[HN Gopher] Canva's affinity strategy: Normies over power users
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       Canva's affinity strategy: Normies over power users
        
       Recent and related: _Affinity Studio now free_ -
       https://news.ycombinator.com/item?id=45761445 (753 comments)
        
       Author : speckx
       Score  : 78 points
       Date   : 2025-10-31 12:18 UTC (10 hours ago)
        
 (HTM) web link (tedium.co)
 (TXT) w3m dump (tedium.co)
        
       | VoidWhisperer wrote:
       | Related (which is linked to the actual post on the
       | affinity.studio website):
       | https://news.ycombinator.com/item?id=45761445
        
         | dang wrote:
         | Thanks - we'll put that link in the toptext above.
        
       | Zealotux wrote:
       | I tried it today after struggling for hours with alternatives,
       | it's much better than anything else I tried.
        
       | gdulli wrote:
       | Is it a "loss" if your users have to sign in to use your product,
       | to get monetized indirectly?
        
       | 827a wrote:
       | I think their real bet (good or not) is that AI isn't going to
       | need to use Afinity Studio.
        
       | deltarholamda wrote:
       | I've been a paying Affinity customer for a while. I did not like
       | the Adobe subscription model, even though pricewise it more or
       | less the same as what I paid for software upgrades to Adobe
       | products, ~$600/yr. So I looked for alternatives and Affinity was
       | "good enough", and over time got significantly better.
       | 
       | This new model, as of now, I don't have a problem with. Free is
       | good, and Affinity (now Canva) already has my email address. I
       | will be interested to see if this means that offline work is
       | difficult or impossible. If Canva can just manage to not go
       | insane, this should work out well for them. A $200/yr Pro license
       | is extremely reasonable. Even though I steadfastly refuse to use
       | generative AI in doing design, I would consider the Pro if it
       | turns out to have some tooling that would be advantageous.
        
         | donmcronald wrote:
         | It's free _for now_. The log in and activation means they can
         | change that any time. I'd rather pay for v3, v4, etc. than
         | being held hostage with a login requirement.
         | 
         | If it's going to be free for everyone forever, why can't they
         | give us a _truly free_ binary that will work locally forever?
         | That would give people peace of mind they can always access
         | their data locally, the revenue doesn't change, and the AI
         | subscription features can still be locked behind a login.
         | 
         | The login and activation is a clawback option.
        
       | jsmailes wrote:
       | I've been using and loving the Affinity v2 suite for the last 3
       | years or so, and will continue to use v2 of the suite for the
       | time being. I know how it works, I know it won't change
       | drastically, and it already does all the things I need it to. I
       | know new users won't have the luxury of staying behind on the old
       | version, but it seems wise to give them a year or two to get some
       | legs and see if they'll stand behind this "base product free"
       | strategy, or if they'll start locking more features behind a
       | paywall if it doesn't make money quickly enough.
        
       | daft_pink wrote:
       | I'm guessing that pros are just going to pay the adobe
       | subscription rate, since a thousand bucks a year isn't much when
       | it's a tool for your work.
       | 
       | Non-pro users are much more likely to seek out another tool.
       | 
       | Honestly, the reason I don't use adobe products is their 2 user
       | limit. If it were 5 users like microsoft, I would probably pay,
       | but I have vm's and multiple computers and I'm not paying for two
       | subscriptions for acrobat.
       | 
       | PDF expert is good enough.
        
       | robenkleene wrote:
       | This is analysis is spot on.
       | 
       | I made the same argument about Figma (that what made Figma
       | successful is that design software had started to be used more
       | like office suite software) in my overview of the historical
       | transitions in creative software
       | https://blog.robenkleene.com/2023/06/19/software-transitions...:
       | 
       | > In the section on Photoshop to Sketch, we discussed an
       | underappreciated factor in Sketch's, and by extension, Figma's,
       | success: That flat design shifted the category of design software
       | from professional creative software to something more akin to an
       | office suite app (presentation software, like Google Slides,
       | being the closest sibling). By the time work was starting on
       | Figma in 2012, office suite software had already been long
       | available and popular on the web, Google Docs was first released
       | in 2006. This explains why no other application has been able to
       | follow in Figma's footsteps by bringing creative software to the
       | web: Figma didn't blaze a trail for other professional creative
       | software to move to the web, instead Sketch blazed a trail for
       | design software to become office suite software, a category that
       | was already successful on the web.
       | 
       | Regarding this, I'm curious how big this market is really. E.g.,
       | for me, working on software, I almost never see design work from
       | folks that aren't professional designers (and if I do, they use
       | Figma already, not the Creative Suite). But I'd be curious to
       | hear other folks impressions, even just anecdotally:
       | 
       | > To explain what I mean: Let's say you're a company that
       | subscribes to Adobe Creative Cloud. You might buy it for one
       | department--like your video team, or your web team, or your print
       | team. But there are a lot of other people in your office, and
       | they need design too. They need to build social posts and
       | presentations and email signatures and graphical work that your
       | $150,000-per-year senior designer doesn't have the time for.
        
       | rambambram wrote:
       | GIMP is still free. I made the switch from Photoshop to GIMP
       | years ago. Never missed it for photo editing, creating logo's and
       | other images, or designing large prints.
        
         | seemaze wrote:
         | I've used Photoshop forever, mostly for image manipulation
         | instead of full on graphic production. I've found the web
         | editor Photopea[0] to scratch most of the itch these days.
         | 
         | [0]https://www.photopea.com
        
           | kakuri wrote:
           | I've been trying to use GIMP for years (since Corel destroyed
           | Pain Shop Pro). I don't do a lot of photo manipulation so I
           | don't put in a lot of time learning. PSP had a UI that was
           | discoverable for an amateur occasional user. GIMP has a UI
           | that is completely inscrutable. +1 for Photopea, it has
           | become my go-to.
        
         | Kye wrote:
         | GIMP doesn't do 1% of what this does even if you don't have a
         | problem with GIMP's UX. It's not comparable.
        
           | glimshe wrote:
           | This. GIMP is a fine casual image processing tool. Its great
           | in what it does. But you can't begin to compare it with
           | Affinity or Photoshop.
        
       | sixtyj wrote:
       | A lot of professionals would like to switch to Affinity too -
       | InDesign hasn't changed too much for last 10 years... But if you
       | have everything in its format, decision to switch is tough as
       | there is no tool to import or open full indd files to Affinity or
       | anywhere else than Adobe. Life-time vendor-lock.
       | 
       | For new people, Affinity is easier to start, and their new policy
       | to give it for free is awesome.
       | 
       | What comes first from Adobe? Pro products for free? Or attempt to
       | acquire Canva?
        
         | graypegg wrote:
         | > Or attempt to acquire Canva?
         | 
         | I wonder if the Figma acquisition being canned [0] would also
         | prevent them going after Canva. However, there might be
         | different people in those regulator positions/agencies...
         | 
         | I don't want to will that into existence, so I'll just hold
         | onto hope that fighting for regulator approval would be
         | obscenely expensive for Adobe still. Fingers crossed!
         | 
         | [0] https://news.adobe.com/news/news-details/2023/adobe-and-
         | figm...
        
           | sixtyj wrote:
           | Yeah, fingers crossed is what we need.
           | 
           | Adobe wanted to acquire Figma for 20B, and Canva is 4.4 times
           | bigger in revenue...
           | 
           | If allowed it would be a huge acquisition.
        
         | pedalpete wrote:
         | Adobe likely doesn't have the market cap to acquire Canva,
         | unless I'm missing something in understanding M&A.
         | 
         | Canva is now north of $65B and growing at 100% YoY. Adobe's
         | market cap is $142B, and with every month, Canva is chipping
         | away at Adobe's value.
         | 
         | Can Adobe give up 40% of the company to acquire Canva, and
         | would Canva even want that?
         | 
         | Mel, Cliff, and Cam continue to amaze me!
        
       | _bent wrote:
       | The original Affinity business plan included selling assets like
       | brushes, textures, LUTs via their store. I guess this wasn't
       | wildly successful and at some point every single person that
       | would be interested in a professional grade design suite for
       | 50EUR each (often discounted to 35EUR) has already bought it.
        
       | pedalpete wrote:
       | This has always been Melanie Perkin's vision for Canva. She was
       | just SO far ahead of where everyone else was thinking.
       | 
       | She's always been about giving the power to normies for 90% of
       | the work, and AI is making that more accessible than ever.
       | 
       | Because normies, like myself, are using Canva at work,
       | professional designers may be used for the high-end stuff or
       | templates, but then it gets imported into Canva so the normies
       | can do what us normies need to do with it.
        
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       (page generated 2025-10-31 23:01 UTC)