[HN Gopher] Beginner-friendly, unofficial documentation for Heli...
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       Beginner-friendly, unofficial documentation for Helix text editor
        
       Author : Curiositry
       Score  : 64 points
       Date   : 2025-11-01 19:33 UTC (3 hours ago)
        
 (HTM) web link (helix-editor.vercel.app)
 (TXT) w3m dump (helix-editor.vercel.app)
        
       | linsomniac wrote:
       | I keep meaning to get back into Helix, I'm super close to setting
       | up an "vi=hx" alias. I had Claude make me a cheat sheet, but I
       | haven't gone over it, here it is if it helps anyone:
       | https://box.linsomniac.com/HelixCheatSheet.pdf
        
         | hit8run wrote:
         | Your cheatsheet has some hallucinations in there. For example
         | there is no :git command
         | 
         | you can do "! git status" etc
         | 
         | There is some other integration for git like SPACE + g to see
         | file changes for example
        
         | abuani wrote:
         | Heh, "vi=hx" was exactly how I forced myself to spend a week in
         | helix. Just go for it
        
       | cadamsdotcom wrote:
       | Great to see so much Helix content on HN lately. Excited to give
       | it a try!
        
         | abuani wrote:
         | It's the first editor since probably sublime text that I've
         | genuinely enjoyed. Useful without any configuration, and very
         | easy to get a productive environment.
         | 
         | There's a few rough edges that I'm trying to work through. I've
         | been able to solve my "open in X" like key bindings. But I have
         | yet to get things like "run test for current method". That's
         | probably the biggest pain point I've had so far
        
       | shoy wrote:
       | A while ago I made a dense cheat sheet for Helix. It's a touch
       | out of date, but still possibly useful.
       | https://github.com/stevenhoy/helix-cheat-sheet
        
         | hit8run wrote:
         | Hey nice to have you here. I found your cheatsheet and printed
         | it out a while ago :D
        
           | shoy wrote:
           | I'm glad you liked it. I keep meaning to update it (work and
           | life get in the way), if the demand is there.
           | 
           | (edited for grammar)
        
       | dcre wrote:
       | Worth mentioning that while this was very nice work by a Helix
       | enthusiast, it was proposed as a replacement for the official
       | docs and mostly rejected, and for good reasons IMO. An
       | instructive discussion!
       | 
       | https://github.com/helix-editor/helix/pull/12127#issuecommen...
       | 
       | It's rarely a good idea to do a bunch of work on a big change to
       | an open source project in a direction that has not been validated
       | by the maintainers. Or at least, if you do, do it for your own
       | education and don't have high expectations that it will be
       | merged. The contributor in question had a very good attitude
       | about it.
        
         | alphazard wrote:
         | > It's rarely a good idea to do a bunch of work on a big change
         | to an open source project in a direction that has not been
         | validated by the maintainers.
         | 
         | While this is good advice in general, it doesn't tell the whole
         | story in the case of this specific project. The helix
         | maintainers have a track record of giving very slow "no"s and
         | wasting contributor time. They encourage contributors to fix
         | various odds and ends, until the PR has been nit picked to
         | death, and then finally the concept is rejected. Totally
         | backwards, good project leadership would front-load the
         | conceptual yay-or-nay before reviewing any actual code.
        
       | lexoj wrote:
       | I keep trying Helix but just got hit by wq freeze issue, opened
       | since 2022, so I wonder sometimes if its ready.
       | 
       | https://github.com/helix-editor/helix/issues/2059
        
       | dlivingston wrote:
       | Currently, I'm using VS Code with Vim keybindings (through the
       | Neovim plugin). My workflow (C/C++/Rust) involves multiple panes
       | open, using the lldb debugger, goto/peek definitions, CMake
       | integration w/ active target compilation on Ctrl+Shift+B, clang
       | format on save, LLM-powered tab-autocomplete, and IntelliSense
       | powered by `compile_commands.json`.
       | 
       | Is switching to Helix worth it? Can I get more-or-less equivalent
       | functionality with Helix?
        
         | Crowberry wrote:
         | The debugger in helix was extremely barebones last I tried, LLM
         | integration can only be made available through custom language
         | servers since they do not support plugins yet.
         | 
         | If you are interested in making a move to a terminal editor I
         | would instead look to neovim until helix matures a bit more
        
         | suby wrote:
         | I don't think Helix can currently match the C++ experience you
         | get with VS Code.
         | 
         | * Debugging is rough. There's experimental DAP support, but it
         | isn't ready to be used. I was able to set breakpoints and step
         | through the code, but the UI for exploring variables / state
         | while paused felt missing or was unintuitive enough that I
         | couldn't figure it out. I use CLion for debugging.
         | 
         | * Goto definition works with clangd as long as your CMake setup
         | outputs compile_commands.json, which you already do.
         | 
         | * Renaming symbols (variables / functions) via clangd works
         | fine.
         | 
         | * Intellisense is decent, but I had to tweak clangd settings.
         | By default, it would stop returning results after scanning a
         | certain number of symbols, so some valid functions just didn't
         | show up. I was using Helix for a few days before realizing this
         | problem, it isn't obvious that you are getting an artificially
         | constrained filtered view of your symbols via default clangd.
         | Maybe this is a distro packaging issue though?
         | 
         | * The order of intellisense completions is not great. CLion is
         | smart about surfacing relevant suggestions first. In Helix +
         | clangd, I often get obscure symbols that obviously have nothing
         | to do with my project or context. It's not the worst thing, but
         | it is mildly annoying and noticeable.
         | 
         | * "go to error" doesn't surface errors in files that aren't
         | open. In Helix, space D brings up workspace diagnostics, but it
         | only shows errors for compilation units already open. This
         | appears to be a clangd issue, as space D in other languages
         | will show all project errors. CLion does not suffer from this
         | problem.
         | 
         | * I think you can get LLM suggestions via an LSP, but I've not
         | tried personally. Assuming it's true that you can get LLM
         | suggestions, it's not clear to me that you can run two LSP's on
         | the same file, so it might be a choice between clangd and an
         | LLM LSP? Not sure.
         | 
         | * No integrated build support. You'll probably end up building
         | from a terminal. I use Wezterm with a custom lua script that is
         | invoked on a hotkey. I put a lot of thought into the build UX,
         | and what I've done is both extremely hacky and still not good
         | enough.
         | 
         | Helix is not flexible, it's uncompromising. I like it, but I
         | think it's hard to beat CLion or vscode for C++ development.
         | 
         | I'd say right now, if you have a good setup already, stick with
         | what you have.
        
       | kemiller wrote:
       | I really would love to move to helix but they can be... stubborn
       | about what gets into the core. And if you start having to go to a
       | plugin (which isn't even possible last I looked) to get table
       | stakes features in, it kind of defeats the purpose of a modern
       | batteries included modal editor. But it's still a cool thing I'm
       | glad exists.
        
         | alphazard wrote:
         | > but they can be... stubborn about what gets into the core.
         | 
         | Yes, as an onlooker who is similarly cautious about moving to
         | helix, I consider this to be a major risk factor. I've watched
         | the maintainers waste dozens of hours of contributors' time,
         | and leave the project with no improvement afterwards. I would
         | actively warn against anyone trying to contribute to the
         | project. The maintainers simply don't know how to run an open
         | source project, and it's unlikely you will be able to
         | accomplish anything. It's fine for a project to not accept
         | contributions, and if you don't have the skillset to leverage
         | contributor labor, then it's better to be upfront about it.
         | 
         | That being said, I hope they figure out the plugin system, or
         | someone forks the project to add the missing table stakes
         | features.
        
           | no_wizard wrote:
           | This is what killed all the momentum that Elm had at one
           | point. While that's a language and not an entire editor, it
           | does serve as an illustrative example of being far too strict
           | about accepting changes to core.
        
           | poncho_romero wrote:
           | > The maintainers simply don't know how to run an open source
           | project
           | 
           | Can you explain why you feel this way? From an outsider's
           | perspective, Helix seems like an impressive piece of software
           | with a growing community. I don't see what the maintainers
           | are doing so wrong
        
             | alphazard wrote:
             | Being able to build high quality software alone is a
             | distinct skill from being able to make a group of engineers
             | productive. Neither are soft skills, it comes down to how
             | the software is architected and how well you can produce,
             | understand, and communicate designs with the other
             | collaborators.
             | 
             | I _do_ consider helix to be an impressive piece of
             | software, and I agree that the user base is growing, not
             | necessarily the set of effective maintainers though. The
             | maintainers don 't seem to have any aptitude for
             | coordinating engineering effort. That would be fine, if
             | they were honest and direct about it. SQLite is a project
             | which does not accept contributions, I think helix should
             | do the same.
             | 
             | Put differently, I don't expect the large community to have
             | a meaningfully positive effect on the quality of the
             | software, because the maintainers have not demonstrated the
             | competency to effectively utilize that labor. I expect
             | helix to continue slowly improving at whatever rate the
             | maintainers can make important changes themselves.
        
         | Crowberry wrote:
         | I actually moved from VS Code to helix and happily used it
         | exclusively for about 4-5 months, at that point I had list list
         | of things I really wanted in my editor. I took that list to
         | neovim and haven't looked back!
         | 
         | I really hope to be able to use helix again in the future
         | though, there was a speed advantage in helix and less janky
         | window management.
         | 
         | But for me to do that they might have to allow full vim motions
         | as well
        
           | jgalt212 wrote:
           | The latest neovim is a bear to install unless you have
           | something newer than Ubuntu 22.
        
       | zuhsetaqi wrote:
       | Isn't the built in tutor build to interactively teach exactly
       | what this site contains?
        
       | casey2 wrote:
       | I'd prefer a more honest tutorial. Who is this editor for? and
       | show the kinds of problems it was designed to solve, nobody makes
       | generalist text editors anymore and nobody needs a generalist
       | editor. Like are you really trying to convince poets to use this?
       | Of course not, this tutorial relies on some domain expert seeing
       | it and mapping the functionality show in the examples to their
       | problem.
       | 
       | Also the utility of these kinds of editors goes way down when you
       | aren't doing many quick edits of arbitrary files ( which points
       | to a larger workflow problem though perhaps unavoidable for some
       | )
        
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       (page generated 2025-11-01 23:00 UTC)