[HN Gopher] Simulating Hand-Drawn Motion with SVG Filters
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       Simulating Hand-Drawn Motion with SVG Filters
        
       Author : camillovisini
       Score  : 66 points
       Date   : 2025-07-17 09:12 UTC (3 days ago)
        
 (HTM) web link (camillovisini.com)
 (TXT) w3m dump (camillovisini.com)
        
       | teeray wrote:
       | See also: https://en.wikipedia.org/wiki/Squigglevision
        
       | nine_k wrote:
       | The technique is cool to know. SVG has many non-obvious
       | abilities.
       | 
       | But the effect, due to the way it's produced, is more like a hot
       | air distortion, only without the faint shimmering. It's
       | completely raster in nature, AFAICT, and is likely implemented as
       | a GPU shader (which is good from the performance POV).
       | 
       | An effect more like an unsteady human hand could likely be
       | achieved by oscillating nodes in the direction perpendicular to
       | the curvature, and adding some random jitter to the control
       | points.
        
       | socki wrote:
       | Dr. Katz.
        
       | gabriben wrote:
       | Really cool! Reminded me of this post [1] from ~2 weeks ago ago.
       | Could it be combined with your approach?
       | 
       | [1] https://news.ycombinator.com/item?id=44498133
        
       | tubs wrote:
       | Pretty site and good write up but my phone turned to molten lava
       | viewing it!
        
       | mirkodrummer wrote:
       | Wonderful, svg has so manu unexplored capabilities that feels
       | like a crime using it mostly for icons on the web
        
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       (page generated 2025-07-20 23:00 UTC)