[HN Gopher] Voronoi map generation in Civilization VII
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       Voronoi map generation in Civilization VII
        
       Author : Areibman
       Score  : 24 points
       Date   : 2025-09-26 03:28 UTC (3 days ago)
        
 (HTM) web link (civilization.2k.com)
 (TXT) w3m dump (civilization.2k.com)
        
       | AceJohnny2 wrote:
       | Related: https://www.redblobgames.com/x/2022-voronoi-maps-
       | tutorial/
        
         | lomase wrote:
         | One of the best webs for gamedev. The a-star/Dijkstra section
         | is legendary.
        
       | zephyrthenoble wrote:
       | I've been trying to generate my own maps using Voronoi diagrams
       | as well. I was using Lloyd's algorithm [0] to make strangely
       | shaped regions "fit" better, but I like the insight of generating
       | larger regions to define islands, and then smaller regions on top
       | to define terrain.
       | 
       | One of the things I like about algorithms like this is the
       | peculiarities created by the algorithm, and trying to remove that
       | seems to take some of the interesting novelty away.
       | 
       | - [0] https://en.m.wikipedia.org/wiki/Lloyd%27s_algorithm
        
       | dfltr wrote:
       | This kind of exploratory/creative programming is bar none the
       | most fun you can have as a software engineer. I love reading
       | write-ups about projects like this because you can practically
       | feel the nerdy joy radiating off the screen.
        
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       (page generated 2025-09-29 23:00 UTC)