[HN Gopher] Simulating Hand-Drawn Motion with SVG Filters
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Simulating Hand-Drawn Motion with SVG Filters
Author : camillovisini
Score : 66 points
Date : 2025-07-17 09:12 UTC (3 days ago)
(HTM) web link (camillovisini.com)
(TXT) w3m dump (camillovisini.com)
| teeray wrote:
| See also: https://en.wikipedia.org/wiki/Squigglevision
| nine_k wrote:
| The technique is cool to know. SVG has many non-obvious
| abilities.
|
| But the effect, due to the way it's produced, is more like a hot
| air distortion, only without the faint shimmering. It's
| completely raster in nature, AFAICT, and is likely implemented as
| a GPU shader (which is good from the performance POV).
|
| An effect more like an unsteady human hand could likely be
| achieved by oscillating nodes in the direction perpendicular to
| the curvature, and adding some random jitter to the control
| points.
| socki wrote:
| Dr. Katz.
| gabriben wrote:
| Really cool! Reminded me of this post [1] from ~2 weeks ago ago.
| Could it be combined with your approach?
|
| [1] https://news.ycombinator.com/item?id=44498133
| tubs wrote:
| Pretty site and good write up but my phone turned to molten lava
| viewing it!
| mirkodrummer wrote:
| Wonderful, svg has so manu unexplored capabilities that feels
| like a crime using it mostly for icons on the web
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