[HN Gopher] Voronoi map generation in Civilization VII
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Voronoi map generation in Civilization VII
Author : Areibman
Score : 24 points
Date : 2025-09-26 03:28 UTC (3 days ago)
(HTM) web link (civilization.2k.com)
(TXT) w3m dump (civilization.2k.com)
| AceJohnny2 wrote:
| Related: https://www.redblobgames.com/x/2022-voronoi-maps-
| tutorial/
| lomase wrote:
| One of the best webs for gamedev. The a-star/Dijkstra section
| is legendary.
| zephyrthenoble wrote:
| I've been trying to generate my own maps using Voronoi diagrams
| as well. I was using Lloyd's algorithm [0] to make strangely
| shaped regions "fit" better, but I like the insight of generating
| larger regions to define islands, and then smaller regions on top
| to define terrain.
|
| One of the things I like about algorithms like this is the
| peculiarities created by the algorithm, and trying to remove that
| seems to take some of the interesting novelty away.
|
| - [0] https://en.m.wikipedia.org/wiki/Lloyd%27s_algorithm
| dfltr wrote:
| This kind of exploratory/creative programming is bar none the
| most fun you can have as a software engineer. I love reading
| write-ups about projects like this because you can practically
| feel the nerdy joy radiating off the screen.
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