[HN Gopher] JustSketchMe - Digital Posing Tool
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JustSketchMe - Digital Posing Tool
Author : surprisetalk
Score : 194 points
Date : 2025-10-10 13:53 UTC (6 days ago)
(HTM) web link (justsketch.me)
(TXT) w3m dump (justsketch.me)
| rspoerri wrote:
| dont i see it or is it missing inverse kinematics? from my
| experience people will want this desperately.
| HermanMartinus wrote:
| It is a highly requested feature. I just seem to have painted
| myself into a corner dev wise, and it's a pretty difficult
| feature to _build_ without significant re-architecture. It 's
| on my to-do list though.
| Ecco wrote:
| How is this any better than a Blender file with a rigged human
| model?
| yreg wrote:
| Ease of use.
| Ecco wrote:
| Because of a lack of features? It doesn't even have IK so I
| would argue Blender is in fact easier to use (as in, will get
| you to the result faster even if you need a bit more time to
| learn the interface).
| syntaxterror wrote:
| This has pre-built poses, props and a bunch of other easy
| to use features. This is classic hacker-news 'Less
| intuitive and more complicated X is better because I
| already know how to use X'
| yreg wrote:
| I must have spent a hundred hours in Blender over the
| years, and I'm still not competent enough to do even some
| of the most basic things on my own when I pick it up.
|
| Blender is an amazing project, but I would not suggest it
| as an alternative to OP's tool if asked by someone who
| practices drawing and has zero Blender experience or
| interest.
| HermanMartinus wrote:
| Literally just ease of use. Blender you have to learn to use,
| whereas JSM is built to be pick-up-and-go for even the least
| tech-savvy users.
| JKCalhoun wrote:
| And feature-wise, that's all it needs.
| wateralien wrote:
| Try get a non technical artist to pick up Blender and work out
| a rigged human model.
| wiz21c wrote:
| first question why: where do you get a rigged human models with
| the same level of detail, for free ?
| gh0stcat wrote:
| haha this was mine as well, would love to see some
| recommendations where people are getting some nice models to
| draw from.
| engeljohnb wrote:
| I wanted to use blender for quick pose reference yesterday
| and I was able to find several good ones and even one great
| one within 5min. They're around.
| Fokamul wrote:
| Would be cool, if you could upload the scene into image gen.
| model and it would create picture for you but with hard defined
| objects from the scene.
|
| You know, for us people who can't draw a ... nothing :)
|
| (I still support creative people though)
| HermanMartinus wrote:
| It's entirely possible to export an image of the scene and
| upload that to your genAI of choice.
| heroprotagonist wrote:
| Is there an OpenPose format json export option, for use with
| ControlNet tools? Or is the only option as an image to image
| reference?
| HermanMartinus wrote:
| Creator of JustSketchMe here! I was very surprised to see this on
| HackerNews this morning. Very cool to see this doing the rounds 6
| years into running this :)
| huflungdung wrote:
| Cute little app, very nice
| wateralien wrote:
| Very nice. Well done :) I could have used this a lot when I was
| an Art Director in advertising sketching storyboards all day
| long. I guess these days Art Directors are just asking AI to do
| it?
| gregsadetsky wrote:
| Incredibly fun to play around with it, and really incredible
| mobile web support..! Two finger dragging worked without
| interfering with the browser's usual handling of it.
|
| Super cool, congrats! I was just reminiscing about the old school
| https://en.wikipedia.org/wiki/Poser_(software) software recently,
| wondering if there were other contenders in the space.
|
| Cheers
| HermanMartinus wrote:
| Thanks, it also runs well as a PWA. It's Threejs under the
| hood, plus some rendering optimisation to ensure it performs
| well in mobile browsers.
| ChrisMarshallNY wrote:
| Cool stuff, but I'll bet a lot of folks will use it to act out
| their Id.
| junon wrote:
| Incredible mobile support. Very well done.
| Hexigonz wrote:
| As someone who is getting into character art again after a very
| long time, this tool looks amazing. I've bookmarked it, and after
| I use it for a few references, I'll likely end up getting pro.
| neilellis wrote:
| Be nice to have AI integration for natural language: (i.e. 'show
| the character running and looking away from camera')
| shortrounddev2 wrote:
| For some reason reminds me of making stop motion animation with
| Garry's mod
| kkukshtel wrote:
| There should be a HN name for posts like this - things that are
| clearly influenced by what was popular yesterday. The creator of
| this is the same person that wrote the blog post on being present
| without phones that was top ranked yesterday. It's clear that
| someone looked at that post, read about the creator, then posted
| their other project here.
|
| Not saying it's bad or anything, just funny to see the link-
| browsing tendency of HN often manifest in such a direct way. It
| happens more than you would think as well!
| CaptainOfCoit wrote:
| Happens all the time :)
|
| I think it's exaggerated by the automatic upvoting when
| submitting something that was recently submitted too. So as
| people discover the same thing, they submit it to HN and each
| submission upvotes the first submission.
|
| We're all discovering the same things seemingly :)
| ge96 wrote:
| Tangent
|
| There is a guy on YT/Japanese Cafe that has real robotic Chobits
| they use wheels to move around but they have face
| tracking/digital eyes that look at you and moving arms
|
| https://www.youtube.com/watch?v=0LNthFGX4aM
| qustrolabe wrote:
| Inverse kinematics would be nice here, to just move hand in
| certain position instead of editing several joints.
| xnx wrote:
| Cool. Might be able to get a quick approximate pose for manual
| finetuning by integrating Mediapipe:
| https://ai.google.dev/edge/mediapipe/solutions/vision/pose_l...
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(page generated 2025-10-16 23:01 UTC)