[HN Gopher] Brutalita Sans: An Experimental Font and Font Editor
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       Brutalita Sans: An Experimental Font and Font Editor
        
       Author : fibo
       Score  : 517 points
       Date   : 2025-09-23 13:54 UTC (2 days ago)
        
 (HTM) web link (brutalita.com)
 (TXT) w3m dump (brutalita.com)
        
       | limbero wrote:
       | Wow, this is both really fun and very technically impressive!
        
       | erremerre wrote:
       | An amazing thing, given the author is Spanish speaker I really
       | miss the n N. But I guess his answer is going to be, you can make
       | those yourself!
        
         | mistercow wrote:
         | I tried to do that, and now I'm just confused. The included
         | glyph for the lower case n doesn't actually fit the grid, so
         | you can't seem to replicate it. But also that grid doesn't have
         | enough resolution to do the tilde. Maybe I'm missing something?
        
           | dole wrote:
           | Enter a N or n into the Editing box, you'll see the two grids
           | that make the glyph up along with a blank third grid on the
           | bottom, add a small tilde in the top two rows. Or copy and
           | paste the actual N or n characters into the Editing box to
           | create it new, and you can use it immediately with the
           | alphabet textbox on the left.
        
             | cgriswald wrote:
             | The editor doesn't understand n and you can't make a tilde
             | because it requires a minimum of four points of width.
        
           | xg15 wrote:
           | Yeah, there are some sort of shenanigans going on in the
           | editor. The premade letters use a finer grid than what the
           | editor lets you work with.
           | 
           | It's most obvious with O, {, & and # which are impossible to
           | draw with the grid that's presented to you.
        
       | GnarfGnarf wrote:
       | I appreciate how lower-case 'L', digit '1' and upper-case 'I' are
       | differentiated. Also alpha 'O' and zero.
        
       | timontsiolis wrote:
       | Very inspiring... Makes me wanna dive into fonts again...
        
       | noreplydev wrote:
       | from spain?
        
       | sixthDot wrote:
       | little UX issue: that's a little surprising that knots cannot be
       | moved.
        
       | giancarlostoro wrote:
       | Reminded me a teenie tiny bit of the original font used by Habbo
       | Hotel Volter (Goldfish) which has a rough pixel look to it (at
       | least that's how my nostalgia makes me see it) they got rid of
       | the Volter font when Habbo upgraded from Adobe Shockwave to Adobe
       | Flash, they went to Ubuntu font if I remember correctly. I still
       | miss the old font.
       | 
       | My favorite thing about Habbo's font from back in 2001 is the
       | "emojis" that it had. If you played Habbo back then, you were
       | likely using emojis before they were cool. ;)
       | 
       | That editor is really cool; you can even see the font change live
       | on the left!
       | 
       | https://www.dafont.com/volter-goldfish.font
        
         | afandian wrote:
         | Also reminiscent of CNC router fonts.
         | 
         | https://webonastick.com/fonts/routed-gothic/
         | 
         | Discussed here a few times.
         | https://news.ycombinator.com/item?id=30190397
        
           | rbanffy wrote:
           | I had hopes I could find an answer to
           | https://space.stackexchange.com/questions/41048/are-there-
           | an... in this rabbit hole.
           | 
           | Not yet.
        
         | cl3misch wrote:
         | Thank you for sending me into a Habbo Hotel rabbit hole of
         | nostalgia! They have a classic mode apparently, which is even
         | on Steam now.
         | 
         | https://store.steampowered.com/app/3809900/Habbo_Hotel_Origi...
        
           | giancarlostoro wrote:
           | Yeah, that is recent, they have had Origins out for over a
           | year. Friends of mine were indirectly involved in what lead
           | to Origins being a thing. Someone discovered you can just run
           | Shockwave as a standalone executable. The developer leading
           | the efforts for Origins was also iconic in the Habbo reverse
           | engineering scene, where players would recreate the back-end
           | server. He was known as Myrax back then. ;)
        
             | doublerabbit wrote:
             | I was one of those scene-kids. Some Java guy joined the IRC
             | channel saw what we had coded, swore bloody mercy and then
             | rewrote it as a lesson to us.
             | 
             | I lost the archive on an old hard-drive however the scene
             | still limps along. C# and Java were the main languages
             | used.
             | 
             | https://forum.ragezone.com/community/habbo-hotel.282/
        
         | fanf2 wrote:
         | Reminds me of Teletext, the BBC Micro's mode 7, and Bedstead
         | https://bjh21.me.uk/bedstead/
        
       | afandian wrote:
       | How do you edit different letters? When I opened it, 'Q' is
       | selected but I don't see buttons to change letter?
        
         | hedora wrote:
         | Type the letter you want in the left box.
        
         | tspng wrote:
         | The letter below the "Editing" label is an input field. You can
         | change the current letter there.
        
           | afandian wrote:
           | Thanks, got it! There's no clue that it's editable.
        
         | linguistics__ wrote:
         | Where you see the 'Q', it's a text-field, you can just enter a
         | different letter and it'll switch.
        
       | bapak wrote:
       | Cool but pretty bad edit UI. Can't figure out how to edit an
       | existing letter without starting from scratch. One letter at a
       | time. What are even the additional grids below the letter being
       | edited?
        
         | afandian wrote:
         | I like the UI, as more of a thing-to-play-with than a serious
         | typographic tool. Each grid contains a continuous polyline.
        
       | thedumbname wrote:
       | How to split line? Not clear how to draw character with accents,
       | for example
        
         | oniony wrote:
         | Each box is a layer. So you put the accent in the second box.
        
         | thw_9a83c wrote:
         | > How to split line?
         | 
         | Each (poly) line has a separate layer. Preview '#' character to
         | get an idea. A new layer is created every time you fill the
         | previous one.
        
           | thedumbname wrote:
           | Got it, thanks
        
       | sshine wrote:
       | Very cool.
        
       | lelanthran wrote:
       | This needs more upvotes. Hopefully the author reads this comment
       | and provides a hint on how to create extra grids (accidentally
       | deleted one, now I only have 2)
        
         | KwanEsq wrote:
         | So far as I can tell an extra blank grid appears as soon as the
         | previous blank one has content/pre-existing default grid is
         | edited.
        
       | evertedsphere wrote:
       | this read to me like brutalita (which would be "brutality" in
       | italian but i don't know if it is actually a word in use) first
        
         | lentil_soup wrote:
         | close enough, but it's in spanish. Form the website:
         | 
         | "The name means "little brutal" in Spanish."
         | 
         | so the emphasis is on the 'i'
        
           | evertedsphere wrote:
           | yes, hence the "first" (before i saw the note)
        
         | jortis wrote:
         | Yes, is a word in use.
         | 
         | Brutalita is brutality in english.
        
       | thw_9a83c wrote:
       | It's very nice and interesting, but the font editor is... brutal.
       | 
       | There is no way to undo, redo, or move the anchor points. At
       | least you can delete the last line segment by clicking on the
       | last point.
        
         | DannyPage wrote:
         | It would also help to indicate which dot is starting point and
         | which is the ending point.
        
       | jortis wrote:
       | Very nice font.
       | 
       | In italian "Brutalita" (but with an accent on the last a:
       | "Brutalita") it means brutality.
        
       | doright wrote:
       | Reminds me of Metafont by Donald Knuth.
       | 
       | https://en.m.wikipedia.org/wiki/Metafont
        
       | hyperpl wrote:
       | Will need to try this in a terminal but on initial glance it
       | looks similar to terminus (a font I've been trying to find a
       | replacement for for over 20 years....)
        
       | rebolek wrote:
       | This is amazing!
       | 
       | Reminds when I was doing my own bitmap fonts on ZX Spectrum and
       | Amiga. They were probably very ugly by today's standards but they
       | were mine :) I guess I'll create one for my terminal, it probably
       | won't be used there for too long but it would remind me of times
       | when I was more in control of my machine.
        
         | JdeBP wrote:
         | One does not need a WWW-based editor to make that kind of font,
         | if you're going to give it a go. A text editor and Viznut's
         | perl scripts yields BDF files quite straightforwardly.
         | 
         | * https://github.com/jdebp/unscii/blob/2.1.1f/src/font-
         | topaz.t...
         | 
         | * https://github.com/jdebp/unscii/blob/2.1.1f/src/font-
         | spectru...
        
       | browningstreet wrote:
       | Oblig
       | 
       | https://fontstruct.com/
        
       | nickdothutton wrote:
       | A little reminiscent of modernist Italian fonts seen on war
       | memorials.
        
       | asddubs wrote:
       | I would suggest drag to move dots
        
         | sionisrecur wrote:
         | Same, I love the idea but the editor needs a bit of work.
         | Moving dots, deleting dots and dragging to create new lines
         | would be nice.
         | 
         | On the other hand I do like that it is low resolution so one is
         | limited from trying to add lots of details.
        
       | pyrale wrote:
       | Hate the font, love the editor.
       | 
       | edit: tried to type "a", and the letter is not recognized in the
       | font (appears in red in the editor).
       | 
       | Would there be a way to tell the editor that "a" = "a" + "`",
       | rather than retyping the symbol from scratch?
       | 
       | edit2 : Having to remove all the [2..n] points if you want to
       | change the second point you made is also a bit of a pain,
       | especially for people like me with little experience of where the
       | points end up being on the line vertically.
        
         | dheera wrote:
         | I want to create a GenAI fork of this where you do one
         | character and it tries to mimic the style for all of the
         | others.
        
           | citizenpaul wrote:
           | I think that would be really difficult to pull off in a way
           | that generates usable fonts. A huge part of fonts is
           | subjective human perception of them.
           | 
           | It would be cool for marketing style fonts though.
        
             | rc1 wrote:
             | Looking at the link and the editor, it seems like a
             | feasible fork.
        
           | nph278 wrote:
           | Relevant tom7 project:
           | 
           | http://tom7.org/lowercase/
        
           | niccl wrote:
           | Douglas Hofstadter went there with his Letter Spirit
           | project/concept/something. I can't find a decent single link
           | about it, but there seems to have been an HN discussion
           | https://news.ycombinator.com/item?id=37754559
        
             | Vivtek wrote:
             | Gary McGraw was the first doctoral candidate to work on the
             | Letter Spirit project:
             | 
             | https://web.archive.org/web/20220331021500/http://goosie.co
             | g...
             | 
             | And John Rehling did a second portion in _his_ doctoral
             | work:
             | 
             | https://web.archive.org/web/20150320160815/https://www.cogs
             | c...
             | 
             | (Thanks for this complaint - I hadn't realized that
             | Rehling's thesis was linked from the Waybacked version of
             | his personal page, and that finally completes my
             | collection!)
             | 
             | You can also read Chapter 10 in Hofstadter's 1995 book
             | "Fluid Concepts and Creative Analogies" for a pretty solid
             | overview.
             | 
             | But yeah, seeing this project immediately reminded me of
             | Letter Spirit, since it's basically a web editor for
             | gridfonts.
        
       | bmn__ wrote:
       | The grid is too narrow. :( With just five pixels, I can't make a
       | decent looking ss and Ss that are sufficiently distinct from each
       | other.
        
       | zeeqeen wrote:
       | The font has bad support for CJK fonts (take Chinese for
       | example).
       | 
       | en: Hello, World! zh: Ni Hao ,Shi Jie !
       | 
       | You can copy that in their font editor to give it a try.
        
       | lagniappe wrote:
       | Lots of complaining in here about something that's really well
       | made.
        
       | adw wrote:
       | Previously https://news.ycombinator.com/item?id=29921137
        
       | wordglyph wrote:
       | This would have come in handy when I built https://WordGlyph.xyz
       | a word game based on building a letter font
        
       | rbanffy wrote:
       | Reminds me of how the fonts are defined in the IBM 2250 and the
       | CDC 6x00 console.
        
       | sunrunner wrote:
       | Glyph editing makes me feel like I'm doing Marching Squares.
        
       | noduerme wrote:
       | To me the magic here is that the font used on the website text
       | updates in realtime when you make changes to any glyph. Anyone
       | know how that's happening, exactly?
        
         | javierbyte wrote:
         | Hey! For the real-time editor I have an invisible textarea in
         | the background with a monospace font and I'm rendering SVGs on
         | top of it, each character is a React component.
        
           | well_actulily wrote:
           | With heavy use of SVG <symbol>, one would hope!
           | 
           | https://developer.mozilla.org/en-
           | US/docs/Web/SVG/Reference/E...
        
       | jappwilson wrote:
       | very cool idea for the editor. I remember having to add an entire
       | sprite sheet for fonts. I wonder if it can generate a sprite
       | sheet for generated fonts
        
       | javierbyte wrote:
       | Author here! I'm so happy to see Brutalita randomly popping up on
       | Hacker News!
       | 
       | I had fun building this small project, there are a few fun things
       | I did to make this work:
       | 
       | - The editor is a textarea with a monospace font, but the text is
       | transparent, the font is rendered on top of it using SVG of the
       | same size and line height as the monospace font behind it. This
       | way I didn't have to recreate a whole editor and got the real-
       | time preview I wanted.
       | 
       | - The way the SVG preview and the 'real font' are constructed is
       | different. I talk about this a bit more on my blog [1] but in
       | short in SVG I can use "thick lines" with rounded corners, and
       | for the font I have to render polygons and I found a great
       | library "mfogel/polygon-clipping" that makes the process of
       | combining them a breeze.
       | 
       | Thank you all for the interest! I might work on an update or two
       | ;)
       | 
       | [1] https://javier.xyz/blog/brutalita-learning-opentypejs
        
         | nine_k wrote:
         | The editor does not seem to allow to move nodes, nor does it
         | allow to delete a node, or at least to delete the last node of
         | a chain. This makes the editing process more like a puzzle +
         | skill game. One wrong click, and you have to redo from start.
         | Or put every segment on a separate map, and be good at mentally
         | combining them.
         | 
         | But well, it is an addictive game! :)
        
         | m-p-3 wrote:
         | Do you accept PR to include some accented characters, or do you
         | prefer keeping a limited set or characters?
        
       | xg15 wrote:
       | The editor and generation scheme is really cool.
       | 
       | I'd like more info on the possible "operations" that form the
       | font glyph though. First I thought it was all just choosing dots
       | on the 3x5 grid and connecting them with lines, but there also
       | seem to be "half-strokes" (lowercase i) and "rounded corners"
       | that don't align with the dots (used for almost all "round"
       | letters like O, C etc). Especially the latter seem to be crucial
       | if you don't want all the round segment to look like diamonds.
       | 
       | So how do I do those things in the editor and are there even more
       | of them?
       | 
       | Edit: Or is it really just 5x9 instead of 3x5 with only every
       | second grid point visible? Lowercase "f" looks like that.
       | 
       | Also, it's kind of obvious you can't draw a "#" sign on a 3x5
       | grid...
        
       | olivia-banks wrote:
       | Font showcase websites are frequently some of my favorites from a
       | design perspective. This stuff just looks awesome.
        
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       (page generated 2025-09-25 23:00 UTC)