[HN Gopher] Trying to send a sticker in Steam Chat burned throug...
       ___________________________________________________________________
        
       Trying to send a sticker in Steam Chat burned through a month of
       mobile data
        
       Author : danso
       Score  : 67 points
       Date   : 2025-07-18 19:44 UTC (3 hours ago)
        
 (HTM) web link (old.reddit.com)
 (TXT) w3m dump (old.reddit.com)
        
       | smittywerben wrote:
       | For context, Steam has never really supported mobile devices for
       | using the Steam store. It kind of makes sense if you think about
       | it.
        
         | gowld wrote:
         | SteamDeck says what?
        
           | prophesi wrote:
           | Steam Deck uses a desktop OS (Arch), and Steam's Big Picture
           | mode is well-optimized for controllers.
        
         | mopenstein wrote:
         | Everybody on the planet knows that the modern cellphone is
         | really just a portable vacuum connected directly to people's
         | wallets and steam doesn't want a piece of that action?
         | 
         | They must be raking in the dough if they are ignoring that
         | opportunity.
        
           | haunter wrote:
           | >They must be raking in the dough if they are ignoring that
           | opportunity.
           | 
           | They have monopoly on the whole unregulated digital gambling
           | market which makes much much more
        
             | steelbrain wrote:
             | I'm out of the loop here. What does gambling here refer to?
             | Is it the Steam trading cards?
        
               | wlesieutre wrote:
               | I would think "loot boxes" but Steam doesn't have
               | anything close to a monopoly on that
        
               | some_random wrote:
               | Loot boxes are nothing next to the CS:GO (and others)
               | item marketplace
        
               | haunter wrote:
               | Counter Strike skins
               | https://en.wikipedia.org/wiki/Skin_gambling
               | 
               | It's the whole ecosystem, Valve selling keys (making $1b
               | in 2023 alone [0]) and the numbers are only going up
               | since [1]
               | 
               | On top of that they take a cut form every single
               | transaction so even just people selling cases between
               | each other makes Valve a fuckton of money.
               | 
               | And there are the 3rd party sites which are running on
               | the SteamAPI where people can bet these cases, keys, and
               | skins on CS matches. It's an insane system running freely
               | without any oversight from anyone
               | 
               | 0, https://insider-gaming.com/valve-cs-cases-earnings/
               | 
               | 1, https://www.dexerto.com/counter-strike-2/valve-made-
               | insane-a...
        
               | haiku2077 wrote:
               | And the 3rd party sites mostly target children who can't
               | gamble at a regulated casino but can get keys through
               | gameplay/steam gift cards
        
             | daedrdev wrote:
             | Gacha are also unregulated digital gambling, I think steam
             | was simply the first
        
               | haunter wrote:
               | You can't make money from gacha that's the difference.
               | 
               | I can put real money into Genshin Impact but it's just a
               | sink.
               | 
               | In Steam you can actually make money with the skin
               | gambling or just by simply day trading. I've built my
               | first gaming PC back in 2017 from selling CS cases alone
               | (~$800 back then)
               | 
               | I just bought low and sold high and I already had some
               | older cases that were going up in price.
               | 
               | Once I had my target achieved, in my case that was +$700
               | at least in my Steam account, I bought some very popular
               | CS knives, iirc 3 with each of them going +$250
               | 
               | Then moved those knives to a 3rd party gambling/trading
               | site (thanks to the SteamAPI provided by Valve).
               | 
               | And then sold the knives there for real money and cashed
               | out with simple bank transfer.
               | 
               | Few days later bought my first gaming PC.
               | 
               | Nothing have changed ever since and you can still turn
               | your Steam account money into real cash with 3rd party
               | sites.
        
           | Ekaros wrote:
           | I think it is reasonable option to not compete in those
           | markets largely controlled by existing players.
           | 
           | Especially when they really are rolling in money from selling
           | desktop games. Taking 20% and courts most likely won't stop
           | them as they do not control the platforms.
        
           | Farbklex wrote:
           | Yeah, that is strange, especially since we now have the
           | technology to actually play full blown PC versions via
           | abstraction layers on Android phones. A steam store with
           | existing games on mobile is now possible.
        
         | morsch wrote:
         | There's a Steam app that's basically the store?
        
         | hombre_fatal wrote:
         | Does it make sense?
         | 
         | The PS5 ecosystem lets you buy games from your phone and your
         | console will autodownload it for you.
         | 
         | Maybe the Steam store is just too big of a legacy clusterfuck
         | to make mobile friendly. It never worked all that well even on
         | desktop, especially on macOS. It's probably the most sluggish
         | web app I've ever used.
        
           | esseph wrote:
           | I'm looking at the steam store via the mobile app on my
           | android device. If I load up my Linux desktop and the steam
           | app, it seems fine between the two.
           | 
           | Honestly I've been a steam user for.. idk how long, 15 years?
           | 
           | I can't say I've ever had a major issue with it, maybe I've
           | been lucky.
           | 
           | Edit: Seems to be the chat app that causes this for the
           | author in question.
        
           | Rohansi wrote:
           | You can buy Steam games and download them to your PC from
           | your phone, too. Only problem is the website isn't designed
           | specifically for mobile. Most pages work well but use a lot
           | of data to pull media.
        
       | dsizzle wrote:
       | fwiw the substack app did this to me too
        
       | ThatMedicIsASpy wrote:
       | They were browsing the point shop. On Desktop (FF ctrlF5) this
       | page loads 20-30MB of data. A mix of gif webm and animated pngs
       | 
       | https://store.steampowered.com/points/shop
        
         | jorvi wrote:
         | This is one thing that Telegram did right with their .tgs
         | animated sticker format (based on Lottie) and that somehow no
         | one else in the message space seems to want to take the effort
         | to replicate.
         | 
         | JSON and vector-based, heavily optimized for filesize and
         | battery use.
        
           | keyringlight wrote:
           | I wonder if it's a consequence of Valve's core business is
           | dealing with delivering data for games regularly in the 10's
           | of GB range, they assume most of their customers are on
           | connections good enough for game downloads so they must be
           | using the store and chat via the same. I guess if it's not
           | unpleasant enough for a large group of people to prevent
           | commerce from happening, then it's not worth putting
           | engineering effort into (or however they allocate effort at
           | Valve now).
        
             | Ekaros wrote:
             | Also Valve has relatively small workforce. That being only
             | couple hundred. With good part working on two of the most
             | popular games. And then other projects. In the end they
             | don't have that much idle hands.
        
               | keyringlight wrote:
               | I'd have some sympathy for this if they weren't the
               | biggest fish in the pond with huge "make it happen"
               | resources at their disposal. They have the potential
               | available to do almost anything they want if they decide
               | to, and at this point it's a conscious decision not to.
        
             | jorvi wrote:
             | No, it's Valve just not giving a hoot.
             | 
             | People don't seem to (want to) remember, but before the
             | run-up to the Steam Deck, Valve was really coasting.
             | 
             | Big Picture was riddled with bugs. Controller configuration
             | was riddled with bugs. The Steam in-game overlay was
             | terrible, and had been terrible for years. Their internal
             | browser was a custom stripped down 5+ years old Electron or
             | Chromium Embedded Framework monstrosity, begging to be
             | exploited somehow. Chat and voice chat was terrible, didn't
             | scale properly and was missing many of the features of
             | things like Discord.
             | 
             | And things had been stagnant like that for 7 years, if not
             | more. Their built-in browser and chat functions are still
             | terrible. In regards to chat and voice, I hope they cave
             | and add Discord integration, so we finally have one service
             | for PC, Xbox and Playstation.
             | 
             | Their store was and is still all webviews, the pages
             | themselves are terribly optimized and many of them aren't
             | even controllable on the Deck without touch. You read that
             | right, the Big Picture cursor doesn't work on some store
             | pages, which renders them unusable on handhelds without a
             | touchscreen / hardware (emulated) mouse.
             | 
             | Steam is miles ahead of the Epic or GoG UX, but it still
             | has lots of warts.
             | 
             | Steam Input controller bind customization is off-the-map
             | nuts with how broad it is now though, major props for that.
             | And the 'new' Big Picture is a vast improvement.
        
         | stefan_ wrote:
         | Just scrolling up and down on this loads another 30MiB every
         | cycle. No visible change.
        
       | msgodel wrote:
       | Steam has always been a pig with data.
       | 
       | When I used to live with my parents I specifically bought the
       | physical Orange box so I could play portal and half life without
       | having to download anything over the horribly slow and metered
       | satellite connection.
       | 
       | Steam immediately forced a multi-day process of downloading and
       | updating steam, then downloading and updating portal, before I
       | was able to launch the game and have it crash from broken GMA950
       | drivers.
       | 
       | I buy maybe one game a year these days but I always buy it from
       | GOG pretty much because of that experience.
        
         | Am4TIfIsER0ppos wrote:
         | I had to learn that same lesson with Civ 5.
        
       | Fogest wrote:
       | The huge amount of data steam used on the store that people are
       | pointing out in the reddit comments makes me wonder if this is
       | why I am having so many problems on their store. For the last
       | half year or so I have found that Steam store pages load very
       | slow for me. It feels like I am loading in their pages on dial-
       | up. I have been suspecting it could be my ISP throttling the
       | Steam connection, but no other download/streaming service or
       | anything seems to have this same problem. And going on a VPN or
       | different browser doesn't resolve the problem.
       | 
       | I wonder if the issue is simply that it is loading a ton of data
       | and my connection just isn't fast enough. Time to monitor the
       | network traffic while browsing Steam I guess.
        
         | esseph wrote:
         | Try the steam website and see if you have the same problem?
        
           | Fogest wrote:
           | The funny thing is that it actually works fine for me on
           | their mobile app, which is the same app this post talks about
           | with the poor data usage.
           | 
           | It just seems to be on my PC. It's only on the store. Even
           | download speeds seem okay. But regardless of whether I use
           | the client, Brave, Chrome, Firefox, Edge, they all are slow
           | for the store page. Even things like the community pages and
           | workshop all load fine. It makes zero sense to me why things
           | like pictures/videos in their store load insanely slow for
           | me, yet the images in things like the workshop have zero
           | problem.
           | 
           | I've been trying to figure out what is wrong for quite some
           | time and haven't figured out what could be causing it.
        
             | esseph wrote:
             | Have you moved to a different locality since you've had a
             | steam account?
             | 
             | Steam -> Settings -> Download -> Region
        
         | spondyl wrote:
         | Not to beat on frontend but I vaguely remember that the UI was
         | rebuilt with React a couple of years back and the other day
         | while browsing a sale, specifically hovering over Final Fantasy
         | XIII would crash an entire sales widget, printing out a React
         | error. I wonder if this is just a case of framework bloat
         | getting out of hand (again)
        
           | OsrsNeedsf2P wrote:
           | People give React far too much credit.
           | 
           | Source: I've had the privilege to ask questions to some of
           | the engineers on that team...
        
           | Fogest wrote:
           | It could be, or maybe poorly optimized assets? I always have
           | such a problem loading the pictures and videos associated
           | with each game.
           | 
           | I've used other sites that are fully React based that run
           | quite well and don't have these issues. So I can't imagine it
           | is specifically the frameworks fault.
           | 
           | But I do find if developers use these big frameworks and
           | don't use them properly, the slowdowns can be much more
           | pronounced.
        
         | benoau wrote:
         | I wonder wtf is in the 200+ megabyte installer that has to
         | download every other day if not the data the store needs...
        
           | Ekaros wrote:
           | Downloading the same browser engine that everyone else uses
           | too time and time again as more bugs and security issues are
           | found in it...
        
           | Fogest wrote:
           | Wait, when is this occuring? I don't recall any installer
           | downloading every other day. Is this something from maybe
           | being on the beta branch of Steam or something? Or am I just
           | missing this?
        
             | benoau wrote:
             | Feels like every time I open Steam I'm waiting for the
             | latest version to unpack...
        
               | Fogest wrote:
               | Oh, that's odd. But I also have Steam launch at startup
               | so maybe it's doing something in the background before I
               | open it. I don't think I've really ever seen this
               | unpacking thing unless I maybe am installing a Steam
               | client update periodically
        
       | LorenDB wrote:
       | Why are ISPs apparently limiting some plans to just 1 GB of data?
       | That's not nearly enough for 2025.
        
         | toast0 wrote:
         | For mobile data, if you have access to immobile data at home
         | and work, 1GB is reasonable if you're not streaming while
         | you're out.
         | 
         | If it's 1GB hard cap, you might have some bad months, but 1GB
         | fast data and unlimited slow data is totally doable.
        
           | reaperducer wrote:
           | _For mobile data, if you have access to immobile data at home
           | and work, 1GB is reasonable if you 're not streaming while
           | you're out._
           | 
           | The people who are downvoting you must be terminally online.
           | 
           | Like you, I use wifi at home and work. My mobile data use is
           | typically around 150MB/month.
        
             | gylterud wrote:
             | Not downvoting, but any typical online activity during
             | commute or while travelling will blow through 1GB. Music
             | every day, or a video once in a while...
             | 
             | I also have WiFi at my usual hangs, but thus far this month
             | I am on 15GB of my 50GB monthly plan. Sure I could pre
             | download music or videos to watch, but it would be much
             | more of a hassle. And some sites, like twitch, don't really
             | have an option to download.
        
         | Rygian wrote:
         | Lack of real market choice for consumers.
        
         | dbspin wrote:
         | I get 120GB a month 'fair use' on my 20 euro a month plan here
         | in Ireland. If I exceed that, my speed is slowed down, but
         | internet continues to work. In other words, its not something I
         | need to think about. These kinds of plans seem to be ubiquitous
         | everywhere in the world now - with the exception of the USA,
         | Canada and Australia / New Zealand.
        
           | ragazzina wrote:
           | I get 150GB for EUR8 in Italy but my ISP is trying to
           | convince me to move to 200GB/EUR10.
        
         | ThatMedicIsASpy wrote:
         | Because some people do not waste money?. I pay 1EUR for 1GB of
         | data. Most of the time I use 0MB. Germany.
         | 
         | If it did not take 1 day to activate I would cancel every month
         | and only pay when I actually have a need.
        
       | autoexec wrote:
       | what is the point of a digital sticker? What are you supposed to
       | stick it to?
        
         | ascagnel_ wrote:
         | At one point, your Counter-Strike guns.
        
           | autoexec wrote:
           | Wow, I looked it up and it's depressing that people are
           | paying money for that at all but some of the prices are
           | insane. What a scam. I'm surprised there isn't a bunch of
           | mods letting people add them for free/design their own.
        
             | vel0city wrote:
             | Can't really run mods if you're on official matchmaking
             | servers. Even if you did modify the textures locally, those
             | textures wouldn't show up for everyone else. A part of this
             | is so other people can see the skins/stickers/farkles
             | you've added to your gun collection.
        
         | ang_cire wrote:
         | Actual answer is your chat window. The steam app has a friends
         | chat function, and "stickers" that are often game-specific
         | images or gifs, can be sent, e.g. [1] this bouncing sheep from
         | Mabinogi:
         | 
         | [1]: https://imgur.com/a/N4LE2lx
        
           | autoexec wrote:
           | At 600+ MB that must of been an amazing gif...
        
             | ang_cire wrote:
             | Chonky sheep, chonky data
        
       | micromacrofoot wrote:
       | Steam has an enormous amount of headway, and I'm a massive fan of
       | what they've done... but they're going to lose ground with their
       | laissez-faire development practices, I run into random issues
       | like this all the time with the store.
        
         | Ekaros wrote:
         | Have not checked GoG galaxy lately, but maybe it is my
         | stockholm syndrome. But other stores do not really feel better.
         | That is Epic, Ubisoft, Xbox... Haven't checked EA lately, but
         | that was also a mess flipping between Origin and EA
         | something...
         | 
         | Seems, like simple efficient store and download manager should
         | be solved issue. But what do I know...
        
           | micromacrofoot wrote:
           | Yeah really Steam continues to succeed because everyone else
           | is so bad at it, and the smaller players don't have the
           | benefit of getting in early. Epic and Microsoft are maybe the
           | best positioned to pull if off, but they've done a lot of
           | fumbling so far.
        
       | leshokunin wrote:
       | Would you say you were delighted?
        
       | ars wrote:
       | The big companies really don't seem to care about low bandwidth
       | users.
       | 
       | I attempted to use Teams website once over a very low speed
       | hotspot. It utterly failed. It just kept reloading the same
       | resource over and over and over, maybe it didn't wait long
       | enough? Not sure. But it never worked.
       | 
       | I then tried the teams app, and that was no better. It would get
       | stuck on the main screen and couldn't go any further.
       | 
       | So then I tried outlook, desktop client. Total fail there as
       | well, it couldn't seem to manage to download a couple emails.
       | 
       | I finally resorted to ssh and using a command line.
       | 
       | I feel like a old man screaming get off my lawn, but it really
       | seems like the new programmers need to use old computers for a
       | while and learn how to be more efficient.
        
       ___________________________________________________________________
       (page generated 2025-07-18 23:01 UTC)