[HN Gopher] Show HN: 0xDEAD//TYPE - A fast-paced typing shooter ...
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Show HN: 0xDEAD//TYPE - A fast-paced typing shooter with retro
vibes
Author : theden
Score : 46 points
Date : 2025-07-13 02:52 UTC (3 days ago)
(HTM) web link (0xdeadtype.theden.sh)
(TXT) w3m dump (0xdeadtype.theden.sh)
| dorianmariecom wrote:
| i you smash your keyboard it works too
| spicybright wrote:
| I like it but smashing the keyboard to win is a massive issue.
| MontyCarloHall wrote:
| Passing each column should count for 10 points, and your score
| should be dinged -1 point for each keypress. Pressing a key
| that's not on the screen should be a -5 point penalty. Game over
| if you drop below 0 points. That would solve the button mashing
| easy win problem.
|
| Also, perhaps my skills are lacking, but the game essentially
| becomes impossible after the columns become 6 blocks wide -- the
| fraction of open (i.e. fully breakable) rows becomes small enough
| that open rows between adjacent columns are often further apart
| vertically than the ship can travel, given its speed and the
| game's horizontal scroll rate. I like the sibling commenter's
| suggestion of pseudorandomly carving navigable paths between
| columns, as opposed to the current method of having a uniform 80%
| probability that an individual tile is breakable.
| Zenst wrote:
| I found myself picking a row and focusing on the letters, though
| one stand out. Would have preferred it to be vertical scrolling
| down over left to right. Maybe add options to pick the scrolling,
| or is that an aspect of later levels?
| iamwil wrote:
| switching between moving up and down and typing is a weird
| modality. I almost would have liked to hit `esc` and `i` (a la
| vim) to change modalities.
| type_enthusiast wrote:
| Realizing here that my typing skills are extremely limited by
| muscle-memory to things that I actually am likely to type.
|
| It certainly makes a game like this more difficult, but I wonder
| if it's really a bad thing?
| LearnYouALisp wrote:
| A lot going on for honest players. (And then you use your typing
| fingers to move, that stops everything.) Perhaps some
| fauxlgorithmically-generated 'word paths' with noise around them
| (or without) would be nice. (e.g. what's that thing, the Markov-
| chain kind)
| strictnein wrote:
| Reminds me of some of the old typing games on the C64, like Kids
| on Keys [0]. A lot of other people have made the same suggestions
| I would have made (penalize players smashing keys, etc). Good
| start!
|
| [0] https://en.wikipedia.org/wiki/Kids_on_Keys
| lysium wrote:
| That's a fun game! I found out I have muscle memory for j/k
| meaning up/down, instead of w/s.
| Liftyee wrote:
| Vim keybinds? Sadly never invested enough energy to get used to
| those.
| yash1hi wrote:
| Ok apart from everyone saying "I can just smash letters" bro this
| game is FUN
| camtarn wrote:
| Typing to destroy blocks is pretty satisfying, but I really
| disliked the W/S to move.
| Muvasa wrote:
| I tried playing it but vi keybindings have poisoned my brain.
| Kept trying to press j/k instead w/s
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(page generated 2025-07-16 23:00 UTC)