[HN Gopher] ROG Xbox Ally runs better on Linux than Windows it s...
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ROG Xbox Ally runs better on Linux than Windows it ships with
Author : jrepinc
Score : 125 points
Date : 2025-10-22 18:53 UTC (4 hours ago)
(HTM) web link (www.tomshardware.com)
(TXT) w3m dump (www.tomshardware.com)
| HelloUsername wrote:
| Source: https://www.youtube.com/watch?v=ambCqcFuexk
|
| Also, why didn't they install SteamOS directly?
| https://help.steampowered.com/en/faqs/view/65B4-2AA3-5F37-42...
| mulmen wrote:
| Not sure what the specific benefits of SteamOS are. It's forked
| from Arch, I don't know what Valve changes. Maybe slightly
| better hardware support for Steam Deck? I run Steam on Fedora
| on my desktop and have no issues.
| Fergusonb wrote:
| There's very good steam integration, a controller first UI,
| it's very performant, sleep works better, fantastic
| performance monitoring and settings.
|
| I love it, but there's probably not a whole bunch of reason
| to run it on things in other form factors.
| mynameisvlad wrote:
| Pretty sure Bazzite offers all those things as well.
| Yokolos wrote:
| It does. It provides everything SteamOS does. So if
| SteamOS doesn't support the Xbox Ally X, why install
| SteamOS?
| Benanov wrote:
| AIUI (I don't have any of this hardware) SteamOS is really
| meant for the Steam Deck; while there's "basic support" for the
| ROG Ally, it's not their focus. Bazzite seems to be quite happy
| to support everything, and AIUI it's frighteningly close to
| SteamOS (the same customizations, etc.)
|
| It's not "we have SteamOS at home" - it's more like RedHat vs
| CentOS
| pavon wrote:
| This is changing. Valve is actively working with hardware
| manufacturers to get SteamOS on a number of systems other
| than the Steam Deck. You can buy a Lenovo Legion Go S with
| SteamOS today[1], and Valve will be supporting SteamOS on the
| Asus ROG Ally in the future[2], whether Asus partners with
| them or not.
|
| [1]https://www.lenovo.com/us/en/p/handheld/legion-
| go-s/len106g0...
|
| [2]https://www.theverge.com/2024/8/13/24219469/valve-steamos-
| as...
| __aru wrote:
| because official SteamOS doesn't support the Xbox Ally X yet.
| It's safe to assume that official SteamOS will eventually
| support the Xbox Ally X, but it's not there yet.
|
| Valve moves slowly to add support for more devices, etc,
| whereas the Bazzite devs can move faster.
|
| e.g.
|
| Bazzite does a weekly release of a stable OS candidate, whereas
| Valve often takes months, if not up to a year, for to release a
| stable-channel OS update.
|
| Edit:
|
| Also, Valve tends to wait for proper kernel interfaces for
| functionality like controlling TDP, RGB, fans, etc. Whereas
| Bazzite devs are fine with using tools in userspace to directly
| talk to hardware, etc.
|
| While I do think Valve's approach is better for long-term
| maintainability, Bazzite will always have the speed advantage
| because it can hack together a solution via userspace
| applications.
| justsomehnguy wrote:
| >> up to 32% faster
|
| > Average FPS gain (Linux vs Windows)
|
| > +6.6 FPS (+13.47%)
| mulmen wrote:
| The claim is "up to" which appears to be true of Kingdom Come:
| Deliverance 2.
| dangus wrote:
| Yes, that's how averages work.
|
| "Up to" is the maximum number.
|
| "Average" is the sum of all the data points divided by the
| quantity of data points.
| debugnik wrote:
| Relative FPS gain is a meaningless metric anyway. Going from 30
| to 36 FPS is -5.5 ms/frame, going from 60 to 66 FPS is -1.5
| ms/frame.
|
| Taking the average of that is even more meaningless. If they
| insist in comparing FPS instead of frame times, they should
| have simply compared the two harmonic means.
| dijit wrote:
| Oh no? only 13.47% on average for a single title?
|
| Thats only 4 generations of improvement for intel CPUs. :(
| guidedlight wrote:
| I wonder if this is why Xbox Series X never achieved a noticeable
| performance advantage over PlayStation 5, despite having more
| capable hardware.
| teamonkey wrote:
| The Xbox runs on a custom OS derived from Windows Core. Not the
| same as a consumer version of Windows.
|
| [Edit] The answer you're probably looking for is I/O. The PS5
| is much faster than the Series X in terms of getting stuff off
| disk and actually using it. That more than compensates for the
| small speed advantage the Series X has.
| whalesalad wrote:
| > derived from Windows Core
|
| if you polish a turd, it's still a turd.
| Rohansi wrote:
| The kernel is fine, it's all that crap they keep shoving
| into userspace that's the issue.
| nick__m wrote:
| I consider that the core of Windows (the NT kernel and
| win32 api) is actually a very polished gem but it is
| encased in layers of upon layers of barely polished turds (
| winui, the win11 shell, the over agressive telemetry,
| forced ms635 integration, etc..)
| buildbot wrote:
| Makes sense, given that allegedly Windows NT is very much
| next gen OpenVMS... https://www.itprotoday.com/server-
| virtualization/windows-nt-...
| AHTERIX5000 wrote:
| The kernel might be a polished gem but win32 API?
|
| Practical is a term I'd use as win32 has managed to
| survive to this day but that came with a boatload of
| hacks and problems. It's ugly.
| throwaway48476 wrote:
| No it's just slowed down by windows bloat. Weaker and mobile
| devices suffer the most due to aggressive power saving.
| ToucanLoucan wrote:
| I was so excited for the Series X and it's just another crap-
| tier wannabe gaming PC, with none of the flexibility. It makes
| me so sad how miserable the XBox has become. I fucking LOVED
| the 360 back in the day, I used to run home from school to get
| on Halo 3 and play with friends.
|
| And granted, those same friends and I still play Halo Infinite,
| but we're all on PCs. Nobody bothers with the goddamn XBox.
| Gigachad wrote:
| The Xbox died the moment they announced it would require a
| constant connection to the Kinect, and internet in order to
| function. Even after backtracking from that, it never
| recovered. There's also just a lack of reason for it to exist
| anymore. The PlayStation fills the need for a high power
| console, Nintendo offers something portable and gimmicky,
| what would Xbox even offer here?
|
| These days most consoles run fairly standard hardware and
| games are programmed to be generic and published on every
| console.
| vondur wrote:
| I also heard that the PlayStation 5 graphics API's are more
| optimized to the hardware than DirectX is. Not sure if that's
| true though.
| someNameIG wrote:
| I've heard that too. And also Xbox had 2 different DirectX
| APIs, one more customised to the console, and one that's the
| standard Windows DirectX which is not as performant. From
| what I've heard most devs used the latter as it made porting
| the PC version of the game easier, and sales on Xbox would be
| tiny compared to PlayStation (1/3rd the install base, sales
| even less than that due to Xbox users not buying games and
| just using gamepass) there was less incentive to optimise.
| kjkjadksj wrote:
| This was always the case. Ps3 was supposedly more powerful but
| devs didn't care to make use of it and just port and move on to
| the next project. Only nintendo hardware seemed to get special
| treatment with game design probably because it was like a
| generation behind in power.
| mulmen wrote:
| This has been my experience. Linux+Steam+Proton delivers a more
| stable and performant Windows API than Windows. And that was on
| Windows 10 two years ago. I can only imagine things have gotten
| worse with Windows 11.
| buyucu wrote:
| I play a lot of older games from 90s and 2000s. They certainly
| work better on Linux+Wine+DXVK than on Windows.
| CaptainOfCoit wrote:
| Not to mention for the different games that need different
| environments/configurations/libraries it's much easier to
| manage a bunch of profiles than a bunch of windows
| installations/VMs.
| int_19h wrote:
| It can get funny sometimes. There a game from 1999 that I had
| troubles running in Wine on Linux all the way back in 2005,
| and wrote a patch for it:
|
| https://aow.heavengames.com/cgi-
| bin/forums/display.cgi?actio...
|
| And then the same error message started showing up on Win10.
| Thankfully the same patch still works...
| buyucu wrote:
| pretty much everything runs faster on Linux than on Windows.
| YuukiRey wrote:
| I didn't do any tests myself but based on what I read you still
| pay a hefty performance penalty when using e.g., a 5090 on
| Linux.
| shmerl wrote:
| That's expected. Always use AMD for Linux gaming.
|
| There is some WIP to address it for Nvidia, but it requires
| new Vulkan features.
|
| See: https://indico.freedesktop.org/event/10/contributions/40
| 2/at...
| drnick1 wrote:
| I use Arch pretty much exclusively these days on my desktop,
| but this isn't quite true. Most of the time, Proton has a small
| performance impact (around 5% lower FPS), but some games tend
| to suffer more. For example Helldivers 2 runs around 10fps
| lower, which is pretty significant since I only got around
| 60-70 FPS on Windows at 4K (using a 3090).
|
| Still, Proton is an amazing tool and these days it just works
| so well. The only games that don't work are those that are
| intentionally broken by invasive kernel-level anticheats. I
| won't be buying Battlefield 6, too bad for EA, there are now
| thousands of other games to play on Linux.
| grosswait wrote:
| You're comparing a game running on a compatibility layer,
| running on Linux to a game running directly on Windows. Not
| quite what the parent comment was stating.
| drnick1 wrote:
| There are few native Linux games, so performance on Proton
| is the essential benchmark. Besides, even when Linux native
| versions are available, the Windows version on Proton often
| offers a better experience (fewer obvious bugs).
| bryanlarsen wrote:
| I think grosswait is talking about the dx12 -> Vulkan
| translation layer. Running Windows games on Proton that
| use Vulkan get more comparable performance than Windows
| games that use dx12.
| krs_ wrote:
| The general performance loss with the DX12 -> Vulkan
| translation on Linux especially with Nvidia hardware recently
| had the cause identified and will hopefully get solved in the
| near future. It has to do with descriptors and how Nvidia
| handles it is the general gist of it. A new Vulkan extension
| will be developed that more closely resembles how DX12 does
| things as I understand it, and then Nvidia and others can use
| that to hopefully solve this once and for all.
|
| Here[1] is the full presentation and the slides[2] from it.
|
| [1] https://video.tuwien.ac.at/events/xdc/v/OlwauRVEIGa
|
| [2] https://indico.freedesktop.org/event/10/contributions/402
| /at...
| drnick1 wrote:
| Does this mean the performance gap of Proton for games
| using DX12 will close? What are the concrete implications
| of this?
| shmerl wrote:
| Nice! Linux gaming came a long way.
| DigitallyFidget wrote:
| It really has. I had always tried to use Linux in the past, but
| gaming was always a fight, and the OS just never felt like it
| behaved reliable for daily usage for me, was always some little
| annoyance or bug or issue I'd run into and inevitably switch
| back to Windows for the sake of things just working without
| having to spend hours and days and weeks trying to fix issues.
| That was 10+ years ago. I finally decided to give it a go
| again, using an Arch based OS. I figured it's been a while, try
| something other than debian or SLES that I've been used to.
| Honestly, I kinda don't notice much difference in overall day
| to day use between gaming and day to day use on Linux versus
| previously being on Windows just a month ago. Everything kinda
| just works. The one thing I do notice is I use significantly
| less RAM, I seldom exceed 32gb as where I was regularly 40gb+
| on Windows, and everything runs much better while I do the same
| day to day stuff as I always have. It's not a huge performance
| difference, but if I'm paying attention, yeah, I do notice my
| games tend to run better, and everything within the OS is far
| more responsive. As for all the linux a-holes out there, please
| STFU, I don't wanna hear "winblows sux" or "this distro is
| better", it's why I didn't specify what specific distro I use.
| That toxic fanboyism is what keeps people away from seeing it
| as a viable usable OS.
|
| My rambling is really just to say: Yeah, linux has come a long
| way, especially for gaming and day to day use. The work Valve
| and others have done to make stuff just run and work is
| astonishing.
| int_19h wrote:
| We're at the point where the only real holdback for more
| mainstream games on desktop Linux is the various kernel-level
| anticheat mechanisms.
| shmerl wrote:
| I don't expect that atrocious garbage to ever get a solution
| on Linux. Normal games should focus on server side anti-
| cheats or anything that doesn't need to put stuff in the
| kernel.
| leetharris wrote:
| I have the Xbox Ally, Steam Deck, and original Ally.
|
| The original Ally software launch was a disaster. Unbelievable
| amount of bugs and overall terrible user experience. After 6+
| months of updates it was decent.
|
| I figured, hey, maybe they figured it out in advance this time?
| So I pre-ordered an Xbox Ally.
|
| It is a complete disaster in terms of software. It took 90
| minutes to setup and download initial updates on a Google Fiber
| connection. Things break constantly.
|
| The other day, I got a new error, "Something went wrong and your
| PIN isn't available." When I try to click anything, it just goes
| black. After 6 or 7 restarts, it randomly glitches out and takes
| me right to desktop without any PIN.
|
| It is just constant bullshit like this. The entire experience
| breaks over, and over, and over. I hate it so much. Back to Steam
| Deck.
| pjmlp wrote:
| Unfortunately that is what happens when they keep laying off
| people, and the new interns have hardly done any Windows
| development.
|
| See the mess on Windows development experience since Project
| Reunion reboot, or how WinRT transition was completely
| mismanaged.
|
| But hey Satya got his bonus.
| rocmcd wrote:
| I don't mean to be rude, but why would you give them even more
| money after screwing it up so bad the first time? You're just
| rewarding bad behavior at this point.
| rjh29 wrote:
| OP explained that. The original was stable after 6 months of
| patches. The Xbox Ally should in theory have that stability
| baked in. Everyone deserves a second chance. Not so much a
| third.
| klipklop wrote:
| I know this is extreme, but people buying these Xbox handhelds
| over a Steam Deck are directly harming the future of gaming on
| PC. It's time that the PC gaming ecosystem breaks free from its
| dependency on Windows. Proton and SteamOS, combined with the
| unpopular mess that is Windows 11 is the perfect opportunity to
| do so.
|
| The long-term end goal for Microsoft is to lock down Windows and
| force signed code. Once users are locked in, expect service fees
| to sharply rise just to use Windows. People should not fall for
| it. Leave Windows for crusty corporations that love their office
| 365 employee spy platform.
| xzjis wrote:
| I completely agree. I pre-ordered the Steam Deck without
| knowing if I would actually use it, telling myself that at
| least I was supporting gaming on SteamOS by providing financial
| support. I boycott all Windows-based alternatives, even if they
| are better, because I refuse to use a product sold with
| Windows.
| cortesoft wrote:
| I love my Steam Deck, but it is really frustrating how many of
| the games i regularly play can't be played on it - Madden, EA
| FC, PUBG, all won't run even though the hardware is plenty to
| play them. The limitations of anti cheat on Linux might be
| insurmountable
| Gigachad wrote:
| Competitive online gaming is the least strong part of the
| steam deck. But on the flip side it's way better for local
| multi player. You can pack it in your bag with some
| controllers and plug it in to a friends TV easily.
| kjkjadksj wrote:
| Very few games bother with local multiplayer anymore
| eru wrote:
| The relative number of games that do this is small, but
| the absolute number is growing all the time.
| jay_kyburz wrote:
| I love the idea of my Steam Deck, but most steam games just
| aren't make for tiny 720 screens. I'm an old man now, I can't
| read tiny fonts.
|
| Also, the face buttons are just to far to the right. My thumb
| will begin aching after 15 mins or so. Other controllers are
| far more comfortable.
|
| To be honest. I like my Playdate more than my Steam Deck.
| nosrepa wrote:
| Always good to see the playdate mentioned favorably. Excuse
| me while I try to get higher on the leaderboards for M03k.
| Agingcoder wrote:
| Same here - I did consider buying a steam deck, then after
| experimenting with GeForce now on a small screen realized
| that pc game designers assumed larger screens. This is ok,
| but this makes many games unplayable on a small screen
| unless you have some kind of cyber vision. So no steam
| deck, even though every now and then I want to buy one.
| cortesoft wrote:
| I use Xreal One Pro's when I play. It is like playing with
| a giant screen.
| eru wrote:
| Thanks to the Steam Deck efforts, gaming on Linux in
| general has improved massively in the last few years.
|
| Most games 'Just Work' these days on my Linux desktop.
| ZenoArrow wrote:
| > The limitations of anti cheat on Linux might be
| insurmountable
|
| Why is it insurmountable? It's not like it's impossible for
| the companies that produce anti-cheat solutions to get them
| running on Linux.
| colechristensen wrote:
| The tools for owning your Linux OS are strong enough that
| anti-cheat is pointless because they're just broken all the
| time and nobody wants a linux box they can't control at
| all.
| brokencode wrote:
| I think most people who buy Steam Decks don't care
| whatsoever about Linux and would be perfectly fine with
| not having control over it as long as all their games
| worked.
| cortesoft wrote:
| The anti-cheats that the competitive games use rely on
| being able to trust that the checks they add to the kernel
| can't be overridden. It relies on Windows not being able to
| be modified to lie about that.
|
| Linux can lie about anything.
| eru wrote:
| Is that a difference in degree or in kind?
|
| It's possible to change windows, just a lot harder.
| Unless you are talking about secure boot, but that's
| available to Linux just as much as to Windows.
|
| > Linux can lie about anything.
|
| Linux should lie about being Windows then.
| klipklop wrote:
| I just refuse to buy games that rely on kernel-level anti-
| cheat to work.
| simlevesque wrote:
| Playing any PvP games without them isn't fun anymore.
| eru wrote:
| I suspect playing any PvP game with random members of the
| public?
|
| Playing Streetfighter 2 with people you know should still
| be fun?
| dijit wrote:
| I have been working in the industry now for 11 years, and
| this defeatism surrounding anticheat is frustrating.
| Especially when Epics anticheat which _used_ to be free to
| use, supports linux.
| Marsymars wrote:
| Is it defeatism? I don't game on Linux and generally like
| Windows, but from a principle and security perspective
| I'd preferably check a box on Windows to disallow any
| kernel-level anticheat from installing, and avoid any
| such games.
| cortesoft wrote:
| I have been playing Madden and FIFA/FC for 30 years now. I
| love them. I love being able to play competitively against
| other people without having cheaters in every game.
|
| Those two desires (to play Madden and FIFA/FC and play
| online without cheaters) requires that I not simply refuse
| to buy those games.
| eru wrote:
| Sure, but on the margin you can still change your
| behaviour.
|
| Ie for games that previously you were on the fence about,
| a look at whether they play or do not play well on the
| Steam Deck or Linux in general can push you over the
| fence (on way or another).
| Uvix wrote:
| Steam is doing the same thing as Microsoft, between DRM-locking
| everything so you don't own it, and gatekeeping what titles are
| actually allowed in their store. They're both locking you into
| their vision of the future.
| gjsman-1000 wrote:
| If Gabe Newell gets hit by a bus, what happens when his
| estate sells majority control to pay the inheritance and
| estate taxes?
|
| With federal taxes of 40% over $15 million, there's no way
| his estate maintains majority control, no matter Gabe's good
| intentions. After that, we can look forward to Microsoft
| Steam. Or, if the FTC is annoyed, Amazon Steam.
| terribleperson wrote:
| You're assuming that Gabe Newell doesn't have massive non-
| steam assets that can be used to pay the estate tax.
| gjsman-1000 wrote:
| A. What assets matter at this scale?
|
| B. They are also taxed at 40%
|
| C. And the estate may just want to sell more Steam shares
| to keep whatever they are intact
|
| D. Even if by some miracle Gabe Newell still owns the
| required ~85% of Steam to barely squeak by on federal
| estate taxes ($16B presumed valuation = ~$5.5 billion tax
| bill if he owned 85%, leaving him with ~51% after
| payment), who is taking the reins?
|
| - edits - additional points -
|
| E. I forgot Gabe Newell lives in Seattle. _If_ Washington
| is his actual residence, then Washington has an
| additional 35% tax rate on high-value estates. Which
| makes it completely impossible even with 100% ownership.
|
| F. Why would his estate even bother trying to salvage
| Gabe's vision at this point, when they're left with an
| illiquid minority stake? A very possible scenario is to
| sell all shares they possess, in one transaction. The
| possibility of majority control could inflate the share
| price dramatically over a piecemeal sale.
|
| G. In which case, within 9 months of Gabe's death (IRS
| deadline), there is a high likelihood there will be an
| estate auction of all shares to any willing purchaser
| (highest value per share extracted + tax bill paid). And
| that purchaser will then have immediate intent to cash
| in.
|
| H. Betting on Steam then, promoting them as better than
| other companies, is completely dependent on Gabe's
| actuarial tables. Not to be harsh but just honest,
| considering Gabe's decades of obesity before getting to a
| healthier place now, they're probably worse than average,
| as long-term obesity has persistent irrevocable effects.
| (This sounds harsh, but actuarial analysis is directly
| used in insurance and estate planning; you can be assured
| every major company's CEO has been assessed.)
| terribleperson wrote:
| Just speaking from things we can see, he owns yachts, a
| yacht building company, and a racing team. He also quite
| likely has a large investment portfolio like every other
| billionaire on the planet.
| gjsman-1000 wrote:
| Let's say all those things added up to even $2B, as a
| hypothetical.
|
| That means there's a $800M tax bill to keep those assets.
| If the estate has already lost majority control of Steam
| regardless; there's no real reason to not hand over even
| more of Steam, to keep hold of those other assets.
| nosrepa wrote:
| A. Well, he does own a fleet of yachts.
| kjkjadksj wrote:
| Don't rich people just gift their money and assets to a
| relative or trust to avoid those inheritance taxes?
| gjsman-1000 wrote:
| The Federal Gift tax is the same as the inheritance tax -
| 40% - after the thresholds are maxed out.
|
| Trusts also pay the gift tax at the time of the transfer.
| Trusts grant control, not much in tax exemptions at this
| scale.
| eru wrote:
| Obviously, Gabe Newell should move to Singapore or another
| location without inheritance and estate taxes.
| Telaneo wrote:
| DRM is optional on Steam. The dev can opt to not include it,
| and the default Steam DRM is trivially bypassed anyway.
|
| Valve barely does any gatekeeping that isn't caused by
| outside pressure, i.e. Visa and Mastercard in the latest
| instance, which they're atleast trying to fight back against,
| from what I can tell.
| eru wrote:
| Valve does some important gatekeeping that has a real
| impact:
|
| There's (almost?) no ads and microtransactions in Steam
| games. If you look at mobile games or browser games, you
| can see that developers would put them in, if they could.
| heavyset_go wrote:
| > _The long-term end goal for Microsoft is to lock down Windows
| and force signed code_
|
| Defender already forces binaries to be signed by developers
| that spent money on certs from Microsoft-certified CAs.
|
| Pull those certs, or don't use them at all, and 99.999% of
| users will not figure out how to run what they want, because
| the OS will trick them into thinking they're about to get owned
| by Russian hackers for just thinking about running something
| that wasn't blessed by Microsoft.
| lawlessone wrote:
| If they switch to steamos doesn't that ameliorate the harm?
| DiabloD3 wrote:
| Of course, why buy this disaster when this exists:
| https://www.tomshardware.com/video-games/handheld-gaming/amd...
| yowmamasita wrote:
| I dont know... price, maybe?
| op00to wrote:
| also the fact that it doesn't have an internal battery
| zamadatix wrote:
| One disaster for another - why spend thousands on a giant
| "portable" with a 1-2 hour gaming time before you have to power
| it off to swap the bulky external battery.
| steele wrote:
| GPD buyers are assuming the risks involved with a high
| consideration item without brick & mortar returns & support,
| one might as well wait to see what onexfly comes up with for
| amd 395. I'm a happy user of several GPD releases, but
| firmware/driver/software distribution via Google Drive, and
| having to ship individual replacement components from Hong Kong
| is reason enough to wait.
| zozbot234 wrote:
| On the other hand, Linux still lacks a gamepad-focused UX out of
| the box, which is the real selling proposition of this device.
| These handheld PC's are not inherently "gaming" machines, they
| could have all sorts of interesting enterprise-focused uses out
| in the field if we managed to find a nice way of centering the
| whole UX interaction on those weird chorded buttons and analog
| controls.
| yowmamasita wrote:
| What do you mean exactly on this comment? Do you mean a Linux
| distro like Bazzite or SteamOS which are both using gamepads as
| its main control?
| Gigachad wrote:
| This is not true of SteamOS and Bazzite. The entire OS is
| controller supported. I have my desktop running Bazzite plugged
| in to the TV with no kb/m. Can do everything from updating the
| system, changing the screen resolution, formatting sd cards,
| etc with just a controller.
| devilsdata wrote:
| As for the enterprise part of OP's comment, Bazzite is a
| community-contributed OCI container (similar to a Docker
| container) running on top of a Fedora bootc spin with GNOME
| or KDE. It is trivial for a company to add their own RUN
| instructions to the OCI Containerfile.
|
| Here's a working one that I prepared earlier that installs
| 1Password on Bazzite GNOME and Bluefin:
|
| https://github.com/lkdm/Phoenix
| Uvix wrote:
| How do you install non-Steam games (e.g. from GOG)? Last I
| tried that still required dropping to desktop mode and using
| mouse/keyboard.
| Gigachad wrote:
| I hardly ever do that, but the one time I did (for
| Minecraft) I did just drop down to desktop mode and used
| the trackpad and touch screen. This wasn't really to do
| with Linux though. Minecraft does not provide any way to
| install and log in with controller support.
|
| After I installed it one time, I added it to Steam and
| could launch and update it with a controller. In theory GOG
| could integrate with Bazzite to offer a controller friendly
| store and UI. But considering they haven't even bothered
| with a desktop Linux client, I'm not holding my breath.
| zozbot234 wrote:
| Bazzite does include the Steam frontend but that's a
| proprietary system, it's not something that the Linux/FLOSS
| community came up with. The KDE folks are starting to look
| into remote-control focused "10-foot" media center interfaces
| (see the Plasma Bigscreen project) that are also somewhat
| applicable to gamepad control (though these handheld devices
| generally come with touchscreens too, and this creates
| additional affordances) but that's a bit of a too little and
| too late situation. We need far more than that to make this
| novel class of devices usable for genuine production uses.
| __aru wrote:
| While it's still a work in progress, you should check out
| OpenGamepadUI. It's aiming to replace the Steam Client for
| gamepad-focused distros.
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