[HN Gopher] Apple's Persona technology uses Gaussian splatting t...
       ___________________________________________________________________
        
       Apple's Persona technology uses Gaussian splatting to create 3D
       facial scans
        
       Author : dmarcos
       Score  : 207 points
       Date   : 2025-10-30 15:53 UTC (6 days ago)
        
 (HTM) web link (www.cnet.com)
 (TXT) w3m dump (www.cnet.com)
        
       | SomaticPirate wrote:
       | This video might help explain 3D Gaussian splatting.
       | https://www.youtube.com/watch?v=wKgMxrWcW1s Essentially, an
       | entirely new graphics pipeline with different fundamental
       | techniques which allow for high performance and fidelity compared
       | to... what we did before(?) Cool.
        
         | reactordev wrote:
         | Not quite, it's just a way to assign a color value to a point
         | in space (think point clouds) based on photogrammetry. It's
         | voxels on steroids but still is drawn using the same
         | techniques. It's the magic of creating the splats that's
         | interesting.
        
           | ChadNauseam wrote:
           | A color value for each point is a good starting place to gain
           | an intuition. Some readers might be interested to know that
           | the color is not constant for each point, but instead
           | dependent on viewing angle. That is part of what allows
           | splats to look realistic. Real objects have some degree of
           | specularity which makes them take on slightly different
           | shades as you move your head.
        
             | adfm wrote:
             | And since we normally see with binocular vision, a
             | stereoscopic view adds another layer of realism you
             | wouldn't normally perceive otherwise. Each eye sees
             | subsurface scattering differently and integrates in your
             | head.
        
         | smartties wrote:
         | The same graphics pipeline is used: rasterization.
        
           | ChadNauseam wrote:
           | Rasterization is a very general term. There is a big
           | difference in practice between the traditional rasterization
           | pipeline and splat rasterizers
        
             | Groxx wrote:
             | it's kinda like saying "we still show pixels". true but
             | almost totally useless for understanding anything.
        
         | colordrops wrote:
         | Sorry but this is a horrible video. The guy just spews
         | superlatives in an annoying voice until 4:30 (of a 6 minute
         | video mind you), when he finally gives a 10 second
         | "explanation" of Gaussian splatting, which doesn't really
         | explain anything, then jumps to a sponsored ad.
        
           | Groxx wrote:
           | yeah... their older videos are a bit more useful from what I
           | remember (more time spent on the research paper content,
           | etc), but they've become so content-free that I just block
           | the channel outright nowadays. it's the "this changes
           | everything (every time, every day)" hype-channel for
           | graphics.
        
         | dymk wrote:
         | That video didn't explain what Gaussian splatting is at all,
         | but I did get a minute ad read for some cloud GPU service.
        
           | coryrc wrote:
           | https://packet39.com/blog/a-primer-on-gaussian-splats/ is
           | much better (don't load on mobile though, lots of data).
        
       | tantalor wrote:
       | "Now out of beta"??
       | 
       | Just in time for Vision Pro to go big. Right?
        
       | dangus wrote:
       | It's amazing tech, it's just a solution looking for a problem.
       | 
       | It feels a bit like the original Segway's over-engineered
       | solution versus cheap Chinese hoverboards, then the scooters and
       | e-bikes that took over afterwards.
       | 
       | Why would I be paying all this money for this realistic
       | telepresence when my shitbox HP laptop from Walmart has a
       | perfectly serviceable webcam?
        
         | october8140 wrote:
         | I would not describe creating an experience that feels like you
         | are in the room with a group of people, even allowing cross
         | talk, is a solution looking for a problem. I think it's the
         | thing everyone slowing dying on Zoom calls wishes they could
         | have.
        
           | bigyabai wrote:
           | I disagree. Many of us don't use a headset regularly or carry
           | it with us like a phone or laptop; it is an express
           | inconvenience to use, with only marginal benefits. Businesses
           | won't want one if webcams still do the trick, and users
           | _might_ respond positively but are always priced-out of
           | owning one.
           | 
           | If I'm doing work at my desk and I get a Zoom call, there is
           | a 0.00% chance I will go plug in my Vision Pro to answer it.
           | I'm just going to open the app and turn on my webcam, spatial
           | audio be damned.
        
           | LtWorf wrote:
           | Oh no, they wish to have fewer useless meetings.
        
         | raincole wrote:
         | Why do we have video call meetings when people mostly just
         | listen and the information is carried via audio?
         | 
         | Why do we have 4K monitors when 1920x1080 is perfectly fine for
         | 99.999% of use cases?
         | 
         | If you look at the world through this lens called
         | "serviceability" you'll think everything is a solution looking
         | for a problem.
        
           | criddell wrote:
           | > when 1920x1080 is perfectly fine for 99.999% of use cases
           | 
           | A lot of people here work with text all day every day and we
           | would rather work with text that looks like it came out of a
           | laser printer than out of a fax machine.
        
             | zamadatix wrote:
             | Of all places, HN should not be the one to casually
             | conflate resolution and DPI!
        
               | cpuguy83 wrote:
               | But who's going to use such a tiny display that would
               | make 1080p look good?
        
               | zamadatix wrote:
               | E.g. 1080p on a 15" laptop is still sharper than 4k on a
               | 32" desktop monitor. People do work on both modalities,
               | they talk to the one they use, chaos ensues.
        
               | teiferer wrote:
               | The comments silently imply that they are talking about
               | the same screen size, so 1920x1200 vs 4K is indeed a
               | conversation about DPI.
        
               | maccard wrote:
               | I read their comment in the exact opposite way, and that
               | your comment is exactly their point.
        
               | criddell wrote:
               | Of course that's what I meant. It wouldn't make any sense
               | otherwise.
        
               | zamadatix wrote:
               | The conflation was that 1920x1080 is a automatically poor
               | clarity so that's why 4k is needed (at the same size).
               | I.e. there is no resolution that is clear or unclear in
               | and of itself, but that's how it is discussed.
               | 
               | One person talks about a laptop, another talks about
               | their big coding desktop monitor, a third talks about a
               | TV they use. None agree how much 1080p clarity makes
               | sense for usage because the only thing quoted is
               | resolution. This drives the assumption everyone is
               | talking about the same sizes and viewing distances based
               | on the resolution, which is almost never the case (before
               | the conversation even gets to the age old debate of how
               | much clarity is enough).
               | 
               | I'm sure if you ask the original commenter, they don't
               | mean 1080p looks great for reading books at 34" just as
               | much as GP wouldn't mean to compare screens of different
               | sizes either.
        
               | kergonath wrote:
               | The implicit bit is that some of us also like to work
               | with decently sized screens.
        
             | arijun wrote:
             | "A lot of people are in meetings all day, and we would
             | rather look at something that looks like we're there in
             | person than at a limited webcam."
        
               | troupo wrote:
               | "We have this amazing revolutionary tech, and there only
               | thing we can think of is sitting in meetings all day,
               | working with Excel sheets, and answering emails"
        
               | makeitdouble wrote:
               | This depends a lot on whether you really want to be in
               | these meetings, and what you're supposed to do in them.
               | 
               | The first part is obvious, for the second part if you're
               | looking at slides and docs during the whole meeting,
               | getting a super high fidelity view of all the other
               | participants also looking (probably) at the slides
               | doesn't help in any way.
               | 
               | I mean, Google Meet has a spotlight view exactly for this
               | reason.
        
             | bayindirh wrote:
             | A 24" 1080p monitor is perfectly fine for working with text
             | of any kind. I still use mine at home, even after a decade.
             | 
             | As others said, resolution is not everything. DPI and panel
             | quality matters a lot.
             | 
             | A good lower resolution panel is better than a lower
             | quality larger panel. Uniformity, backlight color, color
             | rendering quality, DPI... _all of them_ matters.
             | 
             | --
             | 
             | This comment has been written on a 28" 1440p monitor.
        
               | ginko wrote:
               | My theory is that people complaining about text on low
               | resolution displays are using Macs. Apple has seriously
               | gimped the text rendering on low-dpi displays essentially
               | just downscaling a high-resolution render of the screen
               | rather than doing proper resolution aware text hinting.
               | 
               | For some reason people then blame their old displays
               | rather than apple for this.
        
               | bayindirh wrote:
               | Makes sense.
               | 
               | I sometimes connect the same 24" monitor (an ASUS VZ249Q)
               | to my M1 MacBook via USB to DP (so no intermediate
               | electronics), and the display quality feels inferior to
               | KDE, for example.
               | 
               | Same monitor allows for unlimited working for hours
               | without eye fatigue when driven from my Linux machine. I
               | have written countless lines of code and LaTeX documents
               | on that panel. It rivals the comfort of my HP
               | EliteDisplay.
        
               | carlosjobim wrote:
               | Yes we are! Macs don't play well with low dpi screens.
               | However on high dpi screens they are better than anything
               | else.
        
               | bayindirh wrote:
               | > However on high dpi screens they are better than
               | anything else.
               | 
               | As a Mac user, I find this arguable. Many of the color
               | correction comes from the fact that Macs contain ICC
               | profiles for tons of monitors. OTOH, if the monitor is
               | already has accurate color rendering out of the box
               | (e.g.: Dell UltraSharp, HP EliteDisplay), Linux (esp.
               | KDE) has very high display quality on HiDPI monitors,
               | too.
        
             | supermatt wrote:
             | Unless you are using a tiny 4k monitor (>9") its not going
             | to be laser print quality.
        
               | jpk wrote:
               | The comment you're replying to made use of a simile,
               | which is a figure of speech using "like" or "as" that
               | constructs a non-literal comparison for rhetorical
               | effect.
        
               | supermatt wrote:
               | A 21" 4k monitor is around the same resolution as a fax,
               | so it was not really clear to me that it wasn't a literal
               | comparison.
        
           | spijdar wrote:
           | I actually think about this a lot, and I could argue both
           | sides of this. On the one hand, you could look at your list
           | of examples as obvious examples of modern
           | innovation/improvement that enrich our lives. On the other,
           | you could take it as a fascetious list that proves the point
           | of GP, as one other commenter apparently already has.
           | 
           | I often think how stupid video call meetings are. Teams video
           | calls are one of the few things that make every computer I
           | own, including my M1 MPB, _run the fans at full tilt_. I 've
           | had my phone give me overheat warnings from showing the tile
           | board of bored faces staring blankly at me. And yeah,
           | honestly, it feels like a solution looking for a problem. I
           | understand that it's not, and that some people are obsessed
           | for various reasons (some more legitimate than others) with
           | recreating the conference room vibe, but still.
           | 
           | And with monitors? This is a far more "spicy" take, but I
           | think 1280x1024 is actually fine. Even 1024x768. Now, I have
           | a 4K monitor at home, so don't get me wrong: I like my high
           | DPI monitor.
           | 
           | But I think past 1024x768, the actual _productivity_ gains
           | from higher resolutions begins to rapidly dwindle. 1920x1080,
           | especially in  "small" displays (under 20 inches) can look
           | pretty visually stunning. 4K is definitely _nicer_ , but do
           | we really need it?
           | 
           | I'm not trying to get existential with this, because what do
           | we really "need"? But I think that, objectively, computing is
           | divided into two very broad eras. The first era, ending
           | around the mid 2000s, was marked by year-after-year
           | innovation where 2-4 years brought new features that solved
           | _real problems_, as in, features that gave users new
           | qualitative capabilities. Think 24-bit color vs 8-bit color,
           | or 64-bit vs 32-bit (or even 32-bit vs 16-bit). Having a
           | webcam. Having 5+ hours of battery life on a laptop, with a
           | real backlit AMLCD display. Having more than a few gigabytes
           | of internal storage. Having a generic peripheral bus
           | (USB/firewire). Having PCM audio. Having 3D hardware
           | acceleration...
           | 
           | I'm not prepared to vigorously defend this thesis ;-) but it
           | seems at about 2005-ish, the PC space had reached most of
           | these "core qualitative features". After that, everything
           | became better and faster, quantitatively superior versions of
           | the same thing.
           | 
           | And sometimes yeah, it can feel both like it's all gone to
           | waste on ludicrously inefficient software (Teams...), and
           | sometimes, like modern computing _did_ become a solution in
           | search of a problem, in order to keep selling new hardware
           | and software.
        
             | BolexNOLA wrote:
             | My only counter point to your resolution argument is that
             | 1440p is where I'm happy because of 2 words: real estate.
             | Also 120hz for sure. Above that meh.
             | 
             | I edit video for a tech startup. High high high volume. I
             | need 2-3 27+"1440p screens to really feel like I've got the
             | desktop layout I need. I'm running an NLE (which ideally
             | has 2 monitors on its own but I can live on 1), slack,
             | several browser windows with HubSpot and Trello et al.,
             | system monitoring, maybe a DAW or audacity, several
             | drives/file windows opens, a text editor for note taking, a
             | PDF/email window with notes for an edit, terminal, the list
             | goes on.
             | 
             | At home I can't live without my 3440x1440p WS + 1440p
             | second monitor for gaming and discord + whatever else I've
             | got going. It's ridiculous but one monitor, especially
             | 1080p, is so confining. I had this wonderful 900p gateway I
             | held on to until about 2 years ago. It was basically a tv
             | screen, which was nice but just became unnecessary once I
             | got yet another free 1080p IPS monitor from someone doing
             | spring cleaning. I couldn't go back. It was so cramped!
             | 
             | This is a bit extreme: but our livestream computer is 3
             | monitors plus a 4th technically: a 70" TV we use for
             | multiview out of OBS.
             | 
             | I need space lol
        
             | teiferer wrote:
             | > But I think past 1024x768, the actual productivity gains
             | from higher resolutions begins to rapidly dwindle.
             | 
             | Idk man, I do lile seeing multiple windows at once.
             | Browser, terminal, ...
        
           | carlosjobim wrote:
           | 4K monitors are better and more comfortable.
           | 
           | On the other hand, video calls are worse and less comfortable
           | than audio calls.
        
           | crazygringo wrote:
           | > _and the information is carried via audio?_
           | 
           | Because it's not. Facial expressions and body language carry
           | gigantic amounts of information.
           | 
           | So many misunderstandings arise when the channel is audio-
           | only. E.g. if a majority of people in a meeting are uneasy
           | with something, they can see it on each others' faces,
           | realize they're not alone, and bring it up. When it's audio-
           | only, everyone thinks they're the only one with concerns and
           | so maybe it's not worth interrupting what they incorrectly
           | assume to be the general consensus over audio.
        
           | dangus wrote:
           | These analogies don't compare well. Your examples don't
           | demonstrate an extreme tradeoff like you get with the Vision
           | Pro.
           | 
           | Why do we have video calls? Because a webcam costs $1-5 to
           | put into a laptop and bandwidth is close enough to free.
           | 
           | Why do we have 4K monitors? Because they only cost a small
           | amount more than 1080p monitors and make the image sharper
           | with not a whole lot of downsides (you can even bump them
           | down to 1080p if you have a difficult time driving the
           | resolution). I paid $400 for my 4K 150Hz gaming monitor so
           | going with 1080p high refresh rate VRR would have only saved
           | me $200 or so.
           | 
           | Serviceability for purpose is a spectrum and the Vision Pro
           | is at the wrong end of it.
           | 
           | For more than the price of three 4K OLED 144Hz monitors, you
           | get to don a heavy headset that messes up your hair, makes
           | you sweaty, screws up your makeup, and you get less
           | resolution and workspace than the monitors. Your battery
           | lasts an hour so it's inferior to a laptop with an external
           | portable monitor or two. It's actually harder to fit into a
           | backpack than a laptop plus portable monitors since it's not
           | flat.
           | 
           | Then you have to use some complicated proprietary technology
           | [1] to make a 3D avatar of yourself to overcome the fact that
           | you now have a giant headset on your head and look like an
           | idiot if you were to go on camera.
           | 
           | You can't do a bunch of PC stuff on it because it's basically
           | running iPadOS.
           | 
           | This is not the same as "why are we bothering with 4K?"
           | 
           | [1] What will you do if Apple starts charging money for this
           | feature?
        
         | AceJohnny2 wrote:
         | I used my VP extensively recently when working remotely. It's
         | not glamorous, but I used Screen Sharing with a Macbook that
         | grants you a virtual ultrawide monitor.
         | 
         | Once you're already in VR, it's nice to not have to break out
         | for a meeting, and that's where Personas fit in.
         | 
         | It's not a killer app carrying the product, it's a necessary
         | feature making sure there's not a gap in workflow.
        
           | fsloth wrote:
           | Ah, right! Because you can't videoconference with the headset
           | on.
           | 
           | Thank you! Now I get it!
           | 
           | So it's sort of a stopgap solution before the ar glasses are
           | small enough to do actual video calls without looking silly?
        
             | maianhvu wrote:
             | You're thinking of a world where people would still use a
             | computer with a webcam pointed at their face while doing
             | video calls. For me personally, I'm seeing a world where
             | the headset is all that we need. So no, Persona is not a
             | stopgap solution, it's an end in itself, and in its current
             | state it's already pretty damn good.
        
               | fsloth wrote:
               | Actually I'm thinking of a world where the masses accept
               | an AR headset once it's as light as typical eye glasses.
               | And before most people have these, the calls will be
               | video. But I would be happy to be wrong!
        
             | stevage wrote:
             | I can imagine for certain niche use cases it really is the
             | killer app though. Like couples in long distance
             | relationships, certain kinds of consultants etc.
        
           | dangus wrote:
           | I think this explanation makes the situation sound even
           | worse.
           | 
           | The vision pro's overall productivity solution is inferior to
           | existing, cheaper technology, and it has to be supplemented
           | by a solution to a problem created by its own design.
           | 
           | Essentially you're saying that after putting on a double
           | headband device that wrecks my hair, gets me sweaty, strains
           | my neck with weight, and fucks up my makeup, I now have to
           | use a workaround fake avatar because the tech bros who made
           | this product had to say "oh shit, if you have a headset on
           | you can't be on camera!"
           | 
           | For $3500 I can be in real reality and be surrounded by
           | higher resolution professional monitors and just show my real
           | self on camera instead.
        
             | GeekyBear wrote:
             | > For $3500 I can be in real reality and be surrounded by
             | higher resolution professional monitors and just show my
             | real self on camera instead.
             | 
             | Some people frequently want to do that sort of work while
             | away from their desk.
        
             | makestuff wrote:
             | I have one and don't really use it for working remotely,
             | but it really shines for media consumption. However, I
             | agree with your points around it being heavy and not for
             | everyone. The device definitely needs to be lighter, and
             | most people wanting to use VR for media consumption could
             | likely just buy a cheaper VR headset.
             | 
             | I think overall it probably remains a niche category. I
             | don't see it becoming as popular as smart watches or
             | anything like that. I do hope that Apple continues to
             | invest in it though as it is a really cool technology.
        
         | osaariki wrote:
         | I live half way across the world from my folks so I don't see
         | them often. I'd love something that gives me a greater sense of
         | presence than a video call can give.
        
           | alt227 wrote:
           | Do you believe that seeing a computer generated picture of
           | them is more lifelike than an actual video of them talking to
           | you live?
        
         | boogieknite wrote:
         | yes and to a degree which i find particularly interesting. its
         | never going to happen because of your example
         | 
         | i prefer working in my vp and see a possible world where vp
         | makes my remote team collaborate as if were in the office, from
         | the comfort of the most ergonomic location in my house
         | 
         | it solves this problem and 0.0001% of people are dorks like me
         | who try and say, "they did it" while the rest of the world
         | keeps going to work as before
         | 
         | all of the tech problems were solvable. people simply dont want
         | to put a thing on their face and i think thats unsolvable
        
         | quitit wrote:
         | I disagree, because it answers a pretty simple question: How to
         | be present in a video call when you're using the headset.
         | 
         | To me it would be a shortcoming of the device if I couldn't
         | show me and the thing I'm working on at the same time.
        
           | dangus wrote:
           | You have to back up from that question. "How to be present in
           | a video call" is already an answered question.
           | 
           | The "when you're using the headset" part is the issue. Why
           | are we using the headset? What are the benefits? Why am I
           | making these tradeoffs like messing up my hair, putting a
           | heavy device on my head, messing up my makeup, etc.
           | 
           | This is like saying "The Segway had advanced self-leveling to
           | solve the problem of how to balance when you're on an upright
           | two wheel device".
           | 
           | But why are you on an upright two wheel device? Why not just
           | add a third wheel? Why not ride a bicycle? Why not ride a
           | scooter?
           | 
           | The solution is really cool and technologically advanced but
           | it doesn't actually solve anything besides an artificially
           | introduced problem.
        
             | quitit wrote:
             | Not really, because this misses the premise of why the
             | device itself is useful.
             | 
             | VR/AR headsets are useful for working on and demonstrating
             | many things that we've had to compromise to fit into a 2D
             | paradigm. Being able to be present with that 3D model has
             | clear advantages over using, for example, a mouse with a 2D
             | equivalent or a 3D projection.
             | 
             | Having to justify how the 3rd dimension is useful is
             | probably a conversation where one party is not engaging in
             | good faith.
             | 
             | The segway analogue is also pretty poor considering how
             | useful self-balancing mobility devices have proven to be -
             | including those which only possess a single wheel.
        
               | dangus wrote:
               | These are nice words that don't reflect reality.
               | 
               | By most accounts the Vision Pro hasn't even cracked a
               | million sales. And that's the best productivity-focused
               | headset on the market.
               | 
               | You can say that this is a really amazing paradigm shift
               | but if it was people would be lining up to buy it.
        
               | quitit wrote:
               | You posit:
               | 
               | > Why would I be paying all this money for this realistic
               | telepresence when my shitbox HP laptop from Walmart has a
               | perfectly serviceable webcam?
               | 
               | I gave a pretty straightforward answer for why this
               | feature would exist in this product. People sometimes on
               | this forums ask legitimate questions.
               | 
               | It's pretty clear you weren't, rather you're seeking an
               | opportunity to merely push some tired agenda, likely tied
               | to some personal vendetta, and you're doing a pretty
               | piss-poor job of it.
        
         | pndy wrote:
         | I'm curious about practical application in everyday life of
         | these avatars - but in _the real life_ , not examples provided
         | by marketing department. With that price Vision Pro still feels
         | like a toy for wealthy people, or perhaps for CEOs of companies
         | who can afford conferences in virtual environment. But then
         | exactly, why? Majority of world tested during pandemic video
         | calls, conferences and all sorts of other activities like
         | virtual crowds for tv programs (pretty sure British panel shows
         | shown grids of people as a substitute for studio audience).
         | News services were inviting their guests by video calls when
         | Skype was still around.
        
         | detritus wrote:
         | I always viewed the current generations of 'cheap Chinese
         | hovebords' etc being a direct descendant of the Segway, and
         | that Kamen and his believers weren't quite as ridiculous as we
         | thought them at the time - they were just ahead of their time
         | and expecting too much from too low a point in the technology
         | curve.
        
           | dangus wrote:
           | They had the right idea but over-engineered the solution.
           | 
           | They could never cut the price down because of it. The
           | knockoffs used much simpler ways to balance yourself,
           | including just changing the form factor to something more
           | conventional that doesn't even need balance correction
           | (scooters and e-bikes).
        
         | atcon wrote:
         | Many use cases come to mind. If (retinal?) identities were
         | private, encrypted, and "anonymized" in handshake:
         | 
         | web browsing without captchas, anubis, bot tests, etc. ("human
         | only" internet, maybe like Berners-Lee's "semantic web" idea
         | [1][2])
         | 
         | Non "anonymized":
         | 
         | non-jury court and arbitration appearances (with expansion of
         | judges to clear backlogs [3])
         | 
         | medical checkups and social care (eg neurocognitive checkups
         | for elderly, social services checkins esp. children, checkins
         | for depressed or isolated needing offwork social interactions,
         | etc.)
         | 
         | bureaucratic appointments (customer service by humans, DMV,
         | building permits, licenses, etc.)
         | 
         | web browsing for routine tasks without logins (banks, email,
         | etc)
         | 
         | [1] <https://www.newyorker.com/magazine/2025/10/06/tim-berners-
         | le...> [2]
         | <https://newtfire.org/courses/introDH/BrnrsLeeIntrnt-Lucas-
         | Nw...> [3] <https://nysfocus.com/2025/05/30/uncap-justice-act-
         | new-york-c...>
        
           | dangus wrote:
           | Let's run down your use cases:
           | 
           | Human-only Internet: why choose this implementation over
           | something simpler? Surely there's a simpler way to prove
           | you're human that doesn't involve 3D avatar construction on a
           | head-worn display that screws up your hair and makeup. [1]
           | E.g., an Apple Watch-like device can verify you have a real
           | pulse and oxygen in your blood.
           | 
           | Court: solution is already in place, which is showing up to a
           | physical courtroom. Clearing backlogs can be done without a
           | technological solution, it's more of a process and staffing
           | problem. Moving the judges from a court to a home office
           | doesn't magically make them clear cases faster.
           | 
           | Medical checkups: phone selfie camera
           | 
           | Bureaucratic appointments: solution in place, physical
           | building, or many of these offer virtual appointments already
           | over a webcam.
           | 
           | Web browsing without logins: passkeys, FaceID, fingerprint
           | 
           | [1] yet another male-designed tech bro product that never
           | considered the concerns of the majority of the population.
        
             | atcon wrote:
             | You raise fair points. I'd also prefer a simpler solution
             | for a human-only internet, but nothing has really worked so
             | far. Bloomberg issued secure cards with fingerprint pads
             | that you held up to the monitor to retrieve credentials to
             | their system, so maybe a simpler physical authenticator
             | could work at scale. I'm not sure how secure a pulsometer
             | would be, but hacking an apple headset chip and retinal
             | pattern seem harder.
             | 
             | Court: disagree in part. More judges are needed to address
             | the severe backlogs, but as an example NYS judges oppose
             | expansion (see [3] from previous post). A lot of calendar
             | time is spent appearing before judges around a city
             | (they're not all in one area) for motion hearings and the
             | like despite all documents being electronically submitted.
             | Also, there are frequent reschedulings when one party can't
             | physically appear. Some state judges allow teleconference,
             | but a lot don't. Appellate and federal courts rarely.
             | 
             | Checkups and social services: some secure way of monitoring
             | client interactions and outcomes is needed. In Los Angeles,
             | the homeless services agency has been criticized by a
             | federal judge for incompetence [1] and more than half of
             | the child-prostitutes in a notorious corridor were found to
             | be "missing" from the foster system [2]. Maybe headsets are
             | not the best answer, but govt agencies and social service
             | NGOs need to record evidence of their efforts for
             | accountability.
             | 
             | [1]
             | <https://www.latimes.com/california/story/2025-03-31/los-
             | ange...> [2]
             | <https://www.nytimes.com/2025/10/26/magazine/sex-
             | trafficking-...>
        
       | Stalker_Aloy wrote:
       | CorridorDigital recently used the tech to assist in remaking the
       | rooftop bullet-time scene from The Matrix. It's used for making
       | the environment instead of modeling it from scratch.
       | 
       | https://www.youtube.com/watch?v=iq5JaG53dho&t=2s
        
         | stevage wrote:
         | To be clear: they used Gaussian splatting, they didn't use
         | Vision Pros.
        
         | extraduder_ire wrote:
         | They also had an earlier video that more heavily featured
         | gaussian splats. Using them to recreate the inside of the
         | universal studios theme park without permission. I was very
         | impressed with how it handles reflections on glass.
         | 
         | https://www.youtube.com/watch?v=cetf0qTZ04Y
        
       | october8140 wrote:
       | Tested talked similar about Personas.
       | https://youtu.be/LzZ2j9CAcww?si=IRvxNaNZeBQp7WLV
        
         | samplatt wrote:
         | I'm usually a fan of Norm's videos, but this might be the first
         | time I've seen a Tested video that felt more like paid-
         | promotion than an actual unbiased review. I don't keep up with
         | it though.
        
       | AceJohnny2 wrote:
       | I gotta say, these new Personas are good.
       | 
       | The previous beta ones were terrifying frankenstein monsters. The
       | new ones fooled my boss for 30 minutes.
       | 
       | There's a bit of uncanny valley left, nevertheless. My persona's
       | smile reminds of the horrible expressions people like to make in
       | Source Filmmaker.
        
         | frenzcan wrote:
         | What eventually tipped your boss off? Was it the smile issue?
        
           | bigyabai wrote:
           | Must have realized the disembodied fuzzy head wasn't his
           | hangover.
        
         | quitit wrote:
         | I have a few similar take aways:
         | 
         | 1. The scanning is fast, it takes longer to set up a
         | fingerprint on a macbook air. Just turning the head from side
         | to side, then up and down, smiling and raising one's eyebrows.
         | 
         | 2. I used the M5, and the processing time to generate the
         | persona was quick. I didn't time it, but it felt like less than
         | 10 seconds.
         | 
         | 3. My cheeks tend to restrict smiling while wearing the
         | headset, it works but people that know me understood what I
         | meant when I said my smile was hindered.
         | 
         | 4. Despite the limited actions used for set up, it reproduces a
         | far greater range of facial movements. For example if I do the
         | invisible string trick, it captures my lips correctly (when you
         | move the top lip in one direction and the lower lip in the
         | opposite direction, as if pulled by a string.)
         | 
         | 5. I wasn't expecting this big of a jump in quality from the
         | v1.
        
         | pndy wrote:
         | > There's a bit of uncanny valley left
         | 
         | Perhaps how their heads, eyes move with this weird "fluid"
         | effect and way too much blurred faces?
        
       | 1123581321 wrote:
       | For those who have had Persona conversations, how does varying
       | audio latency affect immersion? Is there a recommended chat
       | service?
        
         | utopiah wrote:
         | I don't use it very frequently but when from the few times I
         | did I can't recall any imperceptible lag via Apple iMessage.
        
           | 1123581321 wrote:
           | Good to know. I should try iMessage video chat more, in
           | general.
        
         | crazygringo wrote:
         | What audio latency?
         | 
         | There's regular latency due to distance, just like on a phone
         | call if you're chatting with someone halfway across the world.
         | 
         | But on a normal connection, audio and the persona should always
         | be in sync, the same way audio and video are over Zoom or
         | FaceTime.
         | 
         | There shouldn't be any extra latency for the audio only.
        
           | 1123581321 wrote:
           | Video and audio aren't always quite in sync in Zoom, in my
           | experience. But you're right, the overall latency of the
           | connection should've been my question.
        
             | crazygringo wrote:
             | They aren't always, but they are on a normal connection.
             | It's only when packets are getting dropped or delayed that
             | they temporarily get out of sync, as the audio and video
             | streams compensate in different ways.
        
       | akdor1154 wrote:
       | How's the latency? Latency is what makes Zoom et al painful for
       | me now - it ruins the ability to politely interject, give
       | confirmatiom, etc. Does Apple do a better job of this than
       | Google/Zoom? In theory you could get 20-30ms (just spitballing
       | numbers I used to get playing shooters!) but i've never got
       | anywhere near that with vid conferencing.
       | 
       | Even so, latency-in-zoom kind of becomes an attribute of the
       | medium and you learn to adapt. How does it feel with the Vision
       | Pro though? The article talks about a really convincing sense of
       | being in the same place with someone - how does latency affect
       | that? (And does it differ based on if you're all physically in
       | Silicon Valley or not?)
        
         | setopt wrote:
         | > latency-in-zoom kind of becomes an attribute of the medium
         | and you learn to adapt.
         | 
         | To some degree but not fully. When you adapt your brain is
         | still doing extra work to compensate, similarly to how you
         | don't <<hear>> jet engine noise after acclimating to an
         | airplane but it will still tire you to some degree.
         | 
         | I had Zoom and Teams meetings daily during Covid, and personal
         | FaceTime calls almost daily for a while. I still get <<Zoom
         | fatigue>> if a call goes on for over an hour, if I need to talk
         | face to face during the call (i.e. no screen sharing, can't
         | disable video and look at something else, etc.) I'm fine if I
         | don't look at people's faces but rather people's screen
         | sharing.
        
         | crazygringo wrote:
         | I would assume any added latency is negligible -- the sensors +
         | interpretation + rendering should be very fast.
         | 
         | But you've still got all the network latency including Wi-Fi
         | latency on both ends. And you always need a small audio buffer
         | so discrete network packets can be assembled into continuous
         | audio without gaps.
         | 
         | So I wouldn't expect this latency to be any different from
         | regular videoconferencing.
        
         | bombela wrote:
         | The laws of physics means that the longer the path for your
         | network packet, the higher the latency.
         | 
         | One way latency on the Internet across fiber is about 4ms to
         | 5ms per kilometer in my experience.
         | 
         | For example, SF to Paris is ~40ms one way (it used to be 60ms
         | 15y ago, latency and jitter have really improved).
         | 
         | Double those values for the round trip allowing you to
         | interject in a conversation.
         | 
         | Add wifi, which has terrible latency with a lot of jitter (1ms
         | to 400ms jitter is not uncommon). Wi-Fi 7 should reduce the
         | jitter and latency in theory. We shall see improvements in the
         | coming decade. Cellphone 5G did improve latency for me, so I
         | don't doubt WiFi will eventually deliver.
         | 
         | In other words you need to be within 3Mm (3000km) away to get a
         | chance at a 30ms roundtrip. And that's assuming peer to peer
         | without wifi nor slow devices.
         | 
         | For a conference call, everybody connects to a central server
         | acting as the relay. So now the latency budget is halved
         | already.
        
       | KaiserPro wrote:
       | TLDR Gaussian splatting.
       | 
       | What is missing from the article is that creating a model from a
       | few pictures is not that hard (well it is to do well, but hear me
       | out)
       | 
       | The difficult part is animating it realistically with the sensors
       | you have, in real time.
       | 
       | Extracting signal from eye-gaze cameras with a sighlty wider
       | field of view, that allows realistic not not uncanny valley
       | animation is quite hard to do _on the general public_ Peoples
       | faces are all different sizes and shapes, to the point that even
       | getting accraute gaze vectors is hard, let alone smile and check
       | position (those are done with different cameras, not just eye
       | gaze. )
        
         | crazygringo wrote:
         | This is what fascinates me as well. I have to assume there's a
         | neural net that effectively learns all of the possible muscles
         | in the face. The limited sensor data gets fed in, and it's able
         | to infer the full face shape. It seems perfectly plausible in
         | theory, but I'm still impressed it seems to work so well in
         | practice.
        
       | _kb wrote:
       | There's a bit more of a conversation / demo here which is pretty
       | impressive: https://www.youtube.com/watch?v=KbZfbqHeJNU.
        
         | Cthulhu_ wrote:
         | Oh man that was weird; I opened the video in a private browsing
         | thing to not pollute my watch history and the version I got was
         | automatically translated to Dutch, including voiceover which I
         | presume is AI driven to try and match the tone of the original
         | video. Still a bit robotic though.
         | 
         | While I have my browser configured to prefer Dutch, the second
         | one is English; I wish I could tell it / them that I don't want
         | them to translate anything if it's in one of those languages.
        
           | cubefox wrote:
           | Yeah that is awful behavior of YouTube. I can only imagine
           | none of the YouTube developers or managers speak multiple
           | languages.
        
         | Mistletoe wrote:
         | The floating heads in a room having a meeting reminds me of
         | terrible sci fi.
        
       | stevage wrote:
       | There's a video version of the article linked partway down which
       | actually works better than the text one for seeing the thing in
       | action a bit.
        
       | cubefox wrote:
       | On last SIGGRAPH there was actually a company which makes dynamic
       | 3D Gaussian splatting videos now rather than static scenes:
       | 
       | https://www.youtube.com/live/ucRukZM0d1s?t=1h1m50s
       | 
       | https://zju3dv.github.io/freetimegs/
       | 
       | https://www.4dv.ai/
       | 
       | The videos can be played back in real-time, though they require
       | multiple cameras to capture.
        
       | pksebben wrote:
       | Came _this_ close to buying an AVP, before learning that they
       | only mirror a single screen with no virtual monitors.
       | 
       | Like, guize, c'mon. Virtual desktop can do three. For 3.5k you
       | gotta do better. I don't particularly need a virtual me in space
       | as much as I need more screens that can do, like, actual _work_.
        
         | bytesandbits wrote:
         | is this still the case even with the new M5? if so, wtf apple
        
           | pksebben wrote:
           | it is. There's a third-party app that can add 1 virtual
           | monitor, for a total of 2, but FWIG it's not terribly stable
           | (and 2 is still like 5 fewer than I want).
           | 
           | wtf apple, indeed.
        
         | efsavage wrote:
         | I've always used 2-3 monitors pretty comfortably but with high
         | latency AI agents adding more concurrency to my workflows I'm
         | feeling very crowded. I would love a VR experience with an
         | arbitrary number of screens/windows as well as more clearly
         | separated environments (like having a visually different
         | virtual office per project) that I can quickly switch between.
        
           | pksebben wrote:
           | My assumption is that it's a network bottleneck, and apple
           | clutches their pearls when anyone suggests lowering
           | resolution or allowing for _some_ latency.
           | 
           | My take is like, make me tether with usb-c, reduce resolution
           | and increase latency if I go over what the connection can
           | handle. Use foveated rendering. All I want is more screens.
           | 
           | For now, I'm working with Virtual Desktop on my Quest 3. It's
           | not ideal - pixel density at the edge sucks and even in
           | center it's not quite good enough for text unless I enlarge
           | my screens to be the size of barn doors, but I get 3 very
           | large screens out of my m1 and that makes me happy enough.
           | It's also lighter than an AVP, which after test driving I
           | assume multi-hour sessions would become a literal pain in the
           | neck.
           | 
           | Whatever the tradeoffs are, though, if apple offered infinite
           | screens with text-readability I'd gladly throw money at them
           | for the privilege.
           | 
           | Tinfoil hat moment - I do wonder if the AVP devs got a visit
           | from a bat-wielding gang of monitor engineers. Apple screens
           | ain't cheap.
        
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