[HN Gopher] React-Native-Godot
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React-Native-Godot
Author : Noghartt
Score : 29 points
Date : 2025-11-02 18:45 UTC (4 hours ago)
(HTM) web link (github.com)
(TXT) w3m dump (github.com)
| _fzslm wrote:
| This is super cool, but I wonder what the application might be.
|
| I can imagine wanting to use it to pepper in 3D elements into an
| existing RN app, but surely embedding the entire Godot engine is
| kinda heavy?
|
| Then I can imagine wanting to embed a larger 3D experience into
| an RN app... maybe a 3D product preview or something? I guess
| that could be cool. But still, the heft of embedding the Godot
| frameworks...
|
| I am actually developing an app that has 3d elements, but if i
| were to use this the Godot experience might just feel too
| separate from the rest of the app. like 2 siphoned off apps in
| one. Something like react native three might be more appropriate
| for a lot of the use cases I can imagine. But I'm probably
| missing something
| daveidol wrote:
| I could see this being interesting in treating game elements as
| React components and using that level of abstraction.
|
| E.g. imagine a Snapchat "lens" type experience (one screen with
| little fun mini game experiences) that the user can easily add
| or remove characters or entire chunks of the "game" (turn
| on/off raining objects the character can interact with,
| configure, etc).
|
| Could also make it easier for LLMs to generate unique simple
| game experiences with these building block "components" vs
| having to build everything from scratch.
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