[HN Gopher] Cartridge Chaos: The Official Nintendo Region Conver...
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       Cartridge Chaos: The Official Nintendo Region Converter and More
        
       Author : zdw
       Score  : 30 points
       Date   : 2025-10-12 15:55 UTC (5 days ago)
        
 (HTM) web link (nicole.express)
 (TXT) w3m dump (nicole.express)
        
       | ndiddy wrote:
       | Those region converters were used in the initial production runs
       | of every NES launch title from when the system was test marketed
       | in New York in 1985. Presumably, Nintendo didn't yet have tooling
       | set up for manufacturing NES cartridge PCBs (or wanted to be able
       | to reuse the PCBs for sale in Japan if the test launch went
       | poorly), so the best solution was to use Famicom PCBs in an
       | adapter.
       | 
       | > One frustrating thing here is that this adapter was never
       | designed to be used with loose cartridges, but only PCBs. Famicom
       | cartridges are a nightmare to open without damaging them due to
       | reinforced plastic snap tabs, so people who wanted to use these
       | as adapters would just take a rotary tool to it, as this blog
       | post from 2006 shows.
       | 
       | You can plug a Famicom cartridge into the Nintendo converter by
       | pulling off the gender adapter and plugging it in the other way
       | so the tabs that block the cartridge are on the bottom. Note that
       | it's tricky to remove the converter from a front-loading NES,
       | which is why most aftermarket Famicom-NES converters have a
       | ribbon to help with pulling them out of the system.
        
       | Lammy wrote:
       | I 'member scouring flea markets for one of these back in the
       | 2000s by bringing a non-adapter copy of Gyromite with me and
       | weighing them by hand until I found one that was ~25% heavier:
       | https://www.vintagecomputing.com/index.php/archives/23/how-t...
       | 
       | > NES and Famicom cartridges
       | 
       | They are Game Paks and cassettes, respectively. Of course it's
       | obvious what the author is referring to, but I really enjoy
       | seeing the term "cassette" used for something that doesn't
       | contain magnetic tape, so please pardon my pedantry :)
       | 
       | Peep the Famicom system manual where the cartridge connector is
       | straight-up labeled in English as [CASSETTE CONNECTOR] with
       | katakana furigana (kasetsuto / kasetto):
       | https://ia601903.us.archive.org/17/items/Family_Computer_198...
        
         | wk_end wrote:
         | TBH even as a native English speaker who grew up with them, I
         | never realized that "cassettes" were (only) supposed to contain
         | magnetic tape; I just internalized that audio and video tapes
         | were "cassettes" and games came on "cartridges" (regardless of
         | what Nintendo wanted us to call them). A Japanese audience was
         | probably even less inclined to learn yet another loanword to
         | preserve that technical distinction.
        
           | aspenmayer wrote:
           | I think the cassette is the thing that holds the media, as
           | opposed to a reel-to-reel tape, which is just on a spool, for
           | example. To this reading, it makes sense to call the game
           | cartridge a cassette, but I haven't ever heard of carts
           | called cassettes in English.
        
           | Lammy wrote:
           | > A Japanese audience was probably even less inclined to
           | learn yet another loanword to preserve that technical
           | distinction.
           | 
           | That's what I mean, though, is that my internalized idea of
           | cassette == tape was the one that was wrong. It was one of
           | those words I learned incorrectly as a child based on the
           | observation that everything adults called "cassettes" had
           | magnetic tape in common, not realizing that "cassette" is
           | describing the enclosure instead of the contents and
           | literally means "little box" (case-ette). Nintendo were using
           | it correctly and taught me something in the process and
           | that's why I think it's cool and wanted to share.
        
             | pm215 wrote:
             | For a counterexample in the other direction, the 8-track
             | system uses "cartridge" for its enclosure-with-audio-on-
             | magnetic-tape object.
        
             | fair_enough wrote:
             | Japanese is full of loanwords precisely because those good
             | folks on the other side of the world find so many things
             | about Western culture fascinating.
             | 
             | My Japanese father-in-law even played QB and Safety for his
             | university's American-style football team in the 80s and
             | grew up as a fan of Jack Lambert and Mean Joe Greene.
             | 
             | Many people in Japan are just as much "Americanophiles" as
             | some of us are "Japanophiles".
        
               | namibj wrote:
               | Their word for (part time) job (as opposed to career
               | position) is literally the German word for "work":
               | arbeit. Of course transliterated with some minor phonetic
               | loss, but that's expected.
        
       | fair_enough wrote:
       | I reckon these official converters were instrumental in Tengen's
       | work for reverse engineering the NES to run "unlicensed" games.
       | 
       | It turns out that another blog post on this site explains exactly
       | that:
       | 
       | https://nicole.express/2022/the-center-point-can-not-hold.ht...
       | 
       | "How did they do it? As it turns out, crime. Unable to reverse
       | engineer the chip, Tengen convinced the United States Copyright
       | Office to hand over the source code of the lockout chip, claiming
       | it was necessary for a lawsuit. With the code in hand, Tengen
       | could make their own clone with ease. And Tengen was going to sue
       | Nintendo for antitrust violations, so they probably figured they
       | could get away with it."
       | 
       | This has got to be the most Cobra Kai thing a company has ever
       | done to another company for the benefit of consumers, and I love
       | every bit of it.
        
         | wk_end wrote:
         | The lockout chip isn't related to the converters, per se. The
         | converter _has_ a lockout chip, but so does every official NES
         | game.
         | 
         | The Famicom didn't have any kind of protection scheme, so
         | unlicensed and bootleg games were commonplace; Nintendo added
         | the lockout mechanism for the international release precisely
         | in response to that. Each cartridge contains a "key" chip that
         | unlocks the "lock" chip on the NES main board, which then
         | releases the reset line on the CPU allowing it to operate.
         | 
         | Naturally, this means that Famicom carts don't have the lockout
         | mechanism, so those signals need to come from the converter.
        
           | toast0 wrote:
           | FWIW, the chip on the game and the chip on the system are the
           | same (within a region). Pin 4 is used to determine if it
           | should be a lock or a key.
        
           | ndiddy wrote:
           | > The Famicom didn't have any kind of protection scheme, so
           | unlicensed and bootleg games were commonplace
           | 
           | Unlicensed/bootleg Famicom games weren't very common in Japan
           | due to the control Nintendo had over game distribution. In
           | Japan, Nintendo sold all their Famicom consoles and games
           | through a wholesaler organization called Shoshinkai. If you
           | wanted to sell Famicom games without a license from Nintendo,
           | you needed to deal directly with stores and/or wholesalers
           | who both wanted to sell Famicom games and didn't sell any
           | Nintendo products. This limited unlicensed games to being
           | niche underground products that were mainly sold in back-
           | alley shops and through mail order. In the US, this level of
           | control over distribution would probably be ruled
           | anticompetitive, so the lockout chip was a technical solution
           | that accomplished a similar goal.
        
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       (page generated 2025-10-17 23:01 UTC)