[HN Gopher] iOS 26.1 lets users control Liquid Glass transparency
       ___________________________________________________________________
        
       iOS 26.1 lets users control Liquid Glass transparency
        
       Author : dabinat
       Score  : 119 points
       Date   : 2025-10-20 19:39 UTC (3 hours ago)
        
 (HTM) web link (www.macrumors.com)
 (TXT) w3m dump (www.macrumors.com)
        
       | rcarmo wrote:
       | Now all we need is a "disable kindergarten mode" button to remove
       | the superfluous whitespace in macOS.
        
       | montroser wrote:
       | So, so, much money, time, and resources poured into this update
       | that only made things worse; and now again to roll it back...
        
         | GenerocUsername wrote:
         | I don't see it said enough, but liquid glass slowed my M3
         | noticably.
         | 
         | Odd I got the update 2 weeks before M5 launch.
         | 
         | Software as a means to obsolete hardware.
         | 
         | Trillion dollar company
        
           | frizlab wrote:
           | I have an M3 max and see literally no difference in
           | performance. YMMV I guess!
           | 
           | I do have performance issues on my iPhone 13 mini, but I
           | expected it.
        
             | jsheard wrote:
             | I mean your M3 Max has a 3-5x bigger GPU than OPs base M3,
             | you'd certainly hope it could rip through those new
             | shaders.
        
               | jamesthurley wrote:
               | I haven't noticed any performance issues on my M3 Air,
               | other than the Ghostty / Zed scrolling lag issues that
               | were fixed in a software update.
        
             | mroche wrote:
             | I migrated from a 13 Mini to a 17 Pro last week. Updated
             | the Mini to 26 beforehand to mitigate any potential 18->26
             | issues with data transfers/backups.
             | 
             | I'm still getting accustomed to the device size, the Mini
             | was such a perfect device. If only app and web developers
             | would actually preview their work on its dimensions, I
             | probably would have just replaced the battery (76%).
             | 
             | Reduced Transparency is a hard requirement for iOS 26.
        
           | zamadatix wrote:
           | The M3 can run modern 3D games at high frame rates, surely it
           | was something else about the update than the glass effect in
           | the UI causing slowness??
           | 
           | It's a more appreciable burden on older iPhones though.
        
             | throwaway48476 wrote:
             | The glass transparency effect is just very computationally
             | expensive.
        
               | gambiting wrote:
               | I just don't understand how if Visa could render its
               | transparency efects smoothly on Intel 920 grade GPUs with
               | 128mb of ram.
        
               | hombre_fatal wrote:
               | That's not how I remember it. Back in the day the first
               | thing you did was disable the Aero stuff to claw back
               | some performance on Vista.
               | 
               | That said, who knows how efficient the implementation is
               | compared to other changes in iOS 26. I turned liquid
               | glass off with "reduced transparency" because even 1%
               | extra battery usage for it would be too much even though
               | I kinda appreciated the new look.
        
               | gambiting wrote:
               | >>That's not how I remember it. Back in the day the first
               | thing you did was disable the Aero stuff to claw back
               | some performance on Vista.
               | 
               | I remember it being kinda like placebo - you did, you
               | marvelled at how much faster it's working, but in reality
               | nothing changed. I really liked the look, and it did run
               | smooth unless you had something below the minimum
               | spec(which a lot of people did at the time).
        
               | throwaway48476 wrote:
               | Vista problems were largely nvidia driver crashes and low
               | spec machines. Otherwise vista was fine.
        
               | Gigachad wrote:
               | The glass UI renders on my Apple Watch 6 just fine and
               | that thing has probably 0.5% the GPU power as the
               | Macbooks.
        
               | thewebguyd wrote:
               | There's visible lag & stutters opening the control center
               | on my Series 10.
               | 
               | Likewise, while it performs "fine," interacting with the
               | UI still feels sluggish on Tahoe on my M4 Pro compared to
               | Sequoia. I still have another M4 Pro with sequoia on it
               | and it's a night and day difference, in favor of Sequoia.
               | 
               | There may not be any real performance loss but there is
               | definitely UI latency and it's very noticable.
        
             | monster_truck wrote:
             | It barely handles that, and even the M5 still cannot cope
             | with 8khz mouse input coupled to a high refresh rate (>240)
             | screen. I laugh every time they try and sell us on these
             | things being able to play games
        
               | iknowstuff wrote:
               | ?? isn't it objectively the fastest ST core out there,
               | topping MT benchmarks as well? Depending on the variant
               | the M4 plays cyberpunk at 50-120fps so what are you
               | saying?
        
               | zamadatix wrote:
               | Even looking at pro CS players, a single 8 KHz entry is
               | found in the table at https://liquipedia.net/counterstrik
               | e/List_of_player_mouse_se..., so it's a really odd hill
               | to try to die on.
               | 
               | They really are great gaming machines from a hardware
               | perspective. I wouldn't bother with an x86 laptop for
               | gaming if it weren't for the software (mostly DRM) side.
        
           | t1234s wrote:
           | I think LG made the finder windows buggy as they have issues
           | focusing when I click on them. Didn't have this issue before
           | Tahoe
        
           | mikepurvis wrote:
           | Wasn't Windows 7 doing this same stuff back in like 2009?
        
             | AlexandrB wrote:
             | I think the liquid glass transparency is more complex than
             | Aero - with curved glass objects distorting what's behind
             | them significantly in some cases. Don't know how much more
             | computationally intensive that is.
        
             | Gigachad wrote:
             | Nah liquid glass isn't just transparency and gaussion blur,
             | it refracts/bends light around the rims as well as a kind
             | of sub pixel colour splitting on some elements like when
             | you have a water droplet magnifying your screen.
        
             | fujigawa wrote:
             | If we follow the same pattern, iOS 27 and corresponding
             | releases will be completely flat and look like Mac OS
             | System 7. Chicago font wants to live another day.
             | 
             | Windows 8 got some serious hate back in the day, it had
             | some sound ideas that were implemented poorly, but no one
             | could deny it was lightweight. It had the smallest memory
             | footprint of all the modern Windowses IIRC.
        
           | tiahura wrote:
           | Four trillion
        
           | Gigachad wrote:
           | I don't think that's the UI, it's some other bug. My M1 is
           | still running at full speed after Tahoe. Some people have
           | said there is a broken version of Electron which causes
           | slowdowns on Tahoe currently, most but not all apps have
           | updated to a newer fixed version of Electron.
        
         | fidotron wrote:
         | Apple product managers are falling into the trap Microsoft did
         | in the run up to Windows 8: a belief that unifying across Mac,
         | iOS, Apple TV and Vision Pro will make them all stickier. In
         | truth it really does just make everything obnoxiously bad.
        
           | etempleton wrote:
           | Unifying the look and feel to such a literal degree on
           | desktop was a weird choice and I hate it a lot on my personal
           | and work machine.
        
         | afavour wrote:
         | Exactly what happened with iOS 7 as well. 7.0 make all the text
         | incredibly thin and light and then 7.1 made it darker and
         | bolder.
        
       | Someone1234 wrote:
       | If you cannot wait, you can already substantially reduce the
       | transparency effect via Settings -> Accessibility -> Display &
       | Text Size -> Reduce Transparency.
       | 
       | This new setting and the existing "Reduce Transparency" look a
       | little different but same idea overall.
        
         | sehugg wrote:
         | There were/are some horrible bugs with Reduce Transparency mode
         | in iOS 26, let's hope this new mode gets added to the fully-
         | tested set of configurations.
        
         | adastra22 wrote:
         | Unfortunately "Reduce Transparenxy" does a bunch of other stuff
         | too, like remove your background/wallpaper.
        
       | endymi0n wrote:
       | Meanwhile, core functionality like "Find My" is completely and
       | utterly broken. Leaving behind my stuff at a new place gets me at
       | least two different messages on my Apple Watch at different
       | timing. One for my devices, one for my Apple tags. One only has a
       | "dismiss" button, the other has a "trust location" button that
       | when I click, it says "content unavailable", and if it works
       | (which is only! over Wi-Fi), then it only works for that one
       | device. I always need to go through the find my app at every new
       | place since it's an absolute UX disaster.
       | 
       | That's what I get for carrying only Apple gear in the thousands
       | of euros with me.
        
         | toast0 wrote:
         | You should try it if you're only a step into their ecosystem.
         | Kiddo got some airpods for use with his android phone.
         | Registered them with 'find my' on an iPhone SE I have for work
         | that sits on my desk, so that _when_ they get lost, we have a
         | chance of finding them. Now, we get to be alerted to potential
         | trackers every time when travel with him... even he gets the
         | alerts, because he travels with his airpods frequently.
         | 
         | I've heard good things about Apple TV devices, but given what a
         | pain Airpods are without the rest of the ecosystem, there's no
         | way I'm going to try it.
        
           | gambiting wrote:
           | I just don't understand how more people don't complain about
           | this all the time. My wife has an apple tracker on her keys
           | and I get a notification about an unknown tracker travelling
           | with me on my phone every time we go anywhere. Why isn't
           | there an "I know this tracker, leave me the fuck alone"
           | option anywhere???
        
             | toast0 wrote:
             | Yeah, seems like we should be able to acknowledge known
             | trackers, or something. Or be able to enroll multiple
             | phones or other devices (of multiple OSes) as owners, so if
             | the keys move with your phone instead of hers, that counts
             | as 'not being separated from the owner', rather than
             | throwing another BS alert.
        
             | CharlesW wrote:
             | > _I just don 't understand how more people don't complain
             | about this all the time._
             | 
             | I'd assume because they're using the share feature:
             | https://support.apple.com/guide/iphone/share-an-airtag-
             | iph41...
             | 
             | You can also turn them off altogether in Settings >
             | Notifications > Tracking Notifications.
        
         | busymom0 wrote:
         | Talking about core functionality, iOS `UISlider` api is broken
         | in iOS 26. A lot of my users emailed me last few days how the
         | font sizing menu in my hacker news app is broken because the
         | sliders don't do anything. Turns out it's a bug many developers
         | are facing.
         | 
         | This bug somehow went through the beta releases and still
         | exists:
         | 
         | https://developer.apple.com/forums/thread/797468?login=true
        
       | antinomicus wrote:
       | I just want to pile on, to any Apple engineers here that might
       | have some say: PLEASE STOP with the Liquid Glass. My god, what an
       | unbelievably stupid 'feature'. Warren Buffett famously talked
       | about how Apple is so valuable because their moat is so strong.
       | That if you were to pay someone 10,000$ to switch from iPhones -
       | they wouldn't. No other brand is like this.
       | 
       | I was the same way, couldn't pay me 10k to switch from my iPhone.
       | For 10 years. Then, liquid ass came along and made me consider
       | ditching Apple more seriously than I ever have. This redesign is
       | apple's most colossal failure of the last decade and I
       | desperately hope they keep moving in the direction of rolling
       | back these changes. It's not just that everything is blurry and
       | tinted. They made the buttons across the UI far less space
       | efficient, widening and making cartoonish random elements that
       | worked fine before. They added animations that slow down my
       | iPhone 15 Pro and have tanked its battery life (don't tell me
       | it's indexing either it's been weeks!). They completely broke my
       | "dumb phone" layout for my home screen by adding these incredibly
       | ugly borders to everything.
       | 
       | Every day I curse myself for updating to this slop and for not
       | quickly rolling back while they were still signing the old iOS.
       | It is so unbelievably stupid that they decided to do this.
        
       | t1234s wrote:
       | On Tahoe the only difference I notice with LG is the icons on the
       | dock look worse and the corners of the windows look blurry.
        
       | riversflow wrote:
       | I _really_ want the original, highly translucent liquid glass
       | back from beta 1. Pleeease?
       | 
       | The original liquid glass was my favorite UI ever, and I love to
       | customize my UI.
       | 
       | Also, all the hate is really boring and lame.
        
         | AlexandrB wrote:
         | And I really want the easy-to-understand, information-dense iOS
         | 6 UI back. Too bad all the boring and lame hate for
         | skeuomorphism led to "the great flattening" and "the great
         | paddening".
        
       | throwaway48476 wrote:
       | In big engineering programs engineers are paid bounties for every
       | kg they remove from the design. We need software developer
       | bounties for removing CPU cycles and memory.
        
       | liuliu wrote:
       | Is this just
       | https://developer.apple.com/documentation/uikit/uiglasseffec... ?
        
         | pupppet wrote:
         | All of this baloney they added to their OS they now need to
         | support for who knows how many years across who knows how many
         | devices. What a waste.
        
           | lotsofpulp wrote:
           | Perhaps it was a move to ensure job security.
           | 
           | As a user, I would have looked forward to a few years of
           | simply fixing bugs and making the OS more efficient.
        
       | cardanome wrote:
       | Give me proper theming support.
       | 
       | Allow me to disable all animations, rounded corners, opacity,
       | white space and whatever else I don't need. Imagine how snappy
       | and productive it could be!
        
         | electric_mayhem wrote:
         | There are settings under the accessibility heading that let you
         | adjust transparency and some other things.
         | 
         | They've also gotten less effective over time.
         | 
         | And they don't get rid of rounded corners currently.
         | 
         | But it still does have a positive impact on the busyness of the
         | os
        
         | busymom0 wrote:
         | What I really need them to give me is a way to disable the
         | border around the Home Screen icons. They look ugly whenever a
         | black or dark background is applied. Probably because glass
         | itself doesn't look good in darkness.
        
         | JumpCrisscross wrote:
         | > _give me proper theming support_
         | 
         | This is sort of like walking into an art gallery and demanding
         | they hang different art.
         | 
         | Apple has always been visually opinionated. That's fine. Not
         | everything needs to be customisable. The problem is their
         | aesthetic historically varied between daringly great and
         | daringly fucked. Nothing about Liquid Glass, on the other hand,
         | screams daring, thought or even vision. It's just a random new
         | effect, completely unjustified, whose only genuine utility for
         | me has been making app icons less engaging.
        
           | cardanome wrote:
           | No that is like my landlord telling me what kind of art I can
           | hang in my own home.
           | 
           | If I spend hours of my day using a device I should be able to
           | theme it exactly to my taste. The customer is always right in
           | matters of taste. You are supposed to serve your customers
           | not the other way round.
           | 
           | And don't give me oh that is not the apple way. I don't care.
           | People don't buy apple for liquid glass or whatever but
           | because they have arguably the best hardware so people put up
           | with the software side of things.
        
             | JumpCrisscross wrote:
             | > _that is like my landlord telling me what kind of art I
             | can hang in my own home_
             | 
             | Fair enough, it's like the landlord telling you that you
             | can't change the layout.
             | 
             | > _don 't give me oh that is not the apple way. I don't
             | care_
             | 
             | Fair enough again. Apple doesn't care about others'
             | aesthetic preferences either, and that's worked well for
             | Cupertino since the 1980s.
        
       | mycodendral wrote:
       | I switched from Android to iOS exclusively because of Liquid
       | Glass. It's amazing. I'll just sit there and drag the glass back
       | and forth over different things on my screen and stare in awe.
        
         | throwaway48476 wrote:
         | I dont mean to impugn, but that sounds like how someone would
         | describe a toddler being given an ipad. I turn off animations
         | and use apps with an OLED theme.
        
           | monster_truck wrote:
           | The first thing I do every time I install a new version of
           | iOS or get a new iPhone is disable all of the animations and
           | enable reduce visual motion in accessibility. Not only is it
           | faster in the countless cases where overambitious UI
           | designers subject us to >0.2s animations, but it dramatically
           | extends battery life
        
         | gambiting wrote:
         | I mean I do remember the feeling of switching over to KDE from
         | Windows around.....2005-2010 era and just being blown away by
         | how _pretty_ everything was. I yearn for that feeling again.
         | But I have both android and iOS devices at home and the liquid
         | glass is just......not that nice(imho). I hope I 'll get that
         | feeling of awe with computers at some point again.
        
           | adastra22 wrote:
           | KDE to Windows? You missed out on peak Enlightenment.
        
         | joshuat wrote:
         | You forget that HN is incapable of detecting even the most
         | obvious sarcasm
        
           | gessha wrote:
           | At this point the comment is more for internal vs external
           | pleasure.
        
           | aucisson_masque wrote:
           | https://en.wikipedia.org/wiki/Poe%27s_law
        
           | ASalazarMX wrote:
           | To be fair, it is an affront to usability, but it looks
           | pretty the first time you play with the distortion of several
           | confusing layers of Glass. I had to play with different
           | wallpapers to find one who distorted the better.
        
         | ASalazarMX wrote:
         | But wait, have you noticed that it's named "Liquid Glass(TM)",
         | but none of the glass is actually liquid, or even flowing?
         | Everything is solid pieces of glass. You fooled us again,
         | Apple!
        
       | cloudfudge wrote:
       | Does it let me read my fucking title bar while I'm using safari?
       | I can't tell what time it is or what my battery level is anymore.
        
       | dabinat wrote:
       | It's technically impressive that they're simulating the way light
       | travels through glass. But a lot of the time it's so subtle that
       | I wonder if they could have just used simple semi-opacity and it
       | would have had 85% of the same effect at a fraction of the CPU
       | cycles.
        
         | monster_truck wrote:
         | I feel like this is a big miss for them. Am I really supposed
         | to believe that the company making its flagship phones burn at
         | 14W to simulate the travel of light through glass for a UI
         | actually cares about the planet?
        
           | mananaysiempre wrote:
           | I strongly suspect (as I've said elsewhere) that there's no
           | simulation going on, just a bunch of precomputed refraction
           | maps. Two dependent texture fetches are not nothing (and
           | neither of course is the sequentializing nature of rendering
           | a transparent thing over another thing), but I wouldn't lose
           | sleep over them if there was a point. Thus far I'm not
           | convinced that there is.
           | 
           | Has noone located and disassembled the thing yet? The
           | speculation is getting tiresome. (I don't own an up-to-date
           | macOS device and have never owned an iOS one, so no help from
           | my end, sorry.)
        
         | arghwhat wrote:
         | I seriously doubt they're doing anything more than a boring
         | shader with some decent approximation.
         | 
         | We can stimulate light, but that's just a waste of ray tracing
         | and introducing annoying complexities.
        
           | pointlessone wrote:
           | They probably do because the effect can be pretty closely
           | recreated with a displacement map in SVG.
        
           | ASalazarMX wrote:
           | I agree. Actual simulation would be an inexcusable waste of
           | resources when the end result is simply indistinguishable
           | from a normal distortion filer. Specially when their newest
           | flagship has a smaller battery.
        
             | clickety_clack wrote:
             | If you assume a fixed depth "behind" the screen and a fixed
             | eye position, a lot of the math shakes out. It's overkill
             | for button backgrounds, but the actual implementation of a
             | simplified simulation isn't as computationally heavy as I
             | think you're imaging.
        
         | Gigachad wrote:
         | I'm not sure how but it doesn't seem to use that much
         | processing power. My 5 year old apple watch seems to render the
         | glass UI fairly well and I assume this thing has the bare
         | minimum processing power.
        
           | dlivingston wrote:
           | It's a GPU shader(s), so you'd have to measure its resource
           | usage indirectly (device heating up; shorter battery life).
        
         | DecentShoes wrote:
         | Yes but that wouldn't slow down their older devices enough to
         | make people buy new ones
        
       | m-hodges wrote:
       | I had to change my iOS wallpaper because of how bad the liquid
       | glass distortions looked when swiping my home and lock screens. I
       | get that Apple wants to control the experience, but ruining my
       | own wallpaper ... a thing that is a very personal touch to many
       | users ... felt beyond hostile.
        
       | merelysounds wrote:
       | I wish settings like these would also increase UI performance in
       | a way that would prolong battery life. UX is far more important
       | to me than FX, I would run XFCE on iOS if I could.
        
       | spankalee wrote:
       | How did they not do enough user testing to know users wanted this
       | before it even got to beta?
       | 
       | Are they so paranoid about secrecy that they can't do event the
       | most basic of UX design processes?
        
         | isodev wrote:
         | I would've killed it even before user testing. It's borderline
         | malicious that this thing was shipped in the first place
        
         | kridsdale3 wrote:
         | Apple does zero user testing and AB testing, and has always
         | worked that way.
        
           | Austin_Conlon wrote:
           | Even in services?
        
             | ASalazarMX wrote:
             | My experience with corporate Apple services (MDM):
             | 
             | "We changed the terms of service. Accept them to keep using
             | this service."
             | 
             | Outside of that, not much in the way of communication. They
             | change and you keep catching up to them.
        
               | yreg wrote:
               | No communication does not mean no user testing.
        
         | basisword wrote:
         | Keep in mind the people complaining are more than likely the
         | loud minority. Personally I had some issues in the early betas
         | (too much opacity causes readability issues) but I haven't had
         | any issues since July. Unfortunately Apple is listening to
         | feedback when they should ignore it and continue improving
         | their work (which is what they usually do).
        
           | AlotOfReading wrote:
           | What does it matter if they're a "loud minority"? To quote
           | Apple themselves, "The best technology is designed with
           | everyone in mind."
           | 
           | iOS isn't clothing you can return to the store when you don't
           | like the style. You're stuck with the update once you have
           | it.
        
         | shantara wrote:
         | They received a lot of bug reports and negative feedback from
         | developer and public betas. Guess what, they've still released
         | the glass almost unchanged. "We know better than you" is a
         | fundamental part of Apple's mentality
        
       | aylmao wrote:
       | IMO a big problem with Liquid Glass is that you're trying to
       | recreate an effect that's highly reliant on the sense of depth we
       | get from binocular vision in a 2D screen.
       | 
       | When looking at glass in real life, your left eye and your right
       | eye see slightly different refraction patterns since they're
       | looking at the surface from slightly different angles. It might
       | be minimal, but light refraction patterns can change a lot when
       | looked at from slightly different distances. This is depth
       | information our brains automatically interpret, and it makes easy
       | to tell what is "the glass" vs what is "on the glass".
       | 
       | On a 2D screen both eyes see the same refraction pattern-- your
       | eyes are receiving no depth information. It's just up to color
       | contrast and semantics to figure out what's part of the glass vs
       | laid on top of it, so things that might look legible or easy to
       | tell apart on physical glass will look messy on the screen.
        
         | wpm wrote:
         | The other problem is that the effect is so subtle everywhere
         | until it gets in your way. Even on a system _with_ actual
         | binocular screens, the Liquid Glass effect is barely noticeable
         | and has been since visionOS 1.0.
         | 
         | It's like a horrible compromise between the indulgences of
         | early 10.2-era Aqua and the worst flat boring low contrast
         | bullshit "mimimmumunlism" crap from iOS 7-18 and macOS from Big
         | Sur onwards.
        
       | martini333 wrote:
       | TANK YOU, better than nothing.
        
       | oktwtf wrote:
       | I always wanted them to turn the traffic lights from Jaguar into
       | a fully shader based orbs. Full @2x/Vector Aqua Liquid Glass in
       | all it's glory...
        
         | kridsdale3 wrote:
         | It's @3x these days.
        
       | BriggyDwiggs42 wrote:
       | Upgrading randomly broke my ultrawide second monitor. Now macos
       | can't figure out what resolutions it supports and the only two
       | options look awful and stretched. Can't figure out the refresh
       | rate either and defaults to less than half the correct value.
        
       | nipperkinfeet wrote:
       | This should have been in place from the beginning. The current
       | state of large technology companies is really quite depressing.
       | The intellectual capabilities of these companies have become
       | completely stagnant.
        
       | ls-a wrote:
       | So now I have to go to settings to get rid of it. That's worse.
       | Even more work for me.
        
       | mgarfias wrote:
       | Now can they fix all the other usability issues?
        
       | aucisson_masque wrote:
       | My mother iphone is still on iOS 18, I'm honestly afraid to make
       | her update because I know she will be lost and I'll have to come
       | to the rescue a thousand times.
       | 
       | I can't understand how they decided to work on that, they must
       | know that a significant part of their customer is boomers that
       | want things simple and intuitive. Liquid glass make everything
       | hard unintuitive, how are you going to know that this button is
       | important if you can't use contrast because everything is
       | transparent ?
        
         | RandomBacon wrote:
         | Same (though a slightly newer version).
         | 
         | I'm an Android person, but I got an iPhone 4S for her first
         | cell phone because it was straightforward and hard to mess up.
         | 
         | Now there are double-secret swipes, all other kinds of anti-
         | user "features" that almost make her cry because she can't
         | figure out her phone anymore.
         | 
         | Now I am thinking about getting an Android and finding a home
         | app ("launcher") that makes it impossible to screw things up
         | and lock down everything else that I can.
         | 
         | Edit: Crap. She does have an Apple Watch that she loves though.
         | And Apple is not only a piece of shit company about their UI,
         | they also don't allow their watch to play nice with Android.
         | (Except that answering a call on the watch pipes the audio to
         | her watch and not her hearing aids. Fuck Apple.)
        
       | Humphrey wrote:
       | About to switch from stable to beta - purely so I can get get rid
       | of liquid glass and hopefully the other bugs in 26.0.
        
       | rayiner wrote:
       | Today I discovered you can't downgrade from iOS 26 to iOS 18.
       | It's that bad.
        
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