[HN Gopher] Who has the fastest F1 website (2021)
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       Who has the fastest F1 website (2021)
        
       Author : tosh
       Score  : 172 points
       Date   : 2025-07-25 13:30 UTC (9 hours ago)
        
 (HTM) web link (jakearchibald.com)
 (TXT) w3m dump (jakearchibald.com)
        
       | cjbarber wrote:
       | This reminds me of a principle I like: Once you understand your
       | key traits and the key things customers come to you for, it's
       | good to embody them everywhere!
       | 
       | F1 is largely about speed. (I fondly remember going to various
       | races as a child with my grandparents, in Melbourne. Everyone
       | seemed in awe of Schumacher). So of course your website should be
       | about speed!
       | 
       | This could then apply to everything: ticket turnstiles that
       | measure themselves on time per guest scanned, food vendors that
       | do the same thing, websites that measure and rank on speed.
        
         | atonse wrote:
         | I actually strongly agree with this philosophy because it's
         | about fostering a certain culture.
         | 
         | But as a counterpoint for the sake of argument, money and time
         | spent on optimizing the website could be better spent on the
         | actual race related stuff. So that might be where the
         | optimization is happening.
         | 
         | In reality, it's probably the simpler explanation, that they
         | know how to hire mechanical engineering talent and just see IT
         | as a cost center (and a nuisance) so probably are cheap in that
         | department.
        
           | consp wrote:
           | The website does not fall under the budget cap, there is
           | plenty of money to go around which cannot be used for racing
           | anyway.
        
             | gpderetta wrote:
             | Indeed! Ferrari literally started racing again in Le Mans
             | Series because they didn't want to have engineers sitting
             | around or fire them due to the F1 budget cap. Instead they
             | redirected (very successfully) their additional resources
             | elsewhere.
        
         | FirmwareBurner wrote:
         | _> F1 is largely about speed._
         | 
         | Not since a long time. It's about creating endless regulations
         | to please big teams, sponsors and advertisers. 2026 cars will
         | be even slower than before.
        
           | dralley wrote:
           | Faster doesn't necessarily mean better racing. And F1 has
           | been heavily regulated forever.
           | 
           | Turbos were banned in the 80s because they made the cars too
           | powerful and difficult to handle. The reason F1 tires had big
           | grooves cut into them for a long time was to reduce grip,
           | also in an effort to tame the cars a bit and slow them down
           | while cornering.
           | 
           | The 2026 regulations are no different. Yes peak power is
           | reduced but so is downforce / drag. Drivers will have to
           | brake a bit more at the turns and accelerate out of them
           | (which the extra electrical power will make easier). That
           | means more overtaking possibilities, and the overtaking will
           | likely be more based on driving skill than the current DRS
           | push-to-pass. The current ground effect cars have so much
           | downforce that they can go through corners flat out that no
           | previous generation of cars would have been able to - and
           | while that's cool to watch it's not that interesting from a
           | racing perspective. You don't want to watch a high-speed
           | parade.
           | 
           | For years everyone was catastrophizing about how the 2026
           | regs would make the cars 8 seconds slower, but the current
           | consensus is around 1 second. That's not a big deal. And it
           | only takes things back to say 2007 speeds, nobody ever
           | accused 2007 of not being exciting.
        
             | stockresearcher wrote:
             | 6 or 7 years ago, F1 did a tour of large-ish cities around
             | the world that did not have races nearby. They had booths
             | set up where some teams showed off various technologies and
             | materials and you could ask questions. They had some
             | various cars on display. The highlight was a demo session
             | where they had a collection of F1 cars of various vintages
             | as well as some exotics driving around a makeshift circuit
             | that had been setup on streets next to the venue. The one
             | that I had taken my son to, the circuit included a 180
             | degree turn. None of the most modern F1 cars could navigate
             | it! (well actually, the drivers eventually learned that by
             | doing donuts, they could in fact complete the turn).
             | 
             | It was highly entertaining because it did not go well at
             | all, and I'm pretty sure that F1 didn't actually finish the
             | full scheduled tour. But it really showed a big difference
             | between old cars and new.
        
               | dralley wrote:
               | The newer cars are definitely bigger and less nimble.
               | 2026 regs help a little bit with that but not quite
               | enough.
        
               | nullify88 wrote:
               | Or it maybe due to the cars and their designs being
               | throughly tuned for the tracks they are racing on. More
               | so when compared to previous generations of F1 cars.
        
               | dralley wrote:
               | I mean the cars are literally bigger and heavier. Even
               | compared to 2014 / 2017. They're incredibly fast but
               | can't be thrown around like the smaller and lighter cars
               | from previous eras.
        
         | cybrjoe wrote:
         | This seems reductionist. There's plenty of other reasons people
         | are F1 fans: the spectacle, the wealth, the prestige. While
         | speed is certainly a draw for a lot of fans, speed can be at
         | odds with the some of these other traits. For instance I took
         | my son to qualifying in Miami, and while we both thoroughly
         | enjoyed it, qualifying is quite short, and not nearly as
         | exciting as watching it on TV. My son's first comment was: they
         | don't seem as fast in person.
         | 
         | We ended up kicking around the track for a few hours taking in
         | all the sights and experiences and he enjoyed that a lot more.
         | 
         | I guess my comment is, speed is important, sure, but don't give
         | me a plaintext website either. There's a balance between speed
         | and entertainment value.
        
           | epolanski wrote:
           | > My son's first comment was: they don't seem as fast in
           | person.
           | 
           | Depends when you're sitting, but you mostly appreciate it at
           | good corners.
           | 
           | There, you can really feel why F1 is fast.
           | 
           | https://www.youtube.com/watch?v=I1ckq7T1Tlg
        
           | cjbarber wrote:
           | Yes! There'll be different key traits for different
           | customers. Like you say for F1, might be speed for some,
           | prestige for others. So perhaps you might need to focus most
           | of your things on both, or some things on prestige and some
           | on speed. Generally there'll be a relatively small set of
           | truly key traits.
        
           | _thisdot wrote:
           | I thought F1 was supposed to look a lot faster in person. The
           | cars going at 300kmph don't look so fast on a screen because
           | the camera stabilisation. Someone who makes drones on YouTube
           | collaborated with RedBull to shoot Max Verstappen with a
           | drone at those speeds. And Max was impressed by the
           | perception of speed from the drone footage compared to
           | regular TV broadcast
           | 
           | Link to YouTube video:
           | https://www.youtube.com/watch?v=9pEqyr_uT-k
        
             | dylan604 wrote:
             | Okay, that was a cool video. It's always cool to see how
             | things go wrong and how the challenge was overcome. That
             | has to be a really cool and fun job.
        
             | prmoustache wrote:
             | your eyes/brain stabilize better than any camera/software.
             | 
             | Having attended f1, rally and euro hillclimb races in
             | person, I also thought the F1 in the v8/v10/v12 era indeed
             | looked slower than on TV. I think the reason is they were
             | so scandalously loud that you would expect something
             | visually faster from something that is ripping your ears
             | off even with plugs.
        
           | dylan604 wrote:
           | > My son's first comment was: they don't seem as fast in
           | person.
           | 
           | That was the exact opposite of my experience with autoracing.
           | Watching on TV with the long tracking/panning shots seem to
           | reduce the effectiveness of the speed. Standing at the track
           | watching the cars fly by and are only there for a split
           | second really brings home how fast they are. "zoom zoom" is
           | about as close as one can get to describing it. There's also
           | just no way to replicate how loud the cars are either. I've
           | seen Fox try where they have moments where the commentators
           | shut the hell up for a minute, they push the mix from the
           | mics around the track, display Vu like meters on screen with
           | some sort of Dolby/surround type of something suggesting it
           | sounds great in that mode. Don't care. Nothing like being
           | there.
        
           | rconti wrote:
           | I'd expect a long lens shooting down a series of S-curves
           | (think: Austin) would exaggerate how fast the cars look, but
           | everything else would seem faster in person. My first F1 race
           | was, indeed, in Austin, and the cars seemed mind-bendingly
           | fast. Even just the sound sent a shiver up my spine as I
           | walked up to the track from a half mile away. But that was in
           | the V10 era; now they're very quiet.
           | 
           | On the other hand, my last F1 race was at Silverstone, and we
           | were at Vale grandstand which is right at pit entry and the
           | final chicane before the front straight. Sitting in a braking
           | zone definitely makes the cars look slow.
        
         | poemxo wrote:
         | There should be a DRS button on the website too!
        
       | GaggiX wrote:
       | >Squoosh lets you disable subsampling for JPEG and AVIF, but it
       | can't be disabled for WebP, as the format doesn't support it. To
       | work around this, the WebP encoder has a "sharp RGB to YUV"
       | option which tries to limit the impact of subsampling at the cost
       | of some colour bleeding. I used that option above.
       | 
       | This is something that I truly hate about WebP, thankfully AVIF
       | exists and it's supported by all major browsers.
        
       | hhmc wrote:
       | Given this is 4 years old; did any sites take on the feedback?
        
         | ethan_smith wrote:
         | F1's official site has improved significantly since 2021, now
         | scoring 75+ on mobile PageSpeed Insights vs ~45 back then.
         | They've reduced initial payload by ~40% and implemented better
         | image optimization techniques, though they still lag behind
         | some team sites like McLaren's.
        
       | defly wrote:
       | Visualization of current state: https://lightest.app/c/Rm995qYNIL
       | 
       | P.S. hope not messed up with links
        
         | snug wrote:
         | Missing Mercedes and Alpine, odd that the original post didnt
         | have it either
         | 
         | https://www.mercedesamgf1.com/
         | 
         | https://www.alpinef1.com/
        
           | defly wrote:
           | https://lightest.app/c/SM4HFPEXpx
        
       | firefoxd wrote:
       | Recently I made a small game at work called JPEG or PNG, for the
       | front end team. Bootcamps tend to not focus on image formats at
       | all, the results is all Figma images gets exported as PNGs and
       | bloat the website. Devs often argue that the format is "sharper".
       | 
       | Anyway, my game consisted of a slide of images and we vote what's
       | the most appropriate format. When when people got a hang of it, I
       | threw in WebP and SVG. I talk about those last, because they can
       | easily abused: i.e an SVG with an embedded png.
        
         | import_gravity wrote:
         | Oh, this is a great idea. I love it.
        
         | perching_aix wrote:
         | And what were the results?
        
           | firefoxd wrote:
           | Bad at first until the pattern emerged. Solid colors, sharp
           | lines, is PNG. Photo, 3d, landscape, is JPEG. I'm still
           | trying to hammer it down for juniors who default to JPEG now.
        
             | sunaookami wrote:
             | Huh, don't you learn these at school? I learned this in
             | 5-6th grade in my country. Even learned basic HTML and how
             | to create websites with tables... which was when floats
             | were all the rage.
        
               | bardak wrote:
               | Same here. It's not so hard, if your image isn't flat
               | colours and has any "noise" use jpg.
        
               | the_plus_one wrote:
               | As an American that grew up in a rural area, this
               | definitely isn't something that would've been taught in a
               | public school here. At best, we had typing classes in
               | middle school, and the (quite old) teacher insisted on
               | two spaces after the end of a sentence, something that
               | disappeared after we stopped using typewriters.
        
               | dhosek wrote:
               | More to the point, the two spaces after the end of a
               | sentence is a consequence of the typographic style at the
               | time that the typewriter was introduced where additional
               | space at the end of a sentence was employed (this is most
               | common in books typeset in the 18th and 19th centuries,
               | although earlier and later examples exist). Despite what
               | people will tell you, it has _nothing_ to do with
               | legibility for monospace printing, and an awful lot with
               | 19th century compositors getting paid by the line and
               | padding their paychecks by increasing spacing wherever
               | possible. William Morris and his followers, direct and
               | indirect, led to a contraction of word spacing and the
               | elimination of the additional space at the end of
               | sentences in emulation of the best printing examples of
               | the 15th and 16th centuries.
        
               | rconti wrote:
               | I learned.. how to type.
        
         | Swizec wrote:
         | My favorite real world example of this was adding a bunch of
         | 2-tone graphics to a website that looked like hand-drawn
         | sketches. The designer insisted they have to be SVG because
         | vector graphics scale better.
         | 
         | The SVG was 20MB. The PNG version at huge resolution was 20kB.
         | 
         | PNG is _really_ good when you have a few flat colors. SVG is
         | _really bad_ when you have lots of fine detail.
        
           | kevindamm wrote:
           | I wonder how much you could have compressed that SVG if you
           | stored the broad strokes and added the perturbations with
           | javascript, after loading.
        
             | afavour wrote:
             | Client side JS will always be slower than letting the
             | browser render the PNG.
        
           | pxoe wrote:
           | Have to wonder what those 20 MB SVGs were like and whether
           | they could've been optimized as SVG still. Doesn't seem to
           | add up that at "huge" resolution that PNG would be that small
           | either.
        
             | Swizec wrote:
             | > Doesn't seem to add up that at "huge" resolution that PNG
             | would be that small either.
             | 
             | Well maybe not huge huge. Like 1000px wide so they look
             | nice on retina screens.
             | 
             | The key is that these images were just 2 contiguous color
             | areas. Black and transparent. PNG is really good for that
             | because the compression algorithm works on the basis of
             | contiguous color areas.
        
               | pxoe wrote:
               | Was there any attempt to optimize SVG? If it was just a
               | single object/path, it'd be pretty small (if it was
               | optimized/simplified for curves/node count, it could be
               | even smaller), and then it could be harder matching that
               | size with PNG or it wouldn't be that much of a
               | difference.
        
             | jvanderbot wrote:
             | PNG keeps a count of sequentially-same color pixels (not
             | really but roughly speaking) instead of keeping pixels
             | themselves. So scaling a monocrome png image means just
             | changing the count entry (very roughly speaking), so it'll
             | be nearly zero cost.
             | 
             | What I mean is, if you have a million pixels of the same
             | color (0xDEADBEEF maybe), then PNG will call that 1,000,000
             | x OxDEADBEEF. So, it scales very nicely for few-color,
             | sparse or "blocky" images.
        
           | klysm wrote:
           | Fine detail isn't really the metric to use when thinking of
           | SVG size. 20MB just sounds like a catastrophic degenerate
           | export from shitty software
        
           | illwrks wrote:
           | I've worked with various graphic formats for web... for over
           | 20 years at this stage.
           | 
           | It's incompetence to blame rather than file-size, maybe
           | designers or someone in the briefing process that is
           | uninformed that confuses the requirements for everyone else.
           | 
           | Also... I don't trust Figmas quality with exported SVG. Just
           | type some text, export it and see how it degrades...
        
             | RandallBrown wrote:
             | Unless Figma is embedding a raster image of the text in the
             | SVG, how is that possible?
        
               | illwrks wrote:
               | When I was looking at it a few months ago, vector
               | lettering (an outlined name in a logo) when exported the
               | curves were goofy. I brought them into Illustrator and
               | overlaid it on the actual logo and there was a clear
               | difference.
               | 
               | Couldn't find the source of the issue so could only
               | assume the SVG data was being compressed on export.
               | 
               | We decided to only use it to share graphic across the
               | team, in any instance we were working with type we used
               | illustrator.
        
         | breve wrote:
         | > _Devs often argue that the format is "sharper"._
         | 
         | You can also use lossless WebP in place of PNG these days.
        
           | Theodores wrote:
           | You can get your code to list PNG or JPG and then get your
           | server to serve webp. Browsers don't care about file
           | extensions, they read the image headers.
           | 
           | To implement this you can get nginx to generate the webp from
           | the JPG or PNG. Then you get that cached by your CDN.
           | 
           | If you need to change your compression levels then you can
           | delete the cache on the CDN.
           | 
           | You can use the varies header to see if webp is accepted. If
           | not, serve the original. In this way people can save the
           | hires JPG with a right click.
           | 
           | You can also amp up the compression just for when the data
           | saving flag is set.
           | 
           | The best thing is that you can do all this with hardly any
           | lines of code and the VIPS library to optimise it.
        
         | paulddraper wrote:
         | > Devs often argue that the format is "sharper".
         | 
         | And they're correct.
         | 
         | PNGs use lossless compression.
         | 
         | JPEGs use lossy compression. (JPEG XL allows for lossless.)
        
         | kllrnohj wrote:
         | > results is all Figma images gets exported as PNGs and bloat
         | the website
         | 
         | It's not just size but also decompression time. JPEG is _way_
         | faster to decode which is also on the critical path towards
         | time-to-display
        
         | the_sleaze_ wrote:
         | > Bootcamps tend to not focus on image formats
         | 
         | Can you tell me which university class you took that did?
        
           | robertlagrant wrote:
           | I did a course on them at university. I can't remember what
           | it was called.
        
           | fragmede wrote:
           | https://web.stanford.edu/class/cs148/ would be a class that
           | covers raster vs vector graphics, which should be covered in
           | every computer science degree.
        
         | ksec wrote:
         | Which got me thinking, may be there should be a tool that shows
         | results of compression and allow devs to choose which one to
         | use?
         | 
         | JPEG, PNG, WebP, JPEG XL and SVG. Even though I am pretty sure
         | JPEG XL will win 95% of times.
        
         | ericmcer wrote:
         | The huge SVGs are probably a side effect of Figmas export to
         | svg and people not knowing what to look for. I have seen some
         | crazy inefficient exports from that.
        
       | goshx wrote:
       | Watching the Belgium Sprint Qualifying right now and found this
       | post here.
       | 
       | Now I need to see the 2025 version!
        
       | zaking17 wrote:
       | This reminds me of one of my favorite books from a few decades
       | ago: Websites that Suck http://www.webpagesthatsuck.com/ That
       | might have been what turned me on to web design, and I'm still
       | trying to make things that don't suck
        
       | snug wrote:
       | I was bored so I created a quick site for the current F1 teams
       | 
       | https://ericlugo.com/f1-2025/
        
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       (page generated 2025-07-25 23:01 UTC)