[HN Gopher] React-Native-Godot
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       React-Native-Godot
        
       Author : Noghartt
       Score  : 29 points
       Date   : 2025-11-02 18:45 UTC (4 hours ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
       | _fzslm wrote:
       | This is super cool, but I wonder what the application might be.
       | 
       | I can imagine wanting to use it to pepper in 3D elements into an
       | existing RN app, but surely embedding the entire Godot engine is
       | kinda heavy?
       | 
       | Then I can imagine wanting to embed a larger 3D experience into
       | an RN app... maybe a 3D product preview or something? I guess
       | that could be cool. But still, the heft of embedding the Godot
       | frameworks...
       | 
       | I am actually developing an app that has 3d elements, but if i
       | were to use this the Godot experience might just feel too
       | separate from the rest of the app. like 2 siphoned off apps in
       | one. Something like react native three might be more appropriate
       | for a lot of the use cases I can imagine. But I'm probably
       | missing something
        
         | daveidol wrote:
         | I could see this being interesting in treating game elements as
         | React components and using that level of abstraction.
         | 
         | E.g. imagine a Snapchat "lens" type experience (one screen with
         | little fun mini game experiences) that the user can easily add
         | or remove characters or entire chunks of the "game" (turn
         | on/off raining objects the character can interact with,
         | configure, etc).
         | 
         | Could also make it easier for LLMs to generate unique simple
         | game experiences with these building block "components" vs
         | having to build everything from scratch.
        
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       (page generated 2025-11-02 23:00 UTC)