[HN Gopher] PlayStation 3 Architecture (2021)
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       PlayStation 3 Architecture (2021)
        
       Author : adamwk
       Score  : 44 points
       Date   : 2025-10-14 05:21 UTC (3 days ago)
        
 (HTM) web link (www.copetti.org)
 (TXT) w3m dump (www.copetti.org)
        
       | amelius wrote:
       | Can it run deep learning workloads?
        
         | nxobject wrote:
         | The PS3 was used a few time in clusters - some NN work was done
         | on it back in the day. My understanding (somewhat echoed in
         | TFA) is that when programming Cell, you _really_ needed to
         | think about communication patterns to avoid quickly running
         | into memory bandwidth limitations, especially given memory
         | hierarchy and bus quirks.
         | 
         | https://open.clemson.edu/all_theses/629/
        
           | cogman10 wrote:
           | For a while, it was a major player in protein folding. I
           | remember the PS3 was particularly apt at doing that sort of
           | work.
        
         | maximilianburke wrote:
         | Eugh, maybe?
         | 
         | The PS3 only had 256mb of main memory so you'd be pretty
         | limited there. Memory bandwidth, great at the time, is pretty
         | poor by today's standards (25 gb/s)
        
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