[HN Gopher] Subway Builder: A realistic subway simulation game
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       Subway Builder: A realistic subway simulation game
        
       Author : 0xbeefcab
       Score  : 137 points
       Date   : 2025-10-09 17:38 UTC (5 hours ago)
        
 (HTM) web link (www.subwaybuilder.com)
 (TXT) w3m dump (www.subwaybuilder.com)
        
       | roscas wrote:
       | Looks nice but will it have other cities around the world?
        
         | sylens wrote:
         | The rest of the world actually funds and builds public transit,
         | making a simulation of doing so less necessary
        
           | jeffbee wrote:
           | That was my first reaction ... does it simulate having a
           | federal executive that randomly cancels your funding? A
           | nonzero chance that the local authority demands you cooperate
           | with the "personal rapid transit" huckster?
        
           | em-bee wrote:
           | well it would be interesting to compare european and american
           | cities wrt. population density and building costs. the claim
           | is that american cities are not dense enough to be worth
           | while. in a simulation you could set the parameters so that
           | you can specifically look at the population density as a
           | factor.
        
         | 0xbeefcab wrote:
         | I think the dev said maybe in the future, but currently (i
         | think) all the population simulation stuff is tightly coupled
         | with US Census data so this initial release doesn't support
         | international cities yet
        
       | ivape wrote:
       | What tech did you go with here?
        
         | 0xbeefcab wrote:
         | Not my game, but the creator https://x.com/colin_d_m?lang=en
         | posted a lot of tweets with technical details, also his website
         | I think has some info.
         | 
         | He had some pretty interesting methods for 3D building
         | transparency and stuff like that
        
           | ivape wrote:
           | He looks like he had a lot of fun with that. 3D maps like
           | Google Maps/Mapbox/Maplibre can more or less serve as your
           | engine if you have a game in mind.
        
       | codyklimdev wrote:
       | Saw a lot of buzz about this on Twitter, looks fun! I'm hoping
       | there's some good mod support so I can add in my hometown.
        
       | tantalor wrote:
       | In this genre, Mini Metro is really fun, highly recommend.
       | 
       | https://dinopoloclub.com/games/mini-metro/
        
         | squeedles wrote:
         | Seconded. Big fan of network optimization rail games like the
         | Empire Builder series, but Mini Metro is just simple fun!
        
         | ikamm wrote:
         | Mini Motorways is also really good if you like solving traffic
         | problems
        
         | pm2222 wrote:
         | This game got me hooked on a long-haul flight and it's so much
         | fun.
        
         | etrautmann wrote:
         | I like it but it always felt like there was an escalating kill
         | screen that happens way too quickly. Either that or I'm bad at
         | it.
        
           | andrewblossom wrote:
           | You're not alone.
        
           | chasingthewind wrote:
           | I am also bad at mini Metro but the thing that makes me crazy
           | is that when the game ends it says something like "your city
           | shut down." That makes absolutely no sense and the endgame
           | message should've been "you were fired!" Such a missed
           | opportunity!
        
         | Y_Y wrote:
         | I love Mini Metro, so chill, but challenging.
         | 
         | One catch is that riders only need to get a particular "shape"
         | of station (roughly analogous to residential, commercial,
         | industrial, stadium, etc). That is to say, they normally don't
         | insist on going to a particular station. Also and it's free in
         | time, money, and political captial to change routes. The model
         | is, I feel, slightly too simple to feel like real transport
         | infra. That doesn't stop it being hella fun though.
        
         | mdtrooper wrote:
         | I love this game. And I have been waiting for the Mini
         | Motorways for years...but for now it has not Linux version.
        
           | bigyabai wrote:
           | Mini Motorways is Platinum rated on Protondb, you should be
           | able to play the Windows version on Linux just fine:
           | https://www.protondb.com/app/1127500
        
           | bobbylarrybobby wrote:
           | IMO, Mini Metro is the far better game. In Mini Metro it
           | always feels like the congestion can be solved, it's never
           | hopeless... in Motorways the congestion does really feel
           | impossible to work around, and then you lose. Not sure if
           | that's due to my lack of skill or the difference between rail
           | (discrete, must connect stations) and roads (continuous, can
           | be drawn anywhere on the map)
        
         | jstummbillig wrote:
         | The moment I have been waiting for: Top 1% player in all
         | scenarios, both Mini Metro and Motorways. AMA.
         | 
         | No, they are both really fun (and highly addictive in my case).
         | I like that you can do a scenario in 30-ish minutes (and even
         | pause if you need to). I personally prefer Motorways over
         | Metro, but alas, both highly recommended. Fantastic game
         | design.
        
           | arh68 wrote:
           | Wow. AMA, you say? When do you prefer loops, or lines?
           | Additional lines, or carriages? How much do you tear down at
           | once? if you don't mind me asking
           | 
           | I'm like median on Metro, ~60 hours over years (though
           | perhaps just the one hour, 60x, &c). Never too late to learn
           | _some_ strategy, I guess. Never played Motorways.
        
       | PcChip wrote:
       | no demo? just a link to pay $30?
        
         | AndrewHart wrote:
         | There are plenty of demo videos on Twitter:
         | 
         | https://x.com/colin_d_m
        
           | rocketpastsix wrote:
           | that doesn't help people who aren't on twitter.
        
             | kspacewalk2 wrote:
             | here you go https://xcancel.com/
        
               | gridspy wrote:
               | Or more precisely https://xcancel.com/colin_d_m
        
             | guywithahat wrote:
             | Does it not? I could view the videos in incognito
        
         | chpwssn wrote:
         | Not a demo necessarily but Miles In Transit - a delightfully
         | nerdy public transit YouTuber - did a live stream playing the
         | game early a couple of days ago:
         | https://www.youtube.com/watch?v=x3RrlV9YrS4
        
         | gnarlouse wrote:
         | I was similarly unimpressed by this rollout strategy.
        
       | andbberger wrote:
       | this is just worse NIMBY rails
        
         | 0xbeefcab wrote:
         | Not too familiar with any games in this category, but I've been
         | vaguely following development of this game on Twitter and one
         | of the more interesting features is the passenger demand stuff
         | is based off of current US census metrics about commuting
         | methods, so I imagine this is probably better than NIMBY rails
         | in that regard
        
       | richwater wrote:
       | The price point on steam is a little expensive for what (seems
       | like?) might be an early access game by a single individual.
       | Looks interesting though..
        
         | shagie wrote:
         | At $30, I've got a lot of expectations. At $40, I've got a lot
         | more. Neither of those price points are the impulse buy for "it
         | might be a nice game that I could waste a few hours on." It's
         | competing with things like Satisfactory and Factorio for
         | promise of enduring in my library gaming.
         | 
         | This _feels_ something closer to Puffin Planes ($12), Rail
         | Route ($25), Station Flow ($18).
         | 
         | The difference between $25 and $30 isn't _too_ much, but there
         | 's another significant hurdle to get up to a perceived $40
         | value.
         | 
         | It does look interesting, but for a purchase at that price
         | point, I'm going to need to feel that its worth more than a
         | weekend or two of gaming and something that will be a game that
         | I want to pick up again after a month or two away from it.
        
           | jezzamon wrote:
           | This seems like a game with a niche audience, and I'm sure
           | it'll be worth $30 to the right people
        
             | shagie wrote:
             | It's possible... but it's not as much of an impulse buy.
             | 
             | https://store.steampowered.com/app/1124180/Rail_Route/ is
             | pretty niche (and is in my library) ... and its $25, which
             | is a fair bit less than the $40 price point planned for
             | Steam.
             | https://store.steampowered.com/app/1134710/NIMBY_Rails/
             | NIMBY Rails is at $19 (also in my library).
             | 
             | It could very well be a great game... though that price is
             | one that's setting the expectations for it high.
        
         | lock1 wrote:
         | Yeah, I think it's way too expensive if you're not using USD.
         | It's +70% more than the price of the current Factorio steam
         | price in my local currency. And with 40$ for the steam release,
         | it has to be higher than Factorio post-conversion (current
         | Factorio USD price is 35$).
         | 
         | It's a hard sell for me, considering Factorio has a ton of
         | actively developed mods ( _cough_ Space Exploration 0.7 _cough_
         | ), a demo, and in early access era it's cheaper and insanely
         | polished.
         | 
         | From a quick glance, I'm not sure whether it's a fun game or
         | not, as realism tends to be _not fun_. Requiring an internet
         | connection for map tiles also sounds not good for offline play.
         | 
         | Well, I'll wait for reviews when it's out before deciding then.
        
       | cptcobalt wrote:
       | I've been following this game on twitter, and I'm probably going
       | to lose my entire weekend to playing it. We need more sweaty
       | simulators like this--the genre doesn't have enough entries.
        
       | markus_zhang wrote:
       | Realistic? Does it contain corruption, bribery, backstabbing and
       | other political stuffs?
       | 
       | OK nvm my congratulations to the game designer!
        
         | gs17 wrote:
         | Yeah, I was expecting a gag game where you, e.g. try to build a
         | subway but get told you don't have enough budget to do
         | anything.
        
           | all2 wrote:
           | Then you have to have dinner with an influential member of
           | the city's planning committee and promise that the
           | residential zoned real-estate that your company currently
           | holds will be on offer to the committee before it is publicly
           | offered. Also that you'll stay announcements of the new
           | platform locations until they've bought the properties.
        
         | vgr-land wrote:
         | Well, I recognize this is a joke. I would enjoy having a
         | simulation where you inherit and hold poorly maintained subway
         | system like the Boston MBTA and have to bring it back to health
         | with all the challenges these systems face
        
           | mauvehaus wrote:
           | Isn't the principal problem with the MBTA that it's been
           | underfunded for decades and has a maintenance backlog of
           | about a gazillion dollars? I realize it's getting better on
           | the rolling stock front, but it sounds like the track is
           | still a challenge despite some real efforts to address some
           | of the problems.
           | 
           | I do kind of miss riding it though. For the last couple years
           | I was living there, I got to ride the Ashmont-Mattapan
           | trolleys as part of my commute. That was a treat. One of the
           | last weeks before we moved to Vermont, my wife rode down to
           | Ashmont with me and rode the trolley to Mattapan, then back
           | to Ashmont to take the Red Line back to her office.
        
             | cwmma wrote:
             | Under Eng it has apparently turned around in the last year
             | or so.
        
               | 0xbeefcab wrote:
               | yeah its been surprisingly usable this year. a lot less
               | delays and a decent amount faster
        
               | nixpulvis wrote:
               | I rode it a lot from 2011 to 2019, and still do though
               | less frequently. I don't presonally feel things were ever
               | as bac as point like to claim they were, and I'm not
               | really sure what's been "improved" so much.
               | 
               | The biggest changes are that you can pay with tap to pay
               | everywhere, which is nice, and the trains drive a lot
               | more cautiously, which irritates me because they feel
               | considerably slower now.
        
           | xp84 wrote:
           | You can already play that game, just put a static picture of
           | the system map on your screen, then click all over the place
           | and watch nothing improve
        
         | al_borland wrote:
         | This was my first thought when it stressed realism. Dealing
         | with red tape, bureaucracy, zoning issues, opposition from
         | citizens and local officials, etc.
        
       | jasonephraim wrote:
       | Windows/Mac/Linux?
        
         | jasonephraim wrote:
         | Ahh I had to look on Reddit. Mac and Windows
        
           | saas_man wrote:
           | and linux
        
         | xeetzer wrote:
         | Yes: https://www.subwaybuilder.com/download
        
       | maxsich wrote:
       | Was hoping this would be a sandwich art simulator:')
        
       | aizk wrote:
       | Colin is a friend of mine - a really wonderful self taught
       | programmer. Subway builder gets a thumbs up from me.
        
       | awithrow wrote:
       | Is there a demo I'm missing or is this just a link to buy the
       | game site unseen?
        
         | noer wrote:
         | I've seen a few youtube videos about it and the developer has
         | been posting about it on his twitter for a few months:
         | https://x.com/colin_d_m
        
       | q_andrew wrote:
       | Note to the dev - FYI one of Steam's terms is that your game
       | can't be sold cheaper somewhere else. Not sure if they enforce
       | that though.
        
         | Etheryte wrote:
         | I wonder how the terms of that work exactly in practice. For
         | example I'm pretty sure Humble Bundle includes games that are
         | on Steam every now and then, with a pretty solid discount if
         | you consider what you get for your money.
        
           | burnhamup wrote:
           | In practice it means Steam reviews the key requests you make
           | for third party bundles and sales. If they decide the deal is
           | too generous, they may deny the key requests until you've
           | offered the game for a comparable price on Steam.
        
         | noer wrote:
         | Really? I've noticed a few games that are cheaper via apple's
         | app store than they are from steam. It's not a big difference,
         | usually ~$5.
        
         | jsnell wrote:
         | Their terms are that you can't sell *Steam keys* for cheaper
         | than the game is listed for on Steam.
         | 
         | There is a class-action lawsuit on this that's been ongoing for
         | half a decade now, but as far as I can tell the plaintiffs have
         | not been able to produce any actual contract text supporting
         | this claim. The closest their filings come is some random
         | customer support rep.
        
         | guywithahat wrote:
         | Is there a steam version though? I don't see it on there
        
           | ZekeSulastin wrote:
           | It's mentioned as upcoming in the FAQ under "How much will it
           | cost?": "$30 on subwaybuilder.com and $40 on Steam (page is
           | coming soon). The Steam launch won't happen for a few months
           | after the launch on subwaybuilder.com."
        
         | ivanjermakov wrote:
         | Mindustry is paid on Steam but free on Itch.
        
       | Etheryte wrote:
       | This looks great, I hope you can include European capitals at
       | some point. I've always wondered what the actual cost and layout
       | would be in some of the cities I've lived in that don't have a
       | subway.
        
       | gnarlouse wrote:
       | Put it on steam please
        
       | artemonster wrote:
       | please add "super hard mode in germany" - you want to build new
       | station? fill out 120423423 forms, 10 years of waiting, 35
       | lawsuits from NIMBY retirees, 312 lawsuits from environment
       | protection agency, and after thats passed you run out of money or
       | baloon your initial budget 10x.
        
       | 999900000999 wrote:
       | I like the idea.
       | 
       | But this is a very weird way to sell a game.
       | 
       | 1st, we have Steam. That's where I and most people buy games. 30$
       | for a random exe is going to be really inconvenient.
       | 
       | Launch it on Steam at the same time, or at a minimum promise a
       | key.
       | 
       | It's also not clear why it's just a bunch of American cities, if
       | you're pulling the data from Google anyway, any city ( within
       | reason) should work. If you need additional data, let users add
       | it.
       | 
       | Maybe on steam I'll buy it
        
         | ReliantGuyZ wrote:
         | In the FAQ they explain that they use US federal data for the
         | population simulation, including home and workplace locations,
         | college student counts, and flight information from the FAA.
         | 
         | https://www.subwaybuilder.com/simulation
        
         | mcdonje wrote:
         | >why it's just a bunch of American cities
         | 
         | They said they pulled commuter data from the census and another
         | source. They'd need to get a few datasets from other countries
         | to pull it off that aren't in google maps.
        
           | 999900000999 wrote:
           | No reason they can't provide a way for users to add this.
           | 
           | I'll wait on the Steam release.
        
       | roundRiver wrote:
       | How about support for offline tiles? Portable and private.
       | 
       | https://www.openstreetmap.org/about
        
       | mjrpes wrote:
       | Anyone know how big the bay area map is? Would be neat to build
       | dream BART, including north bay and San Joaquin valley.
       | 
       | EDIT: Nevermind, purchased and answered my own question. Outer
       | cities included going clockwise from north bay: Novato, Vallejo,
       | Benicia, Brentwood, Livermore, Santa Teresa, Los Gatos, the full
       | peninsula northward starting from Half Moon Bay. So a good
       | amount, but missing some outer commuting areas like Santa Rosa,
       | Fairfield, Tracy, Gilroy.
        
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