[HN Gopher] The Sega Master System
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The Sega Master System
Author : ibobev
Score : 37 points
Date : 2025-11-09 19:15 UTC (3 hours ago)
(HTM) web link (bumbershootsoft.wordpress.com)
(TXT) w3m dump (bumbershootsoft.wordpress.com)
| aledalgrande wrote:
| Was just a few days ago in a shop in Den Den town in Osaka, where
| they still sell original Master System, NES and PS1 games, so
| many memories!
| djmips wrote:
| This is a bit of history that has always fascinated me ever since
| I found out in the nineties while employed at Accolade, where we
| were reverse engineering the Sega Genesis, that the VDP in the
| Genesis was a variant / descendent of the humble 70's TI TMS9918
| (mentioned at the heart of the SG-1000 / Colecovision / MSX and
| more) - we made a lot of hay in our clean room reverse
| engineering effort using Texas Instruments data sheets for the
| 9918!
|
| It is also casually mentioned that the TMS9918 inspired the VDP
| in the Famicom/NES but I haven't seen any direct proof because it
| also seems possible that the 2A03 was derived from
| Nintendo/Ikegami Tsushinki 'Namco Galaxian' inspired arcade board
| design notably used in Donkey Kong. It's an interesting thread
| and perhaps studying Galaxian arcade hardware and Donkey Kong
| hardware and contrasting it with the TMS9918 and 2A03 can
| establish some geneology for home and arcade VDP design in the
| early 80's
|
| But it is clear that there was a pretty 'open source' attitude
| towards hardware IP at SEGA and Nintendo and elswhere in the
| early 80s.
| kawsper wrote:
| Maybe it is nostalgia speaking, but the SMS had a great sound
| chip, and some amazing composers.
|
| My absolute favourite song is from Ninja Gaiden "Escape in a
| forest" (starts at 03:36) here:
| https://www.youtube.com/watch?v=MFoA0OICiB4&t=207s
|
| Someone played that song with real instruments, and it's also
| amazing: https://www.youtube.com/watch?v=Arun9KuXImk
| epcoa wrote:
| Probably a little nostalgia. The SMS sound chip is one of the
| cheapest and most primitive jellybean sound chip of the era
| (only 3 square waves, noise and no envelope generator either).
| That isn't to say appreciating the art of doing more with less
| isn't valid. It's sort of like a MS Paint type of thing though.
| allenu wrote:
| I agree. I had an SMS growing up and always noticed the music
| sounded "cheaper" than the NES, almost childish. I think it
| really was just the square waves making everything sound the
| same. The NES had more interesting output with its triangle
| and sawtooth wave output and it gave it more edge and
| character.
| mr_johnson22 wrote:
| The NES' own sound chip didn't have a sawtooth channel, but
| some games had an onboard sound chip that added one, like
| Konami's VRC6: https://www.nesdev.org/wiki/VRC6_audio
| airstrike wrote:
| It was cheap AF but that ends up giving it a specific
| aesthetic...
|
| My all time favorite is the opening to Alex Kidd in Shinobi
| World: https://www.youtube.com/watch?v=9dx9AAKm6dI
| makeitdouble wrote:
| > great sound chip, and some amazing composers.
|
| I understand it as more of the latter than the former.
|
| Hardware might not have been great, but they were dedicated to
| push it to the extreme limits of what it could do, and all of
| it was punching way above its weight in all respects.
|
| Japanese companies saw an opening, and extremely brilliant
| people went in head first, sleeping under their desk to leave
| their mark in the field.
| brabel wrote:
| It was my second console after the Atari. It was a huge upgrade
| and we loved playing on it. The Mega Drive a few years later was
| my next one. In low income countries like Brazil they apparently
| still sell them new but licensed by a local manufacturer with
| another name I believe. It was so popular it still sells 30 years
| later.
| pipes wrote:
| Tectoy. They also kept releasing games way after the ms was
| dead else where. Oh and they did their own ms port of street
| fighter 2! https://segaretro.org/Street_Fighter_II%27
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(page generated 2025-11-09 23:00 UTC)