombinator.com/item?id=24940624 - Oct
| 2020 (78 comments)
| bovermyer wrote:
| If you tell me about sound, and describe sound, and speculate
| about sound... give me sound.
|
| It's a small thing. But if you're going to say you have something
| to say about sound, give me some sound to demonstrate your point.
| p0w3n3d wrote:
| I got this knowledge really too late, but recently I've learned
| how the music is (was?) made on old computers like Atari 65XE or
| NES (the same processor 6502). The amount of work specified in
| the article above, is increased by the calculation of vsync of
| the monitor used, and correlating it with the sound frequency.
| This leads for example to the same game playing in different
| tonation on PAL and NTSC. Today it's already obsolete, but the
| emulator still has to be emulating the one or the other standard,
| to comply with the code. Today we have great privilege to
| abstract the sound from the monitor sync (by OS) but this is not
| the case in some embedded devices.
| ofalkaed wrote:
| Back around the turn of the century my wifi card died when I was
| reinstalling my system and I had no money for a new wifi card, no
| internet at home so I ended up with a very a basic console only
| Arch install, only audio software I had installed was SoX. I
| started out using SoX and Bash to make music, explored Lame's
| ability to encode anything as an mp3 and eventually discovered
| what TFA talks about. I never made anything I would call good, it
| just is not a method all that compatible with my interests but it
| has stuck with me all these years and has left me feeling that
| much of computer music has stagnated (in method, not output) and
| we have a great deal of room to explore yet.
|
| Stagnated is not quite the right word, I think what computer
| music has been doing in the last couple decades is establish its
| primary instruments and techniques, the various audio DSLs, which
| is a fairly important thing musically speaking, it builds the
| culture and repertoire. Computer music is strongly rooted in how
| the musician interacts with the code, it is the strings of their
| guitar and I think we have barely touched on exploring that
| relationship yet. What is the prepared piano of computer music?
| how do I stick a matchbook between the strings of the code or
| weave a piece of yarn through it?
|
| I hope more go back to exploring these very basic and simple ways
| of generating sound with computers and start experimenting with
| it, there is more out there than just ugens.
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