[HN Gopher] Skyfall-GS - Synthesizing Immersive 3D Urban Scenes ...
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       Skyfall-GS - Synthesizing Immersive 3D Urban Scenes from Satellite
       Imagery
        
       Author : ChrisArchitect
       Score  : 143 points
       Date   : 2025-11-03 13:46 UTC (1 days ago)
        
 (HTM) web link (skyfall-gs.jayinnn.dev)
 (TXT) w3m dump (skyfall-gs.jayinnn.dev)
        
       | p0w3n3d wrote:
       | Now the GTA: Anywhere please...
        
         | Y_Y wrote:
         | Ya, can't wait to play GTA: Nova Zemyla.
         | 
         | In fact you wouldn't even need to be limited to earth. Why not
         | throw in Google Moon and steal a moon buggy while shooting
         | scientific rovers and doing cool flips out of craters?
        
           | iammjm wrote:
           | There are already 3D globes of the moon, for example with
           | cesiumjs: https://sandcastle.cesium.com/?id=moon you can even
           | import it to unity and other engines
        
       | daemonologist wrote:
       | Very cool; interesting how it turns all the trees into puffballs
       | though. Some artifact of the pre-trained depth estimation or
       | diffusion model maybe?
        
       | voidUpdate wrote:
       | "explorable" and "immersive" is definitely a bold choice of words
       | when you can't really get below the level of the buildings before
       | the gaussian splatting is very obvious. Sure, it's impressive
       | that you can get that detailed from a few satellite images, but I
       | think that might be overselling it a bit
        
         | echelon wrote:
         | We're early days. Models will soon interpolate all of that.
         | Eventually in real time.
         | 
         | I wouldn't knock the research. The results look impressive to
         | me.
        
           | Skyy93 wrote:
           | We probably won't. GS is a reconstructive method, so when
           | data is unavailable, you can only perform poor interpolation.
           | You would need additional generative, not reconstructive,
           | models. However, this would open the door to unfaithful
           | augmentation again.
        
             | echelon wrote:
             | Different applications.
             | 
             | GIS won't want generative hallucinations.
             | 
             | Consumer mapping apps, social applications, and games (eg.
             | flight sims) will want the maps to look as good as
             | possible.
        
               | wkat4242 wrote:
               | GIS don't want half exploded buildings either. Nor would
               | they care about photographic textures on the 3D models.
        
               | fsloth wrote:
               | You'd be surprised what GIS - or at least GIS - adjacent
               | customers want. If you think about any cute-but-useless
               | map detail that comes to your mind there is likely a
               | paying customer for it.
        
         | makeitdouble wrote:
         | That's a matter of data, and this looks promising to me. If
         | instead of satellite images they'd feed it drone shots they
         | could probably get down to a level of detail that becomes
         | actually immersive and would be way beyond the digital twins we
         | currently have.
        
         | Animats wrote:
         | > you can't really get below the level of the buildings before
         | the gaussian splatting is very obvious.
         | 
         | True. If you bring the viewpoint down to near street level and
         | look horizontally, it's worse than traditional photogrammetry
         | methods.
         | 
         | I've been looking for algorithms like this for representing
         | distant regions in virtual worlds. Open Drone Map can do a good
         | job, sometimes, but it really needs a cleanup pass.
        
       | marcodiego wrote:
       | This could be specially good for a world 3d model for flightgear.
        
         | anthk wrote:
         | Once Flightgear could use Google Earth assets.
        
       | wkat4242 wrote:
       | Nice, but when you look up close things like this and Google
       | Earth look like a post-apocalyptic scene :)
       | 
       | It would be amazing if they could also take user-generated photos
       | and videos at ground level and accurate mapping data (that has
       | building outlines) and clean that up to something presentable.
       | 
       | I mean, what they do here is what google and apple are already
       | doing for years. It's time for the next step.
        
         | zokier wrote:
         | > I mean, what they do here is what google and apple are
         | already doing for years
         | 
         | This is gaussian splatting. I'm pretty confident that
         | google/apple have not done that.
        
           | wkat4242 wrote:
           | Oh I didn't realise it was a different technique but the
           | result is similarly bad when zoomed in :(
        
       | Mobius01 wrote:
       | This would be the next step for flight simulators, which while
       | remarkable still require handmade assets for accurate details.
        
         | zokier wrote:
         | afaik msfs uses partially automatically generated 3d assets
         | (from Bing Maps?) from aerial/satellite imagery.
        
         | Stevvo wrote:
         | MSFS 2024 already does photogrammetry from satellite photos.
         | However, it builds triangle geometry much like is done from
         | aerial photography, because gaussian splats are not suitable
         | for games; you can't build collision geometry from a gaussian
         | splat for example.
        
       | mtharrison wrote:
       | Maybe dumb question but how do I just take a sat image and create
       | the scene? The scripts in the repo are all about training which I
       | assume requires you to have the 3d data too.
       | 
       | These sort of projects always look cool but I think the real "wow
       | factor" would be a file upload where you can see the result on
       | your image. I assume there are reasons why this isn't done.
        
         | pedalpete wrote:
         | Do you mean converting your image into a 3D scene?
         | 
         | This is where we were heading with our 3D volumetric video
         | company https://ayvri.com
         | 
         | We were working on blending 3D satellite imagery with your
         | ground view (or low flying in the case of paragliders) photos
         | and videos to create a 3D scene.
         | 
         | Our technology was acquired prior to us being able to fully
         | realize the vision (and we moved on to another project).
        
       | aaroninsf wrote:
       | Re: utility in games,
       | 
       | I suspect hybrid solutions will remove the limitations of GS,
       | with (eventually...) some smooth hand off. Do clean-enough GS
       | like this; then hand the output to other systems which covert
       | into forms more useful for your application and which adopt e.g.
       | textures from localized photos etc.
       | 
       | It's just a bit of engineering and compute...
        
       | Qworg wrote:
       | While the methodology wasn't published, Microsoft did something
       | similar for Flight Simulator.
       | 
       | https://www.smithsonianmag.com/air-space-magazine/flight-box...
        
         | rkomorn wrote:
         | If you want to dig more, I suspect Microsoft got a lot (if not
         | all) of it from blackshark.ai . They're one of the companies
         | whose logo shows up during game start.
         | 
         | I knew their name because, when I worked for an Airbus
         | subsidiary, we talked with them about a solution to generate 3D
         | environments for any/every airport.
         | 
         | They had some cool stuff but also some wonky stuff at the time
         | (like highway overpasses actually being rendered as walls
         | across the highway).
        
           | Stevvo wrote:
           | blackshark.ai was used for generating building models with
           | textured facades from footprints. Their thing for generating
           | airports was actually not used in MSFS. The photogrammetry
           | from satellite photos in MSFS 2024 was done by Maxar
           | Technologies.
        
             | rkomorn wrote:
             | Ah, neat. How do you know this?
             | 
             | And also, was it any different for MSFS 2020?
        
               | Stevvo wrote:
               | My side-project is working on addons, so I spend a lot of
               | time with Flight Simulator. 2020 didn't have the
               | photogrammetry from satellite photos, only from aerial
               | photos in major cities. The blackshark buildings are used
               | wherever they don't have any photogrammetry available.
        
               | rkomorn wrote:
               | Neat (again :) ).
        
       | anigbrowl wrote:
       | Is there any reason that this couldn't integrate Street View
       | data?
        
         | fsloth wrote:
         | For production scenarios data like that usually has a hefty
         | license fee. Hence it's interesting to find methods for scene
         | generation from data that is cheaper to acquire.
        
       | thicknavyrain wrote:
       | This is so cool. I used to work on urban heat island analysis and
       | now work in natural catastrophe modelling, and in both cases
       | knowing the average heights/volumes of buildings is a very handy
       | thing to have but is surprisingly difficult information to
       | retrieve. Even a coarse estimate available at annual resolution
       | has some really awesome use cases, very excited to see this.
        
       | CobrastanJorji wrote:
       | It looks good! I imagine a reasonable next step might be to do
       | something about the cars, which are omnipresent in urban scenes
       | but seem like they've been left a blurry mess in the examples.
        
       | nevster wrote:
       | I'm probably in a minority here. When I read Skyfall-GS, I
       | immediately thought it was some new Apple IIGS game!
        
       | EagnaIonat wrote:
       | Pretty cool. Interesting that the shadows become 3 dimensional
       | objects as well.
        
       | r0x0r007 wrote:
       | Seems like it could also be useful in planning combat(strategic)
       | actions ad hoc, given limited resources, but I guess military
       | already has some other tech for this...
        
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       (page generated 2025-11-04 23:02 UTC)