[HN Gopher] Terence Tao: Game theory, politics and control of in...
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       Terence Tao: Game theory, politics and control of information
        
       Author : bertman
       Score  : 41 points
       Date   : 2025-07-17 07:22 UTC (15 hours ago)
        
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       | like_any_other wrote:
       | > This can lead to the paradoxical phenomenon of a party becoming
       | increasingly successful while simultaneously inflicting negative
       | outcomes to the majority of their supporters; or of "players"
       | deliberately abandoning accurate sources of objective information
       | about their current and future "game state", in favor of sources
       | controlled by other players that are designed to offer narratives
       | about those states that are factually inaccurate to the point of
       | being detrimental as guidance, but nevertheless provide emotional
       | payoffs such as a sense of identity, comfort, or being on a
       | "winning" side.
       | 
       | Tao undervalues the importance of identity. As he says, it's not
       | a single-player game, and as we all know, players will form
       | teams. If you can convince your opponents to instead play solo
       | (by, say, deconstructing their sense of identity), while you keep
       | yours, you've basically won.
        
         | theGnuMe wrote:
         | This is another interesting take, E pluribus unum.
        
       | photonthug wrote:
       | This is mostly just a really high-level overview and the exciting
       | stuff is only teased in the conclusion:
       | 
       | > (There is a nascent field of epistemic game theory, as well as
       | some models of social media manipulation, but these fields are
       | still in their infancy.) A more systematic study of such games
       | would help provide a basic conceptual framework to understand
       | these very real dynamics, and develop strategies to counter or
       | mitigate them.
       | 
       | Time for a renaissance! Honestly game theory feels more
       | practically relevant now than earlier with MAD, and it also seems
       | obvious that the "rational actor" posited by classical
       | behavioural economics is a pretty limited abstraction if you're
       | interested in modeling the world. Besides politics/misinformation
       | and wild stuff that happens in aggregate at the highest levels of
       | "rational" economics policy.. it also feels like "management
       | science" never really succeeded in actually saying much about the
       | difference between healthy vs unhealthy bureaucracies, and the
       | varieties and lifecycles of these kinds of systems. Plus
       | epistemic/nonmonotonic logics capable of explicit belief modeling
       | seems very well positioned for analyzing and architecting with AI
       | systems, like checking theoretical properties of agentic
       | interaction protocols, or answering what good mixtures of
       | (credulousness for creativity) vs (skeptics for grounding
       | beliefs) look like, etc.
       | 
       | Here's a really interesting thing, basically TLA+ style model-
       | checking engine that supports agents, environments, protocols etc
       | and explicitly takes into account epistemics:
       | https://sail.doc.ic.ac.uk/software/mcmas/ Anyone else know of
       | similar things? Software suites that are useful for game-
       | theoretical analysis and modeling are kind of hard to find unless
       | it's yet another toy for prisoners dillema.
       | 
       | Belief-and-knowledge stuff seems to be consulted and adopted in
       | robotics/autonomous vehicles research sometimes, a place where
       | wrong answers actually matter. But I sort of expect
       | modeling/specs/invariants/determinism to continue to be kind of
       | neglected almost everywhere else, because resolving ambiguity in
       | advance is kind of threatening for groups that benefit from a
       | zero-theory "just try it!" and "you're doing it wrong, buy more
       | tokens and use this framework" kind of approach with AI and ML.
       | Hope this changes.
        
         | theGnuMe wrote:
         | epistemic game theory -> mean field games -> Tao's take on NSF
         | funding cuts etc... In this case, the solution in the latter is
         | to pander to the audience (aka Trump). There are multiple ways
         | to do that. I would emphasize US loss of status, China etc...
         | Anyway, it is interesting to see mathematicians think about
         | this. I wonder if there will be formal ways to identify a
         | lynch-pin or to otherwise influence the lynch-pin.
        
       | andsoitis wrote:
       | Nice breakdown of different types games.
       | 
       | One thing I didn't see (but could have missed), are the two grand
       | archetypes of games:
       | 
       | - finite games
       | 
       | - infinite games
       | 
       | The former have rules for winning and a clear beginning and end.
       | 
       | Infinite games are those where the purpose is not to end the game
       | by winning, but to continue playing indefinitely. Players want to
       | perpetuate play itself. There's no fixed roster (players can join
       | at any time, number of players can change). Rules are changeable
       | and exist to ensure the game continues. When rules threaten to
       | end the game, they get modified. Boundaries are fluid and can
       | expand or contract as needed to keep play alive.
        
         | sorokod wrote:
         | More can be said about finite games:
         | 
         | https://en.m.wikipedia.org/wiki/Zermelo%27s_theorem_(game_th...
        
       | 7402 wrote:
       | Classic text that discusses some of this: The Strategy of
       | Conflict by Thomas Schelling.
       | 
       | He has, for example, an interesting discussion showing how having
       | less information about one's opponent or less freedom of decision
       | can actually put that party in a stronger position.
        
       | jablongo wrote:
       | Tao is now transitioning to psychohistory.
        
         | haloboy777 wrote:
         | Ha.. a foundation reference! Love it.
        
       | noqc wrote:
       | Terry is saying to stop bugging mathematicians for theorems about
       | misinformation.
        
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