[HN Gopher] Study sheds light on why some people keep self-sabot...
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Study sheds light on why some people keep self-sabotaging
Author : bikenaga
Score : 10 points
Date : 2025-07-24 21:41 UTC (1 hours ago)
(HTM) web link (arstechnica.com)
(TXT) w3m dump (arstechnica.com)
| bikenaga wrote:
| Original article:
| https://www.nature.com/articles/s44271-025-00284-9#Bib1
| xg15 wrote:
| There is another article linked from this one, that contains a
| slightly more detailed description of the game:
|
| > _Participants clicked on two planets to amass points which put
| them in the running to win a monetary prize.
|
| Unbeknown to the participants, clicking either planet led to a
| similar amount of reward, but could also result in the emergence
| of different spaceships._
|
| From the player's POV, the main task of the game wasn't about the
| spaceships, it was about finding the planet with the most reward
| (as the players didn't know the rewards were mostly equal).
|
| I wonder if the "compulsive" behavior might have something to do
| with the player believing that the planet with the pirate ship
| were also the one with the largest trade reward - so in their
| mind, abandoning the planet completely would be a bad strategy,
| because they might lose more points by not trading with the
| planet than keep by not triggering the spaceship.
|
| Especially if the spaceship only appears in 20% of all clicks and
| the player can make themself believe it will appear "almost never
| anyway".
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(page generated 2025-07-24 23:01 UTC)