[HN Gopher] Affinity Studio now free
       ___________________________________________________________________
        
       Affinity Studio now free
        
       https://www.affinity.studio/
        
       Author : dagmx
       Score  : 644 points
       Date   : 2025-10-30 15:54 UTC (7 hours ago)
        
 (HTM) web link (www.affinity.studio)
 (TXT) w3m dump (www.affinity.studio)
        
       | nocoiner wrote:
       | This seems ... way better than what I expected following the
       | acquisition? What am I missing?
       | 
       | And I assume this is a supplement to (and not a replacement of)
       | the existing Affinity applications?
        
         | kitd wrote:
         | It looks like the pro version includes all the AI features. The
         | free one is for "proper" artists ;)
        
         | pavlov wrote:
         | It is a replacement, the old Affinity apps are discontinued:
         | 
         |  _" Your Affinity V2 license (via Serif) remains valid and
         | Serif will continue to keep activation servers online. But
         | please note that these apps won't receive future updates._
         | 
         |  _" For the best experience, we recommend using the new
         | Affinity by Canva app."_
        
           | tym0 wrote:
           | As someone who just bought V2 I am worried that V2 uses an
           | activation server at all unlike V1 with its license key.
           | 
           | When this free/premium with AI thing crash and burn in a few
           | years I can kiss that license goodbye.
        
             | northrup wrote:
             | You should log in and download the offline copy of your
             | license key and store it in order to safeguard such things.
        
               | tym0 wrote:
               | Unfortunately it doesn't appear to be a thing for V2
        
             | binaryturtle wrote:
             | I bought V2 a while ago too when it was offered extra
             | cheap. The problem it doesn't run on my rusty machine. I
             | bought it to have it as reserve once I upgrade my machine
             | someday (who knows if my V1 stuff still runs then?). I
             | learned about this weird activation server stuff
             | afterwards, so ultimately I had to ask for my money back.
             | There was no way to "activate" the software and store the
             | key/keyfile in a backup. In no way this is future proof in
             | my view.
             | 
             | I want to use my software w/o depending on the availability
             | of some random 3rd party server. I guess it just got worse
             | with this new app here. I'm not enthusiastic about it at
             | all. This has nothing to do with a price point at all (I
             | was happy to pay for all my 3 V1 apps separately).
        
           | nocoiner wrote:
           | Oh, that's a shame. I liked those programs.
        
           | underlipton wrote:
           | New corollary to the maxim, "If it's free, you're the
           | product":
           | 
           |  _" If the paid version can no longer be purchased, the
           | 'free' version WILL be neutered."_
           | 
           | They have to remove the option to compare the free, paid, and
           | subscription versions.
        
       | cosmic_cheese wrote:
       | Seems much better than was feared, though I haven't yet
       | downloaded and tried the new version and there's still plenty of
       | room for things to decay in the future.
       | 
       | It requiring an account (and thus, internet connectivity) to use
       | is offputting, though. That is a prime enabler of
       | enshittification, since it allows Canva to force updates that
       | users may not necessarily desire. Hopefully it's easy to reverse
       | engineer so old versions can be preserved and remain functional.
        
         | yoz-y wrote:
         | I do hope you can still use it without internet. Otherwise the
         | program is much less interesting.
        
           | JustSkyfall wrote:
           | You can use it without internet after the first signin!
        
       | aquir wrote:
       | I'm confused...this is not the same as Affinity Studio from
       | Serif? Or it is? Their website shows something new:
       | https://affinity.serif.com/en-gb/
        
         | aquir wrote:
         | OK, there is a link to the Affinity Serif product on the Canva
         | website as Affinity V2. Looks like an acquisition
        
           | sergiotapia wrote:
           | Holy shit good for them in that case! Affinity was always a
           | great company with a great product.
        
           | jsheard wrote:
           | Yeah Canva bought them out over a year ago, but it was
           | business as usual until now.
           | 
           | https://affinity.serif.com/en-gb/press/newsroom/canva-
           | press-...
        
         | achow wrote:
         | This site seems to be the old one - they don't mention their
         | acquistion by Canva in 'About Us' section.
         | 
         | https://affinity.serif.com/en-us/about/
         | 
         | Also there is no link anywhere for downloading their products.
         | 
         | The current site seems to what OP has posted: affinity.studio
         | 
         | Strange choice to keep the old site up and running, and to
         | complicate things the old site is the top result when searched.
        
         | mjmas wrote:
         | It looks like that's fixed now. It redirects to affinity.studio
         | for me.
        
       | add-sub-mul-div wrote:
       | If I have to "sign up" then I don't really consider it free.
       | Maybe still a good deal for some who need it, but I won't
       | casually try this out like I would if I could just do it
       | anonymously.
        
         | BizarroLand wrote:
         | This is a good rule of thumb
        
       | turnsout wrote:
       | As an Affinity user, I'm interested to try this out (just
       | downloaded). I'm surprised they tried to put it all in one app.
       | Affinity Publisher is quite different from Affinity Photo for
       | example.
       | 
       |  _Edit: Just checked out the app. They essentially put Affinity
       | Designer, Affinity Photo and Affinity Publisher together in one
       | app, switchable from a tab. Honestly, it 's executed well. I hope
       | it stays free--these apps are legitimately useful replacements
       | for their Adobe equivalents._
        
         | cosmic_cheese wrote:
         | Combining vector and raster editors makes some amount of sense
         | since the raster editor had some vector capabilities anyway,
         | but yeah, tossing in layout/desktop publishing feels kind of
         | weird. It's a bit like combining a microwave oven and a
         | blender.
        
           | mbirth wrote:
           | DTP is basically vector editing with an emphasis on text
           | boxes.
        
           | sgerenser wrote:
           | Combining a microwave oven and a blender, you say? They
           | already did that: https://www.thermomix.com
        
         | codeptualize wrote:
         | It looks very similar to what they already had. If you had all
         | three they all were already integrated, you can just switch
         | between the different types of editing modes.
        
         | thewebguyd wrote:
         | I was skeptical about the all-in-one but it's executed really
         | well, to the point that now I really want Adobe to do the same
         | thing for Lightroom (Classic) and Photoshop.
         | 
         | Would be great to be able to switch between them on the same
         | photo with tabs in one app. LR already uses ACR as the backend.
        
           | turnsout wrote:
           | I 100% agree. It feels so clunky to do the LR -> PS -> LR
           | roundtrip!
        
       | skwee357 wrote:
       | Kind of a bummer. I paid for Affinity tools some time ago, but I
       | guess my license is now worth trash, and if I want to use the new
       | Affinity tools, I need to have "Canva account".
       | 
       | I mean, free tools are good. But I smell a road to
       | enshittification (for example, by offering Affinity for free so
       | you create Canva account, then they push Canva AI or whatever BS
       | to you little by little, and in the end deprecate affinity so you
       | would move to Canva web Pro Ultra Version with 90% off for the
       | first 3 months). Could be wrong, will see I guess.
       | 
       | [Edit] Just to clarify something. It's not like I expect to pay
       | for a license and get updates forever, but from what it seems
       | like from other comments, the original apps are being removed
       | from the App Store, meaning that the "free Affinity" is "Canva
       | Flavored" Affinity, rather than the original tools.
        
         | delfinom wrote:
         | Absolutely. "free" tier is just to grow a userbase with
         | mandatory accounts.
         | 
         | Give it some time and suddenly that free tier shrinks or
         | requires a subscription to continue.
        
         | carlosjobim wrote:
         | The complaining is off the charts! Nothing in your life would
         | have changed if you hadn't heard about this free product. Now
         | you rest sleepless and grind your teeth because other people
         | get to enjoy free high quality software.
        
           | skwee357 wrote:
           | Don't worry, I sleep tight and don't grind my teeth (at least
           | not over Affinity).
           | 
           | What bothers me, however, is that I bought Affinity tools in
           | the first place in order to avoid marrying myself with Adobe
           | and their predatory business practices. I, and many people
           | here on HN, shared this sentiment of Adobe. However, I'm kind
           | of baffled by the amount of people who seems to celebrate
           | these free tools, as this is a 101 in predatory business
           | making: acquire a good product, make it free but with an
           | account, deprecate said good product and force everyone to
           | use your SaaS offering with monthly subscription. I might be
           | wrong, time will tell.
           | 
           | I wonder when people will learn the real value of "free"
           | offering by For Profit Big Corp (c)
        
             | carlosjobim wrote:
             | I bought Affinity as well. If Affinity remains free now for
             | one year, that means that every person who needs them can
             | make enough money during one year to pay for Photoshop for
             | the next 10 years if they want to.
             | 
             | And if neither free nor paid professional software suits
             | you, then program your own or use a physical photo editing
             | lab. Or use your old Affinity software. It's not being
             | deleted from your computer. That's what I'm going to do.
        
             | ezfe wrote:
             | They already were deprecating the original Serif suite,
             | since it was clearly in part an acquihire.
             | 
             | You bought those licenses with terms that you preferred and
             | those terms are being honored so it seems like everything
             | worked well.
        
           | mns wrote:
           | Yes, it did change: I want to use the old apps and I don't
           | want to use a Canva account. I can still use them, but will
           | never get any updates any more.
        
             | carlosjobim wrote:
             | What you can or cannot get in the future is purely
             | hypothetical and nobody owes you anything at all.
        
               | RestartKernel wrote:
               | What? How is selling a product with the promise of future
               | updates under the same terms not owing us something? This
               | is not some FOSS project we're taking about here.
        
             | ezfe wrote:
             | Nothing changed: you can still use the apps you purchased,
             | as they were when you purchased them? That's the whole
             | point of one time purchases.
        
           | nirava wrote:
           | bad take. your perpetual license was swapped under your nose
           | for a freemium thing designed explicitly and specifically to
           | get you to start paying subscription. that's the exact
           | opposite of why I bought this software in the first place.
           | 
           | also remember, v2 is now NOT getting all the features people
           | have been requesting for years like image trace. it seems
           | basically calculated to get people to make an account and get
           | the "free" thing instead of sticking with the "perpetual" v2
        
             | ezfe wrote:
             | Your perpetual license is still valid for the v2 suite.
             | Nothing was swapped - the product you paid for is no longer
             | getting updates.
             | 
             | Just because people have been asking for features doesn't
             | mean your perpetual license is owed those features???
             | That's an incredible amount of entitlement.
        
       | microtonal wrote:
       | It seems that the Affinity apps are removed from the Mac App
       | Store? That would be a shame, because they are sandboxed. I don't
       | want yet another app with unfettered access. Of course, I can
       | still download them from my purchases, but I think there will be
       | no updates anymore?
        
         | dunham wrote:
         | Yeah, I used to use the app store version of Slack because it
         | was sandboxed. (I later switched to having Safari run it as a
         | web application.) Even if I trusted them, the sandbox would be
         | a layer of protection against bugs.
         | 
         | I'd love to have an an easy way to wrap that sandbox around
         | non-app-store applications.
        
           | liuliu wrote:
           | Developers can still choose to enable sandbox for apps
           | delivered outside of App Store. Some of them simply choose to
           | not do so: https://developer.apple.com/documentation/security
           | /hardened-...
        
             | microtonal wrote:
             | s/some/most/
             | 
             | Sadly.
             | 
             | For those that don't know, an easy way to check is to
             | right-click a column in Activity Monitor and enable the
             | _Sandbox_ column.
        
       | osxman wrote:
       | This is bad news... I liked the Publisher/Designer/Photo apps on
       | my Mac. The presentation of this new 'Canva' acquired product
       | feels like a circus, and roadmap is very unclear also. This feels
       | like it will be the end of a none adobe solution.
       | 
       | Also I paid every upgrade for NOTHING.
        
         | odie5533 wrote:
         | Now that the basic tools are all free, they no longer make
         | money. AI features are the only thing that makes money, so all
         | development is going to funneled into the AI features
         | exclusively.
        
           | jessep wrote:
           | That doesn't make sense. The free part is the marketing, the
           | more people like it, the faster it spreads. I run a freemium
           | business and all the motivation internally is to increase
           | growth by improving the free product. Once you achieve a good
           | conversion to pro, any more will slow down growth. At that
           | point, all you care about is improving the product for free
           | users to generate word of mouth, and building features that
           | will do so.
        
           | dannyw wrote:
           | Hi, Canva employee & Affinity user+lover for 10+ years (pre-
           | acquisition) here.
           | 
           | That's not true. We really do want to make all design,
           | including professional design, as widely accessible as
           | possible; including those who can't afford it.
           | 
           | I understand this could be interpreted as 'corporate PR', but
           | even from a game-theory sense, you'd want to maximize the top
           | of your funnel, which is free users.
        
             | meindnoch wrote:
             | We don't believe you.
        
               | browningstreet wrote:
               | I've used free Canva and premium Canva on and off for
               | years. Based on their track record, I'm keeping an open
               | mind.
        
             | slig wrote:
             | Will we still be able to use our paid license without
             | having to connect it to a Canva account?
        
             | drivingmenuts wrote:
             | Why did you combine the products into one? Separately, each
             | product was focused and capable; each product did one thing
             | well, and integrated cleanly with the other products.
             | 
             | There was no need to combine them, even if you wanted to
             | add in the AI features.
             | 
             | And I sure as hell can design just fine without a Canva
             | account.
        
               | yoz-y wrote:
               | Publisher was already the combined version, kind-of. I
               | never needed that one but it has the three personas.
        
             | microflash wrote:
             | I loved Affinity v1 suite's offline activation model. Sadly
             | that changed in v2 and the same thing is happening now.
             | 
             | Is there any hope to enable activating v2 offline? That way
             | I can still install and use it when you eventually shutdown
             | the activation server.
        
               | dannyw wrote:
               | I understand why this is important. I'll try my best to
               | see what we can do :) Thank you for the great feedback.
        
               | freeAgent wrote:
               | It would be great to patch the v2 apps into an "offline
               | mode." Then you don't have to worry about maintaining the
               | license servers.
        
               | ryandrake wrote:
               | +1, I'm still on v1, partially because it required no
               | account, no tether to the developer to activate. Just a
               | straightforward purchase. I give them money, they give me
               | an activation key, and our relationship is OVER. Why
               | companies keep insisting on complicating this with
               | accounts and online activations, I'll never know and
               | never agree to.
        
             | MatthiasPortzel wrote:
             | > We really do want to make all design, including
             | professional design, as widely accessible as possible
             | 
             | In the lead up to this launch, for the last month, Serif
             | products were unavailable for purchase, leaving me unable
             | to open the document that I created while on a free-trial.
             | It would be dumb of me to create more documents in the
             | proprietary affinity format, because there's nothing
             | stopping you from deciding to do some other marketing stunt
             | that involves removing my access to open my documents in
             | the future.
             | 
             | I'm advocating for open source not as "moving the goal
             | post" but as the ONLY thing that guarantees that I have the
             | right and ability to continue running the software on my
             | own device.
        
             | underlipton wrote:
             | >We really do want to make all design, including
             | professional design, as widely accessible as possible;
             | including those who can't afford it.
             | 
             | Open source it, then.
        
         | turtlebro wrote:
         | Circus? And why do you think you payed for nothing?
         | 
         | Looks like they unified Designer/Photo/Publisher into one app,
         | will take a bit to to get used to, but overall nice, the split
         | between Photo & Designer was always a bit silly I feel. Also
         | added GenAI features, for $12/m, not in a hurry to subscribe
         | atm, but could come in handy. Cool to see the suite is still
         | alive and getting updates.
        
         | alwillis wrote:
         | Just a reminder you can keep using your Affinity V2 apps. They
         | run just fine on macOS 26.
         | 
         | The real concern... will our V2 apps run on macOS 27 or macOS
         | 28?
         | 
         | I know no new features will be added to V2--what about bug
         | fixes and security updates?
        
         | bananapub wrote:
         | it's fair to be very worried about the future of the apps, but
         | this:
         | 
         | > Also I paid every upgrade for NOTHING.
         | 
         | is ridiculous. you (and I) paid for upgrades for software we
         | liked, and then in exchange for that money got upgrades to said
         | software.
         | 
         | it's completely ridiculous for you to now whinge about this
         | particular thing.
        
           | osxman wrote:
           | I can understand your confusion - possible anger - with my
           | remark. But you take my answer too literally. I paid for it
           | without regret, because I liked the software. But now it
           | feels as a dead end so all those efforts for nothing... in
           | the end it is a waste of both time investment and money.
           | Cheers.
        
       | tym0 wrote:
       | Right so people who said they were going to merge the products
       | together and release it free where right on the money.
       | 
       | It being free means it'll eventually get enshittified though.
       | 
       | Oh well, I just bought V2. What worries me however is that it
       | already used an account instead of a license key like V1...
        
       | mythz wrote:
       | Awesome, expected Canva were going to jack up the prices or turn
       | it into a subscription after acquisition. A freemium version is
       | very welcome for the rare times I need to use it. No plans to
       | ever be a paying customer myself (sorry Canva), but nice to know
       | it's still being actively developed.
       | 
       | Just noticed the AI feature integrations are locked behind a
       | premium sub, makes sense to go for a wide funnel with a premium
       | free product then up-sell to people who want the AI integration,
       | should turn out to be commercially successful.
       | 
       | Really hoping a Linux version is in the works. Hopefully the
       | exodus from Windows picks up so we can accelerate the timeline
       | for Linux support. (Currently using the amazing
       | https://photopea.com for most image edits on Linux)
        
       | microflash wrote:
       | tldr;
       | 
       | It is all apps combined in one. It is free. Requires Canva
       | account. AI features require Canva Premium subscription. No iPad
       | app (yet). Still missing RTL support.
        
       | moi2388 wrote:
       | That is fantastic. Paid for the affinity products when they first
       | came out.
       | 
       | Absolutely great product, I hate Adobe with a passion you
       | wouldn't believe.
       | 
       | The only problem is in time it will probably become paid, as most
       | things do. Oh well, then I'll just uninstall.
        
         | gdulli wrote:
         | If you hate Adobe, why feel positively about them starting down
         | the same path?
        
       | noduerme wrote:
       | Sooo, the main reason we looked at Affinity as an alternative to
       | the Adobe suite was the fact that it was a one-time purchase
       | without forced updates or all the extra garbage Adobe obsessively
       | adds that slows down each new version. Affinity was nice but just
       | not quite there, in my opinion, as a daily driver for print
       | design and pre-press.
       | 
       | Once they were bought by Canva, whose software I find atrocious,
       | I gave up on it.
       | 
       | My problem with this is that it seems like a gateway to being
       | forced to pay monthly, Adobe-style. Or else what they're really
       | selling are the AI tools. Just sell me a solid piece of software
       | I can keep using forever offline. I can still do all my design
       | work in Illustrator CS6 if I want to haul out a 15 year old
       | laptop. Sell me a version of that for Apple Silicon and I'll
       | happily pay for it.
        
       | codeptualize wrote:
       | It's a smart approach imo. They had to get a subscription somehow
       | to support AI features which they need to compete (just usage
       | cost wise you can't do that on a one time fee license).
       | 
       | But since they promised not to go subscription when they got
       | acquired by Canva, making it free with AI as the subscription is
       | a clever solution to not break their promise while still
       | introducing a subscription model.
       | 
       | I think their bet is enough people will want the AI, which I
       | think is correct.
       | 
       | As a long time Affinity user, first reaction was: "see, there is
       | the subscription", but on second thought, fair enough, well
       | played. I'll probably get the AI subscription as well.
       | 
       | I do wonder if over time more features will go into that premium
       | plan, but we'll see.
       | 
       | Edit: It seems like some of the AI stuff runs on device, they are
       | not very clear about what does or doesn't. That makes me change
       | my opinion a bit, as that's just straight up a freemium
       | subscription model.
        
         | tensor wrote:
         | I think there are a lot of people like me who use it
         | occasionally and won't bother with AI nor a subscription. To me
         | this is a bad sign, as free is unsustainable. It's only a
         | matter of time before they look at their metrics and realize
         | "oh look, we have all these casual users who only use the free
         | stuff, that's a new source of revenue!" at which point either
         | the subscription now covers the app, or worse, they steal your
         | shit for "AI training."
         | 
         | Hell, has anyone looked at the EULA for this "free" product?
         | Maybe it's already doing that.
        
           | sbarre wrote:
           | > Free is unsustainable
           | 
           | This is not necessarily true when the free product is a sales
           | funnel.
           | 
           | Canva's business model is not "desktop design application"
           | but giving away these tools creates goodwill in the design
           | community and gives them exposure and a lower-friction
           | conversion funnel towards their actual paid products.
           | 
           | Since they're desktop apps, there's very little cost to them
           | for the free users who never convert (unlike Figma or other
           | cloud-based products that have operational/bandwidth costs
           | for all users).
        
             | WorldMaker wrote:
             | I think a lot of the frustration seen here is that while
             | Canva's business model is not "desktop design application"
             | that Serif's (the previous company) business model _was_.
             | Serif was something of the last one standing selling
             | "desktop design applications" with that aligned to the
             | incentives of "selling desktop design applications". With
             | Serif bought by Canva and moving to a subscription model
             | like all the other remaining tools, there is no one left
             | with "selling desktop design applications" as a business
             | model. That seems long-term unsustainable if your interest
             | is "desktop design applications" that do their jobs well
             | with few upsells to long-term subscriptions. The
             | unsustainability that leads to upsells and subscription
             | paywalls only generally ever get worse over time, _because_
             | users of the free part aren 't the desired customer.
        
               | bigbuppo wrote:
               | On the plus side, when they layoff every single person
               | that worked on Affinity in order to better align with
               | something something market strategy, those people will be
               | able to get together and start a new non-subscription
               | desktop design applications company... with blackjack...
               | and hookers.
        
               | ndiddy wrote:
               | I think you can still get Paint Shop Pro and CorelDraw as
               | a one-time purchase from Corel. I'm not sure how good the
               | current versions are, but I regularly use Paint Shop Pro
               | 8 from 2003 and enjoy using it. Of course, it's
               | definitely a rug pull if your workflow is Affinity
               | focused and you have a ton of Affinity format files
               | around.
        
               | WorldMaker wrote:
               | Today's Corel seems very much a "use at your own
               | security/bug risk" license-selling factory. They still
               | sell support contracts (because those are lucrative) and
               | sometimes patch the software for big security issues, but
               | they seem to do that on a staff that is far more
               | salespeople and lawyers (to wrangle ancient B2B legal
               | contracts and new "minimal effort" security support
               | contracts) than software developers. Their business model
               | doesn't seem to be as much "selling desktop software" as
               | it seems to be "fulfilling old support contracts for the
               | zombies of classic desktop software".
               | 
               | That said, yes, maybe PSP and CorelDraw will solve some
               | uses of parts of Affinity's stack for people looking for
               | an alternative and don't mind paying close to full price
               | for code that is mostly frozen in time from the late 90s
               | and early 00s.
        
             | carefulfungi wrote:
             | > This is not necessarily true when the free product is a
             | sales funnel.
             | 
             | In my experience, senior sales/revenue/whatever leaders see
             | the free version as competing with the sales motion, not as
             | a funnel (regardless of the reality). And argue to limit it
             | more and more for short term conversion improvements.
        
           | crazygringo wrote:
           | Free is not unsustainable if there is a paid tier.
           | 
           | For people like you who only use it occasionally, you're not
           | the kind of person who's going to pay in the first place.
           | 
           | It's sustainable if the professionals people who use it
           | daily/weekly find it's worth it to pay for the AI tools. And
           | if you're a professional, you'll likely be needing those AI
           | tools to keep up.
        
           | exasperaited wrote:
           | Is Da Vinci Resolve's free version unsustainable?
           | 
           | No. Because it's part of the cost for Black Magic Design that
           | if they want to have their own hardware and not have the
           | industry's monopolists (Adobe and Apple) make it difficult to
           | maximise their sales, they need to control their own app.
           | 
           | This is what Canva think about their asset marketplace and AI
           | tools, I guess. They need their own app to make sure Adobe
           | can never so much as tug at the corner of the rug.
        
           | seemaze wrote:
           | It looks like it is an offline application (after license
           | verification) in he FAQ
           | 
           | >You will need to be online to download and activate your
           | license with your free Canva account. From then on, there is
           | no requirement to be online, even with extended offline
           | periods.
           | 
           | As a long time Adobe "user" (read: hater) I'm curious if this
           | decision targets Adobe or Microsoft options more..? Maybe
           | both.
        
             | reaperducer wrote:
             | _> You will need to be online to download and activate your
             | license with your free Canva account. From then on, there
             | is no requirement to be online, even with extended offline
             | periods._
             | 
             | Until you get a 2am e-mail stating that they've updated
             | their terms of service, and by reading the e-mail, you have
             | agreed to the updated terms because the chances of you
             | challenging this in court are precisely zero, no matter
             | what the internet IANALs say.
        
           | alwillis wrote:
           | > free is unsustainable
           | 
           | Canva makes $3+ billion (up from $1.5 in 2023) per year; they
           | have 21 _million_ paying customers out of 240 million users.
           | "Only" 8.75% are paying customers.
           | 
           | They don't _need_ huge uptake in AI subscriptions from
           | Affinity.
           | 
           | So yeah, free _is_ sustainable for the foreseeable future.
        
             | Gigachad wrote:
             | Would they continue to invest in Affinity development if it
             | isn't converting in to paying users?
        
         | dannyw wrote:
         | Thank you (long-time Affinity user and fan, and Canva employee
         | here :)
         | 
         | Re. on-device AI features: these still have significant
         | training costs; and Canva as a whole has paid hundreds of
         | millions to date in royalties to creatives, including for AI
         | training.
         | 
         | Affinity is free, forever; but not open source; if that makes
         | sense.
        
           | candiddevmike wrote:
           | > Affinity is free, forever; but not open source; if that
           | makes sense.
           | 
           | It's free until you guys stop supporting it or go out of
           | business, then it disappears.
        
             | Freedom2 wrote:
             | I don't think it disappears - the copy I have will still be
             | on my machine, and free to use as well. Unless they
             | implemented something to remotely delete it?
        
               | candiddevmike wrote:
               | Legally, you can't redistribute it
        
               | matwood wrote:
               | Unless you freeze your machine in its current state,
               | software that isn't maintained will eventually stop
               | working.
        
               | Freedom2 wrote:
               | That doesn't mean it disappears though - it still exists,
               | just in a non-working state.
        
               | t-writescode wrote:
               | And proton and the community do well to keep old things
               | working.
               | 
               | Dosbox is a testament to that.
        
               | ryandrake wrote:
               | This is only true for very badly written software, and/or
               | on platforms that maintain very bad backward
               | compatibility. It's not some natural law of software--
               | it's choices that (IMO) bad developers choose to make
               | over and over.
        
               | pikewood wrote:
               | This already happened with Affinity Photo v1 on iOS; a
               | lot of functionality did not work after an iOS update. It
               | feels like Apple changed something in their libraries, so
               | it doesn't even matter how robust your software is if the
               | underlying OS doesn't honor compatibility.
        
               | TeMPOraL wrote:
               | Unfortunately there's also security people who work day
               | and night to break old software and hardware that cannot
               | keep up with the latest security standards.
        
               | tiltowait wrote:
               | This is how things have worked since programmable
               | software was invented.
        
             | eldaisfish wrote:
             | your gripe is valid but misdirected. I also own a copy but,
             | the one-time validation requires a validation server. Once
             | that server goes offline, i can no longer install Affinity
             | on a new machine.
        
           | jay_kyburz wrote:
           | It's not free, it's a lure. There is a hook hiding somewhere.
           | 
           | The real cost of tools like these is not the upfront price,
           | but the time invested learning the tool and incorporating it
           | into your workflow.
           | 
           | Krita is clunky, but good enough for me, and it really is
           | free.
           | 
           | Update: Changed my analogy to lure.
        
           | bebna wrote:
           | What changes for me as iPad user?
           | 
           | Does the account required mean I can't use it offline
           | anymore?
           | 
           | So can I finally import krita files? Especially those with
           | vector layers?
        
           | prox wrote:
           | I am sorry, but for me the app just died. That may sound
           | dramatic but the promise at acquisition was that nothing
           | would change. The picture that was drawn is that we would get
           | a v3. Sure I would suspect some canva integration, but again,
           | not a whole redo and relaunch that seems at first glance
           | nothing like what we had, and completely taken over into the
           | Canva system.
           | 
           | Also free is never free.
        
         | JKCalhoun wrote:
         | > They had to get a subscription somehow to support AI features
         | which they need to compete
         | 
         | I assumed the jury was still out in that one.
        
         | bigbuppo wrote:
         | It's smart only if their business goal is to lose every single
         | customer they had specifically because it wasn't subscription
         | software and didn't have the AI junk that their customers
         | specifically did not want.
        
           | spiderice wrote:
           | Yeah I'm not sure throwing away their single advantage
           | (that's not hyperbole) over Adobe is a smart play
        
         | fortran77 wrote:
         | I have a free subscription to Adobe Creative Cloud (I was a
         | long-time, early employee and negotiated this as a perk). One
         | reason I paid for and use Affinity is that it DOESN'T have AI.
         | I want to be completely sure the photos I edit don't go up to a
         | "cloud" somewhere, etc.
        
       | Inityx wrote:
       | If you're not paying, you are the product.
        
         | codeptualize wrote:
         | There is a premium plan for the AI features, so that's the
         | strategy, which does make some sense, I bet a lot of people
         | will want to have those features.
        
           | okanat wrote:
           | Good software is never freemium. It is either paid upfront or
           | it is a timebomb. I am okay with keeping things proprietary
           | and asking for a fair price. Once free-to-play is introduced,
           | the software is gone for good.
           | 
           | I thought about buying Affinity a couple of months ago since
           | they offered a perpetual license. Now I won't even think
           | installing it
        
       | dtagames wrote:
       | I must say this is a welcome relief from the overpriced Adobe
       | monopoly which I, as a solo dev, simply can no longer justify.
       | 
       | The last suite with this name had a terrible UI. Canva also owns
       | Leonardo which is pretty great so perhaps this will have a decent
       | UI now that they've bought and revamped it.
        
       | sarreph wrote:
       | After the V2 suite was released a few years ago, I realised I
       | would never get the "old" Affinity product experience back -- the
       | same experience and price-point that made me a great and
       | productive self-taught illustrator / designer.
       | 
       | C'est la vie, all good things must come to an end. I'm glad the
       | original team made it out with a financial reward (from Canva
       | sale)...
       | 
       | Time for someone else to pick up the mantle! [and for everyone
       | else to stop moaning]
        
         | stavros wrote:
         | What was the difference between v1 and v2?
        
           | sarreph wrote:
           | V1 felt polished to a degree that implied the developers had
           | thought a lot about how their product should provide a
           | compelling user experience. It was also very performant and
           | rarely crashed.
           | 
           | V2 was buggy from the off -- for me -- and crashed
           | frequently. It felt palpably slower and the changes to the
           | featureset IMO were perfunctory (I don't have concrete
           | examples to mind but I remember feeling that way at the
           | time).
        
             | stavros wrote:
             | Ah, that's too bad. Thanks for the background!
        
         | JKCalhoun wrote:
         | Version 2 has been fine. FWIW though, I don't use Affinity
         | Photo (but bought it too because I like the company). I'm
         | Pixelmator Pro when it comes to pixels (but love Affinity
         | Designer and Publisher).
        
       | orliesaurus wrote:
       | Interesting move by this company to expand into the creative
       | suite space...
       | 
       | BUT I'm curious how they'll handle interoperability with existing
       | workflows... Are there import/export paths for PSD, Sketch,
       | Figma... Without that it's just another silo...
       | 
       | ALSO for freelancers and small teams licensing models matter... a
       | subscription tied to an account can be a hurdle if you need to
       | collaborate with clients outside the ecosystem...
       | 
       | Would love to see more clarity on offline use, local file formats
       | and plugin APIs... those details make or break a creative
       | suite...
        
         | kyawzazaw wrote:
         | I think for now, they will be fine with solo. for small
         | businesses
        
         | ryeights wrote:
         | >Your PSDs are welcome here
         | 
         | >Import PSDs, AIs, IDMLs, DWGs, and other file types into
         | Affinity, with structure, layers, and creative intent
         | preserved.
        
       | yawnxyz wrote:
       | kind of fun that their fonts are Affinity Serif and Canva Sans
        
       | insane_dreamer wrote:
       | They seem to have removed Affinity from the Mac App Store.
       | 
       | For those who want a lifetime license instead of freemium,
       | Amandine* is similar to Affinity ($30 on Mac Store).
       | 
       | (I have no connection to either app).
       | 
       | * Edit: It's Amadine, not Amandine (my typo)
        
         | osxman wrote:
         | Great tip, will give that a try! To find it in the Mac Appstore
         | it is called 'Amadine' (without the 'n') It seems alright at
         | first glance, thanks again for this tip.
         | 
         | Feels also more European since it is from Ukraine, supporting
         | them feels good!
        
         | presbyterian wrote:
         | And if you want just a photo editor, not a vector software, I
         | really recommend Pixelmator Pro. I've had it and Affinity Photo
         | for years, but I find myself sticking with Pixelmator more
         | often than not.
        
           | p_ing wrote:
           | Apple bought Pixelmator. What is it's future?
        
             | JKCalhoun wrote:
             | Possibly free also.
        
           | latexr wrote:
           | I got interested in Pixelmator Pro after Canva acquired
           | Affinity, and then lost interest again when Apple bought
           | them. They aren't exactly good stewards of their own pro
           | apps.
        
         | latexr wrote:
         | I have been curious about Amadine for a few years, but honestly
         | at this point it feels that if I'm going to invest any time in
         | learning a new vector drawing tool (for like the fourth or
         | fifth time), it's probably a good idea to try Inkscape first.
         | They were working on Affinity Designer file imports a few
         | versions back.
        
       | glimshe wrote:
       | Nooooooo!
       | 
       | I'm a loyal Serif customer and paid for their software. I LOVE
       | Affinity. And I HATE "free" commercial products because they need
       | to extract revenue from subscription services, ads, data selling
       | etc.
       | 
       | This is the first step toward making Affinity become another
       | rental application like Photoshop. Escaping Adobe's predatory
       | business model is exactly why I became a Serif customer in the
       | first place.
        
         | achow wrote:
         | Look at it this way, this could challenge Adobe to make
         | Creative Suite free and charge only for AI in their product
         | (one can dream at least).
        
           | drivingmenuts wrote:
           | Not a chance - Adobe is too much of an industry standard.
        
             | criddell wrote:
             | Lotus 1-2-3 was once an industry standard.
        
           | thewebguyd wrote:
           | One could dream.
           | 
           | But hey, anything that puts pressure on Adobe and makes them
           | sweat a little is a win in my book. Fuck them.
           | 
           | Now, if maybe Apple would actually do something with their
           | Pixelmator acquisition and re-release aperture, both Apple
           | and Canva/Affinity can start going after Adobe.
        
         | dannyw wrote:
         | I'm also a loyal Serif customer, love Affinity, and I work at
         | Canva.
         | 
         | This is not the first step in that. It's not anywhere close to
         | our plan.
         | 
         | We want to make Affinity, and professional design, the default
         | tool. And a huge part of that is free, forever.
         | 
         | AI features; like generative fill, have COGS and incremental
         | inference costs. Hence that's an _optional_ subscription.
         | 
         | I understand why you feel that way. Having being involved, the
         | biggest factor to acquisition & joining forces was our shared
         | mission and beliefs; not things like financial engineering.
         | 
         | I hope you can judge us by our actions. It's you, who we try to
         | build the product for <3
        
           | MerrimanInd wrote:
           | I understand where y'all are coming from and this is not a
           | judgement against Canva specifically. But you can't be
           | surprised that people are concerned after so many years of
           | anti-consumer anti-patterns in software that start _exactly
           | like this_. This has nothing to do with Canva or Serif but
           | the industry as a whole has squandered goodwill for so many
           | years that actions like this no longer get the benefit of the
           | doubt.
           | 
           | So unfortunately due to the rug pulls of many bad actors
           | y'all will have to explain exactly how this doesn't end
           | poorly because damn near every other time a company has
           | followed this trajectory it is not in the consumer's best
           | interest.
        
             | bbatha wrote:
             | > explain exactly how this doesn't end poorly
             | 
             | Explanations aren't sufficient either. The industry has
             | burned that bridge. Strong contractual guarantees. Ceasing
             | personal data collection operations, etc. etc. Concrete
             | steps only. Thus far we have one concrete step that is
             | proof of the opposite direction.
        
             | dannyw wrote:
             | I know, I hear you. We want to prove to be the exception to
             | the rule. If you think about this from a macro and game-
             | theory perspective, I hope you can see why _genuinely_
             | "free, forever." is in our best commercial interests, long-
             | term.
             | 
             | On a personal level, I hope we don't let cynicism prevent
             | mission-driven companies trying to do good and customer-
             | positive things from succeeding.
        
               | starkparker wrote:
               | > a macro and game-theory perspective
               | 
               | bro you _need_ to log off
        
               | MerrimanInd wrote:
               | > I hope you can see why _genuinely_ "free, forever." is
               | in our best commercial interests, long-term.
               | 
               | I actually can't but I'd welcome hearing more about the
               | strategy. I suspect what you're alluding to is maybe an
               | open-core model? Generate free value for the entire
               | ecosystem and then capture a portion of it with value-
               | adding paid features? I'd be interested in that but I
               | don't see where the FOSS layer is here.
               | 
               | > I hope we don't let cynicism prevent mission-driven
               | companies trying to do good and customer-positive things
               | from succeeding
               | 
               | I also want to do mission-driven and moral work in the
               | tech industry but I think there may be a disconnect
               | between how the general population sees the tech industry
               | and how it sees itself. This is my motivation to make
               | these comments; not to be antagonistic and unpleasant for
               | no reason but to attempt to hold up a mirror and show the
               | tech industry the crisis of confidence that it faces. It
               | would be like Philip Morris - after decades of subverting
               | science and pushing cigarettes - launching a vape and
               | expecting to receive the benefit of the doubt that the
               | product has no downsides. Gone are the days of Silicon
               | Valley being the warm and cuddly companies saving the
               | world from their beanbags and open concept offices.
        
             | crowcroft wrote:
             | You lay out an impossible challenge for Canva, there is no
             | way they can prove that they will never add a subscription
             | service or different charges in the future.
             | 
             | What exactly do you expect from them? Would you prefer they
             | just kept charging you for the product? That still isn't a
             | guarantee that they wouldn't move towards more paid
             | features and subscriptions in the future.
        
               | Kye wrote:
               | >> _" What exactly do you expect from them?"_
               | 
               | Nothing. No one asked for Canva. The acquisition is an
               | imposition by a company that has not earned the trust we
               | had in Serif.
        
               | crowcroft wrote:
               | You can only please some of the people some of the time I
               | guess.
        
               | MerrimanInd wrote:
               | > Would you prefer they just kept charging you for the
               | product?
               | 
               | Yes, exactly. Knowing that my interests, my consumer
               | spending choices, are the direct feedback path to their
               | profitability is one of the only ways to provide some
               | concrete assurances that they'll be building for the
               | customer's needs and not for data collection, AI
               | shovelware, or some other play.
        
               | crowcroft wrote:
               | Did that stop Adobe moving towards a subscription model?
        
               | MerrimanInd wrote:
               | People complain about Adobe's subscription model but it's
               | superior to free-to-play consumer software because it
               | still keeps an alignment between the consumer interest
               | and the company's income. Despite its other faults, you
               | could even argue that a consumer subscription model can
               | be better aligned than single purchase software because
               | the customer needs to continually choose to pay the
               | company for its use and it incentivizes continually
               | improvement and competition.
        
           | bakugo wrote:
           | > This is not the first step in that. It's not anywhere close
           | to our plan.
           | 
           | That's what they all say, right before they go ahead and do
           | it anyway.
        
           | somanyphotons wrote:
           | It might be the plan now - but it only takes one Product
           | Manager in 18 months who is looking to push a metric
           | 
           | It's also concerning that you have to be logged in to use a
           | free native app
        
             | exasperaited wrote:
             | You have to log in at first download -- how else would you
             | make a free app generate any business?
             | 
             | You evidently do not need to be logged in to subsequently
             | start it up. You don't even have to be on the network.
             | 
             | (I have tested this)
        
           | mopsi wrote:
           | > We want to make Affinity, and professional design, the
           | default tool. And a huge part of that is free, forever.
           | 
           | Then please release it without any DRM or mandatory accounts,
           | so that the binary will remain usable even when all the
           | network infrastructure goes down.
           | 
           | This is the main reason for me to prefer old school offline
           | desktop software. Once I've invested time and energy into
           | learning something as complex as a photo editor, I really
           | don't want it taken from me on a whim.
        
           | cosmic_cheese wrote:
           | Is there any chance of offering a local mode for AI features?
           | It's fine if that's pay-gated, but an increasing number of
           | mass market machines (Macs, mainly, but also workstations
           | with Nvidia cards and AMD boxes like the Framework desktop)
           | have inference capabilities sitting somewhere between
           | competent and excellent and it'd be a shame if all that power
           | just sat unusued. It'd be a nice boost for privacy, too.
        
             | trenchpilgrim wrote:
             | Affinity Photo 2 has a few offline AI features already. You
             | download a model for offline use.
        
             | Maxious wrote:
             | There is an on device background remover included for free
        
           | rtaylorgarlock wrote:
           | Respect the love and the vision, yet don't forget Pournelle's
           | Iron Law of Bureaucracy <3 Available to consult with mgmt on
           | how to fight the law ;)
        
           | poisonborz wrote:
           | Why is an account necessary then? Stop saying it's free when
           | it's not.
        
           | 65 wrote:
           | We are probably devastated because free commercial products
           | have to extract revenue from the user somehow. Maybe not
           | today, but most likely tomorrow. And this will always be a
           | subscription, which was what Affinity was trying to stay away
           | from.
           | 
           | I'd like to be proven wrong, but there is no way some KPI
           | obessed manager isn't going to go... what about locking the
           | Pen tool behind the subscription? What about ads, with an ad-
           | free subscription? And on and on.
           | 
           | Enshittification always sounds like a really good deal in the
           | beginning.
        
           | Kye wrote:
           | This is like when a dog is harassing me and the owner yells
           | "he won't bite! I know my dog!"
           | 
           | I don't know _you_.
        
           | viraptor wrote:
           | > This is not the first step in that. It's not anywhere close
           | to our plan.
           | 
           | ... for the current management. Unless there's some binding
           | contract that prevents this change it's just a matter of
           | enough people in management changing. Enshitification became
           | too common to just believe some company is different.
        
           | pier25 wrote:
           | Maybe today but what about 12-24 months from now?
           | 
           | You will need to build a lot of trust in the next couple of
           | years.
           | 
           | Personally I lost faith in Affinity after waiting for a
           | decade for a feature requested dozena of times in the forum
           | (group isolation in Designer).
        
       | daft_pink wrote:
       | When somethings free, I'm suspicious.
        
         | tomrod wrote:
         | If its a local-first app, that could be very good! Even if
         | browser+WASM with local storage that is a step up from web
         | apps.
         | 
         | I don't like companies hoovering all data.
        
           | duiker101 wrote:
           | How long before that's no longer the case?
        
             | brookst wrote:
             | Only way to be sure it will never change is to build it
             | yourself and make it free for everyone forever!
        
               | radiator wrote:
               | Though even if you build it, someone might eventually
               | make you an offer you cannot refuse.
        
       | cultofmetatron wrote:
       | so basically there's no more incentive to maintain or improve the
       | affinity suite..
        
         | alt227 wrote:
         | Yep, the design side of the software will rot and die.
        
         | blackqueeriroh wrote:
         | Except their competitors? Why do you think Canva bought them?
        
       | doctorpangloss wrote:
       | what people actually want: to pay the ridiculously cheap $20/mo
       | or whatever it is for Photoshop, but to use whichever backend
       | they want for generative AI, not the other way around.
        
         | brookst wrote:
         | I think you made a typo spelling "I"
        
       | vasilzhigilei wrote:
       | Linux version when
        
         | dp-hackernews wrote:
         | Indeed. Although I suspect Wine or proton could be an option -
         | not checked.
        
           | akpa1 wrote:
           | Older versions historically haven't worked very well, but
           | I've not tried with newer copies.
        
           | MrDrMcCoy wrote:
           | There's a custom patched wine that can run version 1
           | reasonably well, and efforts were ongoing for version 2.
           | Haven't really tried it since I'm not a artist.
           | https://codeberg.org/Wanesty/affinity-wine-docs
        
           | Maxious wrote:
           | https://github.com/seapear/AffinityOnLinux is being updated
           | to reflect the v3 but it does work
        
             | tym0 wrote:
             | Yeah I use this.
             | 
             | - V1 has some rendering issue on my work machine (haven't
             | updated it in a bit, could have been fixed)
             | 
             | - V2 mostly works well on my home machine, some crashes
             | 
             | Overall wouldn't use it for work but for small edits it's
             | fine.
        
       | meindnoch wrote:
       | >Sign up to download
       | 
       | Into the trash it goes.
        
         | slig wrote:
         | You really like to say that, don't you?
         | 
         | https://news.ycombinator.com/context?id=45707186
        
           | latexr wrote:
           | Doesn't even make sense. If you need an account to download,
           | then before you make the account there is nothing to trash.
        
       | KaiMagnus wrote:
       | Wow, completely free? I wonder how the team plans look like,
       | seems like you need to contact them even for single digit seat
       | counts.
       | 
       | An UI design tab next please, some more players in that space
       | would be nice.
        
         | wouldbecouldbe wrote:
         | Yeah I can actually cancel my pro plan now, dont think I need
         | the AI Feature, let's see
        
       | indiantinker wrote:
       | So did they buy Affinity and all their tools and gave it for
       | free?
       | 
       | https://affinity.serif.com/en-us/about/
        
         | alt227 wrote:
         | Yep, but dont expect the level of quality development that was
         | there before. These'free' tools are to attract you to buy ai.
         | They are now only selling tools. Serif were pushing to beat
         | Adobe at their own game and make the best designer tools
         | available. Canva are just trying to sell you ai.
        
           | indiantinker wrote:
           | Interesting. Yes, the pro features seem to be just about ai
           | these days. I used affinity's indesign equivalent while at
           | work and it was quite good. I wonder what the business model
           | is? Same as figma a while back?
        
           | blackqueeriroh wrote:
           | So why has Canva been giving massive amounts of their quality
           | development away for free for over 10 years?
        
       | thijsvandien wrote:
       | Mixed feelings about this. The apps were great and it's always
       | uncomfortable when the future becomes uncertain due to a big
       | acquisition. So far, it seems it could've gone worse. Their
       | business model makes sense. I like that everything got integrated
       | now, because Photo, Designer and Publisher being separate with so
       | much overlap didn't feel natural. Hate the new logo, though...
       | Some elegance was definitely lost.
        
       | dzonga wrote:
       | can't believe this. once paid $50 - but still a steal at that
       | price.
       | 
       | now glad people can unleash their creativity.
        
       | TechRemarker wrote:
       | Been curious what the Oct 10 announcement would be. It seemed
       | most likely an acquisition since they wanted enough time of not
       | selling existing products to avoid dealing with a month of
       | refunds. Appears Canva bought with it now being a single app that
       | is "free" but paid for premium features. While many may rejoice
       | at a solid free options it's certainly an unfortunate day for
       | those who rely on it. As Canva makes money on people using the
       | paid version so attention will be at making that version more
       | enticing over time and free less. If people all just used the
       | free and not the premium for AI, then they would either start
       | charging for the "free" version or take away features from the
       | free version to make the "choice" easier to upgrade. All in all
       | good for Canva, and good for more casual users who can jump ship
       | any time to free options but would be quite worrisome for those
       | who have looked towards Affinity as the alternative to Adobe.
        
         | achow wrote:
         | Canva acquired Affinity year and half back - Mar 2024.
         | 
         | https://www.canva.com/en_in/newsroom/news/affinity/
        
       | lousken wrote:
       | so this means that the linux-wine version will not stop working
       | after some random update i assume?
        
       | oliviergg wrote:
       | On Mac, the app size when installed is 3.5GB!?? How can we get
       | such a size?
        
         | dchest wrote:
         | I have:
         | 
         | - Affinity Designer 2 -- 2.88 GB
         | 
         | - Affinity Photo 2 -- 2.81 GB
         | 
         | + publisher (don't have it)
         | 
         | So... smaller than both of them :)
        
       | johnhamlin wrote:
       | Love to see this the day Adobe emailed to say it's hiking my
       | Photoshop/Lightroom subscription by 50% ($10/mo -> $15/mo)
        
         | quchen wrote:
         | One of the reasons I stopped doing photography was that I
         | realized I'm locked to using Lightroom where all my previous
         | pictures are, and without a subscription it's such a hassle to
         | gain access to them again. I miss the days when I just bought
         | Lightroom and that was it. :-(
        
           | stavros wrote:
           | Capture One is fantastic, though.
        
             | orbital-decay wrote:
             | Yes but settings for any existing photos are non-
             | transferable between different RAW editing systems, by
             | design. Even different versions of the same software have
             | to keep around all old code for compatibility.
        
             | Computer0 wrote:
             | One of the last 2 pieces of perpetual license pieces of
             | photo software I have left. This software segment has
             | almost entirely been consumed by subscriptions.
        
         | hughes wrote:
         | Did your email offer you the chance to pay yearly for $11/mo?
         | Mine did, but I don't think the option to pay yearly exists.
        
         | qingcharles wrote:
         | I get this every single year. Just go on to their web site,
         | call up a human agent on their chat and tell them it's too
         | expensive. They have a ton of offers to get it back down to
         | what you were paying before.
        
           | skeaker wrote:
           | Better yet, don't ever pay for their software in the first
           | place.
        
         | hoistbypetard wrote:
         | For sure. But "less shitty than Adobe" isn't a life goal.
        
       | ocdtrekkie wrote:
       | The entire popularity of Affinity was licenses you could buy once
       | and use forever and not have subscriptions or anything over you.
       | 
       | Now it's "free" with an account and an optional subscription.
       | Basically the opposite of why everyone supported them. Good luck,
       | folks.
        
       | Lapra wrote:
       | I just want to buy a product and not have it constantly upsell
       | me. Like what Affinity was before. Please.
        
         | skwee357 wrote:
         | But how will the company "maximize shareholder value" then?
        
       | mwkaufma wrote:
       | Many comments here that this "makes sense." Free does not make
       | sense! If I'm not paying for it I'm not the customer anymore.
        
         | forgotoldacc wrote:
         | Yep. Your art is now their training data. Their AI subscription
         | today comes at the cost of your job tomorrow.
        
           | nicce wrote:
           | Does this read in ToS somewhere? I know many professional
           | artists and if they would find out that their work is used
           | for training, the app is uninstalled faster than it takes
           | time for you to read this text.
        
             | mwkaufma wrote:
             | It requires a Canva login now, so they'll smuggle it in
             | through there. If it not already in the language it's
             | inevitable because it's set up for enshittification now.
        
             | exasperaited wrote:
             | It says, on the actual website, the absolute opposite:
             | 
             | "Your content in Affinity isn't used to train AI features
             | -- we can't access local files. For content you choose to
             | upload to Canva, you're in control. You can review and
             | update your preferences any time in Canva settings."
             | 
             | The only nuance I can think of here is that if you are
             | using the cloud AI tools, you are uploading content. But
             | it's largely hypocritical to complain about AI tools being
             | trained on your content. They were trained on everyone
             | else's.
        
               | nicce wrote:
               | Professionals I know don't want to use AI at all. So if
               | Affinity is really not using the produced art for
               | training, many artists will get a good tool for free.
        
               | kybernetyk wrote:
               | >2025
               | 
               | >believing anything a corporation says
        
               | donmcronald wrote:
               | > For content you choose to upload to Canva, you're in
               | control.
               | 
               | IE: You're in control of what you upload. What happens
               | after it's on their servers? What happens when they send
               | it to a partner for processing?
               | 
               | The AI industry is filled with liars. It's basically
               | "we're not using you data for training, that was a
               | partner we pay that trained using your data." Good luck
               | finding out who actually used your data for training when
               | more than one company had access to it.
        
               | exasperaited wrote:
               | No, by "you're in control" they _don 't_ just mean that
               | the control is whether or not you upload it. You've
               | elided the other bit of that quote: "You can review and
               | update your preferences any time in Canva settings."
               | 
               | They mean there are two privacy toggles that control it.
               | They ask, you can change your answer.
               | 
               | > AI-powered features can learn and improve with your
               | general usage
               | 
               | > When this setting is on, Canva and our trusted partners
               | will use information about your general usage to help AI-
               | powered features learn and improve. This includes how you
               | interact and create with Canva products, but not your
               | content.
               | 
               | > AI-powered features can learn and improve with your
               | content
               | 
               | > We want to develop better AI features to help improve
               | the way you create it in Canva. We have strict controls
               | and policies in place to protect yours and your Team's
               | content when building AI, but we still won't use it
               | without your consent.
               | 
               | Beyond these, I don't know. Or really care, since I won't
               | be using those tools.
        
         | exasperaited wrote:
         | That depends on whether they have anything to sell you. Like Da
         | Vinci Resolve's free version, for example; they have something
         | pro to sell you (and hardware).
         | 
         | Canva presumably see it the same way
        
           | mwkaufma wrote:
           | "presumably" doing a lot of heavy lifting
        
             | exasperaited wrote:
             | Is it? It's just saying I presume it. Is there another word
             | that I can use that does less heavy lifting? Or did you
             | just say that because it's the done thing to say?
        
         | latexr wrote:
         | It's not all free. It gets you in the door to then pay for the
         | subscription to the AI features.
         | 
         | Also, that idea of "if you don't pay, you're the product" was a
         | nice slogan but it isn't true. Open-source software is free and
         | respects you, while streaming services these days charge you
         | money while serving you ads.
        
           | mwkaufma wrote:
           | The open-source comparison is confused. Lots of open-source
           | projects do offer optional commercial licenses or support
           | contracts. And the truly free-as-in-beer projects either have
           | some kind of grant financing or else the maintainer shoulders
           | the costs until they burn out.
           | 
           | That "nice slogan" is emphatically true.
        
         | nkq2g wrote:
         | Makes sense to whom, exactly?
         | 
         | Free makes business sense when monetizing through business
         | customers and AI subscriptions.
         | 
         | Conflating "this doesn't align with my preferences" with "this
         | is objectively bad business strategy" assumes personal consumer
         | expectations should dictate corporate viability. Those are
         | different frames of reference.
        
       | 1023bytes wrote:
       | So basically "Canva Desktop"?
        
       | TechPlasma wrote:
       | _IF_ the new app truly has all the features of V1 and V2 of the
       | affinity apps. And _IF_ it 's truly free. Would it would damn
       | sure be nice of them remove the license requirement from the V1
       | and V2 versions which I both bought and loved. And let users
       | continue to enjoy these pieces of software for years to come
       | without having to sign up for this new program which I don't
       | trust at all. I've used and loved it for close to 10 years now.
       | And it's fantastic software. But I just can't trust software
       | without a proper non-subscription business model. I'm not going
       | back to fucking Adobe and it's ilk.
        
       | nalekberov wrote:
       | https://downloads.affinity.studio/Affinity.dmg
       | 
       | thank me later.
        
         | latexr wrote:
         | You still need an account to start the app, so the direct
         | download doesn't really save any effort.
        
           | nalekberov wrote:
           | That's right, thanks for pointing this out.
        
       | user_7832 wrote:
       | Side/relevant (?) note, earlier this month, serif had made
       | affinity free (at least for iPad if not for others as well). Many
       | had speculated a v3 or something coming up... but I suppose
       | "everything is free" is pretty nice too?
       | 
       | (Idk why everyone's disappointed, it seems clear that canvas
       | hopes the AI is good enough to get people to fork over their
       | money. That's... alright, as of now?)
        
         | nirava wrote:
         | disappointed because a "best we offer, forever" paid software
         | got swapped under our nose for "free for all after you login
         | but we'll beg you to pay monthly by dangling features in the UI
         | but locking them behind a trial or subscription" software.
         | 
         | There are many many free and amazing software tools in this
         | space I could have made a workflow out of. I explicitly BOUGHT
         | this thing because it promised to be simple and "the best
         | experience we can offer" software.
         | 
         | I think that distinction matters.
        
           | user_7832 wrote:
           | > ...we'll beg you to pay monthly by dangling features in the
           | UI but locking them behind a trial or subscription" software.
           | 
           | The features appear to only be things that affinity already
           | didn't have, right?
           | 
           | I agree it might involve annoying ads or pop ups, but if
           | canva really does what they're saying (which, of course, is a
           | pretty big if), then it's functionally identical to affinity
           | v2?
           | 
           | (I also had considered the software but for some reason
           | thought it was Apple only and never bought it for windows.)
        
             | nirava wrote:
             | not just identical, the new "free" thing will have more.
             | popular requests like image trace and vector blend go to
             | the "free" but not v2 (which, on its own is understandable
             | tbh, no one expects a one time purchase of v2 to improve
             | for eternity)
             | 
             | thing is, functionality wise, the affinity software suite
             | wasn't unique in the first place. there's a million
             | different tools, many free and some open source, that you
             | can use to create and edit and view.
             | 
             | I think many people bought it because it stood for
             | something more than what it's frankly mediocre feature-set
             | might have implied. We bought it because we refuse pop-ups
             | and ads on principle (specially on a paid, professional
             | software system), and thought that feeling itself was worth
             | the money paid.
        
       | scblock wrote:
       | I'm done with this. Open source only from here on out. You can't
       | trust anyone in this day and age to turn not their products into
       | AI pushing garbage.
        
         | viraptor wrote:
         | Unfortunately there is no realistic vector drawing open source
         | app for MacOS. Inkscape is still basically unusable with
         | extreme lag. LibreDraw is ok for very basic things. But that's
         | about it.
        
           | rcarmo wrote:
           | Well, if Apple did something about it... We would at least
           | have some half-assed thing that would look good in
           | commercials.
        
             | spiderice wrote:
             | Pixelmator somewhat fits that (minus the half-assed part).
             | Pixelmator is, at least for now, pay once. And given
             | Apple's size I don't see them trying to squeeze customers
             | for Pixelmator subscriptions. It definitely isn't a full
             | vector program at the level of Illustrator/Affinity. But
             | for a lot of people it probably has powerful enough vector
             | editing.
        
               | reaperducer wrote:
               | I see that there is Pixelmator ($50) and Photomator
               | ($120), both from Apple.
               | 
               | Any idea what the difference is? The cheaper one looks
               | more capable.
        
               | LeoPanthera wrote:
               | Pixelmator = Photoshop
               | 
               | Photomator = Lightroom, but without the library
               | management
        
           | TranquilMarmot wrote:
           | > Inkscape is still basically unusable with extreme lag.
           | 
           | ?? I use Inkscape every day on macOS and it runs just fine,
           | equivalent to on Windows/Linux. It was pretty bad a few years
           | back but has caught up.
        
             | sgt wrote:
             | Same here.. I don't use it often, but it is fairly quick on
             | my M2. It did have some mouse focus issues, you have to
             | click around a bit more but that's okay-ish.
        
             | viraptor wrote:
             | With anything remotely complicated I get lag on any clicks.
             | Like 2s between a click and seeing anything get selected.
             | Panning is unusable.
        
           | raincole wrote:
           | You can try Inkscape on Windows! It's the most crashy
           | software I've used. It's crazy because I use Houdini and
           | Blender, both _far_ more complicated apps than Inkscape and
           | they crash less.
           | 
           | (Houdini is the second-most crashy app I've seen, and it's
           | nothing compared to Inkscape at least on Windows.)
        
           | timeon wrote:
           | I'm going to hold on my Affinity as long as I can and try to
           | integrate as much of my workflow to Inkscape as possible
           | (even if UI feels like CorelDraw). Also keeping eye on:
           | https://graphite.rs/
        
       | gspencley wrote:
       | I switched to Affinity as part an ongoing effort to "de-Adobe-
       | ize." I had no idea that they were owned by Canva.
       | 
       | This could be good news, but as someone who paid for a perpetual
       | license, I'm worried that some of the features I paid a one-time
       | license for will eventually move to a Canva subscription model :(
       | 
       | The reason that worries me is that when I look at the feature
       | chart, you've got "Affinity" compared with "Affinity + Canva
       | Premium Plans."
       | 
       | Subscriptions make sense for certain services. I'm not opposed to
       | a subscription model in general. But for creative tools, I LOATHE
       | subscriptions. It means that my creative work is now held hostage
       | by rent-seekers who require me to pay them monthly fees to be
       | able to access my art work. NO!
       | 
       | So if I ever need a Canva Premium plan in the future to be able
       | to use certain Affinity features that I've PAID FOR then fuck
       | them, I'm abandoning them as fast I abandoned Adobe after being
       | an Adobe user/customer for 30+ years.
        
         | t-writescode wrote:
         | What client-side features do you use that you think will get
         | ripped out and paywalled from an old version?
        
           | gspencley wrote:
           | Thyat's a fair question and the honest answer is I don't know
           | and I'd have to sift through the feature comparison chart to
           | see if there's anything I actively use today with my paid
           | license that is moving to a Canva Premium subscription.
           | 
           | My real point is that Affinity had two selling points that
           | "converted me:"
           | 
           | - Artist word of mouth. Photo & Design were becoming popular
           | as an alternative to Photoshop & Illustrator so when artists
           | started recommending it as an alternative I listened and
           | checked them out.
           | 
           | - Perpetual license / no subscription model. That was THE
           | NUMBER ONE SELLING POINT that got me on board as a customer.
           | The second I even need to login to an account to be able to
           | use the thing I paid a one time fee for, it's going to rub me
           | the wrong way. It feels like a bait and switch.
        
             | t-writescode wrote:
             | Do you find CD-Keys that round-trip one time, ever to be a
             | violation of a perpetual license? That's effectively what
             | "login to an account" means - especially if it works
             | offline forever, afterward. (I haven't checked if it does,
             | in this case)
        
               | gspencley wrote:
               | If it's a one-time license validation, no. That's fine.
               | If it's "login every time to be able to use the app" then
               | that is something that, while is not necessarily a deal
               | breaker in all cases, really annoys me.
        
         | latexr wrote:
         | > I'm worried that some of the features I paid a one-time
         | license for will eventually move to a Canva subscription model
         | 
         | They explicitly promised they wouldn't switch to a subscription
         | model, during the acquisition.
         | 
         | https://www.canva.com/newsroom/news/affinity-canva-pledge/
         | 
         | Whether that is true is another thing altogether.
        
           | Kye wrote:
           | Stopping development of the thing you paid for to launch a
           | subscription app is the same thing. V2 launched with
           | basically no new features or improvements and everyone
           | expected it to improve over time like V1 did.
        
         | ezfe wrote:
         | > I'm worried that some of the features I paid a one-time
         | license for will eventually move to a Canva subscription model
         | 
         | > to be able to use certain Affinity features that I've PAID
         | FOR then fuck them
         | 
         | Your license is perpetual for V2, so I wouldn't worry that
         | you'll lose access to it?
        
       | ryanmcbride wrote:
       | wow, if they add Good Enough(tm) video editing I can probably
       | cancel my Adobe CC subscription
        
       | mns wrote:
       | Devastated about this. Good for them for making money on the sale
       | to Canva, but still, this is a sad day. Studio is now freemium,
       | in the future probably more and more features (outside of AI)
       | will be added in the subscription, and you will end up with an
       | app full of disabled features and pop-ups encouraging you to
       | subscribe and unlock the new and shiny thing.
       | 
       | There is absolutely nothing in the world that anyone can say to
       | convince me that this is not the end for Affinity. Every single
       | product that went through this ended up being an ad data
       | gathering subscription pushing unusable app for anything useful.
       | 
       | I have both a V1 and V2 license. V2 is probably now useless
       | considering that it will never get any updates. This marks the
       | death of one of the last popular pay once and use forever apps
       | (in the sense that a V3 with new features will never exist).
        
         | t-writescode wrote:
         | Useless? My guy, it's a photo editing program. You don't
         | constantly need the new hotness. They don't break old versions
         | of their files every update like Substance Painter. I bought v2
         | more because I support Affinity not because I needed new
         | features.
         | 
         | It'll keep working for decades to come because you own the
         | software, and png, jpeg and standard camera raw formats aren't
         | going away.
        
           | mns wrote:
           | Any type of updates (bugs, security, OS support) will go only
           | to the Canva version, no part of my comment was about the new
           | hotness or that being the reason I bought any of the
           | licenses.
        
             | t-writescode wrote:
             | I admit I'm not that worried about a virus or exploit in a
             | jpeg that specifically targets the less-popular image
             | editing application, when I have a solid virus scanner.
             | 
             | And I'll be switching to Proton for this soon enough, so OS
             | support stops mattering for the most part.
             | 
             | And most bugs you just work around when they're in a large
             | and stable enough product like Affinity Photo
        
           | slig wrote:
           | >It'll keep working for decades to come because you own the
           | software
           | 
           | Only if you don't update the OS and/or the drivers.
        
           | BrouteMinou wrote:
           | The FOMO created by online games. You need the latest DLC to
           | get the latest armour you know...
        
           | latexr wrote:
           | > It'll keep working for decades to come
           | 
           | "Decades" is probably a stretch. Especially on macOS, updates
           | to the OS may eventually break them. And the apps were
           | removed from the App Store.
        
             | carlosjobim wrote:
             | If you are dependent on certain software you don't upgrade
             | your OS until you are 100% sure that the software will
             | continue to work. Especially money-making software like pro
             | photo editing tools. If needed, you keep old machines
             | around especially for that software.
        
               | timeon wrote:
               | This is the reason I kept 32bit mbp/macos around in order
               | to use old pre-CCloud Adobe. Then I've found Affinity and
               | was able to move on... Should have started already with
               | Inkscape at that time I guess.
        
               | TeMPOraL wrote:
               | Ah, the good ol' "run it on Windows 95 in a VM" approach.
               | It's pretty common in industrial applications and
               | adjacent small businesses, which often rely on decades
               | old software that has no modern alternative, or (more
               | often) suffered from extensive enshittification. You keep
               | running the software on old hardware, and once you run
               | out of options for old hardware, you virtualize it and
               | continue indefinitely.
               | 
               | Of course, this is only workable if you can live with
               | using your program through a special machine that's
               | dedicated only to it, and/or are willing to pay the price
               | of increasingly sophisticated hacks needed to integrate
               | it to the rest of your workflow, because the security
               | world never sleeps and keeps inventing ways to break
               | things that used to work perfectly fine.
        
               | aleph_minus_one wrote:
               | Historically, Windows versions had an excellent backwards
               | compatibility, so at least in the past, this was much
               | less of a problem in the Windows world than in the macOS
               | world.
               | 
               | This is also the reason why so many Windows users are so
               | angry that in particular since Windows 10 (but partly
               | already in previous Windows versions) Microsoft made it
               | so hard to have some "stable" Windows version on a
               | computer that only gets security updated. Similarly for
               | the forced Windows 11 upgrade where Windows 11
               | (officially) does not even work on many computers that
               | Windows 10 supported.
        
           | sedivy94 wrote:
           | The Affinity apps are great but there are some critical
           | missing features that have been on the back burner for years.
           | 
           | Most impactful example that comes to mind is the vector blend
           | tool. You can take, say, a circle and create step-wise
           | transformations to another shape like a square.This is found
           | in Illustrator and a few others, but absent from Affinity
           | Designer.[0] I share the concern that a new feature like this
           | will be paywalled.
           | 
           | Additionally, Serif was very transparent with detailed
           | changelogs and a community to submit bug reports and request
           | new features. I have doubts that Canva will do the same.
           | 
           | [0] https://helpx.adobe.com/illustrator/using/tool-
           | techniques/bl...
        
             | t-writescode wrote:
             | I primarily use Affinity Photo, not Designer, so my
             | knowledge of what a vector art tool should be able to do is
             | quite limited, so I can't speak to that.
        
           | pndy wrote:
           | My friend was using Photoshop 7 up until she couldn't install
           | it for whatever reason under W10. It was always enough for
           | her to do what she was doing with her digitalized drawings.
           | 
           | Not sure if she found a replacement but she certainly didn't
           | want to use GIMP - interface was way too convoluted and
           | layers management weird, according to her IIRC.
        
             | inanutshellus wrote:
             | Learning GIMP as a PS user is like changing operating
             | systems.
             | 
             | ... but it has always been worth it for any normal person,
             | IMO.
             | 
             | That said... PS's new AI tools might make GIMP no longer a
             | viable option even for normies like me.
        
           | miladyincontrol wrote:
           | Raw formats arent going away but new cameras and lenses do
           | keep coming out which at minimum need correction profiles.
           | 
           | Also the DNG spec does continue to be iterated on, not that
           | users will be forced into the latest features like jpeg-xl
           | compression, but some of the changes can be very breaking to
           | older apps.
        
             | t-writescode wrote:
             | Very true, this is an area that could have a major miss.
             | Thankfully, I believe most camera companies have a RAW to
             | JPEG converter with some basic level of UX. "Is it good
             | enough" is a very real question where the answer is
             | probably "No."
        
             | microtonal wrote:
             | I haven't checked, do they use Apple's RAW library on
             | macOS? If so, at least support might evolve with macOS
             | updates for the time being.
        
               | shrinks99 wrote:
               | Serif (I guess Canva now) maintains their own which uses
               | the Lensfun database.
        
             | starkparker wrote:
             | Especially with v2's lack of real plugin or scripting
             | options, and with no cross-version interchange format like
             | IDML or apparently even partial backward-compatiblity
             | support in v3, it's also less possible to drag v2 even
             | slightly forward than it was with Adobe CS4/5.
             | 
             | If you're a freelancer using v2 and someone gives you v3
             | files, you can't work.
        
             | HumanOstrich wrote:
             | That sounds like ongoing work that you should pay for if
             | you want to benefit.
        
               | shrinks99 wrote:
               | Yeah, but Lensfun (the library they use for this) doesn't
               | have anywhere to donate.
        
               | HumanOstrich wrote:
               | That does make things a bit more complicated.
        
             | Gigachad wrote:
             | If you need a constant stream of updates for the software
             | to be useful, this seems like a reasonable fit for a
             | subscription.
        
           | pikewood wrote:
           | There's already precedence for app deterioration in their iOS
           | apps. Affinity Photo V1 for iPad lost a lot of functionality
           | in brushes and other features with later versions of iOS
           | (e.g.: https://www.reddit.com/r/AffinityPhoto/comments/1725da
           | f/what...)
           | 
           | It was never updated.
        
           | qingcharles wrote:
           | You don't _need_ the new features, but they sure do help. The
           | AI features in Photoshop easily cut my editing time in half.
           | Doing denoise, color grading, object selections, object
           | removals. Like magic.
        
             | GuinansEyebrows wrote:
             | I hate to say it but some of the newer PS features have
             | become indispensable in my usage - mainly smart objects.
             | nondestructive layer effects are a godsend when you want to
             | tweak and retweak stuff that would otherwise require a ton
             | of time and effort to undo/redo or duplicate layers/groups
             | to A/B changes.
        
               | t-writescode wrote:
               | Nondestructive changes, in Affinity, Photoshop and
               | Substance Painter are all amazing, yeah. They also exist
               | on all 3 of those software :)
               | 
               | In Affinity, they're adjustment / live adjustment layers,
               | and support masks.
        
               | GuinansEyebrows wrote:
               | Photoshop has that (adjustment layers in adobe world) but
               | smart objects lets you use any layer effect non
               | destructively, not just the predefined adjustment layers
               | (which also apply downward by default, not just as a per-
               | layer thing). It's like a layer group on steroids. Pretty
               | hard for me to live without now or id just have an intel
               | hackintosh running CS5/CS6 :)
        
               | kilpikaarna wrote:
               | Smart objects and smart filters were present in early CS
               | versions I think. CS5/CS6 had them for sure, though I
               | don't doubt that new filters and features have been added
               | in CC.
        
         | JKCalhoun wrote:
         | Yeah, I've been using Affinity apps since they appeared. Paid
         | up for the 2.0 versions when they launched. I didn't know if I
         | would need Publisher but bought it too simply because I liked
         | the company (and in fact use it all the time now).
         | 
         | Nothing is broken with their apps or sales model. There was
         | nothing to "fix" there.
        
           | blackqueeriroh wrote:
           | They seemed to disagree with you.
        
             | asmor wrote:
             | They being Canva. I can't imagine most people who worked on
             | Affinity are thrilled about this either.
        
         | grishka wrote:
         | For personal use, piracy is always an option.
        
           | timeon wrote:
           | How does that work with SaaS?
        
             | rapfaria wrote:
             | timeon_affinity_001@gmail.com
        
             | TeMPOraL wrote:
             | You have to board a container ship hauling containers full
             | of modern smartphones, capable of passing remote
             | attestation so you can work with passkeys and app push
             | notification based auth and whatever other bullshit
             | "security" measures get popular in the next decade.
             | 
             | Then you have to find out when some C-suite from the SaaS
             | of interest goes on a cruise, board that ship, and extort
             | lifetime accounts hard-wired to charge some cost center
             | inside of the SaaS. Then you can sell those accounts along
             | with the phones as something resembling "pay once use
             | forever" box software.
             | 
             | Nobody said sailing the high seas in the 21st century is
             | easy.
        
             | grishka wrote:
             | It doesn't. But Affinity Studio works locally (I assume no
             | one needs the AI features).
        
             | donmcronald wrote:
             | I've been thinking about this lately. It's really difficult
             | to understand where your dependencies are with modern
             | software.
             | 
             | I might built myself a full blown piracy machine that never
             | gets to access the internet so I have access to an
             | environment that can't get taken away. At the very least,
             | it'll be a good way to learn how much dependence there is
             | on internet connectivity, which we all know the answer to -
             | way too much.
        
         | fumeux_fume wrote:
         | I feel similarly and I hope you're wrong about the
         | enshitification of Affinity, but experience tells me it's where
         | you end up when you start walking down the freemium path. Even
         | if the current leadership at Canva means well, all it takes is
         | a financial squeeze or change in leadership and that all goes
         | out the window.
        
         | bigbuppo wrote:
         | Yep, this is the first step of enshittification. It's all
         | downhill from here. It will probably be ad-supported by this
         | time next year.
        
           | spiderice wrote:
           | > It will probably be ad-supported by this time next year
           | 
           | It already is. It's an ad for Canva Premium.
           | 
           | I know you mean something different than that. But it
           | literally already only exists to push people to pay for
           | Canva. And they will only get more aggressive with that.
        
         | pmkary wrote:
         | I was so in love with the idea of "purchase and own for life" I
         | thought every now and then I will buy the license and have a
         | piece of mind. What started after SaaS is now at its closing
         | days to have fully ruined software and from now on there will
         | be hell like we have never seen before. Free Software is dead,
         | Indie software as we used to is dead, and great businesses like
         | Serif are down the road of being dead. I'm so sad.
        
           | renewiltord wrote:
           | I mean, what's the problem? You wanted a pay once use forever
           | and you got that with v2. So keep using v2. No one is going
           | to charge your credit card.
        
             | Espressosaurus wrote:
             | I paid for v1 and v2, and would have happily paid for v3.
             | 
             | The reason I'm not using Adobe is to avoid their onerous
             | subscription.
             | 
             | If Affinity has moved to a subscription model then why
             | bother not using the incumbent?
        
               | karel-3d wrote:
               | I think the price points will be different.
        
               | renewiltord wrote:
               | Okay so you wanted a different kind of subscription
               | (based on major versions). That's different from the guy
               | I'm replying to who wants to Buy Software And Just Use
               | It. He can do that with v2. Never needs to pay a penny
               | again.
        
               | Gigachad wrote:
               | Because Adobe in design costs a minimum of $430AUD while
               | this is free.
        
           | archagon wrote:
           | Free software is dead? Free software is still there, same as
           | it ever was. And it will be there forever. The more people
           | flee to it from SAAS shittification, the better it will get.
        
             | Gigachad wrote:
             | It's not dead, but a lot of it is stagnant. How much has
             | Gimp improved in the last 10 years vs photoshop.
        
               | archagon wrote:
               | Gimp, maybe not so much[1], but I understand that Krita
               | has improved quite a bit. And regardless of stagnancy,
               | both of these applications will continue to exist long
               | after Affinity gets our-incredible-journeyed.
               | 
               | [1]: (FWIW, I don't know one way or the other. Apologies
               | to any Gimp developers here.)
        
           | bigyabai wrote:
           | This seems fatalist. Free software isn't dead, and indie
           | software hasn't died because the notion of "purchase and own
           | for life" isn't a sustainable business model.
           | 
           | In the 1980s, buying a new computer often meant buying
           | compatible copies of software you already owned. It was a
           | treadmill of support that _did_ keep computing alive, but
           | also prevented ordinary people from investing into the hobby
           | as fully as they liked. Many of the boutique developers from
           | the 80s would go out of business in the 1990s, when home
           | computing proliferated to the point that they couldn 't
           | profit. Both FOSS and commercial software development
           | persisted, despite the predictions of unfathomable hellscapes
           | by the advocates of _Franklin Computer_ et. al.
           | 
           | In my opinion, what changed was customer sentiment. 15 years
           | ago, in the halcyon early days of the iPhone, paying $5/month
           | for a SaaS or $10 for a novelty app was exciting. There was a
           | (naive) belief that spending "the cost of a cup of coffee"
           | would contribute to the betterment of society once Apple and
           | Mastercard had taken their cut. But it never panned out.
           | Brand loyalty is as foolish in software as it is in hardware.
        
             | aleph_minus_one wrote:
             | > In my opinion, what changed was customer sentiment. 15
             | years ago, in the halcyon early days of the iPhone, paying
             | $5/month for a SaaS or $10 for a novelty app was exciting.
             | 
             | I don't know anybody who found paying a monthly fee
             | exicing. On the other hand, I know people who found $10 for
             | a novelty app perfectly reasonable. But these people to my
             | knowledge have not changed in their stances here. In other
             | words: _I see no change in customer sentiment._
        
             | tavavex wrote:
             | > indie software hasn't died because the notion of
             | "purchase and own for life" isn't a sustainable business
             | model
             | 
             | The worst thing is that it can totally be a sustainable
             | business model. Many software giants of today grew to their
             | size by offering "buy to own" products through the 90s and
             | 2000s. Lots of software can still be bought through that
             | model, especially games, and it seems to be going pretty
             | well for the developers.
             | 
             | No, it's not that this model isn't good. It's that it's not
             | _enough_. For nearly any large business today, the thought
             | of not endlessly maximizing the profit for the immediate
             | next quarter is appalling. The world-leading analysts have
             | done their research, and the results are in: just like you
             | said, brand loyalty doesn 't actually matter for anything,
             | and neither does brand perception or consistency. What
             | makes the most money is using any means imaginable to hook
             | people into a recurring payment, so that's what everyone
             | will do once they get big enough. Nothing else actually
             | matters in terms of money.
        
               | Gigachad wrote:
               | If the competition is making more money on subscriptions,
               | they can hire more people to improve the product,
               | ultimately beating the non subscription options.
        
           | karel-3d wrote:
           | yeah I liked it too but then, I realize how little I pay for
           | this type of software vs how much I pay for subscription for
           | services that I honestly barely use.
           | 
           | financially, subscriptions just make more sense sadly. People
           | vote with their wallets, and they vote subscription.
           | 
           | It's sad, I loooooved Affinity and their licensing schemes,
           | but honestly... I can see why they are moving.
           | 
           | The AI stuff though makes no sense to me? How many people
           | will actually use it? But then I am mostly programmer and I
           | use these tools only time to time.
        
         | carlosjobim wrote:
         | > V2 is probably now useless considering that it will never get
         | any updates.
         | 
         | What are you talking about? I plan to use it for at least 5-10
         | years more. Excellent software that takes care of all my needs.
         | Melanie Perkins is not going to visit you in your house and
         | force you to uninstall it.
        
           | nirava wrote:
           | sure. however, it will begin to feel "second class" after
           | some os updates, some chip updates and other goings-on in the
           | software world.
           | 
           | still fine, really. I've seen people use the original
           | pagemaker 9 on an internet-disconnected XP machine to hand-
           | make circuit masks (ok it is just this one awesome old person
           | who still etches his circuits with FeCl3, but I digress).
           | 
           | It's just that I paid for a first class, "this is the best we
           | offer, for a price you're gonna pay upfront" software 6
           | months ago, and now that feeling gone.
           | 
           | nothing really tangible was lost, but seriously, if the
           | entirety of the Affinity suite was deleted, nothing would be
           | lost anyway. You could still use figma, photopea and the like
           | to get all your work done just like before. just not with the
           | same cohesion and confidence and security maybe, and that's
           | what serif had sold before this.
        
           | julianz wrote:
           | I paid for V1, it had incompatibilities with graphics drivers
           | that mean it stopped working properly shortly after V2 came
           | out and is now useless. Any hardware assisted graphics
           | operation corrupts the image. Who knows if V2 will suffer
           | something similar?
        
         | reaperducer wrote:
         | _V2 is probably now useless considering that it will never get
         | any updates._
         | 
         | Is it really?
         | 
         | People on HN are always talking about how they use pre-Creative
         | Cloud versions of Adobe products years and years later.
         | 
         | My firewall already blocks Affinity programs from accessing the
         | internet without my permission. I guess I'll set it to an
         | automatic deny so I don't lose any features, or have to deal
         | with any nagging.
        
           | tredre3 wrote:
           | People on HN also tend to use Apple hardware so it's no
           | surprise that for them unmaintained software is dead
           | software, because it will likely break 2 or 3 macOS versions
           | from now.
        
       | pentagrama wrote:
       | I used Affinity for several years, so to add some background
       | here:
       | 
       | Serif is the company that originally built this software.
       | 
       | --------
       | 
       | 2014-2024
       | 
       | Serif developed the Affinity suite, a collection of three
       | independent desktop apps sold with a one-time payment model:
       | 
       | - Affinity Designer: vector graphic design (Adobe Illustrator
       | equivalent)
       | 
       | - Affinity Photo: digital image editing (Adobe Photoshop
       | equivalent)
       | 
       | - Affinity Publisher: print and layout design (Adobe InDesign
       | equivalent)
       | 
       | They were solid, professional tools without subscriptions like
       | Adobe, a big reason why many designers loved them.
       | 
       | -------
       | 
       | 2024
       | 
       | Canva acquired Serif.
       | 
       | -------
       | 
       | 2025 (today)
       | 
       | The product has been relaunched. The three apps are now merged
       | into a single app, simply called Affinity, and it follows a
       | freemium model.
       | 
       | From what I've tested, you need a Canva account to download and
       | open the app (you can opt out of some telemetry during setup).
       | 
       | The new app has four tabs:
       | 
       | - Vector: formerly Affinity Designer
       | 
       | - Pixel: formerly Affinity Photo
       | 
       | - Layout: formerly Affinity Publisher
       | 
       | - Canva AI: a new, paid AI-powered section
       | 
       | Screenshot https://imgur.com/a/h1S6fcK
       | 
       | Hope can help!
        
         | davedx wrote:
         | I worked at Serif during the early years of their pivot from
         | boxed desktop software in C++ for Windows to an internet
         | company making modern design software. It was a nice place to
         | work, had some good friends there. Been interesting watching
         | their journey.
        
           | junon wrote:
           | I got the impression there was a disconnect between product
           | and eng teams based on quite a few spicy responses from Serif
           | on the forums. Was that the case?
        
         | alt227 wrote:
         | This is such a shame IMO. The Serif suite was great, and I used
         | to try to get every designer I could to dump adobe and switch
         | to serif.
         | 
         | Now that it has switched to a freemium model trying to get you
         | to subscribe to AI, I wont be using this or telling other
         | people about it any more. Their priorities have changed. No
         | longer are they trying to to beat adobe at their own game, they
         | are just chasing AI money like everyone else.
        
           | derefr wrote:
           | To push back against this sentiment: "chasing AI money" isn't
           | _necessarily_ their thought process here; i.e. it's not the
           | only reason they would "switch to a freemium model trying to
           | get you to subscribe to AI."
           | 
           | Keeping in mind that:
           | 
           | 1. "AI" (i.e. large ML model) -driven features are in demand
           | (if not by existing users, then by not-yet-users, serving as
           | a TAM-expansion strategy)
           | 
           | 2. Large ML models require a lot of resources to run. Not
           | just GPU power (which, if you have less of it, just
           | translates to slower runs) but VRAM (which, if you have not-
           | enough of it, multiplies runtime of these models by 10-100x;
           | and if you also don't have enough main memory, you can't run
           | the model at all); and also plain-old storage space, which
           | can add up if there are a lot of different models involved.
           | (Remember that the Affinity apps have mobile versions!)
           | 
           | 3. Many users will be sold on the feature-set of the app, and
           | want to use it / pay for it, but won't have local hardware
           | powerful enough to run the ML models -- and if you just let
           | them install the app but then reveal that they can't actually
           | run the models, they'll feel ripped off. And those users
           | either _won 't_ find the offering compelling enough to buy
           | better hardware; or they'll be stuck with the hardware they
           | have for whatever reason (e.g. because it's their company-
           | assigned workstation and they're not allowed to use anything
           | else for work.)
           | 
           | Together, these factors mean that the "obvious" way to design
           | these features in a product intended for mass-market appeal
           | (rather than a product designed only "for professionals" with
           | corporate backing, like VFX or CAD software) is to put the ML
           | models on a backend cluster, and have the apps act as network
           | clients for said cluster.
           | 
           | Which means that, rather than just shipping an app, you're
           | now operating a software _service_ , which has monthly costs
           | for you, scaled to aggregate usage, for the lifetime of that
           | cluster.
           | 
           | Which in turn means that you now need to recoup those OpEx
           | costs to stay profitable.
           | 
           | You _could_ do this by pricing the predicted per-user average
           | lifetime OpEx cost into the purchase price of the product...
           | but because you expect to add _more_ ML-driven features as
           | your apps evolve, which might drive increases usage,
           | calculating an actual price here is hard. (Your best chance
           | is probably to break each AI feature into its own "plugin"
           | and cost + sell each plugin separately.)
           | 
           | Much easier to avoid trying to set a one-time price based on
           | lifetime OpEx, by just passing on OpEx _as_ OpEx (i.e. a
           | subscription); and much friendlier to customers to avoid
           | pricing in things customers don't actually want, by only
           | charging that subscription to people who actually want the
           | features that require the backend cluster to work.
        
             | derefr wrote:
             | That being said, my line of argument here would be a bit
             | more compelling if Canva were still charging for the app.
             | 
             | The fact that the apps are now _free_ , suggests that they
             | expect the subscriptions to pay not just for the backend-
             | cluster OpEx, but also for all the developers' salaries and
             | so forth.
             | 
             | ---
             | 
             | Honestly, I think Canva here _are_ copying Adobe 's
             | playbook, but with a more honest approach than Adobe ever
             | had; one reflecting a much more aware/cynical take on how
             | the software market works in 2025.
             | 
             | Adobe essentially charges a continuing fee just to continue
             | to run the software they coded and shipped to you, on your
             | own computer -- regardless of whether you even care about
             | any further software updates. (Sure, the subscription pays
             | for other things, like Adobe Bridge cloud storage and so
             | forth, but if you _don 't_ pay the subscription, you don't
             | even get to just run the apps.)
             | 
             | But this also means that people quite often _crack_ Adobe
             | 's apps -- because there's something there of value to run
             | on your own computer, if you just strip off the DRM.
             | 
             | Canva here are taking a much more pragmatic approach:
             | 
             | * Anything that is given to the user to run is free,
             | because ultimately, if you charged for it, people would
             | just crack it. They aren't bothering with DRM or even
             | _trying_ to treat the app itself as a revenue stream. The
             | juice just isn 't worth the squeeze. Especially if you're
             | not in a market position where you think you can win the
             | big enterprise customers over from Adobe.
             | 
             | * Anything that is run on your backend is charged for.
             | Because users _can 't_ force your cloud services to do
             | anything without a subscription. There's no "cracking" a
             | cloud service.
             | 
             | * But also, crucially -- if a feature is a "fake cloud"
             | feature, where it could be "pulled down from the cloud"
             | back into the client by writing a compatible implementation
             | of the server backend that does some simple thing, and
             | patching the software to speak to that server (either over
             | the Internet, or to a local-on-the-machine background
             | service that ships with the patch) -- then users will do
             | _that_. So you can only really charge for features that can
             | 't be "pulled down" in this way. Like, for example,
             | features relying on some kind of secret-sauce ML model that
             | you never expose to the client.
             | 
             | (And that last bit actually makes me _less_ wary of their
             | approach here: it suggests that they likely won 't be
             | charging for anything _other than_ inherently  "cloudy"
             | features: these large-ML-model-driven features, cloud
             | storage/collaboration features, etc. Which might mean that
             | non-"cloudy" features get ignored... but likely not. For
             | the same reason that Apple doesn't ignore macOS/iOS
             | features in favor of iCloud features: _new_ users won 't be
             | interested switching _to_ the platform [and then
             | potentially subscribing] if the base platform itself isn 't
             | competitive / doesn't serve their needs.)
        
               | squigz wrote:
               | It's been a long time since I looked into it, but is
               | pirating Adobe's products viable these days? I thought it
               | was pretty much impossible, and the last piratable
               | release is quite old.
        
               | secabeen wrote:
               | Pricing in most businesses has little relation to the
               | cost of developing and making the product. Most
               | businesses price relative to the value that their product
               | delivers to the customer. If there is robust competition,
               | then the price is often driven down towards the cost, but
               | it's not driven by the cost. In Adobe's case, they see
               | that there is an entire industry of creative people using
               | their products as their primary tool(s). Those employees
               | are often paid well, with salaries from 50k-100k per year
               | as common. Is it not reasonable (from Adobe's
               | perspective) that employers pay 1/50th of the employee's
               | salary for their primary and most useful tool? No one
               | complains when the plumber requires a work truck and
               | thousands of dollars worth of tools.
        
               | derefr wrote:
               | The price _ceiling_ has little relation to cost, sure.
               | But COGS sets an effective _price floor_ -- you 'll be
               | revenue-negative unless you do the math to ensure you're
               | charging customers ( _especially_ your _largest_
               | customers) at least COGS. COGS is the most critical
               | number your enterprise salespeople will ask you for in
               | order to backstop their negotiations.
               | 
               | For some companies, COGS and customer LTV are numbers
               | with such different orders of magnitude that they don't
               | even have to think about the COGS side.
               | 
               | But "software you charge a one-time fee for" generally
               | produces a very low customer LTV; and "renting compute on
               | someone else's GPU IaaS" generally produces a very high
               | (customer-lifetime-integrated) COGS; so if they _were_
               | sticking to the  "just charge for the software" model,
               | "COGS rising faster than CLTV" would be a direct threat
               | to their business model. Which is... why they don't want
               | to do that.
        
             | shrinks99 wrote:
             | I'd buy some of these explinations, except the depth
             | estimation, colorization, and super-resolution ML models
             | they use in the app DO run locally and are still
             | subscription-gated.
             | 
             | Apple has been doing on-device machine learning for
             | portrait blurs and depth estimation for years now, though
             | based on the UI, this might use cloud inference as well.
             | 
             | Granted, these aren't the super heavy ones like generative
             | fill / editing, and I understand that cloud inference isn't
             | cheap. A subscription for cloud-based ML features is
             | something I'd find acceptable, and today that's what has
             | launched... The real question is what they plan to do with
             | this in 2-5 years. Will more non-"AI" features make their
             | way into the pro tier? Only time will tell!
        
             | isodev wrote:
             | > 1. "AI" (i.e. large ML model) -driven features are in
             | demand
             | 
             | No, there're not. People with influence or who have
             | invested in the space say that these features are in
             | demand/the next big thing. In reality, I haven't seen a
             | single user interview where the person actively wanted or
             | was even excited about AI.
        
               | fsloth wrote:
               | The image generation models have been super useful for
               | anyone wanting to deliver any sort of production content
               | for years. Ofc nobody _promotes_ that. Using ai images is
               | like taking photos as reference for collages. Anyone with
               | a subscription to an image bank is likely happy enough to
               | minibanana some generic references.
        
               | curioussquirrel wrote:
               | Photoshop now has a bunch of features that get used in
               | professional environments. And in the end user space,
               | facial recognition or magic eraser are features in apps
               | like Google Photos that people actively use and like.
               | People probably don't care that it's AI under the hood,
               | in fact they probably don't even realize.
               | 
               | There is a lot of unchecked hype, but that doesn't mean
               | there is no substance.
        
               | derefr wrote:
               | I didn't make any assertion about AI, only about "AI" --
               | i.e. the same old machine-learning-based features like
               | super-resolution upscaling, patch-match, etc, that people
               | have been adding to image-editing software for more than
               | a decade now, but which now get branded as "AI" because
               | people recognize them by this highly-saturated marketing
               | term.
               | 
               | Few artists want generative-AI diffusion models in their
               | paint program; but most artists appreciate "classical"
               | ML-based tools and effects -- many of which they might
               | not even think of as being ML-based. Because, until
               | recently, "classical ML" tools and effects have been
               | things run client-side on the system, and so necessarily
               | small and lightweight, only being shipped if they'll work
               | on the lowest-common-denominator GPU (esp. "amount of
               | VRAM") that artists might be using.
               | 
               | The interesting thing is that, _due to_ the genAI craze,
               | GPU training and inference clusters have been highly
               | commoditized  / brought into reach for the developers of
               | these "classical ML" models. You don't need to invest in
               | your own hyperscale on-prem GPU cluster to train models
               | bigger than fit on a gaming PC any more. And this has led
               | to increased interest in, and development of, _larger_
               | "classical ML" models, because now they're _not_ so
               | tightly-bounded by running client-side on lowest-common-
               | denominator hardware. They can instead throw (time on) a
               | cloud GPU cluster to train their model; and then expect
               | the downstream consumer of that model (= a company like
               | Canva) to solve the problem of running the resulting
               | model not by pushing back for something size-optimized to
               | be run locally on user machines, but rather by standing
               | up an model-inference-API backend running it on the same
               | kind of GPU IaaS infra that was used to train it.
        
           | jazzyjackson wrote:
           | I think it's really cool they can get AI money from the
           | people who want to pay that, to give away the core for free.
           | I can empathize with feeling their focus will be elsewhere
           | (whatever increases revenue) but I figure AI isn't magic,
           | they need to have the rest of the creative suite work well
           | to, yaknow, synergize
           | 
           | Edit: I'll add that I much prefer purchasing perpetual
           | licenses for software that can work without a cloud
           | component. Opus, Sublime, Mathematica, totally agree that
           | paying for software aligns incentives. But if it is online,
           | it's a SaaS, and they can't very well offer you cloud
           | services forever at a one time cost. (Rsync.net has a deal to
           | prepay ~4 years worth upfront and they'll let you use it for
           | life but it's capped at 1TB)
        
             | nightski wrote:
             | I'm guessing they are giving the core away for free to
             | collect training data.
        
               | blackqueeriroh wrote:
               | You can opt out of the telemetry sharing
        
               | zarmin wrote:
               | They claim not to, but I am extremely suspicious.
               | 
               | >No, your content in Affinity is not used to train AI-
               | powered features, or to help AI features learn and
               | improve in other ways, such as model evaluation or
               | quality assurance. In Affinity, your content is stored
               | locally on your device and we don't have access to it. If
               | you choose to upload or export content to Canva, you
               | remain in control of whether it can be used to train AI
               | features -- you can review and update your privacy
               | preferences any time in your Canva settings.
        
               | blackqueeriroh wrote:
               | I mean, be suspicious, that's always good. But have proof
               | before being certain of something you don't have facts to
               | back up.
        
               | zarmin wrote:
               | That is why I said I'm suspicious, and did not make a
               | claim that they are doing it. Thanks for your input.
        
               | WD-42 wrote:
               | That's what suspicion means.
        
             | guelo wrote:
             | I've been using ByteDance's CapCut video editor that has
             | this business model and I've been blown away by the top
             | quality tool you get for free. It really doesn't feel
             | scammy when they ask for money for fancy features that cost
             | them extra GPU cycles to run the AI models.
        
               | wizzzzzy wrote:
               | To add to this, Davinci Resolve is also great freemium
               | software IMO
        
             | BenFranklin100 wrote:
             | Once AI blows up in a spectacular unprofitable mess (as it
             | will for 90% of the companies in this space), then what
             | though?
        
               | rubyfan wrote:
               | Well all have bigger problems when that happens
        
               | 9dev wrote:
               | Given that it's the only thing keeping the US economy
               | afloat right now? Then many of us are loosing our jobs,
               | and no longer having access to drawing tools will matter
               | little.
        
           | Razengan wrote:
           | Man. This is another case in favor of open source. OSS may
           | take years to get there but it doesn't go poof in one sudden
           | day either.
        
             | unreal37 wrote:
             | Open Source absolutely stops being maintained. And worse.
        
               | fsloth wrote:
               | Yup, source code does not stay maintainable
               | automatically. Just that code is open does not mean
               | anyone can or wants to do any reasonable development.
               | 
               | The only "safer" bets are the biggest projects providing
               | critical infra for segments of economy like python for
               | example.
        
           | reppap wrote:
           | Personally I think it's great I both get the app for free and
           | they remove all the AI from it. Couldn't get any better!
        
         | bambax wrote:
         | I still use the Affinity desktop apps (before the move to the
         | store) and they're fine.
        
         | raincole wrote:
         | Is "Affinity Studio" the version that is online-only and was
         | down with AWS a week ago? Or that's a different thing?
         | 
         | (I don't know much about Affinity suite)
        
           | InsideOutSanta wrote:
           | No. It didn't exist a week ago and doesn't require Internet,
           | apart from an initial login.
        
             | stackedinserter wrote:
             | Why do you need to login into something that doesn't
             | require Internet?
        
               | booi wrote:
               | you know why...
        
         | fidotron wrote:
         | It's definitely a sad end, though I still think that what
         | happened with Xara was the real tragedy. (A friend of mine is
         | still bitter about Freehand too).
         | 
         | Someone should investigate why the 2D vector graphics space is
         | such a repeated dumpster fire.
        
           | blackqueeriroh wrote:
           | A sad end because of why? What has happened to make it a sad
           | end?
        
           | tonyedgecombe wrote:
           | > Someone should investigate why the 2D vector graphics space
           | is such a repeated dumpster fire.
           | 
           | It's interesting that none of the independent tools survive
           | for long. I wonder if Adobe Illustrator is so dominant that
           | there is little room left for the competitors.
        
         | dangus wrote:
         | I realize that money rules everything but I find it so
         | confusing that so many companies will spend a decade building a
         | great product and then just exit with full knowledge that it
         | will be the inevitable end of the relevance of their work.
         | 
         | You might think that some founders somewhere out there would be
         | motivated by some level of ego to say "no, I won't sell out, I
         | built this amazing thing and the highest bidder owner will milk
         | it dry."
         | 
         | But no, in technology the cult of the exit rules all. The end
         | goal isn't to build something great that last, putting food on
         | the table for the long term. the end goal is to sell to the
         | highest possible bid capitalist leech and move on to the next
         | one.
        
           | truncate wrote:
           | >> technology the cult of the exit rules all
           | 
           | Technology also moves fast, highly competitive and expensive.
           | I'm definitely sad about this, but I can't blame founders for
           | this. I've never founded any company myself, but I can
           | imagine after decade of working on same product as a
           | relatively small shop, it can be tiring, exhausting and
           | probably new priorities (personal life, health etc ...).
        
             | dangus wrote:
             | You can have controlling ownership in a company that you
             | don't manage on a day-to-day basis.
        
           | wat10000 wrote:
           | How much of this is just getting a skewed view because you
           | don't typically hear about the acquisitions that don't
           | happen?
           | 
           | Beyond that, overcoming bias is really hard. An acquirer is
           | probably going to talk a good game about how the acquisition
           | is going to benefit the product and the customers from more
           | resources, better integration, etc. Hearing that, we know
           | it's probably BS, or sincere but incorrect. But when an eight
           | or nine figure pile of money is on the line, you have a very
           | strong subconscious motivation to believe it.
        
           | turnsout wrote:
           | It's more complicated than that. Sometimes after 15 years,
           | the founders want to move on and do something else. Or they
           | want to build a dream house. Or their cofounder wants to get
           | out. Or they hear the long-term vision of the acquiring
           | company, and want to be a part of it.
           | 
           | Although it's an uphill battle, not every acquisition ends
           | with the product being destroyed. Just look at what Apple did
           | with NeXT and PA Semi...
        
             | dangus wrote:
             | You can have controlling stake in a company without working
             | there day to day.
             | 
             | Apple literally destroyed those companies. After Apple
             | acquired NeXT there was one less operating system on the
             | market. PA Semi now doesn't have a product that is sold to
             | the open market.
        
           | gazook89 wrote:
           | Perhaps they know that a large buyout will help their
           | employees for various reasons, and they set aside their ego
           | to take care of them.
           | 
           | A company that hasn't sold out is Adobe-- are we in love with
           | Adobe?
        
             | dangus wrote:
             | Adobe is a public company, so they exited.
        
           | blackqueeriroh wrote:
           | Because it's not inevitable. I know it's the fashion on HN to
           | _say_ it's inevitable, but it's not, and if it _were,_ then
           | it would be inevitable for _all companies,_ including those
           | who didn't exit, which would mean those companies would fold,
           | which would make it a capitalism problem, not a "founders
           | exit" problem.
           | 
           | Either way, trying to place blame on individual people is
           | kind of silly.
        
             | dangus wrote:
             | Maybe not inevitable but "most likely outcome by far."
             | 
             | It's not like your median founder hasn't heard of
             | enshittification. They just don't care. They're by and
             | large out for a quick buck, not much different than a day
             | trader or a gambler. And the VC system enables that rather
             | than being focused on building companies that are
             | generational and customer focused.
        
           | shmichael wrote:
           | It's a lesson as old as history: You either exit a hero, or
           | live long enough to become the villain.
        
         | bovermyer wrote:
         | Thank you for the context. I was an Affinity Suite user for a
         | long time after I dropped Adobe.
         | 
         | I now use a mixture of GIMP, Krita, and Inkscape for visual
         | things. I don't have a good alternative for InDesign - even
         | Affinity Publisher wasn't one. Since my tabletop RPG business
         | closed, I haven't had a need for a powerful layout application.
         | I just use Typst or LaTeX for my personal projects that need a
         | layout engine.
        
           | smrtinsert wrote:
           | How is modern gimp compared to ps or affinity wrt photo
           | editing? Thinking things like color correction, shadow
           | highlights, maybe generative fill?
        
             | bovermyer wrote:
             | I haven't used it for that purpose much, but it seems to
             | lag pretty far behind Photoshop/Affinity Photo.
        
             | pwatsonwailes wrote:
             | Nowhere even close
        
         | iamphilrae wrote:
         | And so the enshittification begins. Such a shame to lose
         | another set of solid, non-subscription-based desktop apps.
        
           | gazook89 wrote:
           | Gathered from the FAQ, you only pay if you want Canva AI
           | features. Yes, you create a Canva account, which is free, so
           | that you can get your license. With old affinity, you also
           | needed an account to receive the license.
           | 
           | In the new UI the ai features are tucked into an additional
           | "studio" like how layout, raster, and vector are individual
           | studios. You can choose which studios have a visible toggle,
           | so you can hide the Canva AI toggle if you don't want to see
           | it.
           | 
           | Perhaps it gets worse over time. But right now, they've just
           | made it free.
        
             | sngz wrote:
             | > Perhaps it gets worse over time. But right now, they've
             | just made it free.
             | 
             | they always do
        
             | girvo wrote:
             | > Perhaps it gets worse over time.
             | 
             | It quite literally always always does.
        
               | reddalo wrote:
               | Yeah, 100% sure it will get worse, especially after the
               | AI bubble pops.
        
               | bdangubic wrote:
               | the ai bubble has already popped!!! the biggest tech
               | companies on the planet who are spending insane amounts
               | of capex on "ai" keep reporting insane earnings reports
               | one after another, things are popping left & right
        
               | roywiggins wrote:
               | I think you may be using a different definition of a
               | "bubble popping."
        
               | bdangubic wrote:
               | hehehe I just might be ;)
        
             | crabmusket wrote:
             | > But right now, they've just made it free.
             | 
             | It sounds like you're positioning this as a counter to the
             | post you're replying to, but I think that is actually what
             | they're complaining about.
             | 
             | > you only pay if you want Canva AI features
             | 
             | Right, so what they've done is tied their business model as
             | a product to AI features and nothing else. That's not "oh
             | good, I can use it for free", it's "oh no, they are no
             | longer incentivised to care about the parts of the product
             | I wanted".
        
         | vednig wrote:
         | They're doing an Adobe Creative Cloud with Canva now, Great !
        
           | nashashmi wrote:
           | Without charging for the desktop software.
        
         | gotrythis wrote:
         | I am a daily user of Affinity Publisher and regular user of
         | Affinity Photo. I bought version 1 when it came out, upgraded
         | to version 2, and upgraded this morning to the new, free
         | version.
         | 
         | This is NOT FREEMIUM as I understand the model, as it is not
         | limited in any way. This is everything they were charging for
         | and more, now free, with free upgrades.
         | 
         | I'm personally thrilled to get so much value for free.
        
           | tecleandor wrote:
           | Literally on the landing page they have two columns
           | comparing:                 Affinity vs Affinity + Canva
           | premium plans
           | 
           | And the FAQs under it are trying, repetitively, to upsell the
           | Canva AI plans:                 Are AI features available?
           | Yes. With a Canva premium plan you can unlock Canva AI
           | features in Affinity.            Can I access AI tools
           | without a Canva Pro or other premium plan?       No, these
           | are only available to those with Canva premium accounts.
           | 
           | Up to 10 or 12 times, I think I've seen it just in that FAQ.
        
             | elAhmo wrote:
             | So, unless you want to use AI, which wasn't available in
             | the previous products, you are not missing out on anything?
        
               | nashashmi wrote:
               | This is what I don't understand. Why complain about it if
               | the model gives you everything except the cloud service?
        
         | groby_b wrote:
         | Sigh. It was a great app.
         | 
         | Switching to the freemium resource extraction model makes it
         | utterly unattractive. (If I wanted to go with the whole "nice
         | app you got, shame if something happened to it" model, Adobe's
         | got that covered)
        
       | mindcrash wrote:
       | Does anyone know what will happen with Affinity for iOS?
       | 
       | The current apps are all released by Serif but have been made
       | fully free recentyly.
       | 
       | So discontinued or what? Would be a real tragedy if it is...
        
         | adfm wrote:
         | It was mentioned in the release video that it'll be a single
         | app to come out next year.
        
       | nalekberov wrote:
       | Ran it for the first time, already made 16 network requests. [1]
       | Not too bad at all.
       | 
       | [1] https://ibb.co/RkVgBFGw
        
       | gethly wrote:
       | Yet after decades, Gimp still can't compete even with programs
       | built from scratch :D
        
         | TranquilMarmot wrote:
         | GIMP is open source if you want to go help improve it ;)
        
           | tredre3 wrote:
           | I tried ;) GIMP developers aren't very open to external
           | contributions. I don't consider my attempts to be of low
           | quality either, but the bike shedding resulted in them never
           | being accepted. "It's best to wait until X lands" or "I think
           | this will be part of Y".
           | 
           | Meanwhile, 10 years later, the _functional_ features I 've
           | tried to contribute are still not possible in GIMP ;)
        
             | TranquilMarmot wrote:
             | Yeah, I was mostly being facetious haha. I know that GIMP
             | as a project is notoriously difficult to contribute to.
        
         | zitsarethecure wrote:
         | If it works well enough for the people who use it, why does it
         | matter?
        
           | thoroughburro wrote:
           | It doesn't work well enough for the people who use it; false
           | assumption. I use it, and it's a cludge that I resent every
           | time I have no other option.
        
       | Balvarez wrote:
       | We see that people people love you Affinity software! Lets buy it
       | and stop doing what people love about it!
        
       | wdb wrote:
       | Can't figure out if any new non-AI features were added?
        
       | Balvarez wrote:
       | Let's aquire software that people love using... and then kill
       | what they love about it!!
        
         | slig wrote:
         | We have to understand that we're a minority and they're after
         | another market. I'm surprised it took this long, to be honest.
        
         | grougnax wrote:
         | The goal is to kill the product, so people are forced to pay
         | for Canva
        
       | Flux159 wrote:
       | Is this built with JS / something like Fabric JS? There are some
       | things that feel very similar to a web app that I worked on
       | before. Wondering if there's plans to have a plugin API at some
       | point if it is.
        
         | Maxious wrote:
         | There is support for photoshop plugins
         | https://affinity.help/photo2/en-US.lproj/index.html?page=pag...
        
       | Zealotux wrote:
       | I was just looking yesterday for a simple vector editor, will
       | give it a try. Sorry, Inkscape is a total mess to use.
        
       | internetter wrote:
       | You can link your V2 store purchases by signing into the app,
       | clicking the dropdown with your name in the top left of the popup
       | window, and clicking on the "Advanced" dropdown
       | 
       | I don't like the new UI. It feels dumbed down.
        
       | jwr wrote:
       | I hope the older versions (V2) will be maintained for a while...
       | I can't help but worry about the upcoming ensh*ttification -- I
       | think it's inevitable that some day some exec at this now large
       | company will come up with innovative ideas for "monetizing those
       | free users" and things will go down the drain as usual.
       | 
       | I would be perfectly fine with paying for continued maintenance
       | of V2.
        
         | greggh wrote:
         | Nope. No more updates and it's removed from the app stores.
        
       | rcarmo wrote:
       | Well, I downloaded the Mac app, and here's what I don't like:
       | 
       | - Goodness gracious, that icon. And 3.5GB?????
       | 
       | - Requires a login (so I suppose no disconnected operation)
       | 
       | - Seems to jumble together the vector, bitmap and publishing apps
       | (which I very much prefer to have as separate things)
       | 
       | Mostly everything I've been able to try in 30 minutes seems to
       | work, but a 3.5GB app is a sad sign of the times.
       | 
       | Will most likely keep using the old versions until they die on
       | me, especially on the iPad.
        
         | jama211 wrote:
         | It's because it's four apps in one, they merged the affinity
         | suite apps then added their own ai app too
        
           | rcarmo wrote:
           | Fine, but the Mac mini I downloaded this in has very little
           | internal storage, so I am not using this and will only keep
           | the old designer and publisher apps around (Pixelmator is
           | better for my use case)
        
         | egypturnash wrote:
         | > a 3.5GB app is a sad sign of the times.
         | 
         | It's par for the course, Illustrator 2025 is 2.8 gigs on my Mac
         | for just the binary, 3.29 gigs for its directory in
         | /Applications for _some_ of its support files, plus however
         | much space it takes up in ~ /Library for more of its support
         | files.
         | 
         | Photoshop's another 4.8 gigs for its binary and InDesign's
         | another 2, so Affinity's doing pretty well to get some part of
         | the functionality of all of those in a mere 3.5 gigs. Or
         | Adobe's hilariously bloated. Or both. Let's go with both,
         | really.
        
         | tredre3 wrote:
         | > so I suppose no disconnected operation)
         | 
         | You're wrong about that point, it works offline just fine after
         | activation. It's even stated in their FAQ. Of course it's
         | possible for them to change that at any time.
        
       | pelagicAustral wrote:
       | On first impression it feels wonky. I have v2 installed for
       | Photo, Design and Publisher and they all feel much better to work
       | with. I guess I can count my blessings and at least be grateful
       | that it's not yet another Electron clusterfuck a la New Outlook
        
       | marcodiego wrote:
       | And since it will be a freemium model or ad-supported, here comes
       | one more example why we should use and support free software.
        
       | greggh wrote:
       | I don't understand this thread at all. I think this is the first
       | time I have seen a thread that talks about something requiring a
       | new account be created at some company, and a nonsensical major
       | change to a product (merging the products into one, optional
       | subscriptions) where the majority of people seem to be saying
       | "thats ok and good luck" to the company. Worse, people who are
       | upset this has happened to software they liked are getting
       | downvoted. These three pieces of software are not the same tool
       | and them all being shoehorned into one UI is just idiotic.
       | 
       | It feels like the thread is being astroturfed.
       | 
       | They removed our software that we paid for from the Mac Store,
       | and everyone is just like "thats fine, good move canva". Serif
       | did a great job of keeping their software working through macOS
       | major version updates. It's another reason many of us paid for
       | their software. That's gone, and people are just cheering them
       | on. It's very confusing.
        
         | alt227 wrote:
         | Plenty of people in this thread mourning the loss of the only
         | real competitor to Adobe in the design space.
         | 
         | This is indeed a sad day.
        
         | hmstx wrote:
         | Seems like it's,
         | 
         | - "good job on the acquisition and maintaining some kind of
         | product" - how many of these are users?
         | 
         | - "this is now dead and completely useless to me, I am
         | switching to something FLOSS this instant" - I'm betting
         | v2-decayed-for-a-couple-years still beats GIMP/Inkscape from
         | the future in at least UX for example, and it certainly does
         | now)
         | 
         | - some "it's all a scheme for AI training" which would be more
         | of what I'd expect, although for the time being, appears to be
         | FUD when it comes to local files (surely Lord Vader will change
         | the terms further as well)
         | 
         | For me it took a bit of self-discipline watching the video
         | announcement _first_ , before checking any comments anywhere.
         | 
         | I'm glad I got my v2 licences a few years ago, they've allowed
         | me to dabble in graphics again without losing my mind to other
         | even more affortable products. The strings that come attached
         | with this and the potential lack of options for some workflows
         | later down the line bother me. Just hoping v2 doesn't get too
         | much more unstable with time.
        
         | Slow_Hand wrote:
         | > These three pieces of software are not the same tool and them
         | all being shoehorned into one UI is just idiotic.
         | 
         | Have you used it yet? It's a very elegant implementation. I,
         | for one, am very excited about the workflow advantages of being
         | able to easily switch between all three modalities with a
         | click.
        
       | nirava wrote:
       | This is a deletion.
       | 
       | - they're completely stopping all updates to v2; even image trace
       | won't be coming to it. You might have paid for perpetual access
       | to it 2 months ago, but it has completely stopped. As the world
       | moves on (new chips, new OS features, just general software
       | movement) this will increasingly feel like a second-class
       | experience.
       | 
       | - the new "free" software is a sales funnel into the paid
       | subscription, and will also increasingly have that "second-class"
       | feeling as new pro-only things are added to it. it is also
       | practically guaranteed to feed your work into AI unless you buy
       | pro sometime in the next 5 years
       | 
       | In short, something secure, top class, the "best the company
       | offers" product doesn't exist anymore. What was once there isn't.
        
         | damnesian wrote:
         | > the new "free" software is a sales funnel into the paid
         | subscription, and will also increasingly have that "second-
         | class" feeling as new pro-only things are added to it
         | 
         | There's a plague of this on the entire industry now. Free apps
         | abound, none of them will do exactly what you need, all of them
         | will point you to the shiny unfree thing that will.
        
           | jonathanstrange wrote:
           | The practice would be easier to tolerate if the unfree thing
           | had reasonable pricing. Alas, it is always subscription-based
           | and the monthly fee is crazy high, in the range of re-buying
           | a traditional download product every four months. I
           | understand that professional users might have more money to
           | spend but it still seems to me that those companies
           | overestimate what potential customers are willing to pay as
           | running costs.
        
           | netghost wrote:
           | I mean 20+ years ago we called this shareware.
           | 
           | If you get value out of the free part of a tool, great! If
           | not, then you get to choose to pay for the rest or not.
           | Personally I'm happy that it tends to be the feature set I
           | can live without that costs money. Not always, but often
           | enough.
        
             | Sharlin wrote:
             | Fair, but shareware was pay-once, which many people find
             | preferable to a subscription-chained model.
        
               | blackqueeriroh wrote:
               | You don't have to keep paying for a subscription. You can
               | stop at any time and still have access to all the non-AI
               | features.
        
               | tavavex wrote:
               | Yes, that's the situation at launch. The fear that's
               | expressed above is that the subscription model
               | incentivizes pushing people towards it as hard as
               | possible. It's the exact opposite of Serif's
               | straightforward model from before. Get ready for most new
               | features (including ones that are unrelated to AI) to
               | become locked to the subscription model. When they think
               | they're not getting enough out of Affinity, they may also
               | start cutting core functionality to force people to
               | subscribe. Maybe, a limit on how many documents you can
               | edit at once, or a layer limit (for the photo part), or
               | an object limit (for the vector/"designer" part). This is
               | how all of these subscriptions go nowadays.
        
               | nobody9999 wrote:
               | >You don't have to keep paying for a subscription. You
               | can stop at any time and still have access to all the
               | non-AI features
               | 
               | And if Canva decides that "I am altering the deal. Pray I
               | don't alter it any further,"[0] what will you do then? Go
               | and _rent_ the Adobe subscription suite instead?
               | 
               | [0] http://www.quickmeme.com/img/32/32b4229145de0a2c1171b
               | 9b5757f...
        
               | netghost wrote:
               | That's a great distinction.
               | 
               | There is a big difference between a one time payment and
               | a recurring payment, especially if the company canceling
               | the product or going out of business means you can no
               | longer use the tool, and I honestly steer clear of those
               | in most cases.
        
             | donmcronald wrote:
             | > I mean 20+ years ago we called this shareware.
             | 
             | It's not even close. This is more akin to shareware where
             | Bill Gates shows up at your house to collect a payment
             | every month and formats your hard drive if you don't cough
             | up the money.
             | 
             | Shareware gave you a perpetual license and control that
             | couldn't be taken away, especially before the internet.
        
         | lysace wrote:
         | That sucks for that usecase, agreed.
         | 
         | On the plus side, there is finally a free modern piece of
         | software that matches 80s MacDraw and MacPaint on the Mac.
         | (Keynote isn't it.)
        
         | microtonal wrote:
         | I'm sad (buyer of both v1 and v2). Being a paid app as opposed
         | to require a subscription was the main selling over the Adobe
         | Suite. A lot of users migrated to Affinity for that reason. As
         | the free version will get more and more crippled as they move
         | to pushing subscriptions, why not switch back to Adobe?
         | 
         | I hope somebody else will try to crack this market like
         | affinity did a decade ago.
        
           | Gigachad wrote:
           | I'm kinda keen on this. A few months ago I was looking at
           | making a one time magazine print, but I discovered there were
           | essentially no affordable options. The affinity option was
           | the cheapest one, but still unaffordable for a one time
           | project.
           | 
           | I don't even mind paying a subscription but the adobe option
           | requires you to get a minimum of 12 months.
        
         | ezfe wrote:
         | Isn't this EXACTLY what subscriptions fix, though? That you can
         | stop paying if the product stops getting updates.
         | 
         | Everyone wanted a one time license, you aren't allowed to
         | complain when that one-time licensed product stops getting
         | updates.
         | 
         | Note: I own a license to V2 of the Serif suite.
        
           | paulhebert wrote:
           | I'd prefer to have them release a new version every X years
           | and let me buy that for a fixed cost. (This is how Adobe used
           | to work)
        
             | ezfe wrote:
             | You can't have your cake (one time payments) and eat it too
             | (software gets perpetual updates).
             | 
             | Perpetual licenses with 1 year of updates is a good middle
             | ground, but they have said that the v2 suite will get
             | maintenance updates for some period of time so even that
             | type of license would not have changed this conversation.
        
               | paulhebert wrote:
               | Sure. I get that. My ideal scenario is that existing
               | versions get security patches and critical bug fixes but
               | you have to upgrade for new features.
               | 
               | But I realize that's less lucrative and not how modern
               | software tends to work
        
               | zenware wrote:
               | Except that you can, because every software company did
               | this for decades... Want to upgrade to a new version of
               | our product? That's another one time fee for that
               | version.
               | 
               | If you squint, this looks a lot like a subscription
               | model, but with extra steps. Why it's different is
               | because those extra steps actually matter.
               | 
               | They matter to the people who aren't subjected to
               | subscription dark-patterns to keep them from
               | unsubscribing for just a little bit longer. They matter
               | to the product, development, and sales teams who know
               | they actually have to produce and deliver something
               | meaningful if they want repeat customers. The matter to
               | the accounting teams on all sides of the transaction, in
               | particular because subscription revenue or expenses can
               | always be counted as "recurring" and this has
               | implications on cash flow which itself can impact many
               | things.
               | 
               | The pitch has always been "we grow with you, this is a
               | win-win", implying that perpetual license fees are
               | actually good for you to pay. Ostensibly because keeping
               | your supplier in business keeps you in business, but in
               | reality it was totally possible for a software supplier
               | to go out of business and for their customers to continue
               | operating without issue for 5, 10, even 15+ years, before
               | even considering finding a replacement software.
               | 
               | And despite the pitch seeming so sweet, the literature on
               | why you want your software business to operate on a
               | subscription model was always about gaining an advantage
               | over your customers, however marginal it may be, and now
               | the data has borne out that the advantage is stark.
        
           | chemotaxis wrote:
           | > Isn't this EXACTLY what subscriptions fix, though? That you
           | can stop paying if the product stops getting updates.
           | 
           | How? First, by that time, you've usually spent many times
           | more than it would have cost you to own the software
           | outright, so the vendor is already better off. Second, if you
           | stop paying, you lose access to the software, possibly with
           | no other way to open existing files, etc. You're the one
           | who's being held hostage - not the vendor.
           | 
           | As a hobbyist, I shudder to think that my total annual bill
           | would be if all the software I use every now and then had a
           | subscription model. It would be well in excess of
           | $5,000/year.
        
             | ezfe wrote:
             | Sure, if the subscription is unreasonably priced. Then yes,
             | it will be unreasonable.
             | 
             | Final Cut Pro is a $300 piece of software with a $50/yr or
             | $5/mo subscription. It would take you 6 years to reach the
             | same price which shows the subscription cost is reasonable.
             | 
             | It's a separate issue when software is unreasonably priced
             | in subscription mode, versus the merits of the subscription
             | model itself.
        
               | chemotaxis wrote:
               | My beef isn't with products where you have a choice
               | between perpetual and monthly. It's with products where
               | you don't. This includes the "always-online freemium"
               | model, where you only really lose features over time to
               | drive free -> paid migration over time.
        
               | roywiggins wrote:
               | All of my photos are stored in a big Lightroom database.
               | If I wasn't using an old camera supported by Lightroom 5,
               | I would have to pay an ongoing cost just to maintain
               | access to my photo database, in perpetuity. This sucks no
               | matter how much the price actually is right now- it could
               | change!
        
           | jkaplowitz wrote:
           | Subscriptions often don't allow continuing use of even
           | existing versions of the product after you stop paying - it's
           | not just about access to future updates.
           | 
           | The main exceptions are subscriptions that are explicitly for
           | support and maintenance contracts on top of a perpetual
           | license. There are also a few unusual business models, like
           | JetBrains offer for subscriptions that last at least 12
           | months which grants a perpetual fallback license of the major
           | versions (including future minor versions) that were current
           | during any part of the subscription up through 12 months
           | before cancellation.
        
             | ezfe wrote:
             | Correct, and you're no longer paying so that's okay? It is
             | unfortunate if the software stops existing but there is not
             | a financial issue.
        
           | kiicia wrote:
           | It's other way around, issue exists because of subscriptions
           | and everyone rushing to subscription bandwagon
        
           | donmcronald wrote:
           | > That you can stop paying if the product stops getting
           | updates.
           | 
           | You also lose the ability to access your data in a lot of
           | cases. That's the problem. I also own a v1 and v2 license for
           | the Affinity stuff. I've used it to design myself exactly
           | _one_ logo, so I would have been way better off subscribing
           | to Adobe 's stuff for a month, right?
           | 
           | Wrong, at least in my opinion. The problem with subscriptions
           | is that you lose control over future access to your data. For
           | my logo, I'm fine with Affinity Designer v2 never getting
           | updated as long as I can load the software and use it as-is.
           | 
           | I recently loaded up an abandoned Java project that I haven't
           | looked at in a dozen years. I use IntelliJ IDEA and it
           | wouldn't load in the most recent version of IDEA because the
           | Gradle version used in the project was too old. I fired up my
           | self-hosted server that I used at the time, installed IDEA
           | v8, added a hostname for the Sonatype Nexus server to my DNS,
           | and loaded my old project to look around.
           | 
           | You can barely do that anymore because you don't own or
           | control anything. Everything is subscription based, pay
           | forever, with deep links to infrastructure you don't control
           | either. I can mostly do it because I refuse to get on the
           | subscription "never control anything" bandwagon, but I'll
           | still probably get burned by online activation at some point.
           | 
           | Just wait until everyone has 2 decades of AI context locked
           | away behind paywalls controlled by a handful of companies.
           | Everything in existence will be vendor locked and those
           | companies will usurp every novel idea anyone is naive enough
           | to feed in as context.
        
           | dataflow wrote:
           | I think people want either (a) a subscription that lets them
           | keep the latest version perpetually, or (b) a perpetual
           | license that provides some predictable amount of updates
           | (this could be zero).
           | 
           | What people don't want is to pay for updates that they were
           | led to believe they would get, but that they never got. Or to
           | lose access to software that they paid a lot for, or that
           | they got locked into (even free).
           | 
           | I don't think these are particularly difficult expectations
           | to understand or meet.
        
         | odie5533 wrote:
         | I just want to pay $50 and have a single version I can download
         | that doesn't need to auto-update and that I can use as long as
         | I want.
        
         | Computer0 wrote:
         | I did pay for perpetual access to it 2 months ago! :)
         | 
         | As a windows PC user I am hoping the compatibility issues wont
         | effect me and I can enjoy the product offline.
        
           | stOneskull wrote:
           | i wonder if you get some type of compensation if you paid
           | recently.
        
             | Gigachad wrote:
             | A one time license never entitles you to ongoing updates.
        
         | blackqueeriroh wrote:
         | > they're completely stopping all updates to v2; even image
         | trace won't be coming to it.
         | 
         | There's as of yet no confirmation about this. There is a lot of
         | speculation, but there has not been official confirmation.
        
           | justinclift wrote:
           | > they're completely stopping all updates to v2
           | 
           | The article itself says at least this bit. I didn't notice
           | anything about a "trace" thing though, but I was just
           | skimming.
        
         | jansan wrote:
         | On the bright side, i am still using Paintshop Pro v7.04 from
         | 2001, so we may be able to use Affinity for another 20 years,
         | too.
        
       | fschuett wrote:
       | If possible, please make a Linux version.
       | 
       | Just in case any Canva engineer is reading this.
        
       | popcar2 wrote:
       | Uhhuh. I think anyone in the tech field can immediately tell
       | where this is going, and I'm not at all excited for it.
       | 
       | 1. They silently make it online only. Currently you need to make
       | an account and be online on activation, so they're already one
       | step closer to getting there.
       | 
       | 2. They silently ditch the concept of buying and owning Affinity
       | software, but that's okay because it's ~totally free~!
       | 
       | 3. As soon as they lock in enough users from how nice and
       | friendly they are, pull the rug. At some point they'll suddenly
       | start locking features behind the pro subscription.
       | 
       | It's textbook at this point.
        
       | p_ing wrote:
       | Why did they force the use of Safari to sign into the app? What's
       | the disrespect with the user's browser of choice (and one that
       | already has the valid token)?
        
         | ezfe wrote:
         | There is no code in Canva that specifically opens Safari, it
         | would be a `ASWebAuthenticationSession` from macOS.
         | 
         | Safari is used by default, other browsers have to support this
         | feature to use it and do not, so you just get Safari.
        
         | ajs1998 wrote:
         | Yeah this is driving me crazy. It must be a bug because it says
         | "a new tab has been opened in your default browser" but my
         | default browser is not Safari.
        
       | possiblerobot wrote:
       | The entire Affinity Suite is now reduced to bait on a hook for an
       | AI subscription service. This is enshittification. This
       | arrangement will also undermine Affinity's credibility as a
       | serious tool for work (and play!).
       | 
       | I just want to pay for nice software made by thoughtful people
       | like a normal human.
        
         | TranquilMarmot wrote:
         | Support open source projects with donations and contributions
        
           | possiblerobot wrote:
           | I'd love to do that, but I haven't seen any projects that
           | have the polish and cohesive vision that I feel pro art /
           | design tools should have. Apps like Inkscape and GIMP have
           | always felt pretty rough around the edges and unpleasant to
           | me, in a way that money won't help.
           | 
           | Can you recommend any?
        
           | GuinansEyebrows wrote:
           | i would gladly pay $500 for GIMP if i felt their developers
           | would prioritize features that i actually need out of an
           | image manipulation program. they never have and by the looks
           | of things, they never will. it's too bad.
        
       | rckt wrote:
       | I opened an SVG file, copy-pasted a shape, exported the file and
       | the new shape was wrapped in a transform tag, which was
       | absolutely unnecessary. Won't be using this.
       | 
       | Once there was a great app, Gravit Designer. It produced the
       | cleanest SVG markup. Too bad Corel murdered it.
        
       | lloydjones wrote:
       | I expressly bought this software (Designer, Photo, Publisher) out
       | of principle, against Adobe's enshittification and
       | monopolisation, and because it was premised on "pay once; own it
       | forever".
       | 
       | This is obviously the 'tech circle of life' in action, but... how
       | depressing...
       | 
       | I've always been guilty of preaching market diversification but
       | sticking with the big(ger) players, but this sort of thing
       | illustrates the need for multiple, viable players that all have
       | good market share, so that - whenever one gets cannibalised and
       | debased into some VC-money-addled marketing funnel - there are
       | others to which people can flock in support/protest
        
       | doawoo wrote:
       | Well, time to donate more money to Krita, Inkscape, etc.
        
       | grougnax wrote:
       | Well. It can now be considered as pure trash. Goodbye, Affinity.
        
       | WillAdams wrote:
       | Thoughts on opensource alternatives?
       | 
       | - Inkscape is an obvious one --- there's also
       | https://cenon.info/, perhaps Gravit Designer? Any word on
       | Graphite.rs 's stand-alone desktop version?
       | 
       | - GIMP, Paint.net, Darktable and Krita
       | 
       | - Scribus or LaTeX or Typst
        
         | GuinansEyebrows wrote:
         | > GIMP
         | 
         | still no cmyk, and AFAIK text editing is almost worse than
         | useless. not everybody's use case, but it keeps me spending
         | 12.99 a month for PS.
        
         | raincole wrote:
         | And Blender.
         | 
         | Yeah I know it sounds like a joke, but all Blender's icons are
         | made in Blender, so it's officially an 2D vector graphics app
         | too.
        
           | shrinks99 wrote:
           | Most of Blender's icons are actually made in Penpot which is
           | also what the Blender foundation uses for UI prototyping. The
           | brush icons are made in Blender though!
           | 
           | https://penpot.app/penpothub/libraries-templates/blender-
           | con...
           | 
           | https://code.blender.org/2024/11/new-brush-thumbnails/
        
         | starkparker wrote:
         | Haven't seen anything on Graphite.rs (site is still suggesting
         | Q4 2025) but people on the Affinity Discord have been putting a
         | lot of disgruntled new eyes on it.
        
           | scroot wrote:
           | Thanks for posting, I hadn't even heard of this
        
         | indrora wrote:
         | Gravit Designer was sunset 9/1 of this year after the
         | acquisition by Corel.
        
       | rekabis wrote:
       | Any app that requires an account just to run a totally-local app,
       | is also a company that can unilaterally deny your ability to run
       | said software on your own computer for whatever reason they want.
       | 
       | Thanks, but no thanks.
       | 
       | If I install it, it should be mine to do whatever the hell I want
       | to do with it, online _OR OFFLINE._
        
         | gazook89 wrote:
         | Their FAQ says that the account and online access are needed
         | for the download and license activation, but after that it can
         | be run offline.
        
       | softfalcon wrote:
       | Oh great, I just finished my year long move from Photoshop to
       | Affinity Photo...
       | 
       | Now I have to start over again? Ugghhh...
        
       | HeckFeck wrote:
       | AI has now devoured humanity, and not even with entertainment if
       | it was in a proper dystopian way. It's just engorging all the
       | software products we love, accelerating enshitiffication. We just
       | get another fucking subscription. Why can't we have killer robots
       | to fight instead?
        
       | jesse_dot_id wrote:
       | Bought the Affinity Studio license less than a year ago and I'm
       | feeling incredibly ripped off right now. So much so that I'm
       | going to cancel my Canva subscription. When you do things like
       | this, Canva, you are sending a loud and clear signal to me that
       | even though I paid a lot of money for your product, I am STILL
       | just a product to you and not a customer, and thus can no longer
       | trust any of your offerings.
       | 
       | I'm so sick of sellouts.
        
       | dejongh wrote:
       | Freeium mostly sucks. Escape before they squeeze every drop of
       | blood out of you. There is a cost to everything that is how the
       | reality get's in.
        
       | rohan_ wrote:
       | Isn't everyone using Rive these days?
        
       | jumpocelot wrote:
       | Unlisted video sent by e-mail to those who subscribed on that
       | mysterious page: https://www.youtube.com/watch?v=UP_TBaKODlw
        
       | peteforde wrote:
       | I'm feeling some real hurt seeing this announcement.
       | 
       | I bought the Affinity v1 apps, buying into the vision for a no-BS
       | forever app.
       | 
       | I was surprised to see a v2 app show up a year after I bought
       | into v1 with what I remember was something like a 25% discount.
       | But this was going to be the new forever app, and I understand
       | wanting to get things right on a second pass.
       | 
       | Reading about how v2 will no longer get updates just makes me see
       | red.
        
         | ezfe wrote:
         | You bought a one time license and the app still works, what's
         | the issue? You can't expect to pay $70 for perpetual software.
        
         | atoav wrote:
         | Well this puts them on my blacklist. And I am an educator in
         | precisely the artschool they would profit off catering to.
         | 
         | I refuse to teach my student tools that change the contract
         | once you bought into them.
         | 
         | Adobe is on that list too.
         | 
         | The only major non-open source software that isn't is anything
         | by Black Magic or Steam, both companies that have found healthy
         | sustainable business models and jave acted reliable towards
         | creaters and the open source community they relied on in their
         | humbe beginnings.
        
       | lloydatkinson wrote:
       | I got the email just now about this. I was happy to pay real
       | money for good software as I had done for Affinity V1 and would
       | have upgraded to V3... but now it's free because we are the
       | business now.
       | 
       | With a big dollop of AI slop on top.
       | 
       | Every single time some acquisition happens, this happens.
       | 
       | I am more than happy to pay good money for quality software to
       | support a business so it doesn't need to resort to this. Even a
       | monthly subscription would have been preferable.
        
       | smrtinsert wrote:
       | More TelemetryWare? No thanks!
        
       | tonyhart7 wrote:
       | seems like Canva want to take adobe market share
        
       | karaterobot wrote:
       | I bought all the Affinity programs after ditching Adobe, which
       | I'd used for 20 years or so. I'm a professional designer, and
       | even though most of my work is in Figma these days, it's nice
       | having dedicated bitmap editing and document design applications.
       | 
       | I bought (two different versions of) these apps specifically
       | because they weren't a SaaS suite with a predatory monthly
       | subscription model, and a constant barrage of cross-promotion and
       | integration with their other products.
       | 
       | Now that Figma is public, it's rapidly become another fully
       | enshittified SaaS suite whose only selling point is that there's
       | nothing better out there for now. Affinity is now pivoting in the
       | same direction. What a time to be a designer!
        
       | floo wrote:
       | For context: I own licenses for both Affinity Designer, and the
       | full Affinity 2 suite.
       | 
       | Just tried the new affinity application for a couple hours and
       | it's pretty great. Personas are now studios and as far as I can
       | tell features from all apps are now integrated into one.
       | 
       | Giving this away for free is insane value and I am very glad to
       | have this as a photoshop alternative.
        
         | coldcode wrote:
         | Did they remove any features in Photo? Or is it basically just
         | glommed together?
        
           | floo wrote:
           | Looks complete to me.
        
       | pbowyer wrote:
       | This is well timed as my wife has lost her educator status, and
       | we've canceled Adobe Creative Cloud this month as we can't
       | stomach the jump from PS400 to PS800/yr.
        
       | egorfine wrote:
       | I'm not sure that's good news actually.
       | 
       | If you're not the customer - you're the product.
        
       | BeFlatXIII wrote:
       | ...and they still don't have proper Devanagari support.
        
       | mjmas wrote:
       | Won't this end up how Draftsight did? (Free for years but
       | required user details, and then Dassault decided to disable each
       | and every free installation and require a subscription)
        
       | girvo wrote:
       | Oh this is so sad. I was literally trying to buy a license for
       | Photo the other day and confused as to why. I don't want a Canva
       | license I don't want a bloody subscription
        
       | mung wrote:
       | I feel like everyone is very negative about something that hasn't
       | happened yet. This gives a desktop environment to Canva users,
       | where the revenue actually is. It's both a trojan horse and a
       | usable product. Will everyone's worse fears come true? Maybe,
       | maybe not. Mean time you have an excellent app, for free, and
       | very few software products, free, open source, closed source,
       | perpetual, subscription.... last "forever". They are often
       | obsoleted by some new product, new workflow or just a new OS.
       | Take it for what it is right now.
        
         | girvo wrote:
         | > Will everyone's worse fears come true?
         | 
         | Yes, they will. Enshittification is a constant and is driven by
         | misaligned investment incentives to that of good products.
        
         | InsideOutSanta wrote:
         | The new version is a nice update over v2, with some great new
         | features.
         | 
         | The downside is that some useful features like background
         | removal will never come to the non-subscription version. OTOH,
         | the subscription is cheap if you think of it as license cost
         | for an Adobe alternative.
        
       | wartywhoa23 wrote:
       | If a product is free, the user is the product.
       | 
       | Why the account tie? Will it phone home to train yet another AI
       | model on my image editing workflows? Will it work air-gapped?
        
       | yoz-y wrote:
       | Arf, and me who was hitting that "update later button", now I
       | wish I had updated to the latest version before the removal from
       | the store.
       | 
       | That said, I'll try this when it will become necessary. Affinity
       | tools were great. I downloaded the new Canva version, and
       | although I'm not a fan of the new icons and general look and feel
       | it seems okay. It feels a bit less responsive than the v2, that
       | might be fixed with some "bug fixes & small improvements"
       | releases. I might be just jaded and resigned.
       | 
       | Edit: Actually it is still possible to update.
        
       | Slow_Hand wrote:
       | I looove the fact that we can now seamlessly switch between the
       | Photo, Designer, and Publisher modalities within a single
       | program.
       | 
       | One of the great things about using the Affinity suite for the
       | last few years has been the consistency of design conventions and
       | key commands across all three programs, so of course it makes
       | sense to merge them all!
       | 
       | Whereas Photoshop, Illustrator, and InDesign all have inherited
       | different commands and conventions from their independent
       | developments and are incongruent.
       | 
       | I'm so impressed by the workflow now. This feels like a
       | tremendous win from a workflow standpoint.
        
       | benbristow wrote:
       | Well, that's annoying as I bought a licence about 6 months ago.
       | 
       | They've missed a trick so far not making a Linux version. People
       | have been crying out for ages that Adobe never made a Linux
       | version of Photoshop, and with the whole Windows 11 debacle now
       | and people shifting over it would make perfect sense.
        
       | npilk wrote:
       | What a fascinating thread. I bought Affinity Photo and Designer
       | V1 as one-time purchases a few years ago. I didn't upgrade to V2
       | when those came out. I have continued to occasionally use the V1
       | apps - I was just in Photo the other day.
       | 
       | To me this is exactly why you would want to buy software licenses
       | as one-time purchases - the company can't rug pull you for what
       | you already bought. If I want, I can keep using the Affinity apps
       | on this machine indefinitely.
       | 
       | It seems a lot of people are really frustrated that they
       | purchased software and now the company is doing something else.
       | Isn't the whole point of purchasing a license for standalone
       | software that you are protected in case the company goes under,
       | or gets bought, or decides to do something else?
       | 
       | Do people think the apps they bought are going away? Or did they
       | expect to get free updates forever for their one-time purchase?
       | Or am I missing something in this announcement?
        
         | cromka wrote:
         | They expected to be able to upgrade it in the future to most
         | recent version with a one-time payment fee, like they used to
         | so far.
        
       | sedatk wrote:
       | I own Affinity products and I used to be able to login to Serif's
       | site to download them. Now that download link seems to have gone.
       | I wish I had archived those images. Not sure if they would keep
       | working though.
        
         | nullfield wrote:
         | You still can, or at least I can.
         | 
         | https://store.serif.com/en-us/account/
         | 
         | After login it forwarded me to the new site, but going back has
         | orders, v2 downloads, and stuff.
        
       | nobody9999 wrote:
       | >Affinity Studio now free
       | 
       | I'd love to have an actually _free_ alternative to the offerings
       | from those rapacious thugs over at Adobe.
       | 
       | /RANT
       | 
       | But this isn't actually _free_. Rather than paying with currency,
       | you pay with your PII and, presumably, your attention as you 're
       | relentlessly marketed to by Canva and by whomever they decide to
       | sell your PII.
       | 
       | This is all too common and folks seem to be okay with it for some
       | unknown reason. If you walked into an art supply store, grabbed
       | the stuff you wanted/needed and headed to the cashier with _cash_
       | and they refused to sell you _anything_ unless you provided them
       | with your name, phone number, email address, etc., etc., etc. you
       | 'd likely walk out without purchasing anything. [N.B.: Yes, Radio
       | Shack always _asked_ for that info, but didn 't _require_ it for
       | purchases.]
       | 
       | Yet it seems that selling your personal details and attention is
       | perfectly fine online.
       | 
       | What's more, since you _must_ have a valid  "account" with Canva
       | to use their "free" offering, you are also subject (generally
       | without recourse) to changes in the licensing/subscription models
       | and they can take it away whenever they feel like it. What could
       | go wrong? It's not like that's _ever_ been an issue, right?
       | 
       | I'd love to use Affinity Studio. But I won't. Because the _price_
       | is too high for me.
       | 
       | I'd note that these sorts of shenanigans aren't limited to Canva
       | -- far from it. It's just one more vendor contributing to the
       | further enshittification of the tech sphere. And more's the pity.
       | 
       | /RANT
       | 
       | Why is/isn't it too "expensive" for you? (Note, this is a real
       | question, not a poke at _anyone_.)
       | 
       | Edit: Fixed prose. Added to rant.
        
       | ch_fr wrote:
       | I was very surprised by this move, because the whole lingo while
       | they were teasing it was giving me much worse vibes than what
       | this ended up being about.
       | 
       | I paid for V1, paid again after they released V2 even though I
       | was on Linux which they didn't support. I did it mostly out of
       | support, and also because the community was making strides to get
       | a decent wine setup working, so I would eventually get back to
       | using it if I ever felt like it.
       | 
       | More diversity in creative software is always nice to have, and
       | it's good to keep challenging the idea that "Adobe is dominant
       | because it's the best solution". Tho I don't feel like Canva is
       | quite the player I'd be rooting for either.
       | 
       | Fortunately, they seem to be handling the existing lifetime
       | licenses a lot better than Autograph did when it got acquired by
       | Maxon.
       | 
       | Overall I think I'm rooting for them. Good luck Affinity!
        
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