[HN Gopher] Constraint satisfaction to optimize item selection f...
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       Constraint satisfaction to optimize item selection for bundles in
       Minecraft
        
       Author : someguy101010
       Score  : 11 points
       Date   : 2025-10-12 18:31 UTC (4 hours ago)
        
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 (TXT) w3m dump (www.robw.fyi)
        
       | Liftyee wrote:
       | Neat idea, though I didn't fully understand the details since I'm
       | not experienced in constraint solvers. Might have to look into
       | it.
       | 
       | Games often lead to interesting computational problems. Another
       | example - I was designing a solver for Flow [0] which made me
       | think about graph problems and applications in e.g. circuit board
       | wire routing. Intuitively it's easy, but translating that into
       | logic is more challenging.
       | 
       | [0] https://en.wikipedia.org/wiki/Flow_Free
        
         | ViscountPenguin wrote:
         | Back in uni, we had to design a MIP program to solve flow, it
         | was a nice and fun problem.
         | 
         | Turns out you can save a lot of time and effort by just cutting
         | infeasible solutions out one by one, and resuming the solver,
         | as opposed to writing some tricky constraints.
        
       | charcircuit wrote:
       | >You have 27 inventory slots, 9 hotbar slots, 4 armor slots, 4
       | temporary crafting slots, 1 offhand slot, and 1 temporary slot
       | for the result of crafting.
       | 
       | There is also a slot for your cursor. When your inventory is open
       | you can click on an item to put it in your cursor slot and it
       | will allow you to pick up an additional item.
        
         | someguy101010 wrote:
         | Thanks for catching this!
        
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       (page generated 2025-10-12 23:00 UTC)