[HN Gopher] The death of industrial design and the era of dull e...
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       The death of industrial design and the era of dull electronics
        
       Author : CharlesW
       Score  : 40 points
       Date   : 2025-10-05 20:55 UTC (2 hours ago)
        
 (HTM) web link (hackaday.com)
 (TXT) w3m dump (hackaday.com)
        
       | techblueberry wrote:
       | So, I was curious because I have this pretty cool like vintage
       | looking popcorn maker, and I was wondering, is industrial design
       | really dead? So I searched Amazon for "vintage mp3 player" and
       | found this, "MECHEN M30 HiFi MP3 Player"
       | 
       | https://a.co/d/hJyBsyw
       | 
       | So, like most things, It seems like Industrial Design is alive
       | and well, just not from the big dominant players; and isn't that
       | what you would expect? Wouldn't you expect you'd be celebrating
       | smaller indy shops than the big monopolies?
       | 
       | But, for some reason these small shops have become so anonymized
       | that they're out of our collective consciousness, and I think
       | there's truth to this, the problem in a sense isn't that
       | industrial design is dead, or there are no interesting
       | electronics, but there are in fact too many players making
       | interesting electronics, and there's no "middle class" anymore.
       | 
       | TV's and smartphones are an interesting place to start though,
       | I'd generally say that TV's and Smart Phones have improved by
       | just being a big screen. Cars seem to me like a better example,
       | where it feels like even companies that used to pride themselves
       | as being different (Volkswagen) now basically all cars look the
       | same.
        
       | cryzinger wrote:
       | Part of me agrees with the design takeaways here, and part of me
       | admittedly prefers when my devices are as slim and unobtrusive as
       | possible (no amount of lost desk space is worth the aesthetics of
       | a zany computer monitor for me), but either way I'm always a
       | little wary of these "remember the good old days of tech?"
       | comparisons. Sometimes it feels like they're creating a false
       | dichotomy where yesterday's devices were more pleasant to look at
       | because they weren't tainted by corporate greed, and that today's
       | devices are somehow uglier because all companies care about now
       | is profit.
       | 
       | But these have always been mass-produced consumer devices. Even
       | if you prefer the aesthetics of the original iMac to today's
       | iMac, and even to the extent that corporate greed _has_ arguably
       | gotten worse, your relationship to Apple is the same either way--
       | when you buy their products, you make them a lot of money.
        
         | mcphage wrote:
         | > your relationship to Apple is the same either way--when you
         | buy their products, you make them a lot of money.
         | 
         | I don't object to making companies a lot of money, so long as
         | what I get is worthwhile.
        
       | msla wrote:
       | > The peak here was arguably achieved during the 1990s and early
       | 2000s
       | 
       | Interesting coincidence how the peak was achieved right when most
       | of the audience would have been children or young adults, and
       | therefore a time they're likely to be nostalgic for.
       | 
       | Talking about TVs the article goes all the way back to 2007, and
       | not the console TVs which were actual wooden pieces of furniture
       | with scope for artistry in the enclosure, not just "industrial
       | design" or "Frutiger Aero" or some other buzzword.
        
       | userbinator wrote:
       | I think the trend of removing "artistic" elements from products
       | has been continuing for literally centuries; e.g. if you look at
       | industrial machinery, 18th and 19th century designs are
       | extraordinarily ornate even compared to early 20th, which are
       | themselves far more artistic than late 20th and 21st century
       | machines.
        
         | reaperducer wrote:
         | Don't hold up for furniture, though.
         | 
         | You pay a premium for mid-century furniture. Even
         | reproductions. Some furniture of that era never stopped
         | production because the design keeps it in demand.
         | 
         | There will always be a market for bland IKEA/Target/whatever.
         | But not everyone wants to sit on a log like a caveman.
        
       | pedalpete wrote:
       | I'm really torn by this.
       | 
       | As a hardware founder, who takes great pride in our industrial
       | design and how we've made the thinnest, and most sleek EEG ever,
       | we wanted the device to basically disappear. Nobody wants to wear
       | an EEG headband, it isn't what they are buying. They are buying
       | the neurostimulation that provides better sleep.
       | 
       | On the other hand, our industrial engineer wanted our headband to
       | look just like a headband. It would be completely enclosed in
       | fabric.
       | 
       | I wanted it to be appealing visually, not look "weird" but also,
       | remind the user that there was magic inside. This is one of the
       | reasons we left a bit of the electronics poking out the back and
       | that element has a bit of ornamentation to it.
       | (https://affectablesleep.com).
       | 
       | I have a folding phone. It isn't devoid of design. The design
       | makes it function.
       | 
       | I think the article is confusing ornamentation with industrial
       | design.
       | 
       | My laptop (Asus something) has a ceramic something finish with
       | some etching on it. That's ornamentation. It's feel. Same with
       | the speaker grill holes, they have some design to them.
       | 
       | Is it dull? It certainly isn't ground breaking. But it's
       | pleasing, and it gets out of the way. But how much ornamentation
       | do I want?
       | 
       | Most people just want the apple logo to show status. I want the
       | non-Apple logo.
       | 
       | The TV example in the post doesn't really explain that we needed
       | to have these plastic gray cases for TVs with speakers and
       | buttons. But why was that a better look than just a screen?
       | 
       | To my eyes, those old TVs are ugly. But I remember when Sony
       | brought out an interface where the channel showed up on the
       | screen and had faded away after displaying the number, and I was
       | blown away at how beautiful the interface was.
       | 
       | Additionally, my Kindle Scribe is a pretty boring slab, but I've
       | tried buying nice pens to go with it. I don't think the Lamy
       | (which I currently have) is a beautiful design, but it is better
       | than the pen that comes with the device, which is devoid of any
       | emotion.
       | 
       | As we move to glasses interfaces, I think we'll see a new heyday
       | of electronics design.
        
         | lotsofpulp wrote:
         | > Most people just want the apple logo to show status. I want
         | the non-Apple logo.
         | 
         | Everyone up and down the socioeconomic ladder in the US uses
         | Apple devices, and you can buy them at Walmart and Costco for
         | less than $1,000. If someone is assuming "status" from seeing
         | an Apple product, that seems to be a mistake by the observer.
        
       | eps wrote:
       | Hardware is now a blank canvas for the software to flourish. Not
       | really a bad thing.
       | 
       | Plus there's still Teenage Engineering if you want things that
       | look nice when powered off :)
        
         | detourdog wrote:
         | I think the slabness of form that inhabits current design is a
         | great opportunity. I see it as way to embed sophisticated
         | technology that a small firm could never develop on our own.
         | I'm optimistic that very unique form factors catering too hyper
         | specific tasks is right around the corner. I'm 1991 BSID
         | graduate from the now defunct University of the Arts. I feel
         | technology is finally achieving the promise of the 1990's
         | promise.
        
         | dangus wrote:
         | There is no software to make the design beautiful if the device
         | is on standby on a desk. It's just a blank rectangle.
         | 
         | The real question is why don't more mainstream electronics look
         | as creative as teenage engineering?
         | 
         | The kind of designs that (e.g.) Sony was selling on the scale
         | of millions in the early 2000s were incredibly unique and eye-
         | catching.
         | 
         | Sony S2 Sports WM-FS566
         | 
         | Sony Sports Walkman D-SJ01 Portable CD Player
         | 
         | Just to name a couple.
        
       | jakubmazanec wrote:
       | I don't care about mobile phone design. I want just a rectangle
       | with a screen. Like Star Trek's PADDs and LCARS.
        
       | tcdent wrote:
       | It's easy to romanticize a past where electronics were designed
       | to be statements in your home or office, but I think that the
       | reduction of glamour is more so a dialogue on the utility of
       | these devices in a modern world.
       | 
       | Previously, personal computers in the home were something of a
       | novelty that didn't necessarily have a ton of value or that value
       | was still being discovered. And now we see that the content that
       | is displayed on the digital screen is most of the value, and so
       | akin to many Hollywood sci-fi takes, where the screen becomes
       | just a piece of glass, modern technology is moving in that
       | direction.
       | 
       | The device itself is not the point, but the content that the
       | device enables access to is.
        
       | dalmo3 wrote:
       | No results for ctrl-f kitsch.
        
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