[HN Gopher] Rollercoaster Tycoon (Or, MicroProse's Last Hurrah)
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       Rollercoaster Tycoon (Or, MicroProse's Last Hurrah)
        
       Author : cybersoyuz
       Score  : 90 points
       Date   : 2025-08-01 16:10 UTC (6 hours ago)
        
 (HTM) web link (www.filfre.net)
 (TXT) w3m dump (www.filfre.net)
        
       | NegativeLatency wrote:
       | Loved playing this game as a kid, Open Rollercoaster Tycoon 2 has
       | been great for some recent replays: https://openrct2.io
        
         | antithesizer wrote:
         | Thank you for this
        
       | felineflock wrote:
       | Sid Meier founded MicroProse and started with the Tycoon genre
       | with Railroad Tycoon having been inspired by SimCity and Empire.
        
         | Narishma wrote:
         | Your comment makes it sound like he started the company to make
         | Tycoon games, but those came like a decade later.
        
           | felineflock wrote:
           | That is an uncharitable interpretation. None of that should
           | be controversial.
        
       | ravenstine wrote:
       | Man, I can still remember the magic I felt when first discovering
       | that game on my cousin's laptop in 1999. Such a simple game yet
       | allowed enough creativity for an 10 year old boy to be
       | imaginative.
       | 
       | There does come a point where there isn't much else to do with
       | the game once you get good enough at it, so I started having fun
       | doing "experiments". One of the things I did in RCT was build
       | "prisons" where I leveraged things like the carousel to work as a
       | one-way door into the park to allow guests to come in but prevent
       | them from leaving; it lead to a barren cement building with a
       | turbo drop coaster designed to be intentionally dangerous so I
       | could "execute" prisoners. There was puke everywhere after a
       | while. What a disturbing mind I had.
        
         | krogenx wrote:
         | Similar things come to my mind with The Sims. Once the game was
         | "over" (maybe you've reached the top job) you could still do
         | all sorts of things... Some of them a bit masochistic.
        
       | reactordev wrote:
       | MicroProse games in the 90s were next level. So many milsim games
       | where you got to experience a crude 90s graphics recreation of
       | being a service member shooting bogies.
       | 
       | I never could complete a mission of F-117A Steal Fighter on Mac
       | System 9.
       | 
       | However, RCT was a "Minecraft" of its day without the support of
       | the community. It was huge. Everyone was playing it. I wish
       | modding was a thing back then. We would have gone crazy but then
       | when you read how RCT was made - glad we didn't have to do it.
        
         | RUnconcerned wrote:
         | I'm not sure RCT ever had a modding community, but it's
         | predecessor, Transport Tycoon Deluxe, did. TTDPatch[0] had
         | several gameplay and quality of life improvements, but it was
         | eventually superseded by OpenTTD[1].
         | 
         | [0] https://www.ttdpatch.net/
         | 
         | [1] https://www.openttd.org/
        
           | chrisco255 wrote:
           | There is OpenRCT2: https://openrct2.io/
        
           | dmitshur wrote:
           | If anyone's curious to see what a lossless 6016x3384
           | screenshot of OpenTDD would look like:
           | 
           | https://dmitri.shuralyov.com/temp/6K/OpenTTD.png (25.6 MB)
        
         | LeftHandPath wrote:
         | I really miss some of the companies from that era... Red Storm
         | Entertainment, Tom Clancy's vision, comes to mind. The early
         | Ghost Recon and Rainbow Six games had a dedication to immersion
         | that their modern counterparts totally lack.
         | 
         | Ghost Recon (2001) runs perfectly through proton on my linux
         | desktop. I still fire it up from time to time.
        
       | CGMthrowaway wrote:
       | I paid a guy at school $10 for a burned CD ROM of this game in
       | 6th grade. Best money I ever spent
        
       | jonathanlydall wrote:
       | The author wishes there was more of a storyline to the game.
       | Which is absolutely fine as it's their preference.
       | 
       | But it made me think of how Minecraft has almost no story (well,
       | something was added later but it's optional to follow it) and
       | perhaps that contributed to its major success.
       | 
       | Decent sandbox games don't need stories if the mechanics are
       | satisfying enough and games like Sawyer's Tycoons and Minecraft
       | are evidence of that.
       | 
       | Sometimes it's nice to just unwind by playing a game with little
       | to no pressure. You pick it up and drop it at your leisure. The
       | only downside is they can turn into huge time sinks as they don't
       | have a clear "The End" to them.
        
         | SnowProblem wrote:
         | Yeah, the author wants a story saying there wasn't enough
         | continuity between scenarios or motivation to continue, but
         | that was a non-issue for me personally. It's been many, many
         | years, but my memory is that while RCT didn't have a completely
         | open sandbox like TT to boot, each scenario was effectively its
         | own sandbox with restrictions that made them interesting. New
         | rides became available you progressed, and each park enabled
         | creativity in different ways. When you finished all of the
         | scenarios, I believe there _was_ a completely open sandbox that
         | became available, and that was like a nice reward. There really
         | was no need for a story, and I think that would have detracted.
        
         | m463 wrote:
         | Story of my life. Literally.
         | 
         | (wonder how many people, especially engineers share this, uh
         | storyline... Just get up, build things)
        
         | jdlshore wrote:
         | I think his critique wasn't that it didn't offer a story, but
         | that it didn't offer a sandbox mode, only a campaign mode...
         | and that the campaign wasn't really a campaign.
        
         | gloomyday wrote:
         | Yes, there is a reason sandboxes are so popular among kids.
        
       | jader201 wrote:
       | Related:
       | 
       |  _RollerCoaster Tycoon was the last of its kind [video]_ (242
       | points, 7 months ago)
       | 
       | https://news.ycombinator.com/item?id=42346463
        
       | bpierre wrote:
       | Somewhat relevant: I've been following the developer of Car Park
       | Capital on twitter [1], a "retro tycoon game" in their own words.
       | Yesterday, the current MicroProse [2] announced they would
       | publish it.
       | 
       | [1] https://x.com/hilkojj/status/1950872926385037339
       | 
       | [2]
       | https://en.wikipedia.org/wiki/MicroProse#Brand_revival_(2018...
        
         | YesBox wrote:
         | There's also the city builder Metropolis 1998 [1]. Similar
         | RollerCoaster Tycoon aesthetic
         | 
         | [1] https://store.steampowered.com/app/2287430/Metropolis_1998/
         | 
         | [2] (I'm the dev)
        
       | Lammy wrote:
       | > Written by Sawyer in pure, ultra-efficient Intel assembly
       | language -- an anomaly by that time
       | 
       | Not mentioned in the article, but this did allow for a port of
       | the game to the OG XBOX (733 MHz PentiumIII box) way back in
       | 2003, long before the game's eventual remake as RCT Classic for
       | ARM etc in 2017.
       | 
       | Interesting that the XBOX port is RCT1+expansions even though it
       | came out after RCT2 did on PC, maybe due to lesser requirements
       | or probably just to avoid cannibalizing RCT2 PC sales and to
       | double-dip people who had already paid for RCT1 PC:
       | https://youtu.be/Vtincfkl8KY?t=75
       | 
       | Notably one of the XBOX games that has never been backwards
       | compatible lol
       | https://en.wikipedia.org/wiki/List_of_Xbox_games_compatible_...
       | 
       | RCT1 was one of those games that I spent entire summers playing
       | as a kid (see also: SimCity 3000), entirely offline because tying
       | up the house's single phone line with the modem wasn't allowed
       | during the day. Even though RCT2 was objectively the better game
       | it felt like an aesthetic downgrade, and I actively _hated_ RCT3
       | and still do. RCT1 's vibes are immaculate:
       | https://www.youtube.com/watch?v=BitorD-HVuQ
        
         | dwroberts wrote:
         | > but this did allow for a port of the game to the OG XBOX (733
         | MHz PentiumIII box) way back in 2003
         | 
         | Not sure if the clock speed is just for reference or emphasis
         | re: efficiency, but RCT1 will in fact happily run on a Pentium
         | 90 (which is still mind blowing to me given the scope of the
         | game)
        
           | Lammy wrote:
           | Just for disambiguation to emphasize that I'm talking about
           | the Intel-based console, because the naming scheme of the
           | later Microsoft consoles makes it easy to confuse "Xbox One"
           | with the OG one. I spent most of my time playing RCT 1 and 2
           | on a 400 MHz PII, and their performance was indeed flawless
           | :)
        
           | pengaru wrote:
           | Having cut my teeth writing asm on 386/486 in ms-dos, these
           | comments are kind of hilarious to me because Pentium is well
           | into "you can write most of it in C" territory.
           | 
           | By the P2 era (97-98), especially as consoles show up,
           | assembly's not desirable at all.
           | 
           | Pmode/w was released in 97 which speaks to the demand for a
           | Watcom C/C++ protected mode extender at the time...
        
         | AceJohnny2 wrote:
         | Obligatory link to creator Chris Sawyer's page about RCT
         | fountain's cellular automaton:
         | 
         | https://www.chrissawyergames.com/feature4.htm
        
           | Lammy wrote:
           | I love the disclaimer on the RCT2 Screenshots page:
           | https://www.chrissawyergames.com/feature5.htm
           | 
           | > Click each thumbnail below to view the full 800x600
           | screenshot image
           | 
           | > (Warning: Each image is between 100KB and 250KB in size and
           | may take a minute or two to download)
           | 
           | Like when screenshot-heavy forum threads would have title
           | suffixes like [56K NO!!]
        
       | jvanderbot wrote:
       | If you liked micro-prose, they are back in full form with
       | Highfleet. Maybe not "back", but it's one of the most engaging
       | engineering / action games I've played and it has a very
       | microprose feel
        
         | lomlobon wrote:
         | Well, if it has a very microprose feel then it was by luck,
         | because they picked it up late in development and it's a single
         | russian guy's brainchild. He also made hammerfight, another
         | excellent (if janky as hell) game.
         | 
         | Highfleet really is a great game though.
        
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       (page generated 2025-08-01 23:01 UTC)