[HN Gopher] Rockstar employee shares account of the company's un...
       ___________________________________________________________________
        
       Rockstar employee shares account of the company's union-busting
       efforts
        
       Author : mrzool
       Score  : 423 points
       Date   : 2025-11-07 18:22 UTC (4 hours ago)
        
 (HTM) web link (gtaforums.com)
 (TXT) w3m dump (gtaforums.com)
        
       | metadat wrote:
       | This makes me sad, R* has made some of my most favorite games,
       | especially Red Dead Redemption 2.
       | 
       | They make so much money, why can't they play nice and treat their
       | employees like human beings?
       | 
       | I don't recall reports of Valve (Steam, also super profitable)
       | stooping. Is Rockstar a genetic relative of GAFA, because this is
       | more like what I've come to expect from Amazon.
        
         | wahnfrieden wrote:
         | Businesses desire growth, not conservation or charity. And that
         | desire is frequently achieved through illegal means. Wage theft
         | for instance is a far greater sum than the total of robbery in
         | the US. The criminality is rampant!
         | 
         | Meta is also in the news today for making 10% of its revenue
         | from scams, as well as for having codified policy that scammers
         | representing at least 0.15% of their revenue must be protected
         | from any moderation.
         | 
         | Business thrives on illegality.
        
           | saubeidl wrote:
           | It's almost as if capitalism was a deeply messed up system
           | that brings out and celebrates the very worst in humanity.
        
             | appreciatorBus wrote:
             | You think the administrators of a socialist, communist or
             | other collectivist society would not face the same
             | temptation and respond similarly?
             | 
             | At least under liberal capitalism I have the option of not
             | buying games and of making my own.
        
               | wahnfrieden wrote:
               | Well you're onto something re: authority and hierarchy...
        
             | m0llusk wrote:
             | Systems need to be managed. If you cook with high
             | temperatures and let your attention wander then the food
             | burns. If you drive fast with bald tires then you may fly
             | off the road. We know that strong regulation on industry,
             | especially monopolies, high taxes on the wealthy, and
             | powerful unions can keep Capitalism in balance, but we have
             | chosen not to use these mechanisms. Is that Capitalism
             | being flawed or is it us as custodians failing in our basic
             | duties?
        
               | wahnfrieden wrote:
               | Crony capitalism is capitalism. How do you know it can be
               | kept in balance if it is not?
        
               | m0llusk wrote:
               | We've been through this before. As recently as the 1930s
               | the Capitalist economy tried to eat itself and had to be
               | stopped. That is historical and everything changes, but
               | the basic principles are the same. Find out where things
               | are going wrong and address that with some basic controls
               | and limits.
        
               | saubeidl wrote:
               | If a system leads to catastrophic failure on a regular
               | basis, maybe it's just a bad system? See also https://en.
               | wikipedia.org/wiki/Tendency_of_the_rate_of_profit...
        
         | zaptheimpaler wrote:
         | Because no amount of profit is ever enough for the stock
         | market, everything must perpetually grow.
        
           | fn-mote wrote:
           | That's a very reductionist take on what happened here. I
           | don't think increased profit is likely to result from these
           | firings. How would it?
        
             | saubeidl wrote:
             | Profit = revenue - expenses.
             | 
             | Firings reduce expenses, the equation above explains the
             | rest. Of course, that's only in the short term, but that's
             | what exec bonuses are given out on!
        
             | wahnfrieden wrote:
             | Firings in this case were for union busting. Illegal union
             | busting is profitable - that's why business owners do it.
             | Because it's illegal, they will make up a different excuse
             | for why the workers were fired. They will never admit to
             | illegal union busting. So you should not take their
             | statements as good faith.
        
             | zaptheimpaler wrote:
             | It may sound simplistic but its the truth and there are
             | plenty of other examples and history around this -
             | Starbucks recently. 30 employees unionizing may not have
             | any significant impact on their profits, but if they let
             | that union grow it would have a lot more members demanding
             | better working hours or wages over time. A strong union
             | also generally leads to a loss of control by management
             | where they have to negotiate more with workers which they
             | don't like. Why do you think they were fired?
        
           | appreciatorBus wrote:
           | This is also true if humans in general, at all stations in
           | life, including union members and union leaders. Is there any
           | offer a union would refuse on the grounds that's too much?
        
             | tclancy wrote:
             | Is that true? Feels like you are begging a huge question
             | and also assuming everyone has to exist in a capitalist
             | society forever.
        
               | appreciatorBus wrote:
               | It will still be true under not-capitalism. Perhaps it
               | won't be measured with money but it will exist.
        
             | ineptech wrote:
             | People like getting more money, but they don't die without
             | it. You can get a job that pays just enough to pay your
             | bills and work at it until you die. Companies can't do that
             | under capitalism. They take on debt and require growth to
             | pay back their investors, or they don't take on debt and
             | get undercut by a competitor who does.
        
           | t-writescode wrote:
           | And yet Costco still does just fine.
        
             | lotsofpulp wrote:
             | Costco might not be your intended example. It has amazing
             | revenue growth:
             | 
             | https://www.macrotrends.net/stocks/charts/COST/costco/reven
             | u...
             | 
             | While simultaneously growing profit margin:
             | 
             | https://www.macrotrends.net/stocks/charts/COST/costco/profi
             | t...
             | 
             | Hence growing annual net income from $2.3B to $8B in the
             | last 10 years.
        
               | castwide wrote:
               | I imagine the GP was referring to the fact that Costco
               | experiences that kind of growth while giving their
               | employees excellent pay and benefits. Even low-level
               | store employees typically make $20-30 an hour.
        
               | t-writescode wrote:
               | Correct
        
         | burnt-resistor wrote:
         | > They make so much money, why can't they play nice and treat
         | their employees like human beings?
         | 
         | That's not how human nature works. Greed doesn't lead to
         | idealism or altruism, it invariably leads to entitlement and
         | more greed. The rich are never satisfied with hundreds of
         | billions, they insist upon trillions.
        
         | immibis wrote:
         | People who are nice and treat their employees like human beings
         | are not allowed to become CEOs.
        
           | kevin_thibedeau wrote:
           | This would be less of an issue if game companies operated as
           | co-ops.
        
             | mlrtime wrote:
             | Isn't that what indy game developers are, why can't both
             | exist? You don't have to play GTA.
        
         | rayiner wrote:
         | > They make so much money, why can't they play nice and treat
         | their employees like human beings
         | 
         | Because American unions usually don't stop there. It's the
         | American winner-take all/scorched earth approach to everything.
        
           | stego-tech wrote:
           | That's not a Union thing, that's a system thing. Anyone
           | fiercely on either extreme of the spectrum is missing the
           | forest for the trees and proudly waving their willful
           | ignorance of the dynamics of power.
           | 
           | In an ideal scenario, Unions and Shareholders would cooperate
           | to achieve suitable outcomes for both parties; in reality,
           | the amount of power needed to even get a Union off the ground
           | and keep it sustained against the onslaught of Capital means
           | those who wield said power are inclined to use it often. It's
           | why the (debatably) smarter gamble has been more workers
           | forming anti-Capital institutions: cooperatives, union-first
           | enterprises, sustainable corporations with stringent, anti-
           | Capital bylaws. By removing Capital's power early, those who
           | _do_ come to the table are more likely to negotiate in good
           | faith rather than scorched-earth tactics.
           | 
           | Don't slight unions as a whole just because power dynamics in
           | a Capitalist society dictate everything be a zero-sum game.
           | Instead, focus on building a better game and fairer set of
           | rules, and recognize Unions are part of that.
        
             | appreciatorBus wrote:
             | Those power dynamics are part of the human psyche. The will
             | persist and be present under any alternative you care to
             | impose.
        
               | fhackenberger wrote:
               | I'd strongly disagree, as there are examples of societies
               | that don't exhibit these traits. See the Kogi from
               | Colombia for example. A necessity environmental condition
               | seems to be that social groups size stays within certain
               | limits (around 120 as I remember).
        
           | hueho wrote:
           | The affected employees are in the UK and Canada branches,
           | with their own local unions.
        
         | tbrockman wrote:
         | Valve is a "flat" organization, where your compensation is
         | determined based on peer review.
         | 
         | Rockstar, and owner Take-Two (largely owned by institutional
         | investors--well known for their historical championing of
         | workers rights and fondness of unions), both seem to have your
         | typical corporate hierarchies, where executives are fairly and
         | correctly compensated for being more productive than over 200
         | software engineers combined.
        
         | lotsofpulp wrote:
         | >They make so much money
         | 
         | Their 10-Ks show they lost a lot of money.
         | 
         | https://www.macrotrends.net/stocks/charts/TTWO/take-two-inte...
         | 
         | 2025 $-4.479B
         | 
         | 2024 $-3.744B
         | 
         | 2023 $-1.125B
         | 
         | The meager earnings in years previous to that are beyond wiped
         | out. In fact, expect a lot more squeeze if you work at Take Two
         | or a lot more rent seeking if you are a customer, because based
         | on the stock price movement, the market is expecting a lot more
         | net income.
         | 
         | Edit: looks like they set a ton of money on fire by overpaying
         | for Zynga a few years ago. Customers and employees are going to
         | be paying for that bad decision for a long time.
        
           | kg wrote:
           | It's true that Take Two lost money but it's also true that
           | Rockstar makes them tremendous amounts of money. Lifetime
           | revenues from GTA5 are estimated to be near or exceeding 10
           | billion USD.
           | 
           | Managing to lose money on those kinds of profits is arguably
           | further evidence that leadership there is overpaid.
        
         | tick_tock_tick wrote:
         | > They make so much money, why can't they play nice and treat
         | their employees like human beings?
         | 
         | Because they want to make great games. It's sad but we've never
         | figure out how to replicate the creative output that crunch and
         | stress triggers. I don't understand it and frankly I couldn't
         | stand it so I left the industry but I won't pretend that we
         | have a solution too the problem.
        
         | epolanski wrote:
         | > They make so much money, why can't they play nice and treat
         | their employees like human beings?
         | 
         | Because they can.
         | 
         | In the gaming industry the biggest studios get away with
         | running sweat shops because there's endless hordes of brilliant
         | engineers and artists who had always dreamed to make videogames
         | and need a huge name on the CV to move to better places.
        
       | burnt-resistor wrote:
       | The accusations of "IP theft" are already flying. Creative
       | people, technical people, and everyone must stop working for
       | megacorps and form their own, civilized worker-owned co-ops.
       | Corporations will never respect those who perform labor, and will
       | never _ensure_ sustainable work environments.
        
         | dude250711 wrote:
         | Good news is that, especially given the modern distribution
         | methods, they are already very free to raise capital or take
         | their life savings and make courageous bets on their
         | creativity!
        
       | sonu27 wrote:
       | Definitely one for the courts
        
         | pera wrote:
         | There is a fundraising for that organised by their union (IWGB
         | Game Workers):
         | 
         | https://actionnetwork.org/fundraising/support-rockstar-worke...
        
         | rwmj wrote:
         | (Employment Tribunal, but yes.) If even half the stuff in the
         | posting is true, it should be an easy win. Unfortunately Legal
         | Aid for Employment Tribunals has been cut to the bone, but
         | their union should be able to help here by taking the case up
         | on their behalf.
        
       | monospacegames wrote:
       | Wouldn't have happened under Dan Houser. R* made too much money
       | for its own good.
       | 
       | On another note, heard on Bloomberg today that they've been
       | working on GTA 6 for 10 years at this point. Considering the size
       | of their development teams it's possible that more manhours may
       | have gone into this single title than all video games that were
       | made until the PS1 era combined.
        
         | ml-anon wrote:
         | I'm sure it'll be as good as Duke Nukem Forever and Daikatana
         | put together.
        
         | lawlessone wrote:
         | Is there a cut off? at some point the stuff they made / wrote
         | when they started working must be becoming dated.
        
         | esskay wrote:
         | What makes you think Dan would've handled it any differently?
         | Rockstars got a long well known track record of being in crunch
         | mode with obscene hours, that didn't suddenly start after Dan
         | left.
        
         | bespokedevelopr wrote:
         | > On another note, heard on Bloomberg today that they've been
         | working on GTA 6 for 10 years at this point.
         | 
         | It's incredible to think about what else has happened during
         | these past 10 years of development. Or think about other decade
         | long stretches and what was accomplished.
         | 
         | Not cutting short what the undertaking of this is, just that
         | the scale of this project spanning a decade is fascinating.
        
       | elephanlemon wrote:
       | As a kid I always lamented that every studio seemed to sell out
       | as soon as they had the chance. Valve is basically the only one
       | that didn't... clearly it's paid off very well for Gabe and the
       | employees. Wish more people would resist the payday and keep
       | what's theirs.
        
         | immibis wrote:
         | Gabe is the Apple of PC gaming, taking a 30% tax on all
         | transactions. It's not this particular kind of evil, but it is
         | a different kind of evil.
        
           | samiwami wrote:
           | There is nothing forcing developers to release on steam, they
           | can sell directly through a website. It's not Valve's fault
           | no other competitor has gotten close to the quality of Steam.
           | Epic Games could have made a dent, but they decided to try to
           | bribe customers instead of making a functioning store.
        
             | SaltyBackendGuy wrote:
             | This made me laugh. I tried Epic because I got a free game
             | that I was interested in, but could only play it on the
             | Epic Game store. After a week, I was no longer able to
             | login no matter what I tried. So anecdotally, your
             | statement tracks with my experience.
        
             | gruez wrote:
             | >instead of making a functioning store.
             | 
             | For all intents and purposes it's "functioning" for me. You
             | can search for a game, hit buy, put in your credit card
             | number, then download/play it. I've seen some spurious
             | arguments about how it lacks a cart or reviews, but it's a
             | stretch to claim the lack of them makes them non
             | "functioning". I never bulk buy games, and for reviews I
             | can go to steam or metacritic.
        
               | skotobaza wrote:
               | In 2025 I expect an online store to have at least some
               | cataloging option (like Steam's tags) and some user
               | feedback (like Steam reviews or Steam community
               | discussions). Yes, most of Steam's features are half-
               | baked, and Valve doesn't really want to improve them
               | (curators, user tags, guides etc.), but it's baffling
               | that no other store gives at least the same amount of
               | those features to you. Even though they could.
        
               | gruez wrote:
               | >In 2025 I expect an online store to have at least some
               | cataloging option (like Steam's tags)
               | 
               | To be fair most online storefronts don't have that.
               | Amazon/walmart at best have "categories", which epic also
               | has. Even online content portals like spotify don't have
               | tags, preferring something like "more like this".
               | 
               | > but it's baffling that no other store gives at least
               | the same amount of those features to you. Even though
               | they could.
               | 
               | The better question is why storefronts don't directly
               | compete on price. We see with airlines that consumers are
               | willing to put up with hellish conditions to save a few
               | percent on airfare. Those features are definitely nice,
               | it's just unclear how they can avoid the free-rider
               | problem if there are competing storefronts.
        
           | daedrdev wrote:
           | Plenty of companies have tried to compete with gabe, they're
           | all just terrible at it
        
             | gruez wrote:
             | No. First mover advantage is just that strong. How are the
             | competitors to whatsapp or facebook doing? At best you have
             | something like tiktok, which might be technically "social"
             | media but is a totally different segment. You don't catch
             | up with old high school buddies on tiktok, for instance.
        
               | chacham15 wrote:
               | - Facebook was not first. Before it was friendster and
               | myspace.
               | 
               | - Tiktok was not first. Before it was vine and youtube.
               | 
               | - Google was not first. Before it was yahoo and
               | altavista.
               | 
               | Plenty of todays big companies were not the first in
               | their area.
        
               | gruez wrote:
               | All of the examples you gave, the challengers had some
               | revolutionary idea/improvement on top. Tiktok had its
               | recommendation algorithm and short videos. Google had
               | pagerank. That's also the reason why whatsapp hasn't been
               | supplanted. There's no room for innovation (or nobody
               | bothered trying). The same is true for digital
               | distribution. Every steam competitor is basically "steam
               | but [publisher]" or in epic's case, "steam but with steam
               | games".
        
               | mjr00 wrote:
               | That's what the person who started this comment chain
               | said, though. Every Steam competitor has been "does the
               | same thing as Steam, but worse" so why would anyone
               | switch over?
        
               | gruez wrote:
               | That's not the same as "terrible" though? Signal is
               | basically "whatsapp but not facebook", but you wouldn't
               | say it's "terrible". Same with lyft (which came after
               | uber), or ubereats (which came after many food delivery
               | startups).
        
               | mjr00 wrote:
               | Right but if there were a better platform than Steam for
               | buying games it'd win out in the marketplace. It's not
               | like anyone is locked into Steam really.
               | 
               | Every online gaming platform other than Steam and GOG
               | sucks. And in fact GOG competes very well with Steam
               | precisely _because_ it offers something Steam doesn 't,
               | which is DRM-free games. Steam didn't just beat the Epic
               | Games Store and Origin and Games For Windows Live because
               | it came first, it's just a better platform and the others
               | offer nothing outside of exclusives which they paid for.
        
               | nullify88 wrote:
               | Lets not forget Ubisofts uPlay which was absolutely
               | shambolic. Blizzard's / Activision launcher was alright
               | though. It did the job but no where to the likes of Steam
               | which is really feature rich.
        
               | vablings wrote:
               | There is some argument to be made that the cost benefit
               | analysis for your average user doesn't make sense unless
               | the platform is a significant improvement over steam.
               | Having two fragmented systems is a huge inconvenience to
               | users now almost to the point that I will outright refuse
               | to play games that are not on Steam.
               | 
               | And for companies that shoehorn really bad launchers as
               | an extra layer on steam like EA, you are doing the work
               | of the devil himself
        
               | mjr00 wrote:
               | Some extremely popular games, like all the Hoyoverse
               | stuff (Genshin/ZZZ/etc) or most of Blizzard's games, have
               | their own launchers and aren't on Steam. So gamers are
               | certainly willing to use non-Steam platforms and
               | launchers _if there 's a reason_.
        
           | duxup wrote:
           | PCs are plenty accessible to developers without Steam.
        
           | zer00eyz wrote:
           | Uhhh....
           | 
           | 11 percent. That is the charge back rate in gaming. The
           | "overall" stat for all transactions is something like 3
           | percent.
           | 
           | Card processing isnt free. There are fees, and supporting
           | card processing still has more humans in the loop than one
           | needs. Never mind all the technology that comes with running
           | the dam platform.
           | 
           | Is 30 percent a lot. It sure is. Valve isnt a charity, this
           | is how they chose to make money.
           | 
           | Meanwhile, AWS has a 30+ percent margin and I dont see CTO's
           | lining up to run hardware...
        
             | gruez wrote:
             | >11 percent. That is the charge back rate in gaming. The
             | "overall" stat for all transactions is something like 3
             | percent.
             | 
             | 1. source?
             | 
             | 2. How does that justify a 30% rate, when presumably it's
             | clawed back from developers?
             | 
             | >Card processing isnt free. There are fees, and supporting
             | card processing still has more humans in the loop than one
             | needs. Never mind all the technology that comes with
             | running the dam platform.
             | 
             | Again, nowhere near 30% though
             | 
             | >Meanwhile, AWS has a 30+ percent margin and I dont see
             | CTO's lining up to run hardware...
             | 
             | 30% margins on renting hardware is totally different than a
             | 30% tax on transactions, and it's disingenuous to imply
             | they're comparable. At the very least amazon needs to spend
             | the other 70% on running servers and investing in
             | datacenters, whereas valve doesn't. It's studios that are
             | actually doing the development. Valve just is charging 30%
             | on top of that. To take an extreme example, compare the
             | 2-3% fees charged by visa vs the ~15% gross margins that
             | car companies make. Even though that's 5x higher, I doubt
             | many are outraged about car companies' profiteering.
        
               | dartharva wrote:
               | Valve also hosts and maintains the game files for
               | consumers to download, and the bandwidth/hardware needed
               | to serve hundreds of GBs for each game to millions of
               | customers across the globe is not trivial.
        
               | cwillu wrote:
               | And the minefield of user cloud storage; I'm amazed that
               | they've managed to avoid basically any abuses of the
               | service.
        
               | bossyTeacher wrote:
               | I wonder then how you expect valve to operate profitably.
               | Paying for the maintenance and upgrade of equipment, the
               | developers to build the features and SRE to monitor the
               | systems, designers, marketers, HR and lawyers.
               | 
               | For some reason, people in tech live under the illusion
               | that everything nontangible should be literally free
        
               | gruez wrote:
               | >For some reason, people in tech live under the illusion
               | that everything nontangible should be literally free
               | 
               | Strawman.
        
             | saintfire wrote:
             | I would assume it's less than 11% for steam due to their
             | incredibly consumer friendly refund policy.
        
             | koakuma-chan wrote:
             | Is AWS not being forced on CTO's? I don't see what AWS does
             | that you can't self-host in an OVH container.
        
           | acedTrex wrote:
           | This is in no way true because there is no requirement to use
           | steam for PC releases.
           | 
           | Apple is a firm technical gatekeeper to their ecosystem.
           | Steam is not at all analogous to that for PCs.
        
             | threetonesun wrote:
             | Steam isn't even analogous to that on their own Steam Deck,
             | where they absolutely could have been.
        
           | al_borland wrote:
           | Are you of the opinion that these marketplaces shouldn't
           | exist, that they should take a smaller percentage, that they
           | should be entirely ad-supported, or something else?
           | 
           | How can user have an optional one-stop-shop that is
           | sustainable for the long-term while not being "evil".
        
           | robhlt wrote:
           | Valve allows developers to generate activation keys for their
           | games and sell them on other platforms, where Valve gets a 0%
           | cut. This is how you're able to buy games from places like
           | the Humble Store and activate them on Steam. Their agreement
           | does technically require that you don't sell at a lower price
           | on other platforms, but as far as I know it's never been
           | enforced.
        
             | kevinh wrote:
             | There's a lawsuit ongoing about Valve threatening
             | developers with delisting if they sell non-Steam copies of
             | games (that's NOT Steam keys, but, say, a version on the
             | Epic store) on other stores.
        
               | mjr00 wrote:
               | Can you provide a source for this? This is the first I've
               | heard of anything like this and searching only gives
               | results about the game delisting due to payment processor
               | problems from a few months ago.
        
           | axus wrote:
           | Can a Steam Deck install games without using Steam? If so,
           | big advantage over Google Play and the App Store.
        
             | daedrdev wrote:
             | Yes, which is why nobody attacks them from that angle.
        
             | jamie_ca wrote:
             | It's more fiddly in that you need to swap to desktop mode
             | to do the installs, but you can get it set up so that your
             | "external" games from Epic or Itch or emulators or whatever
             | show up in the standard Steam UI.
        
             | chrisnight wrote:
             | Yes, I have plenty of games from, e.g. the Epic Game Store
             | on my steam deck, even in the steam home page, seamlessly.
             | 
             | Gamescope is even fully open-source, so you could remove
             | the steam deck UI, and still run any game with the same
             | performance benefits of not running it inside KDE. Of
             | course also, you could flash a new OS on the device itself
             | if you wanted to entirely remove Valve's presence.
        
             | Phelinofist wrote:
             | Sure, it is a Linux box after all
        
             | whatevaa wrote:
             | Steam Deck desktop mode is full blown KDE desktop. The only
             | nuance is that system updates are managed by A/B partition
             | scheme, so root is readonly. Can be made writeable but it's
             | an overlay, so changes get lost on system update and need
             | to be reapplied.
        
           | preisschild wrote:
           | That is bullshit, you are not even locked to using Steam on
           | the Steam Deck. 30% is completely fair for the amount of
           | infrastructure Steam provides to your game.
           | 
           | Definitely not comparable to Apple, which is forcing all
           | iPhone users to use their own app store.
        
         | daedrdev wrote:
         | Its definitely the ones that sell. There are plenty of small
         | studios run by founders, but often once they sell they start
         | burning consumer trust and goodwill as if those things don't
         | exist and have an actual cost
        
           | Loughla wrote:
           | Once you have an IP that's massive and you know people will
           | buy regardless of if you're a trash monster or not, there's
           | zero incentive to do the right thing.
           | 
           | Until people stop buying games from these places nothing will
           | change.
        
         | monospacegames wrote:
         | Financially Valve exists in an incomparably different space
         | compared to companies like Take Two that actually have to make
         | games to make money.
        
           | bak3y wrote:
           | And they were able to get there because they made good games.
        
             | jeffwask wrote:
             | I would rephrase this as they got there because they treat
             | their customers with respect, they take feedback to improve
             | their platform, they don't pack their launcher / store
             | front with ads and trickery, and you can trust that your
             | games will be there and not go away.
             | 
             | Yes, they are loot box whores but so is everyone else.
             | 
             | Steam is a community, social media, and a store. The
             | community is what they built and that community is
             | extremely loyal. That community is also what developers are
             | paying for.
             | 
             | In Gaben, we trust. I have 20 years of experience saying
             | Gabe won't fuck me over to increase EBIDA by .5%. Are they
             | perfect? No, but they are lightyears better than most of
             | their competitors except GOG in terms of putting consumers
             | first.
        
               | caconym_ wrote:
               | This is what I always say about Valve. They are not
               | morally unimpeachable, but at the end of the day I've
               | been a regular customer for over 20 years and they've
               | never fucked me over. I don't think I can say the same
               | about any other software company.
        
               | mrguyorama wrote:
               | And most importantly, the moment they show any indication
               | of doing otherwise, I will happily drop them.
               | 
               | I keep giving Valve my money because they keep giving me
               | good value for that money and a trustworthy environment
               | to spend that money in. I have no loyalty. I also buy
               | games from Humble Bundle and GOG.
               | 
               | I'm not excited about the prospect of losing my 4000
               | games but the literal only options available for
               | consumers right now are "Pay money and get a game that we
               | can take away at any time, fuck you over, do all sorts of
               | bad things, and we demonstrably hate you", or "Pay money
               | to get a game and a refund period and a bunch of features
               | and _maybe_ when Gabe dies we will do that other thing "
               | 
               | There is no alternative. GOG is run by the same people
               | who released CyberPunk2077 as a bug ridden mess to please
               | upper management, so they even have evidence of already
               | straddling that line right now.
        
         | worldfoodgood wrote:
         | Valve makes a _significant_ amount of their money from the
         | gambling they 've attached to their games, and profits
         | immensely from the culture of farming loot boxes to gamble on
         | for skins and such.
         | 
         | They also take an absurd cut of developer income and saddle
         | devs with costs that they don't always want. (Selling on Steam?
         | Valve takes 30% and forces you to moderate the forums on your
         | listing page that you cannot opt out of.)
         | 
         | They also have an internal culture that's been fairly regularly
         | criticized as being pretty uncomfortable for women and
         | minorities.
         | 
         | Valve has done some cool stuff, but let's not lionize them too
         | much. They are probably better than an average company, for
         | sure, but it's important to remember that they are also sketchy
         | in some very gross ways as well.
        
           | umvi wrote:
           | I'm happier to pay Valve's 30% than Apple's. With Valve you
           | could always switch to Itch or something if you didn't want
           | to pay, but with Apple you have no alternative. Valve gives
           | you access to a huge player base and lots of useful marketing
           | tools and such.
        
             | worldfoodgood wrote:
             | Ok!
             | 
             |  _Happier_ is a fine place to be. They are both still too
             | high. Not everything has to be binary -- I can think Valve
             | is offering some utility and also think that Valve is
             | charging too much for that utility.
             | 
             | The fact that Gabe has _a billion dollars worth of yachts_
             | probably suggests that maybe, just maaaaaybe, that 30%
             | could be lower and Steam could still provide you the same
             | level of marketing support and player base.
        
               | Whoppertime wrote:
               | The only reason EpicGameStore was able to rise as a
               | competitor to Steam was because of the Billions Fortnite
               | was earning.
        
               | mathgeek wrote:
               | Pretty much. If it weren't for free games and exclusives
               | there would be no Epic Store to speak of.
        
               | worldfoodgood wrote:
               | I don't understand. You think Steam exists without Half
               | Life and Counterstrike?
        
               | DaSHacka wrote:
               | Nowadays? Yes
        
               | worldfoodgood wrote:
               | Of course now it does, but it was bootstrapped off the
               | back of commercial success. The parent poster was
               | suggesting Epic could only finance a game store off the
               | commercial success of Fortnite. Which seemed to be the
               | exact same path Valve took, so I was curious to explore
               | why the parent felt they were different.
        
               | Whoppertime wrote:
               | It's like being a first party for a Video Game Console.
               | Gabe Newell having a billion in Yachts, Bill Gates might
               | have a billion dollars tied up in Real Estate. It has
               | less to say about the personal greed of Gabe Newell and
               | more to say about the relative size of the market.
        
               | keyringlight wrote:
               | I think while PC is a good example of epic struggling to
               | compete with someone who took full advantage of being
               | first mover, the apple appstore/google play mobile stores
               | are also where they've put in significant financial/legal
               | effort trying to create a more lucrative openings in that
               | market as well.
        
               | jhatemyjob wrote:
               | I think Gabe is doing a great job. If he wants to have a
               | billion dollars worth of yachts, that's fine by me.
        
               | daedrdev wrote:
               | You can just not sell your game on steam if you dont
               | agree.
               | 
               | The sales you will miss are what steam brings to the
               | table
        
               | bigyabai wrote:
               | > They are both still too high.
               | 
               | You don't get to decide that. Apple's price is not set by
               | free market competition, Valve's is.
        
               | ceejayoz wrote:
               | Apple's price definitely gets affected by competition.
               | 
               | https://9to5mac.com/2025/05/19/apple-may-lower-app-store-
               | com...
               | 
               | https://www.apple.com/newsroom/2020/11/apple-announces-
               | app-s...
        
               | rcxdude wrote:
               | Valve's price is still very strongly predicated on
               | network effects which make it very hard to avoid.
        
               | DaSHacka wrote:
               | Almost like they make the best game distribution platform
               | around for customers, and thus customers flock to it.
        
               | jsheard wrote:
               | Indeed, when big publishers like EA and Ubisoft started
               | leaving Steam they introduced a tiered pricing system
               | which progressively reduces the cut to 25% or 20% after
               | tens of millions of dollars in revenue, to lure those AAA
               | juggernauts back. The price is now indirectly based on
               | how much leverage you have over Valve - Ubisoft can get
               | away with not releasing their games on Steam, so they pay
               | 20%, while small-to-medium studios effectively have no
               | choice, so they pay 30%.
               | 
               | It's especially backwards when you consider that those
               | AAA games put far more strain on Steams infrastructure
               | with their >150GB install sizes.
        
               | mrguyorama wrote:
               | What? What network effects?
               | 
               | There are even games you can buy on one service and play
               | multiplayer with people who buy it on steam! I chose to
               | buy MSFS2020 through steam for example because the steam
               | platform is dramatically better than the absurd way the
               | Windows Store does anything, but we fly in the same
               | skies!
               | 
               | There's no lock in or exclusivity. You can literally buy
               | the same exact executable from multiple places, and the
               | only change is the feature the store program supports.
               | Buying a game through the Epic Store for example won't
               | let you use steam input, but you can even then play it on
               | the steam deck with some effort! I think you can even use
               | Proton on executables you don't get through steam!
               | 
               | A dev can even make it so that, if you buy their game on
               | steam, you do not have to have steam running _or
               | installed_ to play it. They have that freedom. They also
               | have the freedom to mark a version of the game such that
               | steam allows you to access that old version _forever_
               | 
               | If you are a dev who releases a game on steam, you can
               | mint a _bulk quantity of steam keys_ and _sell or
               | distribute those outside of steam!_. Probably if you
               | abused it, Valve would tighten it up or ban you, but why
               | would you bite the hand that feeds you? It 's how, for
               | example, Humble Bundle initially worked.
               | 
               | That's right, you don't even need to buy your game from
               | Valve to use all their features! A substantial portion of
               | my library paid money to Amazon instead, through humble
               | bundle.
               | 
               | People use Steam because it has 20 years of established
               | trustworthiness in an industry otherwise made up entirely
               | of assholes who hate you.
               | 
               | Meanwhile, in the place that Steam does poorly: Old
               | games, GOG has much more of the market.
               | 
               | People actually are willing to pay for trust and care.
               | Steam has repeatedly and regularly improved how their
               | storefront displays information and informs consumers,
               | because their primary problem is discoverability and
               | wading through the mountains of games from people
               | desperate to collect some of the money waterfall that
               | Valve enables.
               | 
               | When you put a game on Steam, the contract ensures that
               | anyone who purchases it cannot lose access without it
               | being _Valve 's_ decision. Developers or publishers who
               | do stupid things or pull games five years down the line
               | cannot prevent you from playing a game you buy on steam
               | if it isn't dependent on some server somewhere. None of
               | the other storefronts have ANYTHING like this, mostly
               | because they are run by the exact companies who WANT to
               | be able to prevent you from ever playing an old game
               | again, so they can sell the same thing to you in a new
               | box.
               | 
               | Compare that to Apple's 30%, which similarly has lots of
               | features their platform enables including unlocking
               | significant consumer spending, but they do not give you
               | any alternative. If you want even a single dollar from
               | someone on an iPhone, you HAVE to pay apple 30%, and at
               | least for a while they wanted that even to cover _netflix
               | subscriptions_ for example.
               | 
               | If you as a developer do not want to pay valve 30%, you
               | are free to do like Notch did for Minecraft and
               | distribute it yourself, and you are free to run into the
               | same problem it had where my friend was unable to
               | purchase minecraft for decades because his bank refused
               | to send money to the Scandinavian bank involved, whereas
               | even a literal child without a debit card can use
               | birthday money to buy a steam gift card and purchase your
               | game with no adult involvement. (maybe that's not a good
               | thing for society, but it's great for game dev business).
               | 
               | Valve does not have a moat other than simply consumer
               | trust. Minecraft sold a hundred million copies through a
               | dude's website. There has literally never been a moat in
               | computer game distribution. An entire industry of British
               | children existed writing games and selling them in local
               | stores. A moat has never been possible, because Valve
               | cannot make your computer not run other software.
        
               | galkk wrote:
               | That's weird argument. How about letting man to enjoy the
               | fruits of his work?
        
               | worldfoodgood wrote:
               | That's a weird structuring of the concern. How about
               | letting all developers enjoy the fruits of _their_ work?
        
               | gretch wrote:
               | they are free to do that - simply don't sell your game on
               | steam
        
               | sumedh wrote:
               | > The fact that Gabe has a billion dollars worth of
               | yachts probably suggests that maybe
               | 
               | That is not a good argument though. Try building your own
               | distribution and take some of those billions.
        
             | 0xbadcafebee wrote:
             | > Valve gives you access to a huge player base and lots of
             | useful marketing tools and such.
             | 
             | So does Apple. Despite this, they are both engaged in rent-
             | seeking (https://en.wikipedia.org/wiki/Rent-seeking), which
             | has a harmful effect on everyone but them.
             | 
             | Imagine if roads weren't public, but were built by a single
             | private company. You have a business that moves goods by
             | truck. You can use the private company's roads, but only if
             | you pay 30% of the profit of your goods to the company that
             | owns the roads. It only takes 2% of the profit to maintain
             | the roads; the other 28% is profit (rent) for the road-
             | owning company.
             | 
             | You could choose not to use the roads. But then the only
             | way to deliver the goods is by parachute (which may be
             | possible, but isn't practical). So you use the roads. But
             | this means you have to jack up your prices to make any
             | profit for yourself. Competing is much harder (tighter
             | margins), and your customers are paying more than
             | necessary. Everyone's life is harder, except for the road
             | company.
        
               | roggenilsson wrote:
               | >Rent-seeking is the act of growing one's existing wealth
               | by manipulating public policy or economic conditions
               | without creating new wealth
               | 
               | Would the PC video game market be bigger or smaller
               | without steam?
        
               | Loughla wrote:
               | I think it would be smaller.
               | 
               | While I hate always connected DRM, and lamented the death
               | of physical media when steam got huge (and also refused
               | to get a steam account for years for that reason), we
               | would have multiple shitty stores if steam didn't exist,
               | I think.
               | 
               | Look at epic and all the other distributors. Their stores
               | are terrible and that's _with_ the inherent competition
               | of going against steam. Imagine if they were the only
               | game in town. . .
        
               | mjr00 wrote:
               | Except in this example, there is nothing preventing other
               | companies from building new roads. And in fact other
               | companies _have_ attempted to build new roads, competing
               | by lowering the 30% fee to 10%, and even paying trucking
               | companies to start using their roads. Except their roads
               | are so poorly maintained that trucking companies choose
               | to continue using the existing roads despite the higher
               | fee. Also EA made some roads that went directly into the
               | ocean for some reason.
               | 
               | This doesn't match with the definition of rent-seeking at
               | all, as described in your wikipedia link:
               | 
               | > Rent-seeking is the act of growing one's existing
               | wealth by manipulating public policy or economic
               | conditions without creating new wealth.
               | 
               | To my knowledge, Valve has not manipulated public policy
               | or economic conditions to maintain Steam's dominance.
               | Steam hasn't pushed for legislation to prevent
               | competitors, it hasn't prevented developers from selling
               | their games on other platforms, and it doesn't even
               | prevent you from installing non-Steam games _on Valve 's
               | own proprietary hardware and operating system_.
        
             | ThrowawayR2 wrote:
             | You are happy now and will probably be for as long as Gabe
             | Newell is in charge of Valve. (He's 63, by the way; not
             | quite elderly but not young either.) After he retires,
             | well, Valve, as the dominant gatekeeper for PC gaming, has
             | a lot of opportunities for cranking up monetization that
             | investors would just love to get their hands on.
        
               | scheeseman486 wrote:
               | So it's either choosing to buy from a company that
               | _might_ become public after the owner dies which then
               | succumbs to the rot that you admit is inevitable with
               | public companies. Or choosing the companies that are
               | already public that is already exploitative and only
               | interested in short term gains?
               | 
               | That's actually a very easy choice to make.
        
               | pseudalopex wrote:
               | Investors did not imply public. Enshittification is not
               | limited to public companies. They did not say it was
               | inevitable. Are GOG exploitative and only interested in
               | short term gains?
        
             | knollimar wrote:
             | Don't they have a disgusting most favored nations clause
             | that prohibits you from pricing anywhere else lower (e.g.
             | you can't raise price X by 42% and sell on your site for
             | X)?
             | 
             | I think they're being sued over delisting someone for this
             | last I checked, even if their public policy might not
             | interpret their MFN that way
        
           | xinayder wrote:
           | > They also have an internal culture that's been fairly
           | regularly criticized as being pretty uncomfortable for women
           | and minorities.
           | 
           | Source?
        
             | tyg13 wrote:
             | No, that's the game engine.
        
             | worldfoodgood wrote:
             | A couple sources:
             | 
             | https://www.youtube.com/watch?v=s9aCwCKgkLo
             | 
             | https://medium.com/dunia-media/the-nightmare-of-valves-
             | self-...
        
               | o11c wrote:
               | The second link is paywalled, but from the various
               | sources I looked at, the diversity problems with Valve
               | seem limited to "Valve refuses to spend company
               | time/effort to support my cause". I have not seen _any_
               | concrete claims of misbehavior, in direct contrast to
               | some other video game companies.
               | 
               | Additionally, when I actually look into the alleged
               | statistics of claims that "Valve is primarily white and
               | male", the numbers ... don't actually look that bad? We
               | shouldn't expect _any_ company to fit national
               | demographics _exactly_.
        
               | worldfoodgood wrote:
               | Additional allegations of discrimination: https://discrim
               | inationandsexualharassmentlawyers.com/valve-c...
               | 
               | Allegations of unpaid labor: https://web.archive.org/web/
               | 20160209211205/https://www.reddi...
        
               | jimbokun wrote:
               | Did the plaintiff win that suit? (A quick Google didn't
               | find the outcome.)
               | 
               | As for the second, I'm confused as to why anyone would
               | provide unpaid labor to a large, profitable corporation.
        
               | josefx wrote:
               | Going by the short update on this page, no:
               | https://kotaku.com/former-valve-employee-sues-
               | for-3-1-millio...
        
               | jimbokun wrote:
               | Not going to spend an hour watching a video.
               | 
               | The medium link says _nothing_ about women and minorities
               | specifically. It 's a critique of flat management
               | structures in general.
        
               | doright wrote:
               | Another source from 6 years ago:
               | https://youtu.be/41XgkLKYuic
               | 
               | It seems like the flat management structure allowed an
               | ad-hoc hierarchy of cliques to form in the office anyway,
               | pitting entrenched teams of old-timers against new hires,
               | but implicitly. When you think of the lack of support for
               | TF2 over the years, this is illuminating.
               | 
               | It's astounding that Valve/Steam are still as successful
               | as they are in spite of this culture.
        
           | xhrpost wrote:
           | If you were a dev selling a game years ago when physical
           | distribution was the only method, you'd likely end up with a
           | lot less than 70% after both the publisher and retailer take
           | their cut.
           | 
           | https://www.latimes.com/archives/blogs/company-town-
           | blog/sto...
        
             | kwanbix wrote:
             | The difference is that the company had to risk
             | manufacturing cartridges, distributing them, etc. If the
             | game didn't sell, you ended up with lots of money lost.
             | 
             | Steam is much much easier for Valve.
             | 
             | I am not saying it has a value, but 30% seems a lot.
             | 
             | Of course, in the end that 30% we end up paying it
             | ourselves.
        
               | throwuxiytayq wrote:
               | It clearly isn't easy, given that nobody else is doing it
               | their way. Maintaining the company culture might be the
               | toughest challenge of them all. The other game
               | storefronts simply can't resist muddying the water for
               | the consumer, making the shopping experience hostile for
               | some stupid ass monetization reasons. Shopping on Steam
               | is a breeze, and it always feels like the store is on
               | your side trying to help, instead of trying to get in the
               | way. The developer-side publishing experience is much
               | similar.
        
               | dmix wrote:
               | I use steam for the community as well. Just look at how
               | bad reviews are on Xbox store, they are more like app
               | store reviews... mostly complaining about a version
               | update.
               | 
               | Steam also has a solid update/beta pipeline. Game
               | companies post blog posts about new game updates so you
               | keep up to date with development. They also did an
               | amazing job with SteamOS which feels rock solid.
        
               | kwanbix wrote:
               | I shop on Epic Store and GOG and it is a breeze also.
               | 
               | I never had issues with GOG or Epic (where I buy less to
               | be honest), but that might be me.
               | 
               | But Steam has the network effect. They launched first. Of
               | were the first that successfully did it.
        
               | throwuxiytayq wrote:
               | I'm going to assume that while shopping on Epic you alt-
               | tab to Steam to read reviews and to find out what the
               | game is actually like.
        
               | worldfoodgood wrote:
               | I look at neither for reviews. Steam Reviews are often
               | bombed to hell for things like, "Game has woman. Woke."
               | or "Game has racism." or other culture war nonsense. Or
               | the very common, "Creator I follow on Youtube
               | liked/disliked this game, so I left a similar review" or
               | "Creator I _dislike_ liked /disliked this game, so I left
               | the opposite review". Or, the worst of all, "Game uses
               | Unity/Unreal/Godot/Something Else, automatic dislike".
               | 
               | Ultimately, reviews of games tend to be pretty useless
               | because people who play games have very little
               | understanding of a) what makes games fun, and b) the
               | complexity involved in making the games.
               | 
               | I have creators I follow whose tastes are closest to my
               | own, and I watch their content for reviews, then go to
               | the store that makes the best offer.
        
               | mrguyorama wrote:
               | No, when you asked Nintendo to manufacture you a run of
               | cartridges, you paid for them whether they sold or not.
               | You took that risk. Nintendo took zero risks _per game_ ,
               | they took the risk in the physical hardware. Legacy game
               | distribution also never took the risk. Retailers were
               | able to return unsold inventory. There were court cases
               | about this when companies tried to go around Nintendo's
               | cartridge building services to save money. Those
               | companies largely won their court cases, so then we made
               | the DMCA to say "No, get fucked"
               | 
               | The up front risk you take on Steam is $100. It still
               | ends up being a meaningful risk because the numbers show
               | almost nobody makes that back, because developers are so
               | interested in selling their game on steam that the market
               | is outright supersaturated.
               | 
               | >Of course, in the end that 30% we end up paying it
               | ourselves.
               | 
               | I used to buy video games at walmart. Unlike games I
               | bought at walmart, Valve has done things that
               | _retroactively add value to games I bought decades ago_ ,
               | like remote play together, adding internet multiplayer to
               | games that never even thought about it, and a controller
               | system that allows pretty much anything you can think of.
               | Games that had zero controller support for a decade just
               | do now, no extra download, and the required configuration
               | is often the single button press to select whatever
               | configuration someone else made. Valve created an
               | entirely new software platform for games that makes it so
               | even games that are utterly broken on modern systems can
               | work again, and it's just built in. If I buy a game
               | today, I'm pretty confident I can play it in 20 years. An
               | actual system for sharing digital games with other
               | accounts, with large caveats.
               | 
               | Refunds, despite Valve only offering them because it's
               | the law in several countries and they were losing court
               | cases, are not a thing for physical game purchases here
               | in the US. Once you take off the shrink wrap, you are
               | fucked.
               | 
               | Steam has built in support for Beta branches and old game
               | versions that the game dev can enable. Steam has built in
               | support for DLC, and market systems for trading and
               | selling digital "goods", not that I really think that's a
               | good thing but some people seem to. Steam has fully built
               | in support for cloud saves.
               | 
               | Steam has a fully integrated "friends" system, and that
               | system is convenient for the end user and includes
               | features like screen sharing and voice chat and gifting
               | people games.
               | 
               | Steam offers fully integrated mod management for at least
               | a large subset of all possible mods for any game.
               | 
               | Like I cannot stress enough how even if video games were
               | 30% more expensive in steam (they aren't, devs
               | distributing through steam are making a larger portion of
               | the profit than they used to), retroactively adding
               | functionality to games I bought a decade ago and
               | producing a system that makes it very likely I can play
               | these same games in 20 years is so worth it. Everything
               | else is just a bonus. Their hardware also shows great
               | value per dollar, so the "They are overcharging"
               | narrative just doesn't track.
               | 
               | Meanwhile, steam _avoids_ problems that plague other
               | digital storefronts. Easy returns (again, forced on
               | them), their launcher mostly respects my resources and
               | doesn 't destroy my computer every time there's an
               | update, the way Valve negotiates terms they have a much
               | better setup: Even if a publisher or developer pulls
               | their game, as long as you bought it before then _you can
               | always install it and play it_. Transformers Devastation
               | was pulled from the store years ago and cannot be
               | purchased by anyone I think anywhere, but I can still
               | download and play it on a new machine because that 's the
               | contract Valve got _Activision_ to sign. The game
               | literally doesn 't have a store page anymore.
               | 
               | Fuck Valve's child gambling profits and invention of loot
               | boxes, but their distribution business is unambiguously
               | the most respectful of the consumer and developer. Only
               | GOG with their work towards preservation and lack of DRM
               | comes close.
               | 
               | I own 4000 games on steam. That's about 3900 more than I
               | would have ever bought in a world without Steam. Their
               | wishlist system is a direct driver of sales that wouldn't
               | happen otherwise. When the Epic Store launched, it didn't
               | even have a damn shopping cart.
        
               | paulryanrogers wrote:
               | Steam can also take away things from games you "bought",
               | like GTA getting replaced with a lower quality remaster
               | and different sound track.
        
           | BolexNOLA wrote:
           | 10% if it's a Linux copy ;)
        
           | sugarpimpdorsey wrote:
           | > They also have an internal culture that's been fairly
           | regularly criticized as being pretty uncomfortable for women
           | and minorities.
           | 
           | If they don't like the culture, then they should work
           | elsewhere.
           | 
           | I hear Google is hiring.
           | 
           | Nothing worse than joining a company you contributed zero to
           | building from the ground up, then unilaterally deciding the
           | culture needs to change according to your whims, _right now_.
           | 
           | You might feel uncomfortable working in a black barber shop.
           | Or a cat cafe with pet allergies. You've contributed nothing
           | to their business, they shouldn't have to change for you.
        
             | worldfoodgood wrote:
             | What nonsense. A decision about workplace should be a
             | combination of factors -- workplace culture, products you
             | can work on, compensation, skill fit, alignment with your
             | interests, etc.
             | 
             | You should feel empowered to have a voice in the products
             | of your labor. And you should feel empowered to have a
             | voice in the culture that produces those products.
        
               | sugarpimpdorsey wrote:
               | They're a game company. They're not feeding the poor.
               | 
               | Your employment is "at will".
               | 
               | You are not _entitled_ to any item in your list of
               | demands.
               | 
               | You are, however, free to leave at any time for something
               | more suited to your tastes.
        
               | worldfoodgood wrote:
               | > You are not entitled to any item in your list of
               | demands.
               | 
               | Can you point to the word entitled in my posts? Or are
               | you putting words in my mouth?
               | 
               | Can you point to any demands? Or are you arguing against
               | something I didn't say?
        
               | thereisnospork wrote:
               | You seem to be misunderstanding how language works? Can
               | you please explain why you think the literal word
               | entitled had to be said by you here?
               | 
               | You listed a bunch of things which should be, an opinion,
               | he says your not entitled to those things, a probable
               | fact relevant to the likelihood of attaining your
               | professed desires, and he then offers a solution if you
               | are unhappy with not having the things you professed
               | 'should' be afforded.
        
               | KittenInABox wrote:
               | I think employees are actually entitled to some of those
               | things, like not being made uncomfortable purely because
               | they are a minority or a female. I would find the
               | opposite position to be an exceptionally strange take:
               | that it is entitled to not want to work at a place that
               | puts you in uncomfortable positions for your sex or your
               | race.
               | 
               | I don't have an opinion on Valve or allegations Valve is
               | doing that. I just find it very strange to say it's
               | entitled for a black to want to be treated as equally as
               | a white.
        
               | sugarpimpdorsey wrote:
               | Being uncomfortable has no equivalence to racism, which
               | you are trying to assert.
               | 
               | Assume a white guy voluntarily takes a job working in a
               | wig shop that only sells black women's hair care
               | products. He's going to be _uncomfortable_ at some point.
               | Does he have a right to not be uncomfortable? Should the
               | company culture change, should they stop selling wigs and
               | ditch their customers until he becomes comfortable?
               | 
               | No. The easiest solution is he should work elsewhere. He
               | took the job knowing exactly what was involved. So no,
               | you are not entitled to not be culturally uncomfortable.
        
           | kotaKat wrote:
           | > They also take an absurd cut of developer income and saddle
           | devs with costs that they don't always want.
           | 
           | Fun fact: Nintendo's revenue split on WiiWare was 60/40, and
           | required minimum downloads to even get your revenue out of
           | Big N.
        
           | vkou wrote:
           | Valve charges 30% for access to their marketplace, and allows
           | you to sell Steam keys for your game _at whatever price you
           | want_ through your own sales channels, without paying Valve a
           | cent.
           | 
           | I'm not sure how any of that is sketchy or gross. As far as
           | marketplaces and platforms go, this is quite reasonable, and
           | there are many successful games which are either not on
           | Steam, or are cross-listed on multiple platforms, or are
           | cross-listed on both Steam and the developer's own
           | distribution channel.
           | 
           | I'll give you lootboxes, they are pretty shitty.
        
           | eckmLJE wrote:
           | I appreciate what you've posted here. Valve fanboyism is
           | widespread (I'm guilty of it too) and while they are
           | shoulders above the alternatives, it's a good reminder that
           | no one's perfect and I'll be sure to take a closer look at
           | the company in the future.
        
             | worldfoodgood wrote:
             | That's all I was saying. Valve is way ahead of most of the
             | rest of everyone else. But they are _still_ shady.
             | 
             | We should be ok with pointing at the shady parts of things
             | we like and going, "It would be better if it were not so
             | shady."
             | 
             | Valve is good in many ways! Valve would be _better_ if it
             | didn 't profit from getting kids to gamble on skins!
        
           | Bombthecat wrote:
           | How much money do they make through counter strike loot boxes
           | and selling games etc?
        
         | John23832 wrote:
         | > Valve is basically the only one that didn't...
         | 
         | Lol Valve is taking a cut of a ridiculous amount of video game
         | sales while releasing no games.
         | 
         | I like some of their work on the linux support side, but they
         | have sold out as much as Apple has if anything.
        
         | jsheard wrote:
         | > Valve is basically the only one that didn't
         | 
         | They kind of did, with their sudden pivot from primarily making
         | singleplayer games to almost exclusively making F2P GaaS titles
         | the instant they got a taste of lootbox money. Half-Life 3 and
         | Portal 3 will never happen because Valve makes 100x as much
         | money with 1/100th of the effort by peddling Counter Strike
         | skins.
        
           | pphysch wrote:
           | HL3 is under active development though. If that's a success
           | I'm sure they'd try a Portal 3 as well.
        
           | saintfire wrote:
           | Allegedly HL3 is in active development.
           | 
           | No official announcement yet.
        
           | PetitPrince wrote:
           | HL3 kinda happened though, but it was called Half-Life Alyx.
           | And while it wasn't a conventional FPS like HL1 and 2,
           | there's absolutely no trace of GaaS in it.
        
             | jsheard wrote:
             | Alyx is a bit of an edge case because they needed a VR
             | showcase, and it's unlikely that a PC VR game (even a Valve
             | one) could have sustained a healthy multiplayer population.
             | Regardless of the reasons why it happened, it's the one and
             | only singleplayer title they've released in the last 14
             | years, which neatly aligns with them discovering the joy of
             | lootboxes 15 years ago.
        
               | Something1234 wrote:
               | What about Aperture Labs Desk Job as a demo for the deck?
               | Full self contained single player story.
        
               | mathgeek wrote:
               | While it was more a tech demo than a full game, this one
               | was a great game anyway.
        
               | vablings wrote:
               | To say Alyx was just an "VR demo" is pretty sad and
               | reductive. Even today it's the one of the best VR games
               | to be released in both fidelity and performance and as VR
               | tech continues to improve its truly aged like fine wine
        
               | jsheard wrote:
               | I called it a showcase, not a demo. I know it's a full-
               | blown game in its own right.
        
             | hamdingers wrote:
             | Alyx is a great spinoff, a mindblowing tech demo, and a
             | thrilling prequel. It is not Half-Life 3.
        
           | wlesieutre wrote:
           | Didn't Valve just deliberately tank the Counter Strike
           | cosmetics market?
        
             | jsheard wrote:
             | They tanked ultra-high-value items, which were primarily
             | traded off-the-books because their value exceeded the
             | official Steam marketplaces $1800 price cap. Bringing those
             | prices down is _good_ for Valve because it means more
             | trading activity will happen on the official market, where
             | Valve gets a cut of every transaction, rather than on
             | third-party exchanges, where Valve gets nothing.
             | 
             | Simply raising the $1800 transaction limit and $2000
             | balance limit would have been far less disruptive, but that
             | may have put Valve in financial regulators crosshairs.
             | There's surely a reason why they chose those numbers in
             | particular.
        
           | manjalyc wrote:
           | What does the G in GaaS mean?
        
             | jsheard wrote:
             | Games (as a Service)
             | 
             | https://en.wikipedia.org/wiki/Live_service_game
        
         | shadowgovt wrote:
         | Valve never sold out because they became the "out" other
         | companies sell out to. They successfully built a revenue-
         | capturing money-printer in the form of the Steam store and
         | service and now they don't have to make games at all to keep
         | their bottom line strong. Not to imply they _shouldn 't_ have;
         | get that gold ring and all.
         | 
         | (But I may also argue the point they never sold out in terms of
         | being a game studio as opposed to a publisher.... "So when's
         | Half Life 3 releasing?")
        
         | jayd16 wrote:
         | I wouldn't call this selling out, exactly. If the issue is
         | endless crunch, its more a matter of having enough money to
         | support it endlessly and an aging workforce that knows their
         | worth and can push back.
         | 
         | The issue is trying to force (or likely, continue) bad
         | practices when they're clearly not working and then lacking the
         | leadership to realize that a retaliatory layoff is only going
         | to make things worse.
        
         | haunter wrote:
         | >Wish more people would resist the payday and keep what's
         | theirs.
         | 
         | Ah yeah unregulated illegal underage gambling, the great
         | resistance. Gabe could shutdown the whole thing with 1 click,
         | all the sites are using the Steam API, but they don't and you
         | know why.
         | 
         | Valve did a lot of things good but they are also the original
         | source of a lot of bad things from lootboxes to skin gambling
         | to the FOMO battle pass cancer of modern gaming.
        
         | Aunche wrote:
         | Smaller studios can maintain a small team of highly passionate
         | people that will happily work 60+ hours a week or achieve
         | similar productivity. As a studio grows, this becomes harder to
         | maintain. You're pressured to either become a slave driver or
         | dilute your product and make more money through derivative
         | content or micro transactions. For example, I heard that EA is
         | actually a relatively chill company. What sometimes works at
         | keeping employees and customers both happy is fostering a cult-
         | like environment, but that can easily lead to exploitation.
        
         | guywithahat wrote:
         | But union "busting" isn't selling out, if anything it's keeping
         | to their true cause. Companies don't function well with
         | adversarial units within them, and companies don't start out
         | with unions.
         | 
         | Case and point: Valve doesn't have a union.
        
           | NoraCodes wrote:
           | The phrase is "case _in_ point ", and unionized companies
           | often do quite well.
        
           | ab5tract wrote:
           | It's a privately owned company. This leads to an entirely
           | different relationship between employees and the top layer of
           | management.
           | 
           | You have to be very misguided to believe that the c suite in
           | most companies is not engaged in n adversarial relationship
           | with its employees, whether those employees are unionized or
           | not.
        
         | righthand wrote:
         | They definitely get a free pass from people. Valve is plenty
         | evil.
        
       | shaky-carrousel wrote:
       | Well, there goes GTA 6. Better for my wallet, I guess. Don't want
       | to finance some thugs.
        
         | pixelpoet wrote:
         | I'll probably end up buying GTA 6, once it's on sale or
         | something; good people worked on it too I would imagine, and
         | helped make it a good game.
         | 
         | Also, with apologies for the whataboutism, we unfortunately
         | finance thugs all day every day (my internet provider, German
         | government and pension, Deutsche Bahn, etc are massive
         | extortionists); it's not really black and white.
        
           | martin-t wrote:
           | And this is why "vote with your wallet" does not work. As a
           | consumer there's no way to decide who gets the money.
           | 
           | In fact, even the people who made the game (did the actual
           | work, not managers, advertisers, etc.) don't get to decide.
           | 
           | Correct me if I am wrong but the programmers, designers,
           | artists have already been paid and any money from sales goes
           | to the company and its execs/shareholders.
           | 
           | (And yes, employees can also be shareholders but they almost
           | always own such a tiny share it does not really matter. In a
           | just world, ownership would be distributed automatically
           | according to time_worked * skill_level.)
           | 
           | EDIT: I might have overstated by saying it doesn't work but
           | it definitely doesn't have the same level of effect as people
           | collectively saying "this behavior is wrong and you will be
           | punished for it, regardless if I buy the product" (for
           | example by editing laws). It also doesn't allow any control
           | over how the money is distributed among those who worked on
           | it (compared to for example adding a law that limits
           | absolute/relative spending on marketing - whether you think
           | it's a good idea or not).
        
             | skotobaza wrote:
             | > and any money from sales goes to the company and its
             | execs/shareholders
             | 
             | Some companies may share a profit. I heard that Activision
             | used to pay some of the revenue from Call of Duty to the
             | developers, although I can't confirm it. And it was a long
             | time ago, not sure if they still do.
        
             | __MatrixMan__ wrote:
             | It would work if we dispensed with intellectual property
             | and instead voted on what should be created rather than on
             | what already has.
        
               | martin-t wrote:
               | I hear this argument with some regularity and i don't
               | think it would work the way you expect. Have you gamed it
               | out in your head?
               | 
               | 1) A lot of people would immediately stop contributing to
               | open source. In fact i ahead have because ML is being
               | used to launder my work to use it without resourcing my
               | licenses. Same with any other area where people share
               | their work for free. It would all be monetized by those
               | with access to better advertising.
               | 
               | 2) Anything published would be immediately scooped up by
               | the big players. How would a small competitor like Nebula
               | compete with YouTube if YouTube took all its content and
               | offered it for free with ads?
               | 
               | 3) How would you even know who the original creator was
               | if those stealing the work stripped away attribution?
               | They already do but at least you have some limited ways
               | to fight them.
        
               | __MatrixMan__ wrote:
               | 1) I contribute to open source because I want the thing
               | to exist. I use open licenses because I don't want
               | anybody to use the law to deny anybody else access to it.
               | If we gut the parts of the law by which others would deny
               | access, I no longer have to worry about licensing, but my
               | original motivated is untouched.
               | 
               | 2) what do you mean "scooped up"? What's to stop a small
               | platform from providing the same content that a large
               | platform does, if we've done away with intellectual
               | property?
               | 
               | 3) I'm confused. If you're paying somebody to create a
               | proposed work, and then they create it and get paid for
               | doing so, and then nobody is allowed to restrict access
               | to it, where does the theft come in?
        
             | 9rx wrote:
             | _> And this is why  "vote with your wallet does not work".
             | As a consumer there's no way to decide who gets the money._
             | 
             | Huh? That doesn't make any sense. "Vote your wallet" does
             | not mean throw money on the ground haphazardly and pray
             | that it finds its way to the appropriate home. It means
             | hand the money directly to the person you want to have it.
             | There is no way to avoid deciding who gets the money.
             | That's the only choice you get to make.
        
             | tbrockman wrote:
             | Please don't try to spread the idea that it "does not
             | work", it's incorrect and discourages one of the most
             | effective non-violent mechanisms consumers have for driving
             | change in market economies. It may not necessarily be
             | _sufficient_ (coordinated boycotts, for instance, are
             | _much_ more effective than individual decisions), it may
             | not _always_ be an option (particularly when there aren 't
             | viable alternatives), it may not work immediately, there
             | may not be enough people who "vote" a certain way, and
             | there may be insufficient information to make informed
             | decisions--but consumers absolutely decide which products
             | and companies live and die, and every single dollar you
             | spend allocates power.
        
             | toomuchtodo wrote:
             | Target's CEO saw a significant impact to their
             | compensation, a change in role, and ~1800 layoffs occurred
             | because of the Target boycott. Boycotts work. Voting with
             | your wallet works.
             | 
             | https://rollingout.com/2025/05/07/target-ceo-salary-drop-
             | ami...
             | 
             | https://www.forbes.com/sites/dougmelville/2025/08/21/the-
             | qui...
             | 
             | > The Quiet Part Out Loud: Target Ditching DEI Cost The CEO
             | His Job And Investors $12 Billion
             | 
             | So, it would not be hard to impair Rockstar with a
             | coordinated, sustained economic retaliation campaign
             | against them. If it kills the company, we help workers find
             | other jobs and shareholders learn a lesson about capital
             | allocation. Poorly run companies die all the time, some
             | just need to be helped along.
        
               | _DeadFred_ wrote:
               | See also Disney+ and Jimmy Kimmel. Something like 2
               | million subs were dropped.
        
           | righthand wrote:
           | It's so nice to be guilted into supporting awful people,
           | because a bunch of nice people were abused by the awful
           | people but at least the art will keep one entertained and the
           | corpos keep on abusing.
        
         | beepbooptheory wrote:
         | Perhaps we can all hope one falls off the back of a truck for
         | each of us.
        
         | Animats wrote:
         | GTA 6 just slipped to late 2026. At least.[1]
         | 
         | [1] https://www.cnet.com/tech/gaming/gta-6-delayed-once-again-
         | to...
        
         | fracus wrote:
         | I think the offline gameplay of GTA is becoming dated. Playing
         | GTAV just felt like cut scene, then chores, cut scene, then
         | chores, rinse, repeat. To be fair, I don't understand the
         | purpose of GTA online but it was wildly popular.
        
           | MYEUHD wrote:
           | > the offline gameplay of GTA is becoming dated.
           | 
           | GTA V is dated. It's 12+ years old.
        
         | jrflowers wrote:
         | I'm also kind of concerned about the game itself suffering. If
         | they're shedding institutional knowledge to avoid unions we
         | could end up with a vibe coded GTA 6.
         | 
         | Like imagine if MindsEye had _thirteen years_ of anticipation
         | before it came out.
        
       | lingrush4 wrote:
       | > I am aware of one employee who had a panic attack at this
       | moment, and HR hung up on them during this panic attack not
       | caring at all about their wellbeing.
       | 
       | One can only hope this employee survived.
        
         | Permit wrote:
         | How many people die each year from panic attacks?
        
       | joshe wrote:
       | What's sad is that unionizing will accelerate whatever the
       | decline of the company is causing the dissatisfaction. Wiser for
       | employees to just jump ship or found a new game studio when this
       | kind of decline happens.
       | 
       | The chances of a company turning around are super low, adding a
       | union makes it harder. Just run.
        
         | kelseyfrog wrote:
         | The alternative to every company is to proactively repair the
         | conditions incentivizing the formation of a union. It continues
         | to amaze me that those in charge of making those decisions
         | choose decline over alternatives.
        
         | hiddencost wrote:
         | Baseless claims can be dismissed without evidence. Happy
         | employees are more efficient.
        
           | exabrial wrote:
           | happy employees doesn't imply the need for a union
        
         | blasphemers wrote:
         | The thing holding back unions in the U.S is the unions
         | themselves and the laws around them. Once a union forms, they
         | have entirely too much power.
        
           | tclancy wrote:
           | Next thing you know, people want to not work on weekends!
        
             | blasphemers wrote:
             | Russia defeated the Nazis, so everything they do and have
             | done from that point is good right?
        
           | tharne wrote:
           | > The thing holding back unions in the U.S is the unions
           | themselves and the laws around them. Once a union forms, they
           | have entirely too much power.
           | 
           | This is a nice summary of the central issue with unions in
           | the U.S. A rational person can quickly see why people are
           | clamoring for unions in the U.S. and also why American
           | companies are so resistant.
        
           | dymk wrote:
           | What power do they have too much of?
        
             | blasphemers wrote:
             | Besides a complete stranglehold on labor markets in a
             | number of industries where the government is required to
             | use union labor for infrastructure projects and they limit
             | the number of laborers to drive up price. Or how about the
             | Plumbers union that forced the city of Chicago to continue
             | installing lead pipes until the federal government had to
             | force them to stop. Beyond that, the power to promote good
             | workers or make necessary changes across the org. For
             | example, why doesn't Chicago have any driver-less trains
             | and a conductor shortage? The unions are preventing both.
        
               | whoknowsidont wrote:
               | >For example, why doesn't Chicago have any driver-less
               | trains and a conductor shortage? The unions are
               | preventing both.
               | 
               | Most of your post was complete non-sense but this last
               | line really does take the cake.
        
       | pixelpoet wrote:
       | Very brave of them to speak out, but TBH I'm not sure I'd do it
       | if I were worried about anonymity - their written English is
       | flawless, which is very uncommon. Unless they took considerable
       | care to imitate a different writing style, it's probably trivial
       | to identify who wrote it.
       | 
       | In any case, a longtime friend of mine was senior graphics
       | programmer on GTA5, and I was very close to interviewing with
       | Rockstar in Edinburgh at his recommendation. But then I
       | remembered how gamedev burnt me out at age 19 (my first job, at
       | Lionhead), and how I've never been burnt out since, and decided
       | against it. Been in offline rendering since then and never looked
       | back.
        
         | flumpcakes wrote:
         | > their written English is flawless, which is very uncommon.
         | Unless they took considerable care to imitate a different
         | writing style, it's probably trivial to identify who wrote it.
         | 
         | Rockstar North is based in Edinburgh as you say, why wouldn't
         | English be at a high level?
        
           | pixelpoet wrote:
           | I'm going to get downvoted into a massive smoking hole in the
           | ground for daring to state this opinion, but, as a lifelong
           | enjoyer of the English language: native speakers butcher it
           | the most.
        
             | cj wrote:
             | This is true of many skills you grow up learning.
             | 
             | E.g. someone who grew up playing piano might be able to
             | play at an incredibly advanced level, while also being
             | terrible at reading or writing sheet music.
             | 
             | The science around skills acquired during
             | childhood/adolescence vs. learned skills is interesting.
             | For example, I would not be surprised if non-native
             | speakers, on average, have a better handle of the
             | difference between effect/affect, there/their, etc.
        
               | pixelpoet wrote:
               | English is my 4th language, after German, Afrikaans and
               | Indonesian. People get very angry about it when it's
               | pointed out, and yes, "you just say Bingo" (non-native
               | speakers tend to get idioms and certain turns of phrase
               | wrong, Dutch people struggle with build vs built), but at
               | least we get singular vs plural, past vs present vs
               | future tense etc right. I'm not sure why but "most"
               | (therein lies the thesis) native speakers struggle so
               | much with that basic stuff, to say nothing of its vs
               | it's, were vs we're vs where, maybe caring about much vs
               | many, past perfect "had had 'had had', had had"...
               | 
               | Shoot the messenger if you want, but the evidence is
               | literally ubiquitous.
        
               | kace91 wrote:
               | >I would not be surprised if non-native speakers, on
               | average, have a better handle of the difference between
               | effect/affect, there/their, etc.
               | 
               | That's from training system rather than age.
               | 
               | You'll rarely catch me mixing up there and their because
               | I've learned those words reading them, and in written
               | form they're very distinguishable.
               | 
               | I couldn't write a poem to save my life though, because I
               | can't tell which words in English rhyme - the written
               | form of an English word isn't trustable.
               | 
               | An interesting example is natives with different accents
               | making different mistakes - Latino Spanish speakers for
               | example commonly confuse c and s while writing, as it's a
               | similar sound.
               | 
               | Spain's dialect however pronounces those letters very
               | distinctly (their famous "lisp") so to Spaniards it's
               | obvious which one to use.
        
             | hamdingers wrote:
             | In much the same way chess grand masters make moves that
             | don't make sense to the novice.
        
               | pixelpoet wrote:
               | At a guess: polyglots try to raise the error floor of
               | their languages / not make basic common mistakes, whereas
               | monoglots have no concern with / perception of this all.
        
             | pseudalopex wrote:
             | Please don't comment about the voting on comments. It never
             | does any good, and it makes boring reading.[1]
             | 
             | [1] https://news.ycombinator.com/newsguidelines.html
        
           | tialaramex wrote:
           | Right the fact you may not be able to understand some
           | Scottish people because of their accent doesn't mean they're
           | not competent English speakers, it just means the accent is
           | difficult for you to understand, which isn't relevant when
           | writing.
           | 
           | There are a few famous movie scenes where somebody
           | deliberately uses perfectly reasonable English sentences but
           | with such a thick accent that most English users cannot
           | understand it, but once you know what they said you can play
           | that sound back and yeah, that's what they said, you just
           | couldn't understand the accent e.g..
           | 
           | https://www.youtube.com/watch?v=Hs-rgvkRfwc
           | 
           | Indeed the joke is that people keep repeating what the hard-
           | to-understand bloke said even when it's perfectly obvious
           | what he said, because if you can understand it then you can't
           | tell whether it was hard to understand.
           | 
           | That's not even Scottish, the bloke in that scene is from
           | Somerset, which is the far side of the country but exactly
           | like Scotland _most_ people in Somerset don 't talk like that
           | _most_ of the time, but some of them do, some of the time and
           | to them it 's normal, that's just how you say words.
        
             | pixelpoet wrote:
             | My stepdad is Glaswegian :) Funny that you immediately
             | assume I'm having difficulty understanding the accent (I
             | can do a pretty good Scottish accent, along with several
             | others BTW!), and conflating that with the average level of
             | English writing you see on the internet.
        
             | flumpcakes wrote:
             | It was written English, not spoken. I think that's why I
             | was confused by the statement it might give away who they
             | are...
             | 
             | I know plenty of people from the area this forum post is
             | about and everyone has a high standard of English... even
             | the people with thick local accents and non-native English
             | speaking Europeans.
             | 
             | Does Rockstar hire lots of non-European people to work in
             | Edinburgh or something?
        
           | bartread wrote:
           | Even discounting this, and despite everyone bleating on about
           | its (very real) flaws, ChatGPT and other LLMs do quite a good
           | job of proofreading and suggesting improvements to written
           | English text[0]. I find it works best if you keep them on
           | quite a tight leash but it's certainly within the compass of
           | their capabilities to take badly written English and turn it
           | into well written English, and even adopting a particular
           | style to do so.
           | 
           |  _[0] Performance in other languages... well, I suspect it 's
           | still going to be quite variable, which is another valid
           | criticism that has been levelled at the more popular
           | mainstream models over the past year or two._
        
         | bowmessage wrote:
         | If they were careful, which I'm sure they were, the flawless
         | English is the result of a round of LLM proofreading.
        
           | pixelpoet wrote:
           | Yeah I was thinking about that, these days you just run
           | whatever text you want to anonymise through an LLM with some
           | instructions for style.
        
           | martin-t wrote:
           | That's what I am thinking.
           | 
           | I'd use a local LLM too to make sure the original prompt does
           | not leak and can't be connected to the published output.
        
         | m463 wrote:
         | > I've never been burnt out since
         | 
         | Why can't this style of management just take hold at a game
         | company?
         | 
         | I suspect that hollywood has a pretty similar release cycle,
         | and I've never heard of the dysfunctional management in that
         | industry. (maybe it is normalized? maybe people don't expect a
         | job after a movie is done?)
        
           | mrkpdl wrote:
           | The crunch culture in the film industry is legendary,
           | particularly in visual effects, where many studios go out of
           | business. There has recently been mass layoffs in the
           | industry and much of the employment is temporary from film to
           | film.
        
       | motbus3 wrote:
       | Not that they did on purpose or anything, but the delay was at a
       | very convenient time
        
       | lazzlazzlazz wrote:
       | Given all the research that shows that unions actually depress
       | wages and damage companies, it's incredible to see a few HN
       | comments in support. It's okay to recognize that unions are bad
       | and that the best companies, and their products, don't need to be
       | held hostage by a very small number of grifters.
        
         | vlovich123 wrote:
         | Citations? I'm not aware of this strong a conclusion. In fact,
         | my understanding is that generally wages go up.
        
           | vlovich123 wrote:
           | Doing my own research, ChatGPT summarizes the state as
           | generally unions improve wages and working conditions for
           | employees much more than they pay in premiums. This has gone
           | down since the 1970s but is still a noticeable effect. Indeed
           | the 40 hour work week comes from unions. There is a negative
           | effect on profitability, but that's subject to
           | interpretation:
           | 
           | > The negative effect on profitability from unionization may
           | reflect that unions raise labour costs (via higher
           | wages/benefits) and may impose work rules or other
           | constraints that reduce flexibility. The classic model:
           | higher labour cost - lower margins, unless offset by higher
           | productivity or price increases. But the productivity and
           | growth effects are less clear: many studies find little or no
           | negative effect on productivity or capital structure,
           | suggesting that unions may shift the distribution of returns
           | (towards workers) rather than clearly kill growth.
           | 
           | So it may be worth revisiting the research you cited so
           | decisively against unions as it likely contradicts your
           | belief about them.
        
             | cwillu wrote:
             | I believe you replied to the wrong comment
        
             | jjulius wrote:
             | >Doing my own research, ChatGPT summarizes...
             | 
             | One of these things is not like the other.
        
               | vlovich123 wrote:
               | No but one step further than OP went making
               | unsubstantiated claims that actually contradicts the
               | actual research that paints a much more complicated
               | picture.
        
         | daedrdev wrote:
         | When your industry is notorious for insane hours, low pay,
         | disgusting crunch, and covering up sexual abuse, a union seems
         | reasonable.
        
           | liquid_thyme wrote:
           | Cherry picking examples to paint broad brush/strokes doesn't
           | work. There are game companies all over the world, and have
           | varying levels of work/life balance. Your crude caricature is
           | just that; crude.
        
         | arcosdev wrote:
         | > ...research that shows that unions actually depress wages
         | 
         | Citation?
        
         | liquid_thyme wrote:
         | A rational person would agree that unions, like anything else,
         | have pros and cons. They can do good, but also can do harm.
         | It's the commenters here seem to fly off on emotional rants
         | that derail the conversations. The thinking is capital takes
         | less risk than labor; and that model of thinking makes it easy
         | to ascribe faults to capital, but not to labor. You can't argue
         | your way out of that. When you have to manage a bunch of
         | employees and run payroll, bonuses, benefits, increments, that
         | is when you'll know who takes more risk.
        
           | 8note wrote:
           | I'll believe you that capital is the bigger risk taker when
           | limited liability is revoked.
           | 
           | or if we change bankruptcy such that labour is paid out
           | rather than creditors.
           | 
           | laws are setup to reduce and limit the risk for capital, and
           | capital can hedge its risks where labour cannot. Generally
           | nobody is able to work to full time jobs
        
       | mmooss wrote:
       | For the full post, see here:
       | 
       | https://gtaforums.com/topic/1004182-rockstar-games-alleged-u...
        
       | neilv wrote:
       | * I want to keep liking GTA, and to keep giving Rockstar more
       | money, for each new chapter and new console/device. If it turns
       | out that Rockstar was union-busting and defaming, then I really
       | hope that they soon have a we-messed-up moment, and genuine
       | corrective action for whatever went wrong.
       | 
       | * Has anyone heard of game-buying consumers voting en masse with
       | their pocketbooks _over ethical /social concerns_ about a
       | game/publisher/studio?
       | 
       | (I absolutely don't mean something like the Gamergate psychosis,
       | though that was the first very loosely related event that came to
       | mind. I mean respectable commercial boycotts, for admirable
       | reasons.)
        
         | saintfire wrote:
         | There was a big deal made over Blizzard's policy and behaviour.
         | 
         | Also, I may be misremembering, but there was something
         | pertaining to esports supressing the hong Kong riots.
        
           | neilv wrote:
           | Thanks:
           | 
           | /r/gaming post that wasn't only about product: https://www.re
           | ddit.com/r/gaming/comments/154ko01/why_is_bliz...
           | 
           | https://en.wikipedia.org/wiki/Blizzard_Entertainment#Hearths.
           | ..
        
         | Night_Thastus wrote:
         | Rockstar has historically always had anti-worker practices
         | baked in, with crunch culture being the obvious one. They
         | aren't your or their workers friend.
         | 
         | They're in it to make boatloads of cash and will do whatever to
         | whoever is needed.
         | 
         | And no, consumers have never really cared in the gaming space.
         | They won't do anything differently because of this.
        
           | tharne wrote:
           | > And no, consumers have never really cared in the gaming
           | space. They won't do anything differently because of this.
           | 
           | Consumers almost never care outside of isolated causes du
           | jour or when it directly affects someone they know. Look at
           | all the self-proclaimed socialists and progressives walking
           | around with iPhones manufactured by Foxconn, a company known
           | for treating its employees so badly there were inquiries into
           | the suicide rates of their workers at one point.
           | 
           | While I have my concerns about unions, they are absolutely
           | necessary in many cases. Companies are not your friend, nor
           | are your fellow consumers most of the time.
        
             | Night_Thastus wrote:
             | Yeah, I wanted to say that but figured someone would make a
             | big stink about it.
             | 
             | It's the truth though. It doesn't matter if the product was
             | produced as a result of slave labor, union-busting,
             | corporate government coups, extensive pollution,
             | monopolistic behavior, manipulation either of or from the
             | government, theft of natural resources, etc.
             | 
             | People just go 'la la la I can't hear you' and buy whatever
             | they want.
             | 
             | And to some extent I don't blame people for doing that. To
             | really dig into the actions of even a _single_ company
             | could take months of careful research. And given how
             | convoluted the ownership charts can be, you may end up
             | finding that 3 /4 or more of what you buy is from a company
             | with despicable practices - I mean shoot look at what
             | Nestle owns.
             | 
             | I don't know if there's a solution. Even if you got people
             | to do all the hard work (ha!), it would be hard for people
             | to get around it.
        
               | tharne wrote:
               | > To really dig into the actions of even a single company
               | could take months of careful research.
               | 
               | That's a really good point. With the way modern supply
               | chains work, it may not even be possible to really know
               | if you're buying something that was ethically produced or
               | not.
        
         | fracus wrote:
         | Didn't the gaming community essentially kill Star Wars
         | Battlefront 2 for EA because of the microtransaction PR fumble?
        
       | ChrisArchitect wrote:
       | Could have kept the _Rockstar Games_ in the title for clarity
        
       | exabrial wrote:
       | Every union I've been a part of has been more of a pain than its
       | worth, or has tried to keep individuals from become any more
       | successful that others. I don't understand the obsession with
       | them on HN.
        
         | newfriend wrote:
         | It's a luxury belief held by those who aren't personally
         | affected by any drawbacks. Many such cases.
        
         | tialaramex wrote:
         | I am an individual who doesn't like just being one of a group,
         | so I have never joined a union, but I support some union
         | actions at my employer and so I too go on strike (and thus
         | don't get paid) if I agree with the cause of their action. It
         | can be simultaneously true that unions aren't perfect and that
         | unionisation is better than not.
         | 
         | Indeed that's par for the course, there's plenty to dislike
         | about democracy, but the alternatives we've tried are worse for
         | example.
        
         | mlrtime wrote:
         | I'm guessing 90%+ of HN posters are not in a union. They
         | idealize what it could be, not what it actually is.
        
         | hn_acc1 wrote:
         | Which unions have you been part of?
         | 
         | I used to work at a university that was NON-union, but
         | basically ensured our benefits/raises were always at LEAST as
         | good as the unionized university across town negotiated. THAT's
         | a way to avoid unionizing efforts.
         | 
         | I have a teacher in the family - it's been an unequivocal
         | necessity for them - otherwise the city / schoolboard would run
         | roughshod over them - like 1% raises over 5 years, while their
         | coffers are full.
         | 
         | And there's always a few (*&@#$ parents who think they're "all
         | that" who would try to have individual teachers fired just
         | because their 1st grader only got a "B" when they're clearly a
         | generational prodigy... Unions really help with that.
        
           | exabrial wrote:
           | I worked for Chance Coach and I don't remember the exact
           | Union they were all a member of. I was worked as a contract
           | employee for Volt Technical Services. I was told I was
           | required to pay dues even though I wasn't a permanent
           | employee, which was an absolute fabrication of a lie told to
           | me by union leaders on the job site I later learned (I was
           | swindled out of a few hundred bucks, but as a teenager I
           | didn't really know any better).
           | 
           | They had several (4 I think?) union-mandated breaks during
           | the day, which I got in trouble for not taking several times.
           | The reason given was if I didn't take my breaks than they
           | could disappear for everyone. I also was willing to do any
           | job given to me, and given that I had some shop and machining
           | experience, was happy to help with any task given, which made
           | me an asset to management as they cold put me in anywhere as
           | needed to help production along, but angered old crotchety
           | employees that didn't want me in their space and were happy
           | doing the absolute minimum to collect their wage.
           | 
           | So yeah, my experience with Unions is they breed mediocracy
           | and pull everyone down that wants to set themselves apart to
           | management. Wages were standardized rather than based on
           | individual accomplishments so there was no incentive to
           | excel.
        
         | rburhum wrote:
         | Try to work at a place that has a union and decide to not be
         | part of it... then you can see the true face of injustice.
         | Don't want to be extorted out of union fees? Good luck, you are
         | better off working somewhere else.
        
           | mrkpdl wrote:
           | This is not representative of all unions, and the union fees
           | are generally small compared to the higher wages that
           | wouldn't exist were there not a union in place.
           | Mathematically you give a little to get a lot.
        
         | ProllyInfamous wrote:
         | Former IBEW; I'm forever grateful for the paid training and
         | industry experience.
         | 
         | Had I any dependants, I'd definitely stay ( _just for the
         | benefits! which cost nothing-more for one dude or an entire
         | family_ ).
         | 
         | Started my own residential shop, now-retired; life probably
         | would have been easier had I stuck with commercial, instead.
        
         | mrkpdl wrote:
         | I work for a sector with a strong union and feel the benefits
         | of collective bargaining every day. Higher wages, better job
         | security, and many basic accomodations that are codified in an
         | EBA that one might have to otherwise fight for (eg work from
         | home at least two days a week is something that is protected in
         | our eba thanks to our union).
         | 
         | Just because some unions aren't as good as others is not a
         | reason to dismiss unions.
        
         | whamlastxmas wrote:
         | If I was trying to astroturf anti union sentiments this is the
         | sort of stuff I'd post
        
         | Tryk wrote:
         | Do you like not working on weekends?
        
         | LMYahooTFY wrote:
         | Having been a member of the Teamsters union, I completely
         | agree.
         | 
         | It seems likely the vast majority of HN has never been a member
         | of a union themselves given the audience, so the obsession
         | feels like a savior complex IMO.
         | 
         | Yeah, unions accomplished a lot of good things many decades
         | ago. But if you think they haven't morphed over those decades
         | and are still automatically a net positive for all workers, I
         | could probably sell you a bridge.
         | 
         | For my experience at Teamsters, there was zero incentive for
         | employees to actually perform. Everything was done by senority
         | across the board, and you're literally just aging and waiting
         | your turn.
         | 
         | The insurance was good, the wages were average, and the
         | incentive to do better was non-existent. And yes, firing people
         | unless they did something egregious was much, much harder.
        
       | physarum_salad wrote:
       | I love GTA/Red Dead but Rockstar really is just another monopoly
       | (in terms of creativity) at this stage. More mid sized studios,
       | like Rockstar when it started/midway, would be better.
       | 
       | Also the narrative and dialogue is ever so slightly overated in
       | Rockstar games because the competition is quite nerdy/square in
       | that department as are most of the audience. The ending of Red
       | Dead II was actually quite trite, especially in terms of dialogue
       | and narrative (in my opinion) even though the game is incredible
       | overall. It is honestly still very far from a Tarantino script.
        
         | t-writescode wrote:
         | "Monopoly" has a particular meaning. Would you describe how
         | Rockstar is one? Or is even one of a small list of "big dogs" /
         | defacto choices in a specific industry?
        
           | physarum_salad wrote:
           | Yes, that's vague. I specifically mean a creative monopoly.
           | Compare the writing and dialogue of a Paul Thomas Anderson or
           | Tarantino movie to Rockstar. Most of their games don't come
           | close. Because it's a game the standard for storyline and
           | dialogue is slightly lower because you are like "wow I am
           | almost literally a cowboy/Nico". I wonder if we will see a
           | mix of games with genuinely Tarantino style writing and
           | narrative + technical / design implementation. Small studios
           | doing this faster and more ethically would be better. People
           | who quit Rockstar are very talented with something to prove
           | too.
           | 
           | I genuinely cringed at the end of RDII due to the dialogue
           | just feel the need to mention that again...
        
       | codeduck wrote:
       | Pretty sure this is illegal under UK employment law. I smell a
       | very uncomfortable period for Rockstar's HR department
        
       | hnthrowaway0315 wrote:
       | This is but a small set back. I hope people recall what their
       | ancestors did in the early days of unioning.
        
       | ElevenLathe wrote:
       | I would encourage anyone in tech that is interested in forming a
       | union at their workplace to sign up for CWA's CODE (Campaign to
       | Organize Digital Employees) training: https://code-cwa.org/
       | 
       | CWA is a big, traditional, national union (think phone company
       | employees, health care workers, flight attendants) that has voted
       | to set aside a portion of their dues to help organize us, their
       | fellow workers in the tech sector, which I consider a truly
       | beautiful act of solidarity. They are having some successes,
       | which seem to be building.
       | 
       | Getting plugged in with the training and, almost as importantly,
       | a CWA organizer, is a great first step if you know you'd like a
       | union but don't know where to start.
        
         | annexrichmond wrote:
         | Are you aware of any resources for how to combat colleagues
         | aiming to start a union? I am personally opposed to being part
         | of a union.
        
           | vkou wrote:
           | If you don't like the people you're working with, you could
           | quit.
           | 
           | You could also vote no on a unionization vote, or just not
           | join. I'm sure your loyalty will get a special consideration
           | when the next round of arbitrary layoffs (coupled with
           | record-breaking profits) happens.
        
           | nevon wrote:
           | I have a simple solution for you: don't join a union if you
           | don't want to be part of one.
        
           | ElevenLathe wrote:
           | Just don't join. Closed shops are already illegal in the US
           | so nobody can make you.
        
             | dmitrygr wrote:
             | > Closed shops are already illegal in the US
             | 
             | I do wonder what country American Airlines operates in
             | then...
             | 
             | https://viewfromthewing.com/american-airlines-fired-two-
             | flig...
        
           | toomuchtodo wrote:
           | Support for unions in the US is at record highs, so pick
           | carefully where you work I suppose or work as a consultant
           | with no labor protections.
           | 
           | https://www.marketplace.org/2023/01/03/gen-z-is-the-most-
           | pro...
           | 
           | https://thehill.com/business/4854173-union-approval-
           | surges-p...
           | 
           | https://news.gallup.com/poll/12751/labor-unions.aspx
           | 
           | https://news.gallup.com/poll/510281/unions-
           | strengthening.asp...
        
       | marknutter wrote:
       | Start your own company that supports unionization. Problem
       | solved.
        
       | benzible wrote:
       | https://archive.is/bDc8R
        
       | gorbachev wrote:
       | They are going to get smacked down hard in the UK, if the post
       | has the events described accurately.
       | 
       | What was done was blatantly illegal, EVEN IF the people weren't
       | fired for union organizing, which Rockstar will have a hard time
       | explaining away since they fired only people involved in union
       | organizing.
       | 
       | The fired employees in the UK (not sure about Canada) will get
       | back pay and penalties once the unavoidable legal process
       | finishes.
       | 
       | I'm sure, however, Rockstar will consider all of the sanctions
       | they'll receive as price of doing business.
       | 
       | Despicable.
        
       | nfriedly wrote:
       | HN is currently linking to the start of the forum thread, but
       | here is a direct link to the Rockstar employe's reply:
       | https://gtaforums.com/topic/1004182-rockstar-games-alleged-u...
       | 
       | (And, the very next post is the forum admin confirming that the
       | poster is indeed a rockstar employee.)
        
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