[HN Gopher] Dual-Brain Challenge Tetris Game
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Dual-Brain Challenge Tetris Game
Author : amichail
Score : 9 points
Date : 2025-07-24 12:39 UTC (3 days ago)
(HTM) web link (splitris.online)
(TXT) w3m dump (splitris.online)
| jsnell wrote:
| I don't think this quite works. It seems like the simple strategy
| is to carve off a fully contained 1x2 "room" on the bottom row
| for the red dot, play normal Tetris except make sure you never
| clear the 2nd lowest row, and then just every now and then move
| the red dot back and forward in the room.
|
| That trivializes one of the two simultaneous games you're
| playing, and then what's the point? (You might be tempted to say
| "just don't do that, then", but players will gravitate to the
| optimal way of playing, not matter how boring.)
|
| My feeling is that you probably need some kind of separate
| scoring system for the dot-moving game rather than have it be
| just a binary end game condition and that scoring system needs to
| reward either variability or risk.
| magneticnorth wrote:
| Is there a way to pause the game so I can read the rules? Dying
| before I know how to play is frustrating.
| lastdong wrote:
| Second that, and it would be nice to have mobile controls.
|
| ----
|
| Dodge the falling blocks and complete lines to survive!
|
| Tetris [Move with -/-, rotate with |, soft drop with |, hard
| drop with space]
|
| Player [Move left/right with A/D, jump with W]
|
| Staying in the same spot for over 10 seconds results in game
| over
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(page generated 2025-07-27 23:01 UTC)