[HN Gopher] The year of peak might and magic
       ___________________________________________________________________
        
       The year of peak might and magic
        
       Author : cybersoyuz
       Score  : 54 points
       Date   : 2025-07-18 17:21 UTC (5 hours ago)
        
 (HTM) web link (www.filfre.net)
 (TXT) w3m dump (www.filfre.net)
        
       | artemonster wrote:
       | Astrologers proclaim a week of HOMM3 appreciation posts.
        
         | vunderba wrote:
         | What I wouldn't give for a new Heroes of Might and Magic game
         | with the pixel art style of HOMM2 and the gameplay mechanics of
         | HOMM3...
        
           | tdrgabi wrote:
           | Not exactly what you asked for but
           | https://store.steampowered.com/app/867210/Songs_of_Conquest/
           | is somewhat close.
           | 
           | I played the campaign and it scratched the itch
        
             | selimthegrim wrote:
             | The SsethTzeentach review is something else
        
           | vanderZwan wrote:
           | Aren't there mods out there for HOMM3 to make it look like
           | HOMM2?
           | 
           | edit: found one called "The Succession Wars"
           | 
           | https://heroes3wog.net/the-succession-wars/
        
       | northhnbesthn wrote:
       | Forget AI. Get in here this is our thread.
        
         | jaza wrote:
         | Amen!
        
       | GeekyBear wrote:
       | I keep a Windows 2000 virtual machine with no network access
       | around just to occasionally play HOMM 3.
       | 
       | There aren't many games from that era that are as infinitely
       | replayable. Command and Conquer: Yuri's Revenge and Starcraft
       | come to mind.
        
         | Mars008 wrote:
         | > I keep a Windows 2000 virtual machine with no network access
         | around just to occasionally play HOMM 3.
         | 
         | according to wiki there should be an easier way:
         | 
         | Platform(s) Windows, Macintosh, Linux (PowerPC/x86), iOS,
         | Android
         | 
         | Release March 3, 1999
        
           | 0cf8612b2e1e wrote:
           | I would be quite surprised if a modern Linux could run the
           | original binary without gymnastics. Windows is the only OS
           | which prioritizes backwards compatibility.
        
             | GeekyBear wrote:
             | The game isn't stable under modern versions of Windows.
        
             | morsch wrote:
             | You're probably right about the native version, but the
             | Windows version works fine:
             | https://www.protondb.com/app/297000?device=pc
        
               | 0cf8612b2e1e wrote:
               | Heh. Which is why the only stable Linux ABI is Win32.
        
               | GeekyBear wrote:
               | That report is for the fixed version of HOMM 3 from GOG,
               | not the original version of the game.
        
           | GeekyBear wrote:
           | The Windows version is no longer compatible with modern
           | Windows versions.
           | 
           | The Mac version (I own both) was for PowerPC Macs.
           | 
           | I've already paid for it a third time, as part of a HOMM box
           | set for Windows.
           | 
           | Good Old Games has produced a fixed version, so I could pay
           | for it a fourth time, but running it in the VM still works.
        
           | ktallett wrote:
           | https://vcmi.eu/
           | 
           | There is also a great remake with a new engine, that of
           | course requires the original assets.
        
       | asboans wrote:
       | I keep seeing might and magic related content, despite never
       | having played it, or even having heard of it until recently! But
       | in the last few months I have been getting the odd YouTube
       | recommendation, or see the occasional Reddit (and now HN) thread.
       | 
       | Why?
        
         | egypturnash wrote:
         | Possibly it is the Baader-Meinhof Effect.
         | 
         | Possibly this is a game you will love playing and should check
         | it out. Whether by emulating an ancient DOS machine or by
         | picking up one of the eleven games in the series available on
         | Steam. (https://store.steampowered.com/sale/might-magic/)
         | 
         | If it is the latter case then I am sure some enthusiastic fans
         | of this series will reply to this comment or yours with
         | detailed opinions on which option is the best :)
        
       | ferguess_k wrote:
       | As a side (but arguably related) topic:
       | 
       | Is there any webpage or book or any media that analyzes the
       | technical aspects of a game? Take HOMM3 as an example -- what are
       | the most difficult technical problems and how did the developers
       | solve them? What are the algorithms that run aspects of the game
       | (e.g. how is path-finding implemented? How is AI implemented?)?
       | What is the architecture of the engine? Does it have a scripting
       | engine and if so how is it implemented?
       | 
       | I like post-mortems but mostly are given by designers, directors,
       | not programmers -- and even by programmers they did not go very
       | deep like "John Carmack" type deep. The "Black books" by Fabien
       | came into mind but these are few and far between.
        
         | nottorp wrote:
         | I don't think anything in the Might and Magic series was ever a
         | serious technological advancement on par with id software's
         | early work.
         | 
         | They're some of the greatest games ever made, but it's the
         | design, not the code.
         | 
         | Come to think of it, same thing goes for most games that make
         | the greatest game lists.
        
         | hcs wrote:
         | Warren Robinett wrote an interesting one on Atari VCS Adventure
         | http://www.warrenrobinett.com/inventing_adventure/
         | 
         | It doesn't go super deep, he had a more technical book in the
         | works but I haven't heard any updates about it for a while:
         | http://www.warrenrobinett.com/ecv/annotated_adventure_toc/in...
        
       | rikthevik wrote:
       | Love to see some Might and Magic articles.
       | 
       | Earlier this year I found a boxed copy of Might and Magic IV:
       | Clouds of Xeen on Marketplace. Everything is in the box and it's
       | all pristine. It goes very nicely with my boxed copy of Might and
       | Magic III that I bought (used!) to play on my first computer, my
       | 386.
       | 
       | I think I'm going to get these maps framed.
        
       | incanus77 wrote:
       | I played the shit out of HOMM3. I bought it, though, only after
       | sneaking plays in between customers while working at Radio Shack.
       | We had some ~300MHz Compaq machines that Radio Shack had recently
       | partnered with to sell and on slow days, it was a good way to
       | pass the time.
        
       | wtf242 wrote:
       | One of my favorite games of all time. It's so simple yet can be
       | so complex. You can legit spend 8+ hours playing the first couple
       | levels easily.
        
       | dekhn wrote:
       | I remember, as a kid, seeing the first ad for M&M in a computer
       | journal I read. At the time I was happy playing Ultima and it
       | looked like it was going to be a better ultima, and ordered it.
       | Waiting for the floppy disk to arrive seemed like an eternity and
       | at some point I literally dreamed I was playing the game. The
       | game itself, I barely remember- it wasn't that great, kind of
       | like ultima and wizardry but didn't really improve on either of
       | them significantly.
        
       | ModernMech wrote:
       | "By the seventh go-round, this was no longer quite the shock it
       | once was, but series tradition must be served."
       | 
       | To be fair, MM7 was the first time for some of us, and it was
       | quite a shock. What do you mean all the points I put into might
       | and magic are now moot, as the only endgame weapons worth using
       | are blasters?!
        
       | TrackerFF wrote:
       | Me and my friends had really been playing M&M 6&7 in 98/99, such
       | fond memories. We had really high hopes for Ultima 9 - which came
       | out in 99, as it looked so much more modern than the M&M
       | games...nope, a total turd. Think I still have the box somewhere
       | in the attic though, that was probably the most impressive thing
       | about the game.
       | 
       | M&M8 which came out the year after, was good enough though.
       | That's around the time I stopped playing the M&M series.
        
       | autoexec wrote:
       | One thing I loved about HOMM 3 was that even with just one
       | computer you could take turns and get a game going with friends.
       | Not many games offered that unless they were based on board games
        
       ___________________________________________________________________
       (page generated 2025-07-18 23:00 UTC)