[HN Gopher] The year of peak might and magic
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       The year of peak might and magic
        
       Author : cybersoyuz
       Score  : 116 points
       Date   : 2025-07-18 17:21 UTC (1 days ago)
        
 (HTM) web link (www.filfre.net)
 (TXT) w3m dump (www.filfre.net)
        
       | artemonster wrote:
       | Astrologers proclaim a week of HOMM3 appreciation posts.
        
         | vunderba wrote:
         | What I wouldn't give for a new Heroes of Might and Magic game
         | with the pixel art style of HOMM2 and the gameplay mechanics of
         | HOMM3...
        
           | tdrgabi wrote:
           | Not exactly what you asked for but
           | https://store.steampowered.com/app/867210/Songs_of_Conquest/
           | is somewhat close.
           | 
           | I played the campaign and it scratched the itch
        
             | selimthegrim wrote:
             | The SsethTzeentach review is something else
        
           | vanderZwan wrote:
           | Aren't there mods out there for HOMM3 to make it look like
           | HOMM2?
           | 
           | edit: found one called "The Succession Wars"
           | 
           | https://heroes3wog.net/the-succession-wars/
        
       | northhnbesthn wrote:
       | Forget AI. Get in here this is our thread.
        
         | jaza wrote:
         | Amen!
        
       | GeekyBear wrote:
       | I keep a Windows 2000 virtual machine with no network access
       | around just to occasionally play HOMM 3.
       | 
       | There aren't many games from that era that are as infinitely
       | replayable. Command and Conquer: Yuri's Revenge and Starcraft
       | come to mind.
        
         | Mars008 wrote:
         | > I keep a Windows 2000 virtual machine with no network access
         | around just to occasionally play HOMM 3.
         | 
         | according to wiki there should be an easier way:
         | 
         | Platform(s) Windows, Macintosh, Linux (PowerPC/x86), iOS,
         | Android
         | 
         | Release March 3, 1999
        
           | 0cf8612b2e1e wrote:
           | I would be quite surprised if a modern Linux could run the
           | original binary without gymnastics. Windows is the only OS
           | which prioritizes backwards compatibility.
        
             | GeekyBear wrote:
             | The game isn't stable under modern versions of Windows.
        
             | morsch wrote:
             | You're probably right about the native version, but the
             | Windows version works fine:
             | https://www.protondb.com/app/297000?device=pc
        
               | 0cf8612b2e1e wrote:
               | Heh. Which is why the only stable Linux ABI is Win32.
        
               | bigstrat2003 wrote:
               | And even then not always. For example, Rome 2 Total War
               | crashes in Proton, but works just fine on actual Windows.
        
               | GeekyBear wrote:
               | That report is for the fixed version of HOMM 3 from GOG,
               | not the original version of the game.
        
             | yownie wrote:
             | there's a linux version off archive.org I managed to get
             | running last year. this is a perfect problem for a flatpak
             | to solve however.
        
           | GeekyBear wrote:
           | The Windows version is no longer compatible with modern
           | Windows versions.
           | 
           | The Mac version (I own both) was for PowerPC Macs.
           | 
           | I've already paid for it a third time, as part of a HOMM box
           | set for Windows.
           | 
           | Good Old Games has produced a fixed version, so I could pay
           | for it a fourth time, but running it in the VM still works.
        
             | thaumasiotes wrote:
             | > Good Old Games has produced a fixed version, so I could
             | pay for it a fourth time
             | 
             | It probably wouldn't cost more than $1, given that you're
             | clearly willing to wait for a sale.
             | 
             | Advertised price right now is $5 with "lowest price in the
             | last 30 days" of $2.50. The bundle of all 8 expansion
             | campaigns shows the same current and recent pricing.
        
           | ktallett wrote:
           | https://vcmi.eu/
           | 
           | There is also a great remake with a new engine, that of
           | course requires the original assets.
        
         | IG_Semmelweiss wrote:
         | Try playing the HD add-on with the HotA (horn of the abyss)
         | espansion! There are 2 new factions now which are well
         | balanced.
         | 
         | And, they look beautiful.
         | 
         | Its wonderful what a dedicated community can achieve. Kudos to
         | all of them!
         | 
         | TIP: if you get the game on GOG. It will run just fine in any
         | modern Windows setup (even MAC OS i believe)
        
           | ptero wrote:
           | Another vote for the Horn of the Abyss! It is a community
           | pack that keeps the HOMM3 gameplay spirit but adds a lot of
           | minor UI enhancements fixing various pain points.
           | 
           | And if you like insanely complex scenarios, check out HotA
           | user maps on maps4heroes.
        
         | dfex wrote:
         | Yuri's Revenge never gets old - it's just the right balance of
         | RTS with a bit more of an arcadey feel. Sadly I missed the
         | original Starcraft train (finished Starcraft II), but one of
         | these days I'm going to sit down and work my way through it.
        
           | ktallett wrote:
           | The story still holds up really well. Plus if you can't deal
           | with the classic graphics there is StarCraft remastered.
        
             | ferguess_k wrote:
             | Back then I was crazy about the story of Starcraft and I
             | thought that was the best of the RTS games. I used to dip
             | into the level editor too but it was kinda limited, missing
             | some of the scripts Blizzard used in the expansion.
             | 
             | By pure coincidence, both Starcraft 2's writers and /me
             | believed that Kerrigan should be brought back to her human
             | form in Starcraft 2 :)
        
         | ksec wrote:
         | >There aren't many games from that era that are as infinitely
         | replayable.
         | 
         | I think A lot of games from that era were infinitely
         | replayable. Diablo, Sim City. It really is the case we dont
         | made them like that any more. The amount of small details that
         | goes into it. Not just the games itself, but also the
         | packaging, manual and things surrounding.
         | 
         | It is somewhat strange that group of people grow up and start
         | producing in the 90s still have the attention to detail mind
         | set. This is mostly gone in modern Gen Z generation.
        
           | jajko wrote:
           | The market has evolved, thats true but you have whole indie
           | scene which is close to those values. Ie for management
           | strategies there is Factorio.
        
       | asboans wrote:
       | I keep seeing might and magic related content, despite never
       | having played it, or even having heard of it until recently! But
       | in the last few months I have been getting the odd YouTube
       | recommendation, or see the occasional Reddit (and now HN) thread.
       | 
       | Why?
        
         | egypturnash wrote:
         | Possibly it is the Baader-Meinhof Effect.
         | 
         | Possibly this is a game you will love playing and should check
         | it out. Whether by emulating an ancient DOS machine or by
         | picking up one of the eleven games in the series available on
         | Steam. (https://store.steampowered.com/sale/might-magic/)
         | 
         | If it is the latter case then I am sure some enthusiastic fans
         | of this series will reply to this comment or yours with
         | detailed opinions on which option is the best :)
        
         | shadowpho wrote:
         | They've been increasing in popularity on twitch recently
        
       | ferguess_k wrote:
       | As a side (but arguably related) topic:
       | 
       | Is there any webpage or book or any media that analyzes the
       | technical aspects of a game? Take HOMM3 as an example -- what are
       | the most difficult technical problems and how did the developers
       | solve them? What are the algorithms that run aspects of the game
       | (e.g. how is path-finding implemented? How is AI implemented?)?
       | What is the architecture of the engine? Does it have a scripting
       | engine and if so how is it implemented?
       | 
       | I like post-mortems but mostly are given by designers, directors,
       | not programmers -- and even by programmers they did not go very
       | deep like "John Carmack" type deep. The "Black books" by Fabien
       | came into mind but these are few and far between.
        
         | nottorp wrote:
         | I don't think anything in the Might and Magic series was ever a
         | serious technological advancement on par with id software's
         | early work.
         | 
         | They're some of the greatest games ever made, but it's the
         | design, not the code.
         | 
         | Come to think of it, same thing goes for most games that make
         | the greatest game lists.
        
           | pennomi wrote:
           | That being said there are a couple technological marvels out
           | there (maybe just not on greatest game lists). Teardown, for
           | instance, has an unfathomable number of voxels that make
           | everything in the world simulated.
        
           | ferguess_k wrote:
           | I don't disagree, but usually there are some interesting
           | technical problems, e.g. for Starcraft:
           | https://www.codeofhonor.com/blog/tough-times-on-the-road-
           | to-...
        
         | hcs wrote:
         | Warren Robinett wrote an interesting one on Atari VCS Adventure
         | http://www.warrenrobinett.com/inventing_adventure/
         | 
         | It doesn't go super deep, he had a more technical book in the
         | works but I haven't heard any updates about it for a while:
         | http://www.warrenrobinett.com/ecv/annotated_adventure_toc/in...
        
           | ferguess_k wrote:
           | Thanks! This looks really interesting from retro-programming
           | perspective.
        
         | ruricolist wrote:
         | Tim Cain on YouTube has been posting some technical details of
         | the original Fallout implementation.
        
         | saithound wrote:
         | You're probably looking for something more detailed and
         | implementation-focused, but Ars Technica had a series of 10
         | minute videos where they interviewed developers about technical
         | challenges. E.g. they had one on pathfinding and CD video in
         | second generation Westwood RTS games [1]
         | 
         | [1] https://youtube.com/watch?v=S-VAL7Epn3o
        
         | ethan_smith wrote:
         | Check out "Game Programming Patterns" by Robert Nystrom and the
         | GDC Vault for technical deep-dives. For HOMM specifically, the
         | VCMI project (open-source HOMM3 engine) has source code that
         | reveals implementation details like their A* pathfinding and
         | combat AI systems.
        
           | ferguess_k wrote:
           | Thanks. I recalled a series of books called "Game Programming
           | Gems", guess those are good too.
           | 
           | BTW absolutely love VCMI although I never managed to run it
           | without error :/
        
       | rikthevik wrote:
       | Love to see some Might and Magic articles.
       | 
       | Earlier this year I found a boxed copy of Might and Magic IV:
       | Clouds of Xeen on Marketplace. Everything is in the box and it's
       | all pristine. It goes very nicely with my boxed copy of Might and
       | Magic III that I bought (used!) to play on my first computer, my
       | 386.
       | 
       | I think I'm going to get these maps framed.
        
       | incanus77 wrote:
       | I played the shit out of HOMM3. I bought it, though, only after
       | sneaking plays in between customers while working at Radio Shack.
       | We had some ~300MHz Compaq machines that Radio Shack had recently
       | partnered with to sell and on slow days, it was a good way to
       | pass the time.
        
       | wtf242 wrote:
       | One of my favorite games of all time. It's so simple yet can be
       | so complex. You can legit spend 8+ hours playing the first couple
       | levels easily.
        
       | dekhn wrote:
       | I remember, as a kid, seeing the first ad for M&M in a computer
       | journal I read. At the time I was happy playing Ultima and it
       | looked like it was going to be a better ultima, and ordered it.
       | Waiting for the floppy disk to arrive seemed like an eternity and
       | at some point I literally dreamed I was playing the game. The
       | game itself, I barely remember- it wasn't that great, kind of
       | like ultima and wizardry but didn't really improve on either of
       | them significantly.
        
       | ModernMech wrote:
       | "By the seventh go-round, this was no longer quite the shock it
       | once was, but series tradition must be served."
       | 
       | To be fair, MM7 was the first time for some of us, and it was
       | quite a shock. What do you mean all the points I put into might
       | and magic are now moot, as the only endgame weapons worth using
       | are blasters?!
        
       | TrackerFF wrote:
       | Me and my friends had really been playing M&M 6&7 in 98/99, such
       | fond memories. We had really high hopes for Ultima 9 - which came
       | out in 99, as it looked so much more modern than the M&M
       | games...nope, a total turd. Think I still have the box somewhere
       | in the attic though, that was probably the most impressive thing
       | about the game.
       | 
       | M&M8 which came out the year after, was good enough though.
       | That's around the time I stopped playing the M&M series.
        
         | pavlov wrote:
         | Ultima IX was so bad that I stopped playing computer games
         | entirely. 3D worlds just never worked for me. All the story
         | immersion and imagination that I'd loved in the games of my
         | childhood seemed to be gone. (I never cared for Doom either,
         | and then all games somehow became Doom.)
         | 
         | The next time I bought a high-end 3D game was over 15 years
         | later. That was Fallout 4. I played 30 minutes and then never
         | returned to it. Uncanny valley graphics and boring first person
         | action -- nothing like the original Fallouts 1 and 2 of my
         | memories.
         | 
         | I guess I'll have to try another AAA PC game in 2030 just to
         | stick to the schedule.
        
           | electroglyph wrote:
           | when you try again in 2030, make sure to get Baldur's Gate 3
        
       | autoexec wrote:
       | One thing I loved about HOMM 3 was that even with just one
       | computer you could take turns and get a game going with friends.
       | Not many games offered that unless they were based on board games
        
         | mrgordon wrote:
         | Hotseat was more common back then I think with turn-based games
        
       | inasio wrote:
       | HOMM3 is a perfect game. I've gotten people hooked on it in the
       | 2020's. I still have an original CD of the linux port, a lot of
       | nostalgia there
        
       | DarkNova6 wrote:
       | Always happy to share MM nostalgia. The RPG titles had a big
       | impact on me but they seemed too niche without people to share it
       | with.
        
       | wyldfire wrote:
       | This title would be clearer if the case were reflected in the
       | title. And significantly clearer still if the name of the game
       | was shown with quotes. What's HN's beef with quotes in the title
       | about? Is it so prone to misuse that we have to lose out on
       | legitimate uses?
        
       | ranprieur wrote:
       | I agree with the author: Heroes II is my favorite of the series,
       | just for the innocent vibe. Also, Heroes IV is underrated. It got
       | bad reviews because it came out buggy, but the bugs were fixed in
       | updates, and of all the HOMM games, it has the best soundtrack.
        
         | hakunin wrote:
         | 100% agree, esp. on the soundtrack. I thought I was going crazy
         | when in Witcher 3's Skellige island it started playing the
         | soundtrack from HOMM4. (See Track 14 here:
         | https://youtu.be/F9sG0r_9f4M?t=4400).
        
         | nurettin wrote:
         | > the best soundtrack.
         | 
         | Really hard to say, homm3 soundtrack was a true masterpiece.
        
           | IG_Semmelweiss wrote:
           | I don't know. HoMM2 has some incredible tracks too. And
           | that's despite taking some risks with opera music.
        
             | nurettin wrote:
             | And I fully agree with that! I still listen to HOMM2,3,4
             | for mood altering. Oh and AOE1,2 and SC1,2
        
         | randomNumber7 wrote:
         | Heroes IV has a bad design. Your hero can be attacked, so you
         | are forced to pick the warrior class to not get oneshot. You
         | can only have 2 classes and one slot is kinda fixed.
        
       | aulisius wrote:
       | I remember coming across HoMM around 2008, but the published game
       | was nowhere available near where I lived, so I ended up playing a
       | web based clone[0].
       | 
       | Been playing it for around 17 years, and it is still quite fun.
       | 
       | [0] https://www.lordswm.com/
        
       | lr4444lr wrote:
       | World of Xeen was an enchanting experience. The interlocking
       | quests in an open exploration world with a party of characters
       | you could custom select with different attribute strengths, the
       | large spells and weapons compendium, and the music just all came
       | together in a way that no other RPG before or since engrossed me.
        
       | nine_k wrote:
       | I don't even play the game. But I value very highly the artwork,
       | the music, the sounds, the whole atmosphere. The endless autumn
       | forests, the castles, the fairy dragons--they all rightfully
       | belong to a museum of baroque art. A game can be a work of art in
       | itself; HoMM III definitely is.
        
       | yurimo wrote:
       | I believe there is new one coming out closer to HOMM3, called
       | Olden Era. https://unfrozen.studio/games/olden-era/
       | 
       | I did try Songs of Conquest, it was decent
        
       | pjmlp wrote:
       | I played many of those games, lots of amusing hours around them.
        
       | mrgordon wrote:
       | My favorite game of all time. I still have the CD-ROM even though
       | I don't have any CD-ROM drives :)
        
       | ramses0 wrote:
       | Just gotta throw some shine to "Battle for Wesnoth" -
       | https://www.wesnoth.org/
       | 
       | Not exactly the same, but a well-deserving open source cousin.
       | 
       | Turn based, strategy, lightweight RPG (a-la X-Com with unit
       | leveling, unit permadeath, campaigns, multiplayer, etc)
        
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       (page generated 2025-07-19 23:02 UTC)