[HN Gopher] Duke Nukem: Zero Hour N64 ROM Reverse-Engineering Pr...
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       Duke Nukem: Zero Hour N64 ROM Reverse-Engineering Project Hits 100%
        
       Author : birdculture
       Score  : 29 points
       Date   : 2025-10-19 20:54 UTC (2 hours ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
       | TruffleLabs wrote:
       | "A decompilation of Duke Nukem Zero Hour for N64.
       | 
       | Note: To use this repository, you must already own a copy of the
       | game."
        
         | reader9274 wrote:
         | We all now do, of course
        
           | janwl wrote:
           | Usually these projects only contain a copy of the source code
           | to build the binary. You still need the game assets like the
           | levels and sounds to play the game.
        
       | icu wrote:
       | Would really like to know what makes a person (or group of
       | people) invest the time and energy to do this? Is there a group
       | of hobbyist gamers who work on titles they love? Is it about
       | digital conservation?
        
         | jbverschoor wrote:
         | I guess you've never kicked ass and chewed bubble gum
        
         | j1elo wrote:
         | Same. Is there a project page or anything that explains the
         | context, the reasons, the history behind this? I bet it would
         | be very interesting.
         | 
         | The Readme is too technical and misses a writeup on the soul of
         | the project: Section 1, title. Section 2, already talking about
         | Ubuntu and dependencies. Where is section "Why?" :-) ?
        
         | zamadatix wrote:
         | In addition to those categories, speedrunning glitch hunters
         | tend to gravitate to participating in these projects as well.
         | E.g. the Twilight Princess decomp was started primarily by and
         | for the speedrunning community.
        
       | viraptor wrote:
       | It's 100% decompiled to C, but not fully labelled yet. That means
       | there's lots it's auto-generated names all over the place. It
       | would be interesting to see someone try to port it now though.
        
       | zamadatix wrote:
       | Gillou68310 looks to have been a one person army for 99% of it,
       | what an impressive show of dedication.
       | 
       | The Legend of Zelda: Twilight Princess has been getting farther
       | along as well https://decomp.dev/zeldaret/tp
        
       | reassess_blind wrote:
       | Are LLMs well suited to this kind of reverse engineering?
        
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       (page generated 2025-10-19 23:00 UTC)