[HN Gopher] Linux gamers on Steam cross over the 3% mark
       ___________________________________________________________________
        
       Linux gamers on Steam cross over the 3% mark
        
       Author : haunter
       Score  : 420 points
       Date   : 2025-11-02 18:54 UTC (4 hours ago)
        
 (HTM) web link (www.gamingonlinux.com)
 (TXT) w3m dump (www.gamingonlinux.com)
        
       | haunter wrote:
       | 27% of that 3% is the Steam Deck / Lenovo Legion Go S. So most
       | Linux players are in fact not on the Steam Deck.
        
         | tredre3 wrote:
         | > 27% of that 3% is the Steam Deck / Lenovo Legion Go S. So
         | most Linux players are in fact not on the Steam Deck.
         | 
         | If that is true then one of those other two claims has to be
         | false:
         | 
         | 1. Using the latest months recorded share (Oct-2025 - 3.05%):
         | 4,026,000 estimated "monthly active users" for Linux+Steam.
         | 
         | 2. Market research firm International Data Corporation
         | estimated that between 3.7 and 4 million Steam Decks had been
         | sold by the third anniversary of the device in February 2025.
         | 
         | 27% of 4M gives us 1M Steam Deck + Legion users. Yet 4M were
         | sold. That begs the question: How could it be? Do 75% of Steam
         | Deck users run Windows? Have 75% of Steam Decks ended up in the
         | landfill? Are the sale figures estimates wildly off-base?
        
           | Kudos wrote:
           | Isn't the more obvious answer that the market research firm
           | got their number wrong?
        
           | niij wrote:
           | #1 Is MAU. I wouldn't find it out of the realm of possibility
           | that only 25% of owners played in the prior month. I wonder
           | what this is for other consoles. I personally contribute to
           | bursts of playing then months of not even touching some of my
           | consoles.
        
           | jeroenhd wrote:
           | Alternative options:
           | 
           | - International Data Corporation is overestimating the amount
           | of shipped Steam Decks.
           | 
           | - Modified Steam Decks (i.e. running Bazzite) don't report
           | themselves to be Steam Decks
           | 
           | - Most likely: most Steam Deck users opt out of participating
           | in the Steam Hardware survey/analytics.
           | 
           | Last year, I didn't participate in the Steam Hardware survey
           | on my Deck, only on my PC. This year, I participated on my
           | Deck and my desktop, but not my laptop. I still have three
           | devices running Steam. To any survey, it'll look like the
           | amount of Steam devices doubled even though I'm only
           | reporting 67% of my devices to analytics.
        
             | brianwawok wrote:
             | I'm Linux gaming bazzite on my tower. Sees at least as many
             | of us as steam decks.
        
             | dm319 wrote:
             | Another alternative
             | 
             | - may depend on the period being measured.
             | 
             | I haven't looked at the article or their methodology, but
             | if they were measuring over a certain period of time, a few
             | hours, or even 24 hours, it will still likely only pick up
             | a proportion of Steam owners.
        
             | zamadatix wrote:
             | Even more likely: A sizable portion of Steam Decks sold are
             | not played every month.
        
             | Jach wrote:
             | The third is close but it's even more likely that they just
             | weren't prompted to survey at all rather than opting out.
             | They're surveys, not automatic data harvesting, they don't
             | represent things like Facebook's "total monthly active
             | users". They're just a random sample of users, not a
             | population count. Steam does sometimes report things like
             | monthly active users in their annual reports, but haven't
             | ever broken that down I don't think, but you can just infer
             | it from the surveys.
             | 
             | I also have steam on multiple devices including a steam
             | deck. On desktop I'm pretty much always logged in and I
             | play games frequently, but most months I'm not selected for
             | a survey. I use my steam deck less frequently and have
             | maybe only gotten the survey prompt on it once or twice.
        
           | rafaelmn wrote:
           | Why would it be strange that there are steam decks that sit
           | unused ? I have a switch and a PS 5 that go untouched for
           | months (even with a 4 year old who I occasionally let play
           | some games). I think most people in my friend group are
           | similar in that they have some gaming gear but rarely the
           | time to use it. Still nice to have once you do.
        
           | netule wrote:
           | They likely stopped using them altogether.
        
           | hamandcheese wrote:
           | I have a Steam Deck. Haven't booted it up in months. It
           | convinced me that I could game on Linux, now I game on my
           | Desktop.
        
           | ShinTakuya wrote:
           | Or, you know, most steam deck users aren't using them
           | constantly and so they don't get picked up in the survey.
        
       | periodjet wrote:
       | I honestly can't believe it's not much higher. It's so easy these
       | days with SteamOS and Bazzite.
        
         | haunter wrote:
         | Look at the most played games, half of them won't work under
         | Linux because of the online components / anti cheat system.
         | BF6, PUBG, Rust, GTAV Online etc.
        
           | WhereIsTheTruth wrote:
           | https://www.protondb.com/explore?sort=playerCount
           | 
           | only 6 out of the 50 most played right now aren't working
           | 
           | 10 millions players ingame, 90% of players are not playing
           | these titles
        
             | IshKebab wrote:
             | 6 out of 50 is a huge number in terms of annoyance.
             | 
             | It's the same reason alternative web browser engines like
             | Ladybird are probably never going to take off. It might
             | support 99.99% of web features - which sounds amazing! -
             | but that probably means it's going to fail in some way on
             | like 0.1% of sites which in practice is extremely
             | frustrating.
        
             | jsheard wrote:
             | Some of those ratings are _generous_ to say the least. Apex
             | Legends is probably the worst example, it 's still clinging
             | to its Silver rating despite being completely unplayable on
             | Linux since last November.
        
               | ThatPlayer wrote:
               | Similar with GTA V. Still very popular, but the
               | multiplayer doesn't work anymore. Singleplayer works
               | though and that's enough for some people to rate it good.
               | 
               | Rust is also similar: multiplayer community servers with
               | anticheat do not work. When the majority of players are
               | on those servers, switching to Linux is not an option.
               | But people on Linux looking for servers think it's good
               | enough that you can play on servers with anticheat
               | disabled.
        
             | yerich wrote:
             | I have no idea where that list is coming from but many top
             | games are missing. Fortnite, League of Legends, Valorant,
             | Roblox, FC26, and Battlefield 6 all do not run at all on
             | Linux due to anti-cheat.
        
               | jsheard wrote:
               | It's based on Steams numbers, so yeah games like
               | Fortnite, LoL, Valorant and Roblox won't show up at all
               | since they aren't distributed through Steam. Battlefield
               | 6 _should_ be on there though, maybe ProtonDB just hasn
               | 't refreshed the stats in the few weeks since that came
               | out.
        
             | ziml77 wrote:
             | That doesn't cover games not on Steam, is incorrect in at
             | least one case about playability, and an analysis of
             | currently active players does not account for people who
             | play multiple games.
        
         | BoredPositron wrote:
         | Because people use their PCs as general computing devices.
         | Immutable distros are irritating for people that are used to
         | Windows or macOS.
        
           | lawn wrote:
           | Linux is miles better than Windows as a general computing
           | device, it's not even close.
        
             | BoredPositron wrote:
             | Ignorance is bliss. We are not talking about general Linux
             | in this chain.
        
             | Dedime wrote:
             | I wouldn't say it's perfect quite yet. I just installed
             | Debian on my Framework, and my microphone isn't working.
             | Debugging it for the last 30 minutes has gotten me nowhere,
             | and half the answers on the internet don't apply to my
             | distro. Until basic issues like this go away or have easy
             | solutions, it's hard to recommend it to anyone.
        
               | dotancohen wrote:
               | I'm going to be shown the door for this suggestion, but
               | go consult with ChatGPT about your mic. ChatGPT had been
               | very good for debugging Linux usability issues and
               | papercuts in my experience.
        
               | Arech wrote:
               | Is it a normal mic, or bluetooth? I think, Trixie have
               | some regressions in bluetooth stack of Cinnamon - it
               | worked nicely in Bookworm, but I had weird issues on
               | Trixie that just disappeared once I switched to KDE
               | (didn't try Gnome).
        
               | ok123456 wrote:
               | Audio has always been overengineered and brittle. Vanilla
               | alsa was the sweetspot, but things like pulseaudio and
               | all the projects that followed it to "fix" it have too
               | many things that can go wrong.
        
               | macNchz wrote:
               | I don't seem to have any issues with audio anymore since
               | Pipewire became default on Ubuntu, as a non-professional
               | but fairly demanding user with a bunch of wired
               | headphones plus bluetooth. I definitely used to have
               | plenty of annoyances!
        
           | pacifika wrote:
           | Interesting, why is that, considering macOS is itself
           | immutable?
        
             | BoredPositron wrote:
             | It's not on the application boundary...
        
         | snowram wrote:
         | You over estimate the will/knowledge of everyday people to do
         | anything else than buy a branded PC, install Steam and be done
         | with it.
        
           | yoz-y wrote:
           | When I decided to get back into PC gaming during covid, I
           | built a PC put Windows on it and installed GOG, Steam and
           | Epic to turn it into a glorified console. It has been like
           | that ever since. For anything other than gaming I use a
           | Macbook.
           | 
           | If you got the means and space, I think it's the easiest
           | solution. I do play some games on the Mac, but the experience
           | has been rather poor outside of indie games which usually
           | work very well.
           | 
           | That said, the controller support on windows constantly
           | sucks. On macOS though, it's really easy to set up. Go
           | figure.
        
           | andoando wrote:
           | I mean that is how it should be. Im a huge nerd and even for
           | me Im real tired having to go troubleshoot bunch of shit to
           | get something working
        
         | jeroenhd wrote:
         | The lack of accessible devices with first party support make
         | mainstream Linux gaming rather annoying.
         | 
         | For many games, people prefer Nvidias's graphical tricks over
         | AMD's, making AMD cards a worse deal, while at the same time
         | Nvidia's Linux support remains abysmal for most cards. It's not
         | impossible to use their hardware anymore, but you need to know
         | of their bullshit beforehand and even then you run the risk of
         | messing up.
         | 
         | I hope Valve can get something similar to a Steam Machine
         | programme off the ground now that games actually run on Linux.
         | Unfortunately, I kind of doubt any vendors will bother to go
         | through the effort of supporting their hardware on a firmware
         | level for anything but Windows (and even at that level Windows
         | is full of ACPI patches and driver workarounds to clean up
         | their trash).
        
       | AuthAuth wrote:
       | Another Linux W, I love to see it. Thats 4 million gamer which is
       | a sizable chunk of people to target
        
         | keyringlight wrote:
         | It's one of those scenarios where I've felt for years that the
         | steam survey doesn't break things down enough to be useful for
         | anything besides the broadest generalizations. The PC gaming
         | market is huge, but there's going to be a lot of variety and
         | sub-groups within it and I expect few developers are trying to
         | target 'everyone' (the opposite of targeting).
        
       | nubinetwork wrote:
       | Again, I should mention that Linux users usually only see the
       | survey once a year, if you want to get the survey once a month
       | (like it does on windows), you have to close steam monthly and
       | edit your config.vdf file to set the survey date to last year.
        
         | starkrights wrote:
         | Are you saying that windows users are supposed get the steam
         | hardware once a month?
         | 
         | I've had steam installed on (and more/less used daily on)
         | probably 4-5 different windows installs since roughly 2016, and
         | I've never seen it more than once a year.
        
           | IshKebab wrote:
           | Yeah it's definitely not monthly.
        
       | wiseowise wrote:
       | Haters cheat sheet yo help you out, in case you've forgot your
       | "arguments":
       | 
       | * SteamOS is not real Linux, because normies only interact with
       | Steam launcher
       | 
       | * "Only 3%?"
       | 
       | * Windows is still the biggest platform
        
         | bobim wrote:
         | I have a coworker who usually say that billions of flies can't
         | be wrong. Maybe we should just start eating what they eat.
        
           | dotancohen wrote:
           | I've been saying it for years. Windows are for bugs.
        
         | ErroneousBosh wrote:
         | > * SteamOS is not real Linux, because normies only interact
         | with Steam launcher
         | 
         | Not quite sure what your point is.
         | 
         | Not sure you are either.
         | 
         | > * Windows is still the biggest platform
         | 
         | 100% of Windows users are using Linux every single day.
        
       | TACIXAT wrote:
       | I just made the switch. I had been developing on Windows for the
       | last couple of years, mostly to get used to the ecosystem. I
       | wanted to be able to write C and C++ like I do on Linux, without
       | an IDE and with the native toolchain (i.e. no cygwin). On top of
       | that, I play Overwatch every night.
       | 
       | Windows just seems to have zero focus on performance though.
       | React based start menu with visible lag, file Explorer (buggily)
       | parsing files to display metadata before listing them, mysterious
       | memory leaks not reflected in task manager processes.
       | 
       | I installed Linux Mint. While it didn't just work (TM), and I had
       | to go into recovery mode to install Nvidia drivers, it worked
       | well enough. I can run Overwatch via Steam and pull comparable
       | FPS to Windows (500 FPS on a 3090 with dips into the 400s).
       | Memory usage is stable and at a very low baseline.
       | 
       | It is nice to come back to Linux, and with games I don't really
       | have a need to run Windows anymore.
        
         | SteveNuts wrote:
         | The only thing windows has focused on has been dark patterns to
         | force users towards cloud and figuring out more and more ways
         | to collect data to sell ads.
         | 
         | I'm not naive, I know a ton of huge enterprises still run huge
         | fleets of windows "servers" but I still find it hilarious that
         | a supposedly serious server OS would default to showing you the
         | weather and ads in the start menu.
        
           | hamandcheese wrote:
           | I curious how profitable it has been for Microsoft so far.
           | Are they making billions and billions from these dark
           | patterns? I feel like they'd have to be making a fortune for
           | it to be worth throwing their brand in the gutter like they
           | have been doing.
        
             | PeaceTed wrote:
             | One would assume but I do wonder how much long term damage
             | they are doing for short term gains with this drive?
             | 
             | I'm not a believer in "the year of linux desktop!?!!?" and
             | all that, but it achieved a level of robustness about
             | 5-10ish years ago that I openly encourage non technical
             | users to give it a try. For the few people that actually
             | did try, they did stick with it.
             | 
             | At this point it is Microsoft's position to lose through
             | quality degradation rather than Linux to openly out wit.
             | There is still a long way to go and MS could turn their
             | boat around but they would have to stop chasing this data
             | scrapping scheme of theirs to begin with. But how addicted
             | are they to that cash flow? They are probably far more
             | interested in keep share holders happy short term than
             | customers long term and that is not a brilliant strategy if
             | you want to have a life time of decades.
        
               | akho wrote:
               | The issues people cite all primarily affect consumer
               | desktops. I don't think they see decades of lifetime
               | there; it's a dying market, so they milk it.
        
               | bee_rider wrote:
               | I don't much like MS, but in their defense they are
               | trying to sell operating systems in a market where the
               | going out-of-pocket price is $0. The development of their
               | competition is ad supported, community supported, or
               | built into the price of hardware.
               | 
               | Turn the boat around? To where? Nobody would be willing
               | to pay for their product even if they were to start
               | trying to make it appealing.
        
               | CamperBob2 wrote:
               | I would be MORE than happy to pay for an un-enshittified
               | version of Windows. They won't take my money.
        
               | galangalalgol wrote:
               | None of their products have a decent moat left, and all
               | are heavily competed. Focusing on making azure
               | competitive while accepting it is a commodity industry
               | with commodity margins is how they stick around. But they
               | will be a value stock, not a growth stock. That is ok, as
               | long as you know that is what you are.
        
             | tobyjsullivan wrote:
             | Everything I've seen suggests that Microsoft has entered
             | the metaphorical private equity phase of investment in
             | Windows. They've already given up any expectation of it
             | being a viable competitor long-term and are purely focused
             | on milking as much short-term revenue from the product as
             | possible before it dies.
             | 
             | I'm sure windows will continue to exist and maybe be
             | relevant for at least a decade. But it will be in
             | zombie/revenue-extraction mode from here on.
        
               | SteveNuts wrote:
               | My tech friends always joke that pretty soon we're going
               | to see "the year of the Linux Windows", where windows
               | will just be an OS on top of the Linux kernel.
               | 
               | I think we're only half joking though, I could see it
               | happening.
        
               | doublerabbit wrote:
               | I jumped ship when WSL came to be. I was more a Cygwin
               | user, all the features of linux but done differently.
               | Been using FreeBSD for years now.
        
               | ThrowawayB7 wrote:
               | > " _My tech friends always joke that pretty soon we're
               | going to see "the year of the Linux Windows", where
               | windows will just be an OS on top of the Linux kernel._ "
               | 
               | There's no need because the Year Of Linux On The
               | Desktop(tm) already happened and it's called WSL2.
               | Meanwhile, the opposite has also already actually
               | happened: SteamOS + Proton is a distro whose main purpose
               | is to be a launcher for Windows apps on a Linux kernel.
               | 
               | Jokes aside, this chest-thumping is incredibly ironic for
               | those of us who lived through the 1990s-2000s. First it
               | was, " _FOSS will eliminate all proprietary software and
               | M$ (sic) will be crushed and Bill Gates will go to the
               | poorhouse. Hooray!_ " Later, it became " _Well, we haven
               | 't killed proprietary software but at least Linux / LAMP
               | and Firefox are succeeding at taking down Windows and
               | Internet Explorer. Hooray!_" Now it's " _Maybe Microsoft
               | will consider switching its kernel to Windows. Probably.
               | Someday. Hooray?_ " What's the backpedaling of the 2030s
               | going to be?
        
               | dangus wrote:
               | I disagree. I think the end of the "world revolves around
               | Windows" era of Microsoft has been hugely beneficial to
               | the OS. Microsoft is way less hostile to other platforms
               | now that their main revenue source is Azure, not Windows,
               | Visual Studio, and SQL Server licenses.
               | 
               | It seems like the Windows team has been freed to add
               | features that they want rather than adding features that
               | fit into a narrative.
               | 
               | WSL, pre-installing git, adding POSIX aliases to
               | PowerShell, iPhone/Android integration,
               | PowerShell/.net/VSCode/Edge on Mac/Linux, not making
               | Office on Mac complete afterthought shit on purpose, etc.
        
               | monocasa wrote:
               | I think that's true for the consumer side, but I believe
               | Micrsoft still sees value in truly owning a complete
               | system software stack.
               | 
               | Azure is still running on Hyper-V afaik for instance.
        
             | bee_rider wrote:
             | I think their earnings are detailed here:
             | 
             | https://www.microsoft.com/en-
             | us/Investor/earnings/FY-2025-Q3...
             | 
             | IIRC Windows is considered "more personal computing." It
             | looks like that also includes:
             | 
             | > Search and news advertising, comprising Bing (including
             | Copilot), Microsoft News, Microsoft Edge, and third-party
             | affiliates
             | 
             | So, maybe that's where they get their enshittification
             | revenue.
             | 
             | But yeah, the Azure company should be worried about
             | associating with this unfortunate legacy Windows thing.
        
           | dm319 wrote:
           | Goodness the file save dialog(s) on Windows - it makes it so
           | hard to save a file into my personal space. It's unintuitive
           | and you need to click through, I think a couple of dialog
           | boxes before you get to 'Your Documents'.
        
             | SteveNuts wrote:
             | And then you still have to wonder if "My Documents" is
             | actually "My Office 364 One Drive Copilot Pro" or something
        
             | marcodiego wrote:
             | And people complained that GTK file picker didn't have
             | thumbnails.
        
             | dangus wrote:
             | In what application is it like this? I don't find this true
             | at all. It's a completely customizable sidebar.
        
               | gmueckl wrote:
               | Office has a particularly annoying dark pattern when
               | saving a file. It hides the regular save dialog behind a
               | tiny button in a confusing UI embedded in the main window
               | that is designed to misdirect the user into saving files
               | on OneDrive.
               | 
               | Many other programs do still open the standard file
               | dialog directly, but even there, the local drive amd
               | directory hierarchy is hidden behind a folded "This
               | Computer" node in the tree view that is itself below the
               | fold most of the time.
        
           | koakuma-chan wrote:
           | I also stuggled with nvidia drivers on Linux until I
           | discovered dkms.
        
           | anonymars wrote:
           | My favorite has to be the Windows 8 era UI disaster.
           | 
           | How do most people log into a server? With a high-res
           | physical touchscreen, or remote desktop?
           | 
           | So let's make a whole bunch of functionality impossible to
           | access, because you have to bump up against a non-existent
           | edge of a windowed remote screen, and literally make the UI
           | not fit into common server screen resolutions at the time. I
           | don't remember if 1024x768 was the minimum resolution that
           | worked, or the maximum resolution that still didn't work. But
           | it was an absolute comedy case.
           | 
           | I want to say that with only the basic VGA display drivers
           | installed, screen resolution was too small to even get to the
           | settings to fix it, but it's been a while and I can't find
           | the info to prove it.
        
           | dangus wrote:
           | While I agree that Microsoft has not been the greatest at
           | delivering customer-friendly stuff, and has built in a lot of
           | revenue streams to their (mostly not-paying) users like Bing
           | and cloud upsells, I think that your take is overly cynical
           | to the software.
           | 
           | Windows 11 has some really legitimate improvements that make
           | it a really solid OS.
           | 
           | It's not surprising that Microsoft isn't focusing on Windows
           | as a server OS as they don't expect anyone to deploy it in a
           | new environment. They know it has already lost to Linux and
           | that's why .NET Core is on Linux and Mac, why WSL exists,
           | etc. Azure is how Microsoft makes revenue from servers,
           | Windows Server is a legacy product.
           | 
           | The whole "server OS has the weather app installed" thing is
           | pretty irrelevant since enterprises have their own customized
           | image building processes and don't ever run the default
           | payload. It's really not worth Microsoft's time to customize
           | the server version knowing that their enterprise customers
           | already have.
           | 
           | Microsoft knows the strength of Windows lies in the desktop
           | environment for workstations, casual laptop use, and gaming
           | systems, and it is excellent at all those things. They've
           | delivered a whole lot of really nice and generally innovative
           | features to those spaces. Windows has really nice gaming
           | features, smartphone integrations including with iPhones,
           | even doing some long-overdue work on small details like
           | notepad and the command line.
           | 
           | I don't find that windows has forced me to cloud or done
           | anything like that.
        
             | evilduck wrote:
             | > I don't find that windows has forced me to cloud
             | 
             | Have you tried performing a fresh Home install recently
             | without command line hacks? It's now impossible for a
             | normal person to set up Windows without creating a MS
             | account, forcing them to dip a toe into their cloud service
             | connectivity and facilitate taking the next step towards
             | paying them. They don't "force" you, but they sure will nag
             | you incessantly about it, plopping that shit in Explorer,
             | the Start Menu, tossing One Drive in the menubar at
             | startup, shoving it in your face on login after a big
             | update, etc. It's a pathetic cash grab everywhere you look.
        
             | shmeeed wrote:
             | It was interesting to read your comment and find myself
             | disagreeing with every single point you made. I'm not
             | invested enough to argue about anything of it, it's really
             | just a meta observation that stood out to me: Obviously
             | it's still possible to have substantially different points
             | of view on even the most basic aspects. I guess that's a
             | good thing, at least it feels kinda reassuring to me. We
             | could both be right, and the truth is probably somewhere in
             | the middle.
        
           | andyjohnson0 wrote:
           | > but I still find it hilarious that a supposedly serious
           | server OS would default to showing you the weather and ads in
           | the start menu.
           | 
           | In my experience thats just not true. Microsoft's client OSs
           | like Win 11 and 10 include these consumer-oriented "features"
           | [1] but they're not present on servet versions of Windows.
           | 
           | [1] I agree that the weather widget etc is annoying, even
           | though it is easy to disable.
        
           | kbenson wrote:
           | I wonder how much of it is to collect data and sell ads
           | compared to just getting people to start utilizing what is
           | now Microsoft's core resource, which is cloud services.
           | 
           | For them, getting you using onedrive is a (huge) step towards
           | getting you to pay them for more storage using onedrive, and
           | to also allowing them to use their advantage as the OS
           | provider to get you using features that both keep you from
           | moving away from Windows and keep you from moving to dropbox
           | or another cloud competitor that normal consumers commonly
           | use. For example, onedrive desktop sync tied to your
           | Microsoft login, so you can log into a new system and have it
           | put your preferences and files in place.
           | 
           | Having more data to monetize people is useful, but I would
           | bet that they value the the lock-in of integrated services
           | far more, as that's where they can possibly grow (by offering
           | more services once you're less likely to leave), and growth
           | is king.
           | 
           | It's the same thing Google does (and Samsung also attempts to
           | do with their custom apps and store) with Android, but at the
           | desktop level. Apple is able to do it for both desktop and
           | mobile.
        
         | try_the_bass wrote:
         | Out of curiosity, why are such high fps numbers desirable?
         | Maybe I don't understand how displays work, but how does having
         | fps > refresh rate work? Aren't many of those frames just
         | wasted?
        
           | shric wrote:
           | I think it was just to show that the performance is
           | comparable to Windows, implying that it also will be fine for
           | games/settings where fps is in the range that does matter.
        
           | TACIXAT wrote:
           | I run a 500hz monitor. Generally, you want your FPS to match
           | your refresh rate.
        
             | try_the_bass wrote:
             | Huh, I didn't know those existed now. I think the last time
             | I was shopping for a monitor, 144Hz was the new hotness.
             | 
             | Things have come a long way since then!
        
           | rkoten wrote:
           | Not OP but got quite a bit of experience with this playing
           | competitive FPS for a decade. You're right that refresh rate
           | sets the physical truth of it, e.g. 180 FPS on a 160 Hz
           | monitor won't give you much advantage over 160 FPS if at all.
           | However reaching full multiples of your refresh rate in FPS -
           | 320 in this instance, 480, and so on - will, and not only in
           | theory but you'll feel it subjectively too. I get ~500-600
           | FPS in counter-strike and I have my FPS capped to 480 to get
           | the most of my current hardware (160 Hz). Getting a 240 Hz
           | monitor would make it smoother. Upgrading the PC to get more
           | multiples would also.
        
           | hamdingers wrote:
           | If you have a 60Hz display and the game is locked to 60fps,
           | when you take an action it may take up to 16.67 milliseconds
           | for that action to register. If the game is running at
           | 500fps, it registers within 2 milliseconds, even though you
           | won't _see_ the action for up to 16.67 milliseconds later. At
           | extremely high levels of competition, this matters.
           | 
           | Also, there are 540Hz displays.
        
             | gf000 wrote:
             | A game doesn't necessarily have to process input at the
             | same rate as it displays frames, does it?
        
               | nemomarx wrote:
               | It doesn't and well programmed games won't be tied to fps
               | that way. I'm not sure anything past 300 fps plausibly
               | matters for overwatch even with the best monitor
               | available.
        
               | hamdingers wrote:
               | That's correct, and the most competitive multiplayer
               | games tend to have fixed tick rates on the server, but
               | the higher FPS is still beneficial (again, theoretically
               | for all but the highest level of competition) because
               | your client side inputs are sampled more frequently and
               | your rendered frames are at most a couple ms old.
        
               | adastra22 wrote:
               | I think you're missing the point. The game could be
               | processing input and doing a state update at 1000Hz,
               | while still rendering a mere 60fps. There doesn't have to
               | be any correlation whatsoever between frame rate and
               | input processing. Furthermore, this would actually have
               | _less_ latency because there won 't be a pipeline of
               | frame buffers being worked on.
               | 
               | Tying the input loop to the render loop is a totally
               | arbitrary decision that the game industry is needlessly
               | perpetuating.
        
               | hamdingers wrote:
               | No, I'm explaining how most games work in practice.
               | 
               | You're right a game could be made that works that way.
               | I'm not aware of one, but I don't have exhaustive
               | knowledge and it wouldn't surprise me if examples exist,
               | but that was not the question.
        
               | adastra22 wrote:
               | I would not at all be surprised that there are examples
               | out there, although I don't know of them. Tying the game
               | state to the render loop is decision made very deep in
               | the game engine, so you'd have to do extensive
               | modifications to change any of the mainstream engines to
               | do something else. Not worth the effort.
               | 
               | But a greenfield code shouldn't be perpetuating this
               | mistake.
        
               | fizzynut wrote:
               | Doing that will increase input latency, not decrease it.
               | 
               | There are many tick rates that happen at the same time in
               | a game, but generally grabbing the latest input at the
               | last possible moment before updating the camera
               | position/rotation is the best way to reduce latency.
               | 
               | It doesn't matter if you're processing input at 1000hz if
               | the rendered output is going to have 16ms of latency
               | embedded in it. If you can render the game in 1ms then
               | the image generated has 1ms of latency embedded in to it.
               | 
               | In a magical ideal world if you know how long a frame is
               | going to take to render, you could schedule it to execute
               | at a specific time to minimise input latency, but it
               | introduces a lot of other problems like both being very
               | vulnerable to jitter and also software scheduling is
               | jittery.
        
               | Keyframe wrote:
               | Game has to process the input, but it also has to update
               | the "world" (which might also involve separate processing
               | like physics) and then also render it both visually and
               | audio. With network and server updates in-between things
               | get even more complex. Input to screen lag and latency is
               | a hardcore topic. I've been diving into that on and off
               | for the past few years. One thing that would be really
               | sweet of hardware/OS/driver guys would be an info when
               | the frame was displayed. There's no such thing yet
               | available to my knowledge.
        
             | try_the_bass wrote:
             | > If the game is running at 500fps, it registers within 2
             | milliseconds, even though you won't see the action for up
             | to 16.67 milliseconds later.
             | 
             | Okay I think I follow this, but I think I'd frame it a
             | little differently. I guess it makes more sense to me if I
             | think about your statement as "the frame I'm seeing is only
             | 2ms old, instead of 16.67ms old". I'm still not seeing the
             | action for 16.67ms since the last frame I saw, but I'm
             | seeing a frame that was produced _much_ more recently than
             | 16.67ms ago.
             | 
             | Thanks for the explanation, it helps!
        
               | mattmanser wrote:
               | This is mostly like high fidelity audio equipment, or
               | extreme coffee preparation. Waste of time for most
               | people.
               | 
               | I used to play CS:Go at a pretty high level (MGE - LE
               | depending on free time), putting me in the top 10%. Same
               | with Overwatch.
               | 
               | Most of the time you're not dying in a clutch both
               | pulling the trigger situation. You missed, they didn't,
               | is what usually happens.
               | 
               | I never bothered with any of that stuff, it doesn't make
               | a meaningful difference unless you're a top 1%.
               | 
               | But there's a huge number of people who play these games
               | who THINK it does. The reason they're losing isn't
               | because of 2ms command registrations, it's because they
               | made a mistake and want to blame something else.
        
             | badsectoracula wrote:
             | > even though you won't see the action for up to 16.67
             | milliseconds later
             | 
             | Note that this is only the case if you have vsync enabled.
             | Without vsync you _will_ see the action (or some reaction
             | anyway) +2ms later instead of +16.67ms, just not the full
             | frame. This will manifest as screen tearing though if the
             | screen changes are big - though it is up to personal
             | preference if it bothers you or not.
             | 
             | Personally i always disable vsync even my high refresh rate
             | monitor as i like having the fastest feedback possible (i
             | do not even run a desktop compositor because of that) and i
             | do not mind screen tearing (though tearing is much less
             | visible with a high refresh monitor than a 60Hz one).
        
           | omnimus wrote:
           | To certain extent for online games it can be advantage
           | (atleast it feels like it to me). AFAIK The server updates
           | state between players at some (tick) rate when you have FPS
           | above tick rate then the game interpolates between the
           | states. The issue is that frames and networking might not be
           | constantly synced so you are juggling between fps, screen
           | refresh rate, ping and tick rate. In other words more frames
           | you have higher the chance you will "get lucky" with latency
           | of the game.
        
           | Jhsto wrote:
           | You want your _minimum_ FPS to be your refresh rate. You won
           | 't notice when you're over it, but you likely will if you go
           | below it.
           | 
           | In Counter-Strike, smoke grenades used to (and still do, to
           | an extent) dip your FPS into a slideshow. You want to ensure
           | your opponent can't exploit these things.
        
           | cwillu wrote:
           | osu (music beat-clicking game) has a built-in screen
           | frequency a/b test, and despite running on a 60hz screen I
           | can reliably pass that test up to 240hz. It's not just having
           | 60 frames ready per second, it's what's in those frames.
        
             | try_the_bass wrote:
             | I don't understand how this works, I guess? If your screen
             | is 60Hz, you're drawing four frames for every one that ends
             | up getting displayed. You won't even see the other three,
             | right? If you can't see the frames, what difference does
             | what's in them make?
             | 
             | [E] Answered my own question elsewhere: the difference is
             | the "freshness" of the frame. Higher frame rates mean the
             | frame you do end up seeing was produced more recently than
             | the last frame you actually saw
        
               | layer8 wrote:
               | Also, your input gets registered faster (happens earlier)
               | in the game world.
        
           | marcosdumay wrote:
           | Tying the input and simulation rates to the screen refresh
           | rate is an old "best practice" that is still used in some
           | games. In fact, a long time ago it was even an actual good
           | practice.
        
           | aleph_minus_one wrote:
           | > Out of curiosity, why are such high fps numbers desirable?
           | Maybe I don't understand how displays work, but how does
           | having fps > refresh rate work? Aren't many of those frames
           | just wasted?
           | 
           | The reason is triple buffering:
           | 
           | > https://en.wikipedia.org/w/index.php?title=Multiple_bufferi
           | n...
           | 
           | I just quote the central relevant sentences of this section:
           | 
           | "For frames that are completed much faster than interval
           | between refreshes, it is possible to replace a back buffers'
           | frames with newer iterations multiple times before copying.
           | This means frames may be written to the back buffer that are
           | never used at all before being overwritten by successive
           | frames."
        
         | dustbunny wrote:
         | I run mint as well and really love it's esthetic. I prefer AMD
         | GPUs on Linux and they have always "just worked".
         | 
         | I know how to use the terminal to enforce deep sleep on
         | laptops, but thats about all I do setup wise.
        
           | yxhuvud wrote:
           | Uh, AMD drivers have most assuredly not always not just
           | worked. They do now, and they have for something like 10
           | years, but before that they were a steaming pile of locked in
           | garbage.
        
         | PeaceTed wrote:
         | An aside based on what you have mentioned. What the heck
         | happened to Windows file manager? I mean it used to be that
         | Windows was rock solid while Linux variants had various parsing
         | performance/stability issues. Now it feels like it is the
         | complete opposite.
         | 
         | In Win 11 I am constantly finding the whole explorer locking up
         | just copying files via USB because of reasons unknown. Where as
         | on my Linux machines, I have absolute faith that it will just
         | handle it or at the very least not just stop spinning in the
         | background in zombie land, not dead enough to die but not alive
         | enough to do anything. Windows is in a very unfortunate place
         | right now, I do hope they will wake up and try to get things
         | back on the road but I am very doubtful considering the leader
         | ship they have nowadays.
        
           | Zekio wrote:
           | if you haven't enabled the checkbox starting explorer in a
           | new process which isn't super easy to find, it will basically
           | be one process running most of the windows ui, which means
           | when they write shoddy code, the ui tends to hang
        
         | andoando wrote:
         | I never understood why file search is SOOO bad on windows (mac
         | too). Its so damn slow and even feature wise I never figured
         | out why it was so difficult to just search for files in this
         | directory
        
           | marcosdumay wrote:
           | I still don't understand how search just can't file files
           | with the string I write in the search bar on the name. Or
           | menu items either.
           | 
           | Some file browsers on Linux have this problem too, and the
           | KDE launcher had it for years (it's fixed now).
        
             | 3eb7988a1663 wrote:
             | For a look into a parallel universe of what could be, check
             | out Everything[0]. Super fast search that should be
             | embarrassing for Microsoft.
             | 
             | [0] https://en.wikipedia.org/wiki/Everything_(software)
        
           | TACIXAT wrote:
           | It is quite honestly faster to start WSL then use grep or
           | find.
        
             | Bolwin wrote:
             | You don't need wsl, just install rigrep or the powershell
             | equivalent of find
        
           | abnercoimbre wrote:
           | And there really is no excuse, take a look at this indie dev
           | blowing the default explorer out of the water:
           | https://filepilot.tech
        
           | dangus wrote:
           | The "Everything" application is what you want:
           | 
           | https://www.voidtools.com/support/everything/
        
             | Traubenfuchs wrote:
             | One of the most powerful and unique tools for windows ever.
             | 
             | The only thing I miss being on OSX, I hate its search.
        
           | gambiting wrote:
           | It regressed compared to Windows 10 too - I have a folder
           | with photos, I normally have them sorted by date taken. On
           | windows 10 I would open the folder and they were always
           | sorted correctly the moment I opened the folder. Maybe there
           | was a point in time at the start there the system had to sort
           | them for the first time but ever since they were always shown
           | correctly the second I opened the folder. On windows 11?
           | Every single time it opens unsorted, the photos are in some
           | random god knows what order, and literally 10 seconds(!!!!)
           | later they suddenly move themselves to the correct position.
           | Every single time. That's with maybe 200 photos? On a machine
           | with 16 cores and 64GB of ram. People coding on 16kHz chips
           | decades ago could do this faster than whatever microsoft is
           | doing.
        
         | eek2121 wrote:
         | I switched a couple months ago. This is my third time trying to
         | switch to desktop Linux, and things are very different this
         | time.
         | 
         | I installed CachyOS and all of my hardware just worked,
         | including NVIDIA/Wayland. No real bugs beyond incorrect monitor
         | positioning, and some tinkering needed for Diablo 4/Battle.net.
         | 
         | The Diablo 4 issue is present on Windows as well, and
         | ironically, there isn't a fix on Windows for those affected. On
         | Linux, a DXVK config change solves the bug.
         | 
         | Not really missing anything.
        
           | ErroneousBosh wrote:
           | > No real bugs beyond incorrect monitor positioning
           | 
           | Windows really needs to catch up with this. Multiple monitors
           | have been a thing in Linux pretty much since the beginning of
           | X.
           | 
           | Why can't I plug a Windows laptop into a docking station, and
           | expect the screens to come up in the same order they were in
           | last time? Why is it so hard?
        
             | baobun wrote:
             | https://news.ycombinator.com/item?id=45793218
             | 
             | Don't hold your breath... This is configurable in Linux (at
             | least I recall Xfce and KDE having display position config
             | built in for years).
        
             | andyjohnson0 wrote:
             | > Why can't I plug a Windows laptop into a docking station,
             | and expect the screens to come up in the same order they
             | were in last time? Why is it so hard?
             | 
             | I regularly move my work Win 11 Pro laptop between three
             | different multi-monitor (hdmi) setups, and it works
             | flawlessly. I don't recall any problems with Win10 over
             | many years either.
             | 
             | What am I missing out on?
        
               | chrneu wrote:
               | My last 2 laptops have really struggled with win10/11
               | multimonitor support. Explorer would often crash,
               | taskbars would not populate, behaviors weren't
               | consistent, taskbars would reset themselves, settings
               | would change randomly after reboots, not including
               | updates resetting all my settings and having no real way
               | to disable updates cuz windows would re-enable them.
               | 
               | did i mention explorer would crash pretty often? like,
               | half the time I plugged in a docking station it would
               | crash explorer. That then reset all the settings. lol
               | just a mess.
               | 
               | Pop OS! is a simple plug and play on any setup i've tried
               | it on, over usb3 or hdmi/dpi. Works great.
        
             | chrneu wrote:
             | Multimonitor support and bluetooth are the two biggest
             | reasons I ditched windows a couple years ago.
             | 
             | I have no idea how multimon got so, so bad on windows.
             | 
             | Then bluetooth ...wtf? Again, how did they get so bad?
        
         | hoten wrote:
         | > React based start menu with visible lag
         | 
         | That surprised me. But seems not true?
         | https://news.ycombinator.com/item?id=44124688
        
           | accoil wrote:
           | The Windhawk Start Menu Style[1] uses XAML to modify the
           | Start Menu, and I doubt that they are translating XAML to
           | React
           | 
           | [1]: https://windhawk.net/mods/windows-11-start-menu-styler
        
             | cluckindan wrote:
             | I wouldn't be so sure...
             | 
             | https://github.com/microsoft/react-native-xaml
        
           | monocasa wrote:
           | Clicking through to their source, it seems true enough
           | despite their protests.
           | 
           | Its not entirely built with React Native, but React Native
           | does seem to be responsible for at least one element of the
           | start menu that appears initially when the menu is presented.
        
         | ffsm8 wrote:
         | Does HDR work though?
        
           | yxhuvud wrote:
           | If using a modern variant of Wayland and if the app supports
           | it: yes. Both, especially the latter are pretty big buts.
        
           | formerly_proven wrote:
           | Barely works on windows too, though
        
           | paulbgd wrote:
           | On Wayland+gnome/plasma I've had great luck with games,
           | Firefox is almost there with some bugginess, and video
           | playing apps that use mpv like plex work great. It's
           | definitely not perfect and you may dive into configuring per
           | app flags to make them utilize hdr, but the easy stuff
           | generally works
        
         | cedws wrote:
         | Does anybody have security concerns about running games with
         | Proton/Wine? Games already have a massive attack surface and I
         | can imagine there are some nasty bugs lurking in the compat
         | layer that would enable RCEs not possible on Windows. This is
         | kind of holding me back from making the jump.
        
           | brians wrote:
           | There are. But there are many more such bugs in DirectX on
           | Windows, and it's a much bigger target. If a national
           | intelligence organization wants to burn a Proton zero-day on
           | my Steam Deck, cool!
        
           | bigyabai wrote:
           | You can trivially sandbox your Steam installation with pretty
           | much zero performance overhead, if you install it through
           | Flatpak. Using an app like Flatseal, you can then configure
           | Steam to only have access to a designated drive with next to
           | no further contact to your PC. You can individually disable
           | access to networking, audio, D-Bus, USB devices, Bluetooth,
           | shared memory and even the GPU itself if you're really
           | freaked out. No command line needed.
           | 
           | That being said, I just run Steam natively on NixOS and have
           | never seen any issues. The biggest RCEs I'm worried about are
           | Ring 0 anticheat nuking my desktop like CloudStrike.
        
         | formerly_proven wrote:
         | > file Explorer (buggily) parsing files to display metadata
         | before listing them
         | 
         | It's crazy, open a directory full of .mp4s and sometimes the
         | list briefly appears but then it goes completely blank, just to
         | start listing them again one-by-one taking about one second per
         | entry, while being unresponsive to input.
        
           | TACIXAT wrote:
           | I have this exact same problem with OGG files. Either their
           | parser has some insane bugs or they are starting an isolation
           | VM per file to run the parse. Either way, unusable.
        
         | ok123456 wrote:
         | CreateProcessA() on Windows is very slow. A significant portion
         | of the perceived speedup for development tasks is that fork()
         | takes on the order of microseconds, but creating a Windows
         | process takes ~50ms, sometimes several times that if DEP is
         | enabled. This is VERY painful if you try to use fork-based
         | multiprocessing programs directly.
        
           | magicalhippo wrote:
           | I recently converted a large SVN repository to Git using git-
           | svn.
           | 
           | Started on Windows. After five days it failed for some reason
           | so I had to rerun it (forgot an author or along those lines,
           | trivial fix). Meanwhile I looked into why it was so slow, and
           | saw git-svn spun up perl commands like crazy.
           | 
           | Decided to spin up a Linux VM. After fixing the trivial issue
           | it completed in literally a couple of hours.
        
         | giancarlostoro wrote:
         | I did the same, I had jumped into POP OS instead, which is also
         | Ubuntu based, then a year back I got into EndeavourOS an Arch
         | based distro, and have not looked back since. I use it on
         | everything I can put Linux on.
        
       | Hasz wrote:
       | Steam and Ubuntu has worked really well for me, big picture mode
       | + hdmi switch has made for a very-close-to-console experience
       | 
       | I am playing mostly single player campaign type games (Assassins
       | creed, RDR2, etc) which certainly improves the picture.
       | 
       | If steam really wanted to put a knife in games on windows, it
       | would develop an anticheat and give it away for free. That is
       | AFAICT the only thing keeping people on windows for modern,
       | multiplayer games.
        
         | happosai wrote:
         | Reliable Anticheat rootkits are just not possible on Open PC
         | platforms. Consoles should just add proper keyboard+mouse
         | support and competitive online players can move over...
        
           | TingPing wrote:
           | Consoles support kb and mouse. Most popular fps games support
           | it.
        
         | encom wrote:
         | I really wish there was an (k)Ubuntu-like Linux distro - apt-
         | based, semi-annual updates, kde default or selectable - but
         | without all the stupid Ubuntu-isms like snap and alpha quality
         | rust coreutils and whatnot. I run Gentoo and Debian for myself,
         | but I'd like something normie-friendly I can put on other
         | peoples machines and not get a ton of support questions.
        
           | tmtvl wrote:
           | Is SolydK not good enough? There's also Mageia if you can
           | stomach RPM instead of Deb (I prefer RPMs, but recognize it's
           | a matter of personal taste).
        
           | Scramblejams wrote:
           | Tried Mint?
        
       | hu3 wrote:
       | I didn't expect Linux to be above macOS despite Wine's
       | awesomeness.
       | 
       | - Windows 94.84%
       | 
       | - Linux 3.05%
       | 
       | - macOS 2.11%
        
         | nurettin wrote:
         | There is wide spread disrespect against people who play games
         | on mac. It is a running meme.
        
         | anothernewdude wrote:
         | So few games support macOS that it is a real pain to find games
         | to play on it.
        
         | candiddevmike wrote:
         | Wonder what will happen with that percentage once they sunset
         | Rosetta. I think steam has a native client, but the Mac support
         | for most/all games is x86 based AFAIK.
        
           | p_ing wrote:
           | Rosetta is supposed to stock around for game compatibility
           | only.
        
         | fainpul wrote:
         | macOS is by far the worst gaming platform. I think most macOS
         | users are fully aware of that.
        
           | PeaceTed wrote:
           | I mean by this point it should be expected. Apple hasn't
           | really backed gaming in meaningful way since the original Mac
           | in 1984.
        
             | asmor wrote:
             | Releasing Game Porting Toolkit aimed at developers wanting
             | to make a quick and dirty shim and not users getting their
             | own windows games working is such typical Apple hubris.
        
               | jsheard wrote:
               | The Game Porting Toolkit is weird because despite first
               | appearances it _doesn 't_ actually help developers make
               | quick ports. Apple built a pretty robust DirectX-to-Metal
               | shim, but they only licensed it for "evaluation
               | purposes", so its only value to developers is in seeing
               | whether their Windows game runs well enough on Mac
               | hardware to be worth porting. If they do decide to port
               | they still have to do it the hard way, they're not
               | allowed to ship Apples shim to users.
               | 
               | It's kind of baffling as a product because it does almost
               | nothing to help the game developers that it's ostensibly
               | aimed at, while it does help end-users play unmodified
               | Windows games on their Mac, but Apple doesn't endorse or
               | promote using it for that.
        
           | pmarreck wrote:
           | Baldur's Gate 3 looks absolutely fantastic on it due to the
           | HDR rendering and high screen quality on Apple hardware
           | though.
           | 
           | It's sad for me as a long-time Mac fan and gaming fan that
           | Apple has always had hardware and OS that was technically
           | superior when it comes to gaming, but neither Jobs nor Cook
           | ever cared about gaming except as a checkbox, so it all went
           | to waste.
           | 
           | The amusing thing to me is that so many productive things
           | have come OUT of pursuing gaming, such as graphics cards
           | being useful for mining and then AI.
        
         | TkTech wrote:
         | I think part of this is just laptop vs desktop. Everyone I know
         | has a macbook, not a soul I know has a mac desktop. Everyone
         | has either a console or a separate "gaming" desktop.
        
         | mariusor wrote:
         | Apple really shot themselves in the foot with their insistence
         | on dropping OpenGL and not having an in house Vulkan
         | implementation. Games that want to support macs need to add
         | Metal renderers.
        
           | viktorcode wrote:
           | Seems this kind of comments will keep coming no matter what.
           | Nevertheless, here's some points on the matter:
           | 
           | Apple was the company that boosted OpenGL popularity by using
           | it as the graphics API for OS X. In Apple platforms world
           | there's only one graphics API that is guaranteed to work
           | across their hardware, so it was a big deal. However, they
           | could not keep up with OpenGL updates, as they overlapped
           | poorly with their products map, i.e. switching new OS X to
           | newer OpenGL revision would require to drop support for older
           | Macs.
           | 
           | Out of that need (and also to address multiple shortcomings
           | of OpenGL) Metal was born. OpenGL support layer was
           | implemented on Metal.
           | 
           | Metal was released before Vulkan API was finalised. There was
           | never need for Apple to support Vulkan. Vulkan, as the OpenGL
           | before it, has the same downsides for Apple, but bringing
           | nothing to the table compared to Metal.
           | 
           | Very few games have custom written Vulkan rendering pipeline.
           | Majority rely on game engines, and if the engine supports
           | Vulkan rendering, it is almost certain to also supports
           | Metal.
           | 
           | So, instead of relying on supporting 3rd party rendering APIs
           | Apple spends resources on helping with porting games to Macs
           | natively.
        
             | apatheticonion wrote:
             | > So, instead of relying on supporting 3rd party rendering
             | APIs Apple spends resources on helping with porting games
             | to Macs natively.
             | 
             | I have been using a MacBook Pro for decades (Linux/Windows
             | PC for gaming). I haven't seen this happening.
             | 
             | Apple have, in recent years, sponsored a few triple A
             | titles to add MacOS ports but the vast majority of games
             | don't run or run so poorly it doesn't matter.
             | 
             | With CrossOver there are a handful of games that work well,
             | most don't. I tried to play Fallout New Vegas and it
             | wouldn't start. Tried to play Raft with some friends and it
             | didn't start. Borderlands 2/3 didn't start. Democracy 4
             | started but ran at 2 fps.
             | 
             | Some games like EU4 and Dark Souls 1 remastered work pretty
             | well. I ended up buying an ROG Aly because I travel a lot
             | and want a portable gaming experience. I use game streaming
             | to my MacBook to play games - I wouldn't have bought the
             | Ally if my MacBook could _just_ game.
             | 
             | IMO - if the Asahi team were able to implement Vulkan with
             | no documentation or references - Apple could do so in a
             | weekend if they so desired. I'd like to see Apple write
             | Windows or Linux drivers for their hardware so we can use
             | official Bootcamp and run games on platforms that care
             | about it.
        
             | bigyabai wrote:
             | It seems like these sorts of defenses will be written even
             | when Nvidia is worth $2 trillion more than Apple. Here's a
             | reminder why people are mad:
             | 
             | Apple can support both. There's no reason they shouldn't,
             | as a competitor on the open market; AMD, Nvidia and even
             | Qualcomm are supporting _both_ DirectX and Vulkan in
             | software. It would not require Apple to retool their
             | hardware (as Asahi has shown) and would not require them to
             | depreciate Metal (as their OpenGL support shows). The _only
             | significant sacrifice_ Apple has to make is their
             | unforgiving monopoly on modern GPU APIs that they have
             | meted out against everyone 's will but their own.
             | 
             | macOS will be depreciated on Apple's roadmap by the time
             | developers take it seriously as a gaming platform. It's
             | outrageous that people like me have to abandon the Mac
             | because Apple expects me to satisfy myself with iPad games
             | instead of the full range of experiences available on the
             | software market. They have a monopoly, Apple is throwing a
             | temper tantrum because they know Steam has the better
             | experience and they can't compete any better than Microsoft
             | does. Their best strategy is to kill the Mac and pretend
             | the iPad is a console with computer-like features, which
             | should _outright terrify you_ if you own a Mac.
        
             | mikkupikku wrote:
             | > _Apple was the company that boosted OpenGL popularity by
             | using it as the graphics API for OS X_
             | 
             | Certainly they were _a_ company that boosted OpenGL, but
             | _the_ company? During the early years OSX had less market
             | share than Linux does today, and OpenGL was already well
             | established by gaming and professional software before OSX
             | ever came out. Quake supported it (not on release), Quake
             | II and Half Life supported it on release, Quake III
             | _required_ it. Heck, Quake III released on Linux shortly
             | before MacOS (classic), making it arguably as influential
             | then, and of course the OSX port of that only came a few
             | years later. But point is, that Id dared to release their
             | new flagship with _only_ OpenGL support shows that OpenGL
             | was already firmly established and supported before OSX
             | existed.
        
           | encom wrote:
           | >Games that want to support macs need to add Metal renderers.
           | 
           | ...and ARM support. That's the bigger footgun, imo.
        
         | hamdingers wrote:
         | I believe Proton does not/will not be integrated into Steam on
         | Mac because it would compete with CrossOver, the paid product
         | from CodeWeavers that essentially funds Wine development.
        
           | TkTech wrote:
           | I don't really believe this to be an issue - Valve directly
           | contracts CodeWeavers, they developed Proton together, and
           | they've been pretty clear from recent hiring bursts that it
           | was specifically to work on Proton. I have to imagine the
           | income from Valve is exponentially higher than the relative
           | niche of CrossOver. They're basically a subdivision of Valve
           | now.
        
             | hamdingers wrote:
             | I'm interested in alternate explanations if you have them,
             | to be clear this is only my theory.
             | 
             | While Valve might make up a big part of CodeWeavers book of
             | business now, that was not true when the original contract
             | was signed.
        
           | asmor wrote:
           | Crossover isn't aimed at the gaming crowd, but productivity
           | software. Their builds favor stability over new and shiny
           | compatibility/feature support. I just had a license because I
           | like supporting CodeWeavers.
           | 
           | They also make a Linux build of CrossOver.
        
             | hamdingers wrote:
             | They advertise gaming as a use case for CrossOver (there
             | used to be a separate CrossOver Games product, even, which
             | I was a customer of), and it would not surprise me if the
             | linux build of CrossOver sells so little they wouldn't
             | care.
        
         | viktorcode wrote:
         | I believe the statistics doesn't count Windows version of Steam
         | games running on Mac via Crossover. And of course Steam is not
         | the only store to purchase games on Mac (in last couple of
         | years bought 2 games via App Store and none via Steam)
        
         | dangus wrote:
         | This isn't surprising at all. In this context, "Linux" means
         | "Steam Deck," which is basically a plug and play console being
         | sold at cost for $300-500.
         | 
         | Macs actually run a lot less of the Steam library without doing
         | pretty involved workarounds like hsing CrossOver. Since Valve
         | sells the Steam Deck they put a lot of work into getting
         | Windows games to run on Linux automatically. They didn't put
         | that effort into the Mac platform.
        
       | p1necone wrote:
       | I made the switch more than a year ago and it's been basically
       | problem free.
       | 
       | Almost all modern games work flawlessly through proton and I get
       | _better_ compatibility for really old stuff through lutris than I
       | ever did on windows (I used to have to run a win 3.1 /95/98 vm to
       | play certain older games, now I just use lutris/wine).
       | 
       | The only stuff that doesn't work is multiplayer games with
       | unsupported anticheat - it's always a crapshoot when something
       | new and multiplayer launches. My backup plan for those if I
       | really want to play them is to just get them on PS5.
        
         | john01dav wrote:
         | There's no game that I want to play badly enough to put up with
         | DRM on consoles or rootkits (anti-chest) and DRM (windows) on
         | my computer
        
         | PeaceTed wrote:
         | The other day I tried Midtown madness, something that has
         | become a bit of an issue to run on Windows. It took less than a
         | minute to install and booted first time via Wine. It is amazing
         | seeing just how well it works and feels almost like a native
         | binary.
        
         | twic wrote:
         | The majority of popular PvP shooters use anti-cheat which does
         | not work on Proton, so "almost all modern games" seems like
         | overselling it to me.
         | 
         | But the stuff that does work, works well. I play Helldivers 2
         | via Proton on Fedora, and i experience far fewer crashes and
         | instances of weird behaviour than friends on Windows or Xbox.
        
         | tombert wrote:
         | This has been my experience as well.
         | 
         | I don't play a ton of modern games, but my wife and I played
         | through the HD remakes of Myst and Riven, released in 2021 and
         | 2024 respectively. I didn't even look at the Proton
         | compatibility before buying the games because for single-player
         | stuff then Proton has gotten so good that I almost never have
         | to worry about it. I don't really play multiplayer games
         | (outside of the original Doom or Minecraft with a friend or my
         | wife, both of which have native Linux clients), so there hasn't
         | ever been an issue for me.
         | 
         | My gaming box is a NixOS JovianOS thing, and I even get very
         | good results using the official Microsoft adapter for Xbox One
         | controllers. I really feel no desire to go back to Windows at
         | this point.
        
         | shevy-java wrote:
         | When I was younger I also was like that.
         | 
         | As I got older, my interests in games decreased. That and also
         | because I am too dumb to make wine work with games nowadays; it
         | was easier in the 32bit era. :\
         | 
         | But the real problem is lack of time. There are so many things
         | to do and so little time. Today's games are also not as
         | interesting IMO. Most of them are just "who has the better 3D
         | engine".
        
         | cannonpalms wrote:
         | The unfortunate reality is that, depending on your personal
         | preferences, "most modern games" require such a ring 0 anti-
         | cheat. Any game that has a matchmaking mode with a competitive
         | option requires a rootkit.
         | 
         | As an aside, I recently found Riot Games' Vanguard installed on
         | my Linux ESP partition... after having installed the game on my
         | windows partition. It rooted every OS it could find mounted.
         | Incredible.
        
       | ViewTrick1002 wrote:
       | I am considering making the switch to Linux for my software +
       | data science (primary) and gaming (secondary) setup.
       | 
       | I use a LG OLED TV as screen, so no displayport inputs. Only HDMI
       | 2.1.
       | 
       | How is the support for Linux + HDR + HDMI 2.1 + 120 Hz + VRR +
       | Nvidia (5000 series)?
        
         | andoando wrote:
         | Thats my exact setup and Ive had no issues so far. Running Arc
         | Raiders on PopOS, Nvidia 5070ti highest settings on 120hz
         | monitor with 120-200 fps.
         | 
         | Can always dual boot, so its worth a shot. I have windows just
         | for a few games like BF6 which wont work on linux cause of its
         | anticheat
        
           | bigyabai wrote:
           | It is shocking how well Arc Raiders handles ray tracing on
           | Linux. I have a locked 60fps at 1440p on my 3070Ti, and tons
           | of GPU headroom to spare.
           | 
           | These Embark people... they scare me.
        
             | ThatPlayer wrote:
             | I think the issue is more about how other games handle ray
             | tracing. For games that just treat ray tracing as an "ultra
             | quality" setting, there's no point of making a low quality
             | ray tracing option, because then you'd just turn it off
             | when non-RT options look just as good.
             | 
             | But Arc Raiders (and their previous game, The Finals) does
             | use RTGI for good effects. And that low quality RT setting
             | is still going to be better than no RT because of its
             | realtime nature. https://youtu.be/MxkRJ_7sg8Y shows that
             | off to good effect.
             | 
             | You can see this kinda performance on Indiana Jones and
             | Doom Dark Ages, which have switched to workflows that
             | require RT. Low quality RT in these games is performant
             | enough to run on Linux AMD drivers which run RT in software
             | on cards that do not have hardware for it:
             | https://youtu.be/44XaGU01J84
        
         | shadowpho wrote:
         | Last I checked HDR was utterly broken on Linux. X had no plans
         | to support it at all (!).
         | 
         | Wayland supports it if you have the right version of gpu, gpu
         | drivers, composer, kernel, state of the moon and hdr.
        
       | marginalia_nu wrote:
       | It's weird how Steam doesn't automatically set the toggle that
       | lets you play most Windows games through Proton instead of having
       | that be an opt-in you need to know about. It really is extremely
       | stable and polished these days.
        
         | davet91 wrote:
         | They do now: https://www.gamingonlinux.com/2025/06/steam-
         | update-brings-ac...
        
         | Rohansi wrote:
         | I've only ever needed to enable Proton for non-Steam games. Are
         | there Steam games that don't have Proton enabled and need it to
         | be manually enabled by the user? (I've only used it on the
         | Steam Deck)
        
           | debugnik wrote:
           | It already was the default for SteamOS, but not for overall
           | Linux until recently, I believe.
        
           | ivanjermakov wrote:
           | I start non-Steam games with Wine and they run just as good.
           | 
           | https://appdb.winehq.org/objectManager.php?sClass=category&i.
           | ..
        
           | Jach wrote:
           | Sometimes also a game will have a native linux binary but the
           | Windows version with Proton works better (or at all)
           | anyway...
        
         | andoando wrote:
         | They do
        
         | worble wrote:
         | I just wish they had to toggle to use proton by default for all
         | games, regardless of if a Linux version exists. There have been
         | several games where I ended up with the buggy abandoned Linux
         | version (Rocket League is a particularly egregious example of
         | this) instead of the much better supported Windows + Proton
         | version.
        
       | justchill wrote:
       | For me I have been enjoying bazzite os
        
         | BolexNOLA wrote:
         | It's fantastic! Truly enjoy using my machine now.
        
         | 4ggr0 wrote:
         | +1, now using Bazzite as my main OS in general and for gaming,
         | and only use the dualbooted Windows on a separate SSD when I
         | have to play a game which contains a rootkit. There've been two
         | of those, and I can live without them. Rotate games quite
         | frequently, mostly just works.
         | 
         | I think if you like checking it out and customizing the
         | settings of your OS, then try it out! Or at least look up the
         | games you care about on ProtonDB.
         | 
         | Even encrypted the Bazzite SSD just out of paranoia caused by
         | Windows. Even partner-proof so far.
         | 
         | Only ever used Nvidia so far, probably going to switch to AMD
         | in 1-2 years, as I hear that they're better on Linux.
        
           | Gigachad wrote:
           | I discovered that you can actually encrypt the home directory
           | on SteamOS as well, its a kind of ultra beta feature but it
           | actually seems to work fairly reliably aside from requiring
           | you to set it up via SSH from another computer
           | 
           | https://gitlab.steamos.cloud/holo/dirlock/-/wikis/Enabling-d.
           | ..
        
             | 4ggr0 wrote:
             | If I could install SteamOS on my PC I'd do it!
        
       | swilliamsio wrote:
       | Made the switch to Mint recently. Steam says that of 750 games on
       | my account, 748 can run on Linux, and I've had no problems with
       | the dozen or so I've played lately.
        
         | kurtoid wrote:
         | > 748 can run on Steam Assuming you mean on Linux?
        
           | mikkupikku wrote:
           | Probably meant "SteamOS" e.g. Linux.
        
           | swilliamsio wrote:
           | Yes, my bad. Fixed.
        
       | mirpa wrote:
       | I started using Proton recently and it is quite impressive. Some
       | games have native support, some use Vulkan, others want to run on
       | SteamDeck. I haven't booted Win 11 in more than a month. Not
       | having to dual boot any time I want to switch work/fun is great -
       | even if reboot doesn't take that long these days. I tend to play
       | older, single player games, not everything is perfect, but I like
       | it much more than being frustrated by Windows - using Fedora btw.
        
       | xrd wrote:
       | I was really proud that my kids (8,10,12) all have used linux for
       | gaming for the last several years. Steam runs perfectly for most
       | games.
       | 
       | And, they know how to to use "flatpak update" to update the sober
       | runtime for Roblox (I know this is not steam, but it is an
       | example of how well other things run on linux). I'm so proud (and
       | ashamed they play Roblox, but choose your battles).
       | 
       | But, Fortnite.
       | 
       | I tried to run a Windows VM, but that was a poor substitute.
       | 
       | Is there an option for Fortnite on Linux?
        
         | gausswho wrote:
         | Fortnite might be a battle worth choosing. I wouldn't want to
         | carve my children's gray matter into grooves of cosmetic
         | microtransactions of psychological warfare.
        
           | xrd wrote:
           | I actually totally agree. This was because a friend who lives
           | a thousand miles away also plays it (and his parents have
           | different views on what Fortnite means). I'm sure gaming
           | companies optimize for peer pressure effects, because that's
           | so powerful.
        
         | zamadatix wrote:
         | The problem is DRM, so there is no good answer.
        
           | cheschire wrote:
           | The problem is anti-cheat, not DRM.
        
         | timpera wrote:
         | This really sucks... Fortnite is a must-have for many people
         | (myself included).
        
         | throwaway106382 wrote:
         | Fortnite is a problem because of kernel level anti-cheat,
         | trying to get it work on Proton....will probably be a long
         | time.
         | 
         | The solution is: buy a Playstation.
        
       | elashri wrote:
       | Does this over count because I think good chunk of Linux people
       | (including me) have dedicated windows or maybe old windows
       | machine where they play some of the games that are unplayable on
       | linux. Also double boot is something that would be common in
       | situations like that. In such case, I think this should be higher
       | a little bit. Or Am I missing something?
        
         | LelouBil wrote:
         | I don't think this should over count because the steam hardware
         | survey is done once per account each time.
         | 
         | It just depends if you're booted into windows or into linux
         | when you have the survey popup.
        
       | shmerl wrote:
       | Nice!
       | 
       | Meanwhile Wine fixed 32-bit OpenGL path performance problem in
       | new wow64 mode, so now you don't need 32-bit Linux dependencies
       | to run 32-bit games in Wine anymore (that affects DX7 games for
       | example that run through OpenGL via WineD3D).
        
       | kloud wrote:
       | That linear trend line does not seem to fit very well, I say we
       | are looking at the beginning of a hockey stick :)
       | 
       | Stopped dual-booting for games and formatted the partition some
       | time after Windows 7 EOL. Thank you Wine contributors, Valve and
       | lord Gaben.
        
       | modeless wrote:
       | Whoa, I thought Ubuntu was the most popular distribution. Arch
       | and even Linux Mint are beating it?
        
         | ShinTakuya wrote:
         | The average Linux gamer is likely to have a very different
         | setup to the average Linux user in general. It's a subset of a
         | subset.
        
         | currymj wrote:
         | Steam Deck is Arch-based, that's most likely why.
        
           | modeless wrote:
           | SteamOS is counted separately.
        
         | machomaster wrote:
         | I wonder how much Omarchy (based on Arch) made a dent... DHH
         | said that it has been downloaded hundreds of thousands of
         | times.
        
           | bigyabai wrote:
           | The hard part is never installing an Arch-like distro, it's
           | making it past 5 sudo pacman -syu iterations without an AUR
           | package going thermonuclear and requiring 45,000 pinned
           | dependencies.
        
             | yoyohello13 wrote:
             | Just don't use the AUR. Problem solved
        
         | cheschire wrote:
         | Coming from being a Windows power user for decades, Mint just
         | felt like more of a natural shift for my daily driving than
         | Ubuntu. I wonder if that's a common opinion or if there's
         | another driver.
        
         | Jach wrote:
         | The survey only shows Ubuntu 24.04.3 LTS and Ubuntu Core 22 for
         | 8.25% vs Mint's 22.1 and 22.2 at 9.21%. There's a whole 18.04%
         | hiding in the "Other" category that I suspect contains a lot of
         | other Ubuntu interim and older LTS releases.
        
       | rufugee wrote:
       | I only wish Fortnite were possible. that's the only thing I keep
       | windows around for.
        
         | yoyohello13 wrote:
         | Sweeney said Linux is cancer when they stopped Linux support
         | for Rocket league, so probably unlikely.
        
       | kittikitti wrote:
       | 2026 WILL BE THE YEAR OF THE LINUX DESKTOP
        
       | wtcactus wrote:
       | About every 3 months or so, I install some gaming Linux distro
       | (or, if I'm in the mood, install Linux Mint from scratch and try
       | to configure it for gaming) and get solely disappointed and
       | return to windows.
       | 
       | Most of the Linux hurdles in day to day work can be overcome
       | (mostly is the lack of the apps I normally use that cause some
       | attrition, but with some compromises and some work I can get
       | around it). But for gaming (at least in NVIDIA GPUs) it keeps
       | failing.
       | 
       | I have very limited time for gaming (around 2-4h per week), I
       | don't want to keep having to eternally fiddle with game settings,
       | fixing bugs, fixing launchers, try different Proton versions,
       | etc, etc, etc, every time I sit down for a bit of gaming. And
       | Linux, unfortunately, is just not really there.
        
         | ewuhic wrote:
         | Dare I suggest you use NixOS, or even better,
         | https://github.com/Jovian-Experiments/Jovian-NixOS, so you
         | 
         | 1) get a working setup in minutes by following just
         | https://nixos.wiki/wiki/Jovian_NixOS;
         | 
         | 2) if something does not work, you don't start from scratch
         | next time you have an urge to try again;
         | 
         | 3) have best-in-class community support;
         | 
         | 4) overcome lack of apps by plugging into nixpkgs - the biggest
         | repo of packages out there among all the distros.
         | 
         | Hope I did well on selling NixOS to you.
        
         | Jach wrote:
         | What games do you play? I really wonder about experiences like
         | these since they differ so much to my own. The only time I mess
         | with linux-specific things like proton versions is if a newly
         | purchased game doesn't launch with the default proton for some
         | reason. It's annoying, sure, but pretty rare nowadays and I
         | usually anticipate it by checking protondb before buying a game
         | rather than after, and it's not like it's much effort to change
         | the version to experimental or hotfix or add a launch option.
         | Only a handful of games have required anything more complicated
         | like using protontricks to get extra dlls (something I've had
         | to do on Windows for various games anyway) or the
         | GloriousEggroll proton fork, which are easy to install with my
         | distro's package manager. But once it's setup and working,
         | either out of the box or after some tweaks, I don't have to
         | mess with it ever again. I still have one game using Proton
         | 5.0-10 from 2020 that I still play occasionally. (Current
         | stable version is 9.0-4 from last December.) No need to change
         | it if it's not broken.
         | 
         | I game a lot so there's other stuff I'll do like tweak the
         | actual game settings to get visual/performance/control
         | qualities I want, or use steamtinkerlaunch as a way to more
         | easily install mods, or let my distro update my nvidia drivers
         | (which I've found more stable than AMD's in the past on linux,
         | but I use the proprietary ones) but that's all normal gamer
         | stuff regardless of OS.
        
       | dingi wrote:
       | That's awesome! I've come to take "the year of the Linux desktop"
       | as a prophecy of sorts. It might take another 20 years, or
       | desktops might vanish, but it is going to happen. Slow and steady
       | wins the race. Best regards from a decade-plus Linux full-timer!
        
       | forrestthewoods wrote:
       | As a Steam game developer I don't think I can ever forgive Linux
       | for being 1% of our players but 50% of our support tickets. I
       | probably shouldn't hold a grudge, but I do!
       | 
       | I suppose it's probably better in 2025 now that the best API for
       | Linux gaming is Win32. Proton is genuinely spectacular.
       | 
       | I love my Steamdeck. SteamOS is great. Supporting one distro is
       | easy. It's supporting a million unique permutations that is pure
       | nightmare fuel.
        
         | lokeg wrote:
         | There is a somewhat famous post about this:
         | 
         | https://www.reddit.com/r/gamedev/comments/qeqn3b/despite_hav...
         | 
         | Essentially stating that Linux users disproportionately care to
         | actually report bugs they encounter rather than ignoring them.
         | I find that very plausible.
        
           | forrestthewoods wrote:
           | > Essentially stating that Linux users disproportionately
           | care to actually report bugs they encounter rather than
           | ignoring them. I find that very plausible.
           | 
           | In my lived experience, this 100% pure unadultered copium.
           | It's the wishful thinking lie that Linux people tell
           | themselves to support their preferred choice of OS software
           | which is, for some reason, part of their identity.
           | 
           | Supporting "Linux" isn't too bad in 2025 if all you care
           | about is SteamOS and Ubuntu. But distributing pre-compiled
           | binaries and getting them to run on an unbounded range of
           | system configurations is a nightmare.
           | 
           | Linux users do at least expect to run into problems. So
           | they're willing to fight through errors for several hours
           | before asking for help. And the Linux gamer community is
           | willing to help each other out to jump through all these
           | hoops.
           | 
           | But none of that changes the fact that supporting Linux is an
           | additional mountain of work. Although in 2025 you should
           | definitely support SteamDeck via either Proton or native.
        
       | andreldm wrote:
       | After many years playing on Linux, first struggling with Wine
       | then with Proton when it came out, had to install Windows on my
       | gaming pc. I mostly play Overwatch 2 with friends on my very
       | short free time, thanks to a Steam bug
       | (https://github.com/ValveSoftware/steam-for-
       | linux/issues/1028...), on every single evening I had to wait
       | forever (seriously, 15+ min) for shaders to compile or start the
       | game immediately but suffer on every match beginning (different
       | map) with stuttering.
       | 
       | That's a deal breaker for me, I tried a fresh Bazzite install
       | (from Arch) before giving up, exact same issue.
       | 
       | I wish Valve comes around one day and fixes that, I'll kick
       | Windows out of life in a heartbeat.
        
         | bblacher wrote:
         | How old is your GPU/does it/the driver support async shader
         | compilation? I've turned off shader pre-comp like two years ago
         | because of this bug, never had any problems/lags with any
         | games.
        
           | andreldm wrote:
           | RTX 3060 mobile, nvidia blobs, default settings from the
           | distro. Indeed, I disabled the shader cache at some point,
           | for most single player games it was a good workaround, that
           | was not the case for OW2 for some reason.
        
       | lwansbrough wrote:
       | Biggest hurdle for me to do this is just multiplayer games. I
       | wish Linux would offer a solution to that. No idea what it would
       | look like though.
       | 
       | Contrary to most Linux advocates I'm a big believer in giving
       | studios the tools they need to defeat cheaters and I don't care
       | much about system integrity if it means fairer games.
        
         | broodbucket wrote:
         | The anticheats themselves typically do support Linux, it's the
         | devs that don't choose to use them
        
           | lwansbrough wrote:
           | Well EAC for example is user space only because it has to be,
           | which some games decide is not an acceptable level of
           | security.
        
       | xcircle wrote:
       | This weekend I finally freed my pc from Windows10 and installed
       | cachyOS. It all worked better and easier than expected.
        
       | cvoss wrote:
       | It is always with great fear and trepidation that I install the
       | drivers for my discrete GPU on my Ubuntu system and configure the
       | system to use it. The state of affairs might be better these
       | days, but I remember it rarely working and having a high
       | likelihood of horribly breaking the configuration, and trying to
       | rectify it in the terminal while frantically searching forums on
       | my phone.
        
       | k__ wrote:
       | I'm using Steam on Arch and am very happy with it.
       | 
       | The recurring compilation of Vulcan shaders after every update
       | bothers a bit, but it works very well.
        
       | endgame wrote:
       | There have been a few mentions in this thread of portable gaming
       | PCs like the Steam Deck and the ROG Ally. Has anyone here tried
       | using them as a primary machine? I've been thinking that since I
       | travel with a portable keyboard and mouse anyway, maybe one of
       | those machines might not be too bad for actual work?
        
       | fastily wrote:
       | I'm using steam on Ubuntu 24.04 with 9y old hardware (which was
       | mid-tier when new), playing mostly 2d platformer games and older
       | resident evil titles. Never had any issues, this setup runs like
       | a champ
        
       | throw2312321 wrote:
       | I am a big fan of gaming on Linux, but I've been running into
       | weird bugs with some of my favorite games.
       | 
       | For example, a couple months ago, my install of TW:WH3 started to
       | crash after 20-30 seconds in the main game. I think it started
       | happening after a minor patch. Another example is Battle
       | Brothers. The game ran flawlessly. Then I installed and played a
       | copy on a Windows laptop using the same Steam account. After that
       | the game stopped booting properly on Linux. (Maybe a
       | coincidence.)
       | 
       | As a result, I still boot into Windows now and again to play
       | these games. I am dual-booting.
        
         | dralley wrote:
         | The frustrating thing is that it's very difficult to figure out
         | why a game is crashing unless you run Steam from a terminal.
         | The logs are hard to find otherwise - at least if you're using
         | the Flatpak version of Steam.
        
       | jjcm wrote:
       | IMO the biggest barrier to linux is disappearing - the
       | requirement to know how to use the command line. You still have
       | to use it, but you don't have to know how to use it anymore with
       | the introduction of LLMs.
       | 
       | I also have switched my primary desktop from Windows to Linux,
       | and now when I have an issue, I just ask an LLM. I play pretty
       | fast and loose with just chucking commands it gives me into the
       | command line. I'm pretty well versed in linux sysadmin things,
       | but LLMs make it so easy I don't even bother trying to solve
       | things myself first.
       | 
       | I have a few people in my friend group who aren't well versed,
       | but they're able to navigate linux just fine by doing this same
       | approach.
       | 
       | There's still friction, don't get me wrong, but it's a different
       | type of friction. On Windows there are far fewer bugs, but
       | there's friction introduced due to it being non-unix based
       | (especially when it comes to code/doing any sort of model
       | training) and due to anti-patterns Windows keeps shipping into
       | the OS. On linux, the friction is just bugs. You can address /
       | fix bugs for the most part, but you can't fix Windows' friction
       | points.
        
         | dralley wrote:
         | You don't really _have_ to use it. Not for most of the things
         | that a typical desktop user would need to do. It helps though.
        
           | strix_varius wrote:
           | While you don't have to use it _much_ , if you spend a year
           | daily driving Linux, it's a near certainty that you'll have
           | to use the command line.
        
         | kroaton wrote:
         | Arch + Claude Code has been working amazingly well for me. I
         | tried switching from Windows in the past and it never clicked.
         | Now it's been great.
        
         | echelon wrote:
         | Windows coasted on decades of entrenched users from two
         | sources: games and Microsoft Office.
        
       | jjcm wrote:
       | As strange as it sounds, I think Valve is extremely well-
       | positioned to ship what becomes one of the first true Linux
       | desktop experiences. There's a huge demand for gaming x ai
       | development, both of which have similar hardware requirements,
       | and Valve is already polishing their linux experience with Steam
       | Deck. If they launch their own desktop with a properly managed OS
       | and hardware, I think it would legitimately become a contender
       | among a very wide range of users.
        
       | shevy-java wrote:
       | Guys, we can do it!
       | 
       | LET'S GO FOR BROKE!!!
       | 
       | LET'S BREAK THE 3.5% BARRIER BEFORE GNU HURD WINS NEXT YEAR!!!!
        
       | pmarreck wrote:
       | Good. Hopefully it will tip to 95% in a few years. I'm so sick
       | and tired of the Windows dependency. Microsoft doesn't give 2
       | fucks about games unless they can make money off it. I have a few
       | Steam games I can only play on Linux now, ironically.
        
       | amiga-workbench wrote:
       | I've been running Fedora at home for about a decade now, and I've
       | been doing my gaming on it for the majority of that period.
       | 
       | I've been running Fedora at work for about 6-7 years now too,
       | with few issues. Work binned Adobe XD and moved to Figma which
       | has made it even more viable.
       | 
       | The one and only holdout I keep a Windows 11 install around for
       | is VR. With Valve's new headset due to release any week now, we
       | will hopefully have a bunch of Linux SteamVR patches on the way
       | to sand the remaining sharp edges off.
        
       | shaggie76 wrote:
       | Evidently it's not all Steam Deck either; I checked our internal
       | stats and on PC yesterday 1.24% of Warframe players were using
       | WINE and another 0.76% were playing on Deck!
        
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