[HN Gopher] The Sumerian Game: The ancestor of modern city builders
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       The Sumerian Game: The ancestor of modern city builders
        
       Author : christkv
       Score  : 72 points
       Date   : 2025-07-19 10:52 UTC (2 days ago)
        
 (HTM) web link (spillhistorie.no)
 (TXT) w3m dump (spillhistorie.no)
        
       | christkv wrote:
       | The pre cursor to all out city building games.
        
         | ahazred8ta wrote:
         | Ranks right up there with the classic Old Testament Text
         | Adventure game. You have no boils. You have 100 goats. You have
         | pottage.
         | https://web.archive.org/web/20130704104410/https://old-testa...
        
       | jleyank wrote:
       | That and lunar lander were the first games I encountered on the
       | PDP-8 back in ancient times. Somebody transliterated them into
       | FOCAL... Possibly downscaled due to memory limitations but it let
       | us all start tinkering and encouraged making our own.
        
       | K0balt wrote:
       | Sumer was my first exposure to computers. I used my mom's account
       | at the university to access the VAX over a DECwriter 100 dot
       | matrix teletype terminal.
       | 
       | At 6 years old, I got quite good at the game. Left alone, to my
       | own devices wandering the halls of the universities engineering
       | buildings, I played Sumer and wandered in and out of labs and
       | lectures, and occasionally offices.
       | 
       | I soon used up all of my moms computer time in the first week of
       | each month, but by then I had learned to access user reports and
       | other administrative logs, and found unused employee accounts
       | from places like the physical plant and grounds maintenance. I
       | would log into these perpetually unused accounts and use up their
       | cpu time so I had basically unlimited access to the VAX by the
       | time I was seven.
       | 
       | I learned how to use mail and a little Fortran. Sometimes I could
       | use the tekscope video terminal to play other games, and I
       | discovered a Star Trek based space war variant, which I started
       | modifying to make it more fun to my seven year old sensibilities.
       | I'm not sure that was appreciated by the others that probably
       | played the game from that file, but it never really crossed my
       | mind. I'm sure that someone was puzzled by all of the janitors
       | and groundskeepers that contributed to their codebase lol.
        
       | praptak wrote:
       | I would not call it a city builder unless you stretch this
       | category to include games with no map at all. I'm not sure if
       | this genre has a name but it's basically a turn based game with
       | the state modeled as a fixed length vector of numbers which
       | represent resources or dangers. The player interaction is also
       | limited to inputting numbers which the game logic translates into
       | deltas on the state vector.
       | 
       | There were lots of games like this, for example
       | https://en.wikipedia.org/wiki/Mugsy_(video_game). "How many boys
       | do you want to send collecting payments for protection?", "Rival
       | gangs are on the rise. How much money do you want to spend on
       | guns?".
        
         | K0balt wrote:
         | Yeah, it's kind of like being a PID controller for a few
         | interrelated variables in an unstable model. The never ending
         | illusion of balance followed by inevitable triumph of chaos lol
        
         | empath75 wrote:
         | Thematically it's a city builder.
         | 
         | All games are just manipulating some numbers in a state machine
         | if you strip away all the theme and ux.
        
       | JoeDaDude wrote:
       | Cool! TFA is not clear on how the slides and audio would be
       | triggered from the teletype though. I've never heard of any
       | application from that era doing this.
       | 
       | Also, who else wants to see the (lost) game source code in APL?
        
       | dang wrote:
       | Related. Others?
       | 
       |  _The Sumerian Game is playable again_ -
       | https://news.ycombinator.com/item?id=41577752 - Sept 2024 (1
       | comment)
       | 
       |  _The Sumerian Game: The Most Important Video Game You 've Never
       | Heard Of (2021)_ - https://news.ycombinator.com/item?id=40896470
       | - July 2024 (19 comments)
       | 
       |  _The Sumerian Game_ -
       | https://news.ycombinator.com/item?id=30186688 - Feb 2022 (18
       | comments)
       | 
       |  _The Sumerian Game_ -
       | https://news.ycombinator.com/item?id=29532122 - Dec 2021 (1
       | comment)
       | 
       |  _The Sumerian Game: The Most Important Video Game You 've Never
       | Heard Of_ - https://news.ycombinator.com/item?id=21045101 - Sept
       | 2019 (1 comment)
        
       | spogbiper wrote:
       | The excellent podcast "Advent of Computing" did an episode on
       | this
       | 
       | https://adventofcomputing.com/?guid=3f94e3fa-452d-48c8-acd8-...
        
       | gxd wrote:
       | I think text-only games have a certain special power that modern
       | games can't quite emulate. Modern city planners are more
       | accessible and better in most ways, but there is a raw gameplay
       | elegance in games like Sumer that I think could make a comeback
       | one day. Perhaps the game equivalent to vinyl records.
        
       | Gothmog69 wrote:
       | I used to play a similar game I believe it was called something
       | along the lines of santa fia machia? Anyone know it? I can't find
       | it but was similar with grain and rats and whatnot
        
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       (page generated 2025-07-21 23:01 UTC)