[HN Gopher] Galaxy XR, the first Android XR headset
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       Galaxy XR, the first Android XR headset
        
       Author : xnx
       Score  : 11 points
       Date   : 2025-10-22 02:51 UTC (4 days ago)
        
 (HTM) web link (blog.google)
 (TXT) w3m dump (blog.google)
        
       | xnx wrote:
       | From https://www.samsung.com/us/xr/galaxy-xr/galaxy-xr/ :
       | 
       | "4K Micro-OLED display with 4,032 PPI and 109deg(H) and 100deg(V)
       | Fields of View"
       | 
       | Wow. Did not expect higher ppi that Apple Vision Pro.
        
         | someNameIG wrote:
         | Lower refresh though, 90Hz at max. Though the device is about
         | hale the price of an Apple Vision Pro.
        
         | thepryz wrote:
         | Vision Pro has been out for almost 2 years now, so I'm not
         | surprised. It's also worth noting that the lenses and
         | engineering decisions around the optics can have way more
         | influence on perceived image quality than just the specs would
         | imply. Here's just one discussion around the challenges and
         | decisions made around optics:
         | https://kguttag.com/2024/03/01/apple-vision-pros-optics-blur...
         | 
         | I'm actually more surprised that Apple's update to Vision Pro
         | was just a CPU bump that failed to address the criticisms
         | people had - namely weight, price, and content/lack of a killer
         | app. The Vision Pro's M5 is roughly 4-7 times faster in Geek
         | Bench than the Galaxy XR's Snapdragon XR2+ Gen 2 so it'll be
         | interesting to see whether the Galaxy XR will be hindered in
         | any way.
        
           | noir_lord wrote:
           | Yeah I had a Quest 2 and now have a Quest 3 for gaming -
           | while the Q3 got a very modest resolution bump, the optics
           | changes where night and _day_ better - pancake lenses where
           | worth upgrading alone over fresnels, reduction in glare and
           | the sweetspot been massive by comparison.
        
       | Topfi wrote:
       | As a former AVP owner, this seems much more suitable for what I
       | personally tend to use these devices for, with the headstrap
       | appearing far closer to my personal comfort preference (halo
       | straps) and a lower weight due to reduced power and no
       | superfluous outer display along lighter materials. I get that
       | Apple included these as apparently they have/had the vision of
       | establishing the AVP as a device which users may keep on when
       | talking with others, but like with the Watch, I'd hope having
       | seen how people use the device makes them change direction.
       | 
       | As there is still no support for MacOS apps like XCode on the AVP
       | M5 and gaming is hardly viable currently without controllers, the
       | performance advantage of the M5/M2 over the XR2 Gen2 isn't really
       | a factor for me. Doesn't matter what the face computer can
       | theoretically do if for many tasks I need to connect to my MBP
       | anyways. As a display replacement, the Galaxy looks far more
       | appealing because of this, though I'll wait for independent
       | reviews on wireless latency, eye tracking, stability of AR
       | "widgets" in space, etc. Also am interested, will Meta port their
       | games (Beatsaber, mainly) to Android XR or will they continue
       | trying to establish themselves as the platform owners. Remember a
       | lot of talk about Meta Horizon being used by partners like Lenovo
       | and Asus, has yet to materialize and have a hard time seeing
       | these going for Meta over Google now that XR has arrived.
       | 
       | Also wish Samsung had distributed at least part of the battery
       | into the back of their head strap. Prefer the Meta Pro style over
       | external batteries any day, though get the size limitations. A
       | small backup battery for hot swapping and added weight
       | distribution would have been a decent compromise though in my
       | eyes.
        
       | gpm wrote:
       | The focus on maps and gemini is hilarious. The first is literally
       | the anti-use case, it's used when you're on the move, not when
       | you're sitting still with a headset strapped to your face. The
       | latter is one of the few computer use cases that doesn't benefit
       | at all from having a headset strapped to your face.
       | 
       | I want to see things that benefit from the headset. Sell me
       | photogrammetry to build a 3d model of my home that I can
       | redecorate. Sell me "work" tasks where I'm multitasking between
       | multiple windows. Sell the entertainment value. Sell the remote
       | 3d collaboration angle. Sell the games involving exercise angle.
       | Sell the isolated environment on a flight. Sell using a computer
       | comfortably lying down. Sell reclaiming office space. Literally
       | anything but the two apps that are better suited for a phone.
        
         | ninkendo wrote:
         | [delayed]
        
         | aleksejs wrote:
         | > The focus on maps and gemini is hilarious. The first is
         | literally the anti-use case,
         | 
         | It reminded me of the Wii U Street View app and the interview
         | with its developers (at
         | https://iwataasks.nintendo.com/interviews/wiiu/wii-
         | street-u/...). They were going for the same sort of a vibe,
         | though it's unclear to me how many people actually ended up
         | having that much fun with it.
        
       | jerrythegerbil wrote:
       | Buried in the article is the primary relevant bit that gives the
       | product hope of success beyond other comparable products in my
       | mind: WebXR.
       | 
       | Many incredible things are developed with a product once it hits
       | market saturation, but it has to make it that far. The VCR saw
       | its initial success for a reason, and these companies have danced
       | around the elephant in the room under the guise of intentional
       | vendor lock-in to apps stores for best functionality.
       | 
       | Good to see.
        
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       (page generated 2025-10-26 23:00 UTC)