[HN Gopher] Asus Announces October Availability of ProArt Displa...
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       Asus Announces October Availability of ProArt Display 8K PA32KCX
        
       Author : Roachma
       Score  : 155 points
       Date   : 2025-10-28 14:17 UTC (8 days ago)
        
 (HTM) web link (press.asus.com)
 (TXT) w3m dump (press.asus.com)
        
       | fleventynine wrote:
       | No mention of 120Hz; I'm waiting for a 6k or higher-density
       | display that can do higher refresh rates.
        
         | dietr1ch wrote:
         | I was going to joke about 8k@120Hz needing like 4 video cables,
         | but it seems we are not too far from it.
         | 
         | [8k@120Hz Gaming on HDMI 2.1 with
         | compression](https://wccftech.com/8k-120hz-gaming-world-first-
         | powered-by-...)
         | 
         | > With the HDMI 2.2 spec announced at CES 2025 and its official
         | release scheduled for later this year, 8K displays will likely
         | become more common thanks to the doubled (96 Gbps) bandwidth.
        
           | Dylan16807 wrote:
           | Also as far as 6k goes, that's half the bandwidth of 8k.
        
           | ternus wrote:
           | My primary monitor is the Samsung 57" 8Kx2K 240Hz ultrawide.
           | That's the same amount of bandwidth, running over DisplayPort
           | 2. It _mostly_ works!
        
             | _zoltan_ wrote:
             | I use the same monitor can I love it. Couldn't recommend it
             | more to people.
        
             | mohsen1 wrote:
             | Fifty seven inches??
        
               | DrProtic wrote:
               | Just two 4k monitors slapped together, it's 8k wide but
               | 2k tall.
        
             | wellthisisgreat wrote:
             | Is it actually good for productivity? The curve isn't too
             | aggressive? Could you, e.g. stack 3 independent windows and
             | use all 3? Or you kind of give up on the leftmost /
             | rightmost edges ?
        
               | dietr1ch wrote:
               | I think window managers these days do a better job on 3
               | monitors than on a single one that could have the same
               | area.
               | 
               | With an ultra wide you lose the screen concept for
               | managing area and it gets awful because you lose grouping
               | windows on different screens, picking per-monitor
               | workspaces, moving windows across screens.
               | 
               | Either monitors need to present themselves as multiple
               | screens, or window managers need to come up with virtual
               | screens to regain the much needed screen abstraction.
        
             | sfjailbird wrote:
             | I have three 4K 27" which yield a bit more screen real
             | estate. Otherwise I'd love to go to a single ultrawide.
        
               | dietr1ch wrote:
               | I prefer 3 monitors because it eases window management
               | while being cheaper. For gaming I only need one 240Hz+
               | monitor and for Lan parties I only take that one.
               | 
               | Although for sim racing I've been thinking about getting
               | a single ultra wide and high refresh rate monitor, but
               | I'd probably go for a dedicated setup with a seat,
               | monitor and speakers. It gets pricey, but cheaper than
               | crashing IRL.
        
               | sfjailbird wrote:
               | Yeah, window management is certainly better with separate
               | monitors, hopefully this will get better with time.
               | 
               | On the flip side I would love to get rid of physically
               | managing three individual pieces of hardware that wasn't
               | made to work together as one setup.
        
           | kondro wrote:
           | Thunderbolt 5 supports up to 120Gbps one-way.
        
             | usrusr wrote:
             | Just don't try putting something convenient in between, at
             | least that's what my adventures in TB4 taught me:
             | displayport from a TB port works fine, even when DP goes to
             | a multiscreen daisychain and the TB does PD to the laptop
             | on the side, but try multiscreen through a hub and all bets
             | are off. I think it's the hubs overheating and I've seen
             | that even on just 2x FHD (Ok, that one was on a cheap non-
             | TB hub, but I also got two certified TB4 hub hubs to fail
             | serving 2x "2.5k" (2560x1600). And those hubs are
             | expensive, I believe that they all run the same Intel
             | chipset.
        
             | throw0101d wrote:
             | > _Thunderbolt 5 supports up to 120Gbps one-way._
             | 
             | Two clarify, there are two options for allocating
             | bandwidth:
             | 
             | * 80Gbps both up- and downstream
             | 
             | * 120Gbps in one direction (up or down), and 40 in the
             | opposite
             | 
             | See:
             | 
             | * https://en.wikipedia.org/wiki/Thunderbolt_(interface)#Thu
             | nde...
        
           | FootballMuse wrote:
           | Uncompressed, absolutely we need another generation bump with
           | over 128Gbps for 8K@120Hz with HDR. But with DSC HDMI 2.1 and
           | the more recent DisplayPort 2.0 standards is possible, but
           | support isn't quite there yet.
           | 
           | Nvidia quotes 8K@165Hz over DP for their latest generation.
           | AMD has demoed 8K@120hz over HDMI but not on a consumer
           | display yet.
           | 
           | https://en.wikipedia.org/wiki/DisplayPort#Refresh_frequency_.
           | ..
           | 
           | https://en.wikipedia.org/wiki/HDMI#Refresh_frequency_limits_.
           | ..
           | 
           | https://www.nvidia.com/en-gb/geforce/graphics-cards/compare/
        
           | ranger_danger wrote:
           | > 4 video cables
           | 
           | The IBM T220 4k monitor required 4 DVI cables.
           | 
           | https://en.wikipedia.org/wiki/IBM_T220/T221_LCD_monitors
        
         | ryukoposting wrote:
         | I wouldn't hold my breath. Competing models seem to top out
         | around 120 Hz but at lower resolutions. I don't imagine there's
         | a universal push for higher refresh rates in this segment
         | anyway. My calibrated displays run at 60 Hz, and I'm happy with
         | that. Photos don't really move much, y'know.
        
           | klausa wrote:
           | I imagine your mouse still moves plenty though.
        
             | ryukoposting wrote:
             | If "the mouse looks nice" is the selling point, I'm not
             | sold.
        
           | eviks wrote:
           | > Photos don't really move much, y'know.
           | 
           | They do when you move them (scroll)
        
             | justsomehnguy wrote:
             | And?
             | 
             | Can you provide a ROI point for scrolling photos at 120Hz+
             | ?
        
               | klausa wrote:
               | It looks and feels much better to many (but not all)
               | people.
               | 
               | I don't really know how you expect that to translate into
               | a ROI point.
        
               | eviks wrote:
               | Sure, give me your ROI point for an extra pixel and I can
               | fit refresh rate in there.
        
       | jbellis wrote:
       | About twice the price of the Dell 8k.
        
       | cheema33 wrote:
       | There is a lot of marketing material at the linked page. But
       | there is no mention of price and available sizes. Also, there is
       | no link to purchase one. This is November. I can look these
       | things up, but why link to a PR fluff piece if there something
       | more substantial available?
        
         | pdpi wrote:
         | > But there is no mention of price and available sizes
         | 
         | No idea about prices, but, assuming they follow the usual
         | conventions for model codes, that's a 32" unit.
        
         | dklsf wrote:
         | Here's some specs: https://www.asus.com/displays-
         | desktops/monitors/proart/proar...
         | 
         | 8K, 32inch, 275ppi, 60Hz 2 Thunderbolt 4, 1 DisplayPort 2.1
        
       | cmgriffing wrote:
       | I shudder to think how small the macOS ui text will be on this
       | but I'm willing to find out.
        
         | BoorishBears wrote:
         | It'll look normal, maybe even a little big by default if the
         | XDR is anything to go by
         | 
         | OSX does great at scaling UIs for high resolutions
        
         | SamuelAdams wrote:
         | You can run it natively, but it is better to downscale to 4k or
         | 1080p. I run three 5k versions of this monitor and they are all
         | downscaled to 1440p. I get 1:1 pixel mapping so text looks
         | crisp in every app except Microsoft Teams.
        
           | Tepix wrote:
           | Isn't downscaling the wrong term? You're still taking
           | advantage of its native resolution.
        
         | Kerrick wrote:
         | For macOS, 8K should have a larger screen. This 8K monitor is
         | 32 inches, which leaves us with a very awkward 275ppi. 42"
         | would be 209ppi, which is great for 16.5" from your face. 48"
         | would be 183ppi, which is great for 18.8" from your face (my
         | preference). But at 32" and 275dpi, that would be a 12.5"
         | viewing distance, which is far too close for a 32" monitor.
         | You'd be constantly moving your neck to see much of the screen
         | --or wasting visual acuity by having it further.
         | 
         | macOS is optimized for PPIs at the sweet spot in which Asus's
         | 5K 27" (PA27JCV) and 6K 32" (PA32QCV) monitors sit. Asus seemed
         | to be one of the few manufacturers that understand a 27"
         | monitor should be 5K (217ppi), not 4K (163ppi). 4K will show
         | you pixels at most common distances. But if you follow that
         | same 217ppi up to 8K, that leads to 40.5" not 32".
         | 
         | My wife has a triple vertical PA27JCV setup and it's amazing.
         | I've been able to borrow it for short stints, and it's nearly
         | everything I've ever wanted from a productivity monitor setup.
        
           | numpy-thagoras wrote:
           | Yeah I currently daily drive a 43" monitor and it has been a
           | life changer since I got it in 2022.
           | 
           | I'm still happy with it, would kill for an 8K 43" 120hz
           | monitor but that's still a ways away.
        
           | zakki wrote:
           | What is the right size for 4K monitor and the distance from
           | our eyes? I have Skyworth monitor at 27" already. If I set
           | macos resolution at 4K, the default font is too small. My
           | distance with the monitor is around 16,5".
        
             | Kerrick wrote:
             | My personal preference is 24" nominal for 4K (a 23.8" 4K
             | display has 185ppi), running at @2x (1080p equivalent),
             | because I keep my monitors a bit further back on my desk
             | than others do. I run a triple Dell P2415Q setup. It was
             | great when I started, but as more websites assume 1080 CSS
             | pixels of width means I want tablet mode, its utility has
             | decayed. Because of that I've gone from 3 vertical to 1
             | horizontal flanked by 2 vertical. These aren't made
             | anymore, and for years nobody else was making monitors at
             | this density. It seems they've become popular again since
             | COVID, and ViewSonic even released the VP2488-4K this year,
             | complete with Thunderbolt 4 and DCI-P3. Asus's offering at
             | this size & resolution is the PA24US.
             | 
             | Another great option is 22" nominal (a 21.5" 4K display has
             | 204ppi), also running at @2x. This is better if you keep
             | the monitor closer to the keyboard side of your desk, or if
             | your desk is not very deep. These are hard to find, and
             | even when you do they're likely to be a portable monitor.
             | Asus has a page for a PQ22UC but I can't tell if it is no
             | longer available, or no longer sold in the US.
        
         | pugz wrote:
         | I recently (a couple of weeks ago) got the 6K version of this
         | screen, the Asus PA32QCV. It has the same pixel density as my
         | MacBook Pro, so the UI looks great. To be honest, it's enough
         | screen real estate that I now operate with my laptop in clam
         | shell mode.
         | 
         | My only complaint is that the KVM leaves a bit to be desired.
         | One input can be Thunderbolt, but the other has to be
         | HDMI/DisplayPort. That means I need to use a USB-C cable for
         | real KVM when switching between my two laptops. I'd like two
         | cables, but four cables isn't the end of the world.
        
         | Cyphus wrote:
         | You can scale the UI according to your preferences, but the
         | real problem is that if your monitor's ppi is not close to the
         | macOS sweet spot of 220ppi (or an integer multiple thereof)
         | you're going to have aliasing issues with text and other high
         | contrast elements.
         | 
         | https://griffindavidson.com/blog/mac-displays.html has a good
         | rundown.
        
       | guerrilla wrote:
       | Why does it have blinders?
        
         | andrewstuart2 wrote:
         | To prevent glare and reflections usually. Similar to how a lens
         | hood functions.
        
           | jerjerjer wrote:
           | Seems to be a strange setup for a marketing photo.
        
       | tombert wrote:
       | I swore a blood oath that I would never buy an Asus product ever
       | again, after three terrible laptops from them in a row, but holy
       | hell do I kind of want this monitor.
       | 
       | My main "monitor" right now is an 85" 8K TV, that I absolutely
       | love, but it would be nice to have something smaller for my
       | upstairs desk.
        
         | ssivark wrote:
         | What are the cons of having a large TV as a monitor? I've been
         | considering something like this recently, and I wonder why is
         | this not more common.
        
           | jmarcher wrote:
           | For me, on macOS, the main thing is that the subpixel layout
           | is rarely the classic RGB (side by side) that macOS only
           | supports for text antialiasing.
           | 
           | If I were to use a TV, it would be an OLED. That being said,
           | the subpixel layout is not great:
           | https://pcmonitors.info/articles/qd-oled-and-woled-
           | fringing-...
        
             | bestham wrote:
             | IIRC Apple dropped sub pixel antialiasing in Mojave or
             | Sonoma (I hate these names). It makes no sense when Macs
             | are meant to be used with retina class displays.
        
               | ahoka wrote:
               | A.K.A. workaround for a software limitation with
               | hardware. Mac font rendering just sucks.
        
           | monkpit wrote:
           | Usually refresh rate and sometimes feature set. And it's
           | meant to be viewed from further away. I'm sure someone else
           | could elaborate but that's the gist.
        
           | tombert wrote:
           | I'm sure there are reasons with regards to games and stuff,
           | but I don't really use this TV for anything but writing code
           | and Slack and Google Meet. Latency doesn't matter that much
           | for just writing code.
           | 
           | I really don't know why it's not more common. If you get a
           | Samsung TV it even has a dedicated "PC Mode".
        
             | baq wrote:
             | "PC Mode" or "Gaming mode" or whatever is necessary - I can
             | tell any other mode easily just by moving the mouse, the
             | few frames of lag kill me inside. Fortunately all tvs made
             | in this decade should have one.
        
             | zf00002 wrote:
             | A bunch of the mech eng at my work have switched from 2
             | monitors to big tvs for doing their CAD stuff.
        
             | mrguyorama wrote:
             | Lots of us HAVE tried using a TV as a primary monitor, I
             | did for years.
             | 
             | Then I bought a real display and realized oh my god there's
             | a reason they cost so much more.
             | 
             | "Game mode" has no set meaning or standard, and in lots of
             | cases can make things _worse_. On my TV, it made the
             | display blurry in a way I never even noticed until I fixed
             | it. It 's like it was doing N64 style anti-aliasing. I
             | actually had to use a different mode, and that may have had
             | significant latency that I never realized.
             | 
             | Displays are tricky, because it can be hard to notice how
             | good or bad one is without a comparison, which you can't do
             | in the store because they cheat display modes and display
             | content, and nobody is willing to buy six displays and run
             | tests every time they want to buy a new display.
        
           | terribleperson wrote:
           | If you play video games, display latency. Most modern TVs
           | offer a way to reduce display latency, but it usually comes
           | at the cost of various features or some impact to visual
           | quality. Gaming monitors offer much better display latencies
           | without compromising their listed capabilities.
           | 
           | Televisions are also more prone to updates that can break
           | things and often have user hostile 'smart' software.
           | 
           | Still, televisions can make a decent monitor and are
           | definitely cheaper per inch.
        
           | xeonax wrote:
           | I have been using a 43 inch TV as a monitor, since last 10
           | years, currently on a LG. You get lot of screen-space, as
           | well as you can sit away from desk and still use it. Just
           | increase the zoom.
        
           | bee_rider wrote:
           | Someone mentioned the latencies for gaming, but also I had a
           | 4K TV as a monitor briefly that had horrible latency for
           | typing, even. Enough of a delay between hitting a key and the
           | terminal printing to throw off my cadence.
           | 
           | Only electronic device I've ever returned.
           | 
           | Also they tend to have stronger than necessary backlights. It
           | might be possible to calibrate around this issue, but the
           | thing is designed to be viewed from the other side of a room.
           | You are at the mercy of however low they decided to let it
           | go.
        
             | ycombinete wrote:
             | You could probably circumvent this by putting the display
             | into Gaming Mode, which most TVs have. It removes all the
             | extra processing that TVs add to make the image "nicer".
             | These processes add a hell of a lot of latency, which is
             | obviously just fine for watching TV, but horrible for
             | gaming or using as a pc monitor.
        
               | bee_rider wrote:
               | It was a while ago (5 years?), so I can't say for
               | certain, but I'm pretty sure I was aware of game mode at
               | the time and played with the options enough to convince
               | myself that it wasn't there.
        
             | xnx wrote:
             | > horrible latency for typing
             | 
             | Was this the case even after enabling the TVs "game mode"
             | that disables a lot of the latency inducing image
             | processing (e.g. frame interpolation).
        
               | sim7c00 wrote:
               | game mode is a scam. it breaks display quality on most
               | TVs. and still doesn't respond as fast as a PC monitor
               | with <1ms latencies.... it might drop itself to 2 or 3
               | which is still 2x or 3x atleast slower.
               | 
               | you can think 'but thats inhumanly fast, you wont notice
               | it' but in reality, this is _very_ noticeable in games
               | like counter-strike where hand-eye coordination, speed
               | and pinpoint accuracy are key. if you play such games a
               | lot then you will feel it if the latency goes above 1ms.
        
               | eurleif wrote:
               | Where are you finding monitors with <1ms input lag? The
               | lowest measured here is 1.7ms:
               | https://www.rtings.com/monitor/tests/inputs/input-lag
        
               | sim7c00 wrote:
               | false advertisements :D
        
               | theshackleford wrote:
               | Most people lack an understanding of displays and
               | therefore what they are quoting and are in fact quoting
               | the vendors claimed pixel response time as the input lag.
               | 
               | It's gotta be the most commonly mixed up things I've seen
               | in the last twenty years as an enthusiast.
        
               | sim7c00 wrote:
               | well atleast i didn't misunderstand my own lack of
               | understanding :D ... -
               | 
               | the part of feeling the difference in response times,
               | that's true though, but I must say, the experience is a
               | bit dated ^^ i see more high resolution monitors have
               | generally quite slow response times.
               | 
               | <1ms was from CRT times :D which was my main counter-
               | striker days. I do find noticable 'lag' still on TV vs.
               | monitor though but i've only tested on HD (1080p) - own
               | only 1 4k monitor and my own age-induced-latency by now
               | far exceeds my display's latency :D
        
               | Dylan16807 wrote:
               | They measure in a particular way that includes half a
               | frame of unavoidable lag. There are reasons to do it that
               | way, but it's not objectively the "right" way to do it.
               | 
               | Rtings basically gives you a number that represents
               | average lag without screen tearing. If you measure at the
               | top of your screen and/or tolerate tearing then the
               | numbers get significantly smaller, and a lot of screens
               | can in fact beat 1ms.
        
           | 112233 wrote:
           | For me it's eye fatigue. When you put large 4k TV far enough
           | it's same view angle as a 27" desk monitor, you're almost
           | 1.5m away from it.
        
           | sim7c00 wrote:
           | high latency on TVs make it bad for games etc. as anyhting
           | thats sensitive on IO timings can feel a bit off. even 5ms
           | compared to 1 or 2ms response times is noticable by a lot in
           | hand-eye coordination across io -> monitor.
        
             | puzzlingcaptcha wrote:
             | It sort of depends on what you perceive as 'high'. Many TVs
             | have a special low-latency "game" display mode. My LG OLED
             | does, and it's a 2021 model. But OLED in general (in a PC
             | monitor as well) is going to have higher latency than IPS
             | for example, regardless of input delay.
        
               | TheOtherHobbes wrote:
               | OLED suffers from burn-in, so you'll start seeing your
               | IDE or desktop after a while, all the time.
               | 
               | I have a couple of budget vertical Samsung TVs in my
               | monitor stacks.
               | 
               | The quality isn't good enough for photo work, but they're
               | more than fine for text.
        
               | tombert wrote:
               | I have a MiSTer Laggy thing to measure TV latency. In my
               | bedroom Vizio LCD thing, in Game Mode, is between
               | 18-24ms, a bit more than a frame of latency (assuming
               | 60fps).
               | 
               | I don't play a lot of fast paced games and I am not good
               | enough at any of them to where a frame of latency would
               | drastically affect my performance in any game, and I
               | don't think two frames of latency is really noticeable
               | when typing in Vim or something.
        
               | Dylan16807 wrote:
               | > But OLED in general (in a PC monitor as well) is going
               | to have higher latency than IPS for example, regardless
               | of input delay.
               | 
               | I hope you mean lower? An OLED pixel updates roughly
               | instantly while liquid crystals take time to shift, with
               | IPS in particular trading away speed for quality.
        
             | dahauns wrote:
             | In the context of this thread that's a non-issue. Good TVs
             | have been in the ~5ms@120Hz/<10ms@60Hz world for some time
             | now. If you're in the market for a 4K-or-higher display,
             | you won't find much better, even among specialized monitors
             | (as those usually won't be able to drive higher Hz with
             | lower lag with full 4k+ resolution anyway).
        
           | swiftcoder wrote:
           | Depending on the specific TV, small details like text
           | rendering can be god-awful.
           | 
           | A bunch of TVs don't actually support 4:4:4 chroma
           | subsampling, and at 4:2:2 or 4:2:0 text is bordering on
           | unreadable.
           | 
           | And a bunch of OLEDs have weird sub-pixel layouts that break
           | ClearType. This isn't the end of the world, but you end up
           | needing to tweak the OS text rendering to clean up the
           | result.
        
         | 8cvor6j844qw_d6 wrote:
         | What would you pick for your next laptop if you had to buy one?
         | 
         | I had an Asus laptop, but the frequent security firmware
         | updates for one of the Dell laptop that I had makes me think it
         | might make a good candidate in terms of keeping up with
         | security updates.
         | 
         | Not sure for the current latest models for Asus/Dell/HP/etc.,
         | but I liked the fact that disassembly manuals are provided for
         | older Dell and HP. I can hardly find disassembly manuals for
         | Asus when I have to do maintenance such as swapping out thermal
         | paste/pads and clearing out the heatsink fins.
        
           | speedgoose wrote:
           | I'm only one data point, but I also swear that I would never
           | buy an Asus laptop again. If you are fine with the operating
           | system, a MacBook Pro is the best in my opinion. It's not
           | even close.
           | 
           | Otherwise I had okay Dell or Lenovo laptops. Avoid HP, even
           | the high end Zbook ones. A framework might be worth a try if
           | you have a lot of money.
        
             | simulator5g wrote:
             | You can also run Asahi Linux or Windows for ARM on Macs
        
               | sspiff wrote:
               | I run Asahi Linux as a daily. Support is imperfect and
               | for a daily driver you can probably forget about using
               | anything newer than an M2 at the moment. On my M2,
               | missing features include USB-C video out and microphone
               | support. Windows on ARM is worse and has zero drivers for
               | Mac hardware as far as I know.
        
             | sspiff wrote:
             | I have used a ZBook G1a for the past few months because it
             | is the only laptop with AMD's Ryzen 395+, and while not
             | thinkpad or XPS/Precision tier, the laptop has been
             | perfectly fine.
        
               | xarope wrote:
               | I've been toying with getting one of these with 128GB of
               | RAM. What's your opinion (especially since you have
               | compared it to thinkpad/xps)?
        
           | tombert wrote:
           | I am a pretty huge fan of Thinkpads. I bought mine a year ago
           | and love it.
        
           | mrguyorama wrote:
           | My girlfriend's 2 year old Asus Zenbook had easy to find
           | repair manuals and was pretty repairable. Though consumer
           | laptop naming conventions make googling for it error prone.
           | 
           | The main problem was parts. She had a fan that was defective
           | and noisy, and the Asus parts store didn't have it in stock,
           | and there was _one_ on ebay for $30.
           | 
           | But the replacement was easy, the construction was solid, and
           | there have been no issues since.
           | 
           | >Asus when I have to do maintenance such as swapping out
           | thermal paste/pads and clearing out the heatsink fins.
           | 
           | If you have to do this more than once or twice over a ten
           | year lifespan of a laptop, you probably should invest in air
           | cleaning systems. Mid range consumer laptops are way less
           | thermally constrained than they used to be. Ryzen CPUs are
           | essential for that, though I think Intel now has usable cool
           | laptop CPUs
        
         | mnw21cam wrote:
         | I have a fantastic Asus laptop that is 8 years old now and
         | (after an easy battery replacement) easily does everything I
         | want from it and feels nice and solid. I was so impressed that
         | I recommended Asus to someone else, and what they got was
         | pretty awful.
         | 
         | So basically, YMMV. They make good stuff, and they make awful
         | stuff.
        
       | jiggawatts wrote:
       | This is a direct competitor to the Apple Pro Display XDR.
       | 
       | I wouldn't be surprised if it comes in at a similar price point.
       | 
       | The sustained 1,000 nit HDR and Dolby Vision support suggest
       | their target market is very specifically film color grading.
        
         | rainbaby wrote:
         | it's already on sale in the Chinese market for about 70,000
         | CNY, so the price is likely around 9,000-10,000 USD.
        
       | metaphor wrote:
       | 8K HDR implies that DSC becomes unavoidable...but DSC's "visually
       | lossless" criteria relies on the human eye and is statistically
       | subjective at face value.
       | 
       | Any domain experts know how that actually squares in practice
       | against automated colorimeter calibration?
        
         | altairprime wrote:
         | 8K 60fps 4:4:4 8bpp uncompressed requires a 96gbit HDMI cable,
         | which is labeled Ultra96 in HDMI 2.2 afaik:
         | https://www.hdmi.org/download/savefile?filekey=Marketing/HDM...
         | 
         | DisplayPort over USB4@4x2/TB5 at 120Gbps would be required for
         | uncompressed 12bpp.
        
           | metaphor wrote:
           | Apologies for not tracking; the monitor in question is spec'd
           | with HDMI 2.1 and TB4 I/O.
        
             | altairprime wrote:
             | Apologies _never_ expected when it comes to USB and HDMI
             | naming and spec stuff. I have to look them up every time.
             | 
             | But, that's 8K DSC or.. 24fps maybe? then. Weird
             | oversight/compromise for such a pro color-focused monitor,
             | perhaps Asus reused their legacy monitor platform. "8K HDR"
             | at 24fps could be a niche for theater movie mastering,
             | perhaps?
        
         | amarshall wrote:
         | DisplayPort 2.1 (which the monitor supports) provides
         | sufficient bandwidth for 7680x4320@60 Hz 10-bit without DSC
         | when using UHBR20. The press release unfortunately doesn't
         | clarify whether the monitor supports UHBR20 or only the lower
         | UHBR10 or UHBR13.5 speeds. Of course, the GPU must also support
         | that (Nvidia RTX 5000 only at the moment, as I believe AMD RX
         | 9000 is only UHBR13.5).
        
           | a-french-anon wrote:
           | I believe you're right regarding AMD's lack of UHBR20 on its
           | cards. Fingers crossed for their next gen!
        
             | jsheard wrote:
             | AMDs current workstation cards _do_ support UHBR20, just
             | not their consumer cards, even though it 's the same
             | silicon. Artificial segmentation on GPUs is nothing new but
             | segmenting on display bandwidth is a strange move,
             | especially when the market leader isn't doing that.
        
       | efficax wrote:
       | realistically what's the point of all those pixels at 32 inches?
       | 5k at 27 inches seems more than enough.
        
         | metaphor wrote:
         | Apparently, ASUS believes there's an addressable market willing
         | to pay a premium for +26.5% color-calibrated ppi in larger form
         | factor.
        
           | efficax wrote:
           | i'm not suggesting there's no market, i'm just trying to
           | understand why it exists
        
         | jeswin wrote:
         | If you need 5k at 27 inches, you need more at 32". But if
         | you're saying that 32" are excessive, I think it's a personal
         | preference. I would never go back to a smaller monitor (from
         | 32) personally - especially as you grow older.
        
       | byyoung3 wrote:
       | How much
        
       | polaris421 wrote:
       | This looks amazing for creators -- 8K, HDR, and auto calibration
       | in one screen!
        
       | veridianCrest wrote:
       | The specs look impressive, especially the 8K HDR and built-in
       | color calibration. It'll be interesting to see how it performs
       | compared to Apple's Pro Display XDR in real workflows.
        
       | ec109685 wrote:
       | I don't get marketing people. The only link in the press release
       | is to adobe's creative cloud. Why isn't there two taps to buy the
       | monitor with Apple Pay and have it shipped when it's available?
       | 
       | > The redemption period ends August 31, 2026. For full details,
       | visit https://www.asus.com/content/asus-offers-adobe-creative-
       | clou....
       | 
       | Well, the monitor is EUR8,999, so maybe it'd be more than two
       | taps for me:
       | 
       | > The monitor is scheduled to be available by October 2025 and
       | will costs EUR8,999 in Europe (including VAT)
        
         | gigatexal wrote:
         | Too rich for me. Also I don't need a creative cloud sub. But
         | I'm the wrong customer for such a monitor.
         | 
         | I'll wait till 8k becomes more of the norm for say 1-1.5k
        
           | nine_k wrote:
           | Human eye resolution is about 1 arcminute. The comfortable
           | field of view is about 60deg, or 3600 arcmimutes. A 4K
           | display should mostly suffice %)
        
             | gigatexal wrote:
             | But I run double on Mac so an 8k is 4k.
        
             | refulgentis wrote:
             | Naw, not at 32".
             | 
             | 32" 4K isn't much better than pre-Retina iPhone, even after
             | accounting for viewing distance between say, ~18" for
             | phone, and 2-3 feet for desktop.
             | 
             | I agree for many people, I might even go so far as to say
             | "normies", this sort of thing doesn't matter. But after
             | many years of poking at this, I strongly believe it's not
             | because their eyes can't see the difference, it's because
             | they don't understand the question we're asking (i.e. about
             | overall quality rather than detail density, and when you
             | try explaining detail density, they think you're asking if
             | a monitor "looks real" which sounds ~impossible)
             | 
             | This whole thing is disappointing because all I've wanted
             | for a decade is 27" 5K to be mainstream and ubiqituous,
             | that hits a sweet spot - surprisingly, only slightly less
             | PPI than this, but a much more reasonable price. They of
             | course exist, its just, consistently fringe and Mac-
             | focused, presumably due to vagaries of HDMI.
        
               | nine_k wrote:
               | All good points!
               | 
               | 5K requires a lot of bandwidth; some 5K monitors required
               | two HDMI connections, and Thunderbolt was Mac-specific
               | and generally costly.
        
             | Rizz wrote:
             | Human foveala, the central part of your vision, has on
             | average about one cone every 30 arcseconds, but resolution
             | of 20 arcseconds is still quite common because the variety
             | in cone density is quite high. So someone with good vision,
             | maybe someone who would naturally be inclined to work in
             | graphics, would need over 430ppi at 2 feet, or 290 at 3
             | feet. This screen seems to be perfect for someone with good
             | vision at 3 feet, if you place the screen closer you would
             | need even higher resolution.
        
         | pjerem wrote:
         | Buy a 9kEUR monitor and get free 3 months for a cloud
         | subscription. What a deal !
        
           | ryanjshaw wrote:
           | If you're not careful, that adobe creative cloud sub will
           | cost you more than the monitor when you try to cancel
        
       | qaq wrote:
       | 6K 32" ProArt model PA32QCV might be more practical for YN crowd
       | at 1299 USD VS 8-9K USD PA32KCX will run you
        
         | retrac98 wrote:
         | An aside - this monitor is proving surprisingly difficult to
         | buy in the UK. Everywhere I look it seems to be unavailable or
         | out of stock, and I've been checking regularly.
         | 
         | Relatedly, I also don't understand why a half-trillion dollar
         | company makes it so hard to give them my money. There's no
         | option to order ASUS directly on the UK site. I'm forced to
         | check lots of smaller resellers or Amazon.
        
           | qaq wrote:
           | Was same in US till maybe 2-3 weeks ago. Maybe they are
           | slowly rolling out to various markets
        
           | brzz wrote:
           | Struggling with the exact same issue myself. If you do find a
           | place to buy it, please let me know
        
           | ErneX wrote:
           | Same in Spain, I got tired of looking for it.
        
         | zokier wrote:
         | I'd imagine for most people the HDR perf difference is more
         | noticeable than the resolution. This new monitor can do 1200
         | nits peak with local dimming, PA32QCV can only do 600 nits peak
         | with no local dimming. Also Dolby Vision.
        
           | qaq wrote:
           | I'd imagine most people can't spend 9,000 USD on a monitor
        
         | WilcoKruijer wrote:
         | I've been enjoying the PA32QCV in the last couple months. It's
         | definitely not perfect, but the 220 PPI at 32 inch is just
         | amazing to code on.
        
         | tom_alexander wrote:
         | I'm not buying a new monitor with a decade-old version of
         | DisplayPort. Non-oled monitors are products that last a long
         | time (at least a decade) so if I bought this monitor, I'd still
         | be using DisplayPort 1.4 from 2016 in 2036. I need UHBR20 on a
         | new monitor so I can rest assured that I will have some lanes
         | available for my other peripherals. I've already lived the hell
         | of needing to dedicate all 4 lanes to DisplayPort, leaving only
         | a single USB2.0 connection remaining for all my other
         | peripherals to share[0][1].
         | 
         | [0]
         | https://media.startech.com/cms/products/gallery_large/dk30c2...
         | 
         | [1] https://i.imgur.com/iGs0LbH.jpeg
        
           | Aurornis wrote:
           | I also wish it had something newer, but for that price I'd
           | gladly deal with a second cable for high speed USB devices or
           | the purchase of a dock to handle breakout duties.
        
           | simoncion wrote:
           | > I'm not buying a new monitor with a decade-old version of
           | DisplayPort.
           | 
           | With the greatest of respect, this is a deeply silly way to
           | think of it.
           | 
           | The way you _should_ be thinking of it is:
           | 
           | > I'm not buying a new monitor that requires DSC to run at
           | native resolution. That's fucking garbage.
           | 
           | Since DP 1.4, the only thing the DisplayPort version
           | indicates that an end-user gives a shit about is the maximum
           | supported speed link speed. So, if all you need is HRB3 to
           | drive a display at its native resolution, refresh rate, and
           | maximum bit depth without fucking DSC, then DisplayPort 1.4
           | will be just fine. And if DSC doesn't bother you, then your
           | range of acceptable displays is magically widened!
        
         | lwhsiao wrote:
         | I second this, I recently switched [1] and have been delighted
         | by the crisp fonts.
         | 
         | [1]: https://luke.hsiao.dev/blog/pa32qcv/
        
       | bob1029 wrote:
       | I tried a 32" 4k for a while but the form factor never worked for
       | me. 8k seems absurd after working with that monitor.
       | 
       | 27" 1440p is much easier to drive and live with day to day. I can
       | still edit 4k+ content on this display. It's not like I'm missing
       | critical detail going from 4k=>qhd. I can spot check areas by
       | zooming in. There's a lot of arguments for not having to run
       | 4k/8k displays all day every day. The power savings can be
       | substantial. I am still gaming on a 5700xt because I don't need
       | to push that many pixels. As long as I stay away from 4K I can
       | probably use this GPU for another 5 years.
        
         | zokier wrote:
         | 32" 4k is pretty much the worst of all worlds configuration. It
         | is just dense enough that traditional 100% scale is not great,
         | but not dense enough to get that super smooth hidpi effect
         | either. I'd argue that for desktop monitors around 200 ppi is
         | sweet spot, so 5k for 27" or 6k for 32".
         | 
         | This 8k is bit overkill, but I suppose makes some sense to use
         | a standard resolution instead of some random number.
        
           | stephenr wrote:
           | Can confirm. I use a Dell 6K 32", and it's frankly amazing. I
           | still use an older Dell 4K 24" (rotated 90o) off to one side
           | for email/slack/music but I just use the single 32" for ~90%
           | of what I do.
        
           | jon-wood wrote:
           | These things aren't for use in an office setting where you're
           | fiddling with a web browser, Excel, or writing software.
           | They're for situations where colour calibration matters, so
           | either designing for print, or working on video.
           | 
           | Particularly for the people doing video an 8k display is
           | great - that means you can have full resolution 4k video on
           | screen with space around it for a user interface, or you can
           | have a display with the 8k source material on it if the film
           | was shot at that resolution.
        
         | baq wrote:
         | I HATE (yes, all caps) Apple for very actively discouraging
         | 1440p as a useful resolution (as in, it is literally, not
         | figuratively, painful to use out of the box). I'm a happy
         | customer of BetterDisplay just to make it bearable, but it's
         | still not as sharp as any other OS.
        
         | bartvk wrote:
         | There's two instances where 32" is helpful. First for Xcode and
         | Android Studio, where you write some UI code and the
         | phone/tablet preview on the right, in both horizontal and
         | vertical orientation.
         | 
         | And second for doing writing and research, because recently I
         | had to get a certificate for which I had to write a portfolio
         | of old-fashioned essays. 32" but even 40" is extremely helpful
         | for this. Basically I kept my screen organized in three columns
         | with the word processor on the left, and two PDFs in the middle
         | and on the right.
        
         | ThatMedicIsASpy wrote:
         | 42" 4k 100%
         | 
         | I don't want to ever go back but I got this 2020 Dell for 200.
         | I don't want to pay 800-1400 if I ever have to replace it
        
       | piker wrote:
       | The problem with using this kind of monitor for any work that
       | others will view on their own monitors is that your perception of
       | what looks good will be way off. For example, it's clear that a
       | lot of the Rust UI framework developers have been working on Macs
       | for the last few years. The font rendering on many of those look
       | bad once you plug them into a more normal DPI monitor. If they
       | hadn't been using Macs with Retina displays they would have
       | noticed.
        
         | stephenr wrote:
         | Conversely if you only use a ~110 DPI display you won't know
         | how bad it looks on a ~220 DPI display.
         | 
         | The solution here is wide device testing, not artificially
         | limiting individual developers to the lowest common denominator
         | of shitty displays.
        
           | mrbungie wrote:
           | Yeah sure, as long as you have a lot of resources for testing
           | widely.
           | 
           | Still, if you were to make an analogy you should target for a
           | few devices that represent the "average", just as its done
           | for (most) pop music production.
        
             | stephenr wrote:
             | > if you were to make an analogy you should target for a
             | few devices that represent the "average"
             | 
             | For Macs, 220DPI absolutely _is_ the average.
        
               | swiftcoder wrote:
               | I'm honestly not sure where all these hackernews
               | commenters with low-dpi displays are coming from - my
               | former employers equipped all the software engineers with
               | dual-4K displays nearly a decade ago.
               | 
               | One is hard-put to buy a developer-power laptop with a
               | sub-2K display these days, even in the Windows world, and
               | >2K displays have been cheap on desktop for a really long
               | time.
        
               | gr4vityWall wrote:
               | I believe there are a lot of people using 1080p monitors
               | because they bought it a while ago and they're still
               | working fine. There's also a lot of lower-end 1080p
               | monitors still being sold today.
               | 
               | > One is hard-put to buy a developer-power laptop with a
               | sub-2K display these days, even in the Windows world
               | 
               | I personally see a lot of 1080p screens on new gaming
               | laptops too. Lots of people get those for work from what
               | I see with my peers. When I sold my RTX 3060 laptop with
               | a 1080p screen, most buyers wanted it for professional
               | work, according to them.
               | 
               | > I'm honestly not sure where all these hackernews
               | commenters with low-dpi displays are coming from
               | 
               | If anything, this is exactly the place where I'd expect a
               | bunch of people to be rocking an older Thinkpad. :)
        
               | leguminous wrote:
               | If you look at the Steam hardware survey, most users (as
               | in, > 50%) are still using 1080p or below.
               | 
               | https://store.steampowered.com/hwsurvey/Steam-Hardware-
               | Softw...
        
               | swiftcoder wrote:
               | I don't think this is contra to my original point. Nearly
               | 50% of all users are running at greater-than 1080p
               | resolutions, and presumably power users are
               | overrepresented in the latter category (and certainly,
               | it's not just the ~2.5% of Mac users pushing the average
               | up)
        
               | gr4vityWall wrote:
               | FWIW, I didn't mean to reply to you in an argumentative
               | way. Just proposing an answer to this:
               | 
               | > I'm honestly not sure where all these hackernews
               | commenters with low-dpi displays are coming from
               | 
               | I still see 1080p fairly often on new setups/laptops,
               | basically, although 1440p and 4K are becoming more common
               | on higher-end desktops. Then again, 1440p at 27" or 32"
               | isn't really high dpi.
        
               | noir_lord wrote:
               | In part though that's not because all those users can't
               | afford >1080p because some of them can it's that insanely
               | high refresh rate monitors and esports players often use
               | 1080p at >300Hz - even the ones without still use 1080p
               | because driving up the frame rate drives down the input
               | latency.
               | 
               | Whether it matters is a bigger issue, 30 to 60Hz I notice
               | a huge difference, 60 to 144Hz@4K I can't tell _but_ I 'm
               | old and don't play esports games.
        
               | wlesieutre wrote:
               | Writing this on 1280x1024 because it still works fine
               | 
               | The 5:4 aspect ratio is weird, especially in this era of
               | everything 16:9, but it's a second monitor so usually
               | only has one thing open
        
               | eertami wrote:
               | If you have 20/20 vision, a 27" display at 1440p (~110
               | DPI) has a visual acuity distance of 79cm - ie, if you
               | are sat 79cm or further away from the screen, humans are
               | not capable of resolving any extra detail from a higher
               | resolution. High refresh rate 1440p IPS screens are very
               | widely available at good prices, so it isn't that crazy
               | that people choose them.
               | 
               | Phone and laptop have higher DPI screens of course, but
               | I'm not close enough to my desktop monitor for a higher
               | DPI to matter.
        
               | swiftcoder wrote:
               | I'm running a 32" display at 4k, which works out to about
               | the same at 79cm. Apparently a bunch of people sit really
               | close to their monitors :)
        
               | Dylan16807 wrote:
               | That's a common misconception. That acuity calculation is
               | based on knowing nothing about the image; imagine
               | applying it to arbitrary noise. When you have things like
               | _lines_ and _edges_ your eyes can pick out differences an
               | order of magnitude finer.
               | 
               | https://en.wikipedia.org/wiki/Hyperacuity
        
               | wmf wrote:
               | Retina still isn't available for large monitors like 38"
               | and above.
        
               | MBCook wrote:
               | Absolutely everyone in my company uses 1080p monitors
               | unless they got their own. That's just "normal".
               | 
               | It's horrible.
        
               | toast0 wrote:
               | Sure, but Macs are around 10% of general desktop
               | computing. To a first approximation, they don't count.
               | User communities vary widely. If you target macs, then a
               | high DPI screen is a must for testing. Otherwise, I
               | dunno; ~ 100 DPI screens are way less expensive than ~
               | 200 DPI screens, so I'd expect that installed base is
               | significantly higher for standard DPI. But there's
               | probably enough high DPI users that it's worth giving it
               | a look.
               | 
               | To address a question elsewhere, personally, I don't see
               | the benefit to pushing 4x the pixels when ~ 100 DPI works
               | fine for me. My eyes aren't what they were 20 years ago,
               | and it's just extra expense at every level.
        
           | MBCook wrote:
           | I can't tell you how often I see this. Brand new designs or
           | logos in 2024 or 2025 that look abysmal on a retina monitor
           | because no one bothered to check.
           | 
           | Stands out like a sore thumb.
        
         | nine_k wrote:
         | As a designer, one should keep a couple of cheap, low-res
         | monitors reset to the factory defaults for proofing what many
         | users are going to see.
        
           | sim7c00 wrote:
           | this exactly. same ppl do for sound, listen in the car, over
           | shity headphones etc. - that's just quality control not the
           | fault of any piece of equipment.
        
             | mikepurvis wrote:
             | Yes this is universal in pro mixing setups, having filters
             | or even actual physical hardware to provide the sound of
             | stock earbuds, a crappy Bluetooth speaker, sound system in
             | a minivan, etc.
        
             | edb_123 wrote:
             | Well, of course it's a good idea to double check with
             | various output methods. But if a mix sounds good on studio
             | monitors with a flattest possible frequency response
             | (preferably even calibrated with an internal DSP) in an
             | acoustically treated room, there's a very high probability
             | it will sound good on almost anything out there. At least
             | that's my experience.
        
               | spookie wrote:
               | I would reccomend one to take a look at the usual
               | frequency response of cheap drivers or the inherent flaws
               | of the consumer tech over time and compare it with the
               | evolution of pop music.
               | 
               | Audio engineers are for sure taking all this into
               | account, and more (:
        
           | eb0la wrote:
           | I must confess I felt a lot of lust looking at the self color
           | calibration feature.
           | 
           | It is _extremely_ useful if your work ends up in paper. For
           | photography (edit: film and broadcast, too) would be great.
           | 
           | My use case are comics and illustration, so a self-color-
           | correcting cintiq or tablet would be _great_ for me.
        
             | BolexNOLA wrote:
             | I like having a color calibrated monitor but at the end of
             | the day it's about trusting my scopes too. Audio
             | unfortunately has this perception element that for some
             | reason doesn't seem as big of an issue with video. We have
             | dB/loudness standards for a reason, but different stuff
             | just sounds louder or softer no matter what.
             | 
             | If it looks good on a mac laptop screen/imac and the scopes
             | look right, it's good for 99%+ of viewers. You can
             | basically just edit visually off any Mac laptop from the
             | last 10 years and you'll probably be happy tbh.
        
               | scns wrote:
               | > If it looks good on a mac laptop screen/imac and the
               | scopes look right, it's good for 99%+ of viewers.
               | 
               | Light grey text on a white background looks good on a
               | Mac, but pretty much unreadable for most users.
        
           | zerkten wrote:
           | This is probably one of the few things I think works better
           | in an office environment. There was older equipment hanging
           | around with space to set it up in a corner so people could
           | sit down and just go. When mobile came along there would be
           | sustainable lending program for devices.
           | 
           | With more people being remote, this either doesn't happen, or
           | is much more limited. Support teams have to repro issues or
           | walk through scenarios across web, iOS, and Android.
           | Sometimes they only have their own device. Better places will
           | have some kind of program to get them refurb devices. Most
           | times though people have to move the customer to someone who
           | has an iPhone or whatever.
        
         | SeasonalEnnui wrote:
         | Yes! I'm glad to see this pointed out - when working on UIs, I
         | regularly move them between 3 monitors with varying resolution
         | & DPI. 4k @ 200%, 2K at 125%, and 2K at 100%. This reveals not
         | only design issues but application stack issues with DPI
         | support.
        
         | ponector wrote:
         | Also, it's not only about the screen resolution. Developers
         | uses powerful macs and users have old windows - the usability
         | is different, but devs usually don't care. Works fine on my
         | machine!
         | 
         | Had reported many issues where to reproduce they needed to
         | enable 10x throttling in the browser. Or use a Windows machine.
        
           | throw0101d wrote:
           | > _Developers uses powerful macs and users have old windows -
           | the usability is different, but devs usually don 't care.
           | Works fine on my machine!_
           | 
           | Part of what QA testing should be about: performance
           | regressions.
        
             | branko_d wrote:
             | This is not even a regression - it has always been there,
             | unnoticed!
        
               | throw0101d wrote:
               | If it has always been there, then your QA process has
               | always sucked and missed it.
        
             | ponector wrote:
             | Usually it is not a priority, especially for enterprise
             | software. It's ok if UI is lagging, page finish loading in
             | 10 seconds, etc. Simply because there is usually no other
             | choice, people have to use whatever is bought/developed.
        
         | guhcampos wrote:
         | This is more widespread than we like to admit.
         | 
         | Developers writing software on 64GB M4 Macs often don't realize
         | the performance bottlenecks of the software they write.
         | 
         | Developers working over 1gbps Internet connections often don't
         | realize the data gluttony of the software they write.
         | 
         | Developers writing services over unlimited cloud budgets often
         | don't realize the resource wastes into which their software
         | incurrs.
         | 
         | And to extend this to society in general.
         | 
         | Rich people with nice things often alienate themselves from the
         | reality of the majority of people in the World.
        
           | jonhohle wrote:
           | I tend to use older hardware and feel like I'm constantly
           | fighting this battle. It's amazing thr hardware we have and I
           | have to wait for dozens of seconds to start an app or load a
           | web page.
        
             | bombcar wrote:
             | Sometimes I run "old software" on the latest hardware it
             | could support (think Windows 2000 on 2010s machines) and it
             | is amazing how much it flies.
        
             | dangus wrote:
             | I would like to ask why even fight the battle?
             | 
             | Philosophically I am with you, e-waste and consumerism are
             | bad, but pragmatically it is not worth punishing yourself
             | from a dollars and cents standpoint.
             | 
             | You can jump on Amazon and buy a mini PC in the $300 range
             | that's got an 8 core 16 thread AMD 6800H CPU, 16GB RAM,
             | 500GB SSD, basically a well above-average machine, with
             | upgradable RAM and storage. $240 if you buy it on
             | AliExpress.
             | 
             | You can grab a MacBook Air M2 for around $500.
             | 
             | Why suffer with slow hardware? Assuming that using a
             | computer is at least somewhat important to your workflow.
        
           | bombcar wrote:
           | You need two "classes" of developers; which may be the exact
           | same people - those who are on the fastest, biggest hardware
           | money can buy - but you also need some time running on nearly
           | the worst hardware you can find.
        
           | zerkten wrote:
           | You can nerf network performance in the browser devtools or
           | underprovision a VM relatively easily on these machines.
           | People sometimes choose not to and others are ignorant. Most
           | of the time, it's just the case that they are dealing with
           | too many things that are vague making it difficult to
           | prioritize seemingly less important things.
           | 
           | A number of times I've had to have a framing discussion with
           | a dev that eventually gets to me asking "what kind of
           | computer do your (grand)parents use? How might X perform
           | there" around some customer complaint. Other times, I've
           | heard devs comment negatively after the holidays when they've
           | tried their product on a family computer.
        
             | alsetmusic wrote:
             | > Other times, I've heard devs comment negatively after the
             | holidays when they've tried their product on a family
             | computer.
             | 
             | I worked for a popular company and went to visit family
             | during the winter holidays. I couldn't believe how many
             | commercials there were for said company's hot consumer
             | product (I haven't had cable or over-air television since
             | well before streaming was a thing, so this was a new
             | experience in the previous five years).
             | 
             | I concluded that if I had cable and didn't work for the
             | company, I'd hate them due to the bajillion loud ads. My
             | family didn't seem to notice. They tuned out all the
             | commercials, as did a friend when I was at his place around
             | a similar time
             | 
             | All it takes is a change in perspective to see something in
             | an entirely new light.
        
               | chrismorgan wrote:
               | I've never had TV, and have used ad blockers as long as
               | they've been a thing. (Until 1 1/3  years ago I even
               | lived in a rural area where the closest billboard of
               | _any_ description was 40km away, and the second-closest
               | 100km away.) On very odd occasions, I would get exposed
               | to a television, and what I find uncomfortable at the
               | best of times (notably: how do they cut so frequently!?)
               | becomes a _wretched_ experience as soon as it gets to
               | ads, which it does with mindboggling frequency. I'm
               | confident that if I tried actually _watching_ that
               | frenetic, oversaturated, noisy mess on someone's
               | gigantic, far-too-bright TV, I would be sick to the
               | stomach and head within a few minutes.
        
             | kijin wrote:
             | Chrome devtools allow you to simulate low network and CPU
             | performance, but I'm not aware of any setting that gives
             | you pixelated text and washed-out colors. Maybe that will
             | make a useful plugin, if you can accurately reproduce what
             | Microsoft ClearType does at 96dpi!
        
             | Normal_gaussian wrote:
             | More to the point; colour and font rendering are typically
             | "perception" questions and very hard to measure in a
             | deployed system without introducing a significant out of
             | band element.
             | 
             | Network performance can be trivially measured in your
             | users; and most latency/performance/bandwidth issues can be
             | identified clearly.
        
           | guerrilla wrote:
           | I wish we could have this as a permanent sticky for this
           | website. It's out of control, especially with web stuff.
           | 
           | Spotify's webapp, for example, won't even work on my old
           | computer, whereas YouTube and other things that you'd think
           | would be more resource intensive work without any issue
           | whatsoever.
        
           | Moto7451 wrote:
           | > Developers working over 1gbps Internet connections often
           | don't realize the data gluttony of the software they write.
           | 
           | As a developer and AirBnB owner, what I've also noticed is
           | the gluttony of the toolchain as well. I've had complaints
           | about a 500/30 connection from remote working devs (very
           | clear from the details they give) which is the fastest you
           | can get for much of the metro I am in.
           | 
           | At home I can get up to 5/5 on fiber because we're in a
           | special permitting corridor and AT&T can basically do
           | whatever they want with their fiber using an on old
           | discontinued sewer run as their conduit.
           | 
           | I stick to the 1/1 and get 1.25 for "free" since we're so
           | over-provisioned. The fastest Xfinity provides in the same
           | area as my AirBnB is an unreliable 230/20 which means my
           | "free" excess bandwidth is higher than what many people near
           | me can pay for.
           | 
           | I expect as a result of all this, developers on very fast
           | connections end up having enough layers of corporate VPN,
           | poorly optimized pipelines, a lot of dependency on external
           | servers, etc that by the time you're connected to work your
           | 1/1 connection is about 300/300 (at least mine is) so the
           | expectation is silently set that very fast internet will
           | exist for on-Corp survival and that the off-corp experience
           | is what others have.
        
             | ericd wrote:
             | OT, but leaving the zeros on those gigabit numbers makes
             | this a lot less work to understand, at first I thought
             | maybe you were in mbps throughout.
        
             | kijin wrote:
             | Not only bandwidth but also latency can vary dramatically
             | depending on where you are. Some of your guests might have
             | been trying to connect to a VPN that tunnels all their
             | traffic halfway around the world. That's much, much worse
             | than getting a few hundred Mbps less bandwidth.
        
               | Moto7451 wrote:
               | Yup. That isn't helping them either. My corporate VPN,
               | along with being rather bandwidth limited, is super
               | laggy.
        
           | npteljes wrote:
           | I agree, but developers don't have freedom over the product.
           | Product managers are the ones who have a say, and even then,
           | they are in a strict hierarchy, often ending at
           | "shareholders". So, many of the wrongs come from the system
           | itself. It's either systemic change (at least an upgrade), or
           | no meaningful change.
        
           | rangestransform wrote:
           | At a "rich world" company that wants to make money, it's
           | completely rational to not give a shit about "poor world"
           | people that won't make you much money (relatively speaking)
           | anyways. It basically only makes sense to milk the top leg of
           | the K-shaped economy.
           | 
           | Conversely, it opens up a niche for "poor world" people to
           | develop local solutions for local challenges, like mobile
           | payments in India and some of Africa.
        
           | pmbanugo wrote:
           | +1000
        
         | sz4kerto wrote:
         | This is exactly how sound studios do mixing. They don't just
         | use top-end monitors -- they generally also listen on low-end
         | speakers that color sound in a way that's representative to
         | what people have at home (hello, Yamaha NS-10).
        
           | Intermernet wrote:
           | People used to buy NS-10s because they knew professional
           | studios used them. They were then underwhelmed when they
           | sounded worse than the hifi speakers they had at home.
           | 
           | Many audio engineers live by the mantra "if it sounds good on
           | NS-10s, it'll sound good on anything".
           | 
           | We need such a touchstone for software engineers.
        
             | noir_lord wrote:
             | It'd be moving touchstone is the problems, speakers in the
             | consumer space don't evolve as fast as computing tech in
             | the user space.
             | 
             | You could get somewhat close by looking at what was a
             | middle of the road consumer laptop from Dell/HP/Lenovo 5
             | years ago and buying one of those though.
        
         | mschuster91 wrote:
         | This is just as valid for mobile app and website development.
         | 
         | When all you use for testing is Browserstack, local emulators
         | and whatnot and only the latest iPhone and Samsung S-series
         | flagship, your Thing will be unusable for wide parts of the
         | population.
         | 
         | Always, always use at the very least the oldest iPhone Apple
         | still supports, the cheapest and oldest (!) Samsung A-series
         | models still being sold in retail stores as "new", and at least
         | one Huawei and Xiaomi device. And then, don't test your Thing
         | only on wifi backed by your Gbit Wifi 7 router and uplink.
         | Disable wifi and limit mobile data to 2G or whatever is the
         | lowest your phone provider supports.
         | 
         | And then, have someone from QA visit the countryside with long
         | stretches of no service at all or serious degradation (think
         | packet loss rates of 60% or more, latencies of 2 seconds+). If
         | your app survives this with minimal loss of functionality, you
         | did good.
         | 
         | A bunch of issues will only crop up in real world testing.
         | Stuff like instead of keeping a single socket to the mothership
         | open, using fresh from scratch SSL connections for each
         | interactions is the main bummer... latency really really eats
         | such bottlenecks alive. Forgotten async handling leading to
         | non-responsiveness of the main application. You won't catch
         | that, not even with Chrome's network inspector - you won't feel
         | the sheer rage of the end user having a pressing need and be
         | let down by your Thing - even if you're not responsible for
         | their shitty phone service, they will associate the bad service
         | with your app.
         | 
         | Oh, and also test out getting interrupted while using your
         | Thing on the cheap-ass phones. Whatsapp and FB Messenger calls,
         | for example - these gobble so much RAM that your app or browser
         | will get killed by OOM or battery saver, and when the user has
         | their interruption finished, if you didn't do it right your
         | Thing's local state will have gotten corrupted or removed,
         | leading the user having to start from scratch!
        
         | bn-l wrote:
         | This was (is?) the issue with zed and maybe the cause also.
        
         | dragonwriter wrote:
         | > The problem with using this kind of monitor for any work that
         | others will view on their own monitors is that your perception
         | of what looks good will be way off.
         | 
         | That's not the problem of using this monitor for creating the
         | work, that's the problem of not _also_ using a more typical
         | monitor (or, better, an array covering the common use cases,
         | but which is practical depends on whether you are talking about
         | a solo creator or a bigger team) for validating the work.
         | 
         | Just as with software, developers benefit from a more powerful
         | machine for developing, but the product benefits from also
         | being tested on machines more like the typical end-user setup.
        
         | freejazz wrote:
         | >The problem with using this kind of monitor for any work that
         | others will view on their own monitors is that your perception
         | of what looks good will be way off.
         | 
         | Really? It's not a problem for photo retouchers, for whom a
         | monitor like this is basically designed for.
        
         | cosmic_cheese wrote:
         | I make a point of keeping my secondary monitor a "normal" DPI
         | 2560x1440 display precisely to avoid this kind of problem. The
         | loss of legibility has little impact on secondary monitor use
         | cases, and I can easily spot-check my UI and UI graphics work
         | by simply dragging the window over.
         | 
         | High quality normal DPI monitors are so cheap these days that
         | even if multi-monitor isn't one's cup of tea there's not really
         | a good reason to not have one (except maybe space restrictions,
         | in which case a cheap ~16" 1080p/1200p portable monitor from
         | Amazon will serve the purpose nicely).
        
       | martinald wrote:
       | Me and a friend were just chatting how annoying it is monitors
       | stalled out at 4K. I think I got my first set of 4k monitors ~15
       | years ago (!) and there's been no improvements since then apart
       | from high end pro monitors resolution wise.
       | 
       | Why is this? 5k/6k at 27" would be the sweet spot for me, and
       | potentially 8k at 32". However, I'm not willing to drop $2k per
       | monitor to go from a very nice 27" 4k to 27" 5k.
       | 
       | You can get 8K TVs for <$1000 now. And an Quest 3 headset has 2
       | displays at far higher PPI for $600.
        
         | 4ggr0 wrote:
         | as a gamer 8k makes me sweat because i can't imagine what kind
         | of hardware you'd need to run a game :O probably great for
         | text-based work, though!
        
           | pornel wrote:
           | You don't really need 8K for gaming, but upscaling and frame
           | generation have made game rendering resolution and display
           | resolution almost independent.
        
             | jsheard wrote:
             | And if all else fails, 8K means you can fall back to 4K,
             | 1440p or 1080p with perfect integer scaling.
        
               | layer8 wrote:
               | Except that the hardware doesn't necessarily offer
               | perfect integer scaling. Oftentimes, it only provides
               | blurry interpolation that looks less sharp than a
               | corresponding native-resolution display.
        
               | jsheard wrote:
               | The monitor may or may not offer perfect scaling, but at
               | least on Windows the GPU drivers can do it on their side
               | so the monitor receives a native resolution signal that's
               | already pixel doubled correctly.
        
               | Aurornis wrote:
               | Most modern games already have built-in scaling options.
               | You can set the game to run at your screen's native
               | resolution but have it do the rendering at a different
               | scale factor. Good games can even render the HUD at
               | native resolution and the graphics at a scaled
               | resolution.
               | 
               | Modern OSes also scale fine.
               | 
               | It's really not an issue.
        
               | layer8 wrote:
               | Games are not what I had in mind. Last time I checked,
               | most graphics drivers didn't support true integer scaling
               | (i.e. nearest-neighbor, no interpolation).
        
               | jsheard wrote:
               | > most graphics drivers didn't support true integer
               | scaling
               | 
               | https://www.nvidia.com/content/Control-Panel-
               | Help/vLatest/en...
               | 
               | https://www.amd.com/en/resources/support-
               | articles/faqs/DH3-0...
               | 
               | https://www.intel.com/content/www/us/en/support/articles/
               | 000...
               | 
               | I don't know what the situation is on Mac and Linux, but
               | all of the Windows drivers offer it.
        
               | Aurornis wrote:
               | With very high PPI displays the gamma corrected
               | interpolation scaling is far better than nearest neighbor
               | scaling.
               | 
               | The idea is to make the pixels so small that your eyes
               | aren't resolving individual pixels anyway. Interpolation
               | appears correct to your eyes because you're viewing it
               | through a low-pass filter (the physical limit of your
               | eyes) anyway.
               | 
               | Reverting to nearest neighbor at high PPI would introduce
               | new artifacts because the aliasing effects would create
               | unpleasant and unnatural frequencies in the image.
               | 
               | Most modern GPU drivers (nVidia in particular) will do
               | fixed multiple scaling if that's what you want. Nearest
               | neighbor is not good though.
        
           | Aurornis wrote:
           | Once you get into the high pixel densities you stop running
           | everything at native resolution. You have enough pixel
           | density that scaling the output doesn't produce significant
           | visible artifacts.
           | 
           | With 8K small pixels you could pick a number of resolutions
           | up to 4K or higher and you wouldn't even notice that the
           | final product was scaled on your monitor.
           | 
           | People with Macs with retina displays have been doing this
           | for years. It's really nice once you realize how flexible it
           | is.
        
             | 4ggr0 wrote:
             | i'm actually going to do the reverse move, was gaming on a
             | 4K display, but going to downgrade to 3440x1440 to get more
             | performance. but of course the gaming displays i find
             | apparently aren't ideal for working, because text looks
             | worse. add to that that the internet seems to be split if
             | wide-monitors are the best thing ever or actually horrible.
             | why is it all so complicated, man.
        
               | zamadatix wrote:
               | My only gripe is nearly all common "ultrawide" models
               | should really be thought of as "ultrashort" in that they
               | don't offer more width, just less height.
               | 
               | E.g. a 21:9 ultrawide variant of 4k should really be
               | 5040x2160. Instead they are nearly all 3840x1600. That
               | may well be cost/price optimal for certain folks, I'm not
               | saying it's bad for the product itself to exist, but
               | nobody was looking at a 1600p monitor thinking "man, I
               | wish they'd make a wider variant!" they started with 4k
               | and decided it would be nice if it were permanently
               | shortened.
        
               | 4ggr0 wrote:
               | yeah, that really confused me as well. the whole 4K, 2K,
               | 2.5K, ultrawide, ultrahigh, microwide, 8K shit just gets
               | confusing, especially because it's neither accurate nor
               | standardized.
        
               | tstrimple wrote:
               | I think they are calling those 5k2k monitors. I'm quite
               | happy with my 45" LG 5k2k OLED monitor. Much more usable
               | than the 32:9 monitors after seeing both in person.
        
               | simoncion wrote:
               | If the game offers it [0], set the output resolution to
               | 4K, and the render resolution to something smaller. A
               | multiplier of ~0.66 is roughly 1440p output, and 0.5 is
               | 1080p.
               | 
               | If the game doesn't offer that, then I've found that the
               | HUD/UI uglification isn't too bad when one sets the
               | output resolution to 1440p.
               | 
               | If Windows is getting in the way of doing this, and most
               | or all of your games have been purchased through Steam,
               | give Linux a try. I've heard good things about the Fedora
               | variant known as Bazzite, but have never, ever tried it
               | myself. [1]
               | 
               | [0] And _shockingly_ few do! There 's all sorts of
               | automagic "AI" upscaling shit with mystery-meat knobs to
               | turn, but precious few bog-standard "render everything
               | _but_ the HUD and UI with this many fewer pixels "
               | options.
               | 
               | [1] I've been using Gentoo for decades and (sadly) see no
               | reason to switch. I _strongly disrecommend_ Gentoo as a
               | first Linux distro for most folks, and especially for
               | folks who primarily want to try out Linux for video
               | gaming.
        
               | 4ggr0 wrote:
               | > set the output resolution to 4K, and the render
               | resolution to something smaller
               | 
               | doesn't that make everything blurry? that's the gripe i
               | have with circa post-2020 PC gaming, barely any pc can
               | run a AAA or AA game in native resolution and instead has
               | to use artificial upscaling and whatnot. haven't
               | specifically tried it.
               | 
               | also can't test it anymore, as my gaming monitor is now
               | our TV (48 inch OLED gaming TV, what a blast it was). now
               | using my "old" 32in 2560x1440 IPS display, really miss
               | OLED :( which is why i want to buy a new monitor. but i
               | can't decide if i should take a 27in one (seems to be the
               | 16:9 standard right now, but seems so small to me) or a
               | ultrawide one. i switch games very frequently and also
               | sometimes like to play old(er) games, so a bit scared of
               | the "ultrawides are cool if your game supports
               | it"-vibe...
               | 
               | > I've heard good things about the Fedora variant known
               | as Bazzite
               | 
               | haha, this message was written on Bazzite, so i got that
               | part covered :D switched about a month ago, funny to get
               | the recommendation now.
        
               | simoncion wrote:
               | > doesn't that make everything blurry?
               | 
               | My experience for the 3D parts of a great many games that
               | my 5700 XT can't reasonably run at panel-native
               | resolution is that the game's art style is to blur up the
               | picture with all sorts of postprocessing (and sometimes
               | (especially with UE5 games) with the ever-more-popular
               | "it looks so bad it makes you wonder if the renderer is
               | totally busted unless you leave TAA on" rendering
               | technique). Sometimes this blurring ends up looking
               | absolutely great, and other times it's just lazy,
               | obnoxious, and awful.
               | 
               | So, not that I notice? For the games that permit it, the
               | HUD and menus stay nice and sharp, and the 3D stuff
               | that's going to be all smudged up no matter what you do
               | just renders at a higher frame rate.
               | 
               | For games that don't have independent 2D and 3D render
               | resolutions, I find 1440p to be quite tolerable, and
               | (weirdly) 1080p to be much less tolerable... despite the
               | fact that you'd expect it to fit nicely on the panel. I
               | guess I'm expecting a much more crisp picture with
               | integer scaling than I get? Or maybe this is like what
               | some games did way back when where they totally change
               | the font and render style of the UI once they get past
               | some specific breakpoint. [0] I haven't looked closely at
               | what's going on, so I don't have any even vaguely-
               | reasonable explanation for it.
               | 
               | > [ultrawide monitors]
               | 
               | I like the comment someone else made somewhere that
               | described them as "ultrashort" monitors. Personally, even
               | if I was willing to move my head around enough to scan
               | the whole damn monitor, I'm unwilling to lose so much
               | vertical resolution. But as always, one should definitely
               | choose what one likes.
               | 
               | Personally, I find a 32" 3840 pixel wide monitor to be
               | good. It's really great for doing work on, and perfectly
               | acceptable for playing video games.
               | 
               | > [Linux]
               | 
               | Gratz on moving to Linux for gaming. Hope you don't have
               | much trouble with it, and any trouble you have is either
               | caused by super-invasive kernel-level anticheat that will
               | never, ever work on Linux, or is trouble that's easy
               | and/or fun to resolve.
               | 
               | [0] One such game that sticks out in my memory is the OG
               | Deus Ex game. At 1024x768, the font for the in-game UI
               | switched from what -at lower resolutions- seemed a lot
               | like a bitmapped font to what seemed a lot like a proper
               | vector font. The difference was _dramatic_.
        
               | 4ggr0 wrote:
               | > Sometimes this blurring ends up looking absolutely
               | great, and other times it's just lazy, obnoxious, and
               | awful
               | 
               | yeah, maybe i should give this way of setting the
               | graphics a try. should try to find a game which looks
               | great with it.
               | 
               | > I find a 32" 3840 pixel wide monitor to be good
               | 
               | just looked them up, surprised that they're quite a bit
               | more expensive (800+ vs 600-750 for an ultrawide), but i
               | guess the panels are more expensive due to the higher
               | resolution. but your comment now makes me think what path
               | i want to go. gotta read up on some opinions :D
               | 
               | > Hope you don't have much trouble with it
               | 
               | luckily i work on and with unix systems, so the new
               | things are just the those related to gaming. but bazzite
               | really has been very nice so far :) and as you say, the
               | only times i had to boot up the windows on a separate
               | disk are when i wanted to play games which don't run on
               | linux at all, especially the kernel-level anticheat
               | slopware.
               | 
               | but enough is enough. i've kept using windows at home
               | just because of gaming, but i'm sick of M$. can't spend
               | the whole day making fun of windows and then go home and
               | game on it, feels dirty.
        
         | Paianni wrote:
         | The Asus PA27JCV is rather less than $2k...
        
         | littlestymaar wrote:
         | > Me and a friend were just chatting how annoying it is
         | monitors stalled out at 4K. I think I got my first set of 4k
         | monitors ~15 years ago (!) and there's been no improvements
         | since then apart from high end pro monitors resolution wise.
         | 
         | It's mostly because the improvement over 4k is marginal. In
         | fact, even from 1920x1080 it's not so big of a deal, which is
         | why people keep buying such monitors in 2025.
         | 
         | A the worse is that the higher spending consumer segment of PC
         | parts, the gamers, can't really use high resolution display at
         | their full potential because it puts such a burden on the GPU
         | (DLSS helps, but the results is even smaller of an improvement
         | over 1920x1080 than regular 4k is)
        
         | rickdeckard wrote:
         | Because the vast majority of Monitor Sales-Volume are (public)
         | tenders from companies buying huge volume, and those companies
         | still mostly look for monitors <4K (without fancy specs and
         | without i.e. USB-C).
         | 
         | If 4K reaches mass-market for those, the specs will shift down
         | and there will be room in the (much smaller) Premium-Tier
         | monitor segment
         | 
         | Heck, even if you just want USB-C and an integrated webcam on
         | an average display, the price-hike compared to one without it
         | is crazy, because everything except those basic office-monitors
         | is still niche-production...
        
         | layer8 wrote:
         | The likelihood of dead pixels increases quadratically with
         | resolution, hence panel yield drops correspondingly. In
         | addition, the target audience who has hardware (GPUs) that can
         | drive those resolutions is smaller.
        
         | swiftcoder wrote:
         | > and potentially 8k at 32"
         | 
         | What's your actual use-case for this? I run a 32" 4K, and I
         | have to stick my nose within a foot (~30cm) of the display to
         | actually spot individual pixels. Maybe my eyesight isn't what
         | it used to be
         | 
         | I'd kill for a 40" 5k or 6k to be available - that's
         | significantly more usable desktop real estate, and I still
         | wouldn't be able to see the pixels.
        
           | Aurornis wrote:
           | > I'd kill for a 40" 5k or 6k to be available
           | 
           | There are a number of 40" 5K _wide_ monitors on the market.
           | They have the same vertical resolution as a 4K but with more
           | horizontal pixels.
        
             | swiftcoder wrote:
             | Yeah. I guess that's the way. I'm not wild about such a
             | wide aspect ratio, and all the head-turning or chair-
             | swivelling it implies.
        
           | ak217 wrote:
           | Pixels are very noticeable at 32" 4K. If you don't notice
           | them, your eyes still do - they try to focus on blurry lines,
           | causing eye strain. You might not notice, but it adds up over
           | the years.
           | 
           | It's simple math. A 32" 4K monitor is about 130 PPI. Retina
           | displays (where you could reasonably say the pixels are not
           | noticeable, and the text is sharp enough to not strain the
           | eyes) start at 210 PPI.
           | 
           | Subjectively, the other problem with 32" 4K (a very popular
           | and affordable size now) is that the optimal scaling is a
           | fractional multiple of the underlying resolution (on MacOS -
           | bizarrely I think Windows and Linux both know how to do this
           | better than MacOS). Which again causes blur and a small
           | performance hit.
           | 
           | I myself still use an old 43" 4K monitor as my main one, but
           | I know it's not great for my eyes and I'd like to upgrade. My
           | ideal would be a 40" or 42" 8K. A 6K at that size would not
           | be enough.
           | 
           | I am very excited about this 32" 6K Asus ProArt that came out
           | earlier this year: https://www.asus.com/displays-
           | desktops/monitors/proart/proar... - it finally gets Retina-
           | grade resolution at a more reasonable price point. I will
           | probably switch to two of these side-by-side once I can get
           | them below $1K.
        
             | swiftcoder wrote:
             | > It's simple math. A 32" 4K monitor is about 130 PPI.
             | Retina displays (where you could reasonably say the pixels
             | are not noticeable, and the text is sharp enough to not
             | strain the eyes) start at 210 PPI.
             | 
             | It's also _incorrectly applied_ math. You need to take into
             | account the viewing distance - the 210 PPI figure often
             | quoted is for smartphone displays (at the distance one
             | typically holds a smartphone).
             | 
             | For a 32" monitor, if your eyeballs are 36" away from the
             | monitor's surface, you are well beyond the limit of normal
             | visual acuity (and the monitor still fills a massive 42
             | degrees of your field of view).
        
               | ak217 wrote:
               | Take a look at this article:
               | https://www.nature.com/articles/s41467-025-64679-2 - the
               | limits at "normal visual acuity" (18 observers ~25 years
               | old) are far beyond what you imply. You need over 95 ppd
               | to exhaust normal visual acuity.
               | 
               | > For a 32" monitor, if your eyeballs are 36" away from
               | the monitor's surface
               | 
               | Why are you assuming 36"? Nobody I know uses 32" monitors
               | at 36" away. Most people use less than half that distance
               | for their laptops, and just over half for desktops.
               | 
               | > the 210 PPI figure often quoted is for smartphone
               | displays
               | 
               | The 210 PPI figure is a minimum, it was used as marketing
               | when Apple first started offering Retina displays.
               | Apple's modern iPhone displays have far higher PPI.
               | Apple's own marketing was challenged by critics who noted
               | that visual acuity may top out closer to 200 ppd.
               | 
               | Perhaps Retina doesn't matter to _you_ - that 's OK. But
               | for most of us, 32" 4K is nowhere near the limit of our
               | vision, and by staring at these monitors all day, we are
               | slowly degrading it.
        
               | simoncion wrote:
               | > Nobody I know uses 32" monitors at 36" away.
               | 
               | I suppose it's still true that nobody you know uses
               | monitors of that size three feet away, but I'm very
               | definitely one of those people.
               | 
               | Why on earth would you put the monitor so close to your
               | face that you have to turn your head to see all of it?
               | That'd be obnoxious as all hell.
               | 
               | > ...by staring at these monitors all day, we are slowly
               | degrading it.
               | 
               | No, that's age. As you age, the tissues that make up your
               | eye and the muscles that control it fail more and more to
               | get rebuilt correctly. I think the colloquial term for
               | this is that they "wear out". It sucks shit, but we're
               | currently too bad at bioengineering to really stop it.
        
               | swiftcoder wrote:
               | > You need over 95 ppd to exhaust normal visual acuity
               | 
               | 32" 4K at 36" is 91 ppd. Which I guess is good enough,
               | seeing as I'm well the far side of 25 year old.
               | 
               | > Why are you assuming 36"? Nobody I know uses 32"
               | monitors at 36" away.
               | 
               | 36" is the point where I can see all 4 corners of the
               | monitor at the same time (and significantly too close to
               | focus on one corner and have the other 3 corners in view
               | at the same time).
               | 
               | 40 degrees of FoV is massive for a single monitor! I'm
               | sitting here wondering how much you have to turn your
               | head to use this size monitor up close
        
               | ak217 wrote:
               | I actually have two more monitors, one on each side of my
               | main one, in portrait mode :) And yes, I turn my head
               | when I want to see them.
               | 
               | I'm glad the low resolution monitors work for you. I just
               | don't want people to proclaim that everything about
               | displays is solved - it's not. There are meaningful,
               | physiologically relevant improvements to be made. It's
               | been over a decade since 4k60 became the standard. A lot
               | of younger people would really benefit from mass produced
               | 6k120 monitors.
        
               | Aurornis wrote:
               | > 40 degrees of FoV is massive for a single monitor! I'm
               | sitting here wondering how much you have to turn your
               | head to use this size monitor up close
               | 
               | You move your eyes, not your head. Plus or minus 20
               | degrees is a trivial amount of eye movement.
               | 
               | Most people are fine with this. Your requirement to
               | comfortably see everything with minimal eye/head movement
               | is atypical.
               | 
               | Even if you do have to move your head, that's not a bad
               | thing. A little head movement during long computing
               | sessions is helpful.
        
               | swiftcoder wrote:
               | > You move your eyes, not your head. Plus or minus 20
               | degrees is a trivial amount of eye movement.
               | 
               | Maybe this varies a lot between humans, because I'm
               | trying the experiment, and any closer than 24 inches
               | requires physically moving my head to comfortably read
               | text in the corner of the 32" display.
               | 
               | Even at 36" it's fatiguing to focus on a corner of the
               | display solely through eye-movement for more than a few
               | seconds.
               | 
               | > Your requirement to comfortably see everything with
               | minimal eye/head movement is atypical
               | 
               | I don't think it's by any means an uncommon requirement.
               | Movie-watchers want to be able to see the whole screen at
               | once (with the exception of some intentionally-over-the-
               | top IMAX theatres), gamers want to be able to see their
               | radar/heath/ammo/etc in the corners of the screen. I'd
               | like to be able to notice notifications arriving in the
               | corner of the screen.
        
               | eertami wrote:
               | > and by staring at these monitors all day, we are slowly
               | degrading it
               | 
               | Yes, but that is probably accelerated more by sitting
               | closer to screens than is healthy for too long, than it
               | is by the resolution of the screen. It's anecdata so
               | maybe truly everyone you know does sit 45cm away from a
               | desktop monitor - but I can't say I've ever experienced
               | that.
               | 
               | Of course if you do sit that close then higher resolution
               | is resolvable. Perhaps what your statement actually
               | should be is: "Perhaps Retina doesn't matter if you sit
               | at a (perfectly comfortable and healthy) further distance
               | away from the screen - that's OK", otherwise I can a
               | reader may think you are trying to imply the OP is
               | somehow inferior, but really the only thing that differs
               | is your viewing distance.
        
           | FuriouslyAdrift wrote:
           | This is the only large true monitor I know of. It used to be
           | branded by Acer, but now it is branded through Viewsonic. We
           | have a bunch at work and everyone loves them. $570 for 43" 4K
           | 
           | https://www.viewsonic.com/us/vx4381-4k-43-4k-uhd-monitor-
           | wit...
        
         | throw0101d wrote:
         | > _Me and a friend were just chatting how annoying it is
         | monitors stalled out at 4K._
         | 
         | There's been a bit of a 'renaissance' of 5K@27" in the last
         | ~year:
         | 
         | > _In just the past few months, we 've taken a look at the ASUS
         | ProArt Display 5K, the BenQ PD2730S, and the Alogic Clarity 5K
         | Touch with its unique touchscreen capabilities, and most
         | recently I've been testing out another new option, the $950
         | ViewSonic VP2788-5K, to see how it stacks up._
         | 
         | * https://www.macrumors.com/review/viewsonic-
         | vp2788-5k-display...
         | 
         | There are 15 monitors discussed in this video:
         | 
         | * https://www.youtube.com/watch?v=EINM4EysdbI
         | 
         | The ASUS ProArt PA27JCV is USD 800 (a lot less than $2k):
         | 
         | * https://www.youtube.com/watch?v=ojwowaY3Ccw
        
         | znpy wrote:
         | Ah yes. It's the same with memory... 8gb/16gb is incredibly
         | common, even though 16gb memory was a thing in like 2008
         | already. It's only with high end machines that you get 64/128gb
         | memory, which should be much more common in my opinion.
        
         | mschuster91 wrote:
         | > Me and a friend were just chatting how annoying it is
         | monitors stalled out at 4K. I think I got my first set of 4k
         | monitors ~15 years ago (!) and there's been no improvements
         | since then apart from high end pro monitors resolution wise.
         | 
         | Multiple reasons.
         | 
         | The first one being yield - yes you can get 8K screens, but the
         | larger they get, the more difficult it is to cut a panel with
         | an acceptably low rate of dead/stuck pixels out of a giant
         | piece of glass. Dead pixels are one thing and bad enough, but
         | stuck-bright pixels ruin the entire panel because they will be
         | noticeable in any dark-ish movie or game scene. That makes them
         | really darn expensive.
         | 
         | The second reason is the processing power required to render
         | the video signal to the screen, aka display controllers. Even
         | if you "just" take regular 8 bit RGB - each frame takes up 33
         | million pixels, so 796.262.400 bits. Per frame. Per second?
         | Even at just 30 FPS, you're talking about 23.887.872.000 bits
         | per second - 23 gigabits/s. It takes an awful, awful lot of
         | processing power just to shuffle that data from the link SerDes
         | around to all the control lines and to make sure they all
         | switch their individual pixels at the very same time.
         | 
         | The third is transferring all the data. Even if you use
         | compression and sub-sampling, you still need to compress and
         | sub-sample the framebuffer on the GPU side, transfer up to 48
         | GBit/s (HDMI 2.3) or 77 GBit/s (DP 2.1) of data, and then
         | uncompress it on the display side. If it's HDCP-encrypted, you
         | need to account for that as well - encrypting and decrypting at
         | such line speeds used to be unthinkable even two decades ago.
         | The fact that the physical transfer layer is capable of
         | delivering such data rates over many meters of copper cable of
         | varying quality is nothing short of amazing anyway.
         | 
         | And the fourth is generating all the data. You need absurdly
         | high definition textures, which requires lots of VRAM, lots of
         | regular RAM, lots of disk I/O, lots of disk storage (your
         | average AAA game is well beyond 100GB of data at-rest for a
         | reason!), and then render power to actually render the scene.
         | 8K has 16x (!) the pixels of regular FullHD (1080p).
         | 
         | What's stopping further progress? Other than yield and simple
         | physics (similar to microchips, the finer the structures get
         | the more difficult and expensive it is to make them), the most
         | pressing issue is human visual acuity - even a human with very
         | good vision can only make useful sense of about 74 of the
         | theoretical 576 megapixels [1]. As we already established, 8K
         | is at 33-ish megapixels, so the usual quadratic increase would
         | already be far too detailed for 99.999% of humans to perceive.
         | 
         | Yes, you could go for intermediate sizes. 5K, 6K, weird aspect
         | ratios, whatever - but as soon as you go there, you'll run into
         | issues with video content because it can't be up- or downscaled
         | to such intermediates without a perceptible loss in quality
         | and, again, a lot of processing power.
         | 
         | [1] https://clarkvision.com/articles/eye-resolution.html
        
           | zamadatix wrote:
           | ~half of these reasons state sub $2000 8k TVs shouldn't
           | exist, but they do.
        
             | Aurornis wrote:
             | The individual pixels on a 60 inch 8K TV are the same size
             | as the pixels on a 30 inch 4K computer monitor. Most 8K TVs
             | are even bigger than that, so their individual pixels are
             | already easier to manufacture than your average 4K monitor
             | or laptop screen.
             | 
             | You can't compare large TVs to medium size computer
             | monitors.
        
               | simoncion wrote:
               | > You can't compare large TVs to medium size computer
               | monitors.
               | 
               | When half of those four reasons don't require having a PC
               | attached to the display, and three fourths of the four
               | have nothing to do about the panel manufacturing process,
               | you totally can.
        
           | Aurornis wrote:
           | > And the fourth is generating all the data. You need
           | absurdly high definition textures, which requires lots of
           | VRAM, lots of regular RAM, lots of disk I/O, lots of disk
           | storage (your average AAA game is well beyond 100GB of data
           | at-rest for a reason!), and then render power to actually
           | render the scene. 8K has 16x (!) the pixels of regular FullHD
           | (1080p).
           | 
           | You don't need to scale everything up to match the monitor.
           | There are already benefits to higher resolution with the same
           | textures for any object that isn't directly next to the
           | player.
           | 
           | This isn't a problem at all. We wouldn't have to run games at
           | 4K.
        
         | Aurornis wrote:
         | > You can get 8K TVs for <$1000 now.
         | 
         | 8K at jumbo TV size has relatively large pixels compared to an
         | 8K desktop monitor. It's easier to manufacture.
         | 
         | > And an Quest 3 headset has 2 displays at far higher PPI for
         | $600
         | 
         | Those displays are physically tiny. Easier to deal with lower
         | yields when it's only taking a few square inches.
         | 
         | Ultra high resolution desktop monitors would exist in the
         | middle: Very small pixel sizes but also relatively large unit
         | area.
         | 
         | However, the demand side is also not there. There are already a
         | number of 5K, 6K, and 8K monitors on the market. They're just
         | not selling well. Between difficult software support for
         | scaling legacy apps, compatibility issues with different
         | graphics cards and cables, and the fact that normal monitors
         | are good enough, the really high resolution monitors don't sell
         | well. That doesn't incentivize more.
         | 
         | If we get to a place where we could reliably plug a 6K monitor
         | into any medium to high end laptop or desktop and it just
         | works, there might be more. Until then, making a high res
         | monitor is just asking for an extremely high return rate.
        
           | Kon5ole wrote:
           | >> You can get 8K TVs for <$1000 now.
           | 
           | >8K at jumbo TV size has relatively large pixels compared to
           | an 8K desktop monitor. It's easier to manufacture.
           | 
           | I don't think that's true.
           | 
           | I've been using a 8k 55" TV as my main monitor for years now.
           | It was available for sub-800 USD before all such tv's
           | vanished from the market. Smaller pixels were not more
           | expensive even then, the 55"s were the cheapest.
           | 
           | 4k monitors can be had for sub-200 usd, selling 4x the area
           | of the same panel should be at most 4x that price. And it
           | was, years ago.
           | 
           | So they were clearly not complicated or expensive to
           | manufacture - but there was no compelling reason for having
           | 8k on a TV so they didn't sell. However, there IS a
           | compelling reason to have 8K on a desktop monitor!
           | 
           | That such monitors sell for 8000 usd+ is IMO a very
           | unfortunate situation caused by a weird incompetence in
           | market segmentation by the monitor makers.
           | 
           | I firmly believe that they could sell 100x as many if they
           | cut the price to 1/10th, which they clearly could do. The
           | market that never appeared for tv's is present among the
           | world's knowledge workers, for sure.
        
             | dmayle wrote:
             | I've been using an 8k 65" TV as a monitor for four years
             | now. When I bought it, you could buy the Samsung QN700B 55"
             | 8k, but at the time it was 50% more than the 65" I bought
             | (TCL).
             | 
             | I wish the 55" 8k TVs still existed (or that the announced
             | 55" 8k monitors were ever shipped). I make do with 65", but
             | it's just a tad too large. I would never switch back to 4k,
             | however.
        
               | r0b05 wrote:
               | What is the model number and how has the experience been?
               | 
               | I've mostly read that TV's don't make great monitors. I
               | have a TLC Mini LED TV which is great as a TV though.
        
               | mrguyorama wrote:
               | What do you watch on an 8K TV?
               | 
               | There's no _content_
               | 
               | Average bitrate from anything not a Bluray for even HD is
               | not good, so you do not benefit from more pixels anyway.
               | Sure, you are decompressing and displaying 8K worth of
               | pixels, but the actual resolution of your content is more
               | like 1080p anyway, especially in color space.
               | 
               | Normally, games are the place where arbitrarily high
               | pixel counts could shine, because you could literally
               | ensure that every pixel is calculated and make real use
               | of it, but that's actually stupidly hard at 4k and above,
               | so nvidia just told people to eat smeary and AI garbage
               | instead, throwing away the entire point of having a beefy
               | GPU.
               | 
               | I was even skeptical of 1440p at higher refresh rates,
               | but bought a nice monitor with those specs anyway and was
               | happily surprised with the improvement, but it's obvious
               | diminishing returns.
        
               | murkt wrote:
               | What standard does reliably work to drive 8K at 60 Hz and
               | how expensive cables are?
               | 
               | How far away do you sit from it? Does it sit on top of
               | your desk? What do you put on all this space, how do you
               | handle it?
               | 
               | I don't think you're maximizing one browser window over
               | all 33 million pixels
        
           | nicoburns wrote:
           | > There are already a number of 5K, 6K, and 8K monitors on
           | the market. They're just not selling well. Between difficult
           | software support for scaling legacy apps, compatibility
           | issues with different graphics cards and cables, and the fact
           | that normal monitors are good enough, the really high
           | resolution monitors don't sell well.
           | 
           | They're available, but they never seem to have become a mass-
           | market product at mass-market prices. The cheapest 5k monitor
           | is at least double the price of the cheapest 4k monitor. And
           | it was more like 4x until recently.
           | 
           | You're probably right that we're starting to hit the point
           | where people don't care though.
        
         | ebbi wrote:
         | One of the best things I've done for my setup is convert old 5k
         | iMacs to work as external display.
         | 
         | Only downside are the massive borders by todays standards, but
         | it still has the Apple aesthetics, the 5k resolution is
         | beautiful for my use cases (spreadsheets, documents, photo
         | editing), and has HDMI inputs so I can play PS5 on it.
        
         | prpl wrote:
         | 30 or 32" 5k is what I'd love - maybe 6k at 32
        
       | inatreecrown2 wrote:
       | i long for a "Eizo" like quality monitor, 15 or 17 inch, with
       | "retina" ppi count.
       | 
       | am i the only one who thinks that this would make sense?
        
         | precompute wrote:
         | Hey, I think that's a great idea, too. 4K panels on phones
         | (tiny!) exist for some absurd reason. But somehow there are no
         | 22" 4K monitors. I think they probably don't sell well.
         | Probably the same reason why all monitors are 16:9.
        
           | jeroenhd wrote:
           | At one point there was the ASUS ProArt PQ22UC, but I don't
           | think that panel was produced after that stopped selling.
           | 
           | If you go slightly bigger, there are the ASUS ProArt PA24US,
           | Japannext JN-IPS2380UHDR-C65W-HSP, ViewSonic VP2488-4K, AG
           | Neovo EM2451, and the UPerfect UColor T3.
        
         | jeroenhd wrote:
         | There are a few displays like that, although quality will
         | differ on your criteria of course. Many of them are marketed as
         | "portable monitors", some specced for gaming, others for
         | artists, some built to be cheap.
         | 
         | ASUS ProArt PA169CDV, UPerfect 184T01, Lipa AX-60 (and AX-60T),
         | UPerfect UFilm A17, UPerfect UGame J5, and two portable screens
         | by Verbatim, just to name a few.
        
       | ChrisMarshallNY wrote:
       | Nice monitor, but its target demographic is pretty small, and its
       | price makes Eizo look cheap.
       | 
       | I've done a lot of color-calibrated work, and, for the most part,
       | don't like working in a calibrated system. I prefer good ol'
       | sRGB.
       | 
       | A calibrated system is a "least common denominator" system, where
       | the _least_ capable element dictates what all the others do. So
       | you could have one of these monitors, but, if your printer has a
       | limited gamut, all your images will look like mud, anyway, and
       | printer technology is still pretty stagnant. There was a big
       | burst of improvement in inkjets, but there hasn't been much
       | progress in a long time. Same with scanners. I have a 12-year-old
       | HP flatbed that is still quite valid.
       | 
       | A lot of folks get twisted over a 60Hz refresh rate, but that's
       | not something I worry about. I'm old, and don't game much. I also
       | watch entertainment on my TV; not my monitor. 60Hz is fine, for
       | me. Lots of room is my priority.
        
         | Scene_Cast2 wrote:
         | Where do you go for wide gamut prints? How do commercial
         | printers compare to consumer printers in this regard?
         | 
         | I'm working on a few wide gamut art pieces, and so far the test
         | prints have been less than stellar. Disclaimer - I'm an amateur
         | in this field.
        
           | ChrisMarshallNY wrote:
           | Inkjets are the best bang for the buck. I had good luck with
           | higher-end Epson printers (with good gloss/matte photo
           | paper). The ink is much better at remaining viable for a long
           | time, and no longer freaks out, whenever the relative
           | humidity goes up.
           | 
           | With inkjets, though, you need to keep using them. Otherwise,
           | the ink clogs.
           | 
           | Expensive process printers have wide gamuts. Laser printers
           | basically suck. Xerox used to make decent color laser
           | printers, but they had an odd "waxy" ink. Not sure if they
           | still do it.
           | 
           | I don't think anyone does dye-sub printers, anymore. They
           | used to be good.
        
       | hoangtrannn wrote:
       | Is there a good 5k monitor at 27" that does not burn the wallet?
       | It's worth mentioning that it should be also very reliable
       | because these monitors seem to have issue after awhile,
       | especially burn-in.
        
         | def- wrote:
         | ASUS ProArt PA27JCV
        
         | ebbi wrote:
         | If you're not too worried about warranty etc, you could buy an
         | old 5k iMac and convert that to work as an external display.
         | I've converted a dozen now - highly recommend! If you aim for a
         | 2017+ year model, you'll have a pretty reliable display. The
         | 2015 models tend to have issues with red banding on the edges
         | which gets super annoying when using a text editor with white
         | UI.
        
       | e40 wrote:
       | I've had a few ProArt monitors and they aren't very high quality,
       | IME. I had high-pitched whine and blinking off/on issues, on
       | several Mac models, from iMac to Air to Studio. Yes, I tried a
       | variety of cables. The Apple Studio monitor, while insanely
       | priced, has been flawless for me, sitting next to a ProArt.
        
         | JKCalhoun wrote:
         | I've often gone into an expensive display purchase with
         | hesitation but then never regret it as, years later, when
         | machines have moved in and out of my workspace, the display is
         | still there.
        
           | e40 wrote:
           | And something I forgot to mention, the color response of the
           | ProArt is very odd and off. I didn't realize it when I had 2
           | ProArts, but when it was sitting next to the Studio display,
           | it was obvious.
           | 
           | I suspect the ProArt can be calibrated, but when I do photo
           | editing, I just use the Studio.
        
       | omnibrain wrote:
       | Sadly it's just 16:9. Not even 16:10.
       | 
       | I now run 2 3:2 Displays (BenQ RD280U) at home (more in the
       | office, but I never go there) and love my vertical real estate.
       | (No, portrait mode won't work out)
        
         | Flockster wrote:
         | Thank you for this suggestion!
         | 
         | For Laptops 16:10 (and with the framework and surface even
         | 15:10/3:2) is already quite common, while in the desktop market
         | 16:9 and these ultrawides are dominant.
         | 
         | With 16:9 the whitespace on websites even with Tabs on the side
         | is simply to high ;)
        
       | BloodOrb2 wrote:
       | ASUS warranties are useless now. Don't buy. See Gamers Nexus vids
       | for more details.
        
       | qqxufo wrote:
       | 8K doesn't create new design problems; it removes the blur that
       | used to hide them. A quick checklist that keeps UIs sane across
       | DPI:
       | 
       | Design at 1x first and preview at 100% OS scaling on a non-retina
       | display.
       | 
       | Prefer SVG/CSS for icons/illustrations; avoid shipping @2x PNG
       | backgrounds.
       | 
       | Use the system font stack; if you need web fonts, cap to two
       | weights, subset with unicode-range, and font-display: swap.
       | 
       | Keep layer/effect counts low to avoid GPU over-compositing;
       | rasterize heavy shadows.
       | 
       | Make images responsive (srcset/sizes) and lock aspect ratios to
       | prevent reflow.
       | 
       | Budget third-party JS; measure on WebPageTest/Lighthouse, not
       | just a dev box.
       | 
       | Do these and 8K stops being scary; most "looks bad on non-retina"
       | is self-inflicted.
        
         | alsetmusic wrote:
         | > preview at 100% OS scaling on a non-retina display.
         | 
         | Yeah, I feel like anyone who is serious enough to purchase a
         | display like this ought to have a secondary display connected
         | just for previewing their work on a "cheap" consumer device. It
         | should be always available so that it only takes a few seconds
         | to preview changes in the "worst-case" scenario by dragging a
         | window over. It's why (good) phone devs test their apps on
         | multi-year old devices.
         | 
         | This is why people working in pro-audio test mixes in lots of
         | environments. Sure, it sounds great in a treated studio. How
         | does it sound in the car? How about on headphones? What about
         | on the built-in speaker on your phone? You want to hear the mix
         | in the widest and most compromising scenarios to truly
         | understand how well it holds up. Very few people have top-of-
         | the-line hardware and most of your audience presumably don't.
        
       | jeffbee wrote:
       | I once bought an Asus ProArt Display and I boxed it up and sent
       | it back inside of 20 minutes. They have fans, a fact that is not
       | mentioned anywhere in their sales materials.
        
       | cubefox wrote:
       | I wonder why local dimming zones remain so limited in LCDs. This
       | one has 4032, which corresponds to a background LED resolution of
       | only 84x48. That's about 90x90 (over 8000) colored LCD pixels per
       | white background LED.
       | 
       | This is far too coarse to accurately resolve fine differences in
       | HDR brightness, e.g. from lamps, car lights, street lights,
       | specular highlights etc.
       | 
       | Perhaps the background LEDs are still relatively costly? Or
       | customers just don't care enough to justify putting in
       | significantly more? Which is unfortunate, since although OLED
       | monitors have perfect fine HDR contrast, the overall achievable
       | screen brightness is quite low compared to LED LCDs.
       | 
       | Which makes both technologies suboptimal for HDR content, for
       | different reasons.
        
       | evadne wrote:
       | Is it not November already? :p
        
       | godzillabrennus wrote:
       | ASUS customer support is the worst in the industry. Cool display,
       | but keep the box. They returned me broken stuff again after an
       | RMA on a ProArt Creator WiFi board. I've learned after years of
       | buying ASUS that if something goes wrong, you might as well buy
       | another and send this one back to the retailer.
        
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