[HN Gopher] Vectrex Mini
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       Vectrex Mini
        
       Author : rbanffy
       Score  : 65 points
       Date   : 2025-10-08 14:38 UTC (8 hours ago)
        
 (HTM) web link (vectrex.com)
 (TXT) w3m dump (vectrex.com)
        
       | pawal wrote:
       | Interesting, but a Vectrex without a vector display is like a
       | fish without water.
        
         | jsheard wrote:
         | At least they went with OLED, which is as close as you can get
         | with technology that's still in mass production. It would be a
         | crime to use LCD for this.
        
       | mring33621 wrote:
       | Synthetic Vectrex!
       | 
       | As a kid, i had the 3D goggles. The rollercoaster simulation was
       | pretty good!
        
       | whywhywhywhy wrote:
       | Having seen a real one in action it seems kinda pointless without
       | it having a true vector display.
        
       | emptybits wrote:
       | > "the console features a built-in 5-inch AMOLED display with a
       | resolution of 800x600, delivering sharp and bright vector
       | graphics"
       | 
       | So ... NOT vector graphics. Rasterized bitmap versions of vector
       | graphics.
       | 
       | EDIT: Sorry, I'm not saying this isn't cool. I know rasterizing a
       | vector to a sharp bitmapped display can still allow effects to
       | simulate continuously drawn vector artifacts e.g. thin lines,
       | thicker at vertices, refresh, flicker, etc.
        
         | johnflan wrote:
         | A modern version of a device with one unique feature... missing
         | that unique feature
        
         | JohnTHaller wrote:
         | I feel like a higher resolution OLED would serve this much
         | better.
         | 
         | I have a working Vectrex I found on the street 12 years ago
         | sitting in my living room.
        
           | op00to wrote:
           | Nothing matches the pinpoint of light dancing around that
           | Vectrex provides. I'm not sure it's feasible to sell
           | something based on vector graphics like Vectrex did, but it
           | would be way cooler!
        
         | aitchnyu wrote:
         | We still get cathode ray oscilloscopes. Apparently the og has a
         | grid screen. Wonder what it costs to get a CRT maker to get
         | custom dimensions, phosphor colors, curvature etc?
        
           | Mogzol wrote:
           | > We still get cathode ray oscilloscopes
           | 
           | Do we? I was under the impression that CRTs were not being
           | manufactured anywhere anymore. I could definitely be wrong,
           | but I couldn't find anything with a quick search.
        
           | Keyframe wrote:
           | Are there any CRT manufacturers left?
        
             | supportengineer wrote:
             | I have a brilliant idea. Let's bring manufacturing back to
             | America, but let's exclusively build "vintage" technology.
        
               | Keyframe wrote:
               | Thing is, probably a ton of manufacturing gotchas and
               | even know-hows of technologies of ye olde are already
               | lost to time.
        
             | bitwize wrote:
             | Yes.
             | 
             | https://www.thomaselectronics.com/
             | 
             | But they're only building them for specialty niche military
             | and industrial applications (e.g., replacement parts for
             | old fighter jet HUDs). You could ask them about building
             | one for your SNES setup or old arcade machine, but it'll
             | cost you call-for-pricing dollars (tens or hundreds of
             | thousands, perhaps?)
        
               | Keyframe wrote:
               | interesting! Somehow it doesn't seem those are at
               | fidelity what sony was producing, since it doesn't need
               | to be - requirements are different. Maybe we can have US
               | army order a few for us SNES guys, since they're also
               | SNES guys? https://en.wikipedia.org/wiki/Multi-
               | purpose_Arcade_Combat_Si...
        
               | bitwize wrote:
               | Reminds me of how the actual Marines modified Doom with
               | realistic weapons, locations, and enemies to turn it into
               | a simulator for drilling fireteam tactics:
               | 
               | https://en.wikipedia.org/wiki/Marine_Doom
        
           | sehugg wrote:
           | AliExpress has these 4-inch "flat CRTs" that look like they
           | scan the vertical axis onto a sort of parabolic screen. I've
           | thought about playing with one, but decided I don't want to
           | risk shocking myself for a tiny distorted image. Still have
           | no idea for which application they're intended.
           | 
           | https://www.aliexpress.com/i/3256805660504572.html
        
             | numpad0 wrote:
             | Those were used in a lot of doorbell cameras until 2010s,
             | then replaced by LCDs.
        
           | adrianmonk wrote:
           | Alternatively, apparently you can make a true vector display
           | by steering a laser.
           | 
           | Here's a DIY example:
           | https://www.youtube.com/watch?v=bdo3djJrw9o
           | 
           | I suppose you could even point that at a screen with
           | phosphors on it for a more CRT-like effect. (Maybe you'd need
           | a different kind of phosphor since you'd be exciting it with
           | visible light rather than with an electron beam, though.)
        
         | JKCalhoun wrote:
         | Agree. I'm disappointed.
         | 
         | > Experience the spirit of the original Vectrex in a modern,
         | compact format.
         | 
         | Emphasis on "spirit" I guess? Without the vector display it's
         | an emulator in an (admittedly) handsome enclosure.
        
         | ChuckMcM wrote:
         | Yeah, not really the same. I had a really really complete
         | Vectrex setup, every game (even the stupid ones :-)) AND their
         | overlays, I'm pretty sure every accessory. Which I ended up
         | selling to a guy doing a museum?[1] Anyway it was quite the
         | game for me. I knew eventually it would stop working and then
         | just be a memory but still.
         | 
         | The screen was what really made it, and I get that having a
         | vector scope manufactured would be expensive (it isn't true
         | that nobody makes CRTs any more, but it is true that they don't
         | come cheaply). Its also the reason I never really went all the
         | way and bought one of my all time favorite arcade games which
         | was the cockpit version of 'Star Wars' with its color vector
         | display. (even harder to store!)
         | 
         | In a related effort, I looked at replicating a CRT "look" for
         | some older test equipment that came with CRTs using a high dpi
         | IPS display. I probably could have succeeded if I had an FPGA
         | for doing the phosphor simulation (I developed a lot of respect
         | for Tektronix's DPO technology and their patent portfolio on
         | same :-). Very much a diminishing returns kind of thing.
         | 
         | [1] If you're that guy and reading this say "hi" :-)
        
           | hedora wrote:
           | I wonder if an FPGA is still necessary. 4k/8k are running way
           | over 60 fps these days. Presumably a gpu could do a decent
           | job emulating the phosphor.
           | 
           | In related news, atari 2600 emulators are keeping 4-8 cores >
           | 50% busy these days. How else do you get accurate ntsc "red
           | blur", and capacitor effects from blinking pixels?
        
         | WillPostForFood wrote:
         | This is the opposite of what I'd want. Give me an actual vector
         | display, and double the screen size. This is just going to
         | provide an experience like myriad chinese handheld emulators.
        
       | 1bpp wrote:
       | Probably impractical to source a viable CRT these days, but still
       | a bit disappointing they couldn't use one
        
         | JKCalhoun wrote:
         | X, Y voltage (greyscale) output would allow you to attach an
         | external oscilloscope.
        
           | Tepix wrote:
           | That's the way to do it as a DIY version.
        
       | 7thaccount wrote:
       | I guess for Nostalgia? I hadn't heard of this machine before at
       | all. It doesn't look like the games would be that appealing
       | either. I guess I did buy the mini SNES even though it has
       | similar issues.
        
       | entropie wrote:
       | It's funny that you don't really get an impression of what this
       | is all about on the front page. I don't know what a Vectrex is,
       | and I'm confused. Something with games I guess.
        
         | JKCalhoun wrote:
         | Yeah, maybe you're expected to be of a certain age or into
         | retro underdog gaming systems? It was upvoted to the front page
         | so...
         | 
         | Yeah, Vectrex was a vector gaming platform (as opposed to
         | bitmap) that came and went in the 80's. Vector arcade games
         | were a kind of niche anyway -- like "Asteroids", "Battlezone",
         | "Tempest" and a Star Wars game. But they were also kind of
         | magical. The Vectrex captured that.
        
         | numpad0 wrote:
         | Vectrex was an old game console with an integral CRT, famous
         | for the "vector scan" CRT it used.
         | 
         | Basically the only new principle involved is that instead of
         | cathode ray beams always scanning on a fixed rectangular
         | pattern, the X and Y deflection amounts were provided by the
         | game to move around the singular dot to desired locations.
         | 
         | It's crisp as waving around a laser pointer. Some people like
         | that aesthetics.
        
       | homarp wrote:
       | see also https://github.com/schlae/scopetrex with the plan to
       | build a clone.
       | 
       | You need a XY Monitor - https://jmargolin.com/xy/xymon.htm
       | 
       | or if you have a normal CRT, you can add the XY kit:
       | https://www.retrorgb.com/vector-monitor-xy-kit.html
        
       | ugh123 wrote:
       | Logo on the box looks like "Vootrix"
        
       | aaroninsf wrote:
       | <scans description for display technology>
       | 
       | AMOLED
       | 
       | <closes tab>
       | 
       | I would pay a LOT for a true vector display, and I would pay even
       | more than that for a vector display systems that can play
       | faithful recastings of Tempest and Asteroids.
       | 
       | I can already play vector games on rasterized displays. I don't
       | need an injection molded cabinet.
        
       | Farbklex wrote:
       | I played a prototype version of it at gamescom. It's pretty good.
       | The graphics look good enough to emulate the original display
       | technology.
        
         | ilaksh wrote:
         | Doesn't seem high enough resolution.
        
           | sehugg wrote:
           | On the Vectrex you could only draw lines between 256 x 256
           | grid points, so in theory 800 x 600 with antialiasing would
           | be enough. But dunno if it would have the same contrast, OLED
           | is as good as you can get I guess.
        
             | bitwize wrote:
             | Not really. One of the advantages of vector displays is the
             | fact that the drawn lines are razor sharp with zero
             | aliasing. Another is the fact that the hardware has very
             | fine control over the brightness, allowing for very bright
             | or very dim lines to be drawn. The bright ones are brighter
             | than could be replicated with raster CRT displays, and
             | combined with slow-decay phosphors made for some beautiful
             | "trail" effects. A pixelated display of any sort can only
             | yield a rough approximation at best.
        
               | JohnBooty wrote:
               | and combined with slow-decay phosphors made for some
               | beautiful "trail" effects
               | 
               | Thank you. This is _such_ an under-appreciated aspect of
               | vector games ' unique look on real hardware.
               | A pixelated display of any sort can only yield a rough
               | approximation at best.
               | 
               | Why do you feel this way? With sufficient DPI, to me this
               | is fairly easy to achieve. A few examples of emulation
               | that look like they're doing a very good job:
               | 
               | I think they have the bloom dialed up way too high, and
               | maybe the trails aren't prominent enough, but I assume
               | those are easy things to tweak.
               | 
               | https://www.youtube.com/watch?v=Z4lHsVueSj0
               | 
               | https://www.youtube.com/watch?v=RtUtfBWDgmA
               | 
               | https://www.youtube.com/watch?v=aKjs1rWnwSk
        
               | bitwize wrote:
               | The bloom might be all right if they could replicate the
               | intensity. Maybe with an OLED and sufficient HDR color
               | depth, but I'm not seeing that here. It doesn't look like
               | they did much CRT effect processing on the second two.
               | The fireballs in Star Wars should glow the way the
               | bullets in Asteroids do (albeit with quicker phosphor
               | decay so not much in the way of trails).
        
             | JohnBooty wrote:
             | On a tiny screen like that, I suspect 800x600 is probably
             | high enough DPI to fake the lines themselves well enough to
             | the point where the pixels aren't discernable to the eye.
             | 
             | This alone still wouldn't remotely resemble a real vector
             | display...
             | 
             | They would also need to accurately simulate the glow/bloom
             | of the lines, and the phosphor decay rate over time that
             | leads to effects like the "trail" behind the bullets in
             | Asteroids. That is all extremely feasible. In a lot of
             | ways, much easier than emulating a raster CRT display.
             | 
             | However, I have never seen a commercial emulation product
             | do this with any competency.
             | 
             | Presumably because the number of people who would actually
             | care is not large enough to affect the sales figures in any
             | meaningful way.
        
         | Tepix wrote:
         | I saw the prototype at gamescom, too. I was there with a
         | friend. When we noticed that it was not a true vector display,
         | we were both bewildered. What's the point?
        
       | antirez wrote:
       | This object makes sense to me _only_ if, even if there is a
       | display, which is fundamentally different than tracing line with
       | the CRT raster, at least that original process is simulated. If
       | the lines buffer is rendered just with a line drawing algorithm
       | where the line is uniform, I kinda fail to see the point of
       | emulating an object like that. Sure, still kinda a nice gadget,
       | but... And, the ESP32 inside tells me that it is hardly a
       | physical simulation of the CRT reactive surface and the electrons
       | beam. The point of this device was the way the lines were traced
       | without the help of the main CPU of the device, and in a way
       | where pixels didn 't make any sense at all. They are _lines_ at
       | the lower of the levels. Failing to do that in the emulation is
       | kinda betraying the device.
        
         | JohnBooty wrote:
         | This object makes sense to me only if, even if there is a
         | display, which is fundamentally different than tracing line
         | with the CRT raster, at least that original process is
         | simulated.
         | 
         | Yes to all of that, but also, I think a raster display of
         | sufficiently high DPI _can_ simulate a vector display very
         | well, _if and only if_ they pay attention to the right things.
         | A vector display is visually unique for a few reasons.
         | 
         | - The lines themselves which are honestly the easiest part to
         | fake if the DPI is high enough, past the point of visual
         | distinction.
         | 
         | - The "bloom" or "glow" (phosphor bleed, or whatever the right
         | term is) around the lines
         | 
         | - The temporal effects caused by the screen phosphor continuing
         | to glow even after the beam no longer hits them. The most
         | obvious example is the "streak" left behind the ultra-bright
         | moving bullets in Asteroids which looks absolutely awesome
         | 
         | I have seen incredible examples of vector/CRT emulation when
         | people get creative with RetroArch (or whatever) GPU powered
         | shaders.The only things that emulation can't match (for me) are
         | input latency and the magic of knowing that the process of
         | creating the image is "real" and not "faked."
        
       | neilv wrote:
       | > _The Vectrex Mini captures the full spirit of the original
       | Vectrex [...] AMOLED display with a resolution of 800x600_
       | 
       | I played many hours on a Vectrex, and I'd say that the true
       | vector graphics _was_ the spirit.
       | 
       | If this project is able to capture that spirit in 800x600 AMOLED,
       | that will be very impressive, and I will be curious how they did
       | it.
       | 
       | Edit: The Vectrex was a nice piece of creative engineering,
       | within the constraints and opportunities of the time, on a
       | wonderful product. I suppose (if you look at the comments here)
       | it's difficult to make an homage to such a beloved thing, and hit
       | the best notes in how you reveal it. This Mini looks impressive,
       | and hopefully recaptures some of the magic.
        
       | cgh wrote:
       | My friend had one of these when we were little kids and I
       | remember being impressed by how smooth and high-quality the
       | joystick felt. This was mid-80s so maybe it's because the
       | competition was lacking.
       | 
       | Also, I'm pretty sure this was the only Vectrex within
       | ~40,000km^2 of where I grew up.
        
       | meatmanek wrote:
       | I thought this was going to be about
       | https://www.youtube.com/watch?v=zBVmCFS2sYs where someone built a
       | miniature handheld Vectrex with a real CRT.
        
       | karmakaze wrote:
       | I don't like how the proportions look all wrong. I haven't seen
       | my Vectrex unit in a while but I don't think it had those
       | proportions.
        
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