[HN Gopher] PixiEditor 2.0 - A FOSS universal 2D graphics editor
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PixiEditor 2.0 - A FOSS universal 2D graphics editor
Author : ksymph
Score : 381 points
Date : 2025-07-31 15:21 UTC (3 days ago)
(HTM) web link (pixieditor.net)
(TXT) w3m dump (pixieditor.net)
| eternityforest wrote:
| Wow, if this is as good as it looks, I suspect I'll be using it
| quite a bit in the future, especially once it gets a brush
| engine!
| Buttons840 wrote:
| Yes, it looks really good. I wonder if it will unseat Aseprite?
| whizzter wrote:
| Not necessarily, ASE is has a smooth UI that people like and
| as long as you're fine within the constraints.
|
| This one is great since it allows for in-editor previewing of
| "weird" ideas, I know I've re-invented that UV-mapping
| workflow shown with the skeleton on the page once for a game-
| jam and wanted to use it but skipped it in the end since
| asset-creation was "annoying", having support in an editor to
| preview it easily can be a game-changer.
| Buttons840 wrote:
| You mean ASE is more focused? Both look quite smooth, but
| PixiEditor seems to have more features (which inevitably
| leads to less focus).
| andrekandre wrote:
| source if your interested:
|
| https://github.com/PixiEditor/PixiEditor
|
| * looks like its based on dotnet avalonia
| msephton wrote:
| As somebody who is currently making a native macOS-only 2D pixel
| editor...this has some cool stuff in it!
| JKCalhoun wrote:
| If your pixel-editor does just the one thing very well (and
| intuitively), I say keep going.
|
| This app looks cool -- but also looks to be heading into
| Blender-level complexity. A 21st Century MacPaint is still
| desirable.
| msephton wrote:
| Thanks! I will surely keep going. My app also has a bunch of
| novel features and brings back a bunch of functionality
| forgotten since the classic Macintosh era.
| cloogshicer wrote:
| FYI, this crashes the tab in the latest iOS 18.5 Safari and
| Chrome.
| tummler wrote:
| Perpetually reloads in Brave on iOS (never resolves).
| pzo wrote:
| Confirm, same for me
| oniony wrote:
| Took out Waterfox mobile too, but was strangely okay after
| reload.
| Uehreka wrote:
| > Procedural (VFX, effects, non-desctuctive editing)
|
| You had my attention, now you have my interest... or however that
| quote goes.
|
| Edit: Please please please add the `playsinline` attribute to
| your video elements. I'm on my phone, and every time I scroll a
| video explodes and takes over the whole screen.
| jeroenhd wrote:
| I've never heard of this property, what browser does this?
| dindresto wrote:
| iOS Safari
| fmbb wrote:
| Chrome, Edge, Opera, Safari support this attribute.
| yboris wrote:
| Useful: https://css-tricks.com/what-does-playsinline-mean-in-
| web-vid...
| thegabriele wrote:
| Do we finally have a new Fireworks?
| WillAdams wrote:
| The big feature I'd like to see is someone setting up the re-
| rendering PNG files which Fireworks had.
| vyrotek wrote:
| I had the exact same thought! I played with it a bit and I
| immediately thought of Fireworks. I still use it from CS6.
| Hopefully not anymore.
| reactordev wrote:
| Bones. Add 2D skeletal animation and I'll gladly pay money for
| this.
| register wrote:
| I am working on Pixel Editor for retro graphics. What do you
| believe that ASE is missing? At the moment I am targetting the
| Zx Spectrum Next that I have recently backed. However if I get
| some compelling ideas I migth deviate from my original
| objective.
| reactordev wrote:
| For retro graphics, definitely a palette editor and animation
| tool. Frame by frame animation is one thing. Bone animation
| is better. UV indexed bone animation is best. But there's
| something fucking magical about palette animated backgrounds.
| Color cycling animation.
| ivanjermakov wrote:
| FOSS? All I see is paid and no source.
| mattbaker wrote:
| You are mistaken, the source is available and the editor is
| free to download.
| ethan_smith wrote:
| The project is indeed FOSS - it's licensed under MIT according
| to their GitHub repository
| (https://github.com/PixiEditor/PixiEditor), though they offer a
| paid version with additional features.
| Borealid wrote:
| The repository says it's LGPL, not MIT-licensed.
| mananaysiempre wrote:
| Relicensed[1] under LGPL3 in 2023.
|
| [1] https://github.com/PixiEditor/PixiEditor/commit/5db10cb
| 8502b...
| F3nd0 wrote:
| Always refreshing to see a new project opt for copyleft!
| pull_my_finger wrote:
| I thought I'd seen this posted just 2 days ago, it looks like
| that post is this post and the timestamp just got updated. I know
| HN boosts interesting posts that slips through the gaps, but I
| think it should be more transparent then just updating the
| timestamp and presenting it as a new post.
| msephton wrote:
| I agree, but it seems the managenent won't change the policy.
| she46BiOmUerPVj wrote:
| Looks fun. It's standard for software packaged for Linux to
| include a base directory in its tarball, and I usually check, but
| I did barf your application all over my /opt.
|
| May sound crazy but I was hoping for export to terminal escape
| codes / box drawing chars. No biggie, I can convert the output.
| mythz wrote:
| I like it, works great in Fedora.
|
| Looks like a great addition to the available image editors on
| Linux. IMO image editing is one of the few areas lagging in
| Linux. Currently alternating between Pinta, Krita, Gimp and
| photopea.com. Will switch to this for a while to see it become my
| new go to.
| oneshtein wrote:
| It doesn't fit my 2k screen on Fedora (X11/Mate) with no option
| to scale it down. It looks like 4k screens are supported only.
| mythz wrote:
| Yeah can confirm it looks great on my 4K
| spookie wrote:
| Krita is pretty good. I find the UX reasonable and G'MIC1 is a
| joy to use in there.
|
| 1 https://gmic.eu/
| F3nd0 wrote:
| I enjoy using GIMP. Most of my (not very advanced) needs are
| met quite well. Looking forward to try out the more recent
| versions too.
| kelvinjps10 wrote:
| I don't think some stuff is reasonable, but for most stuff,
| I find it hard to use. And I don't come from Photoshop, so
| it's not like a problem of being used to another program or
| something
| chilmers wrote:
| I tried this for pixel art and came away a bit disappointed. It
| seems to have no real support for drawing using palettes /
| indexed colors. Sure, you can setup or load a palette, but the
| drawing tools make no reference to it, and continue to colors
| outside of it. The color pickers don't even show the palette,
| they just show the full color wheel. Where is the support for
| dithered gradients using on palette colors? Where is the support
| for antialiasing using only palette colors? Maybe this is
| planned, but given it's already at v2.0 I'm surprised the pixel
| art support is so half-baked.
| ksymph wrote:
| It's possible to implement dithering and posterization using
| the node graph, where you paint normally and it outputs as
| dithered pixel art in whatever palette you want. It's not a
| perfect replacement for builtin tools, but still pretty cool.
| Someone showed their setup for this in the Discord server.
| JKCalhoun wrote:
| That's cool that you _can_ do that. I worry though that the
| level of complexity required to set that sort of thing up
| will act as a hurdle for many that might want to use that
| feature.
|
| If the node graph is saved in the document (?) perhaps there
| exists then a "template" (empty document) where the node
| graph is already set up for palette dithering. That would
| make it easy to onboard for new users.
| bentt wrote:
| All I want is proper color channel editing like Photoshop has and
| Affinity refuses to do right.
| archerx wrote:
| Please elaborate, I'm working on an image editor made with
| JavaScript.
| doobiedowner wrote:
| As a guy that tries to make the lame ui in FactoryTalk sparkle,
| thank you!!!
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