[HN Gopher] Interactive Double Pendulum Playground
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       Interactive Double Pendulum Playground
        
       Author : melector
       Score  : 63 points
       Date   : 2025-10-08 05:18 UTC (2 days ago)
        
 (HTM) web link (theabbie.github.io)
 (TXT) w3m dump (theabbie.github.io)
        
       | Evidlo wrote:
       | Anyone else feel like the pendulum motion seems off? Maybe the
       | default mass settings are weird, but the movement just does not
       | look physical to me.
        
         | navtoj wrote:
         | There's a "How To Use?" section on the GitHub repo page.
         | 
         | https://github.com/theabbie/DoublePendulum?tab=readme-ov-fil...
        
         | WithinReason wrote:
         | Yes I think the physics is wrong
        
           | kookybakker wrote:
           | When you bring up the lower mass and let it go, it seems to
           | push the upper mass away, which should never happen. This
           | whole site smells off vibe coded jank.
        
             | probabletrain wrote:
             | > This whole site smells off vibe coded jank.
             | 
             | A vibe-coded double pendulum sim should produce a much
             | better result than the physics on this page. Claude Code
             | made this just now off one prompt, the physics are much
             | better: https://keir.is/swinging
        
             | Evidlo wrote:
             | I don't think that's fair. Also the project is 4 years old
             | so the timeline doesn't really work out for being vibe-
             | coded.
        
         | mihau wrote:
         | Yep, it's just bad. Physics feels totally off.
        
         | magicalhippo wrote:
         | It's way off. My first guess was that there was something wrong
         | with the physics code, but after carefully checking against
         | this[1] derivation of the Hamiltonian it seemed fine, and once
         | I wrapped my head around the JavaScript the RK4 integration[2]
         | checked out as well.
         | 
         | So, what else might be wrong I wondered. Well, it seems to move
         | in the wrong direction... so I checked how the pendulum is
         | displayed. And sure enough, I think there's a sign error:
         | getUpperBob() {          const { x0, y0, ang0, l0 } = this;
         | const { x, y } = this.calculateBobPosition(x0, y0, ang0, l0);
         | return { x, y };        }             getLowerBob() {
         | const upperBobPos = this.getUpperBob();          const { ang1,
         | l1 } = this;          const { x, y } =
         | this.calculateBobPosition(         upperBobPos.x,
         | upperBobPos.y,         -ang1,         l1          );
         | return { x, y };        }
         | 
         | Note how the upper bob uses ang0 while the lower one has -ang1.
         | Meanwhile the physics derivation assumes both angles are
         | against the vertical, so have same sign.
         | 
         | Changing -ang1 to ang1 does indeed make the pendulum move in a
         | natural way, except now dragging it is flipped. Ie you drag it
         | left and it moves right. Another sign error in setLowerBobPos.
         | Fixing that as well it now works as I'd expect.
         | 
         | [1]: https://dassencio.org/46
         | 
         | [2]:
         | https://lpsa.swarthmore.edu/NumInt/NumIntFourth.html##sectio...
        
           | Evidlo wrote:
           | Just made a PR
        
             | magicalhippo wrote:
             | I considered it, but had to go to work and I figured since
             | the last commit was over 4 years ago it might just sit
             | there idly, so I skipped it.
             | 
             | But no, PR was merged in short order. Lesson learned.
        
             | cabirum wrote:
             | Hn shows this story is 3 hours old, yet your GitHub PR was
             | made 2 days ago, linking here?
        
               | pansa2 wrote:
               | The story has been reposted to HN via the "second-chance
               | pool", which resets the dates.
               | 
               | https://news.ycombinator.com/item?id=26998308
        
       | isoprophlex wrote:
       | This is hilariously bad.
       | 
       | If you want to see what a real physically sensible double
       | pendulum sim looks like:
       | 
       | https://www.myphysicslab.com/pendulum/double-pendulum-en.htm...
        
         | gus_massa wrote:
         | I don't see the difference. The motion in the version you
         | linked is slower but I guess it can be fixed changing g. What
         | are the visible errors in the main post?
         | 
         | EDIT: I just noticed someone found an error and apparently it's
         | fixed now.
        
       | greenbit wrote:
       | Could use a way to set some friction
        
       | japhyr wrote:
       | I built a physical version of this back when I was teaching HS
       | math and science. I used two bicycle hubs, and attached metal
       | arms to each. I put an LED on the second hub, and the end of the
       | second arm.
       | 
       | For the demonstration, I'd have it under a blanket in the front
       | of the room when students came in. I'd turn the lights out, only
       | turn the outer LED on, and set it in motion. Then I'd cover it
       | up, turn the lights on, and ask students to sketch what they
       | thought was under the blanket. Then I'd turn the lights out
       | again, turn both LEDs on, and set it in motion again.
       | 
       | Most people were able to sketch something pretty close to a
       | double pendulum after that second demonstration. I also set up a
       | camera and did some time lapses, and got pictures that look just
       | like this online demo.
       | 
       | Super fun project, and students loved it! :)
        
       | close04 wrote:
       | The motion is still off, as it was 2 days ago [0] in the previous
       | submission. There's something that just doesn't look right, and
       | some particular setups trigger very unrealistic behaviors.
       | 
       | Not sure if this got a second lease on life from the mods after
       | clearing the old comments and resetting the submission date to
       | today, or how did it make the front page again.
       | 
       | [0] https://news.ycombinator.com/from?site=theabbie.github.io
        
         | magicalhippo wrote:
         | If you tried it when it was broken, could it be you're running
         | the old version? That is, clear your cache and try again?
         | 
         | If not, describe what feels off, as it feels fine to my
         | untrained eyes after the sign fix.
        
       | JKCalhoun wrote:
       | Love to see someone do this for a harmonigraph [1].
       | 
       | [1] https://en.wikipedia.org/wiki/Harmonograph
       | 
       | (I contributed to this Wikipedia article over two decades ago!)
        
       | sim04ful wrote:
       | Could someone explain why turning off gravity makes it path so
       | uniform ?
        
         | bheadmaster wrote:
         | Because of the constant-length rigid connections, they start
         | behaving like celestial objects in perfect orbit.
        
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       (page generated 2025-10-10 23:02 UTC)