[HN Gopher] PlayStation 3 Architecture (2021)
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PlayStation 3 Architecture (2021)
Author : adamwk
Score : 44 points
Date : 2025-10-14 05:21 UTC (3 days ago)
(HTM) web link (www.copetti.org)
(TXT) w3m dump (www.copetti.org)
| amelius wrote:
| Can it run deep learning workloads?
| nxobject wrote:
| The PS3 was used a few time in clusters - some NN work was done
| on it back in the day. My understanding (somewhat echoed in
| TFA) is that when programming Cell, you _really_ needed to
| think about communication patterns to avoid quickly running
| into memory bandwidth limitations, especially given memory
| hierarchy and bus quirks.
|
| https://open.clemson.edu/all_theses/629/
| cogman10 wrote:
| For a while, it was a major player in protein folding. I
| remember the PS3 was particularly apt at doing that sort of
| work.
| maximilianburke wrote:
| Eugh, maybe?
|
| The PS3 only had 256mb of main memory so you'd be pretty
| limited there. Memory bandwidth, great at the time, is pretty
| poor by today's standards (25 gb/s)
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