[HN Gopher] Show HN: I built an offline, open-source desktop Pix...
       ___________________________________________________________________
        
       Show HN: I built an offline, open-source desktop Pixel Art Editor
       in Python
        
       It requires no registration, no installation, and no configuration.
       Just run it on any computer and start drawing freely.
        
       Author : danterolle
       Score  : 200 points
       Date   : 2025-08-11 22:21 UTC (1 days ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
       | rvnx wrote:
       | Very nice to see that this project is hand-crafted and not AI-
       | generated like 99% of the submissions here
       | 
       | So, congrats on your release.
        
         | danterolle wrote:
         | Thanks! Although I had to use it for some things (like the
         | logo, for example, and I'm not a "graphic guy"), in the end,
         | since it's a simple project by design, I didn't mind, and the
         | result isn't bad at all.
        
         | llbbdd wrote:
         | Genuinely why do you care?
        
           | SanitaryThinkin wrote:
           | This may not be entirely the right metaphor but I kinda see
           | it as the difference between fast food, a top rated
           | restaurant, and home made cooking --with fast food being AI.
           | 
           | Generic, does the job, not the highest quality, bleak, fast
           | repetitious output
        
             | robertlagrant wrote:
             | While I agree, because I like writing code, I do wonder if
             | this is how assembly writers felt when automated
             | compilation started to take off.
        
               | dvfjsdhgfv wrote:
               | I don't want to be Captain Obvious, but it wasn't like
               | there was a long era of assembly computing, and then it
               | was stopped being used as higher-level languages took
               | over.
               | 
               | To put thing in perspective, Fortran was invented in
               | 1954, Lisp 4 years later. In the following decades, the
               | assembly language was being used along in various ways.
               | And it is still being used in certain applications.
        
             | wiseowise wrote:
             | It literally doesn't matter, if your product sucks. Only
             | end result for the user matters.
        
               | SkyeCA wrote:
               | It matters to me. If it doesn't matter to you? That's
               | fine and you are fully entitled to that view.
               | 
               | Asking tech people not to care more about the software
               | they use than the average person seems pointless though.
        
             | itsoktocry wrote:
             | > _not the highest quality_
             | 
             | I bet AI writes better code than 80% of developers out
             | there.
             | 
             | But all developers think they are in the 20%.
        
           | hombre_fatal wrote:
           | Because we are a forum of craftspeople. The Show HN system is
           | a good faith system for showing something that you built and
           | can presumably engage with us about what you built.
           | 
           | We want to engage with the person who engineered the thing,
           | not someone who is just going to pipe our feedback into an
           | LLM and see what pops out.
           | 
           | Just like I'd consider it deceptive if it turned out that HN
           | populated the comments with an LLM. I want to engage with
           | humans using their own brain.
           | 
           | That said, I would also consider it acceptable if you
           | mentioned that your Show HN was vibe-coded if it were. But
           | consider the vibe shift (pun) that would happen. We'd be
           | curious about your vibe-code workflow and the experience of
           | vibe-coding it if it was impressive, not necessarily curious
           | about the thing the LLM built because that part isn't
           | necessarily interesting anymore.
           | 
           | Finally, it's inevitable that these lines will quickly blur
           | over time as AI becomes increasingly centerpiece in our
           | lives. But in this transitionary phase so far, it kinda feels
           | like you've been actually playing on a bot server in Quake 3
           | when you catch yourself admiring something that you thought
           | the OP made: it's not rewarding to realize you're just
           | stomping bots that you thought were human.
        
         | ofrzeta wrote:
         | When I clicked I already thought about the comments that ask
         | "is this vibe coded". So I kind of asked myself that question.
         | As someone who manually codes as well as experiments with AI-
         | assisted coding I ask myself what attitude we should develop
         | towards AI-assisted coding in the long run. Right now on HN it
         | almost seems like "AI shaming" at work. If you post a project
         | that's a result of using AI you can expect a lot of critique
         | around here. While I understand that to a certain extent I
         | guess we also need to overcome that sentiment. After all we
         | don't blame people using IDEs, code completion or other tools
         | that have become the norm.
        
           | globular-toast wrote:
           | If I can tell something is "vibe coded", that means it's bad.
           | It doesn't matter what tools people use as long as the output
           | is good. Vibe coding smells include:
           | 
           | 1. Tons of pointless comments outlining trivial low-level
           | behaviour,
           | 
           | 2. No understanding of abstraction levels,
           | 
           | 3. No real architecture at all,
           | 
           | 4. Not DRY, no helper functions or inconsistent use of said
           | functions across project,
           | 
           | 5. Way too many lines of code.
           | 
           | None of these are shaming for use of any particular tool,
           | they are just shaming the output.
        
             | ofrzeta wrote:
             | Ok, let's better not talk about "vibe coding" because we
             | don't really have definition of what it means.
             | "Historically" it means "just letting the AI code without
             | looking at its output" while I often see people that are
             | more diligently using AI using it kind of tongue in cheek.
             | My mistake using the expression in the latter way.
        
           | latexr wrote:
           | > After all we don't blame people using IDEs, code completion
           | or other tools that have become the norm.
           | 
           | Because those don't have the same issues. It's not like IDEs,
           | LSPs, and other tools were the target of warranted criticism
           | and then we stopped. Rather, they never received this kind of
           | backlash in the first place.
           | 
           | No IDE has ever caused millions of people absolutely
           | unrelated to it to have to ration water.
           | 
           | https://archive.ph/20250731222011/https://m.economictimes.co.
           | ..
           | 
           | To use an exaggerated analogy, it's like saying "people are
           | complaining about arsenic being added to food but we need to
           | overcome that sentiment, after all we don't blame people
           | adding salt and pepper which have become the norm".
        
             | monsieurbanana wrote:
             | If that's the reason why people dunk on ai-assisted
             | programming, fine.
             | 
             | That's not the impression I had though, the criticism I
             | usually see is around laziness, low-effort submissions,
             | etc... Which are not inherent issues of using llms.
        
               | latexr wrote:
               | > Which are not inherent issues of using llms.
               | 
               | But they are exacerbated by them, so the criticism still
               | stands. No one visits HN for low-quality same-loking
               | submissions. It's like frequenting r/toolgifs and
               | suddenly almost every post is about one specific hammer.
               | That'd be understandably annoying, and while not the
               | inherent fault of the hammer, it would be an issue only
               | possible because it exists.
        
               | monsieurbanana wrote:
               | I don't disagree, it's annoying. But what's the solution
               | here? Bashing quality submissions because they use AI?
               | 
               | Even if LLMs don't succeed in their seemingly ultimate
               | goal of replacing humans, and I don't think they will,
               | there's no future where we completely stop using them.
               | 
               | I guess either we find out a way to filter out ai-slop or
               | we wait until people are tired of rehashing the same low-
               | effort criticisms.
               | 
               | Now you seem like one of the few people that is concerned
               | over environmental issues and I respect that, if that's
               | why people are against them it's a whole other discussion
               | and we can disregard anything I said here.
        
             | cdrini wrote:
             | TLDR: That article is pretty low quality, and the "caused
             | millions of people absolutely unrelated to it to have to
             | ration water" doesn't seem like a reasonable conclusion.
             | It's not mentioned at all in the source article. I took
             | some notes on this article and traced back the research to
             | the original article by The Austin Chronicle which is
             | significantly better:
             | https://www.austinchronicle.com/news/2025-07-25/texas-is-
             | sti... , would recommend.
             | 
             | Main takeaways:
             | 
             | - Why are we building data centres so close to the equator
             | where it's hot.
             | 
             | - It's depressing to see the high quality reporting from
             | The Austin Chronicle watered down into more and more
             | clickbaity soundbytes as it gets recycled through other
             | "news" orgs. But at the same time, I wouldn't have heard
             | about it otherwise.
             | 
             | - The water evaporation was interesting to me, and would
             | love to read more on what percentage evaporates, and
             | whether the Stargate plans to build non-evaporative cooling
             | will actually hold out and how that'll impact the water
             | grid.
             | 
             | - Would love some more info/context on that 463 mil number,
             | but stopping my research here for now. Combining this with
             | when/how often Texas has to ration its water would provide
             | a stronger argument in support/against the provided claim
             | of water rationing.
             | 
             | - The fact that we don't have good numbers for how much
             | water data centres are using is crazy, we need that level
             | of granularity/regulation.
             | 
             | - Markers of poor reporting:
             | 
             | - Numbers without context/clarity. Would it kill these
             | sites to include a bar chart.
             | 
             | - Citations of sites that market engaging/entertaining
             | 
             | - Ambiguous / contradictory data
             | 
             | - Ambiguous references
             | 
             | Notes:
             | 
             | Interesting article! A few weird things:
             | 
             | 1. The most cited reference is to a site called "Techie +
             | Gamers", which self-describes itself as "TechieGamers.com
             | is a leading destination for engaging entertainment
             | coverage, news, net worths and TV shows with a strong focus
             | on Shark Tank." Makes me suspicious of the journalistic
             | quality of this and that article.
             | 
             | 2. In the headline it says "Texas AI centers guzzle 463
             | million gallons". Further down it says "According to a July
             | 2025 investigation by The Austin Chronicle, data centers
             | across Central Texas, including Microsoft and US Army Corps
             | facilities in San Antonio, used a combined 463 million
             | gallons of water in 2023 and 2024 alone, as reported by
             | Techie + Gamers." Over 2023 and 2024? Odd that it's giving
             | the sum over 2 years. And not sure what it means that it
             | includes the US Army? Also without any context I don't know
             | what this number means.
             | 
             | - I checked the TechieGamers article and this contradicts
             | what is written there, which says the 463 million number is
             | for San Antonio alone.
             | 
             | 3. Robert Mace, executive director of The Meadows Center
             | for Water, notes that "once water evaporates, it's gone."
             | This is interesting, not sure how much water is actually
             | evaporated vs returned to the grid.
             | 
             | 4. "The scale of water use is massive, as the Texas Water
             | Development Board projections estimate that data centers in
             | the state will consume 49 billion gallons of water in 2025,
             | soaring to nearly 400 billion gallons by 2030, as per
             | Techie + Gamers report. That's about 7% of Texas's total
             | projected water use, according to the report." - Mixed
             | citations here, not sure whether these numbers are from
             | Texas Water Development Board or Techie + Gamers. Also they
             | project an increase from ~232 million gallons/year in 2024
             | to 49 billion in 2025? That's a 200x increase. And they
             | expect a further ~8x increase from 2025 to 2030 to 400
             | billion? Or is it because the original number was only for
             | Central Texas?
             | 
             | - 7% of what? The 2025 number or the 2030 number?
             | 
             | - Again subtle contradictions with TechieGamer which says
             | "a white paper submitted to the Texas Water Development
             | Board projected that data centers in the state will consume
             | 49 billion gallons of water in 2025. That number is
             | expected to rise to 399 billion gallons by 2030, nearly 7%
             | of the state's total projected water use.". So it's not the
             | Texas Water Development Board but a whitepaper submitted to
             | the board? Not sure who made these numbers now.
             | 
             | 5. "Much of the water these centers use evaporates during
             | cooling and can't be recycled, a critical issue in an area
             | already grappling with scarce water resources, as reported
             | by Techie + Gamers."
             | 
             | - Again really want more info/numbers on this.
             | 
             | The root article seems to be from "The Austin Chronicle" :
             | 
             | 1. This starts with "After Donald Trump and Elon Musk's
             | public breakup, Sam Altman replaced Musk as the president's
             | new favorite tech guy. Altman, the CEO of OpenAI, has
             | become something like Musk's archnemesis on the rapidly
             | developing stage of artificial intelligence in Texas." This
             | doesn't seem accurate with my reading of the news, and is
             | so colourful that it makes me question the journalistic
             | quality of this article.
             | 
             | 2. The reporting across the three sources is mixed on who
             | they're blaming. Economic Times doesn't even mention OpenAI
             | and calls it "Microsoft's Stargate campus". Techi Gamers
             | uses this phrase, but also later says "Microsoft has
             | partnered with OpenAI". And The Austin Chronicle doesn't
             | mention Microsoft at all and focuses on OpenAI. And the
             | Wikipedia page for Stargate says "joint venture created by
             | OpenAI, SoftBank, Oracle, and investment firm MGX." ?
             | 
             | 3. I take it back reading it further this article is
             | _significantly_ better than the others, with many more
             | reputable sources.
             | 
             | 4. Finally we get some real sources!! The 49 billion 2025
             | and 400 billion 2030 numbers are from HARC, Houston
             | Advanced Research Center. And the 7% is actually 6.6%, and
             | relative to the 2030 projection.
             | 
             | 5. Finally real info on evaporation!! Still no numbers but
             | we get a description of the process:
             | 
             | > Most data centers use an evaporative cooling system, in
             | which the servers' heat is absorbed by water. The heat is
             | then removed from the water through evaporation, causing
             | the water to be lost as vapor in the air. The cooler water
             | then goes back through the machines, and this loop is
             | regularly topped off with fresh water. After all,
             | evaporation renders the water saltier and unusable after
             | four or five cycles. "Then they dump the water, and it goes
             | down the sewer," Mace said.
             | 
             | > ...
             | 
             | > The Abilene Stargate campus will reportedly use a closed-
             | loop, non-evaporative liquid cooling system that requires
             | an initial refill of around 1 million gallons of water,
             | with "minor" maintenance refills. Cook is skeptical that
             | such closed-loop systems will use as little water as they
             | suggest. It's not possible, Cook says, to use the same
             | water over and over again, recycled infinitely, to cool
             | servers.
             | 
             | 6. This article doesn't mention the 463 mil anywhere, which
             | makes me think that was original research from TechiGamers.
             | They reference SAWS, San Antonio Water System, but again
             | the numbers are without context, so would need to do some
             | original research to get any meaningful insights from these
             | numbers.
        
           | criddell wrote:
           | It would be similar to me posting "Show HN: I built a turbo
           | encabulator in Rust" and I actually hired coders from
           | Craigslist to bring my idea to life.
        
             | mossTechnician wrote:
             | To modify the popular phrase: _" If you didn't bother to
             | code it, why would I bother reviewing it?"_
             | 
             | Providing feedback to an author is only valuable if the
             | author at least knows why they did something, so you can
             | discuss how it's good or how it's not.
        
               | ofrzeta wrote:
               | How much help by an LLM would you allow for someone to
               | say they coded it themselves?
        
           | itsoktocry wrote:
           | > _Right now on HN it almost seems like "AI shaming" at
           | work._
           | 
           | HN leans "old school". It's the Angry Nerd trope; Comic Book
           | Guy from the Simpsons.
           | 
           | The people doing "AI shaming" or claiming that "AI doesn't
           | work" are going to have their lunch eaten.
        
             | mirkodrummer wrote:
             | > "AI doesn't work" are going to have their lunch eaten.
             | 
             | Please, stop it. AI doesn't work for every use case, and
             | when it "works" it fails to stay up to the exaggerated
             | hype. People with deep knowledge and experience will eat
             | their lunch. LLMs knowledge is stale as soon as a new
             | version comes out and no rag hallucinate too. It's a tool
             | and a tool doesn't have appetite
        
         | vnhrmth wrote:
         | It's really odd now that we look for more human code rather
         | than AI Generated code, and I think this is going to be
         | increasing in every form of data that's out there.
        
       | mouse_ wrote:
       | Congratulations!
       | 
       | What made you decide to go with PySlide6?
        
         | danterolle wrote:
         | I already have some experience with Python/PySide6, and I was
         | mainly interested in having a working prototype as soon as
         | possible (I'm experimenting with SDL3 and animating squares
         | isn't exactly thrilling!). Plus, Qt widgets integrate very well
         | with Python, it is so easy to create a section, especially when
         | the documentation is well written, that helps a lot. Also, with
         | PyInstaller, the build process for each platform is fairly
         | straightforward (although for customized icons, there are a few
         | extra steps to take).
         | 
         | There are some downsides of course (like the bundle size, for
         | example), but that's not a problem, the core idea is: double-
         | click on Tilf and start drawing right away.
        
           | synergy20 wrote:
           | why not just the default tk widgets, might be much less of
           | external dependencies?
        
             | danterolle wrote:
             | I simply never used it, nor did I ever feel the need. I
             | moved on from Tkinter to PySide6.
        
         | ethan_smith wrote:
         | PySide6 is a solid choice for Python desktop apps - Qt's
         | rendering capabilities make it ideal for pixel-perfect graphics
         | manipulation while avoiding the performance issues that can
         | plague Tkinter or the dependency complexities of wxPython.
        
       | zamadatix wrote:
       | I like that it really is simply built and packaged, I'm sure it
       | was fun to hack away at. There's something about gluing together
       | a million packages which sucks the fun out of tinkering (for me,
       | at least).
        
         | danterolle wrote:
         | That's also why the project was built from scratch. The only
         | real dependency of the project is PySide6. The icons don't come
         | from any package. PyInstaller is used solely for bundling
         | purposes. As outlined in the README.md, running Tilf requires
         | nothing more than an installed version of Python (3).
        
       | hug wrote:
       | Great project!
       | 
       | I have one very silly question... Why is the elf logo not pixel
       | art? :)
        
         | danterolle wrote:
         | I'm not a graphic designer guy, I wouldn't know where to start,
         | but maybe in the future I could use Tilf to draw the logo! My
         | highest artistic expression, for now, will probably be
         | redrawing some Earthbound characters to experiment with SDL3.
        
       | zoba wrote:
       | I recently discovered and have been fairly happy with PixelLab -
       | an AI pixel art generator. I feel like they have a ways to go in
       | features and UX, but it shows promise.
        
       | kookamamie wrote:
       | Why, of all names possible, you thought TILF was the best one?
        
         | runjake wrote:
         | It's "Tilf" not TILF, and means Tiny Elf, per the docs.
         | 
         | Why? What's the problem with it?
        
           | BriggyDwiggs42 wrote:
           | Milf, dilf, etc
        
             | bitwize wrote:
             | Wait till you see the image editor named after a kind of
             | BDSM bottom.
        
               | SkyeCA wrote:
               | I'm a big fan of software/services with silly, often
               | sexually adjacent names. Take this for example:
               | https://vore.website
               | 
               | Any guesses what this is? Spoiler: it's an RSS reader.
        
             | johnisgood wrote:
             | I did not make the association. Is something wrong with me?
        
         | vorticalbox wrote:
         | Tile I'd Like to Fill.
        
         | danterolle wrote:
         | There's no specific reason, I just liked the idea of a little
         | elf/goblin having the freedom to draw whatever they wanted. At
         | first, I wanted to call this project "Folletto" (in Italian,
         | that means elf), but then I thought it would be better to keep
         | an extremely simple name: a tiny elf who picks up his pencil
         | and starts drawing. Tiny Elf.
        
       | HelloUsername wrote:
       | > There are several Pixel Art Editors that do the same things and
       | even much more, but many require an account registration or the
       | insertion of an e-mail or have a certain business model.
       | 
       | https://libresprite.github.io/
        
         | smartmic wrote:
         | I'll throw my favourite into the ring, mtPaint:
         | https://mtpaint.sourceforge.net/
        
           | HelloUsername wrote:
           | Looks very nice, too bad no macOS :(
        
         | 3036e4 wrote:
         | Latest Aseprite is still available with free (as in beer)
         | source code to compile, even if it is a bit heavy on the
         | dependencies these days, including requiring that you install a
         | special fork of Skia iirc. I paid for it to get the pre-
         | compiled binaries for Windows, but on Linux and OSX I always
         | compiled it myself anyway. On FreeBSD, that is my desktop OS of
         | choice now, I use the ancient open source version of Aseprite
         | since that is what is most convenient to install (from the
         | port). Maybe I should try Libresprite instead.
         | 
         | For my programmer art I also use old (Autodesk) Animator (in
         | DOSBox) a lot. It is small and runs anywhere. Perfect for
         | doodling on my phone, with some configuration to add various
         | on-screen buttons in DOSBox. Small enough (less than 1 MB) that
         | the entire application plus all configuration and saved working
         | files can go into every source code repository where I want to
         | edit some pixel art. https://github.com/AnimatorPro
         | 
         | Also have VGA Paint 386 installed in DOSBox everywhere. Have
         | not used it much, but it seems good (probably more interesting
         | for those that want something closer to a Deluxe Paint clone).
         | https://www.bttr-software.de/products/vp386/
         | 
         | Then there is https://orama-interactive.itch.io/pixelorama that
         | is open source and seems to improve at a good pace. I just
         | never took the time to look very close.
         | 
         | Going to have a look at Tilf as well, to see if it is not too
         | much work to get it to run in FreeBSD. Not being an expert in
         | drawing anything, it helps to have many tools and switch
         | between, as all tend to have something they do better (or
         | easier) than the other ones.
        
           | danterolle wrote:
           | > Going to have a look at Tilf as well, to see if it is not
           | too much work to get it to run in FreeBSD
           | 
           | It should work without any issues, as long as there's a
           | Python interpreter you can definitely run it. If needed, let
           | me know and I'll try to work on it. I have plenty of other
           | ideas to implement as well.
        
       | bitwize wrote:
       | Much "an app can be a home-cooked meal" energy here. Write a
       | program to scratch an itch. Good to see that spirit still alive.
        
         | danterolle wrote:
         | Thank you!
        
         | apprentice7 wrote:
         | I share this sentiment. I like that OP is not afraid to say
         | that the code quality might be not the best. In the end, for
         | projects that are made for fun and out of curiosity, it doesn't
         | matter that much (at least in the early stages).
         | 
         | If it becomes popular though, you can always just refactor and
         | improve the important parts.
        
       | renegat0x0 wrote:
       | Please provide github topics (tags) for the project. It may boost
       | your project discoverability. I often use it with github search
       | to find interesting projects in "topic".
        
         | danterolle wrote:
         | Done. Thanks!
        
       | rudolftheone wrote:
       | Related: I know that many people use AI image generators to make
       | pixel art, and recently I've stumbled upon a great tool to make a
       | _proper_ pixelart based on AI generated input see
       | https://github.com/jenissimo/unfake.js and live demo on
       | https://jenissimo.itch.io/unfaker (disclaimer: I don't know the
       | author, just thought I'd share as I find it amazing)
        
         | mclau157 wrote:
         | Which AI pixel art generator?
        
       | lardbgard wrote:
       | Hehe no ai
        
       | SkyeCA wrote:
       | Awesome program OP, I downloaded it on my Mac and it Just
       | Works(TM).
       | 
       | One helpful feature would be to shift an entire row/column of
       | pixels down X rows/columns. Perhaps if I get time I'll submit a
       | PR for it.
        
         | danterolle wrote:
         | Thank you, and thanks for the suggestion. I'm open to any
         | changes or proposals that might help improve this project, so
         | I'll gladly accept them!
        
           | JKCalhoun wrote:
           | The Pencil appears to put down the foreground color, the
           | Eraser appears to clear to the background color.
           | 
           | Working at the pixel level, it is extremely useful to be able
           | to "toggle" a pixel without switching tools. MacPaint (for
           | example) would use the foreground color if you click on a
           | pixel whose color is _not_ the foreground color. If you start
           | your Pencil drawing (click) on a pixel that _is_ the
           | foreground color, the Pencil draws with the background color
           | instead.
           | 
           | Also, a modifier (like the Option key), is a nice way to also
           | specify the background color for the pencil (regardless of
           | the initial pixel clicked on).
        
             | danterolle wrote:
             | These seem like great suggestions. I think I'll implement
             | them! Thank you so much!
             | 
             | Actually, I'm not referring to you but if all these
             | suggestions were opened as issues, it would be easier for
             | me to write a "thank you note" for each one lol
        
               | JKCalhoun wrote:
               | Sorry. Too lazy to open an issue. But also, thanks are
               | not necessary. :-)
        
             | danterolle wrote:
             | I think I've implemented it correctly (if I got it right): 
             | https://github.com/danterolle/tilf/commit/f7ef6d2fa37b5659f
             | b...
             | 
             | Thanks again!
        
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       (page generated 2025-08-12 23:02 UTC)