[HN Gopher] The Mary Queen of Scots Channel Anamorphosis: A 3D S...
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       The Mary Queen of Scots Channel Anamorphosis: A 3D Simulation
        
       Author : warrenm
       Score  : 70 points
       Date   : 2025-08-13 13:26 UTC (9 hours ago)
        
 (HTM) web link (www.charlespetzold.com)
 (TXT) w3m dump (www.charlespetzold.com)
        
       | SiempreViernes wrote:
       | Neat!
        
       | dole wrote:
       | Thought the name seemed familiar; he wrote a number of the early
       | MS .NET 2000's era of C#, VB.Net and other Microsoft Press books.
       | Warms the heart to see an industry mentor bang out goofy stuff
       | for curiosity and fun.
        
         | becurious wrote:
         | He wrote Programming Windows 3.1 which was the classic
         | reference for Windows programming in the 90s and just known as
         | 'Petzold'. All Win16 and C. The managed languages are much
         | later.
        
         | onre wrote:
         | For a moment I was really confused about this purported
         | achievement of late Mary Stuart before my brain made the right
         | connection.
        
       | kitd wrote:
       | _> The artist is unknown but the date of composition is given as
       | 1580, which is several years before Mary was executed, so the
       | transformation into a skull seems a little premature._
       | 
       | Mary Queen of Scots was imprisoned by the English for about 19
       | years before her execution and was pretty unpopular in Scotland
       | during that period. So it is entirely possible that her morphing
       | into a skull was intentional.
        
         | rebuilder wrote:
         | It seems hard to believe it was _not_ intentional!
        
           | kitd wrote:
           | Yes, wrong word. I meant it accurately reflected sentiment at
           | the time.
        
       | brookst wrote:
       | Interesting and fun read, but I kept waiting for it to come back
       | to logarithms. Seems there might be something there in the
       | prisms?
        
       | bee_rider wrote:
       | Now that he's got it in a computer, it might be interesting to
       | ask questions like: what's the geometry that has the sharpest
       | transition, while also preserving some sort of "good view" of the
       | two subjects from a lot of viewing angles. I think this is not
       | even a good phrasing of the problem yet, but phrasing the problem
       | well is part of the fun.
       | 
       | I guess this could be interestingly image-dependent. In
       | particular she's quite pale, so I wonder how many surfaces could
       | be shared between the two images.
        
         | triclops200 wrote:
         | That'd be pretty easy to throw into an optimizer. For each
         | configuration, you could calculate the "fitness" by just
         | sampling the anamorphic rendering at various angles and do
         | pixel by pixel comparisons to ground truth rendered single-
         | image portraits of the two images rendered at the same angle.
         | Could use nearly any metaheuristic super easy with that setup.
        
       | nancyminusone wrote:
       | Neat, it's like lenticular printing, but without the lens sheet
        
       | alnwlsn wrote:
       | I wondered how the original was made. Did they paint the whole
       | thing at once and then pleat it? Or was it made of two paintings
       | that were cut up?
       | 
       | It seems to be much simpler than that; the prisms were solid and
       | removable. So you just put them in a rack so all of one side is
       | flat, and paint directly on them. When that painting is done, you
       | rotate all the prisms to the next side and do the second
       | painting.
       | 
       | https://en.wikipedia.org/wiki/Tabula_scalata
        
       | nathan_douglas wrote:
       | The Brothers Quay did a fantastic (and predictably nightmarish)
       | stop-motion exposition of anamorphosis:
       | https://www.youtube.com/watch?v=cEfwbnMf3jM
        
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       (page generated 2025-08-13 23:01 UTC)